Final Fantasy XIV launches birds and hunt balances in patch 2.35
Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 2:00 pm

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I know you're tempted, but you probably don't want to look up a translation for what they keep calling you.
Another wave of beast tribe daily quests has flown in to Final Fantasy XIV, and this time around players will need to get crafty. Patch 2.35 ushers in Ixali daily quests, but these quests are focused on crafting items and turning in crafted pieces for benefits rather than simply hacking through enemy legions. The new quests also make use of special crafting facilities and help level your crafting classes faster, an excellent boost to adventurers who haven't picked up a craft beforehand.

The patch also introduces major revisions to the game's hunt mechanics. All hunt bills have had their rewards increased significantly, while B-rank marks have been given a dramatically shortened respawn timer and no inherent rewards for killing them. This is balanced by the addition of extra rewards to unique weekly bills, which are now assigned to players individually rather than server-wide. Check the patch notes for the full details; the patch also makes minor Frontline adjustments and Chocobo Stable improvements.

MassivelyFinal Fantasy XIV launches birds and hunt balances in patch 2.35 originally appeared on Massively on Tue, 19 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

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SOE Live – The Norrathian Front
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 August 2014, 1:00 pm
SOE Live went off this past weekend in Las Vegas and, in my typical hope in the face of reality sort of way, I tuned in to watch several of the live streams with the idea that SOE might have some magic potion that would tempt me back to one of their games… or would […]


Blizzard’s Bumping Up the Price of World of Warcraft Subscriptions in…
Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 19 August 2014, 12:11 pm
As subscribers flee, subscription pricing goes upGravity ensures that most of what goes up must also come down (even that helium filled balloon… See Full Article Link This link was shared via our social networks and tagged to automatically post to the blog.


Quest for Glory: Packing for adventure!
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 August 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) It’s getting late and so I trundle on back to the inn, putting my plans to fully explore … Continue reading


One a day too much?
Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 August 2014, 12:22 pm
I share Missy and Rowan’s sentiments about Blaugust, despite achieving at least one post each day, the truth is that writing doesn’t come that easily to me and having a rigid schedule feels like I’m not giving my best in terms of post quality. I honestly would much rather skip a day when I feel […]


Early Theme Adopters: Isola
Posted by WordPress.com News [HTML][XML][PERM][FULL] on 19 August 2014, 11:30 am
In our Early Theme Adopters series, we focus on bloggers creating great sites with recent additions to the Theme Showcase. A month after its release, we revisit Isola, a free minimalist theme.


Hellgate is back, again, this time on Greenlight
Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 12:00 pm

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Hoo boy, Hellgate. It's back, again, this time as a Steam Greenlight hopeful sponsored by T3Fun and Redbana. The latest incarnation is called Hellgate Global, which should again sound familiar. It includes the Tokyo expansion, 24 new levels, and plenty of new monsters.

T3Fun has put a couple of cinematic trailers up on its Greenlight page. You can see both of them past the break.

Continue reading Hellgate is back, again, this time on Greenlight

MassivelyHellgate is back, again, this time on Greenlight originally appeared on Massively on Tue, 19 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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LOTRO: Touring Dol Amroth
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 August 2014, 9:00 am
It was amusingly coincidental that one of my kinnies posted the gushing quote on the right-hand side there about LOTRO while I was taking a leisurely tour through the Gondorian city of Dol Amroth.  Word for word, that’s pretty much … Continue reading


Blizzard's Chilton: Expansions are barriers to people coming back
Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 10:00 am

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In the aftermath of World of Warcraft's latest subscriber number downturn, Blizzard game designer Tom Chilton says he's unsure if the fantasy MMORPG will rebound like it has in the past. "We really don't know if it will grow again," he said, according to MCVUK. "It is possible, but I wouldn't say it's something that we expect. Our goal is to make the most compelling content we can."

Chilton also touched on Blizzard's decision to provide a level 90 character with its Warlords of Draenor expansion. "By building expansions, you are effectively building up barriers to people coming back. But by including the level 90 character with this expansion, it gives people the opportunity to jump right into the new content," he said.

MassivelyBlizzard's Chilton: Expansions are barriers to people coming back originally appeared on Massively on Tue, 19 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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Roberts talks Star Citizen's flight model, story, and more
Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 11:00 am

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Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both the persistent universe and the Squadron 42 campaign.

"If I was going to pitch [the S42 story] to you I would say that it would be the opening of Gladiator, mix it with the Ninth Legion and Heart of Darkness/Apocalypse Now, all set in space," Roberts explains.

In terms of the flight model, Roberts talks about the current implementation vs. the upcoming "additive mode" that will basically allow for inputs without autocorrect centering tendencies (and thus true six-degrees-of-freedom control). Cloud Imperium is aiming for a best-of-both-worlds solution, with players able to switch between assisted flight, temporary decoupled 6DoF for certain maneuvers, or full 6DoF as the situation requires. You can learn more by watching the video after the break.

[Thanks Cotic!]

Continue reading Roberts talks Star Citizen's flight model, story, and more

MassivelyRoberts talks Star Citizen's flight model, story, and more originally appeared on Massively on Tue, 19 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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ArcheAge – Farm Wagon, Huuzah!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 19 August 2014, 10:04 am
Last night our guild joined the “we have a farm wagon” club. Fannel, Brokenwind and I were online pissing and moaning about our inability to grow the stupidly random thunderstruck trees needed to craft one. No one knows for certain the circumstances that cause a tree to be “hit by lightning. There are lots of theories but the rarity of the occurrence makes it nearly impossible to know for sure. Our guild has planted illegal tree farms consisting of hundreds of trees, without producing a single one. Others have done 1K plus trees and have come up empty too.


The Daily Grind: Do you make use of mule characters?
Posted by Massively [HTML][XML][PERM][FULL] on 19 August 2014, 9:00 am

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If you go to any bank in World of Warcraft, you're going to see two different kinds of characters: actual players bedecked in fine combat gear... and level 1 bank mules with cute names and even cuter guild tags. These characters are often seen as worse than alts; they're not merely alternatives to someone's main character but characters who exist solely to hold extra gear or sell items on an auction hall, usually circumventing the intended inventory limits system. In short, they're real characters' pack mules.

In some games, especially early sandboxes, such mules were loaded down with tradeskills to allow a single player to craft items for his real character, allowing him to circumvent intended character interdependency too and seriously impacting player-driven economies.

Do you make use of mules or bank alts in your MMO of choice? Or has your MMO found a clever way to make muling unnecessary?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Do you make use of mule characters? originally appeared on Massively on Tue, 19 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.

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    What’s in store for EQ2
    Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 19 August 2014, 7:46 am
    SoE Live has come and gone for another year, and with it loads of announcements about their various games. Since Vanguard has now closed down, I was far less interested than previous years. It was like a constant reminder that … Continue reading


    To coin a phrase
    Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 August 2014, 1:50 am
    In the next 48 hours the Kickstarter by Campaign Coins will complete, I have been super excited about this project since I caught wind of it in June. The stretch goal shave been nice and have included a number of bonus coins, a fate bag and a variety of options of finishings for your coins. Admittedly […]


    The Favorites of Selune - Gardmore Abbey - Session 18
    Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 19 August 2014, 3:33 am
    Before the summer break, in the previous session we stopped with a cliffhanger: The middle of a fight with a red dragon. The fight had the group somewhat worried, because the dragon had breathed on them already twice, and several rounds of concentrating fire hadn't even bloodied him. So in this session they changed tactics, and first attacked the kobolds. The kobold shaman, who had healed the dragon once already and cast buffs, died first. Then the kobold defenders went down. With only the dragon left, the fight then was a lot easier. The cleric pulled out all stoppers and cast some daily healing powers to keep everybody alive. And although the dragon got a third breath off when he was bloodied, he ultimately was overwhelmed.

    The group found a lot of treasure in the dragon's hoard, including 3 more cards from the Deck of Many Things. They now had 20 out of 22 cards of that deck, and knew that Lord Padraig of Winterhaven had the remaining two. After a short rest they left the dungeon. And to their surprise Lord Padraig, with his court mage and a troop of soldiers was waiting for them upstairs. He had been informed that the group has cleansed the temple of Gardmore Abbey, and had come himself with his retinue to see whether the abbey had been completely cleared of monsters.

    When the group approached Lord Padraig, the magic of the Deck of Many Things artifact manifested itself. All the cards from everybody flew together, ripping through pockets, to reconstitute the full deck. The deck then floated in the air between the group and Lord Padraig, sending out a telepathic message to everybody, promising the possibility of great fortune if somebody would dare to draw a card. Lord Padraig stepped forward and pronounced his claim on the Deck of Many Things, for the defense of his town Winterhaven. But the sorceress of the group was quick to grab and pocket the deck.

    That still left them all in a standoff situation. The group didn't especially want to attack Lord Padraig, nor did he want to attack them. The Favorites of Selune tried to convince Padraig that the artifact was chaotic and could well bring harm to Winterhaven. But Lord Padraig had searched for the artifact for a long time and was convinced that he would be able to use it responsibly, not drawing a card on a whim, but using it only if Winterhaven was in danger. He was willing to take a chance when a dire situation would require it, and didn't consider that as chaotic.

    The cleric wanted to bring the deck to the temple of Selune in Fallcrest, but Lord Padraig didn't want other regional lords to get hold of that artifact [And I as the DM didn't want another NPC to tell the group what to do with the deck. They had spent a year to collect it, it was their decision whether to use it, give it to Padraig, or destroy it.]. He proposed that the group could leave the deck with him, and go to Fallcrest without it to ask advice, but of course the adventurers didn't want to let go of the deck so easily.

    Unfortunately my players aren't really good at taking a decision together. Everybody had his own ideas and they couldn't agree on making a proposal to Lord Padraig that would have resolved the situation. So after some back and forth the wizard cast his mage hand, snatched the deck from the sorceress, and drew a card (without consent from the other players). Now the Gardmore Abbey version of the Deck of Many Things has more positive cards than negative cards, and of the negative cards only two are really catastrophic. Rely on our wizard to draw one of those: The Void, which captured his soul in a far away prison, left his body lifeless on the ground, and gave a quest to the other players to find back the lost soul.

    Technically the wizard isn't dead. But for all practical purposes his character is out, and he has to roll a new character. Otherwise he wouldn't have a character to play while the Favorites of Selune quest for his lost soul. So I'm counting this as the second character death of the campaign. The player decided that he wants to reroll as a druid, and so I improvised the start of the quest for the wizard's soul: A divination from the temple of Selune leads the group to a druid they already met in Harkenwold. The druid can locate the soul of the wizard in the Feywild, and knows how to get to a portal in the troll marshes several weeks travel to the north. To show them the way he sends his young apprentice (which will be the new druid character) to accompany the group. At this point we ended the session, and the Madness at Gardmore Abbey adventure was concluded with the players leveling up to level 9. Onward to the next adventure!
    Tobold's Blog



    Games we wish we had more time for
    Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 18 August 2014, 3:01 am
    I wish there were more hours in a day, although I’m not exactly sure that I would spend it gaming (I could use a few more hours of sleep, or some other hobby of mine). That being said, lets pretend … Continue reading


    Important: Jungle Tier List - Gnar Era


    BotRK and Targeting Bug Fixed

    Originally Posted by Riot (View Original Source)

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    Hey guys, I think I identified what was going on with this. The BotRK post from last week rang some alarm bells for me. What happened was that the pixel perfect targeting part of the code was broken so the targeting system was making decisions based only on the bounding volume around models.

    How this manifests is that when you have targetable objects near each other (like Taric near a tower, or minions packed in a wave) you will get imprecise targeting even though your mouse is over the model of the thing you're trying to target.

    I just checked in a fix and it's going through the QA process.

    Thanks to all of you for raising awareness on this. I'd been thinking that something felt "off", but I thought I was just a baddie or had intermittent lag. Your comments helped narrow things down. This video is really helpful for providing a solid test case for us.


    Originally Posted by Riot (View Original Source)

    We're getting the fix tested now and once complete, we'll let you all know when to expect the fix Live.




    GenCon Loot and Recovery
    Posted by Blue Kae [HTML][XML][PERM][FULL] on 18 August 2014, 10:20 pm
    GenCon is over and I can say now that I spent more than I should have, but not as much as I wanted to, so I count that as a win. The Loot The card boxes on top are Bug Out and My Word from Out of the Box. Bug Out is a basic matching game that has […]


    RuneScape opens up Soul Reaping for fun and profit
    Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 10:00 pm

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    Have a seat, let's talk about what kind of reaping program I can get you into.
    How do you feel about reaping souls? Would you consider it as a potential career choice? The latest RuneScape update really encourages players to take part. After all, Death is really backed up, and he could use your help taking down some of the game's bosses. Just stop by Death's office, let him assign you a target on a daily basis, and you're off to the races! In this case, "the races" means "kill the boss and claim its soul."

    So why would you do this other than the simply joy of serving as Death's administrative assistant? Successfully reaping bosses provides reaper points, which can be cashed in for rewards like a reduction to instance creation costs, an increase to bonfire health boosts, and new crafting items. There are also cosmetic rewards if you'd rather just look really pretty. You can read all of the details on the official update page, which should encourage players to really jump in there and start clearing away bosses for a good cause.

    MassivelyRuneScape opens up Soul Reaping for fun and profit originally appeared on Massively on Mon, 18 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

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    Diablo III previews the Vault
    Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 8:00 pm

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    One of them is here because of greed, and the other one is... also here for that reason.  Huh.  I think we've reached a nadir.
    There's nothing worse in Diablo III than seeing a treasure goblin waltz up and snatch a valuable item away from you whilst you're dealing with a pack of monsters. It's endlessly satisfying to catch the little monster and take it down. But what if you could head back to the goblins' base and start taking stuff from them for a change? That's the idea behind the Vault, a new area being added to Diablo III with patch 2.1.

    Whenever you take down a treasure goblin in 2.1, there's a chance that a portal to the Vault will spawn. Inside the Vault there's a ton of items pilfered by the treasure goblins, as you'd expect. There's also the Baroness Greed, who doesn't take kindly to having her space invaded and her pilfered goods re-pilfered by someone else. Still, it turns the game on its head; instead of being annoyed when a treasure goblin pinches your loot, now you'll have a chance to get something even better.

    MassivelyDiablo III previews the Vault originally appeared on Massively on Mon, 18 Aug 2014 19:00:00 EST. Please see our terms for use of feeds.

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    POE
    Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

    Continue reading Not So Massively: Path of Exiles' Master of the Hunt, Destiny's expansion, and BioWare's Shadow Realms

    MassivelyNot So Massively: Path of Exiles' Master of the Hunt, Destiny's expansion, and BioWare's Shadow Realms originally appeared on Massively on Mon, 18 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Destiny shows off a Venus trailer
      Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 5:30 pm

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      I like this version a lot better than the sulfurous wasteland version.  Better wi-fi, for one thing.
      What lurks beneath the cloudy exterior of Venus? In the real world, a blighted hellscape that's about as conducive to human life as the heart of a nuclear reactor. In Destiny, though, it's a lush landscape full of ruins, plant life, and stunning vistas, though considering the large number of gun-toting robots that appear to be popping out of the woodwork, one suspects it might not be all that comfortable for humans just the same.

      Yes, the latest Destiny trailer is giving a quick peek at the planet, and while it's not replete with detailed information, it's enough of a tease to get fans excited. Click on past the break to see the planet for yourself before the game launches on September 9th.

      Continue reading Destiny shows off a Venus trailer

      MassivelyDestiny shows off a Venus trailer originally appeared on Massively on Mon, 18 Aug 2014 16:30:00 EST. Please see our terms for use of feeds.

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      Riot Games starting programs to help support retired e-sports players
      Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 6:00 pm

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      Some day you could be appearing in a mattress commercial as a former player of League of Legends, and at that point it's time to just clock out of the future of the species because it no longer makes much sense.
      So what do you do when you're too old to play e-sports on a professional level? Do you accept that you had a good run being treated like a rock star for playing a lot of games and move on with your life? Heck no. You need to start worrying about leveraging your brand and your media training. That's the sort of material covered by a new program headed by Riot Games, guiding professional League of Legends players on the path from the start of their career to their expected retirement at around age 27.

      The accepted retirement age for professional players is due to a decrease in fine motor control and reflexes, which means that as in physical sports, it's impossible to continue playing as you get older. While the symposia Riot is offering don't yet go into detail about what players can do after playing, they are meant to help keep professionals in the spotlight and support them when they can no longer keep up with the events. It's useful training for professional e-sports players looking to move through their career and have some direction for after the game.

      MassivelyRiot Games starting programs to help support retired e-sports players originally appeared on Massively on Mon, 18 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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      Ninja Theory reveals Razer, a prematurely cancelled MMO
      Posted by Massively [HTML][XML][PERM][FULL] on 18 August 2014, 7:00 pm

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      razer
      Ninja Theory, the makers of the upcoming Hellblade, revealed today that it previously worked on an MMO called Razer that has since been canned.

      Razer was "an epic massively co-op sci-fi adventure" for Xbox One, PS4, and the PC that would have pitted players against a gigantic alien that enveloped Earth. Three months of concept design and previsualizations were performed on Razer before Ninja Theory decided to pull the plug on the project. According to the studio, Razer "was a game we designed in conjunction with a publisher to satisfy their desirable feature list."

      To enlighten the community and fellow developers about the complex and involved process of creating a game, Ninja Theory released concept art, previsualization videos, and documents from Razer. You can check out the gameplay experience trailer after the jump.

      Continue reading Ninja Theory reveals Razer, a prematurely cancelled MMO

      MassivelyNinja Theory reveals Razer, a prematurely cancelled MMO originally appeared on Massively on Mon, 18 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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      Quote of the Day: Stretch goals
      Posted by Bio Break [HTML][XML][PERM][FULL] on 18 August 2014, 3:32 pm
      “For those of you who are unfamiliar, a ‘stretch goal’ is an improvement the developer will add to the game if you pay the ransom.” ~ I Hate MMORPGs


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