Whren on Noxian Aesthetics
Originally Posted by Riot (View Original Source)
Hey Rioters, I'd love an answer from a lore person OR and Art person, simply because I'm curious from either angle!
We've seen some interesting changes in the lore (not commenting here) and a bit of juggling about what champions are where etc. What I'd like to ask, is why is there so little consistency between new Noxian champions vs old, or has the visual associated with Noxians changed? [...]
Hi guys, I'm one of the art persons you've summoned! I help out a lot on setting Noxian design language, in addition to the many other great writers and artists who pitch in as well. In short, Sharjo hit the nail on the head -- a lot of our older champions had no cohesive design aesthetic and that's why they're all over the place. With that said, even though reds and blacks are a big (BIG) part of the current Noxus design, that's not to say it's the end all be-all of all Noxian colors. We tried to introduce some of the new Noxian shape language and materials in the architecture, or what you can see of it, in the Reborn teaser art. For example, you can sort of make out some of the wall design in the background of Day 2, and the Sion memorial statue is crafted in a Noxian aesthetic. Even the runic magic on Day 4