“You can press your head further into the sand if you like and assume whatever you wish; reality will chug right along without you just fine.”“Okay, let's pretend the earth is flat after all…” “I don't care about proving anything, because it's simple reality. [If] you don't want to accept reality, that's okay, it will still be out there doing its thing.” The above statements are from the official forums of Eve Online. As any of the regular “No Prisoners, No Mercy” listeners know, I have returned to Eve Online. There are some new things and a few wonderful surprises. But in many cases, as grandmother used to say, “The more things change the more they remain the same”. There are some very valid reasons for Mark Jacobs originally not agreeing to have an “official forum” for Warhammer Online. Grand dad, on the other hand, had another name for it… A micturating contest (to put it in polite terms) Now there is certainly nothing new about gamers who measure the degree of their manhood by the size of their genitive case. What spawned the well aimed barbs (all lead in put downs to lengthy diatribes) was an argument over pvp in Eve Online - at least that was the bottom line. For those not in the know, where Eve Online is concerned, here, as Bugs Bunny used to say, is the “nickel tour”. Pvp in Eve Online is a bit of a different animal than in any other game. Until Darkfall recently came along, it had one of the harshest death penalties of any game. In a game where the players “are their ships” some of the larger ships cost the equivalent of in game currency amounting to the GNP of some smaller countries. The common misconception is that you can “insure your ship” in Eve Online. Actually this isn’t entirely true. You can insure a portion of a value of your ship - in the case of my mining ship I can ensure the cost of the 110,000,000 isk (“Isk” is the in game currency for Eve Online) to a grand total of 29 million and that’s only if I put up 10 million to do it. So in the end, even if I DO ensure my mining ship the best I would ever get back for my output is a net 20 million isk. What about the rest of the 90 million isk? Well… Goodbye Charlie. Not only does participating in pvp in Eve present some serious risk, in some cases it is not entirely consensual. The usual answer to this is something along the lines of “Well if you can’t take heat get out of the kitchen.” Eve online, one of the biggest virtual universes in existence, is divided into “security zones” that start at 1.0 and range down to 0.0. Think of it like this. In 1.0 space you are safe, sound and secure. A player can’t so much as fart in the general direction of another player but the in game police force (called concord) take notice. But the security gets a bit more lax with each step down the scale. By the time you get to .4 space it is like the space cop who notices someone is in trouble and says “sure I can help - just let me finish my donut. Oh and make sure I don’t have to go more than 150 km out of my way.” By the time you get down to 0.0 security space it is like the old west - completely lawless. The problem is that the Eve Online Universe is NOT designed in a straight line. If you want to stay in safe zones sometimes you must go way out of your way to do so. The rough real world equivalent would be like going from Chicago, Illinois to Dallas, Texas by way of Pittsburg. And all this is affected by a virtual economy that, as complicated as it is, does not operate as would a real economy. The simple reason for this are called “external influences.” In other words, real money trading (RMT) is allowed in Eve Online so long as it follows strict rules. This involves selling game time for subscriptions in exchange for in game currency. All this has worked to produce some rather interesting circumstances for the Eve Online “griefers” (or pirates). But that is another story I will discuss next time in an article I call... Real Pirates Don’t Say “Yarr” - Julie Whitefeather |
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