Low Elo Podcast EP. 127 - Halloweenieganza
Posted by Low Elo: The League of Legends Podcast for the Players - Low Elo [HTML][XML][PERM][FULL] on 31 October 2014, 11:44 am
Welcome to the first ever Low Elo Halloweenieganza! Not spooky enough for you? Let Dave, Erik and Stretch regale you with their fondest Halloween memories from on and off the Rift. Put flashlights to your chins and prepare yourselves for a spooky good time. This week the game asks which League of Legends champion you would take to Trick or Treat and why? Send answers and other email to team@lowelo.com! This week's soundtrack is Boring Halloween by t3h rave.


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Will I roll a new Beorning for LOTRO?
Posted by Bio Break [HTML][XML][PERM][FULL] on 31 October 2014, 12:00 pm
Lord of the Rings Online’s Update 15 is scheduled for next Wednesday, and while it’ll have plenty of stuff for my Captain to do at the level cap, there’s also the siren’s song of the first new class for the … Continue reading


The Mog Log Extra: Hands-on with Final Fantasy XIV's new Ninja
Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 12:00 pm

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Don't be a ninny!
This week's patch 2.4 for Final Fantasy XIV added in a new class and job: the Rogue and Ninja. It's the first addition to the game since 2.0's Arcanist, Summoner, and Scholar, and as was true with those classes those, this week you could not take two steps outside of Limsa Lominsa without seeing a flurry of Rogues everywhere, thus rather obviating the "stealthy" part of the whole stealthy assassin gimmick they have going.

Of course, only a few Rogues reach maturity from their Limsan spawning grounds.

But maybe you're in it for the long haul. You want this to be your new main, you want to understand how to play this class in the endgame, and you want to be one of the best darn dagger-wielding maniacs the game has ever seen. I cannot tell you how to be one of the best, but I can at least give you the benefits of my insights from having relentlessly pushed at the class and learned what makes it tick.

Continue reading The Mog Log Extra: Hands-on with Final Fantasy XIV's new Ninja

MassivelyThe Mog Log Extra: Hands-on with Final Fantasy XIV's new Ninja originally appeared on Massively on Fri, 31 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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    A Promising Light for GamerGate
    Posted by Zen Of Design [HTML][XML][PERM][FULL] on 31 October 2014, 11:39 am
    When #GamerGate kicked in, I strongly advocated for the people who actually cared about ethics in games journalism to use the energy to create a consumer organization (Initial proposal here,


    Happy Halloween!
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 31 October 2014, 9:48 am
    In time for Halloween, The Evil Within’s lead concept artist, Ikumi Nakamura, provided this amazing (and timely) variation of The Keeper. From everyone at Bethesda, we wish you a happy and safe Halloween weekend. While you’re haunting about, feel free to share your best Halloween creations and costumes using the hashtag #BethesdART or emailing us […]


    Trove plans open beta for November 5th
    Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 10:00 am

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    trove
    Step by blocky step, Trove is working its way toward release. Next week, the colorful sandbox will reach another milestone as it goes into open beta on Wednesday, November 5th.

    Trion Worlds announced the upcoming transition today along with one happy fact: There will be no wipes from closed beta. The studio also mentioned that the game's sixth class, the Candy Barbarian (seriously), will be coming "soon."

    Trove transitioned from alpha to beta testing late in September.

    MassivelyTrove plans open beta for November 5th originally appeared on Massively on Fri, 31 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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    WoW level designers discuss Draenor's callbacks and vignettes
    Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 11:00 am

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    WoW
    Blizzard's final Artcraft blog for World of Warcraft has arrived today in the form of an interview conducted by Community Manager Bashiok. Once again, the topic is the design of Nagrand, a zone made iconic in The Burning Crusade expansion and returning in Warlords of Draenor next month.

    The five interviewees, all level designers, discuss preserving key landmarks and environments in the proto-zone and how they've incorporated appropriate callbacks for classic content. The popular Ring of Blood arena quests will return, for example, as might everyone's favorite escort quest NPC, Corki. "Vignettes" will sound familiar to fans of more modern MMOs, as well; Senior Level Designer Victor Chong explains:
    We've added a lot more vignette stuff, and I was working with Kurt Sparkuhl, a quest designer, on how I could add hidden stuff on the tops of mountains. So we have a lot of vignettes where players have to figure out how to get up there without just being able to walk up. It's stuff like doing some jumping around to get into an area, and then when you get to the top, you find a goblin with a glider that'll let you glide to specific areas that aren't normally accessible. Then if you get through all of that and land on a specific spot, you're rewarded with whatever the prize is there from a chest or something. We're doing a lot of that, and Nagrand was a good test bed for those kinds of things.
    The complete interview is available on the WoW official site.

    MassivelyWoW level designers discuss Draenor's callbacks and vignettes originally appeared on Massively on Fri, 31 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Predictability of games
    Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 31 October 2014, 8:42 am
    Azuriel is talking about Civilization: Beyond Earth and complains that after an interesting start the end game becomes a formality, where you already know you won, but still need to play for hours to actually win. Meanwhile Zubon talks about a board game where the better player always wins. And Stubborn mentions: "Okay, most recently I’ve been playing X-Com (I haven’t fully rage-quit just yet, though I was close the other night when two 90% to hit rocket attacks missed their mark followed by an 88% sniper shot missing, causing one of my people to be killed the following round, but I held it together and played on).".

    What do these posts have in common? They are all about predictability of games. Games tend to start out in a state of maximum unpredictability: You usually don't know who is winning before the game has developed a bit further. At some point it becomes very clear who is winning, but unless a player concedes (and an AI player frequently isn't programmed to do so), the game goes on in a very predictable manner. And then it comes down to the amount of randomness in the game whether the game becomes totally boring, or there is still a chance for a reversal of fortunes.

    Having said that, a lot of people like knowing early that they are going to win. Not everybody is playing games in a competitive manner. Most people are quite happy for example doing quests in MMORPGs for hundreds of hours, where they always "win", and only rarely encounter minor setbacks. Other players manipulate, cheat, or pay money in order to make a game more predictably a win. Even mild-mannered Stubborn can get close to rage-quitting if his 90% win chance turns into a loss.

    That poses a challenge to game design. Do we really want a "No Longer Delay the Inevitable button" as suggested by Azuriel? Or do we want games where up to the very end it isn't predictable who is winning? (There are actually a number of board games with hidden scoring systems that work like that). Do we want more randomness in games, so they become less predictable, or do we prefer less randomness and more predictability?
    Tobold's Blog



    ArcheAge Alpha - Husbandry Profession
    Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 31 October 2014, 9:55 am
    One of the more unique ArcheAge crafting professions is Husbandry. Primarily, the profession consists of caring for, harvesting from or butchering livestock. It also includes the opportunity to breed two types of battle pets or mounts – Polar Bear and Yata. This is the first MMO I’ve played with a crafting profession revolving around working with animals and had to give it a try.


    Winter is coming
    Posted by Bio Break [HTML][XML][PERM][FULL] on 31 October 2014, 9:00 am
    A lot of people express (loudly) their love for the fall season, and while I used to be a huge “spring” guy, in recent years I’ve come around to join the autumnal camp.  I feel very alive and full of … Continue reading


    The Daily Grind: Do you actually use your MMO house?
    Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 9:00 am

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    SWG
    Every time I go off on a tear about how Star Wars Galaxies' and Ultima Online's houses were so amazing for merchants and traders because of player vendors, one of you always snaps me back to reality: "That's great, Bree, but most MMOs don't have vendors. Most MMOs don't give houses a point at all."

    Some of them have tried -- WildStar's homes can provide buffs, Lord of the Rings Online's provide teleports and cheap materials, and lots of games offer safe resource harvesting of one form or another in your home or plot or instance. But most MMO housing boils down to mini-sandboxes where you can build and decorate, so I can understand why MMO gamers might just go play Minecraft or The Sims or another offline game where they can build and decorate in peace and without the interference of grinds and cash shops.

    Still, I always decorate my houses and do my best to make use of them when I get them; I like the sense of ownership I feel over that tiny piece of pixelated land. What about you -- do you actually use your MMO houses?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you actually use your MMO house? originally appeared on Massively on Fri, 31 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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      TL;DP: Halloween Revue
      Posted by Articles [HTML][XML][PERM][FULL] on 31 October 2014, 6:14 am

      Halloween has long held a special place in my heart. It wasn't just the petty vandalism, anonymous racketeering, or sugar highs (or, as I like to think of it, Reeser Madness). It was the spectacle of it. The pageantry. The theatricality.

      Name me another holiday where you can dress up as a princess, a pirate, or a slavering beast from Hell (or indeed, all three at once) and people give you free stuff for it.

      Well, yes yes. PAX for one. And ComicCon. And ... Look, do you mind? I'm reminiscing here!

      read more




      Song of the South
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 31 October 2014, 12:32 am
      Lots of big shiny things to shoot way down  in the southeast corner of New Eden.  Cue Jaws sound track… Of course, they aren’t all there anymore. I do not think I have ever been this far south on the map.  New space to see.


      Steam key resellers
      Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 31 October 2014, 4:31 am
      If somebody offers you a designer watch or handbag for a very low price, sold out of the boot of his car, you would be suspicious. Either the item is fake, or it is stolen. So obviously I was wondering the same when I bought the Civilization 5 complete edition from a Steam key reseller for 15 Euro, instead of paying Steam 40 Euro for the same item. There are fake and stolen keys around.

      While I don't know a way to actually buy a Steam key I could mail to somebody else directly from Steam (is that possible?), I have in the past received Steam keys that were quite definitely legit. For example if you fund a game on Kickstarter and the funded game ends up on Steam, you might get one or several Steam keys as backer rewards. If you buy a game in physical form, a box with a DVD in it, there might be a Steam key in there as well. So it is very possible for somebody to end up with a "spare" Steam key which is neither fake nor stolen.

      So unlike that designer handbag or watch this isn't necessarily a black market. But I can't shake the feeling that at the very least it is a grey one. The key I bought "works", as in it allowed me to install and play Civilization 5 on my computer. But I am not 100% sure if somewhere in the process something legally dodgy was going on, and the cheap price is somehow the result of a copyright violation or something similar. You getting a Steam key legitimately and you being allowed to resell that Steam key are two very different things.

      A bit of research on the internet finds opinions divided: Some people don't buy anything directly from Steam any more, and only buy resold keys. Others report on the possibility that Steam could either remove a game you bought via key from your library, or even ban your whole account. So right now I'm not sure if getting that game for less than half price was actually a good deal.
      Tobold's Blog



      The Birth of a Pipe Bombing Campaign
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 17 October 2014, 1:00 pm
      When it comes to watching gaming related videos on YouTube, I must admit that I do not have much patience.  Small screen video, bad audio commentary, and a general inability to grab and hold the interest of any viewer not captivated by shiny colors and an overbearing sound track pushes me to reject just about […]


      Tech 3 Destroyers and Other Tidbits from EVE Vegas Keynote
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 October 2014, 5:30 pm
      EVE Vegas is running this weekend.  The one time player driven event that has turned into a CCP sponsored affair, complete with a keynote speech full of new treats. CCP Seagull kicked things off with a theme and overview of how CCP is looking at the upcoming changes.  The idea is that CCP wants to […]


      A Short and Bloody Visit to F7C-H0
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 20 October 2014, 1:00 pm
      Well, it was a short visit for me. The highlight of weekend fleet ops up until Saturday evening had been flying around Black Rise to pop a couple of Black Legion faction battleships with DBRB.  I hadn’t been in one of his fleets in ages, and it was good to see that he hasn’t calmed […]


      Should Guilds Have Levels?
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 21 October 2014, 1:00 pm
      According to Blizzard the answer to that question is no, guilds should not have levels. We got guild levels as part of the Cataclysm expansion, 25 of them, along with perks to go with those levels.  Those levels were not easy to acquire back then.  During Cataclysm our guild only managed to get to level […]


      Rome – City Assaults are Difficult
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 22 October 2014, 12:00 pm
      We formed up again on Friday night for another round of Roman mayhem.  We had done a couple weeks of river crossing battles and it seemed like time to try something new.  I opted not to form the game up so somebody else could decide which skirmish scenario we were going to try.  Loghound was […]


      Notes from an Undisclosed Location in the Insmother Region
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 23 October 2014, 2:00 pm
      The big, pre-Phoebe alliance update was posted yesterday addressing the new order in sovereign null sec.  Since the CFC is as riddled with spies as any other organization in New Eden, updates from The Mittani get posted directly over at The Mittani dot com, saving people the trouble of stealing/distributing them and generating some ad […]


      The Instance Group Resurgent in Azeroth… Sort Of… And Hallow’s End
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 24 October 2014, 1:00 pm
      We decided to get our collective act together and get into the game so as to get used to the new realities of WoW 6.0. And we tried. However, due to authenticator problems, bronchitis, and a previous engagement, only Potshot and I ended up in game last Saturday night. Such is life. We decided that, […]


      Sunday Afternoon in YA0-XJ
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 26 October 2014, 5:22 pm
      Apparently an AFK CFC titan was ejected from a POS and ended up 200+ km out of the shields.  There is speculation that this was because somebody changed the password, but details are uncertain at this point. Black Legion dropped on the titan and then we dropped on Black Legion.  They won the ISK war […]


      Home from Camping in Insmother
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 27 October 2014, 1:00 pm
      Somebody once opined that moon mining was a “risk-free” source of income.  The tower just sits there and harvests the moon goo and all you have to do is drive by in your hauler once in a while to pick it up.  Practically free money. I was reminded of that post as we roamed around […]


      Results of the Summer Loremaster Project
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 28 October 2014, 2:00 pm
      Back in June, with the summer hiatus of the instance group looming, I embarked on a project.  I was going to finish up quests in Azeroth in pursuit of the Loremaster achievement.  And I was going to attempt to do it with characters that were at the appropriate level for the zones being run. The […]


      Rome – Ambushed
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 29 October 2014, 1:00 pm
      I was late to the Roman slaughter on Friday night as the Reaver extraction operation from Insmother took longer than expected… which is pretty much how every op in EVE Online works.  What will happen if we deploy somewhere even further away? Anyway, I showed up to find matches in progress, with Mattman and Loghound […]


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