The Blizzard Entertainment keynote was delivered at Austin Game Developers Conference 2009 this morning. Rich Vogel from Bioware introduced Blizzard co-founder Frank Pearce and World Of Warcraft production director J. Allen Brack discussing operating challenges and lessons in "The Universe Of World Of Warcraft". This is the third year that Blizzard has had a keynote slot at the Austin GDC. This year they covered the operational elements of running the largest MMO in the world. What this actually amounted to was a series of organizational charts punctuated by some mildly interesting statistics. Here is the bulk of the content:

Management Team

Programming Team

5.5 Million Lines of code in WoW.
Art Team

The artists have created 1.5 Million Art Assets
Production Team

31,00 Tasks have been tracked
Designers

70,000 Spells have been created
40,000 NPCs have been created
Sound:
27 hours of music are present within WoW
QA:

187,000 bugs tracked since launch (mostly fixed)
Infrastructure/IT:


Localization:
Localized into 10 languages. None are only 'partially' localized
Localization includes 360,000 text elements (over 3 million words)
Patching:
4.7 petabytes were pushed to players on the last patch.
And the other dev teams...

The ???? represents the mystery MMO that Blizzard is working on.
That pretty much covers it. More than slightly underwhelming, but somewhat interesting, nevertheless.
If you want a more in depth version of the presentation, be sure to check out Michael Zenke's writeup on Gamasutra entitled "An Inside Look At The Universe Of Warcraft". |