| I talked about the concept of 1st gen, 2nd gen, 3rd gen MMOs on podcast 49. The Ancient Gaming Noob has tackled the subject and his community has been holding an ongoing discussion regarding the merits of the wikipedia definition of the various MMO games. You better go see this and this first for context. This wikipedia definition is total garbage. Specific issues: DAoC and AO are 2nd gen? How so? By no stretch of the imagination are they improvements over the listed 1st gen games, nor do they represent any real advancement in game-play mechanics. City of Heroes is 2nd gen, but WoW is 3rd? Why?I challenge anyone to find a specific difference between the two aside from the seamless world. Of course, based on the list, the seamless world cannot mean a game is automatically 3rd gen because EQ2 falls into the 3rd gen list that is given. Lineage II is 2nd gen and Guild Wars is 3rd? Tell me why. The graphics are strikingly similar as are the system requirements. Lineage II is seamless yet it lags by a generation. The control schemes can't be the reason because they are the same. There is no clear reason for this separation. We need to face facts here and recognize that we're still in the 1st generation. Can anyone tell me why FPS games do not refer to generations? Ok, I'll tell you why. It is because there hasn't been a significant platform upgrade since Wolf 3D. Yes the tech is better and has improved inch by inch by inch over the years, but the game-play and overall concept of what an FPS game is hasn't changed since it was invented. For this reason there is no reason to put a Next gen tag on it. The ONLY distinction that I would even begin to entertain is the overall graphical quality/requirements of the games in question and even then it is a serious reach. Point given on my podcast this past week: Compare Vanguard and EverQuest. The only significant difference is the resolution of the textures which boils down to support for modern shaders and whatnot. With DX10 I'm sure Vanguard will support volumetric clouds and all that fancy stuff, but this is a difference between a $150 video card and a $40 video card, and even then EQ can press a machine hard with all of its settings up. What about the seamless world technology you say? The seamless world technology is the single noteworthy game-play mechanic or platform enhancement between games like EQ and Vanguard or WoW and CoH, but this technology which was present in at least one of the games in the 1st gen list and several of the 2nd gen, which kills that theory altogether. The only thing that can flip the switch on a new generation of games for a genre would be the implementation of a new standard feature that changes the game-play of the genre forever. By this standard UO fits in the first generation and the others all fit into 2nd as this represented the move from 2D to 3D perspectives in MMO worlds. One could cram all the seamless ones into a 3rd gen, but there would be no reasonable time-line within the generational spread due to the early adopters of seamless tech. This entire theory is tenuous, but has more merit than anything else we have seen. I'm probably as irritated with this concept as I am with the sandbox thing. There currently is no generational split between MMOs regardless of when they released or the machine requirements, and at this point, I'm not sure there ever will be, and when you consider the FPS or RTS example, no delineation is necessary. |
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