Posted by アコムで増額?他社で借り入れ? [HTML][XML][PERM][FULL] on 22 April 2017, 9:12 pm
次の給料日までお金が足りない場合や生活費が足りないときやビジネスをするときには資金が必要です。資金調達に最適な […]

Cracking the last Anomic
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 22 April 2017, 7:17 pm
I started running Anomic mission late last year and have successfully complete all of them bar one. The Gurista’s Base – Wyvern Supercarrier Antero. Information on this mission is limited, there are some videos, two of which are from Illegal

The Morning After: Weekend Edition
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 22 April 2017, 9:00 am
My name is Christopher Trout, your new editor-in-chief. You may not recognize my name, but chances are you've read something I've written. When I arrived at Engadget nearly seven years ago, I was a freelancer fresh off of unemployment, our rivalry with Gizmodo was going strong and Josh Topolsky was planning an exit to start The Verge. In the coming years, I'd serve under three other editors, first as a full-time writer, then as the executive editor of our award-winning digital magazine, Distro. I've also been the managing editor of the whole damn thing, and, most recently, the main site's second-in-command.

Oh, and, yes, I am that sex robot guy.

With each new editor at Engadget came a new direction, meant to reflect the state of technology. In those early days, we were the go-to place for exhaustive hardware news, and as gadgets went mainstream we followed suit. We broadened our vision beyond the narrow scope of gadgets, pushing the boundaries of what it means to be a tech blog. We took on gaming, entertainment, politics, culture and science. We acquired the archives and expertise of early digital publishing pioneers like TUAW, Joystiq and gdgt. We moved away from aggregating press releases and started focusing on original reporting, invested heavily in new formats like video and social. Some of those changes paid off; others proved to be a distraction.

Now it's time to do what we do best. Going forward, we'll concentrate on the areas where we have the deepest expertise: consumer electronics ("gear"), gaming and entertainment. That doesn't mean we'll give up on things like diversity in the tech industry or NASA's latest milestone, but we'll be more selective about how we cover culture and science. You'll also see more of the stuff Engadget built its reputation on: authoritative reporting on the tech industry and the people, products and ideas that power it.

Of course, innovation doesn't occur in a vacuum, and what happens today can change the course of tomorrow. The future is an exciting and unexpected place and our editors have front-row seats to the action. That's why, after 13 years in the game, we're leveraging our history to bring the future into focus. You'll see more on the next phase of Engadget in the coming months, but in the meantime, allow me to introduce you to the people leading the charge.

Dana Wollman, our former managing editor and the person responsible for our industry-leading gadget reviews, has moved up the masthead to become our executive editor. You can expect her expertise to come in handy as we put the focus back on our core coverage.

Terrence O'Brien, news junkie, voice of the Engadget Podcast and our current managing editor, will remain in his position to oversee our East Coast headquarters. He'll be joined by resident drone expert and audiophile James Trew, and Mat Smith, previously our man in Japan, who will oversee our West Coast and European operations, respectively.

Senior Editor Aaron Souppouris will be stepping up as features editor in an effort to bring you in-depth, long-form reporting on the topics you care most about. He's the monster who's been teaching AI to take our jobs.

Nathan Ingraham is moving up to become our deputy managing editor and will be joined by Senior News Editors Billy Steele and Richard Lawler in steering our daily news efforts. You already have these guys to thank for our 24-hour news coverage, breakneck event updates and liveblogs ... all the liveblogs.

Director of Video Production Olivia Kristiansen is the woman who brought you the Webby Award-nominated documentary Super Humans: Inside the World's First Cyborg Games.

Evan Rodgers, formerly of Vice, The Verge (because everything comes full circle) and a short retreat to the Deep South recently joined us as our social media manager.

Amber Bouman, our community manager, is the one putting the smack down in the comments, so be kind.

And then there's you. As we look to the future, your input is more important than ever. You can get at us in the comments, on Twitter, Facebook, YouTube, Instagram, Snapchat, and wherever quality, ad-supported media is found. We may be strange, but don't be a stranger.

- Christopher Trout, Editor-in-chief

Star Citizen Nightbus EP 4 - Community Meetups, Lore & Original Fan-Fiction
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 22 April 2017, 10:22 am
Back from beyond with another episode of the Star Citizen Nightbus, a show that focuses on opinion, community news, lore and my original fiction set in the Star Citizen universe. Show Notes, Show Transcripts, and other Star Citizen related information are available in the InfoHub section of www.AlysianahsWorld.com. Register on the site to receive exclusive updates and narrated fiction, including a monthly newsletter. HOW TO SUPPORT THE SHOW AND WEBSITE You can donate using Patreon: https://www.patreon.com/Alysianah Use my referral code and earn 5K UEC when creating an account on RobertsSpaceIndustries.com: Referral Code: STAR-QSVR-JFTR CONTENT TIMESTAMPS Funny how things work out. The show’s audio was recorded a few weeks ago but I was too busy to edit and produce. Two of the topics were recently covered by CIG. - Bar Citizen, Where it all Began: https://youtu.be/29bechaBTkw?t=59s - Davien Star System: https://youtu.be/29bechaBTkw?t=4m11s - Bryony’s Dilemma - Serialized Fiction: - Part 1: https://youtu.be/RrvePKmOaXE?t=10m54s...

Casual Citizen Episode 27 - Origin 890 Jump
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 22 April 2017, 10:27 am
Casual Citizen EP 27 featuring the Origin 890 Jump luxury touring ship. A ship that's been on my radar for two years and it took a year before I was able to pledge for it. I'm super excited about the RP aspects it will provide to my future gaming adventures in Star Citizen. Show Content Overview of Origin Jumpworks: 1:06 Abbreviated profile of Terra Star System: 3:47 Discussion of 890 Jump: 5:16 Show Notes, Show Transcripts, and other Star Citizen related information are available in the InfoHub section of www.AlysianahsWorld.com. Register on the site to receive exclusive updates and narrated fiction, including a monthly newsletter. HOW TO SUPPORT THE SHOW AND WEBSITE You can donate using Patreon: https://www.patreon.com/Alysianah Use my referral code and earn 5K UEC when creating an account on RobertsSpaceIndustries.com: Referral Code: STAR-QSVR-JFTR

Free Loaders: The Quick and the Dad
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 22 April 2017, 7:00 am
Dads are a notoriously angry species, we all know this, we’ve seen the documentaries. But what is it like to be a dad? What goes on in those strange, otherworldly minds? Washing up worries? Beer? I can’t answer that question, for I am but a humble games journalist, and thus banned from procreating. But maybe […]

Magical Moonshine
Posted by [HTML][XML][PERM][FULL] on 22 April 2017, 8:30 am
I recently made a batch of moonshine and then combined that with a supreme recipe (that gives a bonus to the affinity buff you get, greater than regular affinity buffs) and was incredibly pleased...

What are we all playing this weekend?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 22 April 2017, 5:00 am
Ah, the weekend! Little-known fact: the word “weekend” comes from “we can d-“, the start of many an argument as couples started to discuss their weekend plans with “we can do…” then realised their partner had some damn fool idea that ruined their hopes and dreams OH GOD what a mistake what am I doing […]

Ups and Downs
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 22 April 2017, 2:27 am
The ship drifted, a local safe spot made long ago during a war was now just a nice place to ‘pull over’ and think.  It had been a mixed week.  He had flown in a fleet, been part of a … Continue reading →

ATXIV Retrospective: Logistics Frigates
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 22 April 2017, 4:08 am
Foreword: Massive thanks to my fanfest-flight-buddy Elinari for helping me organise the stats for this article. An image of the data … [visit site to read more]

Valve is trying to end account smurfing in 'Dota 2'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 21 April 2017, 9:34 pm

Valve is changing the way Dota 2 is played, at least on a meta level. Beginning May 4th, players will be required to register a unique phone number to their accounts in order to queue up for ranked matches. That's one account per phone number, ostensibly placing a hard limit on the number of ranked accounts that any one player can have.

Before you get any fresh ideas, Valve says online services that provide virtual phone numbers won't work in this new system. Nice try.

Source: Dota 2

Fanfest Iceland Photo Album
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 21 April 2017, 9:14 pm
Click on the image to see the albumFinally getting around to getting our photos organized, at least a little bit. Here is the first album of images from Fanfest/Iceland if you are interested.

Duolingo has a premium subscription, but lessons are still free
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 21 April 2017, 8:54 pm

The idea that learning another language should be free is the core idea behind Duolingo. Over the past few years, the app has strived to make learning a new tongue convenient, portable and fun. Now the company's trying to turn its free language learning tools into a profitable business by introducing a premium service. Don't worry, though -- Duolingo Plus doesn't take away your free language course, it just gets rid of its ads.

Via: TechCrunch

Source: Duolingo

Fan anticipation was at a fever pitch before Star Wars: The Force Awakens hit theaters in 2015, but there was one surprising person who thought fans would absolutely hate the movie’s ending: Mark Hamill

Marvel’s Avengers: Infinity War was initially envisioned as a two-part movie, and filming on the massive two-part blockbuster was scheduled to take place simultaneously

Bandai Namco reveals Code Vein - or as I'm going to call it, "Anime Bloodborne"
Posted by gamesradar news [HTML][XML][PERM][FULL] on 21 April 2017, 5:39 pm
Remember that mysterious "Prepare to Dine" trailer and all the theories I had about what it could be? Well, I was wrong about it being Bloodborne 2 or a collectible card game, but the actual product is just as eyebrow-raising

The Guardians of the Galaxy team hasn't always been Star-Lord, Gamora, Drax, Rocket, and Groot ya know

Monthly Economic Report - March 2017
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 21 April 2017, 3:28 pm

Dear fellow capsuleers,

Now that EVE Fanfest is behind us, it is time for a quick summary of what was discussed on the economy roundtable, along with the release of the Monthly Economic Report (MER) for March 2017.

The agenda for the Economy roundtable was the following:

  • Go over the March MER, discuss possible additions and improvements
    • Regional Stats: Are they in or are they out?
    • Add NPC Bounties to the regional stats?
    • Breaking down the NPC commodity faucet by Blue loot (Wormhole loot), and Overseer’s personal Effects (Empire loot)
    • Breaking down the Bounties faucet by space
  • Should CCP generate PLEX price history for the new PLEX that will be introduced this Spring, by taking the price history of the original PLEX and divide by 500?
  • Implementation of Financial instruments in EVE

Present on behalf of CCP were myself (CCP Quant), CCP Recurve, and CCP Fozzie.

Regional Stats: Are they in or are they out?

There was a clear opposition from the player base when we announced that the regional stats would be reduced or removed in the future. It became clear that this was a hotter topic than many people anticipated and a further discussion was needed within CCP and the CSM. This was also discussed on the CSM roundtable session, and from what I gathered the general consensus was to keep them in for now. We discussed possible mitigations to releasing too much information to players and one good solution to that problem was to delay certain metrics by 2-3 months rather than not including them. This could apply to the most sensitive part of the data, e.g. imports/exports by region. So, for now, regional stats remain, but we want to meet the new CSM and discuss this issue with them to get a proper consensus on the matter.

Should we add NPC Bounties to the regional stats?

This plays into the point above, we want to increase the amount of data we give you, but it’ll have to be fair to everyone and must conform with the EVE lore. Another good example of this is the distinct lack of data on wormholes in the economic report. This is because lore-wise the empires have no way of tracking activities in these regions. We discussed this on the round table and one possible solution to this is to involve the Sisters of EVE to be able to do some interesting reports on EVE without breaking immersion.

Should CCP generate PLEX price history for the new PLEX that will be introduced this Spring, by taking the price history of the original PLEX and divide by 500?

As most of you know by now, we will be effectively dividing PLEX into 500 units. There will be a new typeID for the smaller PLEX unit which, being a new type, will not have any price history. Should we artificially generate that history by simply dividing the PLEX price history by 500? An argument for that is to provide players with a smoother transition and UX when trading PLEX on the market. An argument against that is a chance for some market hiatus in the first few days after the change where some players won’t have a clear benchmark to compare prices to, this should be a feast for veteran traders. 😊 What do you guys think?

Faucet Breakdown

This graph will be added into the economic report. On the left side, it shows how Sleeper Components (blue loot) and Overseer’s Personal Effects are almost exactly 50/50, and on the right side we see that 92% of bounties originate in Null Security space. I was a bit puzzled seeing some bounties coming from Wormholes (0.02% if I recall correctly) but luckily CCP Fozzie was there to explain to us that Sansha are present in some wormhole systems.

Accumulation of Liquid Ozone

One player (I’m sorry for not remembering who it was) asked me whether I had looked into the accumulation of Liquid Ozone after the Rorqual changes. If you look at the ice composition table you’ll see that Liquid Ozone is a common bi product of mining for heavy water, which saw a lot of increase in use following the Rorqual changes. The following graph, showing the change in supply over time, confirms this observation of his.

Implementation of Financial instruments in EVE

Quite a few players have approached me over the years to discuss viable means for CCP to implement financial instruments into EVE Online. For many different reasons, most financial instruments can be ruled out immediately, with the absence of a legal system in New Eden being one example of a reason. Asset backed securities however are instruments that we could viably implement in EVE.

What do I mean with asset backed securities? This is a fancy wording for Pawn shops in space. 😊 If you are sitting on assets and you need liquid ISK, instead of going through the trouble of selling off your assets, you’d be able to place them into escrow as a collateral for a loan that could be completely customized. Part of the customization could be the loan amount (principal), maturity date, coupon (interest rate), payment schedule/terms (0 for bullet), and of course calculated value of the collateral compared to the internally calculated estimate. Upon default (failure of a payment) the collateral is released. Players are already doing this on the forums, but this currently this is very much trust-based.

I realize this is as niche feature as it gets, but we also understand that EVE has a special place in the video games industry for its advanced virtual economy and some of our players are solely here for trading and industry. On paper, it would also be pretty cool to be the first video game to implement financial instruments into a living virtual economy. An obvious next step would be to allow players to bundle bonds of default-prone players together into subprime bond packages with triple A rating with complete absence of any regulation! #eveisreal

Monthly Economic Report March 2017

The MERs contain a wealth of information about the economy in EVE. There is something for everyone: industrialist, traders, speculators, and just interested pilots can enjoy these reports.

If you want to have a closer look at the numbers, you are welcome to dig into the raw data (27 MB, zipped) for yourself!

Also, you can review the previous reports here.

Vexor Navy Issue Under Fire
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 21 April 2017, 4:00 pm

How not to gank an Astero
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 21 April 2017, 4:55 pm
Erutor overheats the fail as he attempts to gank a fellow explorer.

Sony made a gigantic PS4 controller no one can use
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 21 April 2017, 4:20 pm
Sony has eSports-tailored PlayStation 4 controllers, but aside from that, the gaming juggernaut hasn't made any major changes to the gamepad that shipped with the PS4. But as a Japanese promo for the recent Parappa the Rapper re-issue, the company made a gigantic version of its best controller in years. We're talking perfect-for-Wun-Weg-the-giant from Games of Thrones size.

Source: Gigazine (Japanese)

Expenditions: Conquistador free weekend heralds next week’s Viking launch
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2017, 12:18 pm
Turn-based strategy RPG sequel Expeditions: Viking [official site] will launch next Thursday, April 27th, we’ve not mentioned before. I suppose I have now. Our Alec quite liked it when he played a preview version last year so I thought you might want to know. And now you do. What’s all this historical expeditioneerating about? If […]

Google Earth might be the best game of 2017
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2017, 12:28 pm
The new version of Google Earth is always open in my browser. It works directly in a tab now, rather than being a program that I have to run separately, and it is the one tab I will never close. If I’m at a loose end I switch across to it, click the button that […]

Guild Wars 2’s art style passes from father to son
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2017, 2:00 pm
Recently I had the chance to talk to ArenaNet (and thus Guild Wars 2) art director Horia Dociu about his work at the studio. One of the interesting things about his promotion to the role is that he succeeds his father, Daniel. As a result there’s a lot in our Q&A which is actually just […]

Call of Duty is officially heading back to the second world war and its new title is being very direct about it - the next game is called Call of Duty: WW2 as the leaks indicated

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