Leaderboard: Which dead MMO is your favorite?
Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 1:00 pm

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Since Vanguard is closing down this week, I'm in sort of a morbid mood.

Sorry.

Anyhow, today's Leaderboard poll will tread some unfamiliar territory when it comes to pitting MMOs against one another, mainly because all of these MMOs are dead. Vote for your favorite past the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: Which dead MMO is your favorite?

MassivelyLeaderboard: Which dead MMO is your favorite? originally appeared on Massively on Wed, 30 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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    RuneFest tickets on sale this week
    Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 2:00 pm

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    If you're a RuneScape fan and you'll be in London on October 11th, you might want to know that tickets for this year's edition of RuneFest are now on sale. Passes are £99 each, or you can get in for free (and even get a hotel room!) with RuneScape's in-game bonds.

    The event starts at 10:00 a.m. local time and runs through 7:00 p.m., with an afterparty and late-night gaming scheduled through 11:00 p.m.

    MassivelyRuneFest tickets on sale this week originally appeared on Massively on Wed, 30 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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    Elite's Beta 1 starts today, here's a new trailer
    Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 11:00 am

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    Frontier has released its Beta 1 build of Elite: Dangerous. It "covers a greatly expanded 38,000 cubic light-year volume of Elite: Dangerous' accurately modeled Milky Way galaxy centered around the Boötes constellation."

    Beta 1 also introduces new features including fuel consumption, player communication, docking computers, mission system functionality, and friend management/matchmaking capability. There's more, including a new trailer, which is embedded along with the official press release after the break.

    [Source: Frontier press release]

    Continue reading Elite's Beta 1 starts today, here's a new trailer

    MassivelyElite's Beta 1 starts today, here's a new trailer originally appeared on Massively on Wed, 30 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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      A whole lot of you played Destiny's beta
      Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 12:00 pm

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      Destiny's beta phase was what you might call successful, according to a Bungie press release. The company says that 4,638,937 players participated in the testing period that began on July 17th.

      "Hosting a beta at this scale is an incredible feat, so we're thrilled to see the phenomenal response. But the beta is just a taste of what's to come," said Activision Publishing CEO Eric Hirshberg. "This is the biggest beta of this console generation by a wide margin and the largest console beta ever for a new video game IP to date."

      [Source: Bungie press release]

      Continue reading A whole lot of you played Destiny's beta

      MassivelyA whole lot of you played Destiny's beta originally appeared on Massively on Wed, 30 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you prize MMO stability?
      Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 9:00 am

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      wow
      Will your MMO be there tomorrow? How about next year? How about in five years?

      As often as we consult the Massively office oracle about such matters, the answer is always, "Outlook hazy, ask later." Predicting whether or not a game is going to be around for a while yet to come isn't as easy to do, especially considering that we've witnessed a few surprise shutdowns over the past couple of years. But I've seen many gamers accept or reject the notion of playing an MMO based on how long those gamers perceives it lasting. In other words, they're trying to play the odds if they're going to sink time into a game.

      I can sympathize and certainly relate. Do you do this? Is it a dealbreaker if you think an MMO is likely to go under within a few years? Is it an added incentive if a game's been around a while and probably will be around for a while yet?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you prize MMO stability? originally appeared on Massively on Wed, 30 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Neverwinter coming to Xbox One in 2015
        Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 10:00 am

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        Perfect World is porting Neverwinter to the Xbox One in China this year followed by a worldwide release in "the first half of 2015," according to IGN.

        The site interviewed lead producer Andy Velasquez who says that a consolized Neverwinter will boast "all the same races, all the same classes, [and] all the same maps. The content will be there with some minor exceptions."

        The Xbox One version of Neverwinter will not feature cross-play with the PC version, and Perfect World offered no comment on plans for other platforms.

        MassivelyNeverwinter coming to Xbox One in 2015 originally appeared on Massively on Wed, 30 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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        Jukebox Heroes: Lord of the Rings Online's housing music
        Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 9:00 pm

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        lotro
        One of the interesting features (but by no means unique) of Lord of the Rings Online's housing system is the option to slot a music box item so that visitors can enjoy your favorite tunes while they check out your pad. Like the rest of the housing system, music boxes haven't been added to or expanded much over the years, but I still think they're pretty keen.

        Most of the music boxes contain a medley of three or so similarly themed tracks. Most of these are pulled from all over the game, but some are rarely heard outside of houses, so I thought these deserved another look. Plus, the original music for LotRO is quite gorgeous in spots and holds up very well over the years.

        For those looking for a buyer's guide to these ambient themes, may I point you to CSTM? For the rest of us, I have six favorite music boxes waiting for you after the jump.

        Continue reading Jukebox Heroes: Lord of the Rings Online's housing music

        MassivelyJukebox Heroes: Lord of the Rings Online's housing music originally appeared on Massively on Tue, 29 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Avalon Lords gears up for its Kickstarter campaign
          Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 10:00 pm

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          It sounds like the area around Camelot is really going through a dark age.
          How do you feel about the MMORTS genre? The folks behind Avalon Lords don't have many nice things to say about it, which is why they're making an MMORTS game that, in their own words, is meant to elevate the game beyond free-to-play titles with microtransactions. The game launches its Kickstarter today, and it's put a trailer into the wild so potential backers can get a sense for what the game will look like.

          Backers are being asked for $150,000 for the base game, a fairly humble sum considering other titles. The official support page for the game includes stretch goals starting at $250,000 and moving up, including fully customizable cities, NPC armies, and at the high end, a full-access mobile application. You can check the trailer out past the break, and if you like what you see and think the title will go all the way, you can toss in a few dollars.

          Continue reading Avalon Lords gears up for its Kickstarter campaign

          MassivelyAvalon Lords gears up for its Kickstarter campaign originally appeared on Massively on Tue, 29 Jul 2014 21:00:00 EST. Please see our terms for use of feeds.

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          Camelot Unchained reveals BSC survey results
          Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 7:00 pm

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          cu
          Camelot Unchained has put the wraps on its "BSC Week," which was a four-day infosplosion of the upcoming game's mechanics, lore, and ideas. Today City State Entertainment CEO Mark Jacobs went on Twitch to talk about the results from the 1,177 fan surveys from the week. Jacobs also fields several questions and answers from the community.

          Jacobs said that 74% of those polled were interested in the stat system as talked about and that 65% of those who watched the stat presentation were more inclined to back the game now.

          If you have an hour to spare and are keenly interested in the development of Camelot Unchained, we have the archived stream for you after the break!

          Continue reading Camelot Unchained reveals BSC survey results

          MassivelyCamelot Unchained reveals BSC survey results originally appeared on Massively on Tue, 29 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Live with Super Hero Squad Online devs!
          Super Hero Squad Online has been a favorite for several of Massively's writers, Larry Everett being one of them. Today, Larry and his son, Zach, will show off the new SHSO Recharged. And for extra fun, they've invited the developers along. (Maybe they'll have free stuff for you!) Join us at 7:00 p.m. to find out just how awesome this family MMO is for both kids and adults.

          Game: Super Hero Squad Online
          Hosts: Larry Everett, Zach, and the Gazillion devs
          Date: Tuesday, July 29th, 2014
          Time: 7:00 p.m. EDT

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Family MMO night with the Super Hero Squad Online devs

          MassivelyThe Stream Team: Family MMO night with the Super Hero Squad Online devs originally appeared on Massively on Tue, 29 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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            Firefall drops a launch trailer
            Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 6:00 pm

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            In the game of shooting, you either shoot or be shooted.
            After what seemed to be an interminable period of testing, Firefall is finally officially launched -- and in a very different state from its initial testing, at that. Did you play the game once and step away? Are you wondering what it's even like these days? The launch trailer is meant to address exactly that.

            A two-minute trailer can provide only a top-level overview, but this one does so while keeping its narrative entirely in-character, which is commendable. Click on past the break to get a picture of just what you can do within the game now, and if it sounds like your sort of shoot-happy armor-swapping festival, you can start playing the game now.

            Continue reading Firefall drops a launch trailer

            MassivelyFirefall drops a launch trailer originally appeared on Massively on Tue, 29 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.

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            Destiny hedges on raid info, character names, and chat channels
            Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 6:30 pm

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            Destiny
            A Destiny community Q&A posted today on IGN is quite illuminating as to Bungie's approach to this upcoming online shooter. The studio is "very cagey" on releasing any details about its raiding system pre-launch, is struggling to figure out whether the game will have a chat system, and is against letting players give their avatars unique names.

            "The team thought a lot about how best to have players identify themselves in the world," Bungie said in regard to the last topic. "Ultimately, we've landed on PSN ID and Xbox LIVE Gamertag, so other people don't have to manage a third list of identities (real name, platform tag, Destiny character name)."

            Bungie was non-commital following beta feedback that players wanted a chat system: "We've seen the feedback, and there's quite a bit of ongoing discussion happening around this right now." The studio promised that it was hearing out players on this issue, however.

            MassivelyDestiny hedges on raid info, character names, and chat channels originally appeared on Massively on Tue, 29 Jul 2014 17:30:00 EST. Please see our terms for use of feeds.

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            Games of Glory talks about its persistent MOBA universe
            Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 4:00 pm

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            games of glory
            Games of Glory's biggest selling point is the fact that it will be a MOBA with a persistent universe -- and if you're wondering how that might work, you're not alone. Lightbulb Crew has put together a video to explain the persistent elements and how they will come together to create a singular experience.

            The studio promises that players' actions will have a lasting impact on the game and influence its future development. The idea is that players wins or losses will change their faction's standing and their own character's notoriety. As time goes on, the studio will add new factions, clones, weapons, or game modes influenced by those ratings.

            Games of Glory is currently in a playable alpha state and is attempting to raise $100,000 through Kickstarter. You can check out Lightbulb Crew's explanation of Games of Glory's persistent universe after the break.

            Continue reading Games of Glory talks about its persistent MOBA universe

            MassivelyGames of Glory talks about its persistent MOBA universe originally appeared on Massively on Tue, 29 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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            League of Legends properly introduces Gnar
            Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 5:00 pm

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            What would you use to describe other, similar champions?
            After teasing players about the nature of the newest champion arriving in League of Legends, Riot Games has provided a full introduction for the prehistoric yordle known as Gnar. He looks nice enough, actually, even sort of cute. At least until he gets angry and transforms into Mega Gnar, a hulking brute who's happy to crush everything in his path and then start down a new path so he can crush more things. Anger issues, in short.

            So how does Gnar play? It's all about managing the rage. In mini form, he's a quick attacker with some range who also has access to a handy escape ability. When he enrages, though, he's a tank-happy fighter with plenty of durability and burst damage. Both forms have their own weaknesses and strengths, so the art of playing him comes down to carefully maximizing his fits of rage before getting back out of danger. After all, who'd believe the little cute guy could get that angry?

            MassivelyLeague of Legends properly introduces Gnar originally appeared on Massively on Tue, 29 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Massively Speaking Episode 307: Oh to be a dragon
            Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 2:00 pm

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            Dragons are great and all, but why can't we be one? The podcasters make a wish on a falling star and then -- poof! -- they find out that they can, indeed, become one of the dragon people. MMOs: Making little boys' and girls' wishes come true since 1981. Other topics on today's show include a new business model for an old MMO, an imminent launch, and the continuation of a story in a galaxy far, far away.

            Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

            Get the podcast:
            [RSS] Add Massively Speaking to your RSS aggregator.
            [MP3] Download the MP3 directly.
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            Listen here on the page:



            Read below the cut for the full show notes.

            Continue reading Massively Speaking Episode 307: Oh to be a dragon

            MassivelyMassively Speaking Episode 307: Oh to be a dragon originally appeared on Massively on Tue, 29 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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              Swordsman launches today
              Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 3:00 pm

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              Did you know that Perfect World is launching Swordsman today in the West? Well, now you do. You can view a gameplay teaser for the free-to-play wuxia MMO -- along with today's press release -- after the break.

              [Source: Perfect World press release]

              Continue reading Swordsman launches today

              MassivelySwordsman launches today originally appeared on Massively on Tue, 29 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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                Black Gold bumping level cap, adding cross-server PvP and more
                Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 12:00 pm

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                Black Gold is entering its second month of open beta, and Snail Games wants you to know that significant changes are on the way. Said changes include a level cap bump to 45, a new tier of skill upgrades, cross-server PvP functionality, and more.

                How much more? Well, you'll just have to click past the cut and read the full press release, won't ya?

                [Source: Snail Games press release]

                Continue reading Black Gold bumping level cap, adding cross-server PvP and more

                MassivelyBlack Gold bumping level cap, adding cross-server PvP and more originally appeared on Massively on Tue, 29 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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                  Hyperspace Beacon: First Impressions of SWTOR's Galactic Strongholds expansion
                  It's been an exciting weekend: I've spent many hours just absorbing the contents of the new expansion for Star Wars: The Old Republic. Of course, the largest part of Update 2.9 is Galactic Strongholds. I'll come right out to say that the SWTOR livestreams do not do it justice. I'm finally glad that I could get my hands on it to see exactly what the hook system feels like, where I can find all the furniture, and mostly importantly, how much it is going to cost.

                  Beyond the strongholds themselves, BioWare also introduced a new planet and flashpoint this weekend. I took some time to also visit Manaan, and I know I'm going to sound like a fanboy when I say that it blew me away. I was absolutely not expecting something that gorgeous for a simple flashpoint.

                  We have a lot to talk about, and if you've spent some time on the SWTOR PTS, I'd like to read your opinions in the comments. But first here are a few of my thoughts.

                  Continue reading Hyperspace Beacon: First impressions of SWTOR's Galactic Strongholds expansion

                  MassivelyHyperspace Beacon: First impressions of SWTOR's Galactic Strongholds expansion originally appeared on Massively on Tue, 29 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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                    Guild Wars 2 launches part one of The Dragon's Reach today
                    Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 10:00 am

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                    Guild Wars 2
                    It's Tuesday, so you know what that means: Another installment of Guild Wars 2's living story is here. Today, ArenaNet releases The Dragon's Reach: Part 1. "The third episode in this second season of Living World sees the whole of Tyria now threatened by the Elder Dragon Mordremoth," says the studio. "Attacks by Mordremoth's minions have stretched ever-farther, from the arid Maguuma wastes to the Timberline Falls and the heart of Kryta. [...] Now the threat is making itself felt in the far reaches of Ascalon. The charr in the Iron Marches have witnessed an outbreak of Mordremoth's corruptive power, and they're in need of your aid!"

                    Massively's GW2 expert Anatoli Ingram wrote in-depth about the lore behind this episode last week, and we've included some new screenshots and the trailer below.

                    Continue reading Guild Wars 2 launches part one of The Dragon's Reach today

                    MassivelyGuild Wars 2 launches part one of The Dragon's Reach today originally appeared on Massively on Tue, 29 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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                      Firefall's launch-day roundup
                      Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 11:00 am

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                      Firefall
                      MMOFPS Firefall officially launches today after several years of development drama and 180-degree design turns that saw CEO Mark Kern ousted last December as the game shifted from a PvP-oriented e-sport extravanganza to a game with no PvP at all to a game that just reintroduced battlegrounds in the last few weeks.

                      To celebrate the fact that Firefall is (finally!) launching, we've rounded up some of our best news, opinions, and videos of the game from the past year after the cut. Enjoy!

                      Continue reading Firefall's launch-day roundup

                      MassivelyFirefall's launch-day roundup originally appeared on Massively on Tue, 29 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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                        The Daily Grind: What constitutes a grind in an MMO?
                        Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 9:00 am

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                        Photography by Mylius
                        I can't remember when I first heard the term grind, but I imagine it might have been Ultima Online, when you could grind your way to Glorious Lady status killing a mongbat a minute (or was it five?). Then there was grinding mobs for levels in EverQuest, grinding missions for skill and money in Star Wars Galaxies, and then, finally, deliverance in the form of World of Warcraft, in which we'd level by completing quests! No more grinding! Right?

                        Well, not really. After a while, quests became grinds. Daily quest grinds. Achievement grinds. Faction grinds. Crafting grinds. Guild grinds. Pretty much everything can be made into a grind if studios infuse enough repetition into a game. We don't know what grind is, but we know it when we see it!

                        Let's try to define it once and for all. What constitutes a grind in an MMO?

                        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                        MassivelyThe Daily Grind: What constitutes a grind in an MMO? originally appeared on Massively on Tue, 29 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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                        League of Legends previews Gnar without a word
                        Posted by Massively [HTML][XML][PERM][FULL] on 28 July 2014, 11:30 pm

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                        Well, this won't work out badly at all.  Ain't nothing terrible going to happen today!
                        Who is Gnar? An upcoming champion for League of Legends. How does he or she play? We don't know. All we know is a little bit of what Gnar is all about, and that is shown in a quick teaser site that manages to convey a story without using a single word other than Gnar's name.

                        Gnar seems like a pretty happy sort at first, but when a calamity befell Gnar's family, Gnar didn't handle it too well. Gnar can be seen breaking out of an ice tomb and setting forth on what we can only assume will be a rampage filled with enemy champions. Take a glance at the preview page to watch the whole thing play out, and keep your eyes peeled for more information on how Gnar will play. (Speculation has him focused on crowd control and area denial.)

                        MassivelyLeague of Legends previews Gnar without a word originally appeared on Massively on Mon, 28 Jul 2014 22:30:00 EST. Please see our terms for use of feeds.

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                        NSM
                        Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.
                        • Destiny closed the gates on beta until its launch in September. Analysts predict as many as 20 million units could be sold.
                        • SMITE posted dates for its world championship event in Atlanta, Georgia: January 9th through 11th, 2015.
                        • Heroes of the Storm announced new hero Rehgar Earthfury.
                        • Former Destiny composer Marty O'Donnell settled his lawsuit against Bungie for "$95,000 in unpaid work, vacation time and damages."
                        • League of Legends unveiled new cinematic, A New Dawn, and cracked down on bad seeds.
                        • ESPN says it is "delighted" with Dota 2's tournament performance.
                        • Warframe has opened up PC-to-PS4 account migrations through Friday. (Thanks, Olorunsegun Adewumi.)
                        • Firefall implemented new raids just ahead of its relaunch.
                        • Hearthstone opened up the first wing of Naxxramas.
                        • Transformers Universe now has motorbikes because of course it does.
                        • Games of Glory launched Steam Greenlight and Kickstarter campaigns.
                        • Path of Exile ends the sale of its supporter packs at midnight tonight.
                        • DUST 514 shut down its Oceania server.
                        • Riot Games promised to increase diversity in League of Legends.
                        • Shroud of the Avatar posted beta release 8, which emphasizes tutorials and PvP.

                        Continue reading Not So Massively: SMITE's championships, LoL's cinematic, and Destiny's brief beta

                        MassivelyNot So Massively: SMITE's championships, LoL's cinematic, and Destiny's brief beta originally appeared on Massively on Mon, 28 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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                          RuneScape announces Twitch integration
                          Posted by Massively [HTML][XML][PERM][FULL] on 28 July 2014, 8:00 pm

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                          Imagine this, but moving.  That's what it's like.
                          Do you want to show the world your adventures in playing RuneScape? It's going to be just a wee bit easier to do so now. Jagex has announced today Twitch has been successfully integrated into the game, allowing players to start streaming at a moment's notice with no need to run external software. The community team celebrated with a four-hour livestream event delving into the lair of the spider lord Araxxor, a new boss voted on by the player community as a whole.

                          Jagex has gone on to announce that RuneScape will not be the only game to feature built-in streaming capability, with Transformers Universe (currently in open beta) set to receive the functionality as well. Marketing director Neil McClarty stated that RuneScape is already one of the most popular games in terms of audiance, so players taking part in the streaming process will find it that much easier to keep viewers happy with this integration.

                          [Source: Jagex press release]

                          MassivelyRuneScape announces Twitch integration originally appeared on Massively on Mon, 28 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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                          Path of Exile Supporter Packs are about to disappear
                          Posted by Massively [HTML][XML][PERM][FULL] on 28 July 2014, 6:00 pm

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                          Speaking of support, this guy could use some.  Like, a heal, a potion... maybe even just a cheering section?
                          If you love Path of Exile but haven't converted that support into monetary form yet... well, that's fine, the game is free-to-play. But you're running out of time to take advantage of the Supporter Packs that were introduced as part of the game's launch. The packs will be officially discontinued very shortly, so if you haven't grabbed one yet, now's the time to do so.

                          The official announcement notes that you will be able to arrange a payment plan and/or upgrade your pack, but you need to set that in motion before the packs are gone for good, not after. So if you've been loving the game and want to buy a little power boost... do it now. You're running out of time.

                          MassivelyPath of Exile Supporter Packs are about to disappear originally appeared on Massively on Mon, 28 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.

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