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Shut Up. We're Talking.
Host: Darren and Karen
Darren and Karen present this commentary podcast covering recent topics found within the MMORPG Blogging and Podcasting community.

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Shut Up. We're Talking #35
Sun, 19 Oct 2008 22:54:00 GMT [download/play]



  • Introductions
  • Listener mail/What we're playing
  • Catchup or Makeup
  • Players - Do we eat too Fast?
  • Blog of the Week

    Hosts:
  • Darren - Commonsensegamer.com
  • Karen - Journey's with Jaye
  • Riknas, Andras, and Joe - FreePlay Podcast

    Topics:
  • Aldorf Fell for Real
  • Fail - Aldorf Falls

    Blog of the Week:
  • MikeJL Blog

  • Login to post a comment
    Previous Episodes
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    Episode 35 Discussion Thread

    '...' by Token
    Submitted on 2008-10-19 20:41:37 CST
    To the ranter:

    It sounds like you wish WoW was EQ1.



    'Talking points.' by SwollenBeef
    Submitted on 2008-10-19 21:25:26 CST
    WoW was just a talking point.


    'I love the grocery store.' by SwollenBeef
    Submitted on 2008-10-19 21:51:41 CST
    I find it interesting that you focused so much on the bit on trading. Keep in mind that I offered no solutions to anything I presented. It does suck to have to travel for 30-45 min to sell something. EVE is horrible for that. There should be another way. But my beef is the whole deal where you throw up an item and within x time you are given money with 0 effort. An argument could be made that an effort was made to farm/create the item, but it has nothing to do with the main point of the trade bit. Social interaction with other players.
    The way quests are done today are no longer effective. "Wall of text hits you for 34,290" "You die." Being presented with a wall of text that proceeds for several pages is no longer the proper way of doing things. However, it is the way all other successful games have done it, so it still is the norm. Quests need to be told in a passive nature either through environment or action. If i complete a quest, in addition to the prize, my hard work needs to show. (entering dynamic world territory).
    Developers are taking out the parts that are no longer fun. Killing rats for 2 hours is not fun. However, the problem is within the level system. Skill systems are no better. EVE's system is the same. Its just that you grind money instead of levels or skills. Each MMO has its grind. There will always be a grind in one form or another. (Unless you just hand everybody everything at the start). But there should be another way of grinding, instead of killing the same damned thing over and over using the same abilities, falling into the inevitable pattern until you fall asleep at the keyboard.



    'Oblivion/The Witcher' by Epicsound
    Submitted on 2008-10-19 23:16:58 CST
    I loved Oblivion and played the hell out of it. I got recently hooked on the The Witcher and it's an amazing game! It has an interesting MMO element. The game supports user-generated content. The Witcher allows players to create their own levels. I played one the other night where the player created a wedding where I was the groom.

    It has the Bioware engine which makes the graphics pretty outstanding. The story line is captivating and most of all...

    It's holding me over until Fallout 3 comes out. I dream of a Fallout MMO.



    'The purple podcast' by mikejl
    Submitted on 2008-10-20 11:27:46 CST
    Why purple.. Because it is EPIC! Thanks for the plug! It was an OMG moment for me. As for the comment on a Fallout MMO (by Epicsound). I agree that could be great.. Especially if it broke the class / leveling mould (recall pre-NGE SWG). And you could implement open world housing via:
    Bomb shelters! So all that you see in the game world is a shelter hatch door on the ground. That opens into an instance zone (your bomb shelter).
    And I wish The Witcher was not mentioned Epicsound! Now I got to go get that! Sounds like a good game.




    'Burning through content' by Gnova
    Submitted on 2008-10-20 11:43:30 CST
    I found the discussion on players burning through content to be quite interesting.

    However you seemed to focus on the "end game" power gamer and their complaints about running out of content. The truth is that the developers absolutely can't win on this. If they concentrate on "end game" content the casual playerbase complain that they are running out of content. If they concentrate on casual group content the solo playerbase complain that they are being ignored. If they concentrate on solo content everyone else complains,.......
    At the end of the day a player that chooses to focus heavily, or exclusively, on one playstyle will usually run out of content in a mmo sooner or later. The main problem is for the developers to make the three main content paths (soloer, casual social, end game focused) attractive to people with different playstyles. When that balance is hit it adds the illusion of more content without actually adding anything.
    A example of this are the cloaks in RE2 in EQ2. The endgame focused player will run RE2 (which is casual social content) over and over to get this item.
    Epics in EQ2 are another example. The fablied version will make a solo oriented person run more group content in order to achieve it, and the mythical version will maybe get a casual social player interested in raiding to achieve it.



    'In response to Gnova' by SwollenBeef
    Submitted on 2008-10-20 17:28:22 CST
    The leveling system has one major problem with it. It sets a mark that players MUST reach in order to experience the end game. Levels are a staple of RPGs, but again, players feel they have to reach level 40/50/70/99 or whatever in order to have the best experience, best advantage, etc.
    EVE has no leveling system, but this causes an even greater issue. Due to there being no levels, the game has an endless grind feel to it. Even though you can essentially enter the "end game" within the first hour.
    Unfortunately most gamers have become very reliant on the level system. People become confused and frustrated if there are no defined stages of play.
    Perhaps its time to move away from the leveling system, or if such a system has to remain in place, levels are to appear as how seasoned, or aged a player is.



    'Great show' by Ceadrick
    Submitted on 2008-10-21 10:55:51 CST
    Great show as always. Just wanted to comment on the audio email. Derrick used to have his rants on the podcast Channel Massive. So I guess hes moving to your show now.
    Keep up the good work.



    'A suggestion' by Riknas
    Submitted on 2008-10-21 19:22:34 CST
    Y'know, I -really- liked that Riknas guy. You should definitely keep your eye on him...

    *cough*