The Daily Grind: Who gets your MMO accounts when you die?
Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 9:00 am

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WoW
Last month, Delaware became the first US state to pass a broad law to ensure that families can access their deceased relatives' digital assets. In most states, though, your spouse can't even log into your Facebook account to delete it if you kick the bucket. And that makes me wonder about MMOs. It might be macabre, but I actually maintain a document that tells my survivors how to distribute my digital property, including my MMO accounts and characters, usually to guildies who will appreciate them and/or leave my characters dancing naked on a mailbox forever in tribute. Does anyone else do this? Do you have a plan for how to divvy up your MMO accounts and such when you die?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Who gets your MMO accounts when you die? originally appeared on Massively on Fri, 19 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft addresses upgrading to the Warlords of Draenor CE
    Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 10:00 am

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    It's like two expansion keys for the price of... two!  Actually, that's exactly what it is.  It's just buying it again.
    Were you one of the people who pre-purchased Warlords of Draenor as soon as the digital option was open? Do you have a mighty need to pick up the physical collector's edition but no clear process for upgrading from the digital copy? The good news is that Blizzard Entertainment has World of Warcraft fans covered with a new post detailing how you can upgrade to a physical collector's edition. Just buy another copy, contact Blizzard's customer support, and then give a friend the code from the digital upgrade that you no longer need!

    Yes, that's what it says. Just buy another one. Which is a system that works out pretty well for your friend, at least. If you were hoping for a simpler way to use the level 90 character boost and still get the physical doodads, however, you are apparently out of luck. The Collector's Edition is priced at $89.99 and includes both digital items and physical bonuses.

    MassivelyWorld of Warcraft addresses upgrading to the Warlords of Draenor CE originally appeared on Massively on Fri, 19 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: New is new in Guild Wars 2
    Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 8:15 pm

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    Guild Wars 2
    The good folks at ArenaNet have revamped Guild Wars 2's starting experience, and Massively's Mike Foster is prepared to meet that new new player experience head-on. The revised approach involves better direction for those who aren't sure where to go and promises to help streamline the leveling process; no longer should brand-new Guild Wars players be left lost and confused.

    Does it work? Tune in at 7:00 p.m. EST and find out.

    Game: Guild Wars 2
    Host: Mike Foster
    Date: Thursday, September 18th, 2014
    Time: 7:00 p.m. EST

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: New is new in Guild Wars 2

    MassivelyThe Stream Team: New is new in Guild Wars 2 originally appeared on Massively on Thu, 18 Sep 2014 19:15:00 EST. Please see our terms for use of feeds.

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      The Think Tank: Surveiling ArcheAge's launch
      Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 9:00 pm

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      ArcheAge
      Some of the Massively staff have been playing ArcheAge during its head start and launch week, and some haven't, but all of us have been watching to see how the first major sandbox launch in recent memory fares. For today's Think Tank, I polled the Massively writers about their impressions of the game whether they are playing it personally or examining the launch from an industry perspective.

      Continue reading The Think Tank: Surveiling ArcheAge's launch

      MassivelyThe Think Tank: Surveiling ArcheAge's launch originally appeared on Massively on Thu, 18 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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        Trion's Hartsman on more ArcheAge servers, communication
        Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 9:30 pm

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        Trion CEO Scott Hartsman has posted an ArcheAge launch update letter on the game's official forum. The long and short of it is more servers, expanded customer service, and more aggressive AFK sweeps.

        Hartsman also mentions that he's "personally tweeted more during this launch than [he thinks he has] since Twitter existed," and he says that Trion's communication will be "redoubled," most notably on the game's forums.

        MassivelyTrion's Hartsman on more ArcheAge servers, communication originally appeared on Massively on Thu, 18 Sep 2014 20:30:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Solving new Sidestories in The Secret World
        Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 10:00 pm

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        It's back to Tokyo for The Secret World's newest Sidestories! Massively's MJ and Justin are excited to dive into this latest mission pack boasting six new missions, including two investigations. With a title like The Last Pagan, this pack promises that special TSW feel that you know and love. How many missions can they knock out in one hour's time, and which ones will they choose? That all depends on if you come on the adventure with them, so join them live at 9:00 p.m. and get in on the newest content.

        Game: The Secret World
        Host: MJ Guthrie & Justin Olivetti
        Date: Thursday, September 18th, 2014
        Time: 9:00 p.m. EDT

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: Solving new Sidestories in The Secret World

        MassivelyThe Stream Team: Solving new Sidestories in The Secret World originally appeared on Massively on Thu, 18 Sep 2014 21:00:00 EST. Please see our terms for use of feeds.

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          EVE wormholes getting visual makeover with Oceanus
          Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 7:00 pm

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          Ready for another Oceanus-focused EVE Online dev diary? We hope so, because that's the subject of this here post. Wormhole space is getting a visual update in the sci-fi sandbox's next content drop, and CCP details the discussions that led up to the decision as well as the particulars of the decision itself in the blog.

          As you might expect, there are also a number of pretty screenshots.

          MassivelyEVE wormholes getting visual makeover with Oceanus originally appeared on Massively on Thu, 18 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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          Tank racing coming to World of Tanks on September 29
          Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 7:30 pm

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          Wargaming is adding racing to its ubiquitous World of Tanks battler. Tank Rally mode will "pit players against each other on a racing track full of destruction and explosive action," according to a new press release.

          The catch is that it's only playable from September 29th through October 12th, so you'll have a limited amount of time to perfect your tactics. Teams of three tankers will compete to capture a control point, destroy each other, and race across a track filled with ramps and explosives. Participants will be limited to the new M24 Chaffee sport tank which will be given to all registered players for free.

          [Source: Wargaming press release]

          MassivelyTank racing coming to World of Tanks on September 29 originally appeared on Massively on Thu, 18 Sep 2014 18:30:00 EST. Please see our terms for use of feeds.

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            Champions' Steel Crusade now live with new instances and more
            Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 8:00 pm

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            Champions Online's newest content update is now available. Steel Crusade finds Millennium City under attack by Mechanon, "a robot supervillain determined to eradicate all organic life." The drop includes three new instances, a new mission hub (the United Nations Tribunal on International Law space station), and a Reawakened Automaton Archetype.

            [Source: Perfect World press release]

            MassivelyChampions' Steel Crusade now live with new instances and more originally appeared on Massively on Thu, 18 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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              Bruce Lee comes to Conquer Online... sort of
              Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 6:00 pm

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              conquer online
              Conquer Online is co-opting one of martial arts cinema's greatest stars to be a playable character in its game.

              The team announced that it is bringing in a Bruce Lee "tribute" character called Lee-Long in a future update. "Many companies have put him in games to salute him, but there was no one putting his elements into an MMORPG," said the team. "As a popular oriental fantasy MMORPG in North America, and with the elements of martial arts and the Dragon combined, Conquer Online has the responsibility to create a character to show our respect to Bruce Lee."

              The creation of Lee-Long took a full year of work and involved motion capture and close examination of Bruce Lee's films. Bruce Lee died in 1973, but has remained a pop culture icon ever since. The team is being coy about the connection between Bruce Lee and Lee-Long, but said "more details" about be given soon. You can watch a making of video for Lee-Long after the break.

              [Source: 99.com press release]

              Continue reading Bruce Lee comes to Conquer Online... sort of

              MassivelyBruce Lee comes to Conquer Online... sort of originally appeared on Massively on Thu, 18 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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                Norrathian Notebook: EverQuest Next roundtable roundup V
                Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 4:00 pm

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                Norrathian Notebook:  EverQuest Next round table roundup V
                Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark, and a number of these are touched on in the regular roundtable discussions.

                It's been quite a while since we've gathered these all up into one concise spot for you to peruse (so long that Landmark lots part of its name in the interim!), so here's the fifth installment of the roundtable roundup. Poke through this collection and check out what other players and devs are saying about various issues. You can even participate in many of the polls if you haven't yet and add your voice to the mix! Even if some topics seem old, remember that none is irrelevant; the games are both still under development, and player input is always a good thing.

                Continue reading Norrathian Notebook: EverQuest Next roundtable roundup V

                MassivelyNorrathian Notebook: EverQuest Next roundtable roundup V originally appeared on Massively on Thu, 18 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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                  Get Imagine Dragons' League of Legends song for free
                  Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 5:00 pm

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                  league of legends
                  League of Legends has an official song for its 2014 World Championship, and you can get it for free today.

                  The song is "Warriors" by the band Imagine Dragons. "To kick off the start of the action, we set out to craft a war cry to rally behind in a creative collaboration with Imagine Dragons," Riot posted on its site. "Whether you're a solo queue warrior or fighting off the LCS jitters -- every moment counts."

                  The MP3 is available for free on the site, but if you want the full animated music video, all you have to do is hit the jump below.

                  Continue reading Get Imagine Dragons' League of Legends song for free

                  MassivelyGet Imagine Dragons' League of Legends song for free originally appeared on Massively on Thu, 18 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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                  Watch the fourth EVE Online video in the Clarion Call series
                  Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 2:00 pm

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                  EVE
                  Back in 2009, player corporation Rooks and Kings produced an EVE Online video called Clarion Call: Triage Special, which went viral among space MMO enthusiasts and had a profound influence on PvP tactics in the game. Clarion Call 2 and 3 were released to similar acclaim, and now a fourth installment has arrived. The lushly illustrated, hour-long Clarion Call 4 narrates one perspective of modern EVE tactical history with footage and sound from individual pivotal battles. Don't worry if you're not an EVE aficionado; it's accessible even for a newbie. Just be warned that some of the language and terminology is graphic. Enjoy the video below.

                  Continue reading Watch the fourth EVE Online video in the Clarion Call series

                  MassivelyWatch the fourth EVE Online video in the Clarion Call series originally appeared on Massively on Thu, 18 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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                  Star Trek Online explains the Voyager MSD redesign
                  Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 3:00 pm

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                  With this much attention to detail, you would think that the powers that be could ensure that the same button fires all weapons from one week to the next.
                  If you're even passingly familiar with the various Star Trek shows, you'll recognize the MSD. It shows up on the bridge of every single Federation ship, offering a detailed breakdown of what is where for eagle-eyed viewers. Star Trek Online's next expansion is bringing the game into the Delta Quadrant, the stomping grounds of the eponymous USS Voyager, so it was only fair that the Intrepid-class MSD could get a nice new redesign to reflect the years of upgrades that the ship has received.

                  The new MSD represents a much clearer picture of the ship from the series, with several elements improved to more accurately reflect in-show layouts and incorporating modifications made after Voyager's maiden flight such as the airponics bay. Take a look at the full development blog for a closer look at how much work has gone into what seems like a little detail but still forms a vital part of the aesthetics.

                  MassivelyStar Trek Online explains the Voyager MSD redesign originally appeared on Massively on Thu, 18 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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                  Massively Interview: How Eleven is fighting to bring Glitch back
                  Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 12:00 pm

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                  eleven
                  The Massively staffers were delighted to hear that one of our favorite quirky browser MMOs might be coming back from the dead. Fan projects such as Eleven and Children of Ur, the latter of which is in a playable pre-alpha, are often at an extreme disadvantage with such resurrection projects, as they can lack legality, resources, and access to the original code. However, in this particular case, it looks as though Glitch might be a go for a return, as Tiny Speck has blessed player efforts and released the source code and art assets to help out.

                  Of course, this doesn't mean that there isn't a huge mountain of obstacles to surmount, but if anyone's to do it it, it might very well be the Eleven team. We reached out to Project Lead Jim Condren and several members of his team to get a better feel for where the project is at and when we might be playing Glitch once more.

                  Continue reading Massively Interview: How Eleven is fighting to bring Glitch back

                  MassivelyMassively Interview: How Eleven is fighting to bring Glitch back originally appeared on Massively on Thu, 18 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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                    Massively's ArcheAge launch diary: Day six - P2W and the early verdict
                    Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 1:00 pm

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                    Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro.

                    Pay-to-win is 100% subjective.

                    There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

                    Continue reading Massively's ArcheAge launch diary: Day six - P2W and the early verdict

                    MassivelyMassively's ArcheAge launch diary: Day six - P2W and the early verdict originally appeared on Massively on Thu, 18 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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                      Like WildStar music? There's a concert for that
                      Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 11:00 am

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                      If you happen to be in Poland on September 26th, make sure to grab tickets for the GameOn multimedia show, the first part of which will feature selections from the scores of popular video games, including MMOs like WildStar.

                      Composer Jeff Kurtenacker blogged that he is "absolutely honored to announce that the GameOn concert in Krakow, Poland, will be premiering a new arrangement of Our Perception of Beauty (Drusera's Theme), which [he] composed for the MMO WildStar by Carbine Studios." According to Kurtenacker, this concert will mark "first time WildStar music will be played in a concert setting"; he also notes that flutist Sara Andon, spotlighted throughout the WildStar score, will again perform at the concert. Music from World of Warcraft, League of Legends, and other games will also be featured.

                      Kurtenacker spoke to Massively's resident Jukebox Hero last year about his work on WildStar. He has since released several exclusive and free music tracks for players.

                      MassivelyLike WildStar music? There's a concert for that originally appeared on Massively on Thu, 18 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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                      The Daily Grind: What game are you sorta but not really following?
                      Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 9:00 am

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                      Every time I see or write something about World of Warships, a little voice inside my head goes, "hmm, that actually looks pretty good and you should follow it." And then something happens and I forget about it until the next time I see a blurb or whatever.

                      The point is, I'm kinda sorta interested in WoWS but it's still somewhat on the periphery of my gaming vision. What about you, Massively readers? Is there a game that you're semi-anticipating but not really following? Or am I just crazy?

                      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                      MassivelyThe Daily Grind: What game are you sorta but not really following? originally appeared on Massively on Thu, 18 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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                        ArcheAge endeavors to quell queues, bugs
                        Posted by Massively [HTML][XML][PERM][FULL] on 18 September 2014, 10:00 am

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                        Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained of long wait times to log into Kyprosa specifically; one Patron claimed to have waited nine hours in the queue. Other players have taken to calling the game "QueueAge."

                        Trion also says that it is working on fixes for Patron status bugs, having "deployed a fix for accounts that were missing their Patron Time after this morning's NA server maintenance." Community Manager Scapes says a relog after server-up is necessary. EU's fix should be in now as well, tweeted Trion CEO Scott Hartsman.

                        MassivelyArcheAge endeavors to quell queues, bugs originally appeared on Massively on Thu, 18 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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                        The Stream Team: Win a Settler's Pack while touring Landmark
                        Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 9:00 pm

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                        The Stream Team:  Win a Settler's Pack while touring Landmark
                        Are you interested in having full beta access to Landmark so that you can build, gather resources, and PvP to your heart's content (not to mention get some free goodies)? Then join Massively's MJ on her next tour! On top of wandering the world and experiencing the various creative endeavors of players, she'll have a code for a Settler's Founders Pack to give away. That's not all, either: She has other codes as well, including the new glass platforms! So join us live at 8:00 p.m. for your chance to win.

                        Game: Landmark
                        Host: MJ Guthrie
                        Date: Wednesday, September 17th, 2014
                        Time: 8:00 p.m. EDT

                        Enjoy our Stream Team video below.

                        Continue reading The Stream Team: Win a Settler's Pack while touring Landmark

                        MassivelyThe Stream Team: Win a Settler's Pack while touring Landmark originally appeared on Massively on Wed, 17 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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                          Latest TUG alpha video shows off Bronze Age update
                          Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 7:00 pm

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                          Farewell, Stone Age; TUG is advancing to the Bronze. With update 0.6.5's introduction of new ores and the metallurgy equipment to smelt and shape them, players can forge more powerful bronze weapons and tools to help them better survive in their adventures.

                          Of course, before you can use the ore you first have to find and mine it; ores will generate from certain rock materials and players find them by deleting rocks with their building too. And thanks to the addition of a larger 2x2x2 building cube, mining (and building) is made easier. To switch between the cube sizes, scroll the mouse wheel while holding Shift. Get a glimpse of all these shiny new tools in the video below.

                          Continue reading Latest TUG alpha video shows off Bronze Age update

                          MassivelyLatest TUG alpha video shows off Bronze Age update originally appeared on Massively on Wed, 17 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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                          Let the cuteness of MapleStory 2 woo you
                          Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 8:00 pm

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                          maplestory 2
                          We've got another video preview of the upcoming MapleStory 2 for you to check out today, albeit with the standard "it's not in English, so either get really good at Korean fast or just pretend that you know what's happening" disclaimer.

                          So what do you think about the blocky landscape? Is it perfect for the MapleStory setting or too reminiscent of the Minecraft crowd? Also, how has this entire population not killed itself for a lack of handrails next to bottomless drops into the sunshiney abyss?

                          [Thanks to Lunian and Dystopiq for the tip!]

                          Continue reading Let the cuteness of MapleStory 2 woo you

                          MassivelyLet the cuteness of MapleStory 2 woo you originally appeared on Massively on Wed, 17 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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                          eve
                          CCP is "extremely happy" with the positive player reception of EVE Online's new burner missions that came in Hyperion. The studio said that the high level of difficulty in these missions was intentional in order to challenge the playerbase, and cited a bloodbath of 19,962 destroyed player ships as of September 14th as proof. The cost of the lost ships has topped 870 billion ISK so far.

                          Due to the embrace of these missions, CCP is prepping a new batch of burner missions for September 30th. These new burners, believe it or not, will be even tougher than the current ones, working in teams of three against players. CCP will be putting these missions on the test servers later this week.

                          MassivelyNew burner missions scrap nearly 20,000 EVE Online ships, CCP happy with results originally appeared on Massively on Wed, 17 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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                          World of Warcraft bumps up graphical settings
                          Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 4:30 pm

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                          wow
                          While they're not big bullet point features for Warlords of Draenor, technical improvements will benefit those who want to keep their game looking the best. In a new dev diary posted today, Blizzard gave a detailed explanation about how it's putting new anti-aliasing tech into World of Warcraft for the expansion.

                          "In short, we're taking strides to improve the performance of World of Warcraft, while also ensuring there's plenty of potential to further increase graphical fidelity and enhance our support of high-end CPUs and graphics hardware," the studio posted.

                          Blizzard said that the changes represent the team "thinking long-term" for the game.

                          MassivelyWorld of Warcraft bumps up graphical settings originally appeared on Massively on Wed, 17 Sep 2014 15:30:00 EST. Please see our terms for use of feeds.

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                          World of Warships dev diary vid explains class mechanics
                          Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 5:00 pm

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                          Heads up, World of Warships fans. Wargaming has released a new developer diary video designed to talk you through ship types (i.e., classes). More specifically, today's nine-minute clip is about Destroyers and Battleships.

                          Wargaming explains why it opted to simplify real-world fleet logistics like fuel and aircraft management. It currently takes 30 seconds for a six-plane squadron to refit on the deck of a carrier, and once a flight has expended its ammunition, the video says it will immediately return to the mothership rather than continue to fly about.

                          Those are just a couple of the gameplay and balance considerations illuminated in today's diary. Click past the cut if you'd like to watch the whole thing.

                          Continue reading World of Warships dev diary vid explains class mechanics

                          MassivelyWorld of Warships dev diary vid explains class mechanics originally appeared on Massively on Wed, 17 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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