Unofficial PBE Patch Notes for 7/29/2015
Posted by News [HTML][XML][PERM][FULL] on 29 July 2015, 7:14 pm

Teemo Ability Icons

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Passive

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Q

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W

</td> <td style="text-align: center;">

E

</td> <td style="text-align: center;">

R

</td> </tr> <tr> <td style="text-align: center;">

</td> <td style="text-align: center;">

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Unofficial PBE Patch Notes for 7/28/2015
Posted by News [HTML][XML][PERM][FULL] on 28 July 2015, 7:03 pm

Cassiopeia Chromas

Champion Changes

Fiora

  • Base Health reduced to 650 (down from 670)

Ekko

  • Chronobreak [R] - Heal changed to 20% at all ranks (changed from 20/25/30%) and now has a ratio of 0.6667 AP (up from 0.333333)
  • Parallel Convergence [W] - Shield base value reduced to 80/100/120/140/160 (down from 150/195/240/285/330) and ratio increased to 1.5 AP (up from 0.8)

Nidalee

  • Prowl [Passive] - Duration reverted back to 4 seconds (up from 3)

Sivir

  • On the Hunt [R] - Movement speed granted raised to 40/50/60% (up from 30/45/60). Range reverted back to 1000 (up from 900)

Item Changes

Zeke's Harbinger

  • Duration increased to 8 seconds (up from 6)

 





Meddler on Poppy, Zyra Passive and Teleport Ultimates

Originally Posted by Riot (View Original Source)

"We will nerf Poppy if she sees plays"Morello 2013
was played several times in LCS, still no nerf

"hes talking about poppy being pick and pan, not one player's pocket pick."
That's it in a nutshell. Poppy getting picked occasionally doesn't worry us. Poppy as regularly played though, pick/ban especially, would be a problem. Because of that we've got a Poppy rework in progress, with one of the aims of that project being to make it so if Poppy's strong enough to get regular play that's fine, rather than something we feel compelled to deal with.




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 27 July 2015, 1:04 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow July 28th.




Unofficial PBE Patch Notes for 7/25/2015
Posted by News [HTML][XML][PERM][FULL] on 24 July 2015, 8:48 pm

Fiora Splashart Change (old and new)





Meddler on % Health True Damage

Originally Posted by Riot (View Original Source)

I just hope %hp true damage remains a rare and valuable mechanic. I think I can tolerate Fiora (since she does have to work a little bit for it), but two champions is probably enough for awhile.

It's a mechanic we only intend to only use very occasionally (hence the 4 year gap between Vayne's release with it and Fiora's rework gaining it). It's something we've explored on a few different prototypes post Vayne release, this is the first time though where we've concluded it was an appropriate fit. % max hp physical/magic damage or flat true damage are almost always the more appropriate tool for abilities that need to be limited against squishy targets/strengthened against tankier targets.




Unofficial PBE Patch Notes for 7/23/2015
Posted by News [HTML][XML][PERM][FULL] on 23 July 2015, 4:08 pm

Champions

No Champion changes in this Patch.

Lore

No Lore changes in this Patch.

Abilities

<table class="diff-table"> <tbody> <tr class="title"> <th class="old-value">Old (Air Client v926)</th> <th class="new-value">New (Air Client v927)</th> </tr> <tr class="modified"> <td class="key" colspan="2">Fiora - [W] - Riposte</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Fiora - [W] - Riposte
Fiora parries all incoming damage and disables for the next 0.75/0.75/0.75/0.75/0.75 seconds and then slashes in the target direction.

The
slash deals 90/130/170/210/250 (+) magic damage to the first enemy champion and slows their movement and attack speed by 50/50/50/50/50% for 1.5/1.5/1.5/1.5/1.5 seconds.

If
Fiora parries an immobilizing disable, Riposte stuns instead of slowing.

Cost:
50/50/50/50/50 Mana

Range:
750

Cooldown:
0/0/0/0/0</td> <td class="new-value" style="vertical-align: top;" width="50%">Fiora - [W] - Riposte
Fiora parries all incoming damage and disables for the next 0.75/0.75/0.75/0.75/0.75 seconds and then stabs in the target direction.

The
stab deals 90/130/170/210/250 (+) magic damage to the first enemy champion and slows their movement and attack speed by 50/50/50/50/50% for 1.5/1.5/1.5/1.5/1.5 seconds.

If
Fiora parries an immobilizing disable, Riposte stuns instead of slowing.

Cost:
50/50/50/50/50 Mana

Range:
750

Cooldown:
0/0/0/0/0</td> </tr> <tr class="modified"> <td class="key" colspan="2">Teemo - [W] - Move Quick</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Teemo - [W] - Move Quick
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

Active:
Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

Cost:
40/40/40/40/40 Mana

Range:
20

Cooldown:
17/17/17/17/17</td> <td class="new-value" style="vertical-align: top;" width="50%">Teemo - [W] - Move Quick
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

Active:
Teemo sprints for seconds, doubling his passive bonus movement speed from and preventing it from being disabled by champion or turret damage.

Cost:
40/40/40/40/40 Mana

Range:
20

Cooldown:
17/17/17/17/17</td> </tr> <tr class="modified"> <td class="key" colspan="2">Teemo - [R] - Noxious Trap</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Teemo - [R] - Noxious Trap
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50% and deals 200/325/450 (+0.5) magic damage over 4 seconds. Traps last 10/10/10 minutes.

Teemo
forages for a mushroom every seconds, but he is only big enough to carry 3 at once.

Cost:
75/100/125 Mana

Range:
230

Cooldown:
1/1/1</td> <td class="new-value" style="vertical-align: top;" width="50%">Teemo - [R] - Noxious Trap
Uses a stored mushroom to toss a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50% and deals 200/325/450 (+0.5) magic damage over 4 seconds. This slow decays over time.

Traps
last 5/5/5 minutes and take 1.5 seconds to arm and stealth. If a thrown trap lands on another trap, it will bounce up to 3/4/5 Teemos further before planting.

Teemo
forages for a mushroom every seconds, but he is only big enough to carry 3 at once.

Cost:
75/100/125 Mana

Range:
300

Cooldown:
0.25/0.25/0.25</td> </tr> </tbody> </table>

Items

No Items changes in this Patch.

New Champion Splash Art

No new Champion Splash Art in this Patch

Updated Champion Splash Art

No updated Champion Splash Art in this patch




Unofficial PBE Patch Notes for 7/22/2015
Posted by News [HTML][XML][PERM][FULL] on 22 July 2015, 5:11 pm

Ward Selection Files in the PBE

- Must wait for PBE to check

- File in notes indicating this

Champion Changes

Fiora

  • Mana per level increased to 40 (up from 37)
  • Armor per level decreased to 3.5 (down from 4)
  • Health per 5 reduced to 8.25 (down from 8.35)
  • Mana per 5 decreased to 8 (down from 9)
  • Mana per 5 per level decreased to 0.7 (down from 0.8)




Patch Rundown 5.14 - The Harbinger Times

Originally Posted by Riot (View Original Source)




Patch 5.14 Notes
Posted by News [HTML][XML][PERM][FULL] on 21 July 2015, 4:05 pm

Patch 5.14 Notes

Originally Posted by Riot (View Original Source)

Ahoy mateys,

… That's about the extent of our pirate references for patch 5.14. We actually negotiated for a pirate-themed foreword because even though Bilgewater isn't really about pirates, we thought there was more creative space than saying ahoy and mateys.

Alas.

With patch 5.14 comes some follow-up work on Runeglaive, along with a bloodthirsty new support item in the form of Zeke's Harbinger (who has also punted Zeke's Herald out of the game, read the context for more information on that). Hopefully with our changes, both items will solidify their identities within the game and we'll begin to see some real choice and diversity as a result of their use. We've also got our usual array of balance tweaks to certain oppressive champions (Ryze, Azir) and some of the more sadder ones (Elise, Tahm Kench).



Unofficial PBE Patch Notes for 7/21/2015
Posted by News [HTML][XML][PERM][FULL] on 21 July 2015, 4:12 pm

Cottontail Fizz

Fiora Changes and Numbers

Stats

  • Damage is now 60+2.5lvl (changed from 59+3.2lvl)
  • Health is now 590+80lvl (down from 592+85lvl)
  • Mana is now 300+37lvl (changed from 287.2+40lvl)
  • Movement Speed Lowered to 345 (down from 350)
  • Armor is now 27+4lvl (up from 25+3.5lvl)
  • Hp5 is now 8.35+0.55lvl (up from 6.85+0.8lvl)
  • Mp5 is now 9+0.8lvl (up from 7.6+0.5lvl)
  • Range increased to 150 (up from 125)
<table class="diff-table"> <tbody> <tr class="title"> <th class="old-value">Old (Air Client v924)</th> <th class="new-value">New (Air Client v925)</th> </tr> <tr class="modified"> <td class="key" colspan="2">Fiora</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Fiora the Grand Duelist
Damage:
59.876 (+ 3.2 )
Health:
592.8 (+ 85 )
Mana:
287.2 (+ 40 )
Movement
Speed: 350
Armor:
24.88 (+ 3.5 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 6.85 (+ 0.8 )
Mana
Per 5 Sec: 7.6 (+ 0.5 )
Range:
125
Defense
Rating: 4
Magic
Rating: 2
Difficulty
Rating: 3
Attack
Rating: 10

Tags:
fighter

Tips:
*Duelist's regeneration effect stacks up against champions, so don't be afraid to fight small skirmishes.*Blade Waltz not only deals damage, it also prevents you from being targeted by the enemy team.
Opponent
Tips: *Save disables for when Fiora activates Burst of Speed; it only lasts 3 seconds and Fiora needs to deal a lot of damage while it is up to be effective.*Fiora is really sticky while she has access to Lunge, but after she casts it twice it has a fairly long cooldown which can be exploited.</td> <td class="new-value" style="vertical-align: top;" width="50%">Fiora the Grand Duelist
Damage:
60 (+ 2.5 )
Health:
590 (+ 80 )
Mana:
300 (+ 37 )
Movement
Speed: 345
Armor:
27 (+ 4 )
Magic
Resist: 32.1 (+ 1.25 )
Health
Per 5 Sec: 8.35 (+ 0.55 )
Mana
Per 5 Sec: 9 (+ 0.8 )
Range:
150
Defense
Rating: 4
Magic
Rating: 2
Difficulty
Rating: 3
Attack
Rating: 10

Tags:
fighter

Tips:
*Duelist's regeneration effect stacks up against champions, so don't be afraid to fight small skirmishes.*Blade Waltz not only deals damage, it also prevents you from being targeted by the enemy team.
Opponent
Tips: *Save disables for when Fiora activates Burst of Speed; it only lasts 3 seconds and Fiora needs to deal a lot of damage while it is up to be effective.*Fiora is really sticky while she has access to Lunge, but after she casts it twice it has a fairly long cooldown which can be exploited.</td> </tr> </tbody> </table>

 

Abilities

<table class="diff-table"> <tbody> <tr class="title"> <th class="old-value">Old (Air Client v924)</th> <th class="new-value">New (Air Client v925)</th> </tr> <tr class="modified"> <td class="key" colspan="2">Fiora - [Passive] - Duelist's Dance</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Fiora - [Passive] - Duelist
Fiora regenerates Health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.</td> <td class="new-value" style="vertical-align: top;" width="50%">Fiora - [Passive] - Duelist's Dance
Fiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Fiora - [Q] - Lunge</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Fiora - [Q] - Lunge
Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+) physical damage.

Fiora
can perform the dash a second time within 4/4/4/4/4 seconds at no Mana cost.

Cost:
60/60/60/60/60 Mana

Range:
0

Cooldown:
16/14/12/10/8</td> <td class="new-value" style="vertical-align: top;" width="50%">Fiora - [Q] - Lunge
Fiora lunges in a direction and slashes a nearby enemy, dealing 65/75/85/95/105 (+) physical damage and applying on-hit effects. This attack prioritizes Vitals and targets in kill range.

If
this ability hits an enemy, 60/60/60/60/60% of its cooldown is refunded.

Cost:
25/30/35/40/45 Mana

Range:
400

Cooldown:
18/16/14/12/10</td> </tr> <tr class="modified"> <td class="key" colspan="2">Fiora - [W] - Riposte</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Fiora - [W] - Riposte
Passive: Fiora's Attack Damage is increased by 15/20/25/30/35.

Active:
Fiora parries the next basic attack within 1.5/1.5/1.5/1.5/1.5 seconds and reflects 60/110/160/210/260 (+1) magic damage back to the attacker. Works against champions, large monsters, and large minions.

Cost:
45/45/45/45/45 Mana

Range:
0

Cooldown:
10/9/8/7/6</td> <td class="new-value" style="vertical-align: top;" width="50%">Fiora - [W] - Riposte
Fiora parries all incoming damage and disables for the next 0.75/0.75/0.75/0.75/0.75 seconds and then slashes in the target direction.

The
slash deals 90/130/170/210/250 (+) magic damage to the first enemy champion and slows their movement and attack speed by 50/50/50/50/50% for 1.5/1.5/1.5/1.5/1.5 seconds.

If
Fiora parries an immobilizing disable, Riposte stuns instead of slowing.

Cost:
50/50/50/50/50 Mana

Range:
750

Cooldown:
0/0/0/0/0</td> </tr> <tr class="modified"> <td class="key" colspan="2">Fiora - [E] - Burst of Speed</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Fiora - [E] - Burst of Speed
Fiora gains 60/75/90/105/120% additional Attack Speed for 3/3/3/3/3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3/3/3/3/3 seconds, stacking up to 3/3/3/3/3 times.

Killing
a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.)

Cost:
55/55/55/55/55 Mana

Range:
0

Cooldown:
15/14/13/12/11</td> <td class="new-value" style="vertical-align: top;" width="50%">Fiora - [E] - Bladework
Fiora gains 50/50/50/50/50% increased attack speed for the next two attacks. The first attack cannot critically strike, but applies a 1/1/1/1/1 second 25/35/45/55/65% slow. The second attack is guarenteed to critically strike for % damage ().

Cost:
40/45/50/55/60 Mana

Range:
0

Cooldown:
15/13/11/9/7</td> </tr> <tr class="modified"> <td class="key" colspan="2">Fiora - [R] - Grand Challenge</td> </tr> <tr> <td class="old-value" style="vertical-align: top;" width="50%">Fiora - [R] - Blade Waltz
Fiora dashes around the battlefield striking random champions 5/5/5 times for 125/255/385 (+) physical damage. Successive strikes against the same target deal 40/40/40% damage.

The
first and last attack will be against the same target. Each strike applies on-hit effects.

Cost:
100/100/100 Mana

Range:
0

Cooldown:
130/120/110</td> <td class="new-value" style="vertical-align: top;" width="50%">Fiora - [R] - Grand Challenge
Fiora reveals all four Vitals on the target champion, for a potential % max health true damage. In addition, Fiora gains Duelist Dances's movement speed bonus (%) while near the target.

If
Fiora hits all 4 Vitals in 8/8/8 seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for 80/110/140 (+) each second for 5/5/5 seconds.

Cost:
100/100/100 Mana

Range:
500

Cooldown:
110/90/70</td> </tr> <tr class="modified"> <td class="key" colspan="2"> </td> </tr> </tbody> </table>


Champion Update: Fiora
Posted by News [HTML][XML][PERM][FULL] on 21 July 2015, 3:14 pm

Champion Update: Fiora

Originally Posted by Riot (View Original Source)

 

Compared to a few of our recent updates, we launched Fiora pretty darn recently. Still, she’s one of them tricksy melee marksmen/fighter types who was supposed to be a fleet-footed fencing duelist, but who, once she had a few items, could just lunge up to the other team’s squishies and smack ‘em for a quick and easy - and unstoppable - kill. That was her single gear, really, and because Fiora was only good at killing, when she didn't have the damage to do her single job, she couldn’t do much of anything.

 

Changes were needed, so we added in non-damaging tools to help Fiora and her team, then balanced that out by reducing some of the undodgeable killing power in her kit. She’s still all about outplaying her opponents, but now has the tools she needs to play from behind or help her team out in ways that don’t involve straight up slaughter. Voila, or whatever. Here’s her new kit:

Abilities

Passive: Duelist's Dance

Fiora identifies the weak spots - or vitals - in the defenses of all enemy champions she comes close to. If she manages to attack her enemy’s weak spot, Fiora deals extra true damage for that attack while gaining a small heal and short boost of speed. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked.

Q: Lunge

Fiora lunges in a target direction before striking a nearby enemy, dealing damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. Finally, some of Lunge’s cooldown is refreshed when the ability strikes an enemy.

W: Riposte

Fiora enters a defensive stance, parrying all damage and hard crowd control abilities for a fraction of a second. After she’s done parrying, Fiora attacks in a target direction, damaging and briefly slowing the first enemy champion she strikes. If she parries any hard crowd control abilities, Riposte stuns instead of slows.

E: Bladework

Fiora gains increased attack speed on her next two basic attacks. The first cannot crit but slows her target, while the second is guaranteed to crit.

R: Grand Challenge

Fiora targets an enemy champion, gaining speed and full knowledge of their vitals. Each time she destroys a weak spot, she deals percent max health true damage. If she’s able to destroy all four weak spots, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions.


With the update, Fiora’s trading raw damage for extra survivability and utility, making her more of a skirmishing duelist and less of an assassin. We switched her passive entirely, bringing her a new “attack the weak spot” minigame that requires smart planning, position, and execution. But hitting an enemy where they don’t want to be hit is hard, so we gave Lunge the free aiming Fiora needs to dart around without just getting to her enemy. Now she can lunge through targets (or to the side of one) all so she can then attack the enemy’s weak spot, deal a chunk of extra damage, and retreat safely with her small speed boost.

<table> <tbody> <tr> <td>Next up is her W. The old Riposte was exceptionally binary - if your opponent has a basic attack, hit W, if not, don’t - and featured a ton of invisible passively gained pain. New Fiora loses the passive entirely, and gains a whole load of extra defensive options. Even though it doesn’t last long, Riposte negates all incoming damage, meaning Fiora players with catlike reflexes can nullify huge amounts of burst from approaching assassins, or executes from other fighters like Darius and Garen. Riposte’s attack makes for a smart follow up, giving Fiora the chance to close range and attack more weak spots, particularly if she parried enemy crowd control. Bladework mirrors Fiora’s old E, but again helps the Grand Duelist maneuver into positions where she can attack her enemy’s weaknesses.</td> <td> </td> </tr> </tbody> </table>


Last but not least, let’s talk about her ultimate! Blade Waltz was a hugely impactful ability that dealt a crap load of damage, and while it showcased Fiora’s fantasy of a nimble-footed sword-wielding killer, all you had to do to pull the move off was headbutt your R key. In other words, the mechanics didn't match the fantasy of a skill-based and nimble duelist. Grand Challenge is obviously totally different, and is designed to give Fiora players - and her target - this genuine sense of a real time duel, with Fiora moving around looking to destroy the four weak spots, and her opponent looking to defend them. The rewards, if she pulls them off, are impressive. Aside from the increasing amounts of true damage she deals, the heal will often give Fiora and her team the sustain they need to overpower their enemies and win the fight.

 

The TL;DR of the changes is that we wanted to better execute on the fantasy of a duelist, someone who wins through smarts and mechanical ability rather than brute numbers. Old Fiora had some aspects of that, but ultimately her best play pattern involved double lunging until she was face-to-face with a horrified enemy squishy, then hitting the R key. Riposte and Burst of Speed both had some elements of dueling that we liked, but again… we just wanted to do it better. That’s why we’ve echoed - rather than replaced - most of her old abilities with her new moves.


We’re excited to see what you guys think of the new Grand Duelist! Check her out on PBE now and let us know your thoughts. We’ll back in a couple of weeks for her release!




Unofficial PBE Patch Notes for 7/21/2015
Posted by News [HTML][XML][PERM][FULL] on 20 July 2015, 10:51 pm

Miss Fortune Log-In

Graves Log-In

Gangplank Log-In






Update: Added Server Maintenance: Patch 5.14


[NA] Server Maintenance: Patch 5.14

Originally Posted by Riot (View Original Source)

On 07/22/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.14. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.


[EUW]

Originally Posted by Riot (View Original Source)

On 22/07/15, starting at 03:30 UK Time (02:30 UTC), ranked queues will be disabled in preparation for patch 5.14. At 05:00 UK Time (04:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.



Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 20 July 2015, 1:02 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow July 21st.




Lyte ask.fm Q&A
Posted by News [HTML][XML][PERM][FULL] on 17 July 2015, 1:19 pm

Lyte ask.fm Q&A

I've filtered whole 300 questions from Lyte's ask.fm account. You can find some new interesting info with some old answers in much shorter format.

Originally Posted by Riot (View Original Source)

Is there going to be an indicator for your report value in the near future?

At this time there are no plans to show your exact report value because it potentially opens the door for more dubious players to completely reverse engineer how the Report System works when it tries to calculate the legitimacy of a report. We may do something like just show "Good/Neutral/Poor" standing, but it's not something we're doing this year.






Don't miss: Lyte ask.fm Q&A


Meddler on Trinkets, Fiora VU and Tahm's R Passive

Originally Posted by Riot (View Original Source)

Back when Riot made changes to wards, putting a 3 stealth ward limit per person, they (Riot) specifically stated that they would keep an eye on this change and see what develops. [...]

Overall we're pretty happy with the ward limit per person. There's a limit to how much vision we think's right for the game (FOW's there for a reason), so the limit per player's allowed us to offer vision in other ways. Trinkets in particular we're really happy with - they generate some interesting gameplay. It's also put supports in a much more interesting spot, where they're able to invest in items rather than being forced to sink anywhere near as much money into vision.




Unofficial PBE Patch Notes for 7/15/2015 + 7/16/2015
Posted by News [HTML][XML][PERM][FULL] on 16 July 2015, 5:03 pm

Gangplank Log-In

Ward Skins

 

Champion Changes

Ekko

  • Timewinder [Q] - Mana cost changed to 50/60/70/80/90 (from 40/55/70/85/100)

Gangplank

  • Cannon Barrage [R] - AP Ratio lowered to 0.1 (down from 0.15)
  • Remove Scurvy [W] - AP Ratio lowered to 0.9 (down from 1)

Item Changes

Abyssal Scepter

  • Reverted back to live values



Unofficial PBE Patch Notes for 7/15/2015
Posted by News [HTML][XML][PERM][FULL] on 15 July 2015, 6:02 pm

Gangplank Log-In

Champion Changes

Ekko

  • Timewinder [Q] - Mana cost changed to 50/60/70/80/90 (from 40/55/70/85/100)

Gangplank

  • Cannon Barrage [R] - AP Ratio lowered to 0.1 (down from 0.15)
  • Remove Scurvy [W] - AP Ratio lowered to 0.9 (down from 1)



Unofficial PBE Patch Notes for 7/15/2015
Posted by News [HTML][XML][PERM][FULL] on 14 July 2015, 10:42 pm

Bildgewater Event (Butcher's Bridge) Background

Champion Changes

Tahm Kench

  • Tongue Lash [Q] - Damage increased to 80/125/170/215/260 (up from 80/115/150/185/220)
  • Abyssal Voyage [R] - Cooldown lowered to 120/110/100 (down from 160/130/100)

Ekko

  • Timewinder [Q] - Mana cost lowered to 40/55/70/85/100 (down from 60/70/80/90/100)
  • Phase Dive [E] - Cooldown lowered to 13/11.5/10/8.5/7 (down from 15/13/11/9/7)

Azir

  • Conquering Sands [Q] - Tooltip says that slow now stacks

Vladimir

  • Sanguine Pool [W] - Cooldown lowered to 26/23/20/17/14 (down from 26/23.5/21/18.5/16)
  • Tides of Blood [E] - Health Cost changed to 30/40/50/60/70 (lowered from 40/50/60/70/80)

 





Follow Up Fix to Death Recap

Originally Posted by Riot (View Original Source)

So, bad news/good news here.

 

The bad - Yup, death recap still has issues and isn't showing enough information to be useful a lot of the time.

 

The good news - The fixes that did go out in 5.13 have exposed a bug where death recap's not prioritizing the display of the largest amounts of damage. That bug has been present for a while, we'd previously believed it was the result of a different problem however (data not being properly passed to death recap in the first place, which we fixed in 5.13). Now that we know that's not an issue we've identified and fixed that prioritization problem, so minions dealing 12 damage won't take display priority over champions dealing 1,000. That follow up fix should in 5.14, or possibly a hotfix before that if we get a good opportunity and it's ready in time, and should, fingers crossed, make Death Recap quite a bit more useful in fights with more than a couple of enemies.




Unofficial PBE Patch Notes for 7/13/2015
Posted by News [HTML][XML][PERM][FULL] on 13 July 2015, 4:05 pm

Literally just this - Zeke's Harbingers New Icon?




Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 13 July 2015, 1:01 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow July 14th.




Unofficial PBE Patch Notes for 7/10/2015
Posted by News [HTML][XML][PERM][FULL] on 10 July 2015, 4:11 pm

Champion Changes

Azir

  • Conquering Sands [Q] - Yesterday's changes reverted
  • Shifting Sands [E] - Now gains a 4 second shield worth 80/120/160/200/240+(0.4)+15% of bonus health when he hits an enemy champion

Ezreal

  • Yesterday's changes on Mystic Shot and Trueshot Barrage were reverted

Miss Fortune

  • Impure Shots [W] - Attack speed gained lowered to 20/30/40/50/60% (down from 50/55/60/65/70%)

Ryze

  • Overload [Q] - Now deals 60/85/110/135/160 (down from 60/95/130/165/200
  • Spell Flux [E] - Orb now deals 36/52/68/84/100 (down from 50/66/82/98/114) and has both the mana ratio and AP ratio lowered to 0.3 (down from 0.2). Bounce damage lowered to 18/26/34/42/50 (down from 25/33/41/49/57) and now had both the mana ratio and AP ratio lowered to 0.1 (down from 0.15)

Vladimir

  • Sanguine Pool [W] - Cooldown changed to 26/24/22/20/18 (up from 26/23/20/17/14)
  • Tides of Blood [E] - Health cost raised to 35/45/55/65/75 (up from 30/40/50/60/70)

Xin Zhao

  • Battle Cry [W] - AP Ratio raised to 0.7 (up from 0.5)

Item Changes

Enchantment: Warrior

  • Reverted back to live values



Unofficial PBE Patch Notes for 7/9/2015
Posted by News [HTML][XML][PERM][FULL] on 9 July 2015, 4:13 pm

Summoner's Rift Banners

Champion Changes

Azir

  • Conquering Sands [Q] - Soldiers now deal 55/75/95/115/135 damage (down from 65/85/105/125/145)

Evelynn

  • Hate Spike [Q] - Now deals 40/50/60/70/80 damage (down from 40/55/70/85/100)
  • Agony's Embrace [R] - Movement speed slow raised to 50/65/80% (up from 30/50/70%)

Elise

  • Cocoon [E] - Stun duration increased to 1.6/1.7/1.8/1.9/2 (up from 1.5 at all ranks). Cooldown is now 14/13/12/11/10 (up from 14/12.5/11/9.5/8)

Ezreal

  • Mystic Shot [Q] - Ap Ratio raised to 0.5 (up from 0.4)
  • Trueshot Barrage [R] - AP and AD ratio decreased to 0.6 (down from 0.9)

 




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