We Happy Few happily adds three more ways to play
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 5:04 pm
We Happy Few had a messy journey through early access and a rough launch, but today’s “Arcade mode” update feels like a great excuse for me give its psychedelic alt-history dystopia a second look. The patch sells itself short with its title, as it goes far beyond ‘arcade’, adding three new play-modes to the game. […]


Roccat Sova review: The ultimate lapboard
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 2:00 pm
There are many things I like about working from home, but having to play games in my office at the weekend because that’s where my gaming PC lives isn’t one of them. Instead, I want to be downstairs playing games in our living room, where I’ve got easy access to the kettle / biscuit tin […]


Battlefield V’s Firestorm is now lit
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 2:00 pm
I still cannot tell you why Battlefield V‘s battle royale mode is not named Battlefield Royale, but I can tell you that this so-called ‘Firestorm’ has launched today. It’s a battle royale game, right, but in Battlefield – and with a swish ring of fire closing around you, an inferno on the horizon that eats […]


Bethesda return to Steam with Rage 2, Doom Eternal and Fallout 76
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 3:06 pm
Bethesda are backing down from plans to make Rage 2 and other upcoming games exclusive to their own launcher, announcing today via Twitter that they’ll all be sold on Steam. Confirmed headed back to Valve’s storefront is Rage 2, Wolfenstein: Youngblood, VR spinoff Wolfenstein: Cyberpilot and (most importantly) Doom Eternal. The move will be partially retroactive […]


Light the beacons of Gondor, there’s a new licensed Tolkien game on the horizon. Lord Of The Rings – Gollum will be an action-adventure game featuring everyone’s favourite Ring-obsessed creature, and is being made by Daedalic Entertainment, the makers of the Deponia series and The Pillars Of The Earth. It’s still in the extremely early […]


Gettin’ jiggy wit it: Glass Masquerades 2 released
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 12:45 pm
Pretty puzzles provide peaceful piecing-together in Glass Masquerades 2: Illusions, a jigsaw puzzle game which came out last month but I’ve somehow yet to post about for RPS despite selling Alice Bee on it in the treehouse. Hello, here’s that post now. So, Glass Masquerades 2 is a jig ’em up with a ‘dark fantasy’ […]


Overthinking Games: the achievable goals of Wobble Yoga
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 1:00 pm
Overthinking Games runs every other Monday, and is an opportunity for Malindy Hetfeld to take something about a game and think about it too much. This time she’s dong self care with Wobble Yoga. On a Tuesday this February, I fell in love with Jenny Jiao Hsia and her upcoming game Consume Me, one of […]


With The Division 2, as with most loot-n-shooters, you’re only as good as the weapons you carry. And when you can only keep two primary weapons and one sidearm on your person as you stalk the streets of a dilapidated Washington D.C., it’s best to know what to expect with each gun. Our The Division […]


Morrowind goes free today to celebrate The Elder Scrolls turning 25
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 1:33 pm
To celebrate a quarter-century of Elves, Daedra and cat-people with bafflingly complex lore, Bethesda are giving away The Elder Scrolls 3: Morrowind today (March 25th) only, so snap it up quickly here. You’ll need a Bethesda.net account and their launcher to grab the game, too. A bit of a hassle, but you’re getting a sprawling […]


Steam Charts: Extremely Jet Lagged Edition
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 11:10 am
John had the presence of mind to take today off, after flying back from San Francisco on Sunday. Young Matt and I got a red eye that took off on Friday night and landed on Saturday afternoon. I didn’t sleep for 30 hours, then slept for 12, was wired for the next 16, and then […]


The release of Apex Legends brought us eight varied and colourful characters to get to grips with, and the release of Season 1 brought a ninth – Octane, the so-called High-Speed Daredevil. But that’s likely not the only new character we’ll see this Season, with numerous rumours, easter eggs, and leaks coalescing into a blurry […]


Overland’s long and winding road to release ends this autumn
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 10:01 am
Beautiful murderbugs vs Americana turn-based strategy vs roguelike Overland is a game I’ve blown hot and cold on. I dig the theme, I dig the permanence and agonies of a perilous journey in which you make terrible mistakes and terrible sacrifices, and oh boy do I dig the art. But I’ve grown increasingly unconvinced by […]


Into The Breach creators almost gave up before cutting metagame down
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 10:01 am
Splendid streamlined strategy game Into The Breach was almost our favouritest favourite game of 2018, delighting with its honed focus on big robots smashing bugs in turn-based tactical action. It was once a far bigger, more complex game than that, mind, with a sprawling metagame of research trees and rebuilding the last cities of Earth […]


Caveblazers Together is a mod lets you blaze through caves with friends
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 7:55 am
Everything is better with friends. Running. Dining. Playing roguelikes with snazzy combat and varied upgrades, even if they do have bizarrely hateful endings that are so horrendous I can’t avoid mentioning them in this first paragraph. What I mean to say is that Caveblazers now has an online multiplayer mod, and it’s probably great. The […]


The System Shock remaster is spooky, but far from finished
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 9:00 am
“It’s not Citadel Station as it was, but as you remember it”. So goes the pitch for Nightdive’s System Shock remake, but to me the early demo I played at GDC was neither. I’ve tiptoed my way through the mutant-infested corridors of its sequel, but the original System Shock always lay beyond an impenetrable wall […]


Sekiro: Shadows Die Twice modders already expanding display and control options
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 9:08 am
It didn’t take long for tinkerers to roll up their sleeves, dive into the technoguts of Sekiro: Shadows Die Twice, and reemerge saying “Oh dear oh dear, what cowboy did that?” Modders have already rejigged the guts to allow wider field-of-view options, change the framerate cap, and display correct button prompts for PlayStation controllers. ‘For […]


Sekiro: Shadows Die Twice Gyoubu Owina – how to defeat him
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 5:58 am
It can be a little difficult to work out just who is a main boss in Sekiro: Shadows Die Twice, but one of the first you’ll encounter has a massive arena all to himself. Gyoubu Owina makes quite the entrance, bounding up to you aboard a massive steed. You’ll need to deal with the quick […]


Sekiro: Shadows Die Twice Lady Butterfly – how to deal with her illusions
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 5:58 am
At the end of the first memory you delve into in Sekiro: Shadows Die Twice, you’ll encounter the lord you swore to protect in a bit of a daze. This is of course a trap set by Lady Butterfly – an old woman who is a master of illusions. She may seem like quite the […]


Sekiro: Shadows Die Twice Genichiro Ashina – how to defeat him
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 5:58 am
You’ve fought your way through Ashina Castle in Sekiro: Shadows Die Twice. All that stands between saving the master you were sworn to protect is the kind chap who lopped off your arm. He’s just as tough as he was in the prologue, but now you can get revenge for your lost arm. He’s also […]


Priceless Play – 25 March
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 6:13 am
One of my favourite facts about British culture versus US culture is that what North Americans call “bumper cars,” Brits call “dodgems.” Where the Brits dodge, Americans bump. Is there any better metaphor than that? As my friend Sean Bean likes to tell me every so often: “Invincibility lies in the defense; the possibility of […]


Have You Played… World Cup 98?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 25 March 2019, 3:30 am
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. It’s one of my most distinct early memories. I was about four or five years old, watching my dad play World Cup 98 on our big bulky cream-white brick we called a computer monitor back then. […]


Tales Of The Neon Sea washes into stores in April
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 24 March 2019, 5:09 pm
Colourful cyberpunk (as if those two are ever separable) puzzle game Tales Of The Neon Sea has scheduled its release for April 30th, and in celebration released a new trailer. The key addition seems to be the “gangster felines.” This is not a combination of words I was expecting to read today but, hey, the […]


Line ’em up, knock ’em down in cube puzzler Moncage
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 24 March 2019, 2:00 pm
There’s something about a virtual diorama that just makes you want to get stuck in to spinning it around and peering into all of its corners. Luckily, that’s exactly what Moncage wants you to do, and by lining things up just so you can influence the subtle machinations within. You can see it in action […]


Screenshot Saturday Sundays: cat cafés, cute cities, and pixel plants
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 24 March 2019, 11:14 am
I love Screenshot Saturday, Twitter’s weekly tag for game developers to throw up images and gifs (mostly gifs, but that’s not alliterative) of their works in progress. I love it so much that I’ve gathered together some of my favourites so that we can coo over them together. Within: a magical girl cat café, hyperactive […]


Heroes Of The Storm will remove the ability to buy loot boxes with real money
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 24 March 2019, 8:00 am
Blizzard’s multi-universe MOBA Heroes Of The Storm will remove the ability to buy loot boxes with real world money, according to their latest test region patch notes. You’ll still be able to roll the dice with currency acquired in game, and you’ll still be able to pay for various heroes and cosmetics using your hard-earned […]


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