Note: Unlike before where i would datamine numbers of new champions/reworks quickly, it's impossible for me to datamine any numbers.
Passive: Iron Ambassador
Poppy's basic attack throws her buckler, gaining X range and X bonus magic damage (X second cooldown).
The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs X (X% of her max Health) damage for X seconds. Enemies can step on the buckler to destroy it.
The buckler automatically returns to Poppy if the attack kills the target.
Q: Hammer Shock
Poppy smashes the ground, dealing X (+X*Bonus AD) plus X% of the enemies' maximum Health as physical damage, and leaving an unstable area.
The area slows enemies inside it by X% and erupts after X second, dealing the initial damage again.
Hammer Shock deals X% damage to minions.
W: Steadfast Presenc
Passive: Poppy gains X Armor and X Magic Resist (X% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.
Active: For the next X seconds, Poppy gains X% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing X (+X*AP) magic damage.
E: Heroic Charge
Poppy tackles an enemy, dealing X (+X*Bonus AD) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes X (+X*Bonus A) additional physical damage and is stunned for X seconds.
R: Keeper's Verdict
First Cast: Poppy channels for up to X seconds, slowing herself by X%.
Second Cast: Poppy smashes the ground, emanating a shockwave that deals X/X/X/X/X (+X*Bonus AD) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.
Enemies are untargetable while they are being knocked away.
- Infected Cleaver [Q] -
- Now deals 15/17.5/20/22.5/25% of target's current health (down from 15/18/21/23/25%)
- Max damage to monsters lowered to 300/350/400/450/500 (down from 300/400/500/600/700)
- Masochism [E] - Max health ratio lowered to 3.0/3.5/4.0/4.5/5.0% (down from 5% at all ranks)
- Base Stats
- Health lowered to 580 (down from 599.6)
- Health per level lowered to 90 (down from 95)
- Warpath [Passive] - No longer ignores unit collision
- Devastating Charge [E] - Now ignores unit collision while active
- Impale [R] - AD ratio lowered to 0.4*AD (down from 1*AD)