F2P, by Jmo
2009-06-09 19:30:59 CST
I definitely have to agree with you about F2P options being the way of the future. It was just this morning (long after you wrote the article, I'm sure) that Turbine announced DDO becoming F2P. I for one am stoked! Myself, like many others, love MMOs but cannot afford multiple subscriptions. By going with this new model, companies such as Turbine are allowing hoards of new players a chance to play the basic version of their game risk free, and they then have the option to give the company money for extra perks. And if you end up liking the game, who wouldn't throw down some cash?
Here's where I'm going with all of this: F2P is a win/win situation for consumers and developers. Firstly, it forces developers to make a quality product. That way when people do try it out, they like it and want to keep playing. Secondly, it means developers can reach more players. And if they have made a quality product, that means more subscribers/microtransactions. If there will every truly be a "WoW killer" it wll be in the form of F2P, and from my prediction, from a small unknown studio.
Anyway, that's my rambling. And I received the same e-mail from Mythic and ignore it. The force is strong in this one.
actually./.., by Julie
2009-06-09 20:20:39 CST
Actually the article above was written all the way back in March with a followup article on the very subject waiting in the wings, and other I am going to submit today. I agree that there is certainly a great deal of truth in what you say: ""it forces players to make a quailty product" and I will certainly quote you in today's article. While I don't have a crystal ball, I think that while everyone is busy hopping on the "Free to Play" bandwagon, and businly diluting the market, I think it is SOE and Free Realms that will win any contest in the "free to play" market, but not for any reasons that have to do with business models.
I see it two ways..., by Jmo
2009-06-10 02:00:14 CST
"I think it is SOE and Free Realms that will win any contest in the "free to play" market, but not for any reasons that have to do with business models."
Quite true. Right now "Free Realms" is breaking records left and right. They have well over 2 million and on their way to 3 million accounts. This is extraordinary. But where you say it isn't the business model, I have to disagree. I believe it is the business model. Yes, they have great advertising as well, but the game is 100% completely free to play. Anyone can get into it. What makes it even more popular though, is it being geared towards Tweens. What a perfect idea! Free AND aimed towards the gamers of tomorrow! But the keyword there is "FREE."
Just like Turbine is doing with DDO, the game is free. You CAN subscribe if you choose to (or buy station cash) to get extra perks out of the game, but no one is forcing you to. The only reason people are is that SOE hit the nail on the head with their product. It's very high quality and the Devs working on it are 110% behind their product. They believe in it and its potential, and this shines through to the players. For anyone who listens to the SOE podcast, you know exactly what I mean. Anyone who's heard interviews with the DDO devs, you can say the same thing. They LOVE their game, and they play it as well.
What a concept! Making a game that YOU want to play. And this is where it all wraps back into the successful F2P subscription model that I see as the wave of the future. If more companies can follow suit, we will have tons of high quality, F2P games on our hands. And as MMO Gamers, what more could we ask for?
I look forward to more of your articles on this topic Julie.
WoW Cancellation, by Seritaph
2009-06-10 18:11:20 CST
When I canceled my WoW account recently on the community website I had to click through all sorts of nonsense including pictures of sobbing characters wanting to know why I was canceling, and if it's was for another MMO then who is it, and are you absolutely sure you want to leave me?
Ok I can't stop you, but I'll be willing to take you back.
They really poured in on thick. Granted they've yet to send me a "please come back" email, but I left feeling like I just went through a nasty break-up.
War...is not winning, by Celestian
2009-06-10 22:26:01 CST
I recently reupped my account and bought into the rhetoric that things had changed. Well somethings had changed, you get tokens that you can use to buy gear and the capped fort raids so much that every time I was involved in locking a zone to get to a fort I never could attend cause it was already capped... fun stuff.
What didn't change is the CC is just as bad and the most ridiculous pvp abilities around, rift/magnet, still exist and still have no counter other than "stay away" which doesn't work for anyone but ranged classes. Just get summoned, knocked down/stunned and killed and you can't do dick about it.
The emblems on first glance sound good as well but after playing some 2-3 weeks I've yet to even get 1/2 the badges I need to get even the cheapest items. This was AFTER they reduced the cost of the items! I have 35 officer and 3 conq and I really don't consider myself as a casual player... but 2 weeks and nothing to show for it is old.
Oh, and oRVR renown is still ass. You get more in scenarios and trading BOs. oRVR is a blast but when you realize you just spent 2 hours and got no influence or renown it's a massive let down.
Did I mention the upcoming patch they removed the combat and career changes? All the things EVERYONE has been asking... delayed for the... land of the dead content. Adding yet more content and ignoring the things they can fix easily.
I've already canceled again. The final straw was the guild leader has been inactive for more than 30+ days and it still hasn't moved the leader flag to the active. I've had a ticket opened up for 5 days on it (I had one opened the day I restarted but it got deleted) and still no answer. Asking on their website is pointless cause they only deal with billing and redirected me back to Mythic.
All in all, same of same old. Craptacular mess on Mythics part.
Let me say this about that..., by Julie
2009-06-11 14:33:02 CST
@ JMO: The reason I say that any overwealming success on the part of SOE's free to play will not be the free to play part (thought I am glad of that as you no doubt heard on the no prisoners no mercy show). One of the big differences is that the game, per the new york times, does away with archetypes...something I wrote about in an upcoming article.
@ Seritaph: Yes, indeed, the experience in the article is a far cry from being limited to Warhammer Online. Kudos (sort of) to the pr person at Mythic that thought up the personalized emails idea. I recently (and reluctantly) quit EQ2 and had the same sort of experience you did with WoW.
@ Celestian: I will agree with what you are saying, tempered with that Colin Campbell said on an earlier no prisoners no mercy show, that a developer has to believe in what they are doing. I do think that there has been a great lack of communication between Mythic and the gaming community (starting with the original, but understandable, refusal to have official forums) - I think it sometimes shows in the development decisions that are made. I went back recently to the same experience you had - a once active guild was no a ghost town with tumbleweeds blowing through it. As to the emblems idea...well sometimes great ideas take time to work out, and sometimes they start to work out but go awry, like public quests.
Neat!, by Akely
2009-06-06 17:49:15 CST
I finally got to sit down and nerd out at this. Thanks for the vid, Darren!
I can see the clip on thing really being a hassle with the mike. Is there a right-hand version? Most Mikes do go on the left side, after all. I seem to remember a cap mounted thing too...
Extremely impressed whit the system being able to detect sideways movement. I guess it would be worthless withoud DCS being able to handle those movements. Regarding DCS: the images appeared a little of when you moved around. Faint ghost images from the canopy struts and the HUD, for instance. Is that the video not coping or is it the game?
Again, thanks. Now I'll go change my underwear.
whoa, by dan
2009-06-15 18:34:50 CST
This is supa sweet, i would really like to see this being tried with some sort of FPS. Or if it's some intigrated into the consoles. I heard some stuff rescently though about companies trying to do just that, so i'm really interested to see where that goes.
Retribution and relative safety, by Shalkis
2009-06-05 16:21:32 CST
CONCORD does not protect, they avenge. Just like in real world, the police can work as a deterrence, but cannot prevent you from being robbed unless the robbery takes place right in front of them (and the robbers don't outnumber/outgun the cops). The cops cannot undo the crime, but can make the perpetrator suffer the consequences.
Likewise, living in a relatively wealthy neighborhood will not stop you from getting robbed, but it's probably much less likely to happen than in a bad part of town. And if you happen to take your limousine with gold-plated rims there.. let's just hope that you have some trigger-happy buddies to watch your back.
With all that in mind, I personally consider consenting to PvP to happen the moment one presses the Undock button. :-)
An important distinction, by Julie
2009-06-05 16:39:35 CST
The important distinction here is the speed with which concord responds. In 1.0 space the only way for one player to kill another is if they have the capability of taking out the other player in one shot. While I am not yet able to fly the corporate freighter is even that the freighter has such a high structure that it would require quite a few battleships to be able to take out the freighter, known as a "suicide gank", before concord took the battleships out. All of it meaning, of course, that if a player is attacked in high security space, whatever benefit is being gained by the attacker has to outweight what will be lost.
It is true, however, that there is always a chance of an attack even in high sec space. That is why my hulk has lots of shielding.
The cost of a gank, by Shalkis
2009-06-05 17:30:03 CST
That balance also works for the freighter pilot's favor. As long as the estimated dropped cargo from a successful suicide gank is worth less than the fleet of battleships required to kill the freighter before it can use a gate or dock, the freighter will be safe from smart pirates. The pirates will also have to take into account the accompanying security status loss. Even if the payoff is large enough to warrant the gank, the opportunity cost of being temporarily banished from highsec could be substantial. It'll be a while before they have a security status high enough to be able to gank an another freighter.
BTW, it could be interesting to interview an Eve pirate on your podcast. My impression has been that a majority of the pirates that blog are quite personable and not just doing piracy for the sake of an e-peen.
Loopholes, by Julie
2009-06-05 18:14:02 CST
Not to mention the current popular loophole regarding pilots with low security in high space...use the corporate hanger of an orca to get ships in to a high security zone while the low security pilots travel into the same system in pods.
As far as the pirate idea is concerned it is, in fact, a good one, and I had a particular individual in mind - namely a salvage looter that I put on my friends list for just such an occassion. However I have had second thoughts about doing such a show. The main concern, of course, being the show getting out of hand. At present the idea is simply "being considered".
Still the rage-ing carebear eh, Sister Julie?, by Letrange
2009-09-25 15:29:57 CST
While I'll be the first to admit that empire griefers are the most annoying part of EVE. With all the morals of your local bully, all they are good for is ganking haulers and miners and masters of station games (a more boring form of PvP has yet to be invented, but they seem to like it). Course these days empire is simply a place to sell my wares and buy stuff.
The interesting thing is that I can remember the level or rage you can rase against these coakroaches. So I can see where you're coming from. Part of the problem is the feeling of defenselessness when one is in an effectively un-armed ship with paper thin defenses. That can change over time (although as I blogged the rage against the griefers never goes away). The biggest change happens when you start figuring out ways to avoid these idiots and to handle them when they can't be avoided. There are plenty of tactics and techniques to avoid guys like that for the most part. And then a bigger change happens when you get to the point in your EVE career when you're in a good corp/alliance and for the most part don't even bother worrying about them until they annoy you and you "bring out a bigger hammer".
What's really amusing about them is when they chew off more than they can handle and for the most part flounder around like a fish out of water. Check out my blog for a classic example of that.
As for pirates, actually the real low sec Pirate with his attachement to his -10 standing is not the issue Julie, those are usually not the guys who go around ganking in high sec. They are actually proud of doing their chosen profession in low sec where their targets can fight back. The fact that their lack of targets is a classic self fulfilling prophesy is not relevant to the grieffer problem. Most of them have as little regard for the high sec griefer as carebears do. If you REALY want to have sparks fly you need to interview someone like Le Skunk. Heck for a show like that I'd bring popcorn.
(My imagination is FAIL as I have no idea how Julie interviewing Mynxee would go... Talk about epic contrasts: the pugnatious careBEAR nun interviewing the softspoken sweet sounding pirate............. my mind just broke, and I've talked to both ladies)
But I digress. The issue with insurance is that it's cheap only if you stick to tech 1 ships. In that case, due to a bunch of economic factors I won't go into, for the most part your only loss on a fully insured tech 1 ship is usually the price of the modules you have fitted. The hull is almost entirely covered. If you're a full blown manufacturer, you can sometimes even make isk loosing a ship. But your'e flying a Hulk (110mil ship that used to go for 500mil and only insures for the amounts you list) which is a tech 2 ship. Most of us never even bother insuring them - just not worth it. The idea is that by the time you can fly a T2 ship you're supposed to be "grown up" enough to handle the loss. Covetors on the other hand cost about 20 mill and the 10 mil insurance gives a 29mil payout on those as well so you would normaly only "loose" 1mil and the cost of the fittings - which is much more affordable.
These days with my income coming out of wormhole space - either T3 related or Arkonor Bistot/Crokite based) I can usually afford to replace a hulk if I loose it. And if I think the situation may be "iffy" I have some backup Covetors I fly instead.
Get out the dredge, by Julie
2009-09-25 16:31:57 CST
...because this is really bringing up old threads from the bottom. In fact, as Brent commented about Eve Online on the live video coverage from GDC, most of the times in Eve ONline I just sat around twiddling my thumbs. I had been simply training and thats it. The only reason the account is live any more is because I keep forgetting to close it out.