When The Burning Crusade came out it sold more copies in the first 24 hours than any other pc game ever has. It gave us two new playable races - the Blood Elves and the Draeni. Along with these new races came new starting zones that covered the first 20 levels. While both of these starting zones were an absolute blast to play, they also beleaguered one question. What about the mid game levels? Enjoying the wonderful new starting areas that Blizzard Entertainment gave us meant having to level up new characters through the SAME...OLD...LEVELS. It meant you had to repeat levels 20 through 60 AGAIN. So this time the 800 pound gorilla really did listen. One of the Blizzard "Blues", Nethaera, made the following post on the WoW forums: "As many of you already know we've been working on changes designed to improve various aspects of leveling for those making their way to level 60. These improvements, available in patch 2.3 will come in many forms and should significantly contribute to a more fluid and enjoyable leveling experience .The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60" - Nethaera By and large this change has been received very well. Many of us, myself included, are not only grateful for the change, but pleased that Blizzard has listened to the players - really listened this time. But this has not been the case with everyone. It was not long after this change was announced that some of the whines began. One complaint on the forums went this way: "wow, thats great, oh wait, too bad i've already wasted all my time lvling my alt to 53, i guess i get to pat myself on the back for doing it the hard way??" - Evanescena There have always been complaints about WoW being too easy. This is nothing new. The new easier leveling curve just gave a reason for the same tired complaints to be aired again. This is a complaint I have always failed to understand. There is no denying that Blizzard has that certain "Je Ne Sais Qua" - Fifty thousand Frenchman may occasionally be wrong but nine MILLION paying residents of Azeroth aren't. Complaining that Wow isn't difficult enough is like renting Star Wars and complaining that it isn't great drama. If I want heavy handed drama I will go rent an Ingmar Bergman movie. If I want a game that is difficult to level I will go play EQ1. If I want a game that is so difficult to learn you need a degree in business to get a real handle on it, I will go back to playing Eve Online. The Blizzard Entertainment team knows their market. There is no doubt about it. Here is what Rob Pardo had to say about their player base: "A lot of the growth in the user base happens naturally by continuing to work on the game. It also happens through word of mouth, like the content, if you look at World of Warcraft (WoW), I don't think that we need to go through a lot of effort to pull in this new group of players; it's more of that "long tail" of players. You see this with a lot of games that are popular over time like people playing The Sims today are not necessarily the same people that bought it when it launched years ago." - Rob Pardo in On the Art of 'Craft in GameDaily.Biz Even so, Blizzard listened to the gamers who have come back to the game or have been playing for a long time. You may not be able to please all of the players all of the time, but Blizzard is trying to please a large sector of them. If you aren't new to the game, but want to enjoy the new content with a new alt Blizzard is about to give you a way to do it. This time, the 800 pound gorilla of MMO really did listen. Thanks Blizzard, See you online, - Julie Whitefeather |
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