![]() "Realm vs Realm PvP combat. If you've killed enough rats today, you can participate in an exciting PvP game that I like to call "Chase the guy with the red name". It doesn't matter what the objectives are, or who that guy is. If he has a red name, chase him down and hit him in the back until he drops dead. And don't worry, there are no consequence to these battles - you'll spawn right back in." - Brent on Virgin Worlds By now, probably half the internet has already read the quote above. I say half because, based on some of the comments I have seen, there must be at least half that never bothered to read the entire article. I am sure there are quite a few people who never got past the italicized words "It isn't fun" two paragraphs above in Brent's article about Warhammer Online. Now, I will admit to being a fan of Warhammer since long before anyone even thought of putting "online" after the first word; but I am far from being a fangirl. Anyone who knows my work, whether in writing or audio, knows I am not a "fangirl" of anyone - I may call Rob Pardo "The Man" but I don't mind blasting his company when I feel they deserve it. "Where is all this going?" you might ask yourself. There is an old Zero Mostel movie (and play) the title of which now has a whole other meaning - "A funny thing happened on the way to the forum". In this case the funny thing is I found myself agreeing with Brent, at least about the above paragraph. After it was my pleasure to be on the last episode of "Shut Up We're Talking" I thought about my beta experiences over the last weekend (Preview Weekend). I went back and re-read Brent's article, and as much I enjoy good pvp I found myself saying "my god he's right." Warhammer isn't good pvp. Now keep in mind there are different types of pvp. There is the open world, pvp server type, with roving gangs of gankers just waiting for an unsuspecting low level character to set one toe inside Stranglethorn Veil, and for the record that isn't good pvp either. There is the arena competition in WoW that Blizzard seems desperately bent on turning into an "E-sport", despite the fact the attempt has already failed in a grand way. There is the pvp where players in Eastern Plaguelands are supposed to try and take a tower for the purpose of obtaining a meaningless buff that no one even cares about - not only is that not good pvp, that's not even pvp. There battlegrounds, such as those in WoW, where twinked players hurl themselves at each other for endless hours - or at least they used to before Blizzard put in things like "the game is over when the other side has had players die 500 times." Why is this important? Because Brent is right, there are no consequences for death in Warhammer Online. Not only are there no consequences, but when you die it even says "Don't worry, it's all part of the game." Now this might not seem important but consider what happens without consequences. Before death had a consequence in Alterac Valley battleground in WoW I have been in battles that have stretched on for six hours. By the end of the battle some players were pleading for one side to let the other side win. Now that dieing in Alterac Valley pvp does have some consequence, it's surprising just how fast those battles go by. Over the years I have been involved in pvp/mmos that have had varying consequences. Back in Ultima Online (before the advent of being able to "insure" your items) dieing meant there was a very real possibility that you could lose everything in your bags. Going forward a bit in my gaming experience, dieing in Everquest 1 meant you lost a whole whopping amount of experience. Dieing in PvP in World of Warcraft used to be of no more consequence then running back to the battle front (which epic mounts made even less of a nuisance that is originally was). Then came the day that I began to play Eve Online and eventually joined a corporation (read "guild" for those who have never played Eve Online). Once I got some skills under my belt, and some isk (in game currency) in my account I ventured out in to low security space with the rest of my corporation. Ah Eve online...now THAT'S pvp. In low security space no one can hear you scream as another player blows your multi-million isk ship out from under you. Some of you who have played Eve might say "oh yes but you can insure the ship". The answer is "not fully and never for the cost of the hideously expensive ships fittings". The fact of the matter is that death in Eve Online pvp has some very serious consequences; including the possibility of permanent character deletion. Now I am sure it is a rare occurrence because you can buy a "clone" of your character - a duplicate, if you will. If one character gets killed you begin playing the duplicate. But should you ever forget to buy a clone you would lose your character; as in gone, poof, deleted, roll over and start from day one. Even should you forget to "upgrade" your clone there is the very real possibility of loosing real world months of training time. Now that's real, white knuckled, exciting pvp. See you online, - Julie Whitefeather |
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