Metaverse Economics. The term "Metaverse" was coined by Neil Stephenson in his novel "Snow Crash". It has come to embody the virtual environments rather than simply virtual realities in which we play games - MMOs. With the announcement of CCP that they had hired a economist to study the economy in Eve Online we have a new branch of economics. You may have heard of Micro-economics. You may have even heard of Macro-economics.This appears to be the study of Meta-economics. Unlike what may have drawn many to Eve Online, it was not the promise of flying dreadnaughts bristling with guns, screaming across the space to some far flung reaches of the universe - there to clash in some titanic battle in zero security space. What first brought me to Eve online was the virtual economy. As difficult a learning curve as Eve online may have, and believe you me it is steep, I did not find it daunting at all. Yes, the learning curve in Eve Online may be like trying to crawl up Mount Everest backwards, but it was worth it. Up to a point... When I think of Eve online I don't think of battles with torpedoes firing and lasers blistering the sides of spaceships. Yes I did my share of battles, but only as a means to gaining some start up capital. For me one of the most impressive moments in the Aliens movies was when you first saw the Nostromo - as space born refinery. It was like a city in space. I recall the first time I saw one of the big Eve Online freighters fly overhead when I was in my new frigate. Like the Energy Rabbit, it just kept going and going. It was truly, truly impressive. "I want to fly one of those" I told myself. And so I set out to do just that. I did all my training (which fortunately in Eve Online can be done while you are OFF line, as training takes real world months). I learned how to mine. I had a professional mining ship that could pull in ore and ice that was needed by the big corporations. I was even in a corporation that was the victim of some corporate espionage. It was all part of the fun (thought some people didn't see it that way, CCP did). It wasn't the prospective of making real world money that attracted me to the game - it was the virtual economy. Yes, at first it was like asking a truck driver to come home at night and drive around the living room. "Here I am, after a day in the business world," I told myself, "coming home to build a virtual business." But it was fun. Up to a point... And here is the point: The death penalty. Simply put it was too severe. There is such a thing in MMOs as "too much reality". I have been playing an imported MMO only to find out that PVP in certain areas can end you up in a "virtual jail". While this is far from being an original idea (Ultima Online did it long before Voyage Century did) it was a case of too much reality. If you compare virtual reality to reality, we play in virtual worlds where our usual activities would get the average player put in prison for life, at the least. The average MMO player is a virtual serial killer. Are you just killing pixels? In PVP there is a real person on the other end of those pixels. Is it just a bunch of pixels that get stolen when one player scams another? The big banking scam a while back in Eve Online resulted in enough theft of virtual currency, that its real world value was enough money to land the perpetrator of the "virtual" fraud in a cell in the Federal Penitentiary. There is such a thing as TOO MUCH reality in VIRTUAL REALITY. For me, at least, Eve online reached that point. Yes, in the seventeenth century Caribbean there were pirates to content with. But when I have to rebuild my efforts from square one when a gang from a pirate corporation comes along and blows my freighter out of space...well...it gets old fast. Yes. Eve Online has insurance. But not for the value of your cargo, and not for the full cost of your ship. It reached the point where participating in Eve Online's virtual economy was the equivalent of starting a trucking company and having to content with a tank battalion of M-1 Abrams tanks rolling down I-65. So what would bring me back to Eve Online? The same thing that CCP seems concerned with: Namely meta-economics. But there is such a thing as a little too much "reality" in "virtual reality." See you online, - Julie Whitefeather |
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