Dragon's Prophet kicks off anniversary events in Europe
Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 7:00 pm

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Dragons absolutely love rocks suspended by magical beams.  It's like a moth to a flame.
Those of you who remember the distant and far-off past of 2013 may recall that Dragon's Prophet launched last year. Those of you still playing the game a year later are probably very aware of that anniversary. The game launched on September 18th in Europe and September 23rd in the US, so there's still a day until the anniversary hits on these shores. But the anniversary celebrations have already begun on the European servers, possibly offering a taste of what US players can look forward to shortly.

You can see a new video celebrating the game just past the break, and there are two major events running as part of the anniversary. Players can take part in the Creation Night event, which includes a variety of rewards as well as a chance at taming the Illusion Night dragon. Meanwhile, the monsters in Wynnadia and Porthis have taken to celebrating themselves, and they've gotten bigger and meaner than usual. It's unclear yet whether US players will be getting the exact same celebration events, but EU players still have time to jump in on the festivities.

Continue reading Dragon's Prophet kicks off anniversary events in Europe

MassivelyDragon's Prophet kicks off anniversary events in Europe originally appeared on Massively on Mon, 22 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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Shroud of the Avatar has already been greenlit on Steam
Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 8:00 pm

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SOTA
Well, that was fast! After a brief campaign that began late last week, Shroud of the Avatar announced today that it has been successfully greenlit on Steam:
As you can see on the page your overwhelmingly positive support has resulted in an incredibly fast green lighting of Shroud! Thank you all so much for your support. Stay tuned as we now work with Valve to get Shroud in the Early Access section of Steam as soon as we can.
SOTA's successful 2013 Kickstarter campaign has to date brought in almost two million dollars. Early access is currently available with a $45 minimum pledge.

MassivelyShroud of the Avatar has already been greenlit on Steam originally appeared on Massively on Mon, 22 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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Reborn - Glory
Posted by News [HTML][XML][PERM][FULL] on 22 September 2014, 4:56 pm

Reborn Promo Site

There's more to come! Click the image for to see full background

Originally Posted by Riot (View Original Source)





Star Trek Online details four Delta Rising starships
Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 4:30 pm

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sto
Star Trek Online fans are eagerly -- and anxiously -- awaiting information about the new Tier 6 starships coming with next month's Delta Rising. Cryptic is beginning to roll out ship details and specs by listing four of the Delta starships in a dev diary today.

The Federation will get the new Guardian cruiser, a very durable and flexible ship that can convert enemy fire into a weapons boost, and the Dauntless experimental science vessel, which can project fake copies of the ship to fool enemies. Over on the other side, the Klingons will enjoy the Mat'Ha Raptor, a vessel with an insane amount of firepower. Finally, Romulan characters can snag the Aelahl Warbird Battlecruiser, which can throw out a collapsing singularity for fun and horrible consequences.

These starships will be sold on the C-store and accessible by players level 50 and above.

MassivelyStar Trek Online details four Delta Rising starships originally appeared on Massively on Mon, 22 Sep 2014 15:30:00 EST. Please see our terms for use of feeds.

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RIFT offering multiple paths to the same endgame gear
Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 5:00 pm

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rift
Should all MMO playstyles offer a path to the same awesome gear? Trion Worlds seems to think so, as it's preparing a new unified currency for RIFT: Nightmare Tide that will allow raiders, PvPers, and PvE dungeon divers a way to buy great weapons and armor.

Kitty Kitty Boom Boom was ecstatic to hear of this change from a recent RIFT Livestream: "According the Bill Fisher (Daglar), the reason is that the vast majority of RIFT players dabble in different things. The subtext (in my opinion) is that not enough people are getting to raiding. They'd rather do a little of this and that -- in other words, have fun. Going forward, whatever activity you choose will contribute to a background feeling of progress. This helps the raiding agenda while also helping casuals have a progression track."

Other adjustments coming with the expansion is a power cap system and a transformation of the tanking toughness stat into the DPS hit stat.

MassivelyRIFT offering multiple paths to the same endgame gear originally appeared on Massively on Mon, 22 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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Let's throw a private little war in Black Desert
Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 6:00 pm

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I suppose no one should mention that you can see this in RIFT, huh?
It's more or less an accepted fact that Black Desert is a very pretty game. There's a new video for you to gawk at past the break, and you know, it's still pretty. Yes, there are lobbed shells being thrown all around, and that's not exactly welcoming, but the way the world looks when smoke and dust is obscuring the field of vision is very nice. It's probably the prettiest war you can recall seeing.

On a more relevant note, the footage comes from InpoylemQQ's channel and captures the middle of a war between two NPC factions; players could take part by assaulting the troll side of the battle if they so desired, or they could simply do their best to dodge the cannon fire. Click on past the break if you'd like to see the battle video.

[Thanks to Onion75 for the tip!]

Continue reading Let's throw a private little war in Black Desert

MassivelyLet's throw a private little war in Black Desert originally appeared on Massively on Mon, 22 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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September 22 - September 28
Posted by Articles [HTML][XML][PERM][FULL] on 22 September 2014, 1:42 pm

Today marks the beginning of autumn in the Northern Hemisphere of the world, which means the games industry is preparing to shift gears and ignore all sensibilities in a desperate effort to just rush through an endless onslaught of releases.

This week, however, the industry remains in first gear.

There are a lot of interesting titles hitting the virtual shelves for just about every platform, but nothing quite strong or tempting enough to pull your average Goodjer away from Wasteland 2. That is, unless you're one of the few with enough taste to possess a WiiU in your household, offering up some first-class game design experiences from the Big N. At least, that's what I tell myself when I snuggle into bed with my gamepad at night.

Nintendo's autumn and holiday strategy is, quite honestly, a bit of a surprising one. With the exception of Super Smash Bros., just about every game they're throwing at consumers is a niche title of some variety, beginning this week with Hyrule Warriors. Developed by the same team that have worked on the endless Dynasty Warriors franchise, it is a simultaneous effort to not only generate greater interest in Tecmo Koei's series of pawn-slaughter simulators in the West, but to rustle up some love for Link and his companions in Nintendo's home country of Japan.

It's not going to be a game for everyone, and anyone hoping for another Legend of Zelda experience better brace themselves for disappointment, but any game that allows me to latch onto the moon so that I may crush my enemies beneath its grimacing weight is a game worth giving the week to.

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Exclusive: Zombies Monsters Robots launches T-Rekt update tomorrow
Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 3:00 pm

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Zombies Monsters Robots
En Masse's not-so-massive co-op online shooter Zombies Monsters Robots heard you liked dinosaurs, so it's launching a dino-themed update tomorrow. In the aptly named T-Rekt patch, "players will find themselves battling for survival against some of the most terrifying, prehistoric beasts that walked the Earth, including a T-Rex with a rocket launcher strapped to its back" because of course it's a T-Rex with a rocket launcher strapped to its back; the game is called Zombies Monsters Robots for skies' sake.

The studio also promises three new co-op maps, three new competitive maps, and new gear in the patch.

We've got the launch trailer as well as some fresh screenshots below. Enjoy!

Continue reading Exclusive: Zombies Monsters Robots launches T-Rekt update tomorrow

MassivelyExclusive: Zombies Monsters Robots launches T-Rekt update tomorrow originally appeared on Massively on Mon, 22 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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    Mark Kern starts new studio, raises $1M for VR MMO
    Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 4:00 pm

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    mek
    Ex-Red 5 CEO Mark Kern has been a busy little bee since his departure from Firefall. Kern established a new studio called MEK Entertainment with associates from Red 5 and Blizzard, raising $1 million in seed funding for his next project.

    While it doesn't have a name, this project is reportedly an MMO designed for the Oculus Rift. It will use retro-style pixel art and depend heavily on "creative contributions" from the game's community. "We can't build it alone," Kern said. "I've been looking for a way to let more gamers and modders realize their own virtual worlds, and I think we found it."

    Kern cited inspiration from other titles such as the SNES, Terraria, Starbound, and (of course) Minecraft. You can watch a teaser for the MMO after the break.

    Continue reading Mark Kern starts new studio, raises $1M for VR MMO

    MassivelyMark Kern starts new studio, raises $1M for VR MMO originally appeared on Massively on Mon, 22 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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    Free Champion Rotation
    Posted by News [HTML][XML][PERM][FULL] on 22 September 2014, 1:10 pm

    This week's free champion rotation has been posted. These champions will become free to play starting tomorrow September 23rd. Click a champion’s icon for guides.

    <table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


    The Secret Adventures: The long zombie road (Kingsmouth #1)
    Posted by Bio Break [HTML][XML][PERM][FULL] on 22 September 2014, 12:00 pm
    (You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dawning of an Endless Night (story mission, tier 1) Right out of the Argartha portal, I meet Boone, the so-called last of the cowboys.  He’s the … Continue reading


    The Nexus Telegraph: How to fix WildStar
    Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 1:00 pm

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    I've been thinking about fixing my brain, but... actually, don't think about it.  Just do it.
    It's been a quiet couple of weeks for WildStar, which could be taken as indicating the team is making major changes, or it could just be pre-patch preparations that are taking half of forever. It'd look the same either way. We know the next patch is coming, and we have some idea of what it's going to contain, but we still haven't gotten anything resembling a release date. Still, leaving aside the obvious shift in patch schedules, I'd like to think this is the start of a paradigm shift for the game's development as a whole.

    This ties into the last column's topic quite well. The game has issues at the moment; it's not hitting the notes or player numbers it wants. What can actually be done to address this? How can the game draw players back and keep them engaged, especially when it's in need of some pretty serious server consolidation so early in its life?

    Continue reading The Nexus Telegraph: How to fix WildStar

    MassivelyThe Nexus Telegraph: How to fix WildStar originally appeared on Massively on Mon, 22 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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      The road ahead for Darkfall Unholy Wars
      Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 2:00 pm

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      Hopefully not involving a third take-down-and-relaunch plan.
      Darkfall Unholy Wars has seen its ups and downs during its operation, but the latest post from the team is about moving forward. The development team's roadmap was shared with players over the weekend, providing a peek at what's coming in the future to make the game more interesting. No dates are included with the roadmap, as it's focused on concepts rather than specifics, but it still includes plenty of things for veteran players to be excited about.

      Among the large-scale changes planned for the game in the future are improvements to the AI and PvE combat in general, along with systems to help players more firmly align themselves within the game world. The developers would like to minimize instant travel while promoting fast travel where possible, creating a more localized economic model that emphasizes journeying between markets. There's also an ongoing commitment to keeping all combinations of skills and powers viable, supporting a wide variety of playstyles. Take a look at the full roadmap for more details on what's coming around the bend.

      MassivelyThe road ahead for Darkfall Unholy Wars originally appeared on Massively on Mon, 22 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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      When Does an MMO Become a Foreign Country?
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 22 September 2014, 1:00 pm
      One of the tenants of the MMORPG industry these days is that players will come and go.  After a certain point in the life cycle of an MMO the installed base, those who have played the game at one time but who are not currently playing, is the most fertile ground for marketing.  Somebody who […]


      The 6 Design Values – Part 6: Clarity & Trundle
      Posted by Cloth5 [HTML][XML][PERM][FULL] on 22 September 2014, 11:00 am

      Howdy!  Tahalden here with the final installment of The 6 Design Values. With League here to stay for years, the game has to modernize. In order for this to happen certain things need to improve, such as the graphics of the game, as well as making League accessible to as broad a player base as possible. This need […]

      The post The 6 Design Values – Part 6: Clarity & Trundle appeared first on Cloth5.




      Quake Live shakes things up on Steam
      Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 22 September 2014, 10:21 am
      Announced at QuakeCon 2014, Quake Live is now available as a Free to Play game on Steam for your PC. With its move to Steam, the game features all the newest changes for the game, including a new announcer voice, several new in-game reward medals and more. Full update details can be found on here. […]


      Final Fantasy XIV shows off footage from the Tokyo Game Show
      Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 12:00 pm

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      The snow glows white on the mount tonight, not a footprint to be seen.  A kingdom of isolation, and it looks like we're going to be hearing Frozen references for the next several months.
      Final Fantasy XIV players were treated to a preview of the game's next major patch over the weekend as the Tokyo Game Show wrapped up. Producer and director Naoki Yoshida showed off the first trailer for the patch as well as a quick preview of the new dungeons, the upcoming Rogue and Ninja, and the arena where players will face off against Shiva. While all of the videos are in Japanese, most of them have very little narration, making them just as accessible if you don't speak the language.

      The trailer is embedded past the cut, but it's only one of the four videos. Shiva's arena features a central dais and a lower area connected by staircases, implying that players can be knocked off or may even choose to jump off at certain times. Sunken Temple of Qarn and Sastasha are receiving the hard mode makeovers for the patch, while Snowcloak takes the role of the new dungeon. A few more tidbits are also revealed by the Rogue/Ninja video, including a sneak peek at the class's stealth mechanics. Jump past the break for the trailer to get a taste of what's coming.

      Continue reading Final Fantasy XIV shows off footage from the Tokyo Game Show

      MassivelyFinal Fantasy XIV shows off footage from the Tokyo Game Show originally appeared on Massively on Mon, 22 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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      STO: In which I hate the Defiant
      Posted by Bio Break [HTML][XML][PERM][FULL] on 22 September 2014, 9:00 am
      It’s time to bring you up to speed on what’s been happening with me in Star Trek Online.  I barely had time to get to know the Black River, my Ambassador-class ship, before I crossed the threshold of captain rank … Continue reading


      ArcheAge opens still more servers, promises compensation
      Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 10:00 am

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      ArcheAge
      Trion's Scott Hartsman has delivered a "progress report" following another shaky weekend for ArcheAge's servers. He writes that patron queueing changes and three new North American servers (Ezi and Lucius Saturday and Calleil yesterday) have helped alleviate some though far from all of the login issues and queue times. To Europeans, he issues an apology, saying the new hardware for that region is still in customs and should arrive Tuesday. Daily restarts will also "flush out AFKs clogging the server," and he claims that around 10,000 botters and fraudsters have been recently banned.

      What about the reportedly long customer service wait times?
      "Our CS capacity has continuously been increasing even in the short time since launch. Chat wait times are about two thirds faster than what they were last week, even though the weekend's been the busiest time ArcheAge has seen as a whole. We're still pushing hard here to make sure even more people are wanting to help, and the next group of folks ready to help starts work first thing Monday morning."
      Hartsman notes that players will likely be compensated for last week's problems. "We are continuing to look into ways to make sure that everyone's made good for their troubles during this launch," he wrote.

      We have reached out to Trion to follow up.

      MassivelyArcheAge opens still more servers, promises compensation originally appeared on Massively on Mon, 22 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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      World of Warcraft drops spoiler-filled cinematics
      Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 11:00 am

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      Actually none here, but you get the idea.
      Some World of Warcraft players want to know the whole story of an expansion before they've even started playing. Some others would prefer to know nothing about the game until it's time to play, experiencing everything completely fresh. If you belong to the latter group, you won't want to click on the latest update from Blizzard Entertainment because it's full of spoilers. It is, in fact, the spoiler-filled cinematics from all through Warlords of Draenor, conveniently collected in a single place.

      Why? Essentially, the development team would rather give players a clear picture of the story than force them to rely upon datamined reveals and guesses. If you'd like to be spoiled on the storyline before you can even play it, you can click on over and watch through all of the in-game cinematics in quick succession, painting a broad if not detailed picture of the game as a whole. If you'd rather not be spoiled... well, avoid that link. And the comments. And the forums. Basically, just shut off your discussion venues for a couple of months.

      MassivelyWorld of Warcraft drops spoiler-filled cinematics originally appeared on Massively on Mon, 22 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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        Time for Trade Packs
        Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 22 September 2014, 9:18 am
        In ArcheAge the economy is mostly player driven. People who like to kill mobs but don’t like to craft can put their goods up on the broker and those who adore crafting will scoop them up and create items with … Continue reading


        The Daily Grind: When's the last time you stopped to smell the MMO roses?
        Posted by Massively [HTML][XML][PERM][FULL] on 22 September 2014, 9:00 am

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        I got my first aquafarm in ArcheAge over the weekend, and after I'd planted some coral and laid a few bamboo fish traps, I floated up to the surface and sat in my rowboat. My farm is situated inside a picturesque bay that almost always features player clippers cutting to and fro as well as beautiful weather and water effects that I've talked about before.

        So I just sat there, taking screenshots and taking it all in. It's been quite a while since I've played an MMO that made me want to simply exist in it and it's nice to be virtually home, so to speak. What about you, Massively readers? When did you last stop to smell the MMO roses? What were you seeing or doing at the time?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: When's the last time you stopped to smell the MMO roses? originally appeared on Massively on Mon, 22 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Housing for tourists
          Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 22 September 2014, 4:00 am
          My first proper MMORPG (not counting LPMUD and the like) was Ultima Online. I was there when they introduced open world housing. It was a disappointment, with not enough housing space available, but a lot of empty houses taking up space (camped by people who wanted that space when they house crumbled). 15 years later I read about the ArcheAge launch and think that nothing has changed. If anything, things have gotten worse: People stay less long in a MMORPG than they used to, and that is especially true of Free2Play players, which didn't exist 15 years ago.

          The problem is relatively simple: If you have open world housing (as opposed to instanced housing), there is an optimal ratio of housing spots to number of players on a server. If you would know exactly how many players are on one server, and you could be sure that this number would remain constant, you could make a good open world housing system. If your servers are crowded right after release, you get players complaining about queues and lack of housing spots. If many of these players turn out to be tourists that didn't come to stay, you end up with dead cities full of abandoned houses in a few months.

          Right now Trion can't open enough servers for the release rush, because that would make the problem in three months even worse than today. You can't easily expand and contract the offer of available housing spaces. How do you merge servers when both servers have houses in the open world? Even if on both servers half of the houses are empty, it won't be two halves that fit together on one new server. How do you tell the players on one server that they are losing their houses if there is already an active house on the other server they merge with?

          I simply don't think there is a solution to the problems of open world housing in MMORPGs. Today's MMORPG populations are largely migrant, and you can't build a good housing system for tourists.
          Tobold's Blog



          Explaining my strange love for Habbo Hotel — @Habbo
          Posted by [HTML][XML][PERM][FULL] on 22 September 2014, 3:01 am
          When I use the words Habbo Hotel, people picture a few things. OK, some of them would picture nothing at all because they have no idea what Habbo Hotel is, but for many gamers the words would bring up images of that strange, online, social, massively-multiplayer game thing that — if they could remember correctly […]


          MMO Week in Review: QueueAge
          Posted by Massively [HTML][XML][PERM][FULL] on 21 September 2014, 9:00 pm

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          ArcheAge
          At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

          Let's not sugarcoat this: A startling number of gamers are willing to wait in some ridiculously long lines to fling sand in the ArcheAge sandbox. This week, ArcheAge's launch woes were inescapable as Trion struggled to add waves of new servers and deal with the fallout of queues and character creation embargoes that have kept both paying and freemium players from logging in, let alone claiming land.

          Massively's Jef Reahard chronicled his first six days in the game:
          Massively's ArcheAge launch diary: Day one - Introduction
          Massively's ArcheAge launch diary: Day two - Classes, skills, and combat
          Massively's ArcheAge launch diary: Day three - PvE, quests, and story
          Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates
          Massively's ArcheAge launch diary: Day five - Random knowledge
          Massively's ArcheAge launch diary: Day six - Pay-to-win and the early verdict

          Read on for a look at the rest of this week's top MMO stories.

          Continue reading MMO Week in Review: QueueAge

          MassivelyMMO Week in Review: QueueAge originally appeared on Massively on Sun, 21 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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