The Daily Grind: Does knowing how the MMO sausage is made ruin it for you?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 3 July 2015, 8:00 am
Ever have a day when a confluence of posts and quotes lead you to one big MMO-related question? This post is that question, and this is what led me here: Massively OP’s Jef voiced annoyance for a certain in-dev game that releases frequent behind-the-scenes vids: “It’s a day that ends in y, here’s a video update! Just make the game, dudes; [...]


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Terraria 1.3
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 3 July 2015, 7:00 am
    OK, so it has been some time since I last wrote about Terraria but an enormous update was made to the game just last week, and I figured it was time to check...


Politician against violent games pleads guilty in gun-running case
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 3 July 2015, 5:50 am
Calif. state Sen. Leland Yee indicted

Oh, the irony. Disgraced former senator Leland Yee has pleaded guilty to charges of taking bribes in exchange for votes, racketeering and promising to smuggle guns into the US from the Philippines. Of course, like so many beautiful twists of fate, Yee was a prominent moral crusader who led a campaign against violent video games. The senator authored AB-1179, legislation that would have outlawed the sale of said titles to California's teens, which was defeated by the Supreme Court. Way to keep our kids safe, Leels.

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Via: Polygon, SF Gate

Source: Department of Justice




Bug or feature?
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 3 July 2015, 3:30 am
One of the new features that patch 6.2 brought to World of Warcraft is weekend events. There is a guy standing next to the main building of your garrison that gives you a new quest every Friday, which is valid for that weekend. This weekend is apexis weekend, and the quest is to do five of those bonus objectives that give apexis crystals. Which is in itself already pretty brilliant, because you already need to do three of those per day if you are reputation grinding in Tanaan Jungle to get flying.

But what was even more surprising, and I'm not sure whether it isn't a bug, is that the quest already counted bonus objectives done during the week. So when my main took the quest he was already at 5/5 objectives completed. That at first was greyed out, but as soon as I entered the garrison main building the game realized that I had done the quest and gave me a message to that effect. So I went back out and got 5000 apexis crystals, 1500 oil, and 1000 garrison resources for not having done anything.

Of course that reminded me of Paul Barnett bears, bears, bears idea. Has World of Warcraft actually implemented a quest that rewards you for stuff you already did? Or is this just a bug?
Tobold's Blog



Decreasing relevancy
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 3 July 2015, 3:45 am
While I was writing my previous post I was struck by the thought of how it was of very little relevancy to the majority of my readers. Not only is the general interest in MMORPGs declining, as can be traced by the Alexa ranking of MMORPG.com, or the popularity of the search term on Google (see graph below).
But in addition of being already a niche subject, the MMORPG world is now increasingly fragmented. When I started there were just 3 major MMORPGs on the market, Everquest, Ultima Online, and Asheron's Call. Today there are hundreds, and many of them big enough to be discussed on various blogs.

Now some of my posts are about topics of general interest to many MMORPGs, like discussing the holy trinity of tank, healer, dps, or discussing the advantages and disadvantages of different business models. But a big part of MMORPG blogging has always consisted of discussing the game one is playing at the moment, and the subject is frequently about minor details that can only be of possible interest to somebody playing the same game. As we are increasingly not playing the same game any more, the blog posts become less interesting.

(As an aside, I also blog occasionally about Dungeons & Dragons, but that is even more niche.)

Now I happened to be around at the peak of the above curve of interest in MMORPGs, and got over a million pageviews per year. Fortunately I stopped caring about pageviews, because numbers are way down. And as far as I can see there aren't any other MMORPG blogs around that get a million pageviews a year either. Between the general decline of interest in the field, and the fragmentation into too many different games, blogging about MMORPG is becoming increasingly irrelevant as a subject of interest for other people. As I always say, you need to blog for yourself, not for others.
Tobold's Blog



N64 controller modded to (sort of) work with the Xbox One
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 3 July 2015, 12:52 am
N64 Controller

Microsoft has an exorbitant $150 controller coming this year that it hopes will make up for the Xbox One's middling gamepad, but that won't make the upcoming Rare Replay feel any more authentic when you play. The folks at Hyperkin -- makers of the Retron 5 console -- know this and set forth a challenge: mod a Nintendo 64 controller to work with Microsoft's latest game console. And they succeeded. Mostly. As you'll see in the video below, the three-pronged paddle can navigate the console's dashboard and select apps, but, since there's only one analog stick, that rules out it playing nicely with a vast majority of modern games. The wiring is a bit wonky and certain inputs trigger at random, but, from the sounds of it, the project is far from over.

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Via: Kotaku

Source: Chris Gallizzi (YouTube)




Unofficial PBE Patch Notes for 7/3/2015
Posted by News [HTML][XML][PERM][FULL] on 3 July 2015, 1:55 am

Balance Changes

Kayle

  • Righteous Fury [E] - AP Ratio reduced to .25 (down from .3) -- reverted from last change

Enchantment: Runeglaive

  • No longer procs spell effects like Luden's Echo (thanks mid Ezreal)



The Stream Team: Earning more AEGIS controllers in The Secret World
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 8:55 pm
The streets of Tokyo are tough in The Secret World. That’s why it’s important for players to collect a second full set of AEGIS controllers beyond the initial one the entry mission provides. Since her set is still incomplete, MassivelyOP’s MJ is running the tower defense mission to nab another piece. Tune in live at 9:00 p.m. for a front [...]


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Listing collaborative projects for a MMORPG group
Posted by [HTML][XML][PERM][FULL] on 2 July 2015, 8:25 pm
I recently started a Patreon campaign in the hopes of raising some funds to help offset the cost of covering games. I have raised a little so far, enough to pay for a couple of projects that I have had in mind for a while. The point of these projects is to participate in them … Continue reading Listing collaborative projects for a MMORPG group


Here is a blog that talks about the multiplayer project that I have going on! Getting back to MULTIplayer. http://t.co/Di6qkKs1yu


Tree of Life has territory growth, guild wars on the mind
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 6:30 pm
The survival sandbox Tree of Life has plans to vastly expand its territory, promising that it will soon grow to encompass four times the current area of the game. Of course, with growth comes growing pains, as the devs are warning that they will be wiping out all of the existing buildings when this happens. Tree of Life has also [...]


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Xsyon is looking for your feedback on infirmaries, death penalty tweaks
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 7:00 pm
Post-apocalyptic sandbox Xsyon got a developer update post this week. Notorious Games‘ blogged briefly about changes to the game’s infirmaries and guides, which it says will be ready for a public patch after some “minor improvements.” You can help test infirmaries and provide feedback by logging into Xsyon’s test server. Notorious is also seeking feedback on upcoming death penalty tweaks, so [...]


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Massively Overthinking: On the doom of server-wide MMO communities
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 8:00 pm
This week’s Massively Overthinking question comes from KS donor Morreion, who asks, Do you think that MMO server-wide communities will ever make a comeback? I suppose we must first agree that MMO server-wide communities have fallen off to begin with, right? Let’s do just that and then tackle Morreion’s topic. ​Brendan Drain (@nyphur): Individual server communities obviously still exist in sharded [...]


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Bing Pong is a wonderful, terrible distraction from your searches
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 2 July 2015, 6:46 pm
A Pong cabinet at Supercade

We hope you aren't curious about Nolan Bushnell's game development history... you may find yourself sucked into a time sink. Microsoft has quietly added an option to play Pong in Bing (Bing Pong, get it?) if you search for the digital table tennis classic in your browser. It's not a novel concept, and it certainly isn't the most advanced -- Google's Cube Slam experiment is on another level. It's surprisingly addictive, however, and might offer just the right amount of '70s gaming nostalgia to tide you over when you're stuck at work.

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Via: Microsoft-News

Source: Bing




WoW’s last major Draenor raid is Hellfire Citadel
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 4:30 pm
Warlords of Draenor’s last major raid will be Hellfire Citadel, according to an interview with World of Warcraft lead game designer Cory Stockton. Patch 6.2 will also be Draenor’s last, though Blizzard Watch reports that the dev team is “keeping a close eye on how quickly players are burning through new content.” You can read a full summary of the [...]


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CCP taps Zendesk for EVE customer support
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 5:00 pm
CCP’s latest dev blog address changes to EVE Online’s customer support. More specifically, New Eden has a new customer support help center courtesy of third-party cloudware firm Zendesk. CCP says the new system benefits customers due to “greatly improved self-help tools, search features, a rating system, social media integration, chat support features, and a much smoother overall experience.” The new system [...]


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ArtCraft addresses concerns over ‘more PvE features’ in Crowfall
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 5:18 pm
Here’s another Crowfall news bite! Today’s drop takes the form of a video Q&A with design lead Thomas Blair and creative director J. Todd Coleman. The duo spends the better part of 10 minutes addressing questions like “should the PvP community continue to be concerned about more PvE features” as well as bits about the UI, the item drop/discard system, [...]


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Skysaga gives PvP to the masses
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 5:30 pm
Skysaga’s burgeoning community has a new way to grow closer today, as the game has opened the doors of its PvP arena to testers. Alpha Patch 4.5 might not have many line items in its patch notes, but each of what’s there looks to be fairly significant. The voxel sandbox now features faster leveling, more quests, improved AI, and cheaper [...]


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Shards Online’s June newsletter talks player-run servers, taming, and more
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 6:00 pm
Citadel has published the latest issue of its Shards Online newsletter. Project lead Derek Brinkmann pens an intro that touches on everything from worldbuilding progress to content to the animal taming system. He also mentions that pre-alpha admins should watch their inboxes for details on the upcoming player-run server event. The newsletter also says that all alpha backers will be allowed [...]


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Vault Boy of the Month Tee: Tuxedo!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 2 July 2015, 4:09 pm
In honor of our recent Bethesda BE3 Showcase, the dapper Vault Boy is coming to the Bethesda Store for July. Available for one week, you can grab this formal VBotM tee by strutting over to store.bethsoft.com. And for added pleasure, if you missed the Bethesda Showcase you can catch the entire event here or on […]


Villagers & Heroes Reborn to add interiors to housing
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 2:30 pm
What’s better than owning a home with a garden? How about a house with an interior! Currently, Villagers & Heroes’ housing system only allows for players to interact with the building for storage as well as provides a buff. However, that’s going to change: During our recent Stream Team episode, Mad Otter CEO Damon Slye surprised viewers with the revelation [...]


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How Neverwinter designs the critters that wreck you
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 3:00 pm
Neverwinter has an advantage in terms of enemy design, since years of Dungeons & Dragons have given it huge amounts of material to work with for new monsters, even if you disregard options like the xorn. That doesn’t mean it’s exactly easy to design new critters for the game, though, just that the hard work shifts away from figuring out [...]


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Vendetta Online is having a summer sale
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 3:30 pm
Now is probably an ideal time to check out (or return to) indie space sandbox Vendetta Online. Guild Software is gearing up to release version 1.9, and it is also selling 100 premium subscription keys at 33 percent off the usual price. Premium allows unlimited play for a year on any platform (or any combination of platforms, since Vendetta’s single-shard [...]


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Crowfall devs address concerns about ‘more PvE features’
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 2 July 2015, 4:00 pm
Here’s another Crowfall news bite! Today’s drop takes the form of a video Q&A with design lead Thomas Blair and creative director J. Todd Coleman. The duo spends the better part of 10 minutes addressing questions like “should the PvP community continue to be concerned about more PvE features” as well as bits about the UI, the item drop/discard system, [...]


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Play 'Legend of Zelda: Ocarina of Time' on your Wii U
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 2 July 2015, 2:47 pm

At long last, you can play one of the best Legend of Zelda games (often considered the best) on your Wii U. Nintendo has released a Virtual Console version of Ocarina of Time for its latest TV console on the eShop, giving you an easy way to relive Link's classic time-traveling adventure without taking your dusty old Nintendo 64 (or original Wii) out of storage. You might not relish the thought of plunking down $10 for a 17-year-old game, especially if you've already bought it twice, but it beats watching a groundbreaking title fade from memory.

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Source: BusinessWire, Nintendo




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