eCommerce Q&A, Whren on Noxian Aesthetics, More Playtime With Gnar
Posted by News [HTML][XML][PERM][FULL] on 2 October 2014, 12:31 am

Important: Unofficial PBE Patch Notes for 10/1/2014 - 2 New Splash Arts, New Profile Icons, ADC Champion Changes


Whren on Noxian Aesthetics

Originally Posted by Riot (View Original Source)

Hey Rioters, I'd love an answer from a lore person OR and Art person, simply because I'm curious from either angle!

We've seen some interesting changes in the lore (not commenting here) and a bit of juggling about what champions are where etc. What I'd like to ask, is why is there so little consistency between new Noxian champions vs old, or has the visual associated with Noxians changed? [...]

Hi guys, I'm one of the art persons you've summoned! I help out a lot on setting Noxian design language, in addition to the many other great writers and artists who pitch in as well. In short, Sharjo hit the nail on the head -- a lot of our older champions had no cohesive design aesthetic and that's why they're all over the place. With that said, even though reds and blacks are a big (BIG) part of the current Noxus design, that's not to say it's the end all be-all of all Noxian colors. We tried to introduce some of the new Noxian shape language and materials in the architecture, or what you can see of it, in the Reborn teaser art. For example, you can sort of make out some of the wall design in the background of Day 2, and the Sion memorial statue is crafted in a Noxian aesthetic. Even the runic magic on Day 4




UPDATE: Added new profile icons!


Splash Arts

Base Kog'Maw

Championship Shyvana


New Profile Icons

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

Lee Sin Portrait Updated

<table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;">OLD</td> <td style="text-align: center;">NEW</td> </tr> </tbody> </table>

Champion Changes

Ezreal

  • Rising Spell Force [ Passive ] - Buff duration is now 6 seconds (up from 5)
  • Mystic Shot [ Q ] - AD ratio is now 1.1*AD (up from 1*AD)

Lucian

  • Relentless Pursuit [ E ] - Now costs 40/30/20/10/0 mana (up from no cost)

Tristana

  • Base Attack Speed/lvl is now 2.5% (down from 4%)
  • Rapid Fire [ Q ] - Now increases Attack Speed by 30/50/70/90/110% (up from 30/45/60/75/90%)
  • Rapid Fire [ Q ] - Duration is now 5 seconds (down from 7)



The Stream Team: Dota 2's 6.82 madness
Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 8:00 pm

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Dota 2
The last few months in Dota 2 have come with a sense of stagnation. The professional and high-tier play meta, on display most prominently in this year's $11 million International championship, was in a rut. Something had to change before players grew bored or frustrated with facing the same three or four team strategies. Last week, Valve delivered an earthquake of a content patch, providing a ridiculously huge update that changed items, heroes, abilities, game modes, core mechanics, and even the map itself. For the next few months, pros and casuals alike must sift through the wreckage and try to re-optimize how they play.

Tune in tonight as Massively's Mike Foster takes one of Dota's newly-reworked heroes for a spin and tries to make sense of the post-6.82 carnage. The action begins at 7:00 p.m. EDT.

Game: Dota 2
Host: Mike Foster
Date: Wednesday, October 1st, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Dota 2's 6.82 madness

MassivelyThe Stream Team: Dota 2's 6.82 madness originally appeared on Massively on Wed, 01 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Strut your stuff in a Landmark building competition
    Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 9:00 pm

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    Who is brave enough to participate in a timed, one-hour Landmark building competition live? Come and see! Massively's MJ is hosting this special event that will take place on two claims. Contestants will have access to the same materials on both claims and possibly given a theme, but what they come up with is up to them. Creativity under pressure -- what more could you ask for? Join us live at 8:00 p.m. to be the judge during this fun event.

    Game: Landmark
    Host: MJ Guthrie
    Date: Wednesday, October 1st, 2014
    Time: 8:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Strut your stuff in a Landmark building competition

    MassivelyThe Stream Team: Strut your stuff in a Landmark building competition originally appeared on Massively on Wed, 01 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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      EVE's Oceanus release is now live
      Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 6:00 pm

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      EVE players fight like the French
      EVE Online's latest update has been successfully pushed to the sci-fi sandbox's live Tranquility server, according to a CCP announcement post.

      Oceanus includes new cloak effects, notification tweaks, new burner missions, easier fitting import/exports, French localization, and some other stuff that you can read about via the full patch notes.

      MassivelyEVE's Oceanus release is now live originally appeared on Massively on Wed, 01 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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      Darkfall Unholy Wars hosts a free weekend
      Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 6:30 pm

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      We want you!  We just want you around.  You're special and you make us happy.
      Have you always wanted to head back to Darkfall Unholy Wars but never quite had an excuse to do so? If so, you're getting one now. Aventurine is turning on open access to all of the game's servers this weekend, from Friday, October 3rd, until maintenance on Monday, October 6th. Everyone will be able to jump in and play for free as long as you have an account, whether you're an old-school lapsed player or just unsubscribed briefly as the school year started up.

      The weekend is in celebration of the game's latest patch, which introduces improved movement options and more combat balance. The developers are also laying siege to a city on the European server on Friday, so if you want to face off against the makers of the game, this will be your opportunity. Check out more details of the patch's movement in the video past the break, and get ready to jump in and lay siege for the weekend.

      [Thanks to Dengar for the tip!]

      Continue reading Darkfall Unholy Wars hosts a free weekend

      MassivelyDarkfall Unholy Wars hosts a free weekend originally appeared on Massively on Wed, 01 Oct 2014 17:30:00 EST. Please see our terms for use of feeds.

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      Archlord 2 rolls out its first major content update
      Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 7:00 pm

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      Letting the days go by.
      Have you been hankering for something new to do in Archlord 2? If so, you'll be happy to know that the game's first major update has gone live, bringing with it a level cap increase to 46 along with new contested areas and new dungeons. The new dungeons are aided by the introduction of a flesible system that allows you to take on the challenges within in a group of varying size; the enemies therein will scale to provide differing challenges.

      Meanwhile, the Morning Dew Desert is a new map for the game's factions to clash over, and a new Skirmish pits two teams of five against one another in a capture-and-hold battle. Last but not least, the first version of the eponymous Archlord system is being rolled out as well; it allows players to compete in battlegrounds in hopes of winning the title -- and the items and skills that come along with it. Check out the trailer just past the break.

      [Source: Webzen press release]

      Continue reading Archlord 2 rolls out its first major content update

      MassivelyArchlord 2 rolls out its first major content update originally appeared on Massively on Wed, 01 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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        The First Thing We Do, Let’s Kill All the Super Caps…
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 1 October 2014, 6:00 pm
        We expect the impact of these changes to be emergent, and as a consequence are unpredictable and will take a while to develop on TQ [Tranquility, the EVE Online live server]. This plays into our longer-term plans… CCP Greyscale, Long-Distance Travel Changes Inbound Oh, we’ve spent a lazy summer, with no major sovereignty war to […]


        Unofficial PBE Patch Notes for 10/1/2014
        Posted by News [HTML][XML][PERM][FULL] on 1 October 2014, 4:01 pm

        WIP Post


        Splash Arts

        Base Kog'Maw

        Championship Shyvana


        Lee Sin Portrait Updated

        <table border="0"> <tbody> <tr> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="text-align: center;">OLD</td> <td style="text-align: center;">NEW</td> </tr> </tbody> </table>

        Champion Changes

        Ezreal

        • Rising Spell Force [ Passive ] - Buff duration is now 6 seconds (up from 5)
        • Mystic Shot [ Q ] - AD ratio is now 1.1*AD (up from 1*AD)

        Lucian

        • Relentless Pursuit [ E ] - Now costs 40/30/20/10/0 mana (up from no cost)

        Tristana

        • Base Attack Speed/lvl is now 2.5% (down from 4%)
        • Rapid Fire [ Q ] - Now increases Attack Speed by 30/50/70/90/110% (up from 30/45/60/75/90%)
        • Rapid Fire [ Q ] - Duration is now 5 seconds (down from 7)



        PlanetSide 2: Tramell Isaac out, Bill Yeatts in
        Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 3:30 pm

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        PlanetSide 2 is losing one of the most public faces of its team but will be replacing him with another well-known figure from SOE.

        Senior Art Director Tramell Isaac announced today that he will be leaving SOE for a new opportunity. "I've had a blast working with you guys all these many months. I will certainly miss you all," he wrote.

        However, Isaac said that he's leaving his position in good hands, as former H1Z1 Art Director Bill Yeatts will be stepping into the role: "Bill was on the PS2 team from start to ship so he is very well versed in what is and is not PlanetSide 2. He is running the show now and he may contradict some of the 'rules' I set in the past, but that is now his prerogative."

        Isaac is moving over to Boss Key Productions to become that studio's art director.

        MassivelyPlanetSide 2: Tramell Isaac out, Bill Yeatts in originally appeared on Massively on Wed, 01 Oct 2014 14:30:00 EST. Please see our terms for use of feeds.

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        Your worship of EverQuest Next's deities will shape the world
        Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 4:00 pm

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        eqn
        The gods of Norrath are slated to return for EverQuest Next, and who players choose to worship will have a profound effect on the game itself.

        Lead Content Designer Steve Danuser penned a lore blog to introduce Veeshan and the Nor'I for the upcoming fantasy MMO. He said that the team is striving to stick to the "thematic core" of Veeshan for her reimagining: "Veeshan looms large in our story. It wouldn't be an EverQuest game without her!" And while Veeshan is well known by fans, the Nor'l is a new figure, the world spirit of Norrath. The Nor'l gives birth to mortals and flows through the entire world, communicating only through song.

        "Your actions in the world determine who controls territory and resources, and one of those key resources is the belief of Norrath's inhabitants," Danuser said. "How strong will Veeshan's influence grow after the Combine return to Antonica? Will the Nor'I be protected or exploited? These are questions that you'll get to decide through the choices you make in game."

        MassivelyYour worship of EverQuest Next's deities will shape the world originally appeared on Massively on Wed, 01 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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        SMITE's new god, Sylvanus, rocks a treant mount
        Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 4:30 pm

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        SMITE
        SMITE's patch notes earlier this week whispered of Sylvanus, Keeper of the Wild, and today, the new god has been officially revealed in a brand-new video.

        The antlered, Pan-like god is a protector of nature and woodland creatures who rides around on a treant because he can. Wisp-based regens, tree-themed roots, and AoE poisons serve to bolster his teammates and annoy his enemies.

        Enjoy the first look at Sylvanus below.

        [Thanks, Sorenthaz!]

        Continue reading SMITE's new god, Sylvanus, rocks a treant mount

        MassivelySMITE's new god, Sylvanus, rocks a treant mount originally appeared on Massively on Wed, 01 Oct 2014 15:30:00 EST. Please see our terms for use of feeds.

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        Leaderboard: Nightmare Tide vs. Warlords of Draenor
        Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 5:00 pm

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        There are a couple of big fantasy MMO expansions coming out in short order. RIFT's Nightmare Tide drops on October 8th, while World of Warcraft's Warlords of Draenor releases on November 13th.

        Given those facts, I bet you can guess the content of today's Leaderboard, can't ya? Vote after the cut!

        Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

        Continue reading Leaderboard: Nightmare Tide vs. Warlords of Draenor

        MassivelyLeaderboard: Nightmare Tide vs. Warlords of Draenor originally appeared on Massively on Wed, 01 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Age of Conan's Update 4.4 ushers in new raids, new tier sets
          Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 2:00 pm

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          It's barbaric, but hey - it's home.
          As summer fades into memory, Age of Conan players turn their gaze toward the Halloween event and the next major patch of the game. The latest game director's letter is about exactly those topics, as well, so that works out nicely. While update 4.4 will bring with it new Unchained raids, there are other improvements coming along as well, not the least of which are visual improvements to the Tier 5 sets that will be released along with the raids.

          The update also brings with it the PvP streak system and new area looting functionality; pressing Shift and V will automatically loot all eligible corpses in the immediate area. Players can also look forward to the upcoming gem system and Thirst of the Serpent God event at the end of the month. Check out the full letter for more details about what's coming next for the game over the next 31 days.

          MassivelyAge of Conan's Update 4.4 ushers in new raids, new tier sets originally appeared on Massively on Wed, 01 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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          World of Warcraft increases fees in China
          Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 3:00 pm

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          wow
          It's going to be a little more expensive to vacation in Azeroth from China in just a couple of weeks.

          MMO Culture noted that Chinese publisher NetEase is jacking up World of Warcraft's fees for the first time ever in the region. As of October 16th, the fee will go up by about 45% to become 30¥ for 2700 minutes and 15¥ for 1350 minutes. Instead of paying a flat subscription per month, Chinese players purchase blocks of time to access World of Warcraft.

          NetEase handles a bundle of properties in China including World of Warcraft and reported an increase in profits for the previous quarter. However, Blizzard pointed at Asia as the location for a "disproportionate" amount of the 800,000 subscribers lost earlier this year.

          MassivelyWorld of Warcraft increases fees in China originally appeared on Massively on Wed, 01 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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          Nether Ray Mounts Obtained
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 1 October 2014, 1:00 pm
          I think I started working on Burning Crusade factions at some point after we had mostly wrapped up Wrath of the Lich King but before I had beaten the Argent Tournament to death.  It was a transitional age, where achievements were still somewhat new, mounts no longer took up bag slots, and collecting one of […]


          Fall Crafting Festival Has Begun!
          Posted by Lineage II [HTML][XML][PERM][FULL] on 1 October 2014, 1:00 pm
          The Fall Crafting Festival has returned! Fall has arrived and the Dwarves know no greater way of celebrating this time of year than by increasing the crafting of fine armaments for everyone! To celebrate the Fall Crafting Festival, the Dwarves...


          Is offline play the solution for time-starved gamers?
          Posted by Bio Break [HTML][XML][PERM][FULL] on 1 October 2014, 11:13 am
          Lately my wife and I have been enjoying the relatively new Tiny Tower Vegas.  The addition of casino games and theme to the old Tiny Tower formula is mindless fun, and we do like visiting each other’s towers and comparing … Continue reading


          Analysts suggest video game Kickstarters are in decline
          Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 11:30 am

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          People are less willing to put down money on these gambles for some reason.  In unrelated news, have an Embers of Caerus header.
          If you're still holding out hope for Kickstarter as the new face of funding video game development, you may want to revise that projection. Analyst group ICO Partners has been tracking Kickstarter through 2014 and has observed a marked drop in successful projects, funds pledged, and overall scale of projects on the site. Based on projections, the group expects a 20% drop in successful projects by the end of the year -- not a collapse, but a definite shrink.

          The downturn is attributed to a variety of factors, including the lack of several big-name projects to draw people to the service and a number of high-profile failures. ICO Partners analyst Thomas Bidaux also notes that the amount being received by successful projects is diminishing, which he attributes to fans being less willing to drop money on a potential game when some of their already funded games have yet to materialize. The full report has more data and is well worth a read for anyone interested in crowdfunding and its future.

          MassivelyAnalysts suggest video game Kickstarters are in decline originally appeared on Massively on Wed, 01 Oct 2014 10:30:00 EST. Please see our terms for use of feeds.

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          RIFT explores the heights of Tarken Glacier
          Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 12:00 pm

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          I can't hear you!  I said, what's cooler than being cool?
          Beneath the waves lies the city of nightmares, but RIFT players exploring the Nightmare Tide expansion will not stop there. Far above those waters sits Tarken Glacier, a massive edifice of frost that stretches to the very boundaries of the cosmos. Players will be exploring this towering mass of ice, obviously, starting at the most basic ascent before moving up to the most distant reaches of the land.

          Along the way, players will be working with Skelf pilgrims, fighting off vicious frost giants, and seeking the last stronghold of the near-annihilated Pelagic Order. There are port cities nestled within the glacier, great structures devoted to researching the frostbitten land, and marauding enemies from all sides. In short, it's exactly the sort of place players will love exploring and fighting through when the expansion goes live; check out the full preview for more details on the lore of this region. The open beta for the expansion went live yesterday, with the full launch planned for October 8th.

          MassivelyRIFT explores the heights of Tarken Glacier originally appeared on Massively on Wed, 01 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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          A look at the last test session for Black Desert
          Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 12:30 pm

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          Run around, smack some things, get covered in blood.  The usual.
          Black Desert had its last beta event recently, and if you're not in the Korean beta, you can only watch and wait from the sidelines. So how was it? Steparu has a full review and discussion of the experience available now, and while it's not perfect, it seems to be hitting the notes it's aiming for. There are also plenty of videos if you would prefer to watch and evaluate for yourself; we've embedded a bit of gameplay past the cut.

          According to the review, the game's biggest weaknesses are the enchanting system (which is a good system but hard to gain access to and unbalancing for endgame PvP) and the endgame PvE content (which is largely absent). The review praises graphics, customization, side activities, and the overall feel of combat. Check it out if you're looking for an opinion on the game before it launches, and keep your eyes peeled for more details as it approaches localization for the US post-launch.

          Continue reading A look at the last test session for Black Desert

          MassivelyA look at the last test session for Black Desert originally appeared on Massively on Wed, 01 Oct 2014 11:30:00 EST. Please see our terms for use of feeds.

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          Choose My Adventure: The proud wanderers of Swordsman
          Posted by Massively [HTML][XML][PERM][FULL] on 1 October 2014, 1:00 pm

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          Swordsman
          Since commandeering Choose My Adventure in August, I've been on something of a sci-fi rampage. First we took a second look at a post-release Firefall; then we spaced out with a beta build of Frontier's Elite: Dangerous. And while spaceships and rocket boots are certainly wonderful things, Choose My Adventure is as much about investigating new worlds and new genres as it is about checking out new games. Thus, it's time to leave the world of science fiction behind in search of something a bit more classical.

          This month, we're adventuring into Imperial China -- as far from deployable sentry guns and pulse lasers as possible -- with Perfect World Entertainment's Swordsman.

          Continue reading Choose My Adventure: The proud wanderers of Swordsman

          MassivelyChoose My Adventure: The proud wanderers of Swordsman originally appeared on Massively on Wed, 01 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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            Star Stable turns 3… still a great game! @StarStable
            Posted by [HTML][XML][PERM][FULL] on 1 October 2014, 10:52 am
            I’ve written about Star Stable many times before. It’s a fantastic story-based MMO that runs on even basic PCs and is great for all ages. It’s based in a world of horses and young girls — yes, horses and young girls — and players spend their time going through a mostly linear quest line in […]


            Bummer morning
            Posted by Bio Break [HTML][XML][PERM][FULL] on 1 October 2014, 10:03 am
            I’ve had a lot of good things come my way lately, so don’t mistake this as an out-and-out complaining post.  Just that I’m a little bummed this morning. For starters, I’m pretty sure that my computer’s graphics card has completely … Continue reading


            Sessler Series Continues for The Evil Within
            Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 1 October 2014, 10:00 am
            Our behind the scenes look at The Evil Within continues this week  with three new features in this revealing web series. Adam Sessler once again sits down with Game Director Shinji Mikami along with other members of the Tango Gameworks team, offering a closer look at both The Evil Within and the people behind it. […]


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