Defiance's Arktech Revolution DLC is live for PC and Xbox 360
Posted by Massively [HTML][XML][PERM][FULL] on 16 April 2014, 11:00 am

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Defiance Arktech Revolution
Defiance's fifth DLC pack -- Arktech Revolution -- is now live for PC and Xbox 360 players. PlayStation 3 ark hunters will have access to the new content on April 29th (North America) and April 30th (Europe).

Trion's update page divides the DLC into free and paid feature lists, the former of which includes an EGO cap rating increase, EGO rating progression, new enemy difficulty tiers, expert co-op maps, and more. Paid features include a new titles, a new outfit, daily contracts, 15 new perks, and more.

In addition to the release notes, the Defiance website also features an article by creative lead Trick Dempsey on the game's EGO changes.

MassivelyDefiance's Arktech Revolution DLC is live for PC and Xbox 360 originally appeared on Massively on Wed, 16 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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Heroes & Generals gets a huge update
Posted by Massively [HTML][XML][PERM][FULL] on 16 April 2014, 12:00 pm

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Heroes & Generals is badass
We haven't heard from Heroes & Generals in a while, but that's because the devs at Reto-Moto have been working like dogs to update the F2P FPS.

What's Heroes & Generals, you say? It's a nifty blend of massive online shooter and strategic persistent elements that gives you the ability to fight in the trenches, in the air, or as a campaign mastermind. If you'd like to know more about it, see our various hands-on articles, or just go to the game's website and play it for yourself.

The latest update, codenamed Oster, adds plenty of new weapons, more campaign battlefields, improved weapon handling and avatar behavior, the ability to steal vehicles, and more. Click past the cut for the update vid.

Continue reading Heroes & Generals gets a huge update

MassivelyHeroes & Generals gets a huge update originally appeared on Massively on Wed, 16 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Are you for or against data mining?
Posted by Massively [HTML][XML][PERM][FULL] on 16 April 2014, 9:00 am

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Big Brother
I'm just as much of an information and news junkie as most of you are. I probably wouldn't be working for Massively if I wasn't, really! So yes, I like to know the full scoop as soon as possible and I really can't resist getting sneak peeks at the good stuff. But there's a line that can be crossed in this relentless pursuit of information, which is being totally OK with data mining.

Data mining is the act of combing through game files to find hints of upcoming content or to completely spoil current content in the game. Sometimes it's employed by sites to break NDAs and spill secrets that devs want kept until a later date. Sometimes it's used to grab maps or discover the existence of a new class in the making. There have been plenty of times that data mining efforts resulted in rather large spoilers that robbed the official reveals of their impact.

So I'm curious: Are you for or against data mining? Is it too spoilery for you or do you appreciate the sleuthing efforts of dedicated fans?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Are you for or against data mining? originally appeared on Massively on Wed, 16 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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    PAX East 2014: WildStar shows off Warplots at last
    Posted by Massively [HTML][XML][PERM][FULL] on 16 April 2014, 10:00 am

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    To fight monsters we created monsters.
    Do you want to go to war in WildStar? Then you're going to want a stronghold. No, that's not right, you're going to want a fortress. You're going to want a fortification that makes others quake in terror. And then you're going to want to drop that fortification down on your enemy's front lawn and claim their territories while laying waste to their fortifications.

    Welcome to Warplots. They're the game's answer to player-made fortresses and high-end battlegrounds all at once. More specificially, they're team-based 40 vs. 40 maps that drop you into a race to tear down your enemy. At either end sits the carefully constructed fortress held by each team, in the middle sit resource nodes, and both sides are pushed together to be the last side standing or the one putting a fortress back together post-battle.

    Want to know more? That's a good thing. Take a look at the typical WildStar trailer past the cut, and then let's talk details.

    Continue reading PAX East 2014: WildStar shows off Warplots at last

    MassivelyPAX East 2014: WildStar shows off Warplots at last originally appeared on Massively on Wed, 16 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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      Infinite Crisis recruits Blue Beetle
      Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 10:00 pm

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      Infinite Crisis
      Infinite Crisis has recruited a new warrior in its fight against property damage and excess jungling: Blue Beetle.

      Blue Beetle, aka Jamie Reyes, came across a blue scarab that wrapped him up in battle armor. The sentient armor and Jamie came to a mutual understanding to fight for whatever player was controlling them that session.

      Blue Beetle comes equipped with an energy cannon, a scarab scanner, a dash, and even an infiltrator mode. Bad guys get too close? Time for a little mandible taser, am I right? Turbine touts Blue Beetle as a highly mobile champion that can sneak up and smack down solo targets.

      Check out Blue Beetle in action after the jump.

      Continue reading Infinite Crisis recruits Blue Beetle

      MassivelyInfinite Crisis recruits Blue Beetle originally appeared on Massively on Tue, 15 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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      Super Hero Squad Online commemorates its third birthday
      Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 11:00 pm

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      SHSO
      Who says kids MMOs are dead? Not Super Hero Squad Online! The adorable chibi-superhero MMO turns three this week, boasting seven million registrations since launch, 144 different playable heroes, playable villains, and even a new crafting system.

      The celebratory game additions and perks include new characters (Spider-Ham, Captain America Stealth, Falcon EXO-7, and Winter Solider), new world event heroes, hero sales, Facebook giveaways, a 20%-off sub sale through April, and a birthday card contest.

      Enjoy the festivities in the brand-new trailer below.

      [Source: Gazillion press release]

      Continue reading Super Hero Squad Online commemorates its third birthday

      MassivelySuper Hero Squad Online commemorates its third birthday originally appeared on Massively on Tue, 15 Apr 2014 22:00:00 EST. Please see our terms for use of feeds.

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        City of Steam patch optimizes and improves across the board
        Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 8:00 pm

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        City of Steam
        It's the big patch day that you've been waiting for! City of Steam: Arkadia has updated to version 2.5, and with it comes a slew of quality-of-life improvements for the game as a whole.

        In patch 2.5, City of Steam has added tutorial quests, included more offerings in the in-game store, refined elements of the interface, and optimized the quest tracking system. There are also new challenges and heroic dungeons for high-level players as well as a team-up boss raid.

        Check out all of the changes, additions, and bug fixes in the patch notes.

        MassivelyCity of Steam patch optimizes and improves across the board originally appeared on Massively on Tue, 15 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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        Jukebox Heroes: Talking to HEX Composer Michael Shapiro
        Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 9:00 pm

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        HEX
        Massively: On today's column we have the composer of the upcoming TCG MMO, HEX. Now that's a lot of capital letters all in a row, so take a deep breath, get over it, and please welcome composer Michael Gordon Shapiro. Mike, can you give us a bit of your background in music?

        Michael Gordon Shapiro: When I started my career I was only interested in film music. Game audio was just starting to emerge from the low-tech era, and there was a kind of stigma associated with it, much as there used to be with television music. As fate would have it, I was offered an in-house composer position at a game studio and was pleasantly surprised to find myself recording the same kind of live orchestral music that I loved doing for film. I also came to appreciate the high artistic effort going into both console and PC game scores.

        So from that point, the stigma dissolved in my mind and my artistic palette widened. Today I love doing both film and game music, for both overlapping and complementary reasons.

        Continue reading Jukebox Heroes: Talking to HEX Composer Michael Shapiro

        MassivelyJukebox Heroes: Talking to HEX Composer Michael Shapiro originally appeared on Massively on Tue, 15 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Lord of the Rings Online turns seven
          Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 6:00 pm

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          LOTRO
          Happy birthday Lord of the Rings Online!

          Today marks the seventh anniversary for LotRO, and as such, Turbine is handing out presents. All players who log in today will get fireworks, with premium and VIP players receiving extra gifts. The new seven-year gifts include a new portrait frame, a shield-cloak, a loot box key, and a dancing emote for your monster play character.

          LotRO's in-game anniversary festival begins tomorrow, April 16th, and will continue through April 29th.

          MassivelyLord of the Rings Online turns seven originally appeared on Massively on Tue, 15 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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          The latest Swordsman trailer features three martial arts classes
          Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 7:00 pm

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          Swordsman
          Last month, we learned that Perfect World Entertainment is bringing its martial arts MMO Swordsman westward, and that means more hack'n'slashy trailers heavy on the particle effects and lush landscapes. The latest video is a brief trailer highlighting three of the game's planned 10 classes. They are:
          Wu-Tang: These masters of Taoism combine inner force and physical strength to become superb group fighters. Swinging heavy two-handed blades with ease, masters of the Wu-Tang styles supplement their raw physical damage with effects that buff and heal themselves and their entire group.

          Sun and Moon: The heretical disciples of the Sun and Moon Cult become deadly assassins with high mobility and heavy damage. Armed with twin blades linked by chain, many of their skills focus on single targets and let them attack in close quarters or at range. Their sinister powers can steal away the life force of enemies, distributing it to the cultist and their group.

          House Tong: Unlike the other schools, House Tong members rely on guns rather than blades. A family-like school, famous for their firearms and throwing weapons, House Tong members use traps to keep enemies at distance and attack from afar. These masters of firearms provide excellent damage in group combat situations, and with high attack speed and quick movement, the House Tong skills will frustrate any enemy.
          Enjoy the video below!

          Continue reading The latest Swordsman trailer features three martial arts classes

          MassivelyThe latest Swordsman trailer features three martial arts classes originally appeared on Massively on Tue, 15 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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          Massively Speaking Episode 293: H1Bree1
          Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 5:00 pm

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          H1Z1
          With convention season in full swing and a rather big-name zombie MMO announced during this past week, your humble neighborhood podcasters have plenty to gab about. Warning: There might be rants. There might be many rants. This might be the most ranty show that ever ranted. Be prepared.

          Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

          Get the podcast:
          [RSS] Add Massively Speaking to your RSS aggregator.
          [MP3] Download the MP3 directly.
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          Listen here on the page:



          Read below the cut for the full show notes.

          Continue reading Massively Speaking Episode 293: H1Bree1

          MassivelyMassively Speaking Episode 293: H1Bree1 originally appeared on Massively on Tue, 15 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Star Wars: The Old Republic brings changes to second PvP season
            Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 5:30 pm

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            SWTOR
            While Star Wars: The Old Republic is currently on a break between PvP seasons, the dev team has a few words to say about what awaits in Season 2.

            A new dev blog posted today outlines the changes that Season 2 will bring. These include a shorter season length of three months, quicker rewards, slower rollouts of new gear sets, and daily and weekly PvP quests. The team is also going to hand out a unique reward to the top 96 PvP players.

            Season 2 will commence with Update 2.7.1.

            MassivelyStar Wars: The Old Republic brings changes to second PvP season originally appeared on Massively on Tue, 15 Apr 2014 16:30:00 EST. Please see our terms for use of feeds.

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            CCP reviewing World of Darkness IP
            Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 4:00 pm

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            WoD
            In the aftermath of World of Darkness' cancellation and the layoffs its Atlanta studio, CCP said that it is taking time to "review" the White Wolf IP.

            "We believe that the World of Darkness IP is very valuable and will be reviewing the status of it in the coming weeks and months, but we have no specific plans under consideration at this time," a CCP spokesperson said to CVG.

            In the search to understand why World of Darkness got shuttered, players might turn to last December's financials for CCP. In these, the studio lodged a loss of $21 million for the year despite increasing revenue year-over-year. This was mostly due to a "massively increased R&D budget" that was feeding into projects such as WoD.

            MassivelyCCP reviewing World of Darkness IP originally appeared on Massively on Tue, 15 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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            PAX East 2014: Upsilon Circuit is an MMO like no other
            Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 4:30 pm

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            This is the first time that a rough pre-alpha build has excited me so deeply.
            A lot of what I see in the MMO industry is fairly predictable. That's not an insult; it's just that most of the new games you see are either a result of elegant mechanics solving a problem that's always been there or a new take on an old system, and that's OK. There's nothing wrong with taking old favorites and refining them. But then I see something like Upsilon Circuit and I wind up being completely blown away because the very idea is a fundamental rewriting of how we understand MMOs.

            Upsilon Circuit is a new game currently in very early development from indie studio Robot Loves Kitty (of Legend of Dungeon fame), and when I say early, I do mean early. The animations are rough, the build is very much in a proof-of-concept stage rather than a fully playable state, and none of that matters. The game is the love child of Twitch Plays Pokémon, the Hunger Games, and Diablo III, a game that not only encourages streaming but demands it while interacting with the audience

            Continue reading PAX East 2014: Upsilon Circuit is an MMO like no other

            MassivelyPAX East 2014: Upsilon Circuit is an MMO like no other originally appeared on Massively on Tue, 15 Apr 2014 15:30:00 EST. Please see our terms for use of feeds.

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              Snail previews Age of Wushu's scheming eunuch Rootless Clan
              Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 2:00 pm

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              Age of Wushu's Rootless Clan
              Want to get castrated and join "a cabal of scheming eunuchs?" Age of Wushu's Rootless Clan is for you. The martial arts sandbox game's upcoming Tempest of Strife expansion introduces the "mysterious yet heinous" new class which is an expert at both ranged and melee attacks.

              The AoW website features more info about the archetype's skills and abilities as well as a teaser video. Or you could just click past the cut to watch the latter. Hey, don't say Massively never did anything for you!

              Continue reading Snail previews Age of Wushu's scheming eunuch Rootless Clan

              MassivelySnail previews Age of Wushu's scheming eunuch Rootless Clan originally appeared on Massively on Tue, 15 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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              War Thunder's 1.39 update adds player-generated content and more
              Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 3:00 pm

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              War Thunder's Twin Mustang
              Gaijin has published War Thunder's 1.39 update. The patch introduces new aircraft including the F-82 Twin Mustang and the F-84 Thunderjet. There's also a new Kursk map and associated missions for War Thunder's various game modes.

              What else is new in 1.39? How about PvP ladders, progression adjustments, and AI behavior tweaks?

              The devs have also enabled Ground Forces tank battling functionality on the main game server, although currently said functionality is limited to closed beta testers and special events. Finally, the War Thunder CDK enables creative players to build missions, locations, and even unique planes, according to the 1.39 teaser trailer. Click past the cut to watch it!

              Continue reading War Thunder's 1.39 update adds player-generated content and more

              MassivelyWar Thunder's 1.39 update adds player-generated content and more originally appeared on Massively on Tue, 15 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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              Darkfall clarifies vision to get 'back on track'
              Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 3:30 pm

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              Darkfall
              Aventurine admitted today that it has faltered on its core vision for Darkfall due to "compromises" but is rededicating itself to restoring its focus.

              "We are committed to our original vision of a politically and economically driven sandbox PvP MMO where risk dictates the reward, leading to meaningful massive battles," the studio posted.

              As such, Aventurine revealed that it will be introducing mix-and-match custom roles, rebalancing the economy, adding in siege engines, and conjuring a quest system to beef up the new player experience. On the way out are timed events and "the purpose of safe zones."

              MassivelyDarkfall clarifies vision to get 'back on track' originally appeared on Massively on Tue, 15 Apr 2014 14:30:00 EST. Please see our terms for use of feeds.

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              Star Citizen tops $42 million, adds towels
              Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 12:00 pm

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              Star Citizen's damaged towel
              The Star Citizen money train is still chugging along, as Chris Roberts' latest chairman letter makes clear. What's the occasion? The crowdsourced space sim sandbox just passed $42 million in funding, which unlocked several "celebratory goals" including an updated observist guide, an explorer-class mobiGlas rig for backers, a new Squadron 42 fighter craft called the Gladius, and most crucially, a towel for your hangar that comes complete with its own damage state.

              Roberts says that the SC team is back at work on the dogfighting module after its PAX East hiatus, and he also provides a poll for choosing the next stretch goal reward.

              MassivelyStar Citizen tops $42 million, adds towels originally appeared on Massively on Tue, 15 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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              Tamriel Infinium: Seriously, you should craft in Elder Scrolls Online
              Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 1:00 pm

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              Tamriel Infinium: Seriously, you should craft in Elder Scrolls Online
              I've come to the conclusion that Elder Scrolls Online is not a game you want run through quickly. If you fly past each town just running from quest marker to quest marker, you'll miss some of the most important things the game has to offer and burn-out comes that much faster. In the first day, we had a player reach max level in less than 18 hours. Of course, some players cry "exploit," but for me, that's not really the point. I would feel I was missing something if I rushed to the end. And because I didn't rush to the end, I can try out some parts of Elder Scrolls Online that I would not even think about trying in any other MMO, like crafting.

              I have a long-standing angst toward crafting in MMOs. I played Ultima Online, but I didn't really craft in that game. I didn't start to understand the importance of crafting until I played Star Wars Galaxies. As we know, crafting was central to the success of that game. But after ZeniMax announced that an auction house would not exist in ESO, I wrote off crafting as unimportant and ultimately a waste of my time.

              Then late in beta, a friend of mine crafted a set of armor for me. I was surprised. The armor she made was better than my looted armor. I had to find out more. I put this little primer together for those who want to get started making their own weapons and armor.

              Continue reading Tamriel Infinium: Seriously, you should craft in Elder Scrolls Online

              MassivelyTamriel Infinium: Seriously, you should craft in Elder Scrolls Online originally appeared on Massively on Tue, 15 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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                PAX East 2014: Guild Wars 2 on the Feature Pack and beyond
                Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 10:00 am

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                Also accepted: Tumblr reaction GIFs.
                If you're a Guild Wars 2 fan, we all know what you're excited about today. After a year(ish) of small incremental patches and living story, the game is rolling out a big patch full of features appropriately dubbed the Feature Pack. It's not new content, but it's a lot of big bonuses and improvements to the ways that players already play the game's existing content. And we got to see a bit of it in action at PAX East.

                Some of the information about how these features will work has already been discussed, but not everything, and seeing all of the improvements in action definitely gave a sense of tangible change not visible in development blogs. It's part of a shift in ethos for the development team, as well; rather than trying to roll out changes along with Living Story updates, ArenaNet is implementing a big set of improvements at once to make the whole update feel meatier.

                Continue reading PAX East 2014: Guild Wars 2 on the Feature Pack and beyond

                MassivelyPAX East 2014: Guild Wars 2 on the Feature Pack and beyond originally appeared on Massively on Tue, 15 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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                  Take a look at Star Trek Online's Earth Spacedock revamp
                  Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 11:00 am

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                  STO
                  Star Trek Online's main hub is about to get a massive facelift, and Cryptic wants to give you a preview of the new design of Earth Spacedock as well as a tour through it.

                  In a dev blog posted yesterday, the studio went through the process of coming up with the ideas for a much improved Spacedock, including how it would be structured and what players would see: "A few solid points were decided. 1. It was all going to be on one floor. 2. We had to have a view both of Earth AND of the Shipyard. Point two meant that there was only one place for it. It had to be within the outer wall of the docking bay."

                  The blog also contains a link to an animated graphic showing a time-lapsed construction of one of the new areas. The Earth Spacedock revamp will come with Season 9's release on April 22nd.

                  MassivelyTake a look at Star Trek Online's Earth Spacedock revamp originally appeared on Massively on Tue, 15 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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                  The Daily Grind: What real-world lessons have you learned from MMOs?
                  Posted by Massively [HTML][XML][PERM][FULL] on 15 April 2014, 9:00 am

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                  Back in January, a Lifehacker op-ed chronicled six things the writer had learned from playing World of Warcraft -- useful, real-world things, not just how to spec out a frost Mage. For example, he learned that things you like can feel like a grind, and he learned how to quit something wonderful with grace.

                  I've learned even more practical things than that from my years in MMOs. I've learned leadership skills, honed math and spreadsheet skills, and worked on mastering the art of patience -- OK, so I'm still working on that one. I've also watched ESL guildies perfect their language and writing skills and seen still others parlay this hobby of ours into careers in gaming and coding and journalism.

                  What about you? What real-world lessons or skills have you learned thanks to MMOs?

                  Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                  MassivelyThe Daily Grind: What real-world lessons have you learned from MMOs? originally appeared on Massively on Tue, 15 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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                    NSM
                    Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

                    Continue reading Not So Massively: Heroes of the Storm's new heroes, Dawnguard's beta launch, and Diablo III's latest patch

                    MassivelyNot So Massively: Heroes of the Storm's new heroes, Dawnguard's beta launch, and Diablo III's latest patch originally appeared on Massively on Mon, 14 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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                      Warhammer 40K: Eternal Crusade's founder program detailed
                      Posted by Massively [HTML][XML][PERM][FULL] on 14 April 2014, 10:00 pm

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                      War40k
                      In a newsletter sent to fans today, the Warhammer 40K: Eternal Crusade team fleshed out its previously mentioned plans for its founder program.
                      Within the next few months you will be able to buy a Founder's Pack for Warhammer 40,000: Eternal Crusade. Buying a Founder's Pack will give you full access to the full game at launch, and all four races. You'll also get to select unique rewards from the following categories:
                      Identity - Enhance your character's core identity with unique Founders-only squad emblems, Heroes, and background-related titles, biographies, and cosmetics
                      Weapon Skins - Unique cosmetics for each race
                      Armor Skins - Unique cosmetics for each race
                      Space Ship Decorations - Unique cosmetics to dress up your Squad or Strike Force Cruiser's interior the way you want
                      Miscellaneous - Unique execution animations and pets, both utility and non-combat
                      Vehicles - Unique Founders-only vehicles
                      Consumables - Extra ammunition, grenades, and other convenience items
                      Accessories - Unique equipment pieces
                      The developers promise updates to each category over time and also note that playable modules will become available much earlier to founders than to everyone else.

                      [Thanks to Dengar for the tip!]

                      MassivelyWarhammer 40K: Eternal Crusade's founder program detailed originally appeared on Massively on Mon, 14 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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                      Face of Mankind starts open beta on April 18th
                      Posted by Massively [HTML][XML][PERM][FULL] on 14 April 2014, 8:00 pm

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                      Face of Mankind
                      If you've been interested in giving Face of Mankind a spin, you'll be able to do so as early as Friday.

                      Nexeon Technologies announced today that the MMO will be going into open beta on April 18th for anyone who would like to play it. Face of Mankind will be have its closed beta wiped on the 16th, and the open beta client is available right now to anyone who would like to preload in preparation for Friday.

                      "It is only thanks to all of you that the game lives on and has the opportunity to become something far greater than ever imagined," the studio said.

                      MassivelyFace of Mankind starts open beta on April 18th originally appeared on Massively on Mon, 14 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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