Unofficial PBE Patch Notes for 11/21/2014
Posted by News [HTML][XML][PERM][FULL] on 21 November 2014, 3:53 pm

WIP POST

*Texture rebalances for Shen, Malphite, Xin Zhao and Wukong (and their skins of course)

New Player Icons

Cassiopeia

  • Passive - No longer gains stacks by killing poisoned units
  • Noxious Blast [Q] - Changed to 20% movement speed across all ranks (from 10/15/20/25/30%)
  • Twin Fang [E] - Now refunds mana when it kills a unit plus a % of Cassiopeia's max mana. 
  • Twin Fang [E] - Now debuffs the enemy which causes 25% increased poison damage to the target (stacks 2 times)

Fiddlesticks

  • Dark Wind [E] - Can now only silence the same target once. Will prioritize champions it has not yet hit. Now also deals 150% bonus damage to minions and monsters
  • Passive - Fiddlestick's spells now reduce the target's magic resistance for 3 seconds (no longer an aura)




The Pledge - Kalista

Originally Posted by Riot (View Original Source)





[NA] Server Maintenance: Patch 4.20

Originally Posted by Riot (View Original Source)

On 11/20/2014, starting at 01:30 AM PST, ranked queues will be disabled in preparation for patch 4.20. At 03:00 AM PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

[EUW]

Originally Posted by Riot (View Original Source)

On 20/11/2014, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 4.20. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.



Patch 4.20 Notes
Posted by News [HTML][XML][PERM][FULL] on 19 November 2014, 7:05 pm

Patch 4.20 Notes

Don't miss: News Roundnup - Patch 4.20 Maintenance, Kalista Spotlight, Champion Update: Maokai, IronStylus Further on VUs, Bilgewater and Black Mist

Don't miss: Unofficial PBE Patch Notes for 11/19/2014

Originally Posted by Riot (View RedTracker Source)

Hey Summoners,

Welcome to patch 4.20, the first patch of the 2015 preseason and one of our biggest updates for League of Legends to date. Whew.

The big theme of the 2015 preseason (and boy will you hear this a lot) is Strategic Diversity. That sounds like a vague concept (does anyone remember "End-game Fantasy" from the 2014 preseason?), but our high-level philosophy is we want to offer you more paths to victory so that your in-game decisions matter just as much as the champions you pick. In previous years, we've lacked the proper systems and levers to balance different strategies against each other, so when teams would discover unique ways to win, we'd either have to watch Ziggs bomb the stuffing out of people in stall / poke compositions, or we'd just have to tackle the manic yordle on a personal level. This year, rather than trying to 'fix' tactical problems from the previous season, we're instead introducing a metric tonne of changes to map-wide objectives, a complete rehaul of the jungle and jungle itemization, and a number of strategic item additions / modifications. With these new paths in place, how you strive for victory will vary with each individual game and our hope is that all of this adds up to more far more strategic diversity and experimentation in League.

To be blunt, we were dubious about the idea of introducing so much change to the game, but then we realized that preseason is high-time for refining, polishing, and evolving, so we went for some ambitious goals this year. It's also worth noting that this is just the beginning. There are... a lot of changes here and, with so many variables at play, we're expecting the game to be disrupted, imperfect, and requiring even more work over time. That said, we're confident with the direction this preseason is headed, and we're more than happy to course correct as things play out. There's no comparison for our months of internal tests against millions of your own, so we're excited (and a little scared) to see what you have up your sleeves.

Anyway, there's a whole lot of information to be found on the preseason, including the 2015 Preseason Spotlight and the very pretty 2015 Preseason Microsite. Be sure to check those out if you want some high-level introductions to our changes, as we're going to be going very deep on the philosophy in these notes. Expect to hear from us throughout!

P.S. We visually updated everyone's favorite tree! Play tree every day.



Unofficial PBE Patch Notes for 11/19/2014
Posted by News [HTML][XML][PERM][FULL] on 19 November 2014, 7:08 pm

WIP POST

Don't miss: News Roundnup - Patch 4.20 Maintenance, Kalista Spotlight, Champion Update: Maokai, IronStylus Further on VUs, Bilgewater and Black Mist


Christmas Icons

     

Christmas Skins Revealed!

Poro Rider Sejuani

Winter Wonder Orianna

Snowday Malzahar

Bloodmoon Thresh


Champion Ability Changes

Azir

  • Shifting Sands [E] - Range is now GLOBAL (up from 1100)

Cho'Gath

  • Feast [R] - Cooldown now halved if and mana refunded if used to consume a minion

Kalista

  • Sentinel [W] - Mana cost reduced to 20 (down from 25)

 





Summoner's Rift Open Beta is Now Available in Normal and Custom games!

Originally Posted by Riot (View Original Source)


Meddler on PBE Changes, Global Ults and Much More

Originally Posted by Riot (View Original Source)

Are we getting new masteries (and maybe new runes) this season?

We're not making any changes to runes or masteries this pre season - focusing on other stuff instead this time.




Unofficial PBE Patch Notes for 11/18/2014 - New Splasharts
Posted by News [HTML][XML][PERM][FULL] on 18 November 2014, 2:45 am

New Champion Splasharts

Safecracker Evelynn and Pickpocket Twitch

Constable Trundle and Captain Volibear

New Champion Load Screens




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 17 November 2014, 12:07 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow November 18th.




Unofficial PBE Patch Notes for 11/15/2014
Posted by News [HTML][XML][PERM][FULL] on 15 November 2014, 2:08 am

WIP POST

Seems they reverted the "all defensive items build from cloth armor and null-magic mantle" thing they had going on.

Aegis of the Legion

  • Price changed to 2200 (up from 1900)

Banner of Command

  • Price changed to 3300 (up from 300)
  • Now builds out of null-magic mantle replaced by negatron cloak

Dervish Blade

  • Price changed to 3000 (up from 2700)
  • Components are now a rejuvenation bead, negatron cloak and two daggers instead of null-magic mantle and two daggers

Locket of the Iron Solari

  • Price changed to 3100 (up from 2800)
  • Recipe now contains a negatron cloak instead of a null-magic mantle

Mercurial Scimitar

  • Price changed to 4000 (up from 3700)
  • Components are now BF Sword, negatron cloak and rejuvenation bead instead of BF sword and null-magic mantle

 Spectre's Cowl

  • Price changed to 1500 (up from 1200)
  • Now builds out of negatron cloak and rejuvenation bead instead of null-magic mantle and ruby crystal

Spirit Visage

  • Price changed to 3050 (up from 2750)




Rewards for Positive Play

Originally Posted by Riot (View Original Source)

As the 2014 season comes to an end, we wanted to take a moment to celebrate players who have demonstrated positive behavior. As a first step, players who haven’t been chat restricted or had their account suspended in the 2014 season will receive a 4-win IP boost. Due to the number of players receiving this reward, we’ll be granting the bonuses over the next week. Keep an eye out for a shiny new boost icon next to your IP balance.




Unofficial PBE Patch Notes for 11/13/2014
Posted by News [HTML][XML][PERM][FULL] on 13 November 2014, 4:04 pm

WIP POST

Blood Moon Kalista

Battlecast Kog'Maw

Base Maokai

Battlecast Alpha Skarner




Unofficial PBE Patch Notes for 11/12/2014
Posted by News [HTML][XML][PERM][FULL] on 12 November 2014, 3:40 pm

WIP Post

Champions Abilities

Fiora

  • Blade Waltz [R] - Damage reduced to 125/255/385 (160/330/500) but damage on the same target increased to 40% (up from 25%)

Kalista

  • Rend [E] - Damage is now 20/30/40/50/60 (down from 20/35/50/65/80)
  • Rend [E] - Movement speed slow raised to 25/30/35/40/45% (raised from 20/25/30/35/40%)
  • Rend [E] - Extra spear damage lowered to 25/30/35/40/45% (down from 25/31.25/37.5/43.75/50%) 
  • Base damage reduced to 53 (down from 55)

Items Changes

Crystalline Bracer

  • Cost reduced to 20 (changed from 40)

Quicksilver Sash

  • Price increased to 750 (up from 650)

Righteous Glory

  • Price increased to 700 (up from 640)

All Jungle Items

  • Hp5 reduced to 10 (down from 12)




Morello on Mobility Creep

Originally Posted by Riot (View Original Source)

I think the biggest issue here is that we don't make mobile champions "pay" for mobility enough in their total power budget. Immobile mages are a good example of this fallout, as you mention.

When you have mobile champions that have the same or similar "raw" power output to a champion without mobility, it creates winners and losers really quickly. I agree here.

In this, I think mobile champions should be more tactically flexible (due to mobility) and have less raw power to compensate. I think, though, this will require more and nerfs and buffs. And will mostly be toning down the raw output of mobility champions (as you mentioned, Syndra and co are bullshit and remove gameplay decision-making due to power factors, so buffing immobile mages is not a good plan).

Preseason 2015 actually does help this in a strategy way in the meantime; jungle ganks, on average, are less frequent, giving less total pressure to immobile characters. This is some of what we saw with more traditional mage mids in Season 2 that we think will buff all these characters a little bit in the meantime.




Unofficial PBE Patch Notes for 11/11/2014
Posted by News [HTML][XML][PERM][FULL] on 11 November 2014, 6:07 pm

WIP Post

Note: I found interesting file today - DATA/Menu/HUD/Elements/TitanBarKingPoro.ini
Possibly a HUD for a new gamemode? Just like Hexakill TT and Ascension?


 Preseason Items Images

<table border="0"> <tbody> <tr> <td style="text-align: center;">
Raptor Cloak</td> <td style="text-align: center;">
Righteous Glory</td> <td style="text-align: center;">
Crystalline Bracer</td> <td style="text-align: center;"> </td> </tr> <tr> <td style="text-align: center;">
Elixir of Ruin</td> <td style="text-align: center;">
Elixir of Iron</td> <td style="text-align: center;">
Elixir of Sorcerery</td> <td style="text-align: center;">
Elixir of Wrath</td> </tr> <tr> <td style="text-align: center;">
Stalker's Blade</td> <td style="text-align: center;">
Poacher's Knife</td> <td style="text-align: center;">
Ranger's Trailblazer</td> <td style="text-align: center;">
Skirmisher's Sabre</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Other Preseason Images

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;">Scuttle Crab Icon</td> <td style="text-align: center;">Baron Recall</td> </tr> </tbody> </table> <table border="0"> <tbody> <tr> <td style="text-align: center;">
Dragonbuff Stack</td> <td style="text-align: center;">
Dragonbuff Final</td> <td style="text-align: center;" colspan="2">Homefield Advantage</td> </tr> </tbody> </table>

Scoreboard Assets

Now shows the amount of Dragon buff for each team


Champion Changes

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v743)</th><th class="new-value">New (Air Client v744)</th></tr> <tr class="modified"> <td class="key" colspan="2">Amumu</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Amumu the Sad Mummy
Damage:
53.384 (+ 3.8 )
Health:
613.12 (+ 84 )
Mana:
287.2 (+ 40 )
Movement
Speed: 335
Armor:
27.544 (+ 3.3 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 8.9 (+ 0.85 )
Mana
Per 5 Sec: 7.4 (+ 0.5 )
Range:
125
Defense
Rating: 6
Magic
Rating: 8
Difficulty
Rating: 3
Attack
Rating: 2

Tags:
tank

Tips:
*Amumu is highly dependent on teammates,so try laning with your friends for maximum effectiveness.*Cooldown Reduction on Amumu is very strong,but it's often difficult to itemize for it.Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.*Despair is very effective against other tanks,so make sure you're in range of opponents with the highest Health.
Opponent
Tips: *Avoid bunching up with other allies when Amumu has his ultimate available.*Erratic movement,or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.*Amumu's Despair makes purchasing primarily Health items a risky proposition.</td> <td class="new-value" style="vertical-align: top;">Amumu the Sad Mummy
Damage:
53.384 (+ 3.8 )
Health:
613.12 (+ 84 )
Mana:
287.2 (+ 40 )
Movement
Speed: 335
Armor:
23.544 (+ 3.3 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 8.9 (+ 0.85 )
Mana
Per 5 Sec: 7.4 (+ 0.5 )
Range:
125
Defense
Rating: 6
Magic
Rating: 8
Difficulty
Rating: 3
Attack
Rating: 2

Tags:
tank

Tips:
*Amumu is highly dependent on teammates,so try laning with your friends for maximum effectiveness.*Cooldown Reduction on Amumu is very strong,but it's often difficult to itemize for it.Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.*Despair is very effective against other tanks,so make sure you're in range of opponents with the highest Health.
Opponent
Tips: *Avoid bunching up with other allies when Amumu has his ultimate available.*Erratic movement,or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.*Amumu's Despair makes purchasing primarily Health items a risky proposition.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Gnar</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Gnar the Missing Link
Damage:
48 (+ 3 )
Health:
539.2 (+ 65 )
Mana:
100 (+ 0 )
Movement
Speed: 325
Armor:
23.2 (+ 2.5 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 2.5 (+ 0.5 )
Mana
Per 5 Sec: 0 (+ 0 )
Range:
150
Defense
Rating: 5
Magic
Rating: 5
Difficulty
Rating: 8
Attack
Rating: 6

Tags:
fighter

Tips:
*Managing your Rage is very important.Try to time out your transformations so you can get maximum benefit from both forms.*Position yourself next to walls to bait your enemies into getting stunned by your ultimate.*Know your strengths! Mini Gnar is fast,squishy,and has high sustained damage.Mega Gnar is slow,tough,and has high burst.
Opponent
Tips: *Gnar can't gain Rage for 13 seconds after he turns from big to little.Use this chance to engage on his team.*Gnar's animations and resource bar change as he gets closer to transforming.*Gnar's ultimate stuns if he hits you into a wall.Be careful when fighting him near one.</td> <td class="new-value" style="vertical-align: top;">Gnar the Missing Link
Damage:
48 (+ 3 )
Health:
540 (+ 65 )
Mana:
100 (+ 0 )
Movement
Speed: 325
Armor:
23 (+ 2.5 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 2.5 (+ 0.5 )
Mana
Per 5 Sec: 0 (+ 0 )
Range:
150
Defense
Rating: 5
Magic
Rating: 5
Difficulty
Rating: 8
Attack
Rating: 6

Tags:
fighter

Tips:
*Managing your Rage is very important.Try to time out your transformations so you can get maximum benefit from both forms.*Position yourself next to walls to bait your enemies into getting stunned by your ultimate.*Know your strengths! Mini Gnar is fast,squishy,and has high sustained damage.Mega Gnar is slow,tough,and has high burst.
Opponent
Tips: *Gnar can't gain Rage for 13 seconds after he turns from big to little.Use this chance to engage on his team.*Gnar's animations and resource bar change as he gets closer to transforming.*Gnar's ultimate stuns if he hits you into a wall.Be careful when fighting him near one.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Heimerdinger</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Heimerdinger the Revered Inventor
Damage:
55.536 (+ 2.7 )
Health:
476 (+ 75 )
Mana:
307.2 (+ 40 )
Movement
Speed: 340
Armor:
19.04 (+ 3 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 11 (+ 0.6 )
Mana
Per 5 Sec: 6 (+ 0.8 )
Range:
550
Defense
Rating: 6
Magic
Rating: 8
Difficulty
Rating: 8
Attack
Rating: 2

Tags:
mage

Tips:
*Turret placement can be a deciding factor in a battle.Against most enemies turrets are best when they can support each other,but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly.Placing turrets in brush can lead to a surprise attack in your favor.*The success of Electron Storm Grenade is very important to Heimerdinger's survival.The slow and stun both are capable of keeping enemies in place long enough to punish them,but it is also the first line of defense against a surprise attack.*Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets,but focusing it creates the biggest impact.
Opponent
Tips: *It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.*Be wary of Heimerdinger's Upgrade!!!,as he can use it to find an answer to most trouble he gets into.Once his ultimate is down,go in for the kill!</td> <td class="new-value" style="vertical-align: top;">Heimerdinger the Revered Inventor
Damage:
55.536 (+ 2.7 )
Health:
476 (+ 75 )
Mana:
307.2 (+ 40 )
Movement
Speed: 340
Armor:
19.04 (+ 3 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 11 (+ 1.75 )
Mana
Per 5 Sec: 7 (+ 0.6 )
Range:
550
Defense
Rating: 6
Magic
Rating: 8
Difficulty
Rating: 8
Attack
Rating: 2

Tags:
mage

Tips:
*Turret placement can be a deciding factor in a battle.Against most enemies turrets are best when they can support each other,but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly.Placing turrets in brush can lead to a surprise attack in your favor.*The success of Electron Storm Grenade is very important to Heimerdinger's survival.The slow and stun both are capable of keeping enemies in place long enough to punish them,but it is also the first line of defense against a surprise attack.*Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets,but focusing it creates the biggest impact.
Opponent
Tips: *It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.*Be wary of Heimerdinger's Upgrade!!!,as he can use it to find an answer to most trouble he gets into.Once his ultimate is down,go in for the kill!</td> </tr> <tr class="modified"> <td class="key" colspan="2">Jayce</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Jayce the Defender of Tomorrow
Damage:
50.38 (+ 3.5 )
Health:
535.2 (+ 90 )
Mana:
307.2 (+ 40 )
Movement
Speed: 335
Armor:
22.38 (+ 3.5 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 7.35 (+ 0.8 )
Mana
Per 5 Sec: 6 (+ 0.8 )
Range:
125
Defense
Rating: 4
Magic
Rating: 3
Difficulty
Rating: 7
Attack
Rating: 8

Tags:
fighter

Tips:
*Be sure to switch stances often.It will enhance your attacks and grant you quick bursts of speed.*If you find yourself taking lots of damage,try using Jayce's Hammer Stance,as it grants you additional defenses.*For increased range and damage,try casting Shock Blast through the Acceleration Gate.
Opponent
Tips: *Jayce can attack in melee or at range.Pay attention to his stance and weapon color to know how he is going to attack.*If you see Jayce drop his Acceleration Gate,be careful,he is probably about to cast Shock Blast.*Jayce is strong in the early game.If he gains the advantage,play defensively.</td> <td class="new-value" style="vertical-align: top;">Jayce the Defender of Tomorrow
Damage:
50.38 (+ 3.5 )
Health:
571.2 (+ 90 )
Mana:
307.2 (+ 40 )
Movement
Speed: 335
Armor:
22.38 (+ 3.5 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 7.35 (+ 0.8 )
Mana
Per 5 Sec: 6 (+ 0.8 )
Range:
125
Defense
Rating: 4
Magic
Rating: 3
Difficulty
Rating: 7
Attack
Rating: 8

Tags:
fighter

Tips:
*Be sure to switch stances often.It will enhance your attacks and grant you quick bursts of speed.*If you find yourself taking lots of damage,try using Jayce's Hammer Stance,as it grants you additional defenses.*For increased range and damage,try casting Shock Blast through the Acceleration Gate.
Opponent
Tips: *Jayce can attack in melee or at range.Pay attention to his stance and weapon color to know how he is going to attack.*If you see Jayce drop his Acceleration Gate,be careful,he is probably about to cast Shock Blast.*Jayce is strong in the early game.If he gains the advantage,play defensively.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Lee Sin</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Lee Sin the Blind Monk
Damage:
61.176 (+ 3.2 )
Health:
570.8 (+ 85 )
Mana:
200 (+ 0 )
Movement
Speed: 350
Armor:
26.216 (+ 3.7 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 9.45 (+ 0.7 )
Mana
Per 5 Sec: 50 (+ 0 )
Range:
125
Defense
Rating: 5
Magic
Rating: 3
Difficulty
Rating: 6
Attack
Rating: 8

Tags:
fighter

Tips:
*Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.*Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.*Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Opponent
Tips: *Stay spread out to minimize the impact of Lee Sin's ultimate,Dragon's Rage.*Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.*Lee Sin relies heavily on following up with his abilities.Use disables to prevent him from chaining together his abilities and attacks.</td> <td class="new-value" style="vertical-align: top;">Lee Sin the Blind Monk
Damage:
61.176 (+ 3.2 )
Health:
570.8 (+ 85 )
Mana:
200 (+ 0 )
Movement
Speed: 350
Armor:
24.216 (+ 3.7 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 7.45 (+ 0.7 )
Mana
Per 5 Sec: 50 (+ 0 )
Range:
125
Defense
Rating: 5
Magic
Rating: 3
Difficulty
Rating: 6
Attack
Rating: 8

Tags:
fighter

Tips:
*Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.*Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.*Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Opponent
Tips: *Stay spread out to minimize the impact of Lee Sin's ultimate,Dragon's Rage.*Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.*Lee Sin relies heavily on following up with his abilities.Use disables to prevent him from chaining together his abilities and attacks.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ryze</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Ryze the Rogue Mage
Damage:
55.04 (+ 3 )
Health:
522.48 (+ 86 )
Mana:
342.4 (+ 55 )
Movement
Speed: 340
Armor:
21.552 (+ 3.9 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 5.25 (+ 0.55 )
Mana
Per 5 Sec: 6 (+ 0.8 )
Range:
550
Defense
Rating: 2
Magic
Rating: 10
Difficulty
Rating: 7
Attack
Rating: 2

Tags:
mage

Tips:
*Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of.*Using Ryze's ultimate to farm creeps can lead to a large gold advantage.
Opponent
Tips: *Be cautious about engaging Ryze alone with less than full Health.*Cleanse and Banshee's Veil are especially effective defenses against Ryze.*Ryze can only lock down one player with Rune Prison.Attacking with friends is the most effective approach,but remember to avoid Spell Flux bouncing between you and your allies.</td> <td class="new-value" style="vertical-align: top;">Ryze the Rogue Mage
Damage:
55.04 (+ 3 )
Health:
558.48 (+ 86 )
Mana:
342.4 (+ 55 )
Movement
Speed: 340
Armor:
21.552 (+ 3.9 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 5.25 (+ 0.55 )
Mana
Per 5 Sec: 6 (+ 0.8 )
Range:
550
Defense
Rating: 2
Magic
Rating: 10
Difficulty
Rating: 7
Attack
Rating: 2

Tags:
mage

Tips:
*Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of.*Using Ryze's ultimate to farm creeps can lead to a large gold advantage.
Opponent
Tips: *Be cautious about engaging Ryze alone with less than full Health.*Cleanse and Banshee's Veil are especially effective defenses against Ryze.*Ryze can only lock down one player with Rune Prison.Attacking with friends is the most effective approach,but remember to avoid Spell Flux bouncing between you and your allies.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Soraka</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Soraka the Starchild
Damage:
56.04 (+ 3 )
Health:
529.04 (+ 78 )
Mana:
350.8 (+ 60 )
Movement
Speed: 325
Armor:
23.384 (+ 3.8 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 4.7 (+ 0.7 )
Mana
Per 5 Sec: 9 (+ 0.4 )
Range:
550
Defense
Rating: 5
Magic
Rating: 7
Difficulty
Rating: 3
Attack
Rating: 2

Tags:
support

Tips:
*Soraka is a powerful ally in battle,using her strong healing to keep the party moving forward.*You can use Wish on your allies from across the map to save them from otherwise fatal events.*Equinox can be used as a powerful zoning tool to keep enemies at bay.
Opponent
Tips: *Focus on attacking Soraka when she ever ventures to the frontline to heal her allies.*Take advantage of Soraka's long cooldown on Equinox if she uses it to harass.*It's easier to focus Soraka than the ally she is healing.</td> <td class="new-value" style="vertical-align: top;">Soraka the Starchild
Damage:
50.04 (+ 3 )
Health:
529.04 (+ 78 )
Mana:
350.8 (+ 60 )
Movement
Speed: 325
Armor:
23.384 (+ 3.8 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 4.7 (+ 0.7 )
Mana
Per 5 Sec: 9 (+ 0.4 )
Range:
550
Defense
Rating: 5
Magic
Rating: 7
Difficulty
Rating: 3
Attack
Rating: 2

Tags:
support

Tips:
*Soraka is a powerful ally in battle,using her strong healing to keep the party moving forward.*You can use Wish on your allies from across the map to save them from otherwise fatal events.*Equinox can be used as a powerful zoning tool to keep enemies at bay.
Opponent
Tips: *Focus on attacking Soraka when she ever ventures to the frontline to heal her allies.*Take advantage of Soraka's long cooldown on Equinox if she uses it to harass.*It's easier to focus Soraka than the ally she is healing.</td> </tr> </tbody> </table>

Lore

No Lore changes in this Patch.

Abilities

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v743)</th><th class="new-value">New (Air Client v744)</th></tr> <tr class="modified"> <td class="key" colspan="2">Kha'Zix - [W] - Void Spike</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Kha'Zix - [W] - Void Spike
Fires exploding spikes,dealing 80/110/140/170/200 (+)physical damage to all nearby enemies (20% bonus damage to monsters)and slowing them for 20/20/20/20/20% for 2/2/2/2/2 seconds.Heals Kha'Zix for 40/70/100/130/160 (+)if he is within the explosion radius.

Evolved
Spike Racks: Void Spike fires three spikes in a cone,slowing enemies hit by 50/50/50/50/50% for 2/2/2/2/2 seconds.If the target is a champion,Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).

Cost:
55/60/65/70/75 Mana

Range:
1000

Cooldown:
8/8/8/8/8</td> <td class="new-value" style="vertical-align: top;">Kha'Zix - [W] - Void Spike
Fires exploding spikes,dealing 80/110/140/170/200 (+)physical damage to all nearby enemies (20% bonus damage to monsters)and slowing them for 20/20/20/20/20% for 2/2/2/2/2 seconds.Heals Kha'Zix for 40/70/100/130/160 (+)if he is within the explosion radius.

Evolved
Spike Racks: Void Spike fires three spikes in a cone,slowing enemies hit by 50/50/50/50/50% for 2/2/2/2/2 seconds.If the target is a champion,Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).

Cost:
55/60/65/70/75 Mana

Range:
1000

Cooldown:
10/10/10/10/10</td> </tr> <tr class="modified"> <td class="key" colspan="2">Soraka - [E] - Equinox</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Soraka - [E] - Equinox
Creates a zone at target location for 1.5 seconds,dealing 70/110/150/190/230 (+0.4)Magic Damage to enemy Champions in the cast radius.Enemy Champions standing in the zone are silenced until they leave.

When
the zone disappears,all enemy Champions still standing in the zone are rooted for 1/1.25/1.5/1.75/2 second(s)and are dealt 70/110/150/190/230 (+0.4)Magic Damage.

Cost:
70/70/70/70/70 Mana

Range:
925

Cooldown:
18/17/16/15/14</td> <td class="new-value" style="vertical-align: top;">Soraka - [E] - Equinox
Creates a zone at target location for 1.5 seconds,dealing 70/110/150/190/230 (+0.4)Magic Damage to enemy Champions in the cast radius.Enemy Champions standing in the zone are silenced until they leave.

When
the zone disappears,all enemy Champions still standing in the zone are rooted for 1/1.25/1.5/1.75/2 second(s)and are dealt 70/110/150/190/230 (+0.4)Magic Damage.

Cost:
70/70/70/70/70 Mana

Range:
925

Cooldown:
24/22/20/18/16</td> </tr> <tr class="modified"> <td class="key" colspan="2">Warwick - [R] - Infinite Duress</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Warwick - [R] - Infinite Duress
Warwick lunges in front of an enemy champion and suppresses them for 1.8/1.8/1.8 seconds.During this time,Warwick attacks his victim 5/5/5 times,dealing a total of 250/335/420 (+)magic damage (triggers on-hit effects 5/5/5 times).

Warwick
gains 30/30/30% Life Steal for the duration.

Cost:
100/125/150 Mana

Range:
0

Cooldown:
90/80/70</td> <td class="new-value" style="vertical-align: top;">Warwick - [R] - Infinite Duress
Warwick lunges in front of an enemy champion and suppresses them for 1.8/1.8/1.8 seconds.During this time,Warwick attacks his victim 5/5/5 times,dealing a total of 250/335/420 (+)magic damage (triggers on-hit effects 5/5/5 times).

Warwick
gains 30/30/30% Life Steal for the duration.

Cost:
100/125/150 Mana

Range:
0

Cooldown:
110/90/70</td> </tr> <tr class="modified"> <td class="key" colspan="2">Amumu - [W] - Despair</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Amumu - [W] - Despair
Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1.5/1.8/2.1/2.4/2.7 (+0.01)% of their maximum Health each second.

Cost:
8/8/8/8/8 Mana per Second

Range:
0

Cooldown:
1/1/1/1/1</td> <td class="new-value" style="vertical-align: top;">Amumu - [W] - Despair
Toggle: Nearby enemies take 8/12/16/20/24 magic damage plus 1/1.5/2/2.5/3 (+0.01)% of their maximum Health each second.

Cost:
8/8/8/8/8 Mana per Second

Range:
0

Cooldown:
1/1/1/1/1</td> </tr> </tbody> </table>

Items

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v743)</th><th class="new-value">New (Air Client v744)</th></tr> <tr class="modified"> <td class="key" colspan="2">Doran's Ring</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Doran's Ring

+60 Health
+15
Ability Power
+3
Mana Regen per 5 seconds

Passive:
Restores 4 Mana upon killing a unit.

Cost:
400</td> <td class="new-value" style="vertical-align: top;">Doran's Ring

+60 Health
+15
Ability Power
Passive:
+3 Mana Regen per 5 seconds.
Passive:
Restores 4 Mana upon killing a unit.

Cost:
400</td> </tr> <tr class="modified"> <td class="key" colspan="2">Prospector's Ring</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Prospector's Ring

+35 Ability Power
+6
Mana Regeneration(+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5)Mana per 5 seconds)

UNIQUE
Passive - Prospector: +150 Health

(
Unique Passives with the same name don't stack.)

Cost:
950</td> <td class="new-value" style="vertical-align: top;">Prospector's Ring

+35 Ability Power
Passive
: +6 Mana Regen per 5 seconds
UNIQUE
Passive - Prospector: +150 Health

(
Unique Passives with the same name don't stack.)

Cost:
950</td> </tr> </tbody> </table>

 

 Homefield Advantage




Don't miss: Unofficial PBE Patch Notes for 11/10/2014 - Maokai Visual Update


 LoL vs DOTA 2 vs SMITE: Comparing 3 MOBAs




Unofficial PBE Patch Notes for 11/10/2014 - Maokai Visual Update
Posted by News [HTML][XML][PERM][FULL] on 10 November 2014, 6:51 pm

WIP POST

Maokai Visual Update

Classic Maokai

Charred Maokai

Totemic Maokai

Champion Changes

Evelynn

  • Base armor is now 30.25 (+3.75) (up from 26.72 [+4])

Mega Gnar

  • Boulder Toss [Q] - AD Ratio is now 1.2 (down from 1.24)

Kalista

  • Rend [E] - Now has a mana cost of 30 across all ranks

Item Changes

Elixir of Sorcery

  • Bonus true damage lowered to 25 (down from 40)

All Jungle Items

  • Mana Regen per second raise to 5 (up from 4)



Unofficial PBE Patch Notes for 11/10/2014
Posted by News [HTML][XML][PERM][FULL] on 10 November 2014, 5:12 pm

WIP POST

Champion Changes

Evelynn

  • Base armor is now 30.25 (+3.75) (up from 26.72 [+4])

Mega Gnar

  • Boulder Toss [Q] - AD Ratio is now 1.2 (down from 1.24)

Kalista

  • Rend [E] - Now has a mana cost of 30 across all ranks

Item Changes

Elixir of Sorcery

  • Bonus true damage lowered to 25 (down from 40)

All Jungle Items

  • Mana Regen per second raise to 5 (up from 4)



Unofficial PBE Patch Notes for 11/7/2014
Posted by News [HTML][XML][PERM][FULL] on 8 November 2014, 2:34 pm

WIP POST

Battlecast Profile Icons

 

 

Constable Trundle Pillar


Champion Ability Changes

Gnar

  • Boomerang Throw [Q] - Now deals 5/35/65/95/125 (down from 10/45/80/115/150)
  • Hyper [W] - Now deals 10/20/30/40/50 (down from 25/30/35/40/45). Cooldown now 15/13/11/9/7 (up from 12/11/10/9/8)

Mega-Gnar

  • Boulder Toss [Q] - Now deals 5/45/85/125/165 (down from 10/50/90/130/170)
  • Wallop [W] - Cooldown now 15/13/11/9/7 (up from 12/11/10/9/8)

Rammus

  • Powerball [Q] - Cooldown is now 16/14.5/13/11.5/10 (up from 10/10/10/10/10)
  • Puncturing Taunt [E] - Armor Reduction is now 5/10/15/20/25 (down from 10/15/20/25/30)

Sona

  • Aura of Perseverance [E] - Now heals for 30/50/70/90/110 (up from 25/45/65/85/105) but heal is now only increased by .5% per missing 1% of the champion's health (down from 1%)

Kalista

  • Sentinel [W] - Cooldown is now 90/80/70/60/50 (up from 60/55/50/45/40)
  • Rend [E] - Each extra spear now adds 25/31.25/37.5/43.75/50% damage (up from 20/25/30/35/40%)

Katarina

  • Death Lotus [R] - Cooldown is now 90/60/45 (up from 60/52.5/45). Damage is now 350/550/750 (down from 400/575/750)

 




Dev Blog: Champion Updates
Posted by News [HTML][XML][PERM][FULL] on 9 November 2014, 2:15 pm

Dev Blog: Champion Updates

Make sure to read it! Contains info about soon Maokai, Tristana and Poppy Visual Updates!

Originally Posted by Riot (View RedTracker Source)

 

Hey guys, Seb “Fruity Sebbles” Rhee here – Product Manager on the Champion Update team but really just one of a number of Rioters dedicated to showing love to League’s oldest but still beloved champions. 2014 has been a busy year for the team (though we’re not quite done yet!), and in the wake of our most ambitious project yet, the Sion update, I’d like to chat with you about what we’ve learned this past year as well as where we’re heading with future updates.




Unofficial PBE Patch Notes for 11/7/2014
Posted by News [HTML][XML][PERM][FULL] on 9 November 2014, 2:20 pm

They removed Graves's Cigar!


New Maokai Ability Icons

<table border="2"> <tbody> <tr> <td style="text-align: center;">Passive</td> <td style="text-align: center;">Q</td> <td style="text-align: center;">W</td> <td style="text-align: center;">E</td> <td style="text-align: center;">R</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

New XP and IP Boost Images

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;">

IP Boost

</td> <td style="text-align: center;">

XP Boost

</td> </tr> </tbody> </table>

Champion Changes

Janna

  • Base Mana Regen per 5 seconds is now 9 (down from 10)

Nami

  • Base Mana Regen per 5 seconds is now 9 (down from 10)

Singed

  • Base stats updated to preseason values!

Nami

  • Base Mana Regen per 5 seconds is now 9 (down from 10)

Soraka

  • Base Mana Regen per 5 seconds is now 9 (down from 10)

Taric

  • Base Mana Regen per 5 seconds is now 6 (down from 10)




Context on Katarina Nerfs

Originally Posted by Riot (View Original Source)

If Katarina is getting nerfed because of hexakill then that's complete bs and needs to be addressed also.

Just to clarify, FGMs have zero impact on champion balance changes, and we wouldn't want them to. This is one of the advantages of FGMs being temporary. If there are balance changes coming to Katarina, it was for different reasons. I'm sure the guys on that team will speak to their direction of thinking at some point.

Also, as mentioned in the original post, Katarina didn't actually do that well in Hexakill: TT. ^_-




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 10 November 2014, 12:05 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow November 11th. Click a champion’s icon for guides.

<table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


Preseason 2015 Q&A
Posted by News [HTML][XML][PERM][FULL] on 5 November 2014, 9:58 pm


Preseason 2015 Q&A

Originally Posted by Riot (View RedTracker Source)

Hello!

We've been sharing a lot of thoughts and goals around Preseason 2015 over the past week (you can find the Dev Blogs here).

For the next few hours we'll be around to answer questions you have. We're going to leave some time for questions to be put into this thread and get voted up or down, so we'll start answering around 2pm PST.

If you have any more questions, feel free to head over to the Patch Rundown discussion where we're looking for your input on discussion topics!

Looking forward to it!
- Ypherion (and the Game Systems team)




Unofficial PBE Patch Notes for 11/5/2014
Posted by News [HTML][XML][PERM][FULL] on 4 November 2014, 8:09 pm

WIP POST

The following skins have been added- Constable Trundle, Captain Volibear, Battlecast Kog'Maw, Safecracker Evelynn, Pickpocket Twitch, Bloodmoon Kalista, Battlecast Alpha Skarner

Bloodmoon Kalista

Battlecast Alpha Skarner

Battlecast Kog'Maw

Constable Trundle

Captain Volibear

Safecracker Evelynn

Pickpocket Twitch

Battlecast Ward

Azir

  • Arise [W] - AP Ratio now .6 (lowered from .7)
  • Conquering Sands [Q] - Sand Soldiers now deal 75/105/135/165/195 (up from 60/90/120/150/180)
  • Shifting Sands [E] - Shield now absorbs 80/120/160/200/240 (up from 60/100/140/180/220)

Cassiopeia

  • Passive - Now only gains stacks by poisoning champions
  • Noxious Blast [Q] - Damage lowered to 65/105/145/185/225 (from 75/115/155/195/235)
  • Noxious Blast [Q] - Mana cost raised to 45/50/55/60/65 (from 40/45/50/55/60)
  • Twin Fang [E] - No longer restores mana and instead increases poison damage to the target by 25% for a few seconds. This debuff can stack up to two times.

Nocturne

  • Unspeakable Horror [E] - Nocturne now gains additional movement speed when moving towards feared targets

Nunu

  • Consume [Q] - Gains bonuses for 120/150/180/210/240 seconds based on what he consumed. 

Elemental10% increased Size and Maximum Health 
Animals or UndeadKilling a unit grants 15% Movement Speed for 3 seconds 
Other MonstersYour attacks and spells deal an additional 1% of your Maximum Health as magic damage.

Soraka

  • Astral Infusion [W] - Range increased to 550 (up from 450)



Patch 4.19 Notes
Posted by News [HTML][XML][PERM][FULL] on 4 November 2014, 6:05 pm

DON'T MISS: Kalista, the Spear of Vengeance Revealed

Patch 4.19 Notes

Originally Posted by Riot (View Original Source)

Hi Summoners,

Welcome to patch 4.19! Not much in terms of design content as we continue work behind the scenes on the 2015 preseason and the eventual arrival of the updated Summoner's Rift.

As a reminder, this is the last week for the 2014 season, so good luck for those of you trying to power through to the next tier! Just remember that losses are inevitable, and it's what you can learn for the future that counts. That's some deep philosophy for a patch notes foreword.

On with the changes!

Chris "Pwyff" Tom


Summoner's Rift Update: Open Beta
The last major set of SRU files is going out with 4.19 (so expect another large download!) and we'll be starting the Summoner's Rift open beta soon. Check out the beta release plan for additional details!

Champions
Singed

STICK 'EM IN THE GOO! ... Also Insanity Potion gives more bonuses at rank 3. And Singed has been updated!

Our initial context was to say, "Sometimes you just want to buff Singed, man," but then someone read it and said it wasn't very informative. So. Right now we like Singed and how he fits into the game, but thought we could give him some small, exciting buffs to stay interesting. For the "LONG PATCH NOTE" section, we'll reiterate: it's a neutral change, just that we've shifted the mini-stun on landing into the actual throw itself (this came from re-scripting Fling to fix the bug where Singed was occasionally tossing people in the completely wrong direction). Also, Singed has been updated! Check out the article if you want the full story, or below if you just want the specifics.
  • General
    • VISUALS Updated model and textures for base and all skins
    • ICONS New ability icons
    • SPLASH New base splash
  • E - Fling
    • [NEW] STAY WITH ME If Singed Flings a target into Mega Adhesive Zone, they will be snared for 1 second
    • FLIP FLOP Fixed a bug where Singed would occasionally Fling his targets in completely wrong directions (we believe this is fixed for most cases, let us know if if keeps happening!)
    • A LONG PATCH NOTE Singed's arm is stronger, thereby letting him Fling targets higher into the sky for slightly longer durations. In exchange, targets will be able to move immediately after being flung. This is a net neutral change, as we basically took the mini-stun from Fling's landing and put it into duration of the Fling itself.
  • R - Insanity Potion
    • STAT ENHANCEMENT 35/50/65 35/50/80 ability power, armor, magic resist, movement speed, health per 5 seconds and mana per 5 seconds

Sion

Lots of bug fixes along with a small mana cost shift from Sion's Q + W to E.

We've got a little room to give Sion some post-update love, so we decided to focus on his best stat: health. Additionally, we've made a lot of quality-of-life changes & bug fixes to help Sion be the best he can be. Final note for that passive change, we changed it because it was punishing Sion for building HP, which was dumb. Now health-stacking Sion should stay up a little longer in his zombie form in comparison to a damage-focused, low-health Sion. Logic!
  • General

    • HEALTH PER LEVEL +70 +73
  • Passive - Glory in Death

    • COMPLICATED ZOMBIE MATH Sion's health decay in passive form now scales with his max health (0.5% max health first tick, increasing by 0.4% max health per tick) champion level (2 x level first tick, increasing by 1.4 x level per tick)
    • FIERY DEATH Fixed a bug where Sunfire Cape wasn't working while Sion was in his passive zombie state
    • YORICK IS HELPING Glory in Death no longer fails to activate in cases where Sion is targeted by Yorick's Omen of Death, doesn't trigger the revive effect and then dies later on in the match
  • Q - Decimating Smash

    • COST 50/55/60/65/70 mana 45/50/55/60/65 mana
    • SMASHING PARITY All crowd-control types now correctly refund Decimating Smash's cooldown to 2 seconds when they interrupt Sion while he's charging up
    • YELLING AND SMASHING Sion can now properly cast Decimating Smash immediately after Roar of the Slayer
  • W - Soul Furnace

    • COST 70/75/80/85/90 mana 65/70/75/80/85 mana
    • PASSIVE HEALTH GAIN 8 10 on large monster kill and champ kill/assist (minion and small monster bonus unchanged)
  • E - Roar of the Slayer

    • IT'S A JUNGLE SION BUFF Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts Smite on them
    • COST 25 mana at all ranks 35 mana at all ranks

Fiddlesticks

CAW CAW CAW!

  • R - Crowstorm

    • CAW CAW CAW Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Janna

W's cooldown stays the same at all ranks (aka higher at later ranks).

While this isn't a very large change, we want to create harder choices for Janna for when she should use her W, giving her enemies more windows of vulnerability to engage on their target (or her!).
  • W - Zephyr

    • COOLDOWN 12/11/10/9/8 seconds 12 seconds at all ranks

LeBlanc
Helping you make those... flashy plays.
  • Passive - Mirror Image

    • FLASHY PLAYS Flashing no longer de-stealths LeBlanc and her clone when Mirror Image is triggered

Lucian

W no longer has an attack damage ratio, but gives more movement speed bonuses at later ranks. R's cooldown has been significantly raised (particularly at later levels).

You know, for a 'short-range' champion, Lucian's got access to a lot of long-range damage once he gets past the early game. Our big focus here is to push Lucian into closer combat range more often by reducing the power on some of his safer spells. At this point you might ask why Q has a 1100 range (well, 500 cast but 1100 total), and that would be a good question. Also, when you consider it, The Culling's 50 second cooldown at rank 3 is pretty crazy.
  • W - Ardent Blaze

    • [REMOVED] ATTACK DAMAGE RATIO 0.3 0.0
    • MOVEMENT SPEED BONUS 40/40/40/40/40 40/45/50/55/60
  • R - The Culling

    • COOLDOWN 100/75/50 seconds 110/100/90 seconds

Pantheon
  • R - Grand Skyfall
    • BUGFIX Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Ryze

Q's base damage has been reduced across all ranks.

As a strong late game scaling champion, Ryze's ability to bully out other top laners early is pretty bonkers, so we're reducing his base damage in lane while still leaving his ability to scale past laning phase intact. We'll be keeping an eye on Ryze over the next few patches, however, as these nerfs might be on the light side for how dominant a champ he is.
  • Q - Overload

    • BASE MAGIC DAMAGE 60/85/110/135/160 40/60/80/100/120

Warwick
  • R - Infinite Duress

    • BUGFIX Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Zilean

This is it, we got the last global passive in the game.

While our stance on global passives is fairly well known (hidden power, impacting lanes outside of an opponent's control, etc), we typically don't like nerfing champions when they're down (as in unpopular or seen as underpowered). With Zilean's rise as a high-priority competitive and - by extension - normal pick, we can now at least reduce that global passive to a more manageable range.
  • Passive - Heightened Learning

    • LOCAL EDUCATION Heightened Learning affects allies globally within 1500 range

Splash Updates
As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got 18 more ready to go this time!
SPLASH The following champions have received updated base splashes (click the portraits for the full image!):
<table border="0"> <tbody> <tr> <td style="text-align: center;">


Blitzcrank

</td> <td style="text-align: center;">


Ezreal

</td> <td style="text-align: center;">


Gragas

</td> <td style="text-align: center;">


Graves

</td> </tr> <tr> <td style="text-align: center;">


Janna

</td> <td style="text-align: center;">


Jarvan IV

</td> <td style="text-align: center;">


Kayle

</td> <td style="text-align: center;">


Rengar

</td> </tr> <tr> <td style="text-align: center;">


Rumble

</td> <td style="text-align: center;">


Singed

</td> <td style="text-align: center;">


Shaco

</td> <td style="text-align: center;">


Shen

</td> </tr> <tr> <td style="text-align: center;">


Talon

</td> <td style="text-align: center;">


Tristana

</td> <td style="text-align: center;">


Udyr

</td> <td style="text-align: center;">


Veigar

</td> </tr> <tr> <td style="text-align: center;">


Wukong

</td> <td style="text-align: center;">


Zilean

</td> <td style="text-align: center;"> </td> <td style="text-align: center;"> </td> </tr> </tbody> </table>

Jungle
Crest of the Ancient Golem & Blessing of the Elder Lizard
  • RENAMED Renamed from Crest of the Ancient Golem & Blessing of the Elder Lizard Crest of Insight & Crest of Cinders, respectively

End of Season Rewards
The 2014 ranked season began in January, and now the battle for League Points draws to a close. The 2014 season ends on November 11, 2014 at 12:01 AM PST. Visit the End of Season page to learn more about the end of the season rewards and the new Master tier.

In addition to other rewards, players in Gold tier or higher in any ranked queue at the end of the season will receive the Victorious Morgana skin!


Suggested Players
We've been working to improve Suggested Players since launch in 4.14 so players have an easier time filling out their premade lobbies. This patch, we're addressing two common points of feedback. Suggested Players will now prioritize players you've honored over other potential suggestions, and the friends-of-friends component will now take your skill level into account to ensure better matches. We're continuing to closely monitor the system for further upgrade opportunities, so please keep giving us feedback!
  • Players you’ve honored will now be suggested more frequently and with higher priority
  • The system now looks for players close to your skill level when suggesting friends of friends

Patcher Improvements
We've made a couple usability and polish improvements to the patching screen!
  • NOBODY PUTS PATCHER IN A CORNER The patcher now plays a sound effect when patching finishes to better let you know when you can get back in game
  • YOU CLICKED IT! The "Launch" button now has an on-click sound effect
  • IT WASN’T YOUR IMAGINATION Fixed a small misalignment in the patcher's layout

Store Improvements
  • Load times for the Featured tab have been improved, reducing the delay when first entering the store
  • Various store images have been updated:
    • Summoner Name Change
    • Singe Rune Page
    • Unlock a Champion for a friend
    • Unlock a Skin for a friend
    • Mystery Champion
    • Mystery Skin

Upcoming Skins

This skin will be released during Patch 4.19:




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