It's now safe to skin your Nintendo Switch
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 22 April 2018, 7:58 pm

When it became clear that vinyl wraps and other stickers were damaging the Switch, you could practically hear the wailing from console customizers everywhere. How were you supposed to add a personal touch to Nintendo's machine without giving it a permanent paint scheme? At last, there's light at the end of the tunnel. Dbrand is now offering Switch skins that it promises are "100% safe" for the system's plastic housing. The company said it spent a year working with 3M to create a "unique" adhesive that won't wreck the design.

Via: Dbrand (Twitter)

Source: Dbrand




No Trove of Mounts for You Today!
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 22 April 2018, 4:00 pm
I have not been playing as much Rift Prime this month as I might have.  Other things have been taking up my game time like the fun in the north in EVE Online. Still, being the completionist nut that I am, I have been logging in just about every day


Warframe adds Sanctuary Onslaught mode and shiny new toys
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 22 April 2018, 10:00 am
Warframe has implemented a new free update in Beasts of the Sanctuary; a one-two punch of changes for the free-to-play cooperative shooter. First up is Sanctuary Onslaught, a survival mode that pits players, either solo or in squads of up to four, against increasingly difficult waves of opponents in order to pass from portal to […]


In the least expected re-release of 2018, Bullet Witch is coming to Steam
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 22 April 2018, 8:00 am
Everyone loves witches. That’s just like, you know, facts. Bullets? Some people are into bullets. Some people are not. But a witch that has bullets? How could that possibly go wrong? Well, three years before we were gifted with Bayonetta, developer Cavia attempted to fuse Western and Japanese sensibilities into a post-apocalyptic monster battle adventure […]


The next 'Doom' movie won't play in theaters
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 22 April 2018, 9:29 am

Do you remember the original Doom movie from 2005? You'd be forgiven if you didn't -- while it had recognizable stars (most notably Dwayne Johnson), it was a critical and commercial flop that only really found life after it left the big screen. However, that isn't stopping Hollywood from giving it another shot. After years of rumors, NBCUniversal has confirmed to Variety that a new Doom movie is in the works, no doubt meant to capitalize on the game series' revival. Actress Nina Bergman has already revealed that she'll play a role in the movie, which reportedly has a "super cool director."

Via: Variety

Source: Nina Bergman (Twitter)




War for the Overworld gets DLC, huge update, and more dungeons to master
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 22 April 2018, 7:00 am
The original Dungeon Keeper was one of the first sims to let you be a truly evil monster, but the kind of monster with farty demon underlings who helped you engage in all manner of hijinks. Bullfrog Entertainment’s 1997 masterpiece spiritually lives on through War for the Overworld, which is probably something the good folks […]


The ecstasy of Agony will only be uncut for PC gamers
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 22 April 2018, 4:30 am
Feels like it has been a while since a game was in the news for clashing with the ratings board. Outlast 2 is the last example I can remember where the threat of the dreaded Adults Only (AO) would be handed down to a title, preventing it from releasing on consoles. Well, the Kickstarter funded […]


The Sunday Papers
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 22 April 2018, 6:00 am
Sundays are for apologising about the recent lack of Sunday Papers. Holidays and Rezzed are forces that cannot be defeated. On The Verge, Laura Hudson argued that Ready Player One is emblematic (and part) of the problems that have lead to the “cyber dystopia” we currently inhabit. There were points in this where I made […]


Battle royale hybrid 'Darwin Project' is now free to play
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 22 April 2018, 6:26 am

It's tough to compete in the battle royale world, especially with Fortnite in the room. How do you convince players to try your game if they aren't immediately enraptured? Scavengers Studio knows how: give it away. The company has turned E3 darling The Darwin Project into a free-to-play title, with a new customization progression system coming on April 24th. Scavengers isn't shy about the reasoning, noting that a lack of players on some servers led to longer queues and trouble finding matches for the survival-themed brawler.

Source: Steam, Scavengers Studio




Valve acquires the creators of 'Firewatch'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 21 April 2018, 8:31 pm

Campo Santo has widely been regarded as the little game studio that could. Its very first game, Firewatch, won numerous awards and even landed a movie deal. It won't be quite so indie going forward, however: the development team is joining Valve. While the full terms aren't available, the team members are moving to Bellevue, Washington and will continue developing In the Valley of Gods as a Valve game. There's no word yet on how this will affect Idle Thumbs podcasts.

Source: Campo Santo




Campo Santo acquired by Valve, booze acquired by Campo Santo
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 6:19 pm
While the company webpage still reads “Campo Santo is a small but scrappy video game developer in San Francisco,” that will probably need some updating in the immediate future. The twelve person team behind Firewatch and the forthcoming In The Valley of Gods has been acquired by Valve, where the team will remain intact. Campo […]


Hollow Knight: Lifeblood expansion is free and out now
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 4:06 pm
Hollow Knight incites a bit of debate around the site. As John brought up in his review last year: what do you do with a game that is genuinely good but rather unoriginal? It’s a Metroidvania game that a lot of us picked up because it was simply the most recent Metroidvania game, and that’s […]


New Beyond Skyrim project promises to go even beyonder to Iliac Bay
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 3:19 pm
A proper modding community can keep a game world alive long after the studio behind that title has put it to pasture. Or, more accurately in this case, when the studio just keeps porting the original game to new devices instead of, you know, making new entries. Skyrim has some of the most in-depth world […]


Capital Ships Battle in VFK-IV – What Year is This?
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 21 April 2018, 3:30 pm
In the ongoing tribulations for Guardians of the Galaxy in the north, a director of Slyce Alliance defected and flipped a Fortizar citadel in VFK-IV to the Imperium.  Nice to see that EN24 can still get a scoop these days. (Screen shot from this


Recommended Reading: Tesla and Waymo's self-driving data quests
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 21 April 2018, 2:33 pm

How Tesla and Waymo are tackling a major problem for self-driving cars: Data
Sean O'Kane,
The Verge

In order for cars to drive themselves, the vehicles and their systems require loads of data. And gathering those details are one of the main goals for companies developing the autonomous cars that will eventually take us to the office. The Verge takes a look at how two of the main players in the self-driving space -- Tesla and Waymo -- are gathering gobs of data in very different ways.




Halo Online returns with a bang as the fan-run ElDewrito
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 12:19 pm
Blasphemous as it sounds, I really like Halo. I like the floaty jumps, the slugfest combat where landing the first hit doesn’t always mean a win, the swooshy, slidey vehicles and the range of multiplayer modes. So naturally, Microsoft chose to release the free-to-play Halo Online in Russia only and cancel it before it could […]


Hearthstone game director Ben Brode leaves Blizzard
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 10:21 am
Ben Brode has made the surprise announcement to depart Blizzard Entertainment. The guy that has served has both the behind the scenes and the in-front of the scenes Hearthstone lead for a few years now made a post on the Battle.net forums explaining what a difficult choice this has been and, vaguely, where he’s headed […]


The Morning After: Weekend Edition
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 21 April 2018, 8:45 am

Hey, good morning! You look fabulous.

Welcome to the weekend. We have some news about Flickr's future plus a bundle of 4/20 stories from Friday.

We're upgrading Engadget's daily newsletter and want to hear from you.

Tell us exactly what you think by emailing us atthemorningafter(at)engadget.com.




DOS Boot: Outpost was the best hard sci-fi sim; it also wasn’t finished
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 8:00 am
DOS Boot is just Brock digging into old DOS/Windows games and talking half-remembering cool and bizarre experiences that are only available on abandon-ware sites at this point. Weekends should be for having fun and by god, we’re going to have some wholesome gosh dang fun on RPS Weekends. There’s a great one and done TV […]


The Legend of Bum-bo gets an adorably grotesque first gameplay trailer
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 6:00 am
Edmund McMillen made this game. I don’t have to tell you that because if you know who Edmund McMillen is then you know what all of his unholy creations look like. The guy from Binding of Isaac and Super Meat Boy has a delightfully odd new title headed our way this year, and we finally […]


Free games of the week
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 7:00 am
Do you know how many different ways you can move a string and some pegs? Let me show you, because you will certainly find out if you play the next game listed. Bending a string around a bunch of pegs leaves so much open space to wrap your string around and so many pictures to […]


What are we all playing this weekend?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 21 April 2018, 5:00 am
Every time I use a springtime header image, I end up damning us to another week of winter. But this time, this time I’m feeling confident about sunshine, frolicking, cans in the park, taps aff, and all the other springtime goodtimes we’ll see for real this weekend. But just in case, perhaps it’s sensible to […]


'God of War' director's video shows the human side of making games
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 21 April 2018, 2:58 am

It's easy to forget that real people create games. For them, the eventual launch is as much terrifying as it is exciting -- they've poured years of their life into a project whose success is far from guaranteed. And if you need an illustration of that point, you just have to ask God of War director Cory Barlog. He posted a video of his reaction to early reviews of the PS4 action blockbuster, and it adds a sorely-needed human element to an industry where developers are often reduced to a list of faceless names in the credits.

Via: Eurogamer

Source: Cory Barlog (YouTube)




'Resogun' developer teases multiplayer-centric 'Stormdivers'
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 21 April 2018, 5:00 am

Last November, Finnish game developer Housemarque declared that the arcade genre "is dead." The studio's last title, Nex Machina, was warmly received by the press and currently boasts an 88 rating on Metacritic. "Lackluster sales," however, meant the company needed to change direction if it wanted to keep making games. It vowed to make "something completely different" and today, we have our first tease of the team's new project. The game is called Stormdivers and it promises a "multiplayer-centric experience" blended with "hard flying and heavy hitting gameplay." What that means in practice, though, is a mystery.




'God of War' director's video shows the human side of making games
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 20 April 2018, 2:58 am

It's easy to forget that real people create games. For them, the eventual launch is as much terrifying as it is exciting -- they've poured years of their life into a project whose success is far from guaranteed. And if you need an illustration of that point, you just have to ask God of War director Cory Barlog. He posted a video of his reaction to early reviews of the PS4 action blockbuster, and it adds a sorely-needed human element to an industry where developers are often reduced to a list of faceless names in the credits.

Via: Eurogamer

Source: Cory Barlog (YouTube)




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