Major avatar combat revisions are in development for Pirates of the Burning Sea.
Kevin Maginn, Lead Designer at Flying Lab Software, has written a dev blog on the subject.
Here is what he said: (Quote)
the last few months, Iâve been working almost completely off the radar
on just that: a major iteration of the avatar combat system. At the
same time, most of the content team has been doing the same for the
avatar missions; the animation team has been revising all the
swordfighting animations; the UI team has been revising the UI and the
particle effects; and the sound team has been iterating all the sounds
of avatar combat.
short, weâve been stripping avatar combat down to its foundation and
building up again. Weâve learned a lot from the first major iteration
of the system; we know what worked and what didnât, what was fun and
what was dull. Weâve gathered a lot of feedback from you as well as
feedback from our internal test team. Weâve applied that knowledge to
create a new system that (in my naturally biased opinion) is much more
fun and engaging, as well as easier to learn and easier to use.â (End
is probably an extremely good idea as most people felt that the avatar
combat system was just 'ok' and somehow, the ship combat, while
effective, didn't seem to carry the title on its own. Kevin did not
give any details regarding when this content would release, but let's
hope it is soon.