The Game Archaeologist: How Sceptre of Goth shaped the MMO industry
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 May 2017, 2:00 pm
When it comes to text-based MMOs created in the ’80s, ’90s, and 2000s, the sheer number of them would blot out the sky. There are certainly more multi-user dungeons (MUDs) than I’ve ever been able to get a handle on when I’ve tried creating lists of the most important to know, but I will say that there are a few [...]


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Camelot Unchained implements torches (bring your own pitchforks)
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 May 2017, 4:00 pm
City State’s Mark Jacobs is back at the helm of the Camelot Unchained weekly update this round, with news of his team’s efforts on terrain, performance improvements, seamless zone transitions, the API server, the salvaging system, siege weapons, ambient sound and music tracks, knockback animations, and the pleasantly named wounds and trauma code. “We’re revisiting the rough first pass of [...]


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Instant message ’em up Emily Is Away Too is out now
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 May 2017, 12:00 pm
Oh God. Emily Is Away Too [official site], a game about instant messaging, is giving me horrible flashbacks to when I used MSN Messenger in school and used random 50 Cent lyrics as my screen names on rotation. I even put the little music note icons at either end like quote marks. I was so cool. […]


'Fallen London' and the secret to writing an infinite gothic game
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 May 2017, 11:00 am

Writing a video game is nothing like penning a novel. But writing a never-ending, nonlinear, text-driven video game about a hellish alternate London stuffed with gothic intrigue and nearly a decade of backstory? That's a different beast altogether.

"Novels follow protagonists, but in Fallen London, the protagonist is the player, and they're a mystery to us," Failbetter Games narrative director Chris Gardiner says. "While we know some things about them -- mostly the decisions they've made in the game -- there's still a lot we can't assume. Novels have a plot; there's no spinal plot to Fallen London, no single story we're telling and will finish. We're exploring a setting, establishing its status quo, then letting the player kick bits of it over. Novels are complete, while Fallen London is a living game. We add new stories and events to it constantly."




The Daily Grind: How much of an MMO must you play to issue good criticism?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 May 2017, 8:00 am
World of Warcraft Community Manager Ornyx sparked a bit of a wildfire on the game’s forums this past week as in response to a player criticizing Legion’s lack of content, he snarked, “I assume you’re trying to make a joke about content, because, looking at your Armory, it appears you’ve only engaged with about 25% of Legion.” In his follow-up, he [...]


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WRUP: Reasons to order your badger through the mail edition
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 27 May 2017, 10:00 am
Lately, we’ve gotten a lot of questions about our new mail-order badger system. “Why should I order a badger through the mail,” you ask, “when I could simply walk to the local field and be assaulted by dozens?” And that’s a good question! But it’s one with several easy answers in list form just below. Deluxe Badger-Guard Plastic Protection: Only [...]


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With less than a week to go in its fundraising campaign, Ashes of Creation has raised over $2.5 million and become the most successful Kickstarted MMORPG of all time. This milestone also means that another stretch goal has been crossed, prompting the development of a “beast-like” Underrealm race to go with those boring humans, Elves, Orcs, and Dwarves. One aspect [...]


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Pretty puzzler Rime is out now
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 May 2017, 9:00 am
I’ve already had the pleasure of playing through Rime [official site] from beginning to end (reviewing it for *ahem* another publication). I loved everything about it: the clean puzzles, the sense of exploration, the soft cel-shaded visuals and – most of all – the subtle story. It’s out now, so you can experience it too. […]


EVE is unforgiving – and that’s why I love it
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2017, 10:44 am
What follows is a cautionary tale that I want to impart to my remaining two readers.  It is a tale that starts with hubris, goes through stages of boredom, distraction and inattention and ends with a dead ship.  My dead ship. But lets start


Gwent – Open Beta
Posted by [HTML][XML][PERM][FULL] on 27 May 2017, 8:00 am
I’ve never played The Witcher before, but I know a lot of people who have and who enjoy it a huge amount. Apparently within the game there’s a card game called Gwent, and now...


Odd Vanquish bug ties incoming damage to frame rate
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 May 2017, 7:00 am
If you’re currently bum-sliding your way through newly-ported shooter Vanquish [official site] on a high-end rig then you might be finding it tougher than you expected. Don’t worry, your reflexes haven’t slowed overnight – the PC version is actually harder than the designers intended it to be. An eagle-eyed NeoGaf user called .:Wesker:. seems to have has spotted a bug […]


The Morning After: Weekend Edition
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 27 May 2017, 8:00 am

Hey, good morning! You look fabulous.

Welcome to the weekend. If you have an extra day off, then that may provide time to catch up on our new Tomorrow section, plus the latest Google Search feature and Apple's plan for AI.




What are we all playing this weekend?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 27 May 2017, 5:00 am
Britain has a holiday on Monday so we’ll be back in full force on Tuesday, though we will trickle some odds and ends your way over the long weekend. And what a weekend it looks to be! Some might say discussing the weather is trite but mate, if you’re not excited by the unofficial start […]


No more Anomic Base Wyvern missions for me
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2017, 7:04 am
I have to draw the line somewhere. I lost my 4th Vigilant today bringing my Isk loss to about 1.4 billion. The reason today’s loss was the final ‘nail in the coffin’ is that I saved the damage log and ran it through the Eve Online After


Das erste Geld
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2017, 4:36 am
Unterwegs in einer Ratting Site. Dragoon Caredaan und ich Die ersten Tage im 0.0 sind vergangen und die Schweinchen haben sich so gut es geht eingelebt. Wir hatten viel zu studieren. Es gab neue Kommunikationskanäle, einige Regeln und auch Dinge


The most current ending
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 27 May 2017, 1:22 am
My fansite was turned off at some point. I do not take offense. I was(am?) inactive after all. I don't pepper the darkness with my random thoughts with quite the energy that I once did. I find myself pondering what to do. Do I live a life of an


Destiny 2: ‘The life of a cheater will be nasty, brutish, and short’
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 9:00 pm
Bungie’s weekly dev blog is still riding high off the big Destiny 2 reveal, but that doesn’t mean the text doesn’t share anything in new. In fact, we learn just what the team meant when it said the game won’t make use of “dedicated servers.” “Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1,” Engineering [...]


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Gloria Victis massively increases the size of the world
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 5:00 pm
It’s a great big world out there, full of opportunities for adventure. It’s also a great big world in Gloria Victis, made even bigger when you consider that the most recent patch has added more than 50% more world on to the existing… er, world. That means more land and more regions to explore, ranging from mountain villages to houses [...]


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Worlds Adrift’s closed beta turnout exceeded studio expectations
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 6:00 pm
Worlds Adrift’s closed beta kicked off earlier this week, and this would be one of those times to admit it’s gone a little too well. Bossa Studios was expecting a good response, hence the plan to run a staggered test in “limited batches” to help the team sort out “queuing problems, server instabilities, lost progress and other issues that large multiplayer games might suffer from [...]


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The Stream Team: Back to the beginning in Shroud of the Avatar
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 6:55 pm
The last few times Massively OP’s MJ was wandering around Shroud of the Avatar, she was actually wandering… all over the map. Now it’s time to progress in the story and get some of those early quests done, so she’s back to help the folks out in Soltown. Tune in live at 7:00 p.m. to see if MJ can finally [...]


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Betawatch: Shot Online Golf is hosting its first beta test (May 26, 2017)
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 26 May 2017, 8:00 pm
Golf! It’s technically a sport, but it’s mostly a waste of space and resources under the guise of one. Rather than actually wasting water, land, and time on a real golf course, why not play Shot Online Golf and get almost the same experience without any of the real waste? You can sign up for the game’s first closed beta [...]


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Watch us play the Nintendo Switch 'Arms' Global Testpunch
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 26 May 2017, 7:40 pm

When Nintendo announced Splatoon for the Wii U, gamers weren't quite sure what to make of it. The idea of a competitive shooter from Nintendo was so bizarre, it was kind of hard to assess from a distance -- so the company invited players to try the game early with a free, limited time multiplayer demo. This weekend, Nintendo is doing the same thing with Arms: serving up the game's telescoping pugilism in a free "Global Testpunch" demo over six one hour chunks. Don't have a Switch? You can join us on Facebook for the first session today at 5pm PT (8pm ET).

Source: Facebook




Golf Story looks like the Mario Golf/Stardew Valley mash-up I need right now
Posted by gamesradar news [HTML][XML][PERM][FULL] on 26 May 2017, 5:05 pm
If you grew up on Nintendo handhelds in the '90s, you probably remember Camelot's unsung Game Boy Color adaptation of Mario Golf


Roc’s Rule #658
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 May 2017, 7:05 pm
That’s a horrible idea. What time?


Inside Roblox, the game platform that’s rivaling Minecraft
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 May 2017, 4:00 pm
I’m camped at the end of a large hall, hoping my view over a tunnel leading to the capture point covers the enemy team’s entry through the large windows and skylights. Distant gunfire rattles from the other end of the map and I see grenades popping on the point. And yep, I’m right. Someone jumps […]


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