The Daily Grind: Should all MMOs have a sidekick system?
Posted by Massively [HTML][XML][PERM][FULL] on 1 November 2014, 9:00 am

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rift
One of the best features of RIFT's recent Nightmare Tide expansion is, in my opinion, the sidekicking system. For a while now, the game's allowed you to artifically "mentor" down to a level, but with the expansion you can now artificially sidekick up to quest, run dungeons, or fight rifts with friends. After trying this out to my delight the other night and remembering how much I liked it in City of Heroes, I have to really wonder why more level-based MMOs don't include such a system.

Do you think this should be a standard feature? To me, it seems to solve so many problems when it comes to level-heavy games that separate friends from each other. Instead, sidekicking allows for people to play together whenever they want while still preserving the progression that comes with leveling and XP. What do you think?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Should all MMOs have a sidekick system? originally appeared on Massively on Sat, 01 Nov 2014 08:00:00 EST. Please see our terms for use of feeds.

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    EVE's Phoebe adding better search functionality and more
    Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 8:00 pm

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    Another day, another Phoebe-focused dev blog from the folks at CCP. EVE Online is getting a bit of a search overhaul in its November patch, as items inside station containers will be included in search results.

    CCP is also calling attention to the "pretty powerful advanced search functionality" in EVE via a new question mark icon in the game's Asset Search tab that leads to a keyword tooltip. There are several other UI changes scheduled to debut with Phoebe, but you'll need to click through the links below to view them in the full dev blog.

    If you're a third-party EVE app developer, don't forget to visit CCP's newly published blog.

    MassivelyEVE's Phoebe adding better search functionality and more originally appeared on Massively on Fri, 31 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Betawatch: October 25 - 31, 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 9:00 pm

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    Elite
    Elite: Dangerous' beta 3 went live this week with bug fixes and new features like player-driven interdiction, asteroid mining, and philanthropy missions. What else is new in the land of MMO testing? Read on for the complete Betawatch roundup.

    Continue reading Betawatch: October 25 - 31, 2014

    MassivelyBetawatch: October 25 - 31, 2014 originally appeared on Massively on Fri, 31 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Chaos Theory: Exploring the Halloween that almost wasn't in The Secret World
      Funcom just about blew it. I have cut The Secret World plenty of slack for hiccups and bumps over the years (and I am willing to do so in the future because it just doesn't have an equal in the MMOverse and it does what it does so well), but this last one can't be brushed off. This latest misstep could have cost TSW dearly in good will, patience, and even players. You don't take the holiday that the game is essentially based on and not celebrate it!

      Luckily, TSW's much-anticipated Halloween event did finally show up, albeit 10 days late -- barely in time for the holiday. I am betting that the delay has cost the company some cash. The build-up to this holiday is a huge part of the excitement; the weeks preceding All Hallows' Eve is the perfect time to get people who are in the Halloween mood to return to the game or dive in and try it for the first time> Not to mention it's the time when folks are more apt to buy costumes! Funcom squandered that. And why the delay, anyway? During my Issue #8 tour last year, Creative Director Joel Bylos teased, "Our Halloween next year is going to be amazing! I wrote it for this year, but we didn't get done in enough time." Wasn't 12 more months enough time? We've been waiting with bated breath!

      So after all that wait, and then even more, is the event worth it? My answer is...

      Continue reading Chaos Theory: Exploring the Halloween that almost wasn't in The Secret World

      MassivelyChaos Theory: Exploring the Halloween that almost wasn't in The Secret World originally appeared on Massively on Fri, 31 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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        Star Citizen's latest patch adds ESP, improves control
        Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 5:30 pm

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        Cloud Imperium has officially released version 0.9.2 of Star Citizen's Arena Commander. It's kind of a big deal thanks to something that the company is dubbing ESP, or Enhanced Stick Precision. CIG's Chris Roberts explains how this latest version of the alpha software, which combines ESP with significant changes to the ITTS and HUD systems, comes the closest so far to achieving "the level of control and sense of dogfighting that I had in my head when I first pictured how space combat should feel back when I started the journey that is Star Citizen."

        The latest patch also doubles the size of Arena's Commander's maps. You can read the full patch notes here.

        CIG also unveiled the Drake Herald this afternoon. Be sure to click the web page's decrypt button to see all the details.

        [Thanks Cardboard!]

        MassivelyStar Citizen's latest patch adds ESP, improves control originally appeared on Massively on Fri, 31 Oct 2014 16:30:00 EST. Please see our terms for use of feeds.

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        H1Z1's audio is a key part of its immersion
        Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 6:00 pm

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        h1z1
        When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests.

        "So much goes into making these sounds seem realistic beyond just choosing an audio file to play," Spence explains. "Taking into account your surroundings, whether you are inside or outside, what type of ground you are on, time of day, and even weather can play a big part in the final thing you hear."

        Spence discusses sound effects, environment sounds, and, of course, music. You can check out the audio test videos after the break!

        Continue reading H1Z1's audio is a key part of its immersion

        MassivelyH1Z1's audio is a key part of its immersion originally appeared on Massively on Fri, 31 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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        You'll want an aircraft carrier in World of Warships
        Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 7:00 pm

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        Wargaming released a new World of Warships dev diary video this week. It's focused on aircraft carriers, which the firm calls "the most unique type of vessel" in the game.

        Carriers are speedy, excellent at spotting enemy ships, and of course pack a tremendous punch. Once a carrier has launched its aircraft, they can traverse the entire map and attack from unexpected angles, according to the video. Have a look for yourself just past the break.

        Continue reading You'll want an aircraft carrier in World of Warships

        MassivelyYou'll want an aircraft carrier in World of Warships originally appeared on Massively on Fri, 31 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Warhammer 40,000: Eternal Crusade announces $15 pioneer founder packs
        Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 3:00 pm

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        Warhammer 40k Eternal Crusade
        Warhammer 40,000: Eternal Crusade has just announced a new founder pack option, the pioneer pack. Pre-order founder packs running from $40 to $450 went live last June, but the newly announced pioneer packs cost only $15. They're aimed squarely at gamers "who want to contribute to the founder's program [...] without as much of an investment," says Behaviour Online's Miguel Caron.

        The game's planned hybrid model will restrict free-to-play gamers to the Ork Boyz faction. Pioneer packs "extend the Ork experience" with perks including an Ork-only character slot, 15,000 RTP, badges, gear, and the opportunity to pay for access to the game module planned for early 2015.

        Continue reading Warhammer 40,000: Eternal Crusade announces $15 pioneer founder packs

        MassivelyWarhammer 40,000: Eternal Crusade announces $15 pioneer founder packs originally appeared on Massively on Fri, 31 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Celebrating Halloween in The Secret World
          Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 4:00 pm

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          It's finally Halloween! And there's no place better to celebrate this special day than deep in The Secret World. Massively's MJ has been champing at the bit to see what new missions are available for All Hallow's Eve this year, and they have arrived just in the nick of time. As per her yearly tradition, MJ's playing through the holiday content with you. Can the newest story beat the awesomeness of last year's tales? Just how spooky will The Broadcast turn out to be? Join us live at 3:00 p.m. for a dose of tricks and treats as MJ revels in the holiday spirit and gives out goodies in hopes of earning the coveted Thriller dance!

          Game: The Secret World
          Host: MJ Guthrie
          Date: Friday, October 31st, 2014
          Time: 3:00 p.m. EDT

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Celebrating Halloween in The Secret World

          MassivelyThe Stream Team: Celebrating Halloween in The Secret World originally appeared on Massively on Fri, 31 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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            Here are The Crew's PC system requirements
            Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 4:30 pm

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            Ubisoft has released the system specs you'll need to play The Crew on your PC. Let's skip right over the quote-unquote minimums and go right to what's recommended, shall we?

            You should have a Core i5-750 2.66 GHz or a Phenom II X4 940 3.0 GHz (or better), Ubisoft says. Eight gigs of RAM are recommended, as is a GeForce GTX580 or a Radeon 6870 (or better) for your graphics processing. You'll also need a 64-bit version of Windows. Ubisoft's dev blog lists the full requirements including minimums and an optimal setup.

            MassivelyHere are The Crew's PC system requirements originally appeared on Massively on Fri, 31 Oct 2014 15:30:00 EST. Please see our terms for use of feeds.

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            Turns out Blizzard found more Hearthstone cheaters to ban
            Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 1:00 pm

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            Hearthstone
            Earlier this week, Blizzard banned "several thousand" botter accounts in MMOTCG Hearthstone for the crime of botting. But the bans were only temporary, and the problem players will be back in the game by the turn of the year.

            The subjects of a new wave of bans, says Blizzard, won't be let off so easily. Community Manager Whirthun told forumgoers last night that win traders have and will continue to be banned -- permanently:
            We've recently banned Hearthstone accounts that were found to be participating in win trading. Win trading at any rank is something that we do not take lightly, and is in violation of our Terms of Use. As we mentioned in our previous statement regarding fair play in Hearthstone, instances of cheating will not be tolerated. Accounts that were discovered participating in win trading have received permanent account closure and disqualification from events where ranking is used as a method of qualification.
            Win trading is an exploit of the matchmaking system to position accounts for easy ladder climbing. PC Gamer reports that several big-name Hearthstone players have already fallen to the ban, including a grey hat player who went public with the exploit nearly a year ago in the hopes of provoking Blizzard to fix it.

            MassivelyTurns out Blizzard found more Hearthstone cheaters to ban originally appeared on Massively on Fri, 31 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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            BioWare delays Shadow Realms' alpha
            Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 2:00 pm

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            Shadow Realms
            The planned closed alpha test for Shadow Realms, the not-so-massive BioWare OARPG announced back in August, is being delayed, says a new producer letter on the official site. Senior Producer Dallas Dickinson says the devs just "need a bit more time" to gather and process player feedback:
            One of the most important things to us on Shadow Realms is listening to - and making changes based on - that player feedback. Having fans play the game at Gamescom and PAX Prime gave us incredible insight. [...] The thing is, feedback was so good it made us want to do more, to get a bit further down the road, before opening Shadow Realms up again. We got so many excellent questions about what the game will be, beyond just the multiplayer piece that we've revealed, and we'd like to be able to show you some answers rather than just telling you what the answers will one day be. But we need a bit more time. We've taken a deep look at the state of the game - what it is now, what we intend it to be, and most importantly what it could be - and realized this is an opportunity to take a great game and make it even better before bringing it back for more feedback from you.
            Dickinson promises regular producer letters in the coming months. Interested gamers can still sign up for alpha on the official site.

            MassivelyBioWare delays Shadow Realms' alpha originally appeared on Massively on Fri, 31 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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            The Mog Log Extra: Hands-on with Final Fantasy XIV's new Ninja
            Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 12:00 pm

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            Don't be a ninny!
            This week's patch 2.4 for Final Fantasy XIV added in a new class and job: the Rogue and Ninja. It's the first addition to the game since 2.0's Arcanist, Summoner, and Scholar, and as was true with those classes those, this week you could not take two steps outside of Limsa Lominsa without seeing a flurry of Rogues everywhere, thus rather obviating the "stealthy" part of the whole stealthy assassin gimmick they have going.

            Of course, only a few Rogues reach maturity from their Limsan spawning grounds.

            But maybe you're in it for the long haul. You want this to be your new main, you want to understand how to play this class in the endgame, and you want to be one of the best darn dagger-wielding maniacs the game has ever seen. I cannot tell you how to be one of the best, but I can at least give you the benefits of my insights from having relentlessly pushed at the class and learned what makes it tick.

            Continue reading The Mog Log Extra: Hands-on with Final Fantasy XIV's new Ninja

            MassivelyThe Mog Log Extra: Hands-on with Final Fantasy XIV's new Ninja originally appeared on Massively on Fri, 31 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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              Trove plans open beta for November 5th
              Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 10:00 am

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              trove
              Step by blocky step, Trove is working its way toward release. Next week, the colorful sandbox will reach another milestone as it goes into open beta on Wednesday, November 5th.

              Trion Worlds announced the upcoming transition today along with one happy fact: There will be no wipes from closed beta. The studio also mentioned that the game's sixth class, the Candy Barbarian (seriously), will be coming "soon."

              Trove transitioned from alpha to beta testing late in September.

              MassivelyTrove plans open beta for November 5th originally appeared on Massively on Fri, 31 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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              WoW level designers discuss Draenor's callbacks and vignettes
              Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 11:00 am

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              WoW
              Blizzard's final Artcraft blog for World of Warcraft has arrived today in the form of an interview conducted by Community Manager Bashiok. Once again, the topic is the design of Nagrand, a zone made iconic in The Burning Crusade expansion and returning in Warlords of Draenor next month.

              The five interviewees, all level designers, discuss preserving key landmarks and environments in the proto-zone and how they've incorporated appropriate callbacks for classic content. The popular Ring of Blood arena quests will return, for example, as might everyone's favorite escort quest NPC, Corki. "Vignettes" will sound familiar to fans of more modern MMOs, as well; Senior Level Designer Victor Chong explains:
              We've added a lot more vignette stuff, and I was working with Kurt Sparkuhl, a quest designer, on how I could add hidden stuff on the tops of mountains. So we have a lot of vignettes where players have to figure out how to get up there without just being able to walk up. It's stuff like doing some jumping around to get into an area, and then when you get to the top, you find a goblin with a glider that'll let you glide to specific areas that aren't normally accessible. Then if you get through all of that and land on a specific spot, you're rewarded with whatever the prize is there from a chest or something. We're doing a lot of that, and Nagrand was a good test bed for those kinds of things.
              The complete interview is available on the WoW official site.

              MassivelyWoW level designers discuss Draenor's callbacks and vignettes originally appeared on Massively on Fri, 31 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: Do you actually use your MMO house?
              Posted by Massively [HTML][XML][PERM][FULL] on 31 October 2014, 9:00 am

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              SWG
              Every time I go off on a tear about how Star Wars Galaxies' and Ultima Online's houses were so amazing for merchants and traders because of player vendors, one of you always snaps me back to reality: "That's great, Bree, but most MMOs don't have vendors. Most MMOs don't give houses a point at all."

              Some of them have tried -- WildStar's homes can provide buffs, Lord of the Rings Online's provide teleports and cheap materials, and lots of games offer safe resource harvesting of one form or another in your home or plot or instance. But most MMO housing boils down to mini-sandboxes where you can build and decorate, so I can understand why MMO gamers might just go play Minecraft or The Sims or another offline game where they can build and decorate in peace and without the interference of grinds and cash shops.

              Still, I always decorate my houses and do my best to make use of them when I get them; I like the sense of ownership I feel over that tiny piece of pixelated land. What about you -- do you actually use your MMO houses?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Do you actually use your MMO house? originally appeared on Massively on Fri, 31 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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                The Think Tank: Fixing the Landmark-EQ Next perception problem
                Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 9:00 pm

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                Not a Landmark post on Massively goes by without at least one commenter essentially telling SOE to talk about EverQuest Next or shut up. Massively's MJ Guthrie, who writes our EverQuest franchise column, has herself explained until she's blue in the face that Landmark is EQ Next's foundation, and SOE has talked plenty about EQ Next independently too, but for some reason, the explanations aren't sticking with the MMO populace, so the same complaints are voiced in every thread.

                So what gives? Has SOE been too confusing with the Landmark/EQ Next co-branding? How can SOE dig itself out of this persistent perception problem? That's what I asked Massively's writers in today's Think Tank.

                Continue reading The Think Tank: Fixing the Landmark-EQ Next perception problem

                MassivelyThe Think Tank: Fixing the Landmark-EQ Next perception problem originally appeared on Massively on Thu, 30 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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                  See Stormthrone's first gameplay teaser
                  Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 10:00 pm

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                  stormthorne
                  Hearing is one thing, seeing is another. Today we're no longer just hearing about R2Games' Stormthrone but getting our very first glimpse at actual gameplay (as measured in nanoseconds of video).

                  The studio released a teaser trailer that highlights the game's PvP battles, co-op mode, and loot system. Currently the game is accepting alpha signups, although the official site has some minigames for fans to earn in-game goodies for their future characters. You can check out the teaser after the break!

                  [Source: R2Games press release]

                  Continue reading See Stormthrone's first gameplay teaser

                  MassivelySee Stormthrone's first gameplay teaser originally appeared on Massively on Thu, 30 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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                    The Stream Team: Swordsman with a little help from Perfect World
                    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 8:00 pm

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                    Swordsman
                    Massively's Mike Foster has concluded his October Swordsman Choose My Adventure and can think of no better way to go out than in a blaze of incompetent glory. Join Mike tonight as he hops onto a max-level Swordsman character and runs some late-game instances. The Swordsman team will be in-stream to answer viewer questions and presumably sigh in frustration at Mike's inability to understand his new skills.

                    The action starts at 7:00 p.m. EST.

                    Game: Swordsman
                    Host: Mike Foster
                    Date: Thursday, October 30th, 2014
                    Time: 7:00 p.m. EST

                    Enjoy our Stream Team video below.

                    Continue reading The Stream Team: Swordsman with a little help from Perfect World

                    MassivelyThe Stream Team: Swordsman with a little help from Perfect World originally appeared on Massively on Thu, 30 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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                      Allods Online patch will offer enchanted weapons and new astral adventure
                      Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 6:00 pm

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                      allods
                      Allods Online is gearing up for a pretty substantial update and has a pair of new dev diaries to talk about what the players can anticipate for Patch 5.0.02.

                      The Forgotten Legends update will kick off with a brand-new astral adventure called Reflection of Irdrich. In it, players will venture into a haunted obselisk and face off against five bosses. The big dev focus for this adventure is to make enemy damage avoidable if a player is skilled and aware of his or her surroundings.

                      Also coming with 5.0.02 is an enchanted weapon system that allows players to upgrade specific pieces of gear. These upgrades require reagents and result in more powerful weapons that boast not only better stats but improved visuals.

                      MassivelyAllods Online patch will offer enchanted weapons and new astral adventure originally appeared on Massively on Thu, 30 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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                      EVE Online uses jump fatigue to discourage long-distance travel
                      Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 7:00 pm

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                      eve
                      Hold your horses, space buckaroo. Where do you think you're going so fast?

                      EVE Online is preparing to deliberately slow down pilots with the introduction of jump fatigue in the upcoming Phoebe patch. Jump fatigue adds a timer following a jump that must be endured until the next jump is allowed. According to a dev blog (that includes an appendix!) on the subject, "This allows us to discourage people travelling longer distances using jump travel, while keeping penalties relatively light for tactical/occasional movement."

                      Another dev blog tackles the changes to invention and manufacturing that are planned with the patch. One big change is the merge of invention with reverse engineering, which comes with an algabraic forumla because spaceships and laser battles are not exciting enough on their own.

                      MassivelyEVE Online uses jump fatigue to discourage long-distance travel originally appeared on Massively on Thu, 30 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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                      Star Trek Online introduces playable Talaxians, discounts lifetime sub
                      Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 4:00 pm

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                      sto
                      Big things are afoot in the Delta Quadrant, as Star Trek Online has not only added the Talaxians as a playable race but thrown them into the lifetime subscription package and then discounted that sub by $100 for a limited time.

                      From now through November 20th, the Star Trek Online lifetime sub can be bought for $199. This marks the player as an eternal gold member, with the Talaxian race, a ship upgrade token for Delta Rising, a monthly ZEN allowance, and other veteran rewards.

                      As for the Talaxians, players who pick one as a captain will not only have the honor of looking like Voyager's resident space hedgehog but also get access to two unique traits: salvage specialist and loyalty.

                      MassivelyStar Trek Online introduces playable Talaxians, discounts lifetime sub originally appeared on Massively on Thu, 30 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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                      Guild Wars 2, Torchlight 2 slash box prices for Halloween
                      Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 4:30 pm

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                      gw2
                      If you're looking for a subscription-free MMO to spend Halloween in, ArenaNet has an offer for you: The studio's slashed the price on Guild Wars 2's digital edition by 50%, making the cheapest version of the game just under 20 bucks.

                      If OARPGs are more your style, then check out Torchlight and Torchlight II; both are half off until November 3rd, Runic announced this afternoon.

                      We included a bunch of other Halloween-related sales in this morning's MMO Halloween roundup, and we expect more to keep rolling in today and tomorrow. Most games with cash shops are running some sort of promotion... just remember, you're a person, not a wallet.

                      MassivelyGuild Wars 2, Torchlight 2 slash box prices for Halloween originally appeared on Massively on Thu, 30 Oct 2014 15:30:00 EST. Please see our terms for use of feeds.

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                      Richard Bartle 'frustrated' with modern MMO development
                      Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 5:00 pm

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                      richard bartle
                      A fascinating piece over on Eurogamer about MUD1 and Richard Bartle traces the history of the modern MMO back to this game and this man. Bartle said that he and his partner "wanted to change the world" with his game, although he says that the modern MMO has yet to reach its full potential.

                      "I am frustrated at its slow pace," Bartle said. "There's so much you can do with virtual worlds. But it's not being done. I wanted them to be places of wonder in which people could go to truly be themselves, away from societal pressure or judgement. My idea was that if you could truly find yourself in a virtual world you might be able to then take that back into the real world. Then we could get rid of these artificial restraints of class, gender, social status and so on that dictate that you are what you are born to be."

                      Bartle talked about how the goal for MUD1 was to give players "pure freedom" and how he thinks that MMOs should operate on a meritocracy. For more information on this topic, check out Massively's MUD retrospective and interview with Bartle back in 2011.

                      MassivelyRichard Bartle 'frustrated' with modern MMO development originally appeared on Massively on Thu, 30 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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                      Camelot Unchained explores the designs of the Tuatha De Danann
                      Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 2:00 pm

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                      Browns are so in this season.
                      Armor is not a fashion statement. Well, all right, it usually is, but it's not just a fashion statement. How a race looks in a given game often says a lot about what that race represents and what matters to the members as a whole. Camelot Unchained's latest update talks about the Tuatha De Danann, both a concept that the team may use for the realm's armor and the updated visual design of the Baen Sidhe.

                      Unlike the design for the Baen Sidhe's previous more macabre appearance, the updated design is still ethereal whilst being less overtly malformed. The scars and wounds that led to the death of an individual Baen Sidhe's line still play into the designs via shadowed tattoos. Meanwhile, the Tuatha De Danann as a whole are so in tune with the seasons and the flow of the natural world that several concept designs for season-themed armors are shown. If you want to see how you can protect your character while still making a fashion statement, check out the full update.

                      MassivelyCamelot Unchained explores the designs of the Tuatha De Danann originally appeared on Massively on Thu, 30 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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