No Prisoners, No Mercy Host: Julie Whitefeather & Frances Kosac There comes a time, friends, when your favorite MMO ceases to sparkle, when even new videogames lose their luster, and the computer room becomes a prison; and all that is left are two gamers (who happen to be nuns) with a very large axe to grind. Come join Julie Whitefeather and Frances Kosac as they go to War - and along the way discuss the events of the week in the MMO industry.
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No Prisoners, No Mercy - Show 50Fri, 11 Dec 2009 23:49:00 GMT [download/play]
Welcome to our BIG ANNIVERSARY SHOW!
We have actually been on the air about a year and a half now, all
shows included, but we are claiming this one as our anniversary show.
We have a fantastic show this time. Not one, but two professional
developers. First up is Mr. Bill Roper from Cryptic Studios. After
that is our own R.W. Harper (we would tell you where he works but then
he would have to kill us). Two hours of in depth discussion, lots of
fun and truck loads of laughs.
'Another good episode.' by Checksix Submitted on 2009-12-13 01:49:26 CST Really really enjoyed both interviews. R.W. Harper seemed to be a neat guy and Bill Roper was enjoyable too.
I appreciate some of what Mr. Harper said about the publishers being the driving force behind moving games out too early but lets not forget that MMORPG's have had a long, impressive history of putting out half baked shoddy work. While the producers may demand a game ship early, the feature set that's developed obviously was done so in a half baked maner.
Obviously the developers on alot of games had to tell their PM's, "Feature X is done and in the can.". So when the producers ask "What's ready to ship?" the PM's answer "Well we have Feature X,Y and Z!" . Of course X hasn't been through the alpha cycle and Y and Z aren't verified but we'll just let that slide...right?
Anyway, my point is, don't always lay the blame on the money guys. Yes, the marketing and finance departments are the devil. But, you as a developer are still responsible for the quality of your code.
'50!' by Brent Submitted on 2009-12-13 01:56:54 CST Congrats on the big round number, ladies! Always a pleasure and an honor.
'Happy 50th' by Saylah Submitted on 2009-12-16 22:41:57 CST Great show as always. I really enjoy the industry interviews
'Thank you' by Julie Submitted on 2009-12-17 12:46:10 CST Thank you for the compliments - they are much appreciated.
@Saylah, if you enjoy the industry interviews we have another one coming up. Show 51 has been uploaded. Show 52 with Tipa is in the editing process (someone named Saylah was supposed to be on the show as well). A recording session is set for this weekend with the community manager for Alganon who tells us he will bring the lead designer with him.
'Looking Forward to it...' by Saylah Submitted on 2009-12-18 00:52:30 CST Believe me, I would have preferred recording a podcast to the all night deployment nightmare I was embroiled in!! I'm looking forward to the one with Tipa and your next interview. It's fun hearing bloggers I enjoy but even more fun hearing from people in the gaming industry. Keep 'em coming.
'fallen earth' by Gorbazgormson Submitted on 2010-01-13 18:52:31 CST gz to this great aniversary show.
to i am e great mad max fan i havo to load fallen earth a play a trial round. The game is still loading but i hope i can get into this game soon.
i started about 2 months ago with show one and i am happy to get near the actual show of your podcast.
'Another good episode.' by Checksix
Submitted on 2009-12-13 01:49:26 CST
Really really enjoyed both interviews. R.W. Harper seemed to be a neat guy and Bill Roper was enjoyable too.
I appreciate some of what Mr. Harper said about the publishers being the driving force behind moving games out too early but lets not forget that MMORPG's have had a long, impressive history of putting out half baked shoddy work. While the producers may demand a game ship early, the feature set that's developed obviously was done so in a half baked maner.
Obviously the developers on alot of games had to tell their PM's, "Feature X is done and in the can.". So when the producers ask "What's ready to ship?" the PM's answer "Well we have Feature X,Y and Z!" . Of course X hasn't been through the alpha cycle and Y and Z aren't verified but we'll just let that slide...right?
Anyway, my point is, don't always lay the blame on the money guys. Yes, the marketing and finance departments are the devil. But, you as a developer are still responsible for the quality of your code.
'50!' by Brent
Submitted on 2009-12-13 01:56:54 CST
Congrats on the big round number, ladies! Always a pleasure and an honor.
'Happy 50th' by Saylah
Submitted on 2009-12-16 22:41:57 CST
Great show as always. I really enjoy the industry interviews
'Thank you' by Julie
Submitted on 2009-12-17 12:46:10 CST
Thank you for the compliments - they are much appreciated.
@Saylah, if you enjoy the industry interviews we have another one coming up. Show 51 has been uploaded. Show 52 with Tipa is in the editing process (someone named Saylah was supposed to be on the show as well). A recording session is set for this weekend with the community manager for Alganon who tells us he will bring the lead designer with him.
'Looking Forward to it...' by Saylah
Submitted on 2009-12-18 00:52:30 CST
Believe me, I would have preferred recording a podcast to the all night deployment nightmare I was embroiled in!! I'm looking forward to the one with Tipa and your next interview. It's fun hearing bloggers I enjoy but even more fun hearing from people in the gaming industry. Keep 'em coming.
'fallen earth' by Gorbazgormson
Submitted on 2010-01-13 18:52:31 CST
gz to this great aniversary show.
to i am e great mad max fan i havo to load fallen earth a play a trial round. The game is still loading but i hope i can get into this game soon.
i started about 2 months ago with show one and i am happy to get near the actual show of your podcast.