Too Long; Didn't Play: Dead Bits
Posted by Articles [HTML][XML][PERM][FULL] on 29 May 2015, 6:02 am

Time Played: 45 minutes

Sponsored By: Chaz

Pixel Review

Do you like blocky, pseudo-retro art design? Do you like half-baked first person shooters? Do you like levels that erase themselves as you play, so backing up causes you to fall to your death?

Then don't play Dead Bits, because it has all those things and it's terrible!

Voxel Review

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More late night storms that remind me: Beau, you have no candles in this house.

In case you missed it: The first hour of Echo of Soul! @EOS_game

What About a Native American MMO?
Posted by [HTML][XML][PERM][FULL] on 27 May 2015, 12:22 am
Native American culture is often imitated in MMORPGs. I can name several MMOs that feature races or cultures that are obviously inspired by Native cultures. Unfortunately, this often means that players are met only with tepees, totem poles and other classic Hollywood imagery inside these games, and never does any MMO get down to the … Continue reading What About a Native American MMO?

Register for the Sydney E3 Showcase Event
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 May 2015, 1:30 am
E3 is one of the biggest events on the gaming calendar, but for those of you in Australia it can be a bit tough braving the Pacific Ocean (and the time difference) to catch all the action. Well, no more. This year we’re holding an exclusive free event in Sydney CBD at 11am on Monday […]

MMO screenshot #7481: Ryzom gathering spam. Odd? Yes, but great game! @Ryzom

Unofficial PBE Patch Notes for 5/29/2015
Posted by News [HTML][XML][PERM][FULL] on 28 May 2015, 9:05 pm

Champion Changes


  • Base magic resistance is now 32.1 (up from 30) and gains 1.25 magic resistance per level
  • Shadow Dash [E] - Energy cost is now 100/95/90/85/80 (changed from 100 at all ranks)
  • Passive may now have its cooldown lowered as Shen levels. Level 1 cooldown at 15 seconds (will verify)


Going live with the first hour of Echo Of Soul in 15 minutes (9PM EST)..right here: @EOS_game

The first hour of Echo of Soul! 9PM EST! @EOS_game:

So the new @google photos app is nice, but is it still missing the ability to change a “taken on” date. In the trailer there are some?

How ’bout now? Now? What about now?

Will be livestreaming the new stuff at a later date, with the team!

I hope this brings the ability to sort in more ways!

I thought @Raptr had a way to keep track of characters in games? I need a way to track all of mine. Across all my games. lol

Are self-hosted blogs making a comeback? Should they? #blogging

I’ll be livestreaming the first hour of Echo of Souls tonight at 9:00 pm Eastern, right here: @EOS_game

DOOM Retro Tease
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 28 May 2015, 1:03 pm
That didn’t take long. Yesterday @DOOM tweeted the idea of doing a throwback video spoofing DOOM’s teaser video. Hours later (and perhaps by pure coincidence), YouTuber UberOfFP put together this sweet little package using DOOM II. Pretty spot on. To see the new DOOM that id Software’s working on now, don’t miss our E3 Showcase […]

Ekko, the Boy Who Shattered Time, Available Now

Originally Posted by Riot (View Original Source)

The hour is nigh. Ekko’s here and ready to get tickin’.

Gaming in the Gaps
Posted by Articles [HTML][XML][PERM][FULL] on 28 May 2015, 10:36 am

It is interesting to me that in this age of graphical fidelity where it is possible to create in great detail a nuanced, fully-fleshed world that a player can delve into, that with greater frequency I find myself drawn to games that tell the story of a world in many ways through abstraction.

A decade and longer ago I was, like so many others, obsessed with the seemingly limitless potential of improving graphics in video games. From the day I bought and installed my first 3dfx Voodoo 2 with its 8MB of RAM, it's promises of unlocking impossible resolutions such as 1024x768, and its ability to actually run EverQuest, a bold game that actually required 3d acceleration, I had in my head visions of someday playing photo-realistic games.

I knew in my darkest heart's desires that someday when hyper-realistic games were the norm, they would be all I’d play.

We could quibble on how close games are or are-not to this long held, photo-realism ideal, but by any measurable means were I to hand myself a screenshot of The Witcher 3, Dragon Age: Inquisition or Grand Theft Auto 5 back in 1998, I’d have conceded that these games are at least close enough. And yet, more and more these are games I play and dabble with like a kid handed a plate full of brussel sprouts and peas. I metaphorically push the games around with a fork for a while and try to cover them up with a napkin while I ask to be excused from the table.

Instead my time is monopolized by games like Galactic Civilizations 3, Order of Battle: Pacific, Rimworld, Kerbal Space Program and, of course, my long standing obsession with Paradox’s Europa Universalis IV -- take a drink! -- all games that I find far more immersive and evocative than these other games with incredibly detailed and visually stunning worlds.

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This is Elder Scrolls Online: Tamriel Unlimited – Exploring Tamriel
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 28 May 2015, 10:04 am
With nine massive and vastly diverse provinces to explore—and Oblivion beyond—Tamriel is a land that beckons to the explorer’s spirit in us all. From hunting the forces of Molag Bal to gathering natural resources for crafting to plumbing ancient ruins for treasure, your next big adventure awaits in Tamriel. Spend hours walking the bustling villages […]

Board Gaming With a New Group
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 28 May 2015, 10:00 am
It's Thursday!  Typically on Thursday night I have a standing business meeting with a couple of my friends/colleagues.  Lately, we've been trying to build extra time into the night so that we can fit in a board game as well as work.

It's been awesome!  These guys are all gamers, so they're always up for learning a new game.  I'm loving it.

So far I've gotten to introduce them to Lord of the Rings LCG from Fantasy Flight Games and Ticket to Ride from Days of Wonder.

Lord of the Rings LCG is a co-op card game where you play together against the quest deck.  It can be very challenging but I've had a fantastic time every single time I've played it with a group.  It's not the most simple co-op game but it's also not the most complex.  It's truly a nice middle ground on the complexity scale which is why it was perfect for this group of guys.  I knew they would pick it up fast, and they did!

Ticket to Ride is low on the complexity scale, but it's still one of my favorite games.  Even the most complicated version - Ticket to Ride Europe - you can teach in less than ten minutes.  If you pick a simpler version like Ticket to Ride America it's easy to teach in five minutes.  The best part of the game is that there's enough depth that it's held my attention across multiple versions and more times on the table than I can count.  I introduced these guys to Ticket to Ride Europe because it's my favorite and I knew they would be fine with the extra rules and conditions.

I'm hoping to get more games on the table with this group soon.  A couple of my favorites that I'm most excited for are Small World and Citadels.  After we get a nice sampling I'm going to see what they'd like to dig into more and see if we can get a regular gaming session going.

As I said earlier, we don't have time for gaming every single week... but it's turning into more of a regular thing.  And I love that.

Good luck to Wildstar during the transition to free to play! A great game. Here’s to years of entertainment!

The Most Interesting Thread In the World … errrr Forums
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 28 May 2015, 7:12 am

Posted in OurDDOSyndicated

Community & MediaDDO
I mean, Gilbert & Sullivan? That has to be worth some kind of bonus points.

Media Link

Ragefire Progression – Day Two
Posted by [HTML][XML][PERM][FULL] on 27 May 2015, 5:19 am
After getting my gnome enchanter to level 3 I decided that I just didn’t want to have to fight with the throngs of players for mobs in steamfont, and I also decided that I...

Ragefire Progression – Day Three & Four
Posted by [HTML][XML][PERM][FULL] on 28 May 2015, 7:41 am
  How things change in just a short amount of time. I decided after day two that I didn’t actually want to play a tank “just because” I thought they may be needed. In...

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