To post comments, please login.


This Podcast has No Sponsors.
Help the Collective. Sponsor this Podcast on the Support Page.

The Addicted Gamer #13
Tue, 3 Jun 2008 16:13:00 GMT [download/play]

Episode 13: Maggie from Voyages of Vanguard

I was joined by Luper (Magie) from Voyages of Vanguard this week,  We of course spent time speaking of Vanguard as that is Luper's Passion.

Luper plays a Blood Mage in the game and is a CoHost of the one Podcast dedicated to the game.  In addition to that she is a student and also plays in a band.  Quite the accomplishment for such a young gamer.

My weeks since the last podcast were spent in various games.  I speak of Eve OnlineWorld of WarcraftVanguardLord of the Rings Online and Age of Conan.  So many games, so little time.  Man am I all over the place or what?!

I'm looking for more reviews.  Thank you to all of you that have taken the time to write one so far.  Please take the time to go out to iTunes and leave a review if you like the show.  Everyone helps to move our podcast up in the ranks so we can become more popular.

We are a proud member of the Virginworlds Podcast Collective.  Please take a look at all the wonderful podcast there are to listen to at the site.  Also, if you are able, please stop by the support page and do what you can to help support Virginworlds.

Login to post a comment

Episode 13 Discussion Thread

'Come on People Comment Away' by TAG
Submitted on 2008-06-03 13:45:48 CST
Just putting it out there. I talked a bit about Conan in this episode so I am interested in what you all have to say.

'Listening now...' by Beauturkey
Submitted on 2008-06-03 20:01:13 CST
Luper! You called me JIM!

I keed I keed.

Now, maybe there are abbreviations that you need to clear up for me...

"lol" for example..

"LMAO" as well.

Sounds great, though! Good job! :)

'Just finished.' by SaraPickell
Submitted on 2008-06-03 20:20:11 CST
Good cast, and honestly I wasn't particularly phased by any of the AOC discussion... However I am downloading Rappelz right now. >.>

My intention with the questions about disruptive play and greifing weren't really meant for the current crop of "kill ten x" games. No offense, it's just that I didn't really have anything like that in mind when I asked the question. In fact, the reason it is a pressing concern is that I'm thinking about it in the context of a non-combat environment.

Lets say I was to build a university in Shattered World. Now there are a lot of soft rules in a situation like that, a soft rule being rule created by the developers that is meant to be broken. Soft rules aren't meant to always be broken though, much like real world rules breaking them can be, in and of themselves, special occasions but if you always break them they stop being special.

Going back to our university example, the rules of no shouting and no fighting could be our main soft rules. As a developer I could disable those actions, but my goal isn't to make it physically impossible just a special occasion when those things happen. But then how do you deal with an organization like the goons who will probably run fifty plus people through the area shouting about the size of their cocks and massacring students twice a day or more. One time it's an interesting event, but repeated a thousand times over it's just a pain for the players who are actually trying to enjoy themselves.

Although I think I have an answer to that particular problem now...

Anyways, I just wanted to point that out.

'Had to use Pause! :-)' by Akely
Submitted on 2008-06-04 09:58:35 CST
So Luper played D&D for "oh... for a really really long time"? ...and I've been playing since before Luper where born. Now I feel old. Dinosaur turning into oil kind of old. Thanks, Luper. ;-) Otherwise it was a fun show...

Sometimes exploits is not obvious. I've killed a mob in a very tricky way in EQ2 once. Later I found it was considered an exploit. Myself, at the time, thought I was just being smart. But I guess that if I've done that same thing over and over again things would have been different. Is camping and repeatedly killing the same mob for XP exploiting?

Role-playing the Jerk:
I sure think the line between harassment and role-playing goes when any player (not the toon) feels it's not fun any more. Hiding behind the fact "I'm role-playing a jerk" does not cut it. (Like when that froglok in EQ2 entered my house and jumped on my bed because "ribbit ribbit croaAAK" - that was hilarious and totally OK)

Oh here I go Luping along...

'ribbit ribbit!' by Beauturkey
Submitted on 2008-06-04 10:01:58 CST
I don't think killing the same mob is xploitin' at all. I think if it got stuck on some stairs (like what happened to me wayy long ago in WoW) then that would be exploiting.

But the ribbit part ruled.

'Peeeettterrrrr!!!' by LealaTurkey
Submitted on 2008-06-04 22:30:41 CST
Seriously. When is our turn? You really need to have someone on who actually LIKES WoW for once. I feel wildly outnumbered around these parts. =)

Oh and thanks for the kind words Miss Luper. Beau is an acquired taste but once you "get" him, you love him. So I'm glad to hear you are putting up with him so well. haha =)