What Your League of Legends Role Says About You




Unofficial PBE Patch Notes for 12/18/2014
Posted by News [HTML][XML][PERM][FULL] on 17 December 2014, 9:10 pm

WIP POST

Ahri Splashart Update!

Champion Ability Changes

Rek'Sai

  • Queen's Wrath/Prey Seeker [Q] - Unburrowed now has a .3 AD ratio (down from .4) and burrowed now has a .7 AP ratio (down from 1)

Syndra

  • Dark Sphere [Q] - Now deals 50/95/140/185/230 (down from 70/110/150/190/230)

Item Changes

Poacher's Knife

  • Now grants 30 bonus gold per large monster kill (reverted from the last pbe notes)

Stalker's Blade

  • No longer reduces cooldown when used on enemy champion (reverted from last pbe notes)

 




Unofficial PBE Patch Notes for 12/16/2014
Posted by News [HTML][XML][PERM][FULL] on 16 December 2014, 6:56 pm

*Machete Upgrade items had the magic damage on hit reverted back to 30 over 2 seconds (down from 44)

Morgana Texture Update

Volibear Texture Update

New Summoner Icons

   

Champion Ability Changes

Nautilus

  • Titan's Wrath [W] - Now shields for 65/70/75/80/85 + 7/9.5/12/14.5/17% of his max health (down from 100/150/200/250/300 + 15% of his bonus health)

Hecarim

  • Rampage [Q] - Mana cost lowered to 20/23/26/29/32 (24/26/28/30/32)

Corki

  • Valkyrie [W] - Mana cost raised to 100 across all ranks (up from 80)

Skarner

  • Fracture [E] - Cooldown raised to 12/11.5/11/10.5/10 (12/11/10/9/8)

 





Snowdown is Here!

Like in case of Shurima event, the page is too huge to convert it into article:
Head to the official promo page!
Contains all information about new skins, rewards and new gamemode!

Originally Posted by Riot (View Original Source)




Unofficial PBE Patch Notes for 12/15/2014
Posted by News [HTML][XML][PERM][FULL] on 15 December 2014, 6:06 pm

WIP POST

*Dauntless Ahri has been renamed to Challenger Ahri


Champion Changes

Hecarim

  • Spirit of Dread [W] - Can now heal up to 90/120/150/180/210 (up from 60/90/120/150/180)

Gnar

  • Catching boomerang now reduces the cooldown by 50/55/60% (down from 60% at all times) and is based on the ranks of his ultimate

Evelynn

  • Ravage [E] - Now applies on-hit effects

Sona

  • Hymn of Valor [Q] - Now increases power chord's damage by 40% (down from 50%)

Corki

  • Valkyrie [W] - Mana cost increased to 80 (up from 50)

Elise

  • Neurotoxic [Q] - Bonus damage maximum raised to 75/100/125/150/175 (50/75/100/125/150)

Skarner

  • Crystal Slash [Q] - Mana cost reduced to 16/17/18/19/20 (down from 16/18/20/22/24)
  • Fracture [E] - Cooldown reduced to 12/11/10/9/8 (down from 12 across all ranks)

Renekton Ability Rehaul

Cull the Meek - [Q]

Previous

  • Renekton swings his blade, dealing 60/90/120/150/180 (+)physical damage to nearby enemies and gains 5% of thedamage dealt as Health (20% for champions), up to50/75/100/125/150.
  • 50 Fury Bonus: Damage increased to 90/135/180/225/270(+). Heal percent increased to 10%, up to150/225/300/375/450.

New

  • Renekton swings his blade, dealing 60/90/120/150/180 (+) physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+) Health for each non-champion hit and (+) Health for each champion hit, up to 50/75/100/125/150 Health.
  • In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.
  • 50 Fury Bonus: Damage increased to 90/135/180/225/270 (+). Heal increased to 9/13.5/18/22.5/27 (+) per non-champion and (+) per champion, up to 150/225/300/375/450. No longer generates Fury.

Ruthless Predator - [W]

Previous

  • Renekton's next attack strikes twice, dealing physicaldamage (10/30/50/70/90 + 150/150/150/150/150% of hisAttack Damage) and stuns for 0.75 seconds. Each hit applieson-hit effects.
  • 50 Fury Bonus: Renekton attacks three times, dealingphysical damage (15/45/75/105/135 + 225/225/225/225/225%of his Attack Damage) and stuns his target for 1.5 seconds.

New

  • Renekton's next attack strikes twice, stunning his target for 0.75/0.75/0.75/0.75/0.75 second and dealing 5/15/25/35/45 (+) physical damage per hit (10/30/50/70/90 (+) total damage).
  • Each hit applies on-hit effects and generates Fury. Renekton generates an additional 10/10/10/10/10 Fury for hitting a champion.
  • 50 Fury Bonus: Renekton attacks three times, stunning his target for 1.5/1.5/1.5/1.5/1.5 seconds and dealing a total of 15/45/75/105/135 (+) damage. No longer generates Fury.

Slice and Dice - [E]

Previous

  • Slice: Renekton dashes, dealing 30/60/90/120/150 (+)physical damage. Hitting an enemy grants the ability to useDice for 4 seconds.
  • Dice: Renekton dashes, dealing 30/60/90/120/150 (+)physical damage.
  • Dice - 50 Fury Bonus: Damage increased to45/90/135/180/225 (+). Enemies hit have 15/20/25/30/35%reduced Armor for 4 seconds.

New

  • Slice: Renekton dashes, dealing 30/60/90/120/150 (+) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.
  • Dice: Renekton dashes, dealing 30/60/90/120/150 (+) physical damage. In addition, he generates 2.5/2.5/2.5/2.5/2.5 Fury for each non-champion hit and 10/10/10/10/10 Fury for each champion hit, up to a maximum of 30 Fury.
  • Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds. No longer generates Fury.

Item Changes

Hunter's Machete

  • Now deals 44 magic damage over 2 seconds (up from 30)

Infinity Edge

  • Critical Strike Chance lowered to 20% (down from 25%)

Morellonomicon

  • Price increased to 880 (up from 680)

Phantom Dancer

  • Critical Strike Chance raised to 35% (raised from 30%)

Poacher's Knife

  • No longer grants 30 gold per large monster kill
  • Now gains half a charge of smite if used on a large enemy jungle monster

Stalker's Blade

  • New Passive- Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds, but setting a 60 second cooldown.

All Machete Upgrades

  • Now deal 60 damage over 2 seconds (raised from 45)

Zz'rot Portal

  • No longer grants any bonuses while near the portal
  • New Passive: After the third Voidspawn made by a Void Gate, additional Voidspawn gain 50% of your Armor and Magic Resistance as damage.



Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 15 December 2014, 12:06 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow, December 16th.




Unofficial PBE Patch Notes for 12/12/2014
Posted by News [HTML][XML][PERM][FULL] on 12 December 2014, 6:55 pm

New Poro Wards


Champion Changes

Xerath

  • Shocking Orb [ E ] - Now stuns up to 2.25 seconds (up from 2)

Jungle Changes

Baron Nashor

  • Base Health is now 7000 (down from 8800)

Item Changes

Guardian's Horn

  • Now gives +125% base Health Regen (up from 120%)

Oracle's Lens

  • Now costs 475 gold (up from 250) [Note: Back to live]

Zz'rot Portal

  • NEW UNIQUE Passive: Grants bonus Attack Damage and Ability Power equal to 25% of Armor and Magic Resistance while near Void Gates. Voidspawn created by this item also gain this bonus.




Suit Up For Snowdown With Vault-Clearing Sales

Originally Posted by Riot (View Original Source)

 

Hidden beneath an avalanche of poros are surprises old and new from past Snowdowns. Dig through this handy list to know when we’ll uncover your Snowdown favorites.

Everything you’ll find below is on sale from December 11 through January 6. Except for the newest arrivals, which launch on December 16.




Unofficial PBE Patch Notes for 12/10/2014 - 12/11/2014
Posted by News [HTML][XML][PERM][FULL] on 11 December 2014, 6:01 pm
*New changes to jungle items added to the bottom of the post

New "Gates" added to the base walls

Updated Jungle Items Icons

<table border="2"> <tbody> <tr> <td style="text-align: center;">Non-enchanted</td> <td style="text-align: center;">Warrior</td> <td style="text-align: center;">Devourer</td> <td style="text-align: center;">Juggernaut</td> <td style="text-align: center;">Magus</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;" colspan="5">Stalker's Blade</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;" colspan="5">Poacher's Knife</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;" colspan="5"> Ranger's Trailblazer</td> </tr> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;" colspan="5"> Skirmisher's Sabre</td> </tr> </tbody> </table>

Jungle Changes

All of the changes are reversion to previous PBE!

Gromp

  • Base Damage is now 90 (up from 65)

Ancient Krug

  • Base Movement Speed is now 285 (down from 310)

Krug

  • Base Movement Speed is now 285 (down from 360)

Item Changes

All Trinket Upgrades

  • Cost lowered to 250 (down from 450)

Greater Stealth Totem

  • Cooldown lowered to to 60 seconds (down from 90)

Greater Vision Totem

  • Cooldown lowered to 120 seconds (down from 180)

Oracle's Lens

  • Cooldown raised to 75 seconds (up from 60)

Hunter's Machete

  • Now gives 15 gold per large monster kill (up from 10)

Machete Upgrade Items

  • Now give 30 gold per large monster kill (up from 20)



Don't miss: Unofficial PBE Patch Notes for 12/10/2014


Snowdown 2015 Teaser

Originally Posted by Riot (View Original Source)

<table> <tbody> <tr> <td style="text-align: center;" colspan="3">Snowdown 2014  DECEMBER 16 - JANUARY 6</td> </tr> <tr> <td>

 

 

 

</td> <td>

 

 

 

 

 

 

 

</td> <td> </td> </tr> </tbody> </table>



Unofficial PBE Patch Notes for 12/10/2014
Posted by News [HTML][XML][PERM][FULL] on 10 December 2014, 6:03 pm

WIP POST

Items

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v762)</th><th class="new-value">New (Air Client v763)</th></tr> <tr class="modified"> <td class="key" colspan="2">Farsight Orb (Trinket)</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Farsight Orb (Trinket)

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE
Active: Reveals an area up to 4000 units away for 2 second. Enemy champions found will be revealed for 5 seconds (90 second cooldown).

(
Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
475</td> <td class="new-value" style="vertical-align: top;" width="50%">Farsight Orb (Trinket)

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE
Active: Reveals an area up to 4000 units away for 2 second. Enemy champions found will be revealed for 5 seconds (90 second cooldown).

(
Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
250</td> </tr> <tr class="modified"> <td class="key" colspan="2">Greater Stealth Totem (Trinket)</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Greater Stealth Totem (Trinket)

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE
Active: Places an invisible ward that reveals the surrounding area for 180 seconds (90 second cooldown). Limit 3 color='#BBFFFF'>Stealth Wards on the map per player.

(
Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
475</td> <td class="new-value" style="vertical-align: top;" width="50%">Greater Stealth Totem (Trinket)

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE
Active: Places an invisible ward that reveals the surrounding area for 180 seconds (60 second cooldown). Limit 3 color='#BBFFFF'>Stealth Wards on the map per player.

(
Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
250</td> </tr> <tr class="modified"> <td class="key" colspan="2">Greater Vision Totem (Trinket)</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Greater Vision Totem (Trinket)

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE
Active: Places a visible ward that reveals the surrounding area and invisible units in the area until killed (180 second cooldown). Limit 1 color='#BBFFFF'>Vision Ward on the map per player.

(
Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
475</td> <td class="new-value" style="vertical-align: top;" width="50%">Greater Vision Totem (Trinket)

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE
Active: Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Limit 1 color='#BBFFFF'>Vision Ward on the map per player.

(
Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
250</td> </tr> <tr class="modified"> <td class="key" colspan="2">Oracle's Lens (Trinket)</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Oracle's Lens (Trinket)

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE
Active: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of nearby invisible units for 10 seconds (60 second cooldown).

(
Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
475</td> <td class="new-value" style="vertical-align: top;" width="50%">Oracle's Lens (Trinket)

Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE
Active: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of nearby invisible units for 10 seconds (75 second cooldown).

(
Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).

Cost:
250</td> </tr> </tbody> </table>

New Champion Splash Art

No new Champion Splash Art in this Patch

Updated Champion Splash Art

No updated Champion Splash Art in this patch




Patch 4.21 Notes
Posted by News [HTML][XML][PERM][FULL] on 9 December 2014, 6:58 pm

Patch 4.21 Notes

Don't miss: Unofficial PBE Patch Notes for 12/9/2014

Originally Posted by Riot (View Original Source)

Hi Summoners,

BIG PRESEASON FOLLOWUP PATCH. If anyone remembers last year's followup preseason patch (it's only been a year but check out the progress we've made!), we were very conservative with our changes.

Not this time.

While it's true we've introduced a lot more change in the 2015 preseason than 2014, it's also worth highlighting how many more 'design levers' we have to tune with. That's a fancy way of saying we have the right dials in the game to crank up or down when something appears too strong or too weak - all without having to fully reconstruct the kitchen. We're mixing metaphors, but you get the point.

Anyway, the big narrative before we ring in the holiday break and the new year is systems cleanup and last-minute gifts for League's many orphaned champions. Talking about the system changes: while we're happy with how the preseason has progressed, we saw a number of opportunities to address the more egregious problems (snowballing, early to mid game gold flow, jungle balance, Warwick). We know everyone's still getting adjusted to the new preseason, so we'll be watching closely over the next while to see what new Warwicks come bubbling to the surface.

Please don't let it be Warwick.



Unofficial PBE Patch Notes for 12/9/2014
Posted by News [HTML][XML][PERM][FULL] on 9 December 2014, 3:56 pm

WIP POST!

New Champion Skins!

Dauntless Ahri

El Tigre Braum

Alistar Texture Update!

Black Alistar/Gold Alistar

 

Champions

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v757)</th><th class="new-value">New (Air Client v762)</th></tr> <tr class="modified"> <td class="key" colspan="2">Draven</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Draven the Glorious Executioner
Damage:
50.38 (+ 3.5 )
Health:
557.76 (+ 82 )
Mana:
310.56 (+ 42 )
Movement
Speed: 330
Armor:
25.544 (+ 3.3 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 6.2 (+ 0.7 )
Mana
Per 5 Sec: 8.05 (+ 0.65 )
Range:
550
Defense
Rating: 3
Magic
Rating: 1
Difficulty
Rating: 8
Attack
Rating: 9

Tags:
marksman

Tips:
*If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.*If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the spinning Axe will go.
Opponent
Tips: *Launch skillshots toward the landing position of Draven's Spinning Axes.*Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.</td> <td class="new-value" style="vertical-align: top;" width="50%">Draven the Glorious Executioner
Damage:
50.38 (+ 3.5 )
Health:
557.76 (+ 82 )
Mana:
310.56 (+ 42 )
Movement
Speed: 330
Armor:
25.544 (+ 3.3 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 6.2 (+ 0.7 )
Mana
Per 5 Sec: 8.05 (+ 0.65 )
Range:
550
Defense
Rating: 3
Magic
Rating: 1
Difficulty
Rating: 8
Attack
Rating: 9

Tags:
marksman

Tips:
*If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.*If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.
Opponent
Tips: *Launch skillshots toward the landing position of Draven's Spinning Axes.*Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Malzahar</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Malzahar the Prophet of the Void
Damage:
51.66 (+ 3 )
Health:
380 (+ 80 )
Mana:
250 (+ 45 )
Movement
Speed: 340
Armor:
16 (+ 3.5 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 4.5 (+ 0.55 )
Mana
Per 5 Sec: 7 (+ 0.6 )
Range:
550
Defense
Rating: 2
Magic
Rating: 9
Difficulty
Rating: 6
Attack
Rating: 2

Tags:
mage

Tips:
*Don't be afraid of spamming skills to get your Voidlings into action.*Lay down a Null Zone before using Nether Grasp to maximize damage.*Null Zone is extremely potent against high HP neutral monsters. Try using this to get the blue buff from the Ancient Golem.
Opponent
Tips: *Voidlings have a limited lifespan of 21 seconds.*Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.*Malzahar can be difficult to 1v1 if he has his ultimate up. Make sure you have enough Health to survive a round of his spells.</td> <td class="new-value" style="vertical-align: top;" width="50%">Malzahar the Prophet of the Void
Damage:
54.7 (+ 3 )
Health:
514.4 (+ 80 )
Mana:
325.6 (+ 45 )
Movement
Speed: 340
Armor:
21.88 (+ 3.5 )
Magic
Resist: 30 (+ 0 )
Health
Per 5 Sec: 5.4 (+ 0.55 )
Mana
Per 5 Sec: 6 (+ 0.8 )
Range:
550
Defense
Rating: 2
Magic
Rating: 9
Difficulty
Rating: 6
Attack
Rating: 2

Tags:
mage

Tips:
*Don't be afraid of spamming skills to get your Voidlings into action.*Lay down a Null Zone before using Nether Grasp to maximize damage.*Null Zone is extremely potent against high HP neutral monsters. Try using this to get the blue buff from the Ancient Golem.
Opponent
Tips: *Voidlings have a limited lifespan of 21 seconds.*Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.*Malzahar can be difficult to 1v1 if he has his ultimate up. Make sure you have enough Health to survive a round of his spells.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Rek'Sai</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Rek'Sai the Void Burrower
Damage:
55.628 (+ 3.35 )
Health:
611.2 (+ 90 )
Mana:
100 (+ 0 )
Movement
Speed: 335
Armor:
28.3 (+ 3.75 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 7.35 (+ 0.65 )
Mana
Per 5 Sec: 0 (+ 0 )
Range:
175
Defense
Rating: 5
Magic
Rating: 2
Difficulty
Rating: 3
Attack
Rating: 8

Tags:
fighter,melee

Tips:
*Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.*Cast Burrow before travelling around the map to take advantage of the increased movement speed and the safety provided by Tremor Sense.*Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
Opponent
Tips: *If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.*Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.*When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.</td> <td class="new-value" style="vertical-align: top;" width="50%">Rek'Sai the Void Burrower
Damage:
55.628 (+ 3.35 )
Health:
611.2 (+ 90 )
Mana:
100 (+ 0 )
Movement
Speed: 335
Armor:
28.3 (+ 3.75 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 7.35 (+ 0.65 )
Mana
Per 5 Sec: 0 (+ 0 )
Range:
175
Defense
Rating: 5
Magic
Rating: 2
Difficulty
Rating: 3
Attack
Rating: 8

Tags:
fighter

Tips:
*Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.*Cast Burrow before travelling around the map to take advantage of the increased Movement Speed and the safety provided by Tremor Sense.*Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
Opponent
Tips: *If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.*Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.*When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.</td> </tr> </tbody> </table>

Lore

No Lore changes in this Patch.

Abilities

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v757)</th><th class="new-value">New (Air Client v762)</th></tr> <tr class="modified"> <td class="key" colspan="2">Nunu - [Q] - Consume</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Nunu - [Q] - Consume
Commands the yeti to bite out of a minion or monster, dealing 400/550/700/850/1000 true damage to the target and healing himself for 70/115/160/205/250 (+0.75).

Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

Elemental: Increased Size and % Maximum Health</td> <td class="new-value" style="vertical-align: top;" width="50%">Nunu - [Q] - Consume
Commands the yeti to bite out of a minion or monster, dealing 400/550/700/850/1000 true damage to the target and healing himself for 70/115/160/205/250 (+0.75).

Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

Elemental: Increased Size and % Maximum Health</td> </tr> <tr class="modified"> <td class="key" colspan="2">Aatrox - [R] - Massacre</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Aatrox - [R] - Massacre
Aatrox draws in the blood of his foes, dealing 200/300/400 (+1) magic damage to all enemy champions around him, increasing his Attack Speed by 40/50/60%, and gaining 175 Attack Range for 12 seconds.

Cost:


Range:
0

Cooldown:
100/85/70</td> <td class="new-value" style="vertical-align: top;" width="50%">Aatrox - [R] - Massacre
Aatrox draws in the blood of his foes, dealing 200/300/400 (+1) Magic Damage to all enemy champions around him, increasing his Attack Speed by 40/50/60%, and gaining 175 Attack Range for 12 seconds.

Cost:


Range:
0

Cooldown:
100/85/70</td> </tr> <tr class="modified"> <td class="key" colspan="2">Rek'Sai - [Passive] - Fury of the Xer'Sai</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Rek'Sai - [Passive] - Fury of the Xer'Sai
Fury of the Xer'SaiWhile Rek'Sai is un-burrowed her basic attacks and spells generate Fury.

Burrowing
consumes Fury over 5 seconds to restore up to color='#FFFFFF'>@f2@ Health. During this time, Rek'Sai's next attack or ability that generates Fury will grant 15 bonus Fury.</td> <td class="new-value" style="vertical-align: top;" width="50%">Rek'Sai - [Passive] - Fury of the Xer'Sai
While unburrowed Rek'Sai generates Fury with her basic attacks and spells. When burrowed Rek'Sai consumes Fury to heal herself.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Rek'Sai - [Q] - Queen's Wrath / Prey Seeker</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Rek'Sai - [Q] - Queen's Wrath
Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal 15/35/55/75/95 (+) bonus Physical Damage to nearby enemies.

Burrowed:
Rek'Sai launches a burst of void-charged earth that explodes on first unit hit dealing 60/90/120/150/180 (+) Magic Damage and revealing non-stealthed enemies hit for 2/2/2/2/2 seconds.

Cost:


Range:
325

Cooldown:
4/4/4/4/4</td> <td class="new-value" style="vertical-align: top;" width="50%">Rek'Sai - [Q] - Queen's Wrath / Prey Seeker
Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal 15/35/55/75/95 (+) bonus Physical Damage to nearby enemies.

Burrowed:
Rek'Sai launches a burst of void-charged earth that explodes on first unit hit, dealing 60/90/120/150/180 (+) Magic Damage and revealing non-stealthed enemies hit for 2.5/2.5/2.5/2.5/2.5 seconds.

Cost:


Range:
325

Cooldown:
4/4/4/4/4</td> </tr> <tr class="modified"> <td class="key" colspan="2">Rek'Sai - [W] - Burrow / Un-burrow</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Rek'Sai - [W] - Burrow
Un-Burrowed: Burrow into the ground.

Burrowed:
Un-burrow, dealing 60/110/160/210/260 (+) Physical Damage and knocking up nearby enemies for up to 1 second based on their proximity to Rek'Sai. A unit cannot be hit by Un-burrow more than once every 10 seconds.

Burrowed
Effects: New abilities, + Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.

Cost:


Range:
1650

Cooldown:
4/4/4/4/4</td> <td class="new-value" style="vertical-align: top;" width="50%">Rek'Sai - [W] - Burrow / Un-burrow
Un-Burrowed: Burrow into the ground.

Burrowed:
Un-burrow, dealing 60/110/160/210/260 (+) Physical Damage and knocking up nearby enemies for up to 1 second based on their proximity to Rek'Sai. A unit cannot be hit by Un-burrow more than once every 10 seconds.

Burrowed
Effects: New abilities, + Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.

Cost:


Range:
1650

Cooldown:
4/4/4/4/4</td> </tr> <tr class="modified"> <td class="key" colspan="2">Rek'Sai - [E] - Furious Bite / Tunnel</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Rek'Sai - [E] - Furious Bite
Un-Burrowed: Rek'Sai bites a target dealing Physical Damage, increasing by up to 100% at maximum Fury. If Rek'Sai has 100 Fury, Furious Bite deals True Damage.

Maximum
Damage:

Burrowed:
Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

Tunnel
Entrances last for 10/10/10/10/10 minutes and can be destroyed by enemies. Rek'Sai may have 8/8/8/8/8 tunnels at one time.

Cost:


Range:
250

Cooldown:
12/12/12/12/12</td> <td class="new-value" style="vertical-align: top;" width="50%">Rek'Sai - [E] - Furious Bite / Tunnel
Un-Burrowed: Rek'Sai bites a target dealing Physical Damage, increasing by up to 100% at maximum Fury. If Rek'Sai has 100 Fury, Furious Bite deals True Damage.

Maximum
Damage:

Burrowed:
Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

Tunnel
Entrances last for 10/10/10/10/10 minutes and can be destroyed by enemies. Rek'Sai may have 8/8/8/8/8 tunnels at one time.

Cost:


Range:
250

Cooldown:
12/12/12/12/12</td> </tr> <tr class="modified"> <td class="key" colspan="2">Kalista - [E] - Rend</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Kalista - [E] - Rend
While off cooldown, Kalista's spears pierce their target and linger there for 4 seconds.

Active:
Kalista rips the spears from nearby targets, dealing 20/30/40/50/60 (+) physical damage and slowing their Movement Speed by 25/30/35/40/45% for 2/2/2/2/2 seconds. Each extra spear increases Rend's damage by 10/14/19/25/32 (+).

If
it kills a target, Rend's cooldown is reset and Kalista regains 20/20/20/20/20 mana (up to twice per cast).

Cost:
35/35/35/35/35 Mana

Range:
0

Cooldown:
0/0/0/0/0</td> <td class="new-value" style="vertical-align: top;" width="50%">Kalista - [E] - Rend
While off cooldown, Kalista's spears pierce their target and linger there for 4 seconds.

Active:
Kalista rips the spears from nearby targets, dealing 20/30/40/50/60 (+) physical damage and slowing their Movement Speed by 25/30/35/40/45% for 2/2/2/2/2 seconds. Each extra spear increases Rend's damage by 10/14/19/25/32 (+).

If
it kills a target, Rend's cooldown is reset and Kalista regains 20/20/20/20/20 mana (up to twice per cast).

Cost:
40/40/40/40/40 Mana

Range:
0

Cooldown:
0/0/0/0/0</td> </tr> <tr class="modified"> <td class="key" colspan="2">Nocturne - [E] - Unspeakable Horror</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Nocturne - [E] - Unspeakable Horror
Passive: Nocturne gains massively increased movement speed toward feared enemies.

Active:
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2/2/2/2/2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).

Cost:
60/65/70/75/80 Mana

Range:
0

Cooldown:
15/14/13/12/11</td> <td class="new-value" style="vertical-align: top;" width="50%">Nocturne - [E] - Unspeakable Horror
Passive: Nocturne gains massively increased Movement Speed toward feared enemies.

Active:
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2/2/2/2/2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).

Cost:
60/65/70/75/80 Mana

Range:
0

Cooldown:
15/14/13/12/11</td> </tr> </tbody> </table>

Items

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v757)</th><th class="new-value">New (Air Client v762)</th></tr> <tr class="deleted"> <td class="key" colspan="2">Elixir of Brilliance</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Elixir of Brilliance

Click to Consume: Grants +25-40 Ability Power based on level and +10% Cooldown Reduction for 3 minutes.

Cost: 250</td> <td class="new-value" style="vertical-align: top;" width="50%"> </td> </tr> <tr class="deleted"> <td class="key" colspan="2">Elixir of Fortitude</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Elixir of Fortitude

Click to Consume: Grants +120-235 Health based on level and 15 Attack Damage for 3 minutes.

Cost: 350</td> <td class="new-value" style="vertical-align: top;" width="50%"> </td> </tr> <tr class="modified"> <td class="key" colspan="2">Elixir of Iron</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Elixir of Iron

Level 9 required to purchase.

Click
to Consume: Grants 25% increased Size, Slow Resistance, Tenacity and color='#FF8811'>Path of Iron for 3 minutes.

color='#FF8811'>Path of Iron
Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

(
Only one Flask effect may be active at a time.)

Cost:
400</td> <td class="new-value" style="vertical-align: top;" width="50%">Elixir of Iron

Level 9 required to purchase.

Click
to Consume: Grants 25% increased Size, Slow Resistance, Tenacity and color='#FF8811'>Path of Iron for 3 minutes.

color='#FF8811'>Path of Iron:
Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

(
Only one Flask effect may be active at a time.)

Cost:
400</td> </tr> <tr class="modified"> <td class="key" colspan="2">Face of the Mountain</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Face of the Mountain

+500 Health
+100%
Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
+10%
Cooldown Reduction

UNIQUE
Passive - Spoils of War: Melee basic attacks execute minions below 400 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill Gold.

These
effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
UNIQUE
Active: Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).

Limited
to 1 Gold Income item

Cost:
485</td> <td class="new-value" style="vertical-align: top;" width="50%">Face of the Mountain

+500 Health
+100%
Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
+10%
Cooldown Reduction

UNIQUE
Passive - Spoils of War: Melee basic attacks execute minions below 400 Health. Killing a minion heals the owner and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill Gold.

These
effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
UNIQUE
Active: Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).

Limited
to 1 Gold Income item

Cost:
485</td> </tr> <tr class="modified"> <td class="key" colspan="2">Guardian's Horn</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Guardian's Horn

+180 Health
+100%
Base Health Regeneration (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)

UNIQUE
Passive: Enemy spellcasts reduce the cooldown of Battle Cry by 1 second.
UNIQUE
Active - Battle Cry: Gain 30% Movement Speed, 20 Armor, and 20 Magic Resist for 3 seconds. 25 second cooldown.

Cost:
445</td> <td class="new-value" style="vertical-align: top;" width="50%">Guardian's Horn

+200 Health
+120%
Base Health Regeneration (+round(1.2*stats[BaseHPRegenRate]*5) Health per 5 seconds)

UNIQUE
Passive: Enemy spellcasts reduce the cooldown of Battle Cry by 1 second.
UNIQUE
Active - Battle Cry: Gain 30% Movement Speed, 20 Armor, and 20 Magic Resist for 3 seconds. 25 second cooldown.

Cost:
435</td> </tr> <tr class="modified"> <td class="key" colspan="2">Relic Shield</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Relic Shield

+75 Health

UNIQUE
Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 40 Health and grants them kill Gold.

These
effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.

Limited
to 1 Gold Income item

Cost:
365</td> <td class="new-value" style="vertical-align: top;" width="50%">Relic Shield

+75 Health

UNIQUE
Passive - Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals the owner and the nearest allied champion for 40 Health and grants them kill Gold.

These
effects require a nearby allied champion. Recharges every 60 seconds. Max 2 charges.

Limited
to 1 Gold Income item

Cost:
365</td> </tr> <tr class="modified"> <td class="key" colspan="2">Targon's Brace</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Targon's Brace

+175 Health
+50%
Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)

UNIQUE
Passive - Spoils of War: Melee basic attacks execute minions below 240 Health. Killing a minion heals you and the nearest allied champion for 50 Health and grants them kill Gold.

These
effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.

Limited
to 1 Gold Income item

Cost:
500</td> <td class="new-value" style="vertical-align: top;" width="50%">Targon's Brace

+175 Health
+50%
Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)

UNIQUE
Passive - Spoils of War: Melee basic attacks execute minions below 240 Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold.

These
effects require a nearby allied champion. Recharges every 30 seconds. Max 3 charges.

Limited
to 1 Gold Income item

Cost:
500</td> </tr> <tr class="inserted"> <td class="key" colspan="2">Zz'rot Portal</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%"> </td> <td class="new-value" style="vertical-align: top;" width="50%">Zz'rot Portal

+40 Armor
+50 Magic Resist
+100% Base Health Regen

UNIQUE Passive - Point Runner: Builds up to +30% Movement Speed over 2 seconds while near turrets or void gates.
UNIQUE Active: Spawns a gate at target location for 150 seconds. Every 4 seconds the gate makes a voidspawn that travels down the nearest lane. Voidspawn explodes when attacking structures. Voidspawn ignore champions and void targets (150 second cooldown.)

(Voidspawn and Void Gates get stronger based on champion level.)

Cost: 750</td> </tr> </tbody> </table>

New Champion Splash Art

Dauntless Ahri

Braum_Splash_2.jpg

Updated Champion Splash Art

No updated Champion Splash Art in this patch




[NA] Server Maintenance: Patch 4.21

Originally Posted by Riot (View Original Source)

On 12/10/2014, starting at 01:30 PST, ranked queues will be disabled in preparation for patch 4.21. At 03:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.

[EUW]

Originally Posted by Riot (View Original Source)

On 10/12/2014, starting at 03:30 GMT, ranked queues will be disabled in preparation for patch 4.21. At 05:00 GMT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 2 hours.



Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 8 December 2014, 12:50 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow December 9th.




UPDATE: Added /All Chat - The New Community Showcase on the front page and Dark Horses: Jungle Irelia to Other Red Posts


All Chat: The New League Community Showcase!

Originally Posted by Riot (View Original Source)


We’re launching a brand new show! If you liked Summoner Showcase, you’ll want to check out All Chat.




Unofficial PBE Patch Notes for 12/4/2014
Posted by News [HTML][XML][PERM][FULL] on 5 December 2014, 3:56 am

WIP POST

New Champion Splasharts

Eternium Rek'Sai

Bloodmoon Thresh

Bloodmoon Elise

Poro-Rider Sejuani

Snow Day Malzahar

 





League of Legends Store Beta

Originally Posted by Riot (View Original Source)

Hey Everyone,

As I'm sure you've heard by now, we are finally live with our merch beta store ( http://merch.riotgames.com ) , awww yeah!

We wanted to create a central hub for feedback on the store, and I'll be here, along with Bradmore and Tocelote to respond to feedback you have throughout the day.

EDIT - Working on performance issues atm, sorry all.




Unofficial PBE Patch Notes for 12/3/2014
Posted by News [HTML][XML][PERM][FULL] on 3 December 2014, 4:58 pm

WIP POST

New Profile Icon

Winter Wonder Splashart




Unofficial PBE Patch Notes for 12/2/2014
Posted by News [HTML][XML][PERM][FULL] on 2 December 2014, 5:05 pm

WIP POST

Champion Changes

Sejuani

  • Starting mana increased to 440 (up from 328)
  • Flail of the Northern Winds [W] - Mana cost lowered to 40/35/30/25/20 (down from 40 across all ranks)

Cassiopeia

  • Twin Fang [E] - Bonus damage against poisoned targets lowered to 20% (down from 25%)

Rek'Sai

  • Passive - Her next ability used will also generate 15 bonus fury
  • Void Rush [R] - Now also becomes untargetable while traveling. Cooldown also lowered to 150/110/70 (down from 180/150/120)

Soraka

  • Astral Infusion [W] - AP ratio is now .8 (up from .6)

Warwick

  • Infinite Duress [R] - Damage is now 150/250/350 and lifesteal gained is now 30% (down from 200/275/350 and 35% lifesteal)

Kalista

  • Rend [E] - No longer increases damage by a % and instead each spear increases the damage dealt by 0.6 AD
  • Rend [E] - Killing a target now restores mana to Kalista (up to twice per cast)
  • Sentinel [W] - Oathsworn attack now deals 125/150/175/200/225 to minions based on missing health (up from 100 at all times)

Item Changes

Enchantment: Devourer

  • Now deals 40 magic damage on hit (up from 25)

Enchantment: Warrior

  • Now deals 10% bonus physical damage to champions




Ghostcrawler on Preseason, Jungle and Pick/Ban System

Originally Posted by Riot (View Original Source)

I recently listened to the above podcast and it has some interesting insights into the minds of the game designers at Riot games. The whole thing was great, and I like that developers give us these insights. However there are a few points that I wish had been discussed a bit more, because I don't feel like they gave full and coherent answers. [...]

Thanks for the feedback, McNaulty. We don't always know what kinds of questions we are going to get in an interview like that, so I apologize if any of our answers were hard to follow. (And kudos to the Trinity Force team for giving us the opportunity.)

I'll try and clarify our opinions on some of the points you raised.

1) We did add some additional options for vision for preseason in the jungle, but we didn't take away vision from anywhere else (like wards). This means that players just overall have more vision now than they did before. If we make vision too easy to manage, we take away one potential avenue for game mastery. In other words, if you get a lot of vision just for playing the game, then players who go out of their way to ward every brush don't feel rewarded for doing so.




Unofficial PBE Patch Notes for 12/1/2014
Posted by News [HTML][XML][PERM][FULL] on 1 December 2014, 3:01 pm

Champion No Champion changes in this Patch. Lore No Lore changes in this Patch. Ability

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v694 / Air PBE v755)</th><th class="new-value">New (Game PBE v695 / Air PBE v755)</th></tr> <tr class="modified"> <td class="key" colspan="2">Rek'SaiQueen's Wrath [ Q ]File: RekSaiQ.inibinKey: game_spell_displayname_RekSaiQ</td> </tr> <tr> <td class="old-value">Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal 15/35/55/75/95 (+0.4*AD) bonus Physical Damage to nearby enemies.

Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first unit hit dealing 60/90/120/150/180 (+0.5*AP) Magic Damage and revealing enemies hit for 2 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>No Cost</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>325</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>4/4/4/4/4 Seconds</dd></dl></td> <td class="new-value">Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal 15/35/55/75/95 (+0.4*AD) bonus Physical Damage to nearby enemies.

Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first unit hit dealing 60/90/120/150/180 (+1*AP) Magic Damage and revealing enemies hit for 2 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>No Cost</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>325</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>4/4/4/4/4 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">SejuaniFlail of the Northern Winds [ W ]File: SejuaniNorthernWinds.inibinKey: game_spell_displayname_SejuaniNorthernWinds</td> </tr> <tr> <td class="old-value">Sejuani's next basic attack also affects enemies near the target. All affected units are dealt bonus magic damage equal to @Effect3Amount*100@% (+0.03*AP%) of their maximum Health. Sejuani then swings her flail, dealing 40/70/100/130/160 (+0.6) (+0.6*AP) magic damage to nearby enemies over 4 seconds.

If this ability is reactivated, Sejuani immediately starts swinging her flail.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>40 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>350</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>11/10/9/8/7 Seconds</dd></dl></td> <td class="new-value">Sejuani's next basic attack also affects enemies near her target. All affected units are dealt magic damage equal to @Effect3Amount*100@% (+0.03*AP%) of their own maximum Health. Sejuani then swings her flail, dealing 40/70/100/130/160 (+0.6) (+0.6*AP) magic damage to nearby enemies over 4 seconds.

If this ability is reactivated, Sejuani immediately starts swinging her flail.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>40 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>350</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>11/10/9/8/7 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">ShyvanaBurnout [ W ]File: ShyvanaImmolationAura.inibinKey: game_spell_displayname_ShyvanaImmolationAura</td> </tr> <tr> <td class="old-value">Shyvana deals 20/35/50/65/80 (+0.15*AD) magic damage per second to nearby enemies( 20 % bonus damage to monsters) and moves 30/35/40/45/50 % faster for 3 seconds. Shyvana's Movement Speed bonus is reduced over time. Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.

Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>No Cost</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>325</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>12.0000 Seconds</dd></dl></td> <td class="new-value">Shyvana deals 20/35/50/65/80 (+0.15*AD) magic damage per second to nearby enemies ( 20 % bonus damage to monsters) and moves 30/35/40/45/50 % faster for 3 seconds. Shyvana's Movement Speed bonus is reduced over time. Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.

Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>No Cost</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>325</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>12.0000 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">WarwickHunters Call [ W ]File: HuntersCall.inibinKey: game_spell_displayname_HuntersCall</td> </tr> <tr> <td class="old-value">Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80 % and all nearby friendly champions' Attack Speed by half of that for <span class="abilities-effects">10 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>35 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1250</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>24/22/20/18/16 Seconds</dd></dl></td> <td class="new-value">Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's Attack Speed by 40/50/60/70/80 % and all nearby friendly champions' Attack Speed by half of that for 6 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>35 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1250</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>24/22/20/18/16 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">WarwickInfinite Duress [ R ]File: InfiniteDuress.inibinKey: game_spell_displayname_InfiniteDuress</td> </tr> <tr> <td class="old-value">Warwick lunges in front of an enemy champion and suppresses them for 1.8 seconds. During this time, Warwick attacks his victim 5 times, dealing a total of 250/335/420 (+1.67*AD) magic damage (triggers on-hit effects 5 times).

Warwick gains 30 % Life Steal for the duration.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100/125/150 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>110/90/70 Seconds</dd></dl></td> <td class="new-value">Warwick lunges in front of an enemy champion and suppresses them for 1.8 seconds. During this time, Warwick attacks his victim 5 times, dealing a total of 200/275/350 (+1.67*AD) magic damage (triggers on-hit effects 5 times).

Warwick gains 35 % Life Steal for the duration.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>100/125/150 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>700</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>110/90/70 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE</td> </tr> <tr> <td class="old-value">Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

In addition, Zac will spawn extra chunks if he hit multiple enemy champions.

Can be cancelled by moving, refunding half of the ability's cooldown and cost.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>4% of current Health</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>300</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>24/21/18/15/12 Seconds</dd></dl></td> <td class="new-value">Charges up and launches towards a target area, knocking up enemies.
Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

In addition, Zac will spawn extra chunks if he hits multiple enemy champions.

Can be cancelled by moving, refunding half of the ability's cooldown and cost.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>4% of current Health</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>300</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>24/21/18/15/12 Seconds</dd></dl></td> </tr> </tbody> </table>

Item

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v694 / Air PBE v755)</th><th class="new-value">New (Game PBE v695 / Air PBE v755)</th></tr> <tr class="modified"> <td class="key" colspan="2">Bonetooth NecklaceFile: 3405.inibinKey: bonetooth-necklace-2-2-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Bonetooth Necklace</dt><dd class="p-tooltip-item total-cost">Item Cost: 0 </dd><dd class="p-tooltip-item passive">UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (90 second cooldown). Active upgrades at 6 Trophies.

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Bonetooth Necklace</dt><dd class="p-tooltip-item total-cost">Item Cost: 0 </dd><dd class="p-tooltip-item passive">UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Bonetooth NecklaceFile: 3406.inibinKey: bonetooth-necklace-2-2-2-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Bonetooth Necklace</dt><dd class="p-tooltip-item total-cost">Item Cost: 0 </dd><dd class="p-tooltip-item passive">UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (90 second cooldown). Active upgrades at 6 Trophies.

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Bonetooth Necklace</dt><dd class="p-tooltip-item total-cost">Item Cost: 0 </dd><dd class="p-tooltip-item passive">UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Elixir of IronFile: 2138.inibinKey: elixir-of-iron</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Elixir of Iron</dt><dd class="p-tooltip-item total-cost">Item Cost: 400 </dd><dd class="p-tooltip-item passive">Level 9 required to purchase.

Click to Consume: Grants 25% increased Size, Slow Resistance, Tenacity and Path of Iron for 3 minutes.

Siege Commander Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

(Only one Flask effect may be active at a time.) </dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Elixir of Iron</dt><dd class="p-tooltip-item total-cost">Item Cost: 400 </dd><dd class="p-tooltip-item passive">Level 9 required to purchase.

Click to Consume: Grants 25% increased Size, Slow Resistance, Tenacity and Path of Iron for 3 minutes.

Path of Iron Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

(Only one Flask effect may be active at a time.) </dd></dl>
</td> </tr> <tr class="inserted"> <td class="key" colspan="2">Greater Glyph of ManaFile: 5299.inibinKey: greater-glyph-of-mana</td> </tr> <tr> <td class="old-value"> </td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Greater Glyph of Mana</dt><dd class="p-tooltip-item total-cost">Item Cost: 0</dd><dd class="p-tooltip-item passive">+11.25 mana</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Hunter's MacheteFile: 1039.inibinKey: hunters-machete</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Hunter's Machete</dt><dd class="p-tooltip-item total-cost">Item Cost: 400 </dd><dd class="p-tooltip-item passive">Passive - Jungler: Deal 30 magic damage on hit to monsters over 2 seconds and gain 7 Health and 3 Mana per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Hunter's Machete</dt><dd class="p-tooltip-item total-cost">Item Cost: 400 </dd><dd class="p-tooltip-item passive">+10 Bonus Gold per Large Monster Kill
Passive - Jungler: Deal 30 magic damage on hit to monsters over 2 seconds and gain 7 Health and 3 Mana per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
</td> </tr> <tr class="modified"> <td class="key" colspan="2">Poacher's KnifeFile: 3711.inibinKey: poachers-knife</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Poacher's Knife</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd><dd class="p-tooltip-item passive">Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, the cooldown of Smite is halved. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
  • Poacher's Knife

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Poacher's Knife</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd><dd class="p-tooltip-item passive">+20 Bonus Gold per Large Monster Kill
Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, the cooldown of Smite is halved. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
  • Poacher's Knife

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ranger's TrailblazerFile: 3713.inibinKey: rangers-trailblazer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ranger's Trailblazer</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd><dd class="p-tooltip-item passive">Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
  • Ranger's Trailblazer

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Ranger's Trailblazer</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd><dd class="p-tooltip-item passive">+20 Bonus Gold per Large Monster Kill
Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
  • Ranger's Trailblazer

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Skirmisher's SabreFile: 3715.inibinKey: skirmishers-sabre</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Skirmisher's Sabre</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd><dd class="p-tooltip-item passive">Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
  • Skirmisher's Sabre

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Skirmisher's Sabre</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd><dd class="p-tooltip-item passive">+20 Bonus Gold per Large Monster Kill
Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
  • Skirmisher's Sabre

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Stalker's BladeFile: 3706.inibinKey: stalkers-blade</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Stalker's Blade</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd><dd class="p-tooltip-item passive">Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and reducing their movement speed by 50% for 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
  • Stalker's Blade

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"><dt class="p-tooltip-title">Stalker's Blade</dt><dd class="p-tooltip-item total-cost">Item Cost: 750 </dd><dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd><dd class="p-tooltip-item passive">+20 Bonus Gold per Large Monster Kill
Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and reducing their movement speed by 50% for 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd></dl>
  • Stalker's Blade

    • Hunter's Machete

</td> </tr> </tbody> </table>


Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 1 December 2014, 12:01 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow December 2nd.





The Heist, 4 New Skins Available

Originally Posted by Riot (View Original Source)



The Heist begins with a double IP weekend!
 

Our boys in blue have thus far failed to track the sneaky swindlers, giving us no choice but to bow to their demands! The Heist starts up on November 28 and kicks off with a double IP weekend, four days of sales and purchasable mystery skins alongside the epic S.U.M.O. bundle. We checked in with Captain Volibear and Constable Trundle, who’ve both promised to have these thieves thrown in the slammer just as soon as they finish their donuts. And find them. That’s important, too.

Lock down your favorite deals before the criminals get locked up, and check here for more details on the thieves’ demands!





Rek'Sai FAQ

Originally Posted by Riot (View Original Source)

Can you see her while underground? Is she untargetable while underground? Can you take her out from the underground?

You can totally see her and interact with her in every way you normally can: attack, hit with skillshots, hit with AOEs etc.

If she was knocked up, by say, Vel'koz's E while she's underground, is she still underground?

Yes, forced state changes tend to be really confusing. When knocked up from the burrowed state she'll just dive back into the ground on her way down.




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