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Dragons Prophet
Dragon's Prophet has announced the release of the Column of the Prophet content update today. This new challenge features a tower that reaches 100 stories into the sky with monsters that increase in difficulty with each level of the tower. Three sources can be called upon to aid your character whether solo or in a group: a medic, Skyhammer guards, or a war dragon.

Right now, this update is only for European players of the game handled by Infernum, not SOE. A North American update schedule has not been announced.

[Source: Infernum press release]

MassivelyDragon's Prophet EU introduces the Column of the Prophet content update originally appeared on Massively on Thu, 24 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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    Shroud of the Avatar opens up access to Release 5
    Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 4:00 pm

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    MORTAL KOMBAT!
    It's time to get skilled in Shroud of the Avatar's combat system. That is, it's time to actually have access to the skills that will eventually be in the game. Release 5 is now open to the game's backers, and it brings with it 35 of the 171 skills that will eventually be in the full game. Some skill lines are more fleshed out than others; while the Death line has access to death in both touch and ray form, Water is currently limited to Ice Fist and nothing else. But that will change.

    Aside from this major addition, the new release will also see the first wave of potential backers admitted into testing with keys that have been given out via an Alienware Arena promotion. There's also a new lighting model in place and a variety of functionality updates. Whether you're in the early access period or just want to keep an eye on the development, check out the full list of Release 5 notes for more details.

    MassivelyShroud of the Avatar opens up access to Release 5 originally appeared on Massively on Thu, 24 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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    WildStar Guild Spotlight: Subterfuge (2Arc Gaming) | Ten Ton Hammer
    Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 24 April 2014, 1:39 pm
    WildStar

    In this weeks WildStar Guild Spotlight, I managed to snatch a few minutes of 2ARC Gamings time and more specifically, their WildStar division known as Subterfuge.




    New Themes: Alto, Collective, and Worldview
    Posted by WordPress.com News [HTML][XML][PERM][FULL] on 24 April 2014, 1:03 pm
    Whether you're looking for a theme for your blog, online magazine, or collaborative project, this week's crop of new themes comes packed with great features.


    Final Fantasy XIV updates PvP in patch 2.25
    Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 1:00 pm

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    More vanity gear, more rank grinding, please look forward to it.
    When was the last time you were in the Wolves' Den in Final Fantasy XIV? A week ago? A month? Was it never? Well, perhaps you should drop back in, because there's some new stuff in there. New armors. Attractive armors. And don't worry that veterans will have them right away when you log in; these armors require climbing the PvP ranks further, as this patch also adds ranks 31-40 to the ladder. So there's that much more reason to jump into the arena and start earning your Wolf Marks.

    Patch 2.25 also adds a couple of other features. Players can now use materia transmutation to exchange unwanted materia for a (hopefully more desirable) piece of materia at random. Darklight gear has been made dyeable, and Ventures have been added as a possible reward from treasure hunts. Take a look at the full notes for a few more details as well as a list of bug fixes included with the patch.

    MassivelyFinal Fantasy XIV updates PvP in patch 2.25 originally appeared on Massively on Thu, 24 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Chaos Theory: Sidestories lead The Secret World in the right direction
    Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 2:00 pm

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    Chaos Theory: Sidestories lead The Secret World in the right direction
    Let me just start by saying that the fact that I have not completed all four of The Secret World's new investigation missions in the recently released Sidestories: Further Analysis does not in anyway diminish the awesomeness of the pack. You don't have to do them all -- or even do them at all -- to appreciate this new content. That's because the beauty of these new missions goes beyond the actual investigative content; it's the fact that it is additional content!

    If there is one thing that TSW fans have been clamoring for, it's more content, especially content that tosses players deeper into the world and expounds on the story. (The popularity of last Halloween's Spooky Stories of Solomon Island quests sure proved that!) So even those who would rather stab their eye repeatedly with their mouse instead of puzzling out an investigation mission should be fistpumping this new development. With this new type of content release, Funcom has hit on an idea that can satisfy nearly everyone! And that certainly bodes well for the future of the game.

    Continue reading Chaos Theory: Sidestories lead The Secret World in the right direction

    MassivelyChaos Theory: Sidestories lead The Secret World in the right direction originally appeared on Massively on Thu, 24 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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      The Long Road to Draenor
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 24 April 2014, 12:00 pm
      Back in September, a few of us returning to World of Warcraft felt like returning home to the comfortable, familiar game we had enjoyed for so long.  It was a happy time and we were happy to be back.  Happy. Happy. Happy. A little later, after the BlizzCon announcement for Warlords of Draenor, the full […]


      Trion's latest ArcheAge livestream is all about gliders
      Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 11:00 am

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      ArcheAge glider
      When it comes to unique ArcheAge features, hang-gliders are pretty near the top of my personal list. Even the dinky little starter glider you get as part of a newb zone quest is more fun than it has any right to be, which is why I'll be watching Trion's latest livestream.

      Said stream is all about gliders, and you can catch it tonight at 7:00 p.m. EDT on Trion's Twitch channel!

      [Thanks WNxArcticwolf!]

      MassivelyTrion's latest ArcheAge livestream is all about gliders originally appeared on Massively on Thu, 24 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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      WildStar dev donates LEGO sculpture to Child's Play charity
      Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 12:00 pm

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      At PAX East 2014
      WildStar developer Carbine Studios made a special donation at PAX East this year that included a $10,000 check and a 50,000-piece LEGO Rocket House that will be auctioned off for the Child's Play charity.

      The rocket house LEGO sculpture stands three feet tall and four feet long and was created by LEGO artist Mariann Asanuma specifically for the charity. The sculpture will be auctioned off at the annual Child's Play Dinner later this year with all proceeds going towards partner hospitals and facilities.

      "We wanted to not only find a fun way to bring a small piece of WildStar to life, but also see the efforts go to a good cause," said Mona Hamilton, vice president of brands, Carbine Studios. "Child's Play is a wonderful charity doing really great things with the gaming industry and we're looking forward to seeing the result of the auction later this year. It was also important for us to say thanks by giving back to the Boston community; they've been great to us over the years at PAX East."

      You can check out a video of the LEGO sculpture being assembled just after the jump below.

      [Source: Carbine press release]

      Continue reading WildStar dev donates LEGO sculpture to Child's Play charity

      MassivelyWildStar dev donates LEGO sculpture to Child's Play charity originally appeared on Massively on Thu, 24 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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        As announced in the latest livestream, Landmark's weekly beta update was pushed out until Thursday in order to get new systems ready to deploy into the game. (Sadly, none of them includes water, although players did get a sneak peak of it!) Today, players will be able to utilize the new tool upgrading system, the new detailed template interface, and the claim gallery.

        The tool upgrade system adds a level of depth to crafting, allowing players to increase the stats of all tools made after the update launches. Unlike the initial craft that has elements of RNG dictating the final product, the upgrade system shows players exactly how the tool will be altered.

        The template interface provides many more details, including which and how many materials are needed for each build and which props are involved, and even it provides a screenshot for ease of reference. Also utilizing the screenshot feature is the new gallery section of the showcase; in or out of game, players will be able to search and view claims by tag or owner name, see where they are located, and upvote them.

        If you missed the special sneak peek of the first phase of water (oceans) or you want to hear even more details about the impending update or other tidbits (like upcoming changes to the EQ Worlds app, including Landmark-themed games and exclusive Jeremy Soule music), you can watch the entire livestream below.

        Continue reading Landmark Live showcases tool and template upgrades, offers sneak peak of water

        MassivelyLandmark Live showcases tool and template upgrades, offers sneak peak of water originally appeared on Massively on Thu, 24 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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        Combat Resurrection Limitations a Positive Note in Warlords of Draenor | Ten Ton Hammer
        Posted by World of Warcraft Features, Guides, and more [HTML][XML][PERM][FULL] on 24 April 2014, 9:24 am
        TaurenPriest.jpg
        Combat Resurrections in Warlords of Draenor will have a whole new set of rules and limitations. Find out why this author thinks it is a positive change.


        The Daily Grind: How can bots be so prevalent in a sub game?
        Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 9:00 am

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        ESO - Bots in Cryptwatch
        Have you ever wondered why MMO devs do (or don't do) certain things? I have, and my latest bit of wondering concerns The Elder Scrolls Online and its bot problem. "Problem" is used somewhat subjectively here, because the infestation of AFK players in Tamriel hasn't harmed my personal play to any measurable degree, though I'm sure it's doing no favors for the long-term health of the in-game economy.

        But when I see a cluster of five or six AFK melee bots around every single public dungeon boss, "problem" is the only word that comes to mind. I'm not exaggerating, either, I have literally seen 24/7 bot camps in all of the public dungeons from Glenumbra to the Alik'r desert.

        Yeah, ZeniMax says it's aware of the problem and is doing something about it. But, let's get back to my wondering in the opening paragraph up there. What, exactly, is the company doing about it? ESO is a subscription game, which means that all of those bots entered credit card numbers that can be immediately and permanently banned. Is ZeniMax doing this? If so, why not say that instead of the nebulous devspeak in yesterday's update letter. If not, why not?

        I understand the futility of trying to ban bots in a F2P game where new accounts are as easy as a new Gmail address and an IP spoof, but I don't understand how so many of them can continue to exist in a game that requires a CC for access. And hey, I would ask ZeniMax myself if I thought I would get anything other than a PR non-answer. So instead, I'm asking you, Massively readers! What do you think? How can bots be so prevalent in a sub game? Bonus points if you have any relevant development insights to share in the comments.

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: How can bots be so prevalent in a sub game? originally appeared on Massively on Thu, 24 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Why I support NBI 2014
          Posted by Welshtroll [HTML][XML][PERM][FULL] on 24 April 2014, 3:00 am
          Every time I write NBI I get Nativity in Black suck in my head, stupid dyslexia. This is a post about the Newbie Blogger Initiative for 2014, many of the people that visit my blog are likely to be aware of this but it’s worth a quick post for anyone that isn’t. The NBI is […]


          Are choppers sexist?
          Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 24 April 2014, 2:16 am
          Blizzard this month started a collaboration with a TV series American Choppers to produce Azeroth Choppers. And the way I heard about it was by reading my MMO blog newsfeed, where several feminist blogs complained about that move as being sexist.

          I find that complaint itself very sexist. It suggests that women could not possibly be interested in choppers. That is like saying that World of Warcraft, which is a game about hunting and killing, is a game for men and could not possibly appeal to women. Female gamers have fought long and hard to be recognized as being equally interested and good at games about killing. Why should women not be interested in choppers?

          Feminists complaining about choppers are reinforcing exactly the gender stereotypes that true gender equality is trying to overcome. I would find it extremely insulting to women if anybody suggested a marketing campaign linking World of Warcraft to knitting and quilting in order "to appeal to women". Gender equality requires us to forget about those stereotypes, and to recognize that men and women can be equally interested in the same things. Putting male/female labels on items like choppers or cooking pans is unhelpful.
          Tobold's Blog



          Voting with your wallet
          Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 24 April 2014, 12:39 am
          Syl recently asked in an image in a post "If I'm supposed to vote with my wallet, then is a wealthier man's vote more valuable than mine?". Obviously a trick question. Just think of the situation where voting with your wallet is the most direct and obvious: An auction. Does the wealthiest man in the room win all items in the auction? No. Because that wealthy man is at the auction to buy antique furniture, so he won't outbid you on your Star Wars collectible action figure. You win the auction for the action figure not because you are the wealthiest person in the room, but because that action figure is worth more to you than it is to anybody else in the room.

          In the realm of games, that is most obvious with MMORPGs that have a subscription business model. Voting with your wallet is a $15 a month difference. For a large majority of players their wealth plays no role in the decision of whether to subscribe to that game or not. The question is rather whether that game is worth $15 a month to them, because they have that $15 but might prefer to spend it on something else.

          Now Syl asks where developers get the information from what the players want. Easy. By watching the money coming in. Of course that isn't extremely specific, you can't easily identify a single feature that players want or don't want that way. But Blizzard most certainly has mountains of data for each of the expansions of World of Warcraft showing how many people resubscribed and how long they stayed after resubscribing for the expansion. And those data allow them to rank those expansion in terms of which one the players liked the most. Which then can influence design decisions for future expansions. That also works when comparing two different games: World of Warcraft makes a lot more money than Darkfall, so game developers from other companies rather try to emulate WoW than Darkfall. The devs got the information about what players want from the market.

          In Free2Play games people spend very different amounts of money, and thus their votes count more or less. Some features are in some games because of some "whales" spending hundreds or thousands of dollars because of those features. But many other features are designed around getting free players engaged enough to value the game highly enough to spend at least a few bucks. If MMORPGs have a strong trend towards Free2Play games, it is because players DID vote with their wallets on that issue. Many companies reported increased earnings and profits after switching from a subscription model to a Free2Play model. And apparently they have enough data to consider the move in the opposite direction as suicidal. If a game earns more money after switching to Free2Play, obviously a sufficient number voted with their wallet that they would like to spend more than $15 per month on that game. Plus you capture all the players who value the game at $5 per month, who were previously excluded. If you count every dollar as one vote, Free2Play simply got more votes than the subscription model.

          That doesn't mean that whatever game feature or business model gets the most dollar votes will replace all others. Just like in a political election the minority might be sizable. So if too many game companies decided that theme park MMORPGs are the way to go and nobody makes sandbox MMORPGs, then going against that trend might be a wise decision. Better have a large market share of the minority, than a tiny slice of the majority market. There will always be room in the market for at least one subscription game, although it isn't obvious whether there is room in the market for a subscription game that isn't called World of Warcraft as long as WoW is around.
          Tobold's Blog



          Neutral Blood Elves
          Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 15 April 2014, 8:00 am
          The other day's post about the factionalism of some Pandaren led to an interesting comment which, among other things, suggested that Blood Elves should be neutral. The idea intrigued me.

          Lore
          It's somewhat of an accident that the Blood Elves are in the Horde. As High Elves they'd been part of the Alliance. Their 'conversion' to Blood Elves was recent. Their joining with the Horde was even more recent, and was not inevitable. There were doubts, and justifiably, that this more-than-devastated nation would be little more than a burden. Surely a Horde that had only recently broken away from demonic influence would be wary of a race that was dependent on demonic power.

          In terms of personality, it fits as well. Elves are generally arrogant, and high elves perhaps even more so. Why would they not stand alone, away from the savages and corpses?

          They have their own problems, trolls and the Scourge. Remember, BC was long before the Lich King was defeated. Could they really afford to go marching off to someone else's war with the many powerful Alliance armies on the continent? But perhaps that's irrelevant, since they have a powerful buffer zone against the Alliance: the Plaguelands and Lordaeron.

          Gameplay
          Who would become paladins? I still think tauren paladins sound ridiculous, even though I also think that Sunwalkers are a somewhat logical extension of druidism. There has always been a bit of a push for Forsaken paladins, but those also have various problems, even if they sound cool. Perhaps they'd be the inverse of the Blood Knights: rather than being so dark that even their brethren shun them, they'd be rejected for their embrace of the Light.

          Geographically, Silvermoon isn't of much use to Horde players. Undercity already gives good access the north of the Eastern Kingdoms.

          Most importantly, it's too late for World of Warcraft. The story already happened, not that that has necessarily mattered; Cataclysm was more than happy to erase player actions, such as killing Onyxia. Players are Blood Elves and I suspect would not react kindly to a forced race change. A splintering, as we saw with Pandaren is possible, but also sets an annoying precedent, because what race could not be justifiably picked apart? Break off the Dark Irons again, divide the orc and troll races, might as well just have every character pick its faction. Someone probably likes that idea.

          Future Story
          This is where I think the idea shines. Or, gets exceptionally ugly.

          Despite regaining the Sunwell, I do not believe the Blood Elves are particularly powerful still. They were hit far too hard and were never a populous group. If no longer under the umbrella of the Horde, they'd end up with a potential enemy: Sylvanas.

          I'd love to see this dark... darker.... black hole swallowed by another black hole, but without the huge energy releases from gravitational waves... darkerest turn by Sylvanas. Why should her former brethren not rejoin her? Perhaps the Forsaken could find some use for the Sunwell.

          This leads to her army marching right back up along the Dead Scar and her journey to becoming the Lich King-lite is complete. Might the Alliance, seeing the risks of the Forsaken gaining such a powerful source of magic, intervene? Things could turn out ugly for Vereesa.

          Alternatively, they just get overrun by trolls and breakaway undead.



          The Stream Team: Snagging your first mount in ArcheAge
          Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 9:15 pm

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          Those who don't want to adventure around ArcheAge on their own two feet (or paws) have two options: hop on the back of someone's mount or get one of their own. This week, Massively's MJ is going to secure her very own cute and cuddly kitten and raise it into a massive mount. Then she'll have to worry about random stray passengers! Join us live at 8:00 p.m. to experience more of ArcheAge's alpha.

          Game: ArcheAge
          Host: MJ Guthrie
          Date: Wednesday, April 23th, 2014
          Time: 8:00 p.m. EDT

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Snagging your first mount in ArcheAge

          MassivelyThe Stream Team: Snagging your first mount in ArcheAge originally appeared on Massively on Wed, 23 Apr 2014 20:15:00 EST. Please see our terms for use of feeds.

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            SMITE unveils Bastet's 'Night Prowler' catsuit
            Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 10:00 pm

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            SMITELest you think catgirls are the private domain of Asian and superhero games, Hi-Rez Studios has upgraded SMITE heroine Bastet with a brand-new "Night Prowler" skin that leaves neither curve nor tail to the imagination. For a small fee, you can ensure that your version of the Egyptian goddess of cats does all of her ass-kicking in a black leather catsuit, just as the Ancient Egyptians would have wanted it.

            We've got the video after the break. You're going to go click on it now.

            [Source: Hi-Rez press release]

            Continue reading SMITE unveils Bastet's 'Night Prowler' catsuit

            MassivelySMITE unveils Bastet's 'Night Prowler' catsuit originally appeared on Massively on Wed, 23 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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              Diablo III: Reaper of Souls soundtrack available on iTunes
              Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 8:00 pm

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              Come on, baby, don't fear the reaper.
              Sure, Diablo III: Reaper of Souls has the perfect soundtrack when you're playing Diablo III. But what can you do when you're not playing the game but you're just out reaping souls on your own time? You can't hum the songs; you'll just look like an idiot. Well, don't despair, because you can now purchase the expansion's soundtrack on iTunes and forever have access to the perfect reaping music in your day-to-day life.

              The full soundtrack can be purchased for $9.99 and contains 22 tracks with a total running time of just over an hour. Clips are available on the official page in case you just want a couple of tunes and aren't quite sure what they're called; at 22 tracks, though, it's almost more economical to just buy the whole thing.

              MassivelyDiablo III: Reaper of Souls soundtrack available on iTunes originally appeared on Massively on Wed, 23 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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              Would You Expose Your Child to Massively Multiplayer Games? | Ten Ton Hammer
              Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 22 April 2014, 5:52 am
              Ratings2.jpg

              With gamers as young as 13 eligible to play the likes of World of Warcraft or WildStar, when should we really expose children to massively multiplayer games?




              WildStar Burst: Spellslinger Health Check (UI 2.0) | Ten Ton Hammer
              Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 23 April 2014, 3:23 pm
              WildStarBurstFinal.jpg

              With the latest WildStar update having a huge impact on the Spellslinger, is it all good news? In this Health Check I provide my opinion.




              Creating ESO: Trials
              Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 23 April 2014, 5:24 pm
              12-player Trials are coming with ESO’s first Adventure Zone, Craglorn. Visit ElderScrollsOnline.com and find out what your group will face and learn how we created a new kind of adventure for ESO. Learn more about Craglorn on its dedicated page at elderscrollsonline.com


              Neverwinter will make players choose between mercenaries
              Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 6:00 pm

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              Neverwinter
              When Icewind Dale arrives with Neverwinter's Module 3, players will have a difficult decision to make: whether to join up with the Ten-Towners or the Arcane Brotherhood.

              In a new post, Cryptic explains that these two groups are at conflict with each other in the effort to collect the precious Black Ice. Ten-Towners want the Ice for profit and for those who have lived in the north, while the Arcane Brotherhood desire the substance to increase its knowledge. Once a group is chosen, that faction will deliver daily contracts that the player can take up. By repeating the dailies, players can earn enough Black Ice to create a new armor set. Players shouldn't fret too much about their choice, as their allegiance can change on a daily basis with no penalty.

              Cryptic will also be introducing account shared banks with the module to help pass items between characters with ease. Module 3 arrives on May 13th.

              MassivelyNeverwinter will make players choose between mercenaries originally appeared on Massively on Wed, 23 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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              Leaderboard: Do you need to spend money to enjoy Marvel Heroes?
              Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 7:00 pm

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              Marvel Heroes' Avengers
              I think I might play me some Marvel Heroes. Which is somewhat odd since I'm neither a Diablo nor a Marvel fan. It's not that I have anything against the latter, it's just that I've always read Batman comics and nothing but, so my knowledge of the Marvel-verse is restricted to The Avengers flick and Bryan Singer's old X-Men films.

              Anyway, Gazillion's game is of course free-to-play and I'm installing it via Steam as I type. My question for you, though, is should I spring for any of the cash shop bundles or should I just take what the devs are giving away? Which route did you go, and was it the right decision? Vote after the cut!

              Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

              Continue reading Leaderboard: Do you need to spend money to enjoy Marvel Heroes?

              MassivelyLeaderboard: Do you need to spend money to enjoy Marvel Heroes? originally appeared on Massively on Wed, 23 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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                Being Too Greedy Too Early
                Posted by Zen Of Design [HTML][XML][PERM][FULL] on 23 April 2014, 5:28 pm
                One of the things I’m very proud of when we monetized SWTOR, is how generous we were to the new users.  Players don’t get asked for any money before level


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