October 20 - October 26
Posted by Articles [HTML][XML][PERM][FULL] on 20 October 2014, 9:46 am

I'm really not sure what to make of Beyond Earth. I think I still feel a little burned from when Firaxis released a revamp of Colonization, and I ended up playing it for about 15 minutes. It's been a while since I've had the Civ V bug, and Beyond Earth — from everything I've seen — ultimately looks like a really well crafted skin of Civ, but a skin all the same. I'm really not sure how much I want that. I'm really hoping to be pleasantly surprised, which is why I'm still going to give it the nod for my game of the week, but my enthusiasm could certainly be higher.

Want to take a moment here to recognize that our own Alan "Pyroman" Cook is getting married this coming weekend. He has made the disastrous choice to have the Meeples play at his reception, and that's pretty much what the rest of my week is going to be about — practicing four songs over and over again so I can bungle them as little as possible in front of other people. All that aside, I wanted to take a second and wish Pyro congratulations. This is really the big thing happening this week as far as I'm concerned.

It's probably worth mentioning the release this week, also, of Bayonetta 2 on the Wii U. It's been a while (ever?) since the Wii U got a major exclusive that wasn't a first-party title (edit: apparently it is first-party — I was wrong). It will be interesting to see how it's received here state-side, given some of the other ... unpleasantness going on in the broader community. Also this week, Just Dance 2015 and The Walking Dead: Season 2 come to a variety of console systems.

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EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more
Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 12:00 pm

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An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address and some interesting talks from both players and developers. Players got a chance to compare notes with developers on the game's recent progress, CCP let out a few exciting reveals, and the whole event was streamed live to viewers at home for free.

This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power.

If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.

Continue reading EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

MassivelyEVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more originally appeared on Massively on Mon, 20 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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    LEGO Minifigures Online shows off the Space World
    Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 11:00 am

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    It's the Space Police!  We're guilty!  The crime?  Not being in space!
    Space is big. Really big. You wouldn't believe how vastly, mind-bogglingly huge it is. I mean, you might think it's a long way from your bed to your computer, but that's just peanuts compared to space. So while labeling a single area in LEGO Minifigures Online as the "Space World" might seem like a bit of an oxymoron, just think of it as a sampling of the mind-boggling hugeness of what space has to offer. In this case, it's aliens and evil space marines.

    A new video is now available showing off the Space World and everything that players can do therein: fighting off alien invaders, huge robots, strange wildlife, and flying saucers. Yes, it's all a bit silly and strange, but when you're marching into battle with a team consisting of a pirate, a DJ, a guy in a chicken suit, and a knight, you kind of expect to be thrown into strange scenarios. Check out the video just past the break.

    [Source: Funcom press release]

    Continue reading LEGO Minifigures Online shows off the Space World

    MassivelyLEGO Minifigures Online shows off the Space World originally appeared on Massively on Mon, 20 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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      LOTRO: You always take us to the nicest places
      Posted by Bio Break [HTML][XML][PERM][FULL] on 20 October 2014, 9:00 am
      Well.   Here we are: the Dead Marshes.  Thanks, Frodo, for encouraging me to get out of that dank, dusty Shire paradise and go to all of these wonderful places.  I would not have had the opportunity to combat foot rot … Continue reading


      The Daily Grind: Which MMO has the best fishing?
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 9:00 am

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      I've always liked fishing in MMOs. Funnily enough I don't care for meatspace fishing all that much, but sitting on a virtual dock reeling in catch after catch never gets old.

      ArcheAge has taken my appreciation for MMO fishing to a whole other level, though. I'm still fairly newbish at it, but I did land my first successful sport catch the other day, and it's a ton of fun to go cruising around the ocean looking for telltale flocks of birds before chumming up the water and settling in for a lengthy battle with a sturgeon.

      What about you, MMO fishing connoisseurs? Which game does it best?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Which MMO has the best fishing? originally appeared on Massively on Mon, 20 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Path of Exile video reveals the shocking truth behind Update 1.2.4
        Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 10:00 am

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        path of exile
        This week Path of Exile will get a substantial content upgrade to version 1.2.4, and we've got a preview video to share with you that covers its highlights.

        One of the big additions with 1.2.4 is an electrifying Lightning Tendrils, along with new store options and the Herald of Thunder. The patch will be dropping on Wednesday, at which time the team will also post the Race Season Nine schedule.

        You can watch the video after the jump!

        Continue reading Path of Exile video reveals the shocking truth behind Update 1.2.4

        MassivelyPath of Exile video reveals the shocking truth behind Update 1.2.4 originally appeared on Massively on Mon, 20 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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        Decorating? Really?
        Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 20 October 2014, 8:52 am
        There’s a reason I love sandbox gaming, and it is all about the creativity and relaxation I find in creating. This weekend I learned a little bit more about the mods that are currently active on the minecraft server I’m … Continue reading


        My Top Ten Favorite MMORPGs — so far.
        Posted by [HTML][XML][PERM][FULL] on 19 October 2014, 11:12 pm



        Online Game Development India
        Posted by Write The Game [HTML][XML][PERM][FULL] on 19 October 2014, 9:37 pm
        Online games development is the word for those that happen to be developed and also played over model of computer mobile phone network. It deviates from very simple text primarily based games for you to games shown with precisely designed graphics and even virtual community populated by just many individuals simultaneously. Nowadays, the creation of […]


        MMO Week in Review: Drifting back to World of Warcraft
        Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 9:00 pm

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        WoW
        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        This week, World of Warcraft saw subscriptions rise to 7.4 million ahead of its long-awaited pre-Warlords of Draenor patch. Meanwhile, news rolled in from EVE Vegas, where CCP and players discussed the ships of the Rhea update, the allure of spaceship spreadsheets, the importance of community involvement, and the new player experience and potential for permadeath.

        Read on for a look at the rest of this week's top MMO stories.

        Continue reading MMO Week in Review: Drifting back to World of Warcraft

        MassivelyMMO Week in Review: Drifting back to World of Warcraft originally appeared on Massively on Sun, 19 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Marvel Heroes adds Nova to its roster
          Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 7:00 pm

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          Marvel Heroes has a new superpowered crimefighter in its lineup. Nova is the latest addition to Gazillion's free-to-play online action RPG, and players can choose to play him in his Richard Rider/Nova Prime costume or in his new Nova/Sam Alexander duds.

          Mechanically, Nova is something of a hybrid who is able to use both ranged and melee powers to "defeat enemies quickly." You can see him in action via the trailer just past the break.

          Continue reading Marvel Heroes adds Nova to its roster

          MassivelyMarvel Heroes adds Nova to its roster originally appeared on Massively on Sun, 19 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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          EVE Vegas 2014: Getting players involved in EVE's development
          Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 8:00 pm

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          Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process.

          At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.

          During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

          Continue reading EVE Vegas 2014: Getting players involved in EVE's development

          MassivelyEVE Vegas 2014: Getting players involved in EVE's development originally appeared on Massively on Sun, 19 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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            WildStar: Saying goodbye to Evindra
            Posted by Bio Break [HTML][XML][PERM][FULL] on 15 October 2014, 3:00 pm
            Last night was our guild’s — and our server’s — last night on Evindra before today’s megaservers happened, so being the fun-loving group that we are, we threw a huge party to mark the occasion! I had never been to … Continue reading


            WildStar: Jem and the Holograms
            Posted by Bio Break [HTML][XML][PERM][FULL] on 16 October 2014, 9:00 am
            After getting some TSW and RIFT time in yesterday, I had an hour or so before bed to check in with WildStar’s now-activated MEGASERVERS.  MEGASERVERS must always be typed in all caps.  Do not stare straight into the MEGASERVERS.  If … Continue reading


            The Secret Adventures: The Lady Margaret (Kingsmouth #10)
            Posted by Bio Break [HTML][XML][PERM][FULL] on 17 October 2014, 9:00 am
            (You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dawning of an Endless Night (story mission, tiers 3-6) With all of Kingsmouth’s missions done (yayyy!) I’m finally freed up to concentrate on the main story … Continue reading


            VGM of the Day: “Runway” from Goldeneye 007
            Posted by Bio Break [HTML][XML][PERM][FULL] on 17 October 2014, 1:20 pm



            GoblinWorks: Pathfinder's PvP 'provides meaningful context'
            Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 5:00 pm

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            GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features.

            Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP."

            Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out!

            [Thanks Chrysillis!]

            MassivelyGoblinWorks: Pathfinder's PvP 'provides meaningful context' originally appeared on Massively on Sun, 19 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Starting Next Week: Blogging 201
            Posted by WordPress.com News [HTML][XML][PERM][FULL] on 15 October 2014, 11:00 am
            The next (free) Blogging U. course focuses on growing your audience and building your site's brand.


            New Theme: Penscratch
            Posted by WordPress.com News [HTML][XML][PERM][FULL] on 16 October 2014, 1:00 pm
            Penscratch is a fresh, stylish design for sharing your writing.


            LotRO's 'current plans' not impacted by latest layoffs
            Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 3:00 pm

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            Turbine's latest round of layoffs won't affect long-running fantasy MMORPG Lord of the Rings Online, according to community manager Andy Cataldo.

            LotRO Players reports that Cataldo elaborated during a Twitch stream and said that the firings will have no effect on Turbine's current plans for the game. Cataldo did not reveal whether or not "current plans" refers to the game's pre-existing development roadmap or the plans that have already been shared with the community and which run through the end of 2014.

            MassivelyLotRO's 'current plans' not impacted by latest layoffs originally appeared on Massively on Sun, 19 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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            DDOCast 355 – Update 23 – Review
            Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 19 October 2014, 11:57 am

            Posted in DDOcast PodcastDDOCast Site NewsRound Table Talks

            DDOGamer Geoff Hanna joins DDOCast 355 for some discussions on healing amplification, 2 weeks of game news, raid timer bypasses and a review of Update 23! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show?  You can feed the kobolds (give money) on our website www.ddocast.com […]


            EVE Vegas 2014: CCP on the new player experience and permadeath
            Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 1:00 pm

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            Every time some huge scandal or record-breaking battle erupts in EVE Online, thousands of new players flood into the game ready to create epic stories of their own. Confronted with a confusing interface and a practically mandatory tutorial that takes most of the day to complete, most of those players, unsurprisingly, don't stick around. The past few updates have improved things by adding tooltips to the main UI elements and introducing a new notification system, but there's more to come.

            At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.

            In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.

            Continue reading EVE Vegas 2014: CCP on the new player experience and permadeath

            MassivelyEVE Vegas 2014: CCP on the new player experience and permadeath originally appeared on Massively on Sun, 19 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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              SoW – Progress week 1
              Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 October 2014, 8:28 am
              I have played some more Shards of War this week, fitting in a few matches each day. The games is still in development and hopefully things like the matchmaking will improve as time passes. I wasn’t aware until this week that the “Dragon” could be obtained and used to lane push, similar to Strifes giant […]


              One Shots: Hello, autumn
              Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 11:00 am

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              rift
              House Stark once told me that "pumpkin spice is coming," and lo and behold, it is here. Autumn is in full swing, at least in the northern hemisphere, and with it come colorful leaves, scary decorations, and trips to the apple orchard.

              Today we have several great fall-themed pictures from players to share, starting with this seasonal shot from reader Becca. "Here my character Tendryl in RIFT gets in the spooky spirit. Falling orange leaves, a storm on the horizon, creepy mask... oh, and a FREAKING SCYTHE! I think she nailed it," she writes.

              Do you agree? Join us as we go crunching through the leaves in the rest of this week's player-submitted screenshots!

              Continue reading One Shots: Hello, autumn

              MassivelyOne Shots: Hello, autumn originally appeared on Massively on Sun, 19 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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                Waves of Co-op Fun
                Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 October 2014, 7:09 am
                Yesterday FlyinPinkMunki and I joined in with another Bragtoberfest event playing some Team Fortress 2 with Izlain, Doone, Roger and Jeromai. As shooters go TF2 is such good fun, compared the game to other modern shooters and the classes are much more varied and give you many different roles to play.Perhaps it’s why it’s so easy […]


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