To post comments, please login.


Host:







This Podcast has No Sponsors.
Help the Collective. Sponsor this Podcast on the Support Page.

The Online Gamers Anthology #8
Mon, 24 Dec 2007 18:00:00 GMT [download/play]



Welcome to Episode 8!  This episode is part 1 of our look back at Asheron's Call!

- A World of Warcraft guildleader receives the wrong Christmas gift from Santa and decides some WoW-style payback is in order.
- Jonathan introduces the show.
- History of Asheron's Call.
- Jonathan welcomes Brenden from AnotherHere.com on the show!  They talk about the AC beta, their favorite moments and adventures, and how AC set itself apart from all of the MMO's since then!
  Use these maps to follow along:

     Dereth World Map (with details)
        http://ac.warcry.com/media/images/maps/derethmap_2006_08_06.png

     Dereth World Map #2
        http://www.ugcs.caltech.edu/~dsimpson/dereth.png

- MERRY CHRISTMAS FROM TOGA!

Tell us your favorite Asheron's Call stories! Email us at theonlinegamersanthology[at]gmail[dot]com

Show Links:

   Asheron's Call Website:
     http://ac.turbine.com/

   Blog of the Show:
     www.anotherhere.com

Login to post a comment
Previous Episodes
Episode #20 - Duration: 01:25:12 - Released: Mon, 29 Dec 2008 01:26:00 GMT
Episode #19 - Duration: 00:54:00 - Released: Tue, 11 Nov 2008 04:23:00 GMT
Episode #18 - Duration: 01:31:08 - Released: Sun, 21 Sep 2008 17:19:00 GMT
Episode #17 - Duration: 01:09:32 - Released: Mon, 11 Aug 2008 01:02:00 GMT
Episode #16 - Duration: 01:46:34 - Released: Thu, 10 Jul 2008 01:57:00 GMT
Episode #15 - Duration: 01:34:19 - Released: Wed, 11 Jun 2008 13:55:00 GMT
Episode #14 - Duration: 01:20:31 - Released: Wed, 14 May 2008 02:38:00 GMT
Episode #13 - Duration: 01:01:26 - Released: Thu, 17 Apr 2008 13:31:00 GMT
Episode #12 - Duration: 01:03:32 - Released: Tue, 25 Mar 2008 13:14:00 GMT
Episode #11 - Duration: 01:39:14 - Released: Sat, 1 Mar 2008 18:34:00 GMT
Episode #10 - Duration: 01:46:21 - Released: Sat, 9 Feb 2008 21:54:00 GMT
Episode #9 - Duration: 01:19:48 - Released: Wed, 9 Jan 2008 13:31:00 GMT
Episode #8 - Duration: 01:26:00 - Released: Mon, 24 Dec 2007 18:00:00 GMT
Episode #7 - Duration: 00:35:39 - Released: Tue, 4 Dec 2007 22:57:00 GMT
Episode #6 - Duration: 00:58:24 - Released: Tue, 20 Nov 2007 21:33:00 GMT
Episode #5 - Duration: 01:34:47 - Released: Tue, 30 Oct 2007 19:36:00 GMT
Episode #4 - Duration: 00:46:28 - Released: Sun, 14 Oct 2007 05:09:00 GMT
Episode #3 - Duration: 01:04:25 - Released: Mon, 1 Oct 2007 03:45:00 GMT
Episode #2 - Duration: 01:03:37 - Released: Sun, 16 Sep 2007 03:57:00 GMT
Episode #1 - Duration: 00:44:17 - Released: Sun, 2 Sep 2007 09:10:00 GMT
Episode #Intro - Duration: 00:23:05 - Released: Mon, 20 Aug 2007 21:59:00 GMT

Episode 8 Discussion Thread

'Late to the Show' by Mezzum
Submitted on 2007-12-26 13:16:11 CST
I just found this show, I am a long time listener of a lot of VirginWorlds podcasts, how I missed this one I have no idea.

So, So many memories this podcast brings back... But dang.. sure does make me feel old.. BBS? /sigh I had a 300 Baud Modem as well.. Good Times.. Keep up the good work...



'Beauty in an ugly game.' by Nosferum
Submitted on 2007-12-30 09:29:40 CST
---I often wonder how different the MMOG world would be had AC come out before EQ. I remember when I quit UO (after someone exploited their way into my house) the UOStratics site expanded to include two upcoming games (EQ & AC). At that time, the graphic quality of AC was better than EQ. Everquest made a major revision after the alpha phase, though. Anyway, since EQ was able to come out several months before AC, it was AC that was left with EQ's scraps. Oh, how different would MMOGs be if UO's cast-odd had fled to Dereth rather than Antonica.

---To this day, Asheron's Call is the only MMOG with graphic design that I still enjoy thinking about. There was a small area on the road between Shoushi and Hebian-To (near Hebian-To) that was a new character starting area. It was a small building and a bind stone right off the road. The building was turned slightly relative to the road. I don't know if it was the combination of the building and the trees, or the open building with the NPC inside, but that little place really felt like a real location. It just felt realistic, and it felt peaceful. I used to actually return there from time to time and just sit.

---Asheron's Call was also the game where some old gaming friends and I traveled in a straight line (rather than use portals) between two distant cities, making sure to stop at every tavern along the way and roleplay drinking, eating, card games, and fisticuffs. I really don't imagine I;ll have that kind of fun in a game again. There's something to be said for a lack of graphics. There comes a point where your imagination has room to work. These days, the developer does all the work, so your imagination has nothing to do.



'The world of carebears, we need a PvP Savior.' by Edward78
Submitted on 2008-01-01 12:18:15 CST
I was wondering if you guys agree? Anyway why is the MMORPG world so carebare, well really I guess I know the answer. Almost no one wants PvP with any rist to it, look at World of Warcraft, it should be a lot better PvP wise. I remember playing Warcraft gammes & burning horde villages, that is what war should be. Ther is Shadowbane, but it is on life support & Eve online, but that is to slow/job like for me. There is a game that is not out yet (Will it ever come out? Darkfall online, but I have given up hope for that, I have been on the guild closed beta list since Nov. 2005.


'The world of carebears, we need a PvP Savior.' by Edward78
Submitted on 2008-01-01 12:21:21 CST
I was wondering if you guys agree? Anyway why is the MMORPG world so carebare, well really I guess I know the answer. Almost no one wants PvP with any rist to it, look at World of Warcraft, it should be a lot better PvP wise. I remember playing Warcraft gammes & burning horde villages, that is what war should be. Ther is Shadowbane, but it is on life support & Eve online, but that is to slow/job like for me. There is a game that is not out yet (Will it ever come out? Darkfall online, but I have given up hope for that, I have been on the guild closed beta list since Nov. 2005.


'It wouldn’t be a forum if you couldn't give an opposing view so…' by techraan
Submitted on 2008-01-01 19:49:32 CST
I respect the views of others, but Ascheron’s Call never really spoke to me. The original was supposed to be Microsoft’s answer to the industry leader at the time which was Everquest.
A big deal for me with any online game is immersion factor. I can’t immerse myself into a game when my character looks like a marionette. In EQ we were able to swim underwater from the getgo. In AC, water was a lame, ankle-deep blue pane, that didn’t even slow you down when you waded through it.
AC had it’s strong points, but the competition was just too much better for me to even consider switching.
If anything, it at least paved the way to a game I very much enjoy. Lord of the Ring’s Online.
Jon, another winner of a podcast! Well done!



'PvP in MMORPGs.' by Nosferum
Submitted on 2008-01-02 00:19:24 CST
---With regard to PvP in online games, there is a market for it. The problem is that the market for light-to-no-risk PvP is much larger. Even UO went the way of non-PvP for the most part. Calling it "care bear" is an insult that isn't warranted. DAoC brought a very positive form of PvP by providing incentives for being involved, but not requiring it. It appears as if Warhammer Online is going that way, only with a greater emphasis on PvP. Still, World of Warcraft was designed as a PvP game, and it's actually very rare now. For the vast majority of players, it exists in a totally optional, risk-free battleground or arena.

---PvP tends to give power to those who play a lot, enabling them to abuse those who play less often. It's not the intent of the design, but it's the result. People who play casually aren't interesting in working half of their time to ensure they have friends to help them go anywhere.

---I played EVE for a few weeks last month, and when I kept getting pod-killed by very powerful players immediately upon entering 0.4 zones I had to make a decision: join a guild and reduce my game play to only that which involves the help of guild mates or quit playing. The later was preferred.



'What!!!' by Edward78
Submitted on 2008-01-02 13:44:35 CST
World of Warcraft was designed as a PvP game

Did I actualy se this typed or am I going mad??? WoW a PvP game hah, make me laugh myself into a heart attack. Shadowbane & Eve are the only games (well Eve can't be put into the games section, more like jobs) anyway it is sad the state of curent PvP games. I am hoping AoC goe open beta soon, Darkfall online, those devs. must have a sick sense of humor, just admit it is vaperware guys.



'Clarification.' by Nosferum
Submitted on 2008-01-02 17:19:10 CST
---I want to be sure I did not miscommunicate. I did not state that WoW was a PvP game. I will quote myself:

"Still, World of Warcraft was designed as a PvP game, and it's actually very rare now. For the vast majority of players, it exists in a totally optional, risk-free battleground or arena."

---It was *designed* one way and now exists another. It was written as part of the thesis that greater money is made by catering to a wider audience, and the wider audience is a combination of non-PvP and little-to-no-risk-PvP gamers.



'I just know this...' by Edward78
Submitted on 2008-01-03 10:21:00 CST
We need something new & fun to play, I like Shadowbane's PvP/sieging system. A big thankyou to the devs. for having some guts & not just doing another PvE game, but the game is old plus it is dieing. AoC, the vids. look cool & the info that is on the page sounds cool, but the game isn't out yet. So will the game be what the vidoes & info make it out to be? Then there is Darkfall online, which looks & read to be great, but I think a lot of DFO fans are edup & I understand why. I was one. I among other waited years & have been on a guild's closed beta list for years (Nov. 2005 for me). Then we have eve, am I just being to picky or does it need a injection of fun? The skill system is cool, but it takes to long to get compeditive.


'great show!' by odinseye
Submitted on 2008-01-06 21:51:42 CST
man this show has some of the funniest crap I have heard in podcasts! Please hurry and get to the UO show! Pleeeaaase. :)


'Great Show!' by Shalimar616
Submitted on 2008-01-09 19:18:46 CST
Great show you two, I enjoyed the topic and your memory of a great MMO.

I am always so awe struck at the humor and quality that John puts into his beginning skits. Congratulations on such fun content.

I remember playing Asheron's Call just a wee bit. I had the opportunity to play for a week because a friend was in beta. I don't remember allot about the game, but I do recall being awe struck at the portals and the grandeur of the game. If I remember correctly, the various human models looked very strange -- with a oriental themed artistic style.

Thanks for a great show!

Troy