My Top Ten Favorite MMORPGs — so far.
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Online Game Development India
Posted by Write The Game [HTML][XML][PERM][FULL] on 19 October 2014, 9:37 pm
Online games development is the word for those that happen to be developed and also played over model of computer mobile phone network. It deviates from very simple text primarily based games for you to games shown with precisely designed graphics and even virtual community populated by just many individuals simultaneously. Nowadays, the creation of […]


MMO Week in Review: Drifting back to World of Warcraft
Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 9:00 pm

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WoW
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, World of Warcraft saw subscriptions rise to 7.4 million ahead of its long-awaited pre-Warlords of Draenor patch. Meanwhile, news rolled in from EVE Vegas, where CCP and players discussed the ships of the Rhea update, the allure of spaceship spreadsheets, the importance of community involvement, and the new player experience and potential for permadeath.

Read on for a look at the rest of this week's top MMO stories.

Continue reading MMO Week in Review: Drifting back to World of Warcraft

MassivelyMMO Week in Review: Drifting back to World of Warcraft originally appeared on Massively on Sun, 19 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Marvel Heroes adds Nova to its roster
    Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 7:00 pm

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    Marvel Heroes has a new superpowered crimefighter in its lineup. Nova is the latest addition to Gazillion's free-to-play online action RPG, and players can choose to play him in his Richard Rider/Nova Prime costume or in his new Nova/Sam Alexander duds.

    Mechanically, Nova is something of a hybrid who is able to use both ranged and melee powers to "defeat enemies quickly." You can see him in action via the trailer just past the break.

    Continue reading Marvel Heroes adds Nova to its roster

    MassivelyMarvel Heroes adds Nova to its roster originally appeared on Massively on Sun, 19 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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    EVE Vegas 2014: Getting players involved in EVE's development
    Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 8:00 pm

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    Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process.

    At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.

    During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

    Continue reading EVE Vegas 2014: Getting players involved in EVE's development

    MassivelyEVE Vegas 2014: Getting players involved in EVE's development originally appeared on Massively on Sun, 19 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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      WildStar: Saying goodbye to Evindra
      Posted by Bio Break [HTML][XML][PERM][FULL] on 15 October 2014, 3:00 pm
      Last night was our guild’s — and our server’s — last night on Evindra before today’s megaservers happened, so being the fun-loving group that we are, we threw a huge party to mark the occasion! I had never been to … Continue reading


      WildStar: Jem and the Holograms
      Posted by Bio Break [HTML][XML][PERM][FULL] on 16 October 2014, 9:00 am
      After getting some TSW and RIFT time in yesterday, I had an hour or so before bed to check in with WildStar’s now-activated MEGASERVERS.  MEGASERVERS must always be typed in all caps.  Do not stare straight into the MEGASERVERS.  If … Continue reading


      The Secret Adventures: The Lady Margaret (Kingsmouth #10)
      Posted by Bio Break [HTML][XML][PERM][FULL] on 17 October 2014, 9:00 am
      (You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dawning of an Endless Night (story mission, tiers 3-6) With all of Kingsmouth’s missions done (yayyy!) I’m finally freed up to concentrate on the main story … Continue reading


      VGM of the Day: “Runway” from Goldeneye 007
      Posted by Bio Break [HTML][XML][PERM][FULL] on 17 October 2014, 1:20 pm



      GoblinWorks: Pathfinder's PvP 'provides meaningful context'
      Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 5:00 pm

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      GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features.

      Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP."

      Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out!

      [Thanks Chrysillis!]

      MassivelyGoblinWorks: Pathfinder's PvP 'provides meaningful context' originally appeared on Massively on Sun, 19 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Starting Next Week: Blogging 201
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 15 October 2014, 11:00 am
      The next (free) Blogging U. course focuses on growing your audience and building your site's brand.


      New Theme: Penscratch
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 16 October 2014, 1:00 pm
      Penscratch is a fresh, stylish design for sharing your writing.


      LotRO's 'current plans' not impacted by latest layoffs
      Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 3:00 pm

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      Turbine's latest round of layoffs won't affect long-running fantasy MMORPG Lord of the Rings Online, according to community manager Andy Cataldo.

      LotRO Players reports that Cataldo elaborated during a Twitch stream and said that the firings will have no effect on Turbine's current plans for the game. Cataldo did not reveal whether or not "current plans" refers to the game's pre-existing development roadmap or the plans that have already been shared with the community and which run through the end of 2014.

      MassivelyLotRO's 'current plans' not impacted by latest layoffs originally appeared on Massively on Sun, 19 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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      DDOCast 355 – Update 23 – Review
      Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 19 October 2014, 11:57 am

      Posted in DDOcast PodcastDDOCast Site NewsRound Table Talks

      DDOGamer Geoff Hanna joins DDOCast 355 for some discussions on healing amplification, 2 weeks of game news, raid timer bypasses and a review of Update 23! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show?  You can feed the kobolds (give money) on our website www.ddocast.com […]


      EVE Vegas 2014: CCP on the new player experience and permadeath
      Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 1:00 pm

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      Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come.

      At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.

      In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

      Continue reading EVE Vegas 2014: CCP on the new player experience and permadeath

      MassivelyEVE Vegas 2014: CCP on the new player experience and permadeath originally appeared on Massively on Sun, 19 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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        SoW – Progress week 1
        Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 October 2014, 8:28 am
        I have played some more Shards of War this week, fitting in a few matches each day. The games is still in development and hopefully things like the matchmaking will improve as time passes. I wasn’t aware until this week that the “Dragon” could be obtained and used to lane push, similar to Strifes giant […]


        One Shots: Hello, autumn
        Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 11:00 am

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        House Stark once told me that "pumpkin spice is coming," and lo and behold, it is here. Autumn is in full swing, at least in the northern hemisphere, and with it come colorful leaves, scary decorations, and trips to the apple orchard.

        Today we have several great fall-themed pictures from players to share, starting with this seasonal shot from reader Becca. "Here my character Tendryl in RIFT gets in the spooky spirit. Falling orange leaves, a storm on the horizon, creepy mask... oh, and a FREAKING SCYTHE! I think she nailed it," she writes.

        Do you agree? Join us as we go crunching through the leaves in the rest of this week's player-submitted screenshots!

        Continue reading One Shots: Hello, autumn

        MassivelyOne Shots: Hello, autumn originally appeared on Massively on Sun, 19 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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          Waves of Co-op Fun
          Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 October 2014, 7:09 am
          Yesterday FlyinPinkMunki and I joined in with another Bragtoberfest event playing some Team Fortress 2 with Izlain, Doone, Roger and Jeromai. As shooters go TF2 is such good fun, compared the game to other modern shooters and the classes are much more varied and give you many different roles to play.Perhaps it’s why it’s so easy […]


          The Daily Grind: What's your favorite SWTOR class ship?
          Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 9:00 am

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          I've been dabbling in Star Wars: The Old Republic lately. I know, I know, but 12x experience plus Star Wars equals a re-sub. Anyway, I've gotten another couple of class stories out of the way, and thus have been exposed to another couple of class spaceships.

          Thus far the Bounty Hunter's craft is my favorite, but I've still got the Inquisitor's to see before I can crown the best SWTOR spaceship. What about you, Massively readers? What's your favorite SWTOR ride?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What's your favorite SWTOR class ship? originally appeared on Massively on Sun, 19 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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            What's there to complain about?
            Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 19 October 2014, 1:07 am
            I love a good complain. Change anything and I bet I can complain about it. And that's why the pre-warlords patch has me so angry. I'm at a loss for legitimate complaints. Oh sure, I have a few, but it's just not enough for a frothy-mouthed rage.

            As might be expected, I'm a bit peeved about the switching of UBRS. And at first I found it to be terribly boring. Then I remembered an old pet peeve: people who watch TV while playing: paying no attention, making mistakes without even noticing), and generally making me wonder why they're even logged in. I'd become one of those people.

            Pausing Netflix, I turned the sound back on, and focused on the game. Suddenly I could heard what I'd been missing, and generally notice. I pulled more carefully, rewired the gun turrets to help us, and soaked in as much fun as I could. Turns out, there's actually a bit of fun to be had. Maybe when it isn't half an instance I'll enjoy it more. In the meantime, it's nice to run a place where I can actually die if I play badly. I need to remember to bring my ring from LBRS to see if I can get a second Vael.

            On the other hand, I like how the weird squish-non-squish has screwed up the already-broken tuning of old raids. Everything dies as if it were meant to be soloed, perhaps because Blizzard realized that people are typically running these solo or in small groups. I wouldn't say they're "tuned" for that, not in the sense that they're remotely challenging for such groups. It was fun to be able to just run straight into some of these places and knock them out without trying to rally friends to the cause, what with their annoying habits of having lives outside of outdated raids.

            The invasion event was mildly interesting, though also almost an exact copy-paste between Alliance and Horde. Oh no, my filler content wasn't carefully customized for each faction! At this point the Iron Horde seems somewhat generic, but it probably doesn't help that I've seen literally nothing about the expansion outside of the game and whatever I saw on wowhead while looking for UBRS loot.

            People in trade are mad about the squish, or some ability being removed, or... something or other. It's an enlightened bunch. Someone claims the squish ruined everything. As best as I can tell, in practical terms nothing changed, except that my Thunderfury, due to a fully-powered proc, seems to work just fine. (I got buffed! Wee!) I am still in the habit of trying to refresh Inquisition. I asked in trade if hunters still need mana; someone replied that they never needed mana. Jokes are wasted on some people.

            I'm glad to have an enchanter; strange dust is selling well in pairs, thanks to the Fire and Poetry event, though I'm guessing that will slow down as people finish the quest. And then pick up again as people realize they haven't finished the quest.

            Trolls look weird when they run.



            Final Fantasy XIV announces its first expansion, Heavensward
            Posted by Massively [HTML][XML][PERM][FULL] on 18 October 2014, 8:00 pm

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            Called it.
            The Final Fantasy XIV Fan Festival is currently underway in Las Vegas, and the keynote speech brought with it the big announcement many people were waiting for: The game's first expansions has been announced for spring 2015. Heavensward will focus on the city-state of Ishgard, as seen in the trailer embedded just past the break.

            Gamer Escape's liveblog of the keynote notes that the expansion will feature a level cap increase to level 60, new jobs, a possible new race, new primals, new high-end content, and the possibility of a new race. More information will be available at the London fanfest taking place next week. For now, players will just have to speculate a bit on what the future holds. (The smart money, of course, is on dragons. Lots and lots of dragons. It's kind of an Ishgardian thing.)

            [Thanks to everyone who sent this in!]

            Continue reading Final Fantasy XIV announces its first expansion, Heavensward

            MassivelyFinal Fantasy XIV announces its first expansion, Heavensward originally appeared on Massively on Sat, 18 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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            EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet
            Posted by Massively [HTML][XML][PERM][FULL] on 18 October 2014, 9:00 pm

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            It's often said that sci-fi MMO EVE Online isn't so much a game as a giant online spreadsheet and that people pay a subscription fee in order to have a second job they don't get paid for. While that's little more than a joke to the majority of EVE players, there are those for whom EVE is genuinely played on a massive spreadsheet. In a guest talk at EVE Vegas 2014 earlier today, players Javajunky and Gossamer DT from the logistics division of one of the game's largest coalitions discussed the monumental amount of work that goes into the industrial and organisation side of running a nullsec alliance or coalition.

            During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck.

            Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle.

            Continue reading EVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet

            MassivelyEVE Vegas 2014: Region Commander turns EVE into a huge spreadsheet originally appeared on Massively on Sat, 18 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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              EVE Vegas 2014: December's Rhea update adds tech 3 destroyers
              Posted by Massively [HTML][XML][PERM][FULL] on 18 October 2014, 7:00 pm

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              During the Keynote speech at EVE Vegas 2014, EVE Online developers revealed some big news for the game's next two major updates. We heard the broad strokes of CCP's plans at the latest EVE Fanfest back in March, when it was revealed that the company would switch from releasing two expansions per year to around ten smaller releases. The upcoming Phoebe release planned for November 4th will improve Tech 2 Invention, improve life in the lawless nullsec regions with heavy nerfs to capital ship movement, and introduce a highly requested unlimited length skill queue system.

              While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers.

              Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.

              Continue reading EVE Vegas 2014: December's Rhea update adds tech 3 destroyers

              MassivelyEVE Vegas 2014: December's Rhea update adds tech 3 destroyers originally appeared on Massively on Sat, 18 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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                Tech 3 Destroyers and Other Tidbits from EVE Vegas Keynote
                Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 October 2014, 5:30 pm
                EVE Vegas is running this weekend.  The one time player driven event that has turned into a CCP sponsored affair, complete with a keynote speech full of new treats. CCP Seagull kicked things off with a theme and overview of how CCP is looking at the upcoming changes.  The idea is that CCP wants to […]


                Make My MMO: October 12 - 18, 2014
                Posted by Massively [HTML][XML][PERM][FULL] on 18 October 2014, 4:00 pm

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                This week in MMO crowdfunding news, Kickstarter hopeful Seldon Crisis came back to earth when Isaac Asimov's estate took issue with the developers appropriating the Foundation IP. Star Citizen, meanwhile, showed off some spiffy planetside gameplay as well as a full livestream recording of its recent Citizen Con event.

                Oh yeah, and Skara: The Blade Remains moved to Steam early access. Click past the cut for the rest of this week's MMO crowdfunding roundup.

                Continue reading Make My MMO: October 12 - 18, 2014

                MassivelyMake My MMO: October 12 - 18, 2014 originally appeared on Massively on Sat, 18 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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