Intel targets gamers with sixth-gen 'Skylake' CPU launch
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 5 August 2015, 8:00 am

With mobile annihilating the mainstream PC industry, Intel knows gaming is buttering its bread. The chip giant launched its sixth-gneration "Skylake" desktop processors today with two enthusiast quad-core models: the Core I7-6700K and i5-6600K. The 14-nanometer chips are unlocked for maximum overclocking (all the "K"-series will be), and if you're not into that, the two new chips have fairly high base frequencies: 4.0GHz for the Core i7-6700K and 3.5GHz for the i5-6600K. Compared to similar current-gen models, prices are reasonable -- suggested retail is $350 for the i7-6700K and $243 for the i5-6600K, with street prices likely lower.

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Tags: Core i7-6600K, Core i7-6700K, enthusiast, gaming, Haswell, intel, Sixth-generation, Skylake




Spidergirl
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 5 August 2015, 6:54 am

Posted in OurDDOSyndicated

Floating torso oversized.


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Gamescom 2015: SWTOR gives us more expansion news and a trailer
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 5 August 2015, 4:45 am
In Cologne, Germany, EA began its press conference for Gamescom 2015 with the typical action sequence montage from single-player games, but what MMO fans were looking forward to was Star Wars: The Old Republic and its next expansion Knights of the Fallen Empire. And EA delivered, giving us a new trailer that revealed load-lifter full of hidden information. As you might have [...]


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Watch Faith return to freerunning in 'Mirror's Edge: Catalyst'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 5 August 2015, 4:36 am

EA and Dice are returning to the Mirror's Edge franchise early next year, and today we got an in-depth look at the game in action. Just like the original, Mirror's Edge: Catalyst has Faith leaping from buildings, bounding up ledges and taking out enemies with some brisk hand-to-hand combat. The squeaky-clean aesthetic is intact, but it's clear the jump to current hardware has given the parkour playground a little extra sheen. Check out the new gameplay trailer below to see the futuristic first-person freerunner in motion.

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Source: EA

Tags: ea, gamescom-2015, gamescom2015, mirrorsedge, mirrorsedgecatalyst




'Star Wars: Battlefront' gets 20-player aerial combat
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 5 August 2015, 5:10 am

Yes, slicing your enemies with a lightsaber is one reason to buy Star Wars: Battlefront, but it shouldn't be the only reason. At Gamescom 2015, Electronic Arts has revealed that it's adding in an aerial combat sim to the game, entitled Star Wars: Dogfight. The title is a 20-player aerial combat mode that pits Rebel forces against the Empire's TIE Fighter squadrons, much like the Lucasarts classics of yore. 20 human players will also be joined by 20 computer-controlled ships, meaning that each glorious battle will see 40 craft zooming around at once.

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Source: EA

Tags: Battlefront, Dogfight, Gamescom, Gamescom-2015, Gaming, StarWars, StarWarsBattlefront, StarWarsDogfight, video




“Become the Outlander” Trailer
Posted by Article | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 4 August 2015, 8:00 pm
Take a first look at new gameplay coming from BioWare’s Knights of the Fallen Empire, the upcoming expansion for Star Wars™: The Old Republic™!


Razer stuffs colored lighting into more gaming keyboards and keypads
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 5 August 2015, 1:00 am
Razer's Deathstalker Chroma keyboard

Razer has been decking out seemingly every gaming peripheral it makes with many-colored Chroma lighting, and there's no signs of that trend letting up any time soon. The company has rolled out Chroma versions of both its slim, laptop-like DeathStalker keyboard and its Orbweaver keypad, giving you even more ways to put on a light show while you play. Both let you pick from 16.8 million shades, including in multiple zones on the keyboard. As before, you can even sync colors and light patterns between other Chroma devices -- handy if you want to change the mood between games, or just show off at your next tournament. Just be prepared to pay for the pretty. Both Chroma devices are shipping very shortly, but you'll shell out $100 for the DeathStalker and $130 for its Orbweaver sibling.

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Source: Razer (DeathStalker), (Orbweaver)

Tags: chroma, deathstalker, deathstalkerchroma, gamescom2015, gaming, keyboard, keypad, orbweaver, orbweaverchroma, peripherals, razer




The DDO Chronicle: Issue 153
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 4 August 2015, 9:49 pm

Posted in DDO News ReFeedSyndicated

The latest bonuses, events, news, and more!


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Next WoW expansion release date
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 4 August 2015, 11:33 pm
All subscription MMORPGs have the same universal curve of growth, plateau, and slow decline of subscription numbers. Nothing Blizzard announces this week about the next expansion can change the basic trajectory of slow decline WoW now is on. It is stupid to think that any design feature is responsible for subscription numbers, that WoW was better while it was growing than it is now. If Mists of Pandaria had been released in 2007 and Burning Crusade in 2012 instead of the other way around, that wouldn't have changed the basic universal subscription number curve at all. It's not them, it is us, the curve is based on network effects and people getting bored with any game, not design features.

Having said that, any expansion results in a blip on that curve. And the financial impact is significant: If 10 million people buy a $40 expansion and there is a 3 million subscriber blip for one quarter, we are talking about additional revenue in the order of 500 million dollars here. Which is exactly why Blizzard has always said they wanted to release expansions faster: It costs them only a fraction of the added revenue to make an expansion. They would release an expansion every year if they could. But large organizations have their own internal production dynamics and Blizzard has proven again and again that they are unable to speed up the pace of expansions by much.

Now previous expansions were announced in November Blizzcons, while the next expansion is being announced this week at the Gamescon. From that some people concluded that Blizzard is going to announce the expansion for this Christmas. Dream on! Due to the mythical man-month they can't just throw more resources at the problem and speed up production by much. If the next expansion comes "faster", they'd be lucky if they could manage to release it in one year, around the time of the next Gamescom. It is not that they can't see all the good reasons for an annual expansion, or don't want to make faster expansions; they just can't manage it. The next expansion for World of Warcraft is going to be released in 2016, and more likely in the second half than in the first.
Tobold's Blog



This web game shows you why self-driving cars are better
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 4 August 2015, 11:53 pm
'Error-Prone' in action

You've probably heard that self-driving cars are safer than their human-guided equivalents (as a general rule, at least). But what if you have a hard time wrapping your head around how that concept works in practice? Never fear: developers Mark Backler and Peter Cardwell-Gardner have posted a web game, Error-Prone, that teaches you about the perils of overcrowded roads and the virtues of autonomous vehicles. You're supposed to take control of one of the closely-packed cars circling in a loop, but doing so almost guarantees that you'll either slow everyone down or cause an accident. It's much like WarGames' nuclear battle, where the only way to win is not to play -- the sooner you realize that the computer is better at driving than you are, the sooner traffic calms down.

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Via: Wired

Source: Error-Prone

Tags: autonomous, car, error-prone, games, gaming, internet, self-driving, self-drivingcar, vehicle




GenCon 2015 Part 3
Posted by Blue Kae [HTML][XML][PERM][FULL] on 4 August 2015, 11:30 pm
Blaugust 2015 Day 04 On Saturday, started out back in the Golem Arcana area of the play hall. Enough of the east and west coast regional players hadn’t been able to come to GenCon, that most of the midwest regional players got into the national tournament, including me. So I got to play far more than I […]


Server Maintenance: Wednesday, August 5th, 2015
Posted by Lineage II [HTML][XML][PERM][FULL] on 4 August 2015, 5:27 pm
All game servers will be down for maintenance on Wednesday, August 5, 2015, at 5:00am PDT / 7:00am CDT / 8:00am EDT / 12:00pm UTC/GMT and will end at 8:00am PDT / 10:00am CDT / 11:00pm EDT / 3:00pm...


Although MassivelyOP’s MJ has been spending some time on EQII’s progression server, she’ll never abandon her home on Antonia Bayle. There’s just so much still to do on her Channeler, her Fury, her Paladin… the list of characters goes on. One thing she’s set on completing is every Heritage Quest. The Minions are in the middle of seeking the Shiny [...]


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Xbox at Gamescom 2015: a recap of Microsoft's strong showing
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 4 August 2015, 7:54 pm

Gamescom 2015: All the Microsoft News

Gamescom isn't open to the public just yet, but that hasn't stopped Microsoft from dropping some early news and trailers. During its "Xbox Briefing" in Cologne, the company announced DVR functionality for 2016, a new controller chat pad and a host of special console bundles. We also saw a slew of trailers for upcoming games such as Quantum Break, Scalebound and Crackdown 3. In the video above we give our take -- but if you've got time to spare, it's also worth checking out the proceedings in full down below.

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Tags: darksouls3, gamescom, gamescom2015, hdpostcross, microsoft, quantumbreak, recap, scalebound, video, xbox




Elder Scrolls Online’s Imperial City is kinda like Oblivion’s
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 4 August 2015, 5:30 pm
Elder Scrolls Online’s Imperial City DLC is a few weeks away, but you can whet your appetite via a new dev diary that looks at the creation of the Arboretum district. Parts of it will feel familiar to franchise fans due to Oblivion tasking players with escaping from the Imperial City prison soon after character creation. Since Elder Scrolls Online [...]


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ARK: Survival Evolved is coming to Xbox One early access this winter
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 4 August 2015, 6:00 pm
If you want to play ARK on a console for whatever reason, you’ve only got to wait a few more months. We’ve known for a while that the dino survival sandbox currently trampling its Steam competition was also scheduled to hit the Xbox One and PlayStation 4 at some point. According to Kotaku, that point is “this winter” in the case of the [...]


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Pirate101 preps ranked PvP and faster combat animations
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 4 August 2015, 7:00 pm
Are ye a scallywag or a true buccaneer? If ye hew to the latter, then you’ll no doubt be excited about the next big patch coming to Pirate101. The centerpiece of the upcoming patch is the addition of a ranked PvP mode for competitive pirates. Players can duke it out against each other for rewards, with matches being free for [...]


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Get a terrifying taste of 'We Happy Few' on Steam, Xbox this holiday
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 4 August 2015, 5:26 pm

We Happy Few isn't necessarily a terrifying first-person stealth and combat game. So far, it's more of a bone-chilling, creepy, deeply unsettling experience. In other words: It looks great. Today, there's good news for anyone who pledged to the game's successful $330,000 Kickstarter, or anyone in the market for a drug-fueled romp through a fictional 1960s English town. We Happy Few will hit Steam Early Access and Xbox Game Preview at the same time this holiday season, Compulsion founder Guillaume Provost tells Engadget.

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Tags: compulsion, gamescom2015, hdpostcross, STEAM, steamearlyaccess, WeHappyFew, xbox, XboxGamePreview




A Tale in the Desert reboots into Tale 7 on September 11th
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 4 August 2015, 3:30 pm
We’ve known for a little while that A Tale in the Desert’s next “telling” was on its way, but now we have firmer details as to how and when that will happen. The sandbox’s lead developer Pluribus took a poll of the community as to a start date, with the community electing to reboot into Tale 7 on September 11th. [...]


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Massively OP Podcast Episode 24: WoW speculation
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 4 August 2015, 4:00 pm
Justin and Bree discuss WoW's next expansion, Trove, Project Gorgon, DDO, NCsoft's quarterly report, and Neverwinter, with mailbag questions on emotional investment and the state of the site.


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Neverwinter bringing four modules to Xbox One in September
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 4 August 2015, 4:30 pm
The Xbox One version of Neverwinter has been left behind compared its PC counterpart shortly after launching on the console, thanks to faster and easier updates with the computer version. However, Cryptic is going to make a major effort to close the gap between versions as it uploads not one, not two, but four modules to the Xbox One next [...]


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WoW has 5.6 million subbers, Blizzard’s doing fine anyway
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 4 August 2015, 4:37 pm
Here’s a shocker, Blizzard’s making a lot of money! Of course, the company’s second quarter 2015 financial results go into a bit more detail than that, but if you’re in a hurry that’s the long and short of it. The company posted “better-than-expected” numbers despite World of Warcraft subscriptions dropping to 5.6 million. Blizzard says that Fury of Hellfire “helped [...]


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Prime World introduces legendary talents, drives up power creep
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 4 August 2015, 5:00 pm
Prime World’s latest addition might be seen as either a blessing or a curse, depending on how you feel about the issue of power creep in MOBAs. Last week’s Patch 10.4 revolved around the brand-new legendary talent system, a series of highly useful abilities that can be obtained only through an expensive in-game purchase. Legendary talent sets can be completed [...]


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'Destiny' ditches Dinklage
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 4 August 2015, 3:22 pm

Before Destiny officially launched on consoles, it launched a meme: That wizard came from the moon! The phrase, which was printed on Bungie-sanctioned t-shirts (and sold like hotcakes), spawned from Peter Dinklage's awkward, non-committal voice acting as the game's helpful, floating Ghost character. Soon, we'll be able to tell if the dialogue was to blame, or if Dinklage simply phoned this one in: Bungie is replacing all of Dinklage's voice work in the main game with that of Nolan North, the voice actor behind Uncharted's Nathan Drake and Assassin's Creed's Desmond Miles (among many other credits). North spilled the beans to Game Informer this month.

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Source: Game Informer

Tags: Bungie, Destiny, ghost, hdpostcross, NolanNorth, PeterDinklage, VoiceActing




Patch 5.15 Notes
Posted by News [HTML][XML][PERM][FULL] on 4 August 2015, 4:32 pm

Also check:

Patch 5.15 Notes

Originally Posted by Riot (View Original Source)

Greetings, summoners.

Welcome to Patch 5.15, the small one where we sit back and let the game catch its breath for a sec. What with all the updates recently to jungle items, game balance and burning tides (thanks, Miss Fortune), we figured it best to enjoy a lighter patch where we focus on some pro-play outliers and watch the ever-evolving metagame take shape. So kick your feet up, this one's on the house.



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