Unofficial PBE Patch Notes for 8/2/2014
Posted by News [HTML][XML][PERM][FULL] on 1 August 2014, 9:19 pm

WIP Post

NOTE: It's second patch today! Check our first one here.


Arcade MF New Particles

Grevious wounds and new death animation, exactly


New Profile Icons

     

     


Champion Changes

NOTE: Both changes are reversion to live values!

Zed

  • Living Shadow [ W ] - Now costs 40/35/30/25/20 energy (down form40/30/20/10/0)
  • Living Shadow [ W ] - Cooldown is now 18/17/16/15/14 (down from 18/16.5/15/13.5/12)

Ziggs

  • Bouncing Bomb [ Q ] - Now costs 50/60/70/80/90 mana (up from 60/70/80/90/100)



It’s Blaugust!
Posted by Blue Kae [HTML][XML][PERM][FULL] on 1 August 2014, 8:24 pm
Today marks the beginning of a little experiment. Belghast has put together a community drive to get people blogging every day this month, and in a moment of insanity I decided to join in. It’s the first time I’ve tried for a post every day schedule. Back in 2011 I tried out a weekdays posting schedule, but I […]


Betawatch: July 26 - August 1, 2014
Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 9:00 pm

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Firefall
Both Firefall and Swordsman officially launched this week, ending their tenures on the Betawatch list and landing on hard drives everywhere. What else is new in the land of MMO testing? The complete Betawatch roundup follows.

Continue reading Betawatch: July 26 - August 1, 2014

MassivelyBetawatch: July 26 - August 1, 2014 originally appeared on Massively on Fri, 01 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Dawn of the Immortals drops a launch trailer
    Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 7:00 pm

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    All the waves of things to stomp on that you can imagine.
    If you've been looking forward to Dawn of the Immortals, we've got half of good news for you. The game has launched on the iTunes store for potential players using iPhones or iPads. If you're using an Android device, though, you're going to have to wait just a little bit longer. Halfway to good news, then. But it's still reason enough for the game to put out a launch trailer.

    Dawn of the Immortals sells itself as a fully 3D MMO on your phone or tablet, with an emphasis on action combat and a customizable pet system. If that sounds like something you'd like to carry along with you, jump past the break and check the game out on iTunes.

    Continue reading Dawn of the Immortals drops a launch trailer

    MassivelyDawn of the Immortals drops a launch trailer originally appeared on Massively on Fri, 01 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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    Wizardry Online is now... Wizardry Offline
    Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 8:00 pm

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    The MMO world mourned Vanguard's sunset yesterday, but as The Ancient Gaming Noob reminded us, Vanguard wasn't the only MMO SOE shuttered in July. Wizardry Online also closed its doors permanently last night, bringing to a end one of the stranger games SOE has published in its long career.

    Over on the official forums, where players have been posting their goodbyes, a player named Dremlock published a video of the game's last moments. We've included it below (start at about 1:29:00 to see the final curtain call).

    Continue reading Wizardry Online is now... Wizardry Offline

    MassivelyWizardry Online is now... Wizardry Offline originally appeared on Massively on Fri, 01 Aug 2014 19:00:00 EST. Please see our terms for use of feeds.

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    WIP Post

    NOTE: The MF received small change to her death, we'll make a video once servers are up! Sadly, MF disabled due to crash bug. Not today guys.


    Friend List, Chat Rooms and Notifications VU

    Now shares same design as rest of new Landing Page / Patcher!


    Dino Gnar Splash

    Big Gnar Portrait

    NOTE: It replaces normal gnar portrait in game.


    Champion / Item Changes

    Elise

    • Spider Swarm [ Passive ] - Spiderlings Base Health is now 40 (down from 80)

    Gnar

    • Boomerang Throw [ Q ] - Tooltip update:
      "Mini Gnar: Throws a boomerang that deals 10/45/80/115/150 (+1*AD) physical damage and slows enemies by 15/20/25/30/35 % for 2 seconds. The boomerang returns towards Gnar after hitting an enemy,dealing % damage to subsequent targets. Each enemy can only be hit once." from
      "Small Gnar: Throws a boomerang that deals 10/45/80/115/150 (+1*AD) physical damage and slows Movement Speed by 15/20/25/30/35 % for 2 seconds before returning towards Gnar. Enemies hit beyond the first take % damage."

    Gragas

    • Drunken Rage [ W ] - Now deals 20/35/50/65/80 damage (down from 20/50/80/110/140)

    Kassadin

    • Riftwalk [ R ] - Time after the Riftwalk stacks expire is now 20 seconds (up from 12)

    Kog'Maw

    • Base Movement Speed is now 325 (down from 330)
    • Living Artillery [ R ] - Bonus base damage to champion is now 75/100/125% (down from 125% at all ranks)

    Morgana

    • Soul Shackles [ R ] - Initial and stun damage is now 155/240/325 (down from 175/250/325)

    Orianna

    • Base Attack Damage is now 40.6 (down from 46.6)

    Rengar

    • Thrill of the Hunt [ R ] - Cooldown is now 150/110/70 seconds (up from 120/95/70)

    Zed

    • Living Shadow [ W ] - Now costs 40/30/20/10/0 energy (down form 40/35/30/25/20)
    • Living Shadow [ W ] - Cooldown is now 18/16.5/15/13.5/12 (down from 18/17/16/15/14)

    Ziggs

    • Bouncing Bomb [ Q ] - Now costs 60/70/80/90/100 mana (up from 50/60/70/80/90)

    Item Changes

    Context on Sanguine Blade

    Originally Posted by Riot (View RedTracker Source)

    There will be some new changes on PBE tomorrow.

    Initial changes have been reverted.

    New SB stats:
    Passive uptime increased from 4 seconds to 8
    AD increased from 40 to 45
    LS decreased from 15 to 10




    Albion Online's houses are more than eye candy
    Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 5:00 pm

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    albion online
    Looking for a house in the Albion Online neighborhood? There isn't a lot there at the moment, just empty lots and plenty of potential, but the devs are promising that players will find housing indespensible when the game arrives.

    In a new blog post, the team talks about how players will be able to claim a slice of open world land on which to build a lovely villa (or to use for various crafting needs). While housing will fulfill the need of interior decorators, a great deal of thought has been given to make them functional.

    Houses will store wardrobes and chests for extra inventory, provide a respawn point, buff your character via trophies, and give a temporary boost to your hit points and energy. Players may choose from one of three permission levels when it comes to allowing others to visit and even modify the place.

    MassivelyAlbion Online's houses are more than eye candy originally appeared on Massively on Fri, 01 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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    Royal Quest begins early access... for a price
    Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 6:00 pm

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    royal quest
    Royal Quest, an MMO "full of magic, technology, and alchemy," opened the doors to its early access test yesterday. While the game promotes itself as being free-to-play, this only applies starting the second week in August. Before then, anyone interested in checking it out needs to purchase one of the DLC packs.

    Players who hop into the game will be assigned a regional server (out of three available) based on their location. To access the website's comments and forum, players have to level up a character to 5.

    Royal Quest is being developed by Katauri Interactive (King's Bounty) and is only being offered through Steam for English users. Among other options in the game, players can own pets, eventually move into their own castle, and engage in special PvPvE zones in the game.

    [Thanks to Dystopiq for the tip!]

    MassivelyRoyal Quest begins early access... for a price originally appeared on Massively on Fri, 01 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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    No Tears for Wizardry Online?
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 1 August 2014, 5:00 pm
    I am sure somewhere out there, somebody is angry, sad, or otherwise feeling an emotional effect because Wizardry Online closed its doors yesterday. I am sure because I have found that even the worst, most widely despised feature in any MMO ends up being somebody’s favorite feature.  And you find out exactly who they are […]


    376 - The Instance: Transparancy Equals Scrutiny
    Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 1 August 2014, 2:16 pm
    On this episode of The Instance, Garrosh is a jerk! Comicon had a logo and that was IT! Blizzard fires back on WoD changes. We get into what we expect at Gamescom. Quest markers on the map are a thing. Where did iceblock go? Glyphs gone wild! Why no more destructibles? And more!


    Media Link

    Unofficial PBE Patch Notes for 8/1/2014
    Posted by News [HTML][XML][PERM][FULL] on 1 August 2014, 3:41 pm

    WIP Post

    NOTE: The MF received small change to her death, we'll make a video once servers are up!


    Dino Gnar Splash

    Big Gnar Portrait

    NOTE: It replaces normal gnar portrait in game.


    Champion / Item Changes

    Elise

    • Spider Swarm [ Passive ] - Spiderlings Base Health is now 40 (down from 80)

    Gnar

    • Boomerang Throw [ Q ] - Tooltip update:
      "Mini Gnar: Throws a boomerang that deals 10/45/80/115/150 (+1*AD) physical damage and slows enemies by 15/20/25/30/35 % for 2 seconds. The boomerang returns towards Gnar after hitting an enemy,dealing % damage to subsequent targets. Each enemy can only be hit once." from
      "Small Gnar: Throws a boomerang that deals 10/45/80/115/150 (+1*AD) physical damage and slows Movement Speed by 15/20/25/30/35 % for 2 seconds before returning towards Gnar. Enemies hit beyond the first take % damage."

    Gragas

    • Drunken Rage [ W ] - Now deals 20/35/50/65/80 damage (down from 20/50/80/110/140)

    Kassadin

    • Riftwalk [ R ] - Time after the Riftwalk stacks expire is now 20 seconds (up from 12)

    Kog'Maw

    • Base Movement Speed is now 325 (down from 330)
    • Living Artillery [ R ] - Bonus base damage to champion is now 75/100/125% (down from 125% at all ranks)

    Morgana

    • Soul Shackles [ R ] - Initial and stun damage is now 155/240/325 (down from 175/250/325)

    Orianna

    • Base Attack Damage is now 40.6 (down from 46.6)

    Rengar

    • Thrill of the Hunt [ R ] - Cooldown is now 150/110/70 seconds (up from 120/95/70)

    Zed

    • Living Shadow [ W ] - Now costs 40/30/20/10/0 energy (down form 40/35/30/25/20)
    • Living Shadow [ W ] - Cooldown is now 18/16.5/15/13.5/12 (down from 18/17/16/15/14)

    Ziggs

    • Bouncing Bomb [ Q ] - Now costs 60/70/80/90/100 mana (up from 50/60/70/80/90)

    Item Changes

    Context on Sanguine Blade

    Originally Posted by Riot (View RedTracker Source)

    There will be some new changes on PBE tomorrow.

    Initial changes have been reverted.

    New SB stats:
    Passive uptime increased from 4 seconds to 8
    AD increased from 40 to 45
    LS decreased from 15 to 10




    Creating A Legacy: A Chat With Carbon
    Posted by Cloth5 [HTML][XML][PERM][FULL] on 1 August 2014, 2:00 pm

    Tim “Carbon” Wendel, jungler and team captain for the OCE Winter Regional winners (at the time Avant Garde Ascension), took time out of his busy training schedule to chat with Cloth5 this week. PineappleSmoothie: Congratulations on winning the winter regional, have you had much of a chance to celebrate? Carbon: Haha, cheers! We certainly have […]

    The post Creating A Legacy: A Chat With Carbon appeared first on Cloth5.




    Final Fantasy IX: Initial Impressions
    Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 1 August 2014, 2:10 pm


    Final Fantasy IX my first replay that is actually holding up to my nostalgia for it.  I definitely had rose colored glasses on for Final Fantasy VII and Final Fantasy VIII, but they immediately came off when I started playing those games.  On the other hand, Final Fantasy IX is pretty much just the way I remembered it.

    It may be my favorite Final Fantasy game out of them all.  Final Fantasy IX and Final Fantasy X have always been the two at the top of my mind, but playing the whole series is giving me a new perspective.  I'm about 3 hours into this game and already it's my favorite out of the nine I've played for my Final Fantasy Project.  I'm sure I'll find more flaws in the game as I progress, but I doubt it will get any less than first place when I write my wrap-up for this game.  We shall see.

    Starting the game up I was immediately hit by the stylized design of the world and characters.  By this point in the series the creators had figured out the limitations of the original Playstation and designed their game around it.  Hence, stylized characters instead of realistic ones.  The characters aren't blocks with hooves or smudgy looking realistically proportioned humans like in the last two games.  Each character has a unique look and feel to them.  They all have a distinct silhouette and body type.  It seems like a lot more attention is given to the character animations as well.  They show more emotion with the way they move compared to the last couple games.



    The world is still designed in the same way as the previous two games.  There are pre-rendered backgrounds that the characters move on.  I don't know if, objectively, they're any better than the last two games.  But subjectively, I like them more.  I love the world they've created for this game.  It's a throwback to all the older Final Fantasy games before Final Fantasy VII and Final Fantasy VIII got into sci-fi territory.

    Already I've been reminded of one of my favorite aspects of Final Fantasy IX, Active Time Events.  They're called ATEs in the game and they're little character vignettes that happen away from the main POV character.  This lets supporting characters get a chance to be fleshed out and shine on their own.  These ATEs add entirely new perspective to the events happening in the game and I love them.  They're a fantastic little break in the action and a chance to get a glimpse of what other characters are up to.

    I haven't even mentioned the main story yet.  It starts off with a bang!  A theater troop is flying into one of the largest cities in the world to put on a famous play for the queen and nobles of her country.  They're real goal is to kidnap the princess of the country and get away without anyone noticing.  In this opening chapter not only do you get to play as the roguish thief (and actor) Zidane but you get a chance to control Steiner while he tries to stop the kidnapping attempt and Vivi while he tries to sneak in to see the play.  I love the control of multiple characters, each of whom has their own goals.  It adds an interesting depth and sense of perspective to the story.

    I need more time to experience the music, but I'm enjoying it so far.  It's stirring up memories for me of my original playthrough of this game.  I think the music in Final Fantasy IX might be my favorite overall score for a Final Fantasy game.  Final Fantasy VII through X all have great music, but IX may be my favorite.  As I said, I need more time with it to know for sure.

    My only complaint so far is the battle speed.  The ATB gauges seem to crawl across the screen and I spend a lot of timing waiting for my characters to take their turn.  Even after I cranked up the battle speed to it's highest setting in the options menu it's still excruciatingly slow.  I can see this getting even more frustrating as the game goes on.

    I'm at about 3 hours of playtime and already having a great time.  Expect more soon!


    The Month of DDO: Roll d20 to install
    Posted by Bio Break [HTML][XML][PERM][FULL] on 1 August 2014, 3:11 pm
    Welcome to a new feature-slash-experiment here at Bio Break, the “Month of” series!  The idea for this came to me about a month ago, when I was wrestling with two thoughts: 1. I have more — more — than enough … Continue reading


    EverQuest Next unveils a new lore eBook
    Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 3:00 pm

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    Spot the ridiculous parts of her outfit; we lost count at twelve.
    While Landmark has been the star of the show lately (being in very open and active testing), EverQuest Next is still humming along behind the scenes. A new eBook has just been released for players looking to get a headstart on lore for the game. "From Ash Comes Fire" focuses on twins dealing with the events following the Dragon War, a major conflict detailed in previous eBooks for the game.

    If you're not a dedicated fan the overall importance of the sweep of events might be lost on you, but you can still enjoy the story. It also offers a peek at the formation of the Ashen Order, which will have great importance in the main game's storylines. You can grab the novella now if you're interested.

    MassivelyEverQuest Next unveils a new lore eBook originally appeared on Massively on Fri, 01 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft adds the Alliance motorcycle after all
    Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 4:00 pm

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    Has no one realized this thing looks like a broken snowmobile yet?
    In a twist that will stun everyone who is easily stunned, it turns out that the Alliance chopper is indeed being added to World of Warcraft with the arrival of Warlords of Draenor. Those of you who watched Azeroth Choppers from start to finish might have been surprised at the whole idea of only one bike design seeing implementation, but odds are you (and pretty much everyone else) saw this coming.

    Worth noting, however, is that the chopper will cost money and will be available only to Alliance players. By contrast, the Horde chopper will be given away for free to players who log in before September 30th. Since it will not be possible for the opposite faction to ride a given chopper, this does mean that the Alliance version will end up being something of a gold sink for Alliance-only players. But, hey, you're getting it in the game; isn't that the important part?

    MassivelyWorld of Warcraft adds the Alliance motorcycle after all originally appeared on Massively on Fri, 01 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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    Super Joystiq Podcast 107: Oddworld, Rogue Legacy, 80 Days, detective games
    Posted by The Joystiq Podcast [HTML][XML][PERM][FULL] on 1 August 2014, 4:30 pm

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    Image
    This week's Super Joystiq Podcast has never missed saving a Mudokon.

    Join us on an oddysee into a week's worth of games. Ludwig, Susan, Earnest, and Sam join forces to discuss the return to Lorne Lanning's original in Oddworld: New N Tasty. Earnest pours some love on Rogue Legacy (Spelunky purists beware), and Susan talks 80 Days. And as always, we flipped a coin to decide whether we have a lengthy discussion on adventure games or detective/mystery games, and tails it was, so gear up for some detective game talk and recommendations.

    Listen to the Super Joystiq Podcast: Podcast timestamps and relevant links are available after the break.

    Continue reading Super Joystiq Podcast 107: Oddworld, Rogue Legacy, 80 Days, detective games

    JoystiqSuper Joystiq Podcast 107: Oddworld, Rogue Legacy, 80 Days, detective games originally appeared on Joystiq on Fri, 01 Aug 2014 15:30:00 EST. Please see our terms for use of feeds.

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    August Vault Boy of the Month: Solar Powered!
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 1 August 2014, 12:31 pm
    Beat the heat with the VBotM shirt, Solar Powered. Soaking up the sun in this shirt not only give you two additional points to your strength, but also enables the ink to glow! Snag one at store.bethsoft.com before its gone!


    Tamriel Infinium: My love/hate relationship with Elder Scrolls Online
    Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 1:00 pm

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    Quakecon was certainly interesting, wasn't it? Whether you're looking forward to new zones, the veteran system's extreme makeover, active world PvP via the thieving system, or combat upgrades, Elder Scrolls Online acquitted itself pretty well at this year's ZeniMax Media shindig.

    The reveals even led to positive ESO comment vibes here on Massively, which added some much-needed love to the love/hate relationship that everyone seems to have with this particular MMO. I've got my own twisted take on said dynamic, so join me after the cut to celebrate the good and ask for more of it.

    Continue reading Tamriel Infinium: My love/hate relationship with Elder Scrolls Online

    MassivelyTamriel Infinium: My love/hate relationship with Elder Scrolls Online originally appeared on Massively on Fri, 01 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.

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      Firefall partners with The9, Qihoo 360 in China
      Posted by Massively [HTML][XML][PERM][FULL] on 1 August 2014, 2:00 pm

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      Firefall finally launched in the West this week. Red 5 also entered into a business agreement with Chinese megapublisher The9 and Qihoo 360 to bring its long-gestating sci-fi shooter to the Far East. The deal will last for three years and will see profits and equity split equally between the The9 and Qihoo 360, according to GamesIndustry.biz.

      [Thanks D Houser!]

      MassivelyFirefall partners with The9, Qihoo 360 in China originally appeared on Massively on Fri, 01 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

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      Vanguard – All Sagas Must End
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 1 August 2014, 1:00 pm
      Decades from now it seems likely that Vanguard: Saga of Heroes will be little more than a footnote in the history of the genre.  Facing at best lukewarm reviews and launching into the teeth of World of Warcraft’s expansion The Burning Crusade, some future investigator might not even feel the need to look into the […]


      ArcheAge Alpha - Building My First Ship!
      Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 1 August 2014, 1:29 pm
      Having given up on the idea of owning a house in ArcheAge, I turned my attention to building a Clipper. The Clipper is the introductory ship used for open seas transportation. Its speed also makes it popular as a Pirate ship, where it’s used to harpoon targets. That’s tackling for EVE Online players. *smile*


      Writing Through Grief
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 1 August 2014, 12:00 pm
      For many of us, writing is cathartic. These moms use their blogs to process (and heal) in the aftermath of a parent's most painful experience.


      Breaking Down Compositions – Part I: The Poke Comp
      Posted by Cloth5 [HTML][XML][PERM][FULL] on 1 August 2014, 11:00 am

      You hear a lot of talk about team compositions, but accurate and useful definitions on what they are, how they work, and their interactions with each other, are hard to come by. For a concept that is fundamental to operating successfully in League, this is unacceptable. When creating a team comp, the goal is to […]

      The post Breaking Down Compositions – Part I: The Poke Comp appeared first on Cloth5.




      F2P MMO Neverwinter confirmed for Xbox One
      Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 1 August 2014, 10:49 am
      UPDATE 6.33pm: Perfect World has responded to our query about how Neverwinter Online will be adapted to consoles. “The game will have some different element… See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


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