Juggernaut is Marvel Heroes' 40th playable character
Posted by Massively [HTML][XML][PERM][FULL] on 25 October 2014, 7:00 pm

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Marvel Heroes' 40th(!) playable character is Juggernaut, which Gazillion says will give gamers a chance to feel the power of the Crimson Gem of Cyttorak while using Cain Marko -- aka, Professor Xavier's stepbrother -- to smash everything in sight.

The new baddie's powers aren't limited by a resource, according to Gazillion designer and community manager Ryan Collins. "We wanted you to feel unstoppable and I believe that we've captured that essence with his powers, visual effects, movement speed, and even running animations changing as you build Momentum," Collins says.

MassivelyJuggernaut is Marvel Heroes' 40th playable character originally appeared on Massively on Sat, 25 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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Make My MMO: October 19 - 25, 2014
Posted by Massively [HTML][XML][PERM][FULL] on 25 October 2014, 9:00 pm

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This week in MMO crowdfunding news, not much happened. Oh sure, Seldon Crisis is now Sudden Crisis thanks to that pesky Asimov intellectual property thing. And Funcom got a little publicity for Age of Conan thanks to a Kickstarter cross-promotion for a new Conan-flavored boardgame from Ares.

Other than that, though, it was pretty quiet on the crowdfunding front. That said, you can still peruse our weekly roundup after the cut to get the latest updates on Pathfinder, The Repopulation, Camelot Unchained, and more.

Continue reading Make My MMO: October 19 - 25, 2014

MassivelyMake My MMO: October 19 - 25, 2014 originally appeared on Massively on Sat, 25 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Watch ArcheAge's leviathan raid boss smash a player ship
    Posted by Massively [HTML][XML][PERM][FULL] on 25 October 2014, 5:00 pm

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    Curious about ArcheAge's endgame? 2P has published a partial look at it in the form of a level 50 leviathan raid. Unlike most MMO raids, though, this one features seven phases of PvE action followed by a PvP portion that pits pirate players vs. non-pirate players for the right to claim the beast's body.

    It's worth noting that 2P's information comes from the Chinese version of ArcheAge. You can watch a Chinese-language trailer featuring the leviathan after the break.

    Continue reading Watch ArcheAge's leviathan raid boss smash a player ship

    MassivelyWatch ArcheAge's leviathan raid boss smash a player ship originally appeared on Massively on Sat, 25 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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    • Source: 2P




    The Stream Team: Living it up in Life is Feudal: Your Own
    Posted by Massively [HTML][XML][PERM][FULL] on 25 October 2014, 2:00 pm

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    Life is Feudal: Your Own is a sandbox game of brutal combat and artisan crafting set back in medieval times. And it is now on Steam! With so many things to do -- including hunting, taming wild animals, mining, logging, building a house, waging war, and so much more -- Massively's MJ will have no trouble filling her time. The tricky part will be deciding on what to do (and figuring out how to do it)! Join us live at 1:00 p.m. to be a part of her adventures in this new world.

    Game: Life is Feudal: Your Own
    Host: MJ Guthrie
    Date: Saturday, October 25th, 2014
    Time: 1:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Living it up in Life is Feudal: Your Own

    MassivelyThe Stream Team: Living it up in Life is Feudal: Your Own originally appeared on Massively on Sat, 25 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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      Final Fantasy XIV unveils Dark Knight and more at London Fanfest
      Posted by Massively [HTML][XML][PERM][FULL] on 25 October 2014, 2:15 pm

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      Called it.
      The second of three Final Fantasy XIV fan festivals is taking place now in London, and once again there's no shortage of information about the game's first expansion. While the Las Vegas gathering hinted at the new jobs, the first one was officially revealed today: Dark Knight, a new tank wielding a two-handed sword without any base class involved. No word on how the omission of a class will affect the leveling structure, but it was mentioned that the job will focus on dodging and parrying to reduce damage.

      The keynote speech also included revealing more about the game's flying mounts, which will allow free exploration of the Heavensward areas with no need for take-off or landing. Black chocobos and single-player airships were confirmed, with a grand total of six mounts currently in development. Two beast tribes were also linked, a birdlike race called the Vanu Vanu worshipping the primal Bismarck, and the insectoid Gnath who worship Ravana. There was also a hint that the next job to be revealed will be gun-focused. More news is likely to emerge as the fanfest continues.

      MassivelyFinal Fantasy XIV unveils Dark Knight and more at London Fanfest originally appeared on Massively on Sat, 25 Oct 2014 13:15:00 EST. Please see our terms for use of feeds.

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      Perfect Ten: My World of Warcraft launch memories
      Posted by Massively [HTML][XML][PERM][FULL] on 25 October 2014, 1:00 pm

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      wow
      I'm really not a big fan of those constant reminders from the media as to how much time has gone by using pop culture are reference points. I'm really not. So I kind of hate myself for saying this, but friends, next month will be World of Warcraft's 10th anniversary! Ten years! How old are we now!

      Back in November of 2004, I was a wide-eyed 28-year-old bachelor who had just met his future wife and was generally leery about MMOs to date. Now I'm a grizzled 38-year-old journalist, father of three, and veteran of more MMOs than I can count (because I cannot count past 22). A decade can contain so much history, especially when looked back all at once.

      I played World of Warcraft for many years, and while most of the memories have faded and merged together in a technicolor morass, there are a few vivid recollections of the launch period that stir emotions in me even today. Ten years, 10 launch memories. I think that's appropriate.

      Continue reading Perfect Ten: My World of Warcraft launch memories

      MassivelyPerfect Ten: My World of Warcraft launch memories originally appeared on Massively on Sat, 25 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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        WRUP: WildStar's sadface
        Posted by Massively [HTML][XML][PERM][FULL] on 25 October 2014, 11:00 am

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        Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you tell us how WildStar still totally justifies its subscription fee.

        Continue reading WRUP: WildStar's sadface

        MassivelyWRUP: WildStar's sadface originally appeared on Massively on Sat, 25 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What are you doing for MMO Halloween?
          Posted by Massively [HTML][XML][PERM][FULL] on 25 October 2014, 9:00 am

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          Ah... don't you just love this time of year: Pumpkin spice pepper spray, eternally uneaten Charlston Chews, and decaying tree dandruff everywhere. And in many of our MMOs, spooky festivities and events have arisen to mark the passage of Halloween.

          So what are you doing for Halloween in-game this year? There's a lot going on, but I'm most excited to be jumping back into my favorite haunted berth, The Secret World, and exploring a brand-new seasonal questline with friends. Of course, every day in TSW is Halloween, but this time of year it's more so than ever!

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What are you doing for MMO Halloween? originally appeared on Massively on Sat, 25 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Dungeoning in Swordsman
            Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 8:00 pm

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            Swordsman
            According to Perfect World, the real meat of Swordsman is to be found in its dungeon content (and its PvP). Join Massively's Mike Foster tonight as he continues his Choose My Adventure exploration of Swordsman by queuing up for some mid-level instances and seeing where his whips take him. The action starts at 7:00 p.m. EDT -- assuming, of course, that the instance gods show Mike some pity and give him a group.

            Game: Swordsman
            Host: Mike Foster
            Date: Friday, October 24th
            Time: 7:00 p.m. EDT

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: Dungeoning in Swordsman

            MassivelyThe Stream Team: Dungeoning in Swordsman originally appeared on Massively on Fri, 24 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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              Betawatch: October 18 - 24, 2014
              Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 9:00 pm

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              Camelot Unchained - Betawatch
              Camelot Unchained ran a pre-alpha test for backers this past weekend, allowing players to test out character creation and PvP. What else is new in the realm of MMO testing?
              • Justin test-drove Lord of the Ring's Online's in-testing Beorning race/class.
              • Trove has a fully open, no-wipe, everyone-welcome beta test running this weekend.
              • World of Warcraft previewed the creatures of Gorgrond, a zone in the upcoming Warlords of Draenor.
              • The Repopulation discussed its plans for healers and combat medics.
              • Shroud of the Avatar's Release 11 preps players for its Steam debut.
              • MJ pondered what "beta" means for Landmark and what backers' obligations to the game really are.
              • Life is Feudal sold 100,000 copies of its survival MMO in its first month on Steam early access.
              • EverQuest Next devs discussed playable Ogres and Dwarves.
              • Goblinworks defended the FFA PvP design of Pathfinder Online, currently in alpha.
              Read on for our complete Betawatch roundup.

              Continue reading Betawatch: October 18 - 24, 2014

              MassivelyBetawatch: October 18 - 24, 2014 originally appeared on Massively on Fri, 24 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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                World of Warplanes rolls out MiGs in update 1.6
                Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 10:00 pm

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                They then proceeded to slowly taxi down the runway with the pilot duckfacing and slapping the back of his seat.
                Ready to fly some of the most iconic Soviet airplanes in history? World of Warplanes update 1.6 introduces the Soviety MiG line at Tier V and above, allowing players to take the controls of these historic crafts and use them in mid-air dogfights with other planes. There are also five new premium aircraft available in the game, offering another way to take to the skies with this patch.

                Aside from new vehicles, the patch also adds in a new multirole classification, placing some planes between fighters and heavy fighters. The net effect is creating planes that can use a more varied loadout and switch roles in battle more effectively. Map boundaries for the El Halluf location have also been extended, giving the update plenty of features for players to enjoy.

                MassivelyWorld of Warplanes rolls out MiGs in update 1.6 originally appeared on Massively on Fri, 24 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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                Seldon Crisis rebrands as Sudden Crisis
                Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 6:00 pm

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                sudden crisis
                Seldon Crisis -- the name, at least -- is no more. The science-fiction sandbox has rebranded itself as Sudden Crisis following an IP dispute that left its Kickstarter campaign neutered.

                "We want to let everyone know that the project and game now has a new name: Sudden Crisis," the studio posted to Facebook. "Everything stays the same, this is the last change needed to separate us from one world and open a new one, one wholly created by us and you. You will shortly see the change take effect across our sites."

                Sudden Crisis is currently in the middle of an Indiegogo campaign to raise funds for the project.

                MassivelySeldon Crisis rebrands as Sudden Crisis originally appeared on Massively on Fri, 24 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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                EVE Online loosens restrictions on trial accounts
                Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 7:00 pm

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                In an effort to draw in more prospective pilots, EVE Online is removing and reducing some of the current restrictions for its trial accounts once the Phoebe update hits on November 4th.

                Come the update, trial accounts will be able to send and receive ISK without limits, can post in trade chat channels, participate in incursions, and can apply to up to five corporations at a time. While many restrictions on skills will be lifted, those remaining will be easier to identify thanks to a clearer interface.

                "The goal of these changes is to open up the game to new players so they can explore a greater variety of the content available in EVE," the team reasoned. "We believe getting new players invested in the game early on will keep them playing longer than if we throw all the good stuff behind a subscriber wall."

                MassivelyEVE Online loosens restrictions on trial accounts originally appeared on Massively on Fri, 24 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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                RIFT performs extensive rollback following hardware outage
                Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 7:45 pm

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                Denizens of one of RIFT's more populated servers are experiencing the raw end of a 23-hour rollback following hardware issues. Trion Worlds Executive Producer Bill Fisher announced that a hardware outage hit three servers early this morning, with one of them -- Faeblight -- lacking a recent data save point and requiring a one-day rollback.

                "This is a significant loss for players on this shard and we fully understand that," Fisher said. "We are currently in the process of identifying and refunding RIFT Store purchases for users from Faeblight, as well as tracking down any Instant Sixty potions that were granted on this shard. This process may take several hours but we will ensure that any credits spent during this time are returned."

                Fisher said that the studio is giving bonuses to the affected servers and is contemplating more compensation. Trion also implemented a hotfix that is giving a false error to players, stating that the update requires a full re-download. The actual patch is much smaller than that.

                MassivelyRIFT performs extensive rollback following hardware outage originally appeared on Massively on Fri, 24 Oct 2014 18:45:00 EST. Please see our terms for use of feeds.

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                Star Wars: The Old Republic team 'investigating' character cap
                Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 5:00 pm

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                Experience this all over again.  But probably not, like, exactly this.
                With accelerated class story leveling, it's pretty easy at this point to start and play a new character in Star Wars: The Old Republic. So easy, in fact, that players are starting to really run up against the game's hard cap of 22 characters per server. Community manager Eric Musco took to the forums to explain that the cap was implemented originally simply because that was the upper limit before it would impact performance.

                Does that mean there's no hope for the future? Not necessarily. Musco states that the team has heard the demand and is currently looking into what it would take to raise the global cap beyond 22; it all comes down to whether or not the cap can be increased while keeping performance stable. So while there's unlikely to be an increase within the next few days, there's possible good news on the horizon.

                MassivelyStar Wars: The Old Republic team 'investigating' character cap originally appeared on Massively on Fri, 24 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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                League of Legends poised to generate $1 billion in annual revenue
                Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 5:30 pm

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                Few things mystify me more than League of Legends. I just don't get MOBAs in general and Riot's juggernaut in particular. Judging by a new report from SuperData Research, though, I'm fairly alone in that assessment as the title is poised to break the $1 billion annual revenue barrier.

                According to SuperData, LoL generated $946 million via in-game spending between January and September of 2014 and, get this, it makes more money than World of Tanks, Counter-Strike: Global Offensive, Dota 2, and Hearthstone combined.

                MassivelyLeague of Legends poised to generate $1 billion in annual revenue originally appeared on Massively on Fri, 24 Oct 2014 16:30:00 EST. Please see our terms for use of feeds.

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                Final Fantasy XIV posts preliminary notes for Patch 2.4
                Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 3:00 pm

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                First Naruto reference gets you kicked from the server.
                Ready to take on the lady of ice, twist down the last coil of Bahamut, and start stabbing from the shadows? Final Fantasy XIV's next patch won't drop until October 28th, but you can finish any last-minute preparations you need now with the release of preliminary patch notes. The patch includes new sidequests, new main story quests, new trials and dungeons, and of course the new Rogue and Ninja.

                This patch also adds in the Allagan Tomestones of Poetics, several new recipes for both Rogue/Ninja gear as well as other high-level options, and the usual assortment of bugfixes and balance improvements. Whether you're making sure to grab everything you'll need for Ninja before the patch goes live or just want to know how far you must progress before fighting Shiva, the patch notes hold a wealth of information.

                MassivelyFinal Fantasy XIV posts preliminary notes for Patch 2.4 originally appeared on Massively on Fri, 24 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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                The Stream Team: Fighting for riches on ArcheAge's Freedich Island
                Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 4:00 pm

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                The Stream Team: Fighting for riches on ArcheAge's Freedich Island
                Last week Massively's MJ showed you the safest and quickest way to nab five gilda stars in ArcheAge every day. Now she's going to (try to) show you how to pocket four in just a single trip. That means she'll be braving the high seas and heading out to the wilds of Freedich, the island that pays a whopping four gilda per every trade pack. With it all being open PvP, the trick is to not only survive the ocean voyage but to live on land long enough for the turn in. Can she do it? Join us live at 3:00 p.m. to cheer her on and get a glimpse of the beauty of the island in the process.

                Game: ArcheAge
                Host: MJ Guthrie
                Date: Friday, October 24th, 2014
                Time: 3:00 p.m. EDT

                Enjoy our Stream Team video below.

                Continue reading The Stream Team: Fighting for riches on ArcheAge's Freedich Island

                MassivelyThe Stream Team: Fighting for riches on ArcheAge's Freedich Island originally appeared on Massively on Fri, 24 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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                  Lost Continent: Living a fisherman's life in ArcheAge
                  Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 1:00 pm

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                  Fifteen years ago, I was floundering around southern Florida in a rudderless post-graduation haze. I rented this dinky apartment across US1 from the University of Miami, and my summers were equally divided between a series of forgettable jobs and a series of lengthy fishing excursions around the Keys and out into the Atlantic.

                  The fishing was basically something to do; I didn't dislike it, but neither did I wake up thinking wow, I can't wait to get that gooey chum all over my shorts and bake in the sun for 10 hours.

                  Now, in an odd but enjoyable art-imitating-life moment, I'm revisiting the experience in ArcheAge.

                  Continue reading Lost Continent: Living a fisherman's life in ArcheAge

                  MassivelyLost Continent: Living a fisherman's life in ArcheAge originally appeared on Massively on Fri, 24 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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                    World of Warcraft gives a week of free game time to lapsed players
                    Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 2:00 pm

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                    mists
                    If you're a former World of Warcraft player who's been away from the game for a while, you might want to check your account for a nice surprise. Blizzard has activated a free seven-day pass to the game for all lapsed players. This pass includes all of the content up through Mists of Pandaria.

                    World of Warcraft is also throwing a 25% off sale for its extra services, including character transfers, faction changes, guild transfers, and (you guessed it) guild faction changes.

                    MassivelyWorld of Warcraft gives a week of free game time to lapsed players originally appeared on Massively on Fri, 24 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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                    Play Trove for free this weekend
                    Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 12:00 pm

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                    Trove
                    If you've been itching to playtest Trion Worlds' voxel-based sandbox Trove but haven't wanted to pony up cash for the beta, then you're going to love the next three days. Trion has announced a free weekend event starting today at 2:00 p.m. EDT; everyone is invited to dip in and give the game a look.The only catch? You'll have to play through Trion's Glyph client. "Trove will automagically appear in your Library game list this weekend!" says the studio.

                    The freebie weekend is timed perfectly to coincide with Trove's ongoing Shadow's Eve Halloween event, which offers bizarre prizes like piñata mounts and Smashing Pumpkin recliners.

                    The free play period ends at 2:00 p.m. EDT on Monday, October 27th. Shadow's Eve ends November 2nd.

                    MassivelyPlay Trove for free this weekend originally appeared on Massively on Fri, 24 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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                    The Daily Grind: Where did all the MMO bars go?
                    Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 9:00 am

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                    SWTOR
                    No, not those bars. The fun kind of bars.

                    Massively reader Serrenity recently posted a provocative comment lamenting the loss of gathering places in MMORPGs: "Why aren't there many bars in games anymore? There's virtually no communal space. In capital cities everything has a numbers-related function -- learn to craft, spend money, repair your gear, auction, etc. [...] Everything is purely functional in games, without any 'flavor,' to the point of being the digital equivalent of getting socks for Christmas."

                    And Serrenity is right. Many MMOs don't have bars or taverns or cantinas anymore, and those that do usually fail to imbue them with a purpose, but it wasn't always that way, so why and how did it happen? Where did all the bars go, and do we need them back?

                    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                    MassivelyThe Daily Grind: Where did all the MMO bars go? originally appeared on Massively on Fri, 24 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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                      BioWare on SWTOR's Revan expansion, upcoming species, and class stories
                      Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 10:00 am

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                      SWTOR Interview: Capping off the Revan story
                      Star Wars fans are super excited about the next digital expansion for Star Wars: The Old Republic releasing on December 9th. First off, it's Star Wars, and second, it deals with one of the most iconic Star Wars figures outside the movies: Revan.

                      I recently talked to some key figures at BioWare to ask them about Shadow of Revan. On the phone call and livestream, Charles Boyd, the lead writer for the expansion, not only gave an overview of the story but played a bit live. Producer Bruce Maclean discusssed the production side of the game. And even Game Director James Ohlen popped onto the call to let us know how much this expansion means to him.

                      Continue reading BioWare on SWTOR's Revan expansion, upcoming species, and class stories

                      MassivelyBioWare on SWTOR's Revan expansion, upcoming species, and class stories originally appeared on Massively on Fri, 24 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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                        TERA announces Fate of Arun expansion
                        Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 10:30 am

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                        TERA
                        En Masse Entertainment has just announced Fate of Arun, the first-ever expansion coming to action-MMO TERA. And at least on paper, it actually looks like a classic MMO expansion, too, complete with a level cap bump and new zones.
                        The mysterious continent of Northern Arun is finally open - and it's under siege by a soul-sucking bloodmage army. In Fate of Arun, players will explore this lost world, discover the home city of the Barakan race, fight for the freedom of the native Khirians, and take on a powerful new evil.

                        Fate of Arun represents the first and biggest expansion for TERA to date, featuring a new level cap of 65 and the lands of Northern Arun to explore through a brand-new storyline, new quests, zones, dungeons, skills, gear and a new PvP battleground, in addition to vast systematic improvements to the gameplay experience.
                        Producer Patrick Sun declates that "Fate of Arun will be, without a doubt, the biggest addition to the world of TERA new and returning players have ever seen." Enjoy the teaser pics and video below.

                        Continue reading TERA announces Fate of Arun expansion

                        MassivelyTERA announces Fate of Arun expansion originally appeared on Massively on Fri, 24 Oct 2014 09:30:00 EST. Please see our terms for use of feeds.

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                          Guild Wars 2 emerges unscathed by NCsoft's layoffs
                          Posted by Massively [HTML][XML][PERM][FULL] on 24 October 2014, 11:00 am

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                          GW2
                          Last night's revelation that a large chunk of the WildStar team had been let go is not the only bad news to come from NCsoft this week. According to a letter sent to Polygon, the NCWest layoffs affected all of NCsoft's western branches... except ArenaNet, which runs Guild Wars 2 and Guild Wars. Here's what NCsoft wrote:
                          Today we announced a restructuring of key operations within NC West. As a result of this restructuring, we are implementing staff reductions across our Western operations with the exclusion of ArenaNet. While decisions like this are always hard, they are necessary as we begin the implementation of a new strategy designed to strengthen our footing as a leader in global entertainment.

                          Moving forward, we will continue to focus on our core development capabilities and the intellectual properties (WildStar, Aion, Lineage, and Guild Wars franchises) that have made NCSOFT what it is today. However, we are looking to move into new business segments like mobile and tablet games as well as explore emerging technologies.

                          Again, the decision to reduce staff was not an easy one, and we sincerely wish everyone well in their next endeavors.
                          Polygon's unnamed source says around 60 Carbine Studios employees were let go; we don't yet know how hard the other teams were hit.

                          MassivelyGuild Wars 2 emerges unscathed by NCsoft's layoffs originally appeared on Massively on Fri, 24 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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