| There is an old joke that I have even heard in movies before: A man and his wife are riding along in a carriage. Suddenly the horse stops in the middle of the road. The man gets out of the carriage, goes around to the front and looking the horse straight in the eye says... "That's one." The man gets back in the carriage and on they all go. Eventually the horse stops a second time. The man is even more annoyed this time. Once again he jumps out of the carriage and runs around to look the horse straight in the eye. "That's two", the man says to the horse. He gets back in the carriage and on they all go once again. After awhile the horse stops a third time. This time the man flies into a rage. He leaps out of the carriage. Pulling a rifle out from under the front seat of the carriage he strides to the front of the carriage and shoots the horse dead. The man looks down at the dead horse and says: "That's three..." The woman, shocked at her husband's behavior, screams at him "What do you think you are doing?" Calmly the man looks the woman straight in the face and says... "That's one." Back when Funcom first released Anarchy Online, Gamespot.com posted a review to what was, up until that time, a much anticipated game. Here, is part of that review: "But when the game was released, it caused an uproar. Unsatisfied customers flooded the game's official Internet message board with angry complaints about severe problems, such as insecure registration, CD key errors, and in-game bugs and stability issues....What's more, the game suffered from (and continues to suffer from) some serious lag and frame rate problems, due in part to a lack of bandwidth on Funcom's servers and the game's own memory-intensive code, which tends to monopolize the RAM on its host computer." "" Gamespot.com Hindsight, as they say, is 20-20. Knowing what I know now, I would only add one short sentence to that review: "That's one..." When the movie "Conan the Barbarian" was released, Gene Siskel (a movie reviewer of not some little fame for those of you who did not know his work when he was alive), commented that Arnold Schwartzenegger should have received an Oscar for best actor in a foreign speaking film. Not only did Arnold have the last laugh, but he popularized the Conan the Barbarian intellectual property (IP) to another generation of people "" myself included. At first, even before all the media hype that occurred when the game was in development, you would think that the Conan IP would be a sure fire winner (and it may yet be). But as we know from the development of the Star Wars IP, and the now arrested development of the Star Trek IP (which may never even see the light of day again at this point), there is no such thing as a sure fire IP when it comes to mmos. Age of Conan (AoC) has brought us a few improvements, especially in the area of combat. There is also no doubt that it looks beautiful, but then again so does a Rembrandt still life and many areas of AoC have about the same frame rate per second. On the whole the AoC game code suffers from serious lag, frame rate problems, and is rife with in-game bugs and often lacks stability. Sound familiar? Despite Funcom's rhetoric about having "shipped one million copies" of AoC (shipped? Shipped where? Down the hall? Next door? Across the street?) more and more, the release of AoC is starting to look just like the release of Anarchy Online. At this point the first words that leap to my mind are the following: "That's two..." The more important lesson here is one that should have been learned with failed development of the Star Trek IP by Perpetual, but was not. That lesson is this: be careful where you stick your IP "" at least license it to someone with a proven track record. If the lesson wasn't learned with the Star Trek or Star Wars IPs it will certainly be learned with AoC if Funcom doesn't get its proverbial "ducks in a row" and straighten out their game code. Despite the rhetoric of a well known game author who lately touted having already played Warhammer Online because he has already played WoW, the clock is ticking for Funcom "" and they have until the release of Warhammer Online to get things right. If not I doubt very much that Funcom will ever even have the chance to hear: "That's three..." See you online, - Julie Whitefeather |
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