| Crikey, there's a blog title with angst attached to it! Every so often there is an outcry from some small corner of the MMO audience saying "more live events!" Additionally, every so often we'll hear a studio (usually SOE) pimp a particular title by introducing live events. Live Events are something special that happens in the game world only once. The event is usually hosted or controlled in some way by a game master or employee of the company running the MMO. Special loots or rewards are usually given out as part of a live event, and more often than not, these events drive the lore of the game forward in some way. Whenever this subject comes up, this blogger can only shrug and say, "and?" What clock are you on, buddy? The largest problem with live events is timing. One of the great things about computer games, MMO or otherwise, has always been the availability. I never had to wonder what time Zork or Bard's Tale was 'happening'. I rarely had to worry about Norrath being 'open for business'. Before the proliferation of the DVR, TV was quickly becoming a barren wasteland of strict schedules and endless commercials, especially in the eye of the internet crowd. Our lives are busier and more crammed with work and diversions every day. It simply isn't practical to block off every Tuesday at 8PM for a favorite TV show, or anything else for that matter. Our life style has been permanently modified by Online Banking, iPods and Tivo - for the better I'd say. A couple years ago I bought a new vehicle with an XM radio. It was great fun, until I bought an iPod. Satellite radio is now a distant memory for me. TV would be too if it wasn't for the DVR. Live events fall into the same category. Specific content at a specific time is a drag. Worse yet, there is no option to "tape-it". Even worse... sometimes these events only happen on a single server/shard. Sorry, I'm busy camping a rare spawn. Even if you happen to be online when an event takes place, chances are that you didn't realize an event was about to happen. The server-wide chat broadcasts a message: "Princess Budonkadonk is about to storm Thighmaster Castle! Head to FloggingShire to participate in this one-time live event!" Wow, that sounds fun, but your group has spent 2 hours crawling a dungeon and you're 30 minutes from taking down the boss. That boss drops sweet loot and flags you for another dungeon. What are the chances that you're going to bail out to watch the Princess gallop up to a castle and one-shot two guards that look suspiciously like Chuck Norris dressed in Renaissance Festival garb? Can I play? No, you're too small, kid. Perhaps by some random stroke of luck you happen to be online and standing around wondering what to do when an event starts directly where you are. The system-wide message continues: "... send a tell to GM Catassy if you'd like to participate." You /tell Catassy who promptly replies, "Sorry, the event is only for level 80+ players who are PvP flagged and wield tier-four Wombat-ticklers in their off-hand." Darn. You're only level 34 on this toon and your high-level main auctioned the Wombat-tickler off last week. Oh no, it's bugged! Maybe by some freak occurrence you actually get to participate. Your role in the special one-time event will consist of rushing Thighmaster Castle with the Princess. Once you run haltingly up the road behind her, a bunch of goblins spawn and she screams for help. The players jump into action but for some reason the goblins aren't taking any damage when you attack them. They seem to be rushing directly toward the Princess that you are trying to protect! She's having trouble pathing toward Renaissance Chuck due to all the goblins swarming her. Finally, she gets wedged up a tree and all you can see of the Princess is her appropriately sized 'Budonkadonk' and a couple little legs treading air. The goblins still fail to take damage. In the end, GM Catassy has to admit that there was a bug with the event. They'll re-spawn it later after having a dev look at it. Live events are not time well spent in the MMO development cycle. Any time spent on content that will not be seen or used by a majority of the player base is a losing proposition. The big question this raises is: do raids fit into that category too? -Brent |
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