A recent article on Slate stirred up some buzz on the internet last week. WoW players responded in disgust and even the MMO blogging elite pooh-poohed it. The article entitled The Lameness of World of Warcraft, by Chris Dahlen, didn't offend me or raise any suspicion regarding the author's competence. In fact I found his facts to be accurate. His opinion is his own, but that's another matter altogether. Shall we take a look at what he said?Not everything in the article is negative, but the fact that the article opens as follows is simply a device to set up a straw man to tear down. 'Technically, Warcraft is fantastic. It sports some of the most polished, attractive graphics of any game on the market. You can also play for days and still come across new sights, like a vast coral reef or a gigantic stone bridge crumbling over a chasm. And the game constantly feeds you achievements and rewards, minimizing frustration by neatly color-coding every monster and mission.'True. All true. No problems there as far as I can see. 'The color-coding also illustrates the game's defining ethos: the lowest common denominator. To reach everyone from casual to obsessive players, Warcraft strips its controls down to a handful of choices and tactics.'This is where Chris started to lose some fans. This past week on The Instance, Scott and Andrew expressed considerable discontent with this particular statement. In fact, the WoW population as a whole seemed rather upset by this particular notion. My question to anyone nay-saying this article would simply be, 'How is that statement untrue?' That statement is absolutely true. Allow me to lead you down the path of discovery. Q: Do you think WoW's entire player base was extricated from the existing pool of MMO players? A: Of course not, they introduced a new audience to MMORPGs. Q: Do you think all the people experiencing WoW as their first MMO strayed away from its predecessors due to a combination of machine requirements, game play complexities, and the intricacies of min-maxing?. A: Yes! Gaming PCs are a massive investment and WoW runs on your average Best Buy Box just fine, and gosh, EverQuest was a complicated game with far too much D&D-nerdiness attached to it. Q: So WoW allows your average PC owner and Legend of Zelda veteran to enter into the MMO realm with ease? A: Yes, exactly! Q: And how do low machine requirements and accessible gameplay not equate with 'lowest common denominator'? A: Hey wait you tricked - Q: -Oh and remember that Rob Pardo keynote where he talked about the doughnut? A: (yes) Q: So we agree then that Chris Dahlen was actually speaking with some facts behind him? A: I guess so... Great. Now that we've cleared that up, let's see what else Chris has to say in his article. 'Warcraft strips its controls down to a handful of choices and tactics. Winning a fight turns into a basic numbers game. If you're bigger, you'll win. If you're smaller - well, you should start running. As a consequence of Warcraft's simplemindedness, you end up doing the same thing the same way hundreds of times.'Once again, the tone of the writing drips with bile, but the facts seem to be inline with the game-play experience. BUT, we should note that the 'big guy wins' doesn't apply only to WoW. It applies to virtually every game. Chris's apparent detest of this fact leads me to believe he likes skill based games like FPS, RTS, fighters, or checkers a lot more than RPGs. That's fine. Either way, his statement is true. The second part of the statement preys on the repetitiveness in WoW. In the same vein as the previous statement, that comment might as well be applied to every MMO. There are varying levels of grind in each MMO but the history of the genre going all the way back to text MUDs has circled around repetitive slaying of mobs to the exclusion of other game play elements. No question about it. Once again, Chris's statement rings true. 'With little at stake, your quests feel less like Frodo and Sam's trip to Mordor than a night shift at Hardee's. Every new level brings more of the same, and fatigue sets in the 10th time you've run through the same high-level dungeon, or when you're trying to crack level 38 but can't bring yourself to kill another goddamn swamp jaguar.'Chris is starting to sound more and more like a casual console gamer here. He clearly doesn't like the design elements of MMOs at all and his detest for a game that is as un-grindy as WoW screams the fact that he's never laid eyes on the likes of Lineage 2. Chris is entitled to his opinion of course, but once again we should take a critical look at the words on the page and note that he isn't lying.
2. Fatigue occurs when you grind instances. (So very true.) 3. Sometimes I'd rather pull my fingernails out than grind another swamp jaguar. (Extremely true, but I still do it.) Let us move on to Chris's next point. 'The MySpace generation expects a personalized experience, yet Warcraft's avatars come in only a few stock models. The men are brawny, the women are lithe. Although you can choose the details, you can never change your look once you've made your initial decision - you can't even get a new haircut. You can't post a profile or write a bio and, unlike in online worlds like Second Life, you can't own land or even rent your own space.'All facts that point to Chris wanting to play a different kind of game. Fine. So what? His statements are still true even if he misses the point by a wide margin. WoW is what it is. This is like saying, 'Resident Evil needs some more realism like Sims. When do I eat, use the toilet, get some sleep, and go to work amidst all this zombie slaying?' Chris is asking for something he isn't going to get out of WoW, but he isn't wrong for asking. He's just barking up the wrong tree. 'The citizens of Warcraft are like migrant workers - they get their marching orders, and they follow them to the letter. Players never face moral quandaries and never get to choose between an upstanding act and an evil one. Instead of just barging through every problem with a sword and a club, Warcraft should let players negotiate their way through conflicts. If someone pays you to run an errand, do you follow through honestly or steal their money? Should you betray one faction to win favor with another - and what happens if you pick the wrong side? Other commercial role-playing games, like the best-selling Elder Scrolls IV: Oblivion, are full of these types of decisions. It's time Warcraft gets with the program.'Yet another example of Chris bashing WoW and upsetting WoW players worldwide while being completely factual at the same time. WoW lacks in intrigue and morality-plays. No doubt about it. This entire exercise is turning out to be one of those, 'It hurts because it's true' scenarios. It only gets more and more true from here on out. 'They don't tell a story so much as lead you through a theme park.'Yep. 'Key figures from the Warcraft mythology mill around like Mickey Mouse at Disney World, waving to visitors.'Blizzard planned this. Funny stuff. True stuff. 'The giant war that's supposedly raging across the world seems to be stuck in a stalemate - neither side gains an inch of territory'And so it shall remain. (Please don't' call me out on the one controllable city that may appear in BC, okay?) 'Blizzard has written new storylines before. Last winter, it challenged players to team up and fuel a worldwide war effort. As a payoff, it unlocked new territory. This was a good example of letting the users drive a story, but Warcraft needs more of them.'More truth, and you can see here that Chris isn't saying the game is completely screwed, he's just saying it may take a little work on Blizzard's part to unscrew it. 'In a world that never changes, you can never make your mark.'Well said. For those of you that took huge offense at this article I'd ask you to think this over critically. Put aside impressions of Slate and your WoW-iness for a second and really look at it. All of what he said is fact. The opinions he pulled from those facts are his own, and not particularly controversial or heavy handed. It is a well written look at World of Warcraft. It isn't perfect and it isn't pretty, but by my read it is all true. Chris passes judgment on the facts, and while I can't say I agree with every point, he stated them well. Some of what he said falls into the 'master of the obvious' realm but it seems he played enough WoW to understand the game features (or non-features) that he is attacking. This is more than I can say for a large portion of the WoW commentary I see online. |
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