Trials with Landmark Combat
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 20 December 2014, 3:31 am
Players in Landmark are able to do some incredible things, but without a combat system (aside from pvp) the game didn’t really feel like a ‘game’. After a 48 hour downtime, there are now creatures added, so I decided to … Continue reading


Episode 203, "How much Thunderfury does your server have?"
Posted by World of Warcast: A World of Warcraft Podcast [HTML][XML][PERM][FULL] on 19 December 2014, 11:11 pm

Eric does the Great Alliance Switch
Are pro-ground mounters starting to switch?
More PvP for Mike's mage.
Do you really need garrisons?
Hearthstone now on Android
We go over the list of improvements coming in 2015.

This is our last show until January. Have a safe holiday!




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FeralPony on Masteries and Feedback

Originally Posted by Riot (View Original Source)

So I have a question for you. Out of curiosity, what was the reason for not changing masteries for Season 5?? Too busy with other changes, or just that the masteries are still good for another season or two, or what??

Few reasons, on the value side updating the trees has increasingly less value each time we do it. Not saying there isn't value but it gets more and more into small scale numbers tuning (or in mastery cases REALLY small numbers tuning) and less about solving largescale problem. This isn't terrible surprising as when we approached them initially in Season 2 it was a pretty substantial overhaul, the S3 and S4 updates while certainly improvements were more on the lighter tuning side of things.

In addition, the cost of doing this adjustment is really high. We need to wipe all players mastery pages each time we do an update beyond a very simple balancing change which based on a lot of player feedback is something people don't want to go through unless there are really substantial gains.




Betawatch: December 13 - 19, 2014
Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 8:00 pm

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Elite Dangerous
Elite: Dangerous formally launched this week, departing our Betawatch (Gammawatch?) list and flying free into the wilds of the MMO jungle. What else is new in the land of MMO testing?
  • Landmark's closed beta launched PvE combat this week; SOE says it will shift full-time to working on EverQuest Next in early 2015.
  • Shroud of the Avatar's devs spoke to us about its community and development process.
  • Black Desert officially launched into open beta in Korea.
  • Sandvox SkySaga began its alpha phase for UK players.
  • Skyforge launched a beta contest and demoed two classes.
  • Cabal II's closed beta is taking signups; the first focus test is slated for this weekend.
  • Valiance Online kicked off a Steam Greenlight campaign. It's currently in pre-alpha stress testing.
  • Space strategy MMO AD2460 leaves testing and launches on December 29th.
  • MapleStory 2 will begin closed beta signups in Korea next week.
  • Albion Online's winter test begins January 26th.
  • Rainbow Saga softlaunched into open beta.
  • MMORTS Siegelord's closed beta began this week as well.
Read on for the complete Betawatch list.

Continue reading Betawatch: December 13 - 19, 2014

MassivelyBetawatch: December 13 - 19, 2014 originally appeared on Massively on Fri, 19 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Gloria Victis is all up in your beeswax
    Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 9:00 pm

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    gloria victis
    In yesterday's pre-alpha patch, Gloria Victis shattered all sense of boundaries and decided that it was going to make your beeswax its business. Yes indeed, we are finally living in an era when beeswax has been added to beehives in an MMO, and life will never be the same again. (Actually, my editor informs me that Ultima Online has that as well because it has everything.)

    Other changes with the patch included global buffs for capture-the-flag winners, cattle horns as "by-products of [the] animal skinning process," a buff to gear durability, a higher change to get weapon drops from humans, and a rework of the mob spawning system.

    MassivelyGloria Victis is all up in your beeswax originally appeared on Massively on Fri, 19 Dec 2014 21:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Slaugs and wisps and chompers, oh Landmark!
    Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 6:00 pm

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    OK, so Landmark's PvE does not include any lions, tigers, or bears as the original phrase indicates, but there are still some hungry critters who want to munch on you if you get too close. Along with the slaugs, wisps, and chompers, there are abominations and fiery fungi waiting down in the caverns to bring death to adventurers. And you know what that means: Massively's MJ is going to dive down into the thick of it to find some! She'll be excitedly exploring the new cavern system while trying to dodge death around every turn. Join us live at 6:00 p.m. for a first look at Landmark's long-awaited PvE, then experience it for yourself by nabbing your own beta code!

    Game: Landmark
    Host: MJ Guthrie
    Date: Thursday, December 19th, 2014
    Time: 6:00 p.m. EST

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Slaugs and wisps and chompers, oh Landmark!

    MassivelyThe Stream Team: Slaugs and wisps and chompers, oh Landmark! originally appeared on Massively on Fri, 19 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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      MapleStory 2
      Another day, another game we can't have yet. This one's MapleStory 2, the sequel to Nexon's MapleStory, which in spite of its cuteness is still one of the biggest MMORPGs in the world. Steparu reports that MS2 is set to enter its first closed beta phase on January 21st; signups go live for Korean players on Christmas eve.

      Over on the official site (in Korean), Nexon further discusses the MMO's jail system, something fans of games like Ultima Online and ArcheAge know well. This particular jail is meant to hold those who make wreckage of chat channels, though Nexon says will punish counter-abuse "severely." What could possibly go wrong?

      We don't yet know whether the game will come here, but since classic MapleStory has a global version that's earned Nexon boatloads of money, it's pretty darn likely.

      We've embedded Steparu's MapleStory 2 customization video below.

      Continue reading MapleStory 2 begins closed beta signups next week, will include a jail system

      MassivelyMapleStory 2 begins closed beta signups next week, will include a jail system originally appeared on Massively on Fri, 19 Dec 2014 19:00:00 EST. Please see our terms for use of feeds.

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      Server Transfer Closed for the Holidays
      Posted by Lineage II [HTML][XML][PERM][FULL] on 19 December 2014, 7:33 pm
      Season’s greetings, Adventurers! Server transfers are now closed for the Holidays. You'll be able to purchase a server transfer starting December 31st and the first server transfers of the New Year will take place on January 7th. Thank you...


      The Star Wars: The Old Republic Community Cantina Tour Arrives in San Antonio, Texas!
      Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 19 December 2014, 3:21 pm
      We’re happy to announce that the next stop in the Star Wars™: The Old Republic™ Community Cantina Tour will be happening on Friday, January 23rd, 2015!


      Win part of a $50,000 pool at Guild Wars 2's PAX East tournament
      Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 4:00 pm

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      gw2
      Fancy yourself a not-half-bad PvP player? Are you keen on the notion of winning enough money to avoid work or school for a year so that you can concentrate on MMO gaming? Then step right up to Guild Wars 2's World Tournament Series Championship at PAX East next spring, where the winners will dip into a $50,000 prize pool.

      The tournament will take place on March 7th, 2015, at the gaming convention in Boston. Players from several countries are welcome to face off against each other, although teams will have to compete and win in earlier qualifiers to make it to the championship. You'll have to be at least 18 and from the US, Canada, Mexico, or the EU to participate. A cool perk of making it to the championship is that ArenaNet will foot the bill for teams' airfare, hotel, and a per diem.

      MassivelyWin part of a $50,000 pool at Guild Wars 2's PAX East tournament originally appeared on Massively on Fri, 19 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Sandvox SkySaga hits alpha in the UK
      Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 5:00 pm

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      Skysaga
      Sandvox SkySaga has officially entered alpha, says developer Smilegate. The team announced the start of the testing phase over social media yesterday and today:
      Great news! We've just started up the Alpha servers (UK only still, I'm afraid), and from now on they'll be running 24/7 (with the exception of maintenance periods!).
      You read that right: The alpha's open only to UK players right now, though we've had reports that there's no IP blocking just yet. Release is still set for next summer. The game is a voxel-based sandbox with the usual trapping: crafting, harvesting, combat, arena PvP, and an "evolving" online world shaped by the players themselves.

      Continue reading Sandvox SkySaga hits alpha in the UK

      MassivelySandvox SkySaga hits alpha in the UK originally appeared on Massively on Fri, 19 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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      Added New ‘Published Articles’ section
      Posted by Zen Of Design [HTML][XML][PERM][FULL] on 19 December 2014, 4:57 pm
      Between 2008-2013, I wrote a column for Game Developer magazine called “Design of the Times”.  As part of me enjoying my time off, I created a new Page for these articles – you can find them from the Published Articles … Continue reading


      The Night the Lights Went Out in Norrath
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 December 2014, 5:00 pm
      A memory of the Great December Downtime in EverQuest II It was just about ten years ago. EverQuest II had be live for a little over a month.  There were troubles.  After having a couple weeks to itself in the market, World of Warcraft launched and the harsh comparisons began.  It wasn’t that EQII didn’t […]


      395 - The Instance: Money is Money
      Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 19 December 2014, 2:16 pm
      On this episode of The Instance, 6.1 holds some pretty interesting promises. People that really wanna fly. Paragon was quick with Mythic. Why LFR is easy and why that's a good thing. Playing as villians in the game. Why Japan just doesn't get WoW, and more!


      Media Link

      Marvel Heroes adds Venom, throws 50% off sale
      Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 3:00 pm

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      marvel heroes
      'Tis the season for deep discounts and disturbing heroes, as has come to pass in the merry lands of Marvel Heroes. The jolly figure known as Venom has come to distribute pain, suffering, and alternative dental plans for those who pick this new playable figure.

      The Marvel Heroes team is also offering a half-off sale on most -- but not all -- of the in-game store. This includes many of the title's heroes, costumes, team-ups, and pets. And even if you don't want to spend money, you'll still be getting treats all month with the game's Winter Wonderland & Season's Givings event. Presents and buffs will be available all over the game, in addition to new daily log-in rewards.

      MassivelyMarvel Heroes adds Venom, throws 50% off sale originally appeared on Massively on Fri, 19 Dec 2014 15:00:00 EST. Please see our terms for use of feeds.

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      Albion Online's winter test begins January 26th
      Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 1:00 pm

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      albion online
      Backers of Albion Online have been sitting on their hands for a while now, waiting for the next alpha test of this isometric sandbox. The good news is that Sandbox Interactive has announced that the alpha winter test will begin in a little over a month on January 26th.

      There will be plenty of new and updated systems to check out during this testing cycle, including an extensive farming system, consumables, more weapons, more skills, and player and guild islands. Another significant change is that players can flag themselves as friendly or hostile in PvP areas, effectively adding consensual PvP into the game.

      Albion Online's winter test will be available to legendary ($100) and epic ($50) founders and will last for four weeks.

      MassivelyAlbion Online's winter test begins January 26th originally appeared on Massively on Fri, 19 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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      War Thunder's Steel Generals expansion beta is live
      Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 2:00 pm

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      War Thunder
      War Thunder, Gaijin Entertainment's WWII-flavored MMO, updated with its Steel Generals patch this week, just ahead of the holidays. It includes new vehicles, tow cable mechanics, retooled artillery strikes, and new damage modeling. Gamers can also jump into three new maps: White Stone Fortress for air and ground battles, an Eastern Europe map with "varied open ground and urban terrain features," and the massive air-combat Battle for Moscow, which reconstructs the city during the Winter Campaign of 1941-1942. The Steel Generals content, however, "steals" the show:
      The biggest addition to War Thunder with this update is the beta of the Steel Generals expansion, which includes the first six American tanks available now. By the end of Q1 2015, more than 30 US WWII tanks will be available. This release schedule allows Gaijin Entertainment to test each of the tanks to ensure that they are ready for battle when commercially launched. In honor of the update launch, special packages are available for purchase that contain premium US tanks and other bonuses alongside closed beta access. Players can participate in the Steel Generals beta by entering into contests and in-game events in War Thunder.
      Check out the new screenshots and walkthrough video below.

      Continue reading War Thunder's Steel Generals expansion beta is live

      MassivelyWar Thunder's Steel Generals expansion beta is live originally appeared on Massively on Fri, 19 Dec 2014 14:00:00 EST. Please see our terms for use of feeds.

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      Super Joystiq Podcast 126: Dying Light, Bloodborne, Evolve, story in games
      Posted by The Joystiq Podcast [HTML][XML][PERM][FULL] on 19 December 2014, 1:00 pm

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      This week's Super Joystiq Podcast welcome you to step into the magical world of Larry Potter.

      It's the penultimate podcast of 2014, and we still have plenty of games, released and forthcoming, to discuss. Ludwig, Xav, Jess, and Anthony are here with impressions of Dying Light, praise for Bloodborne's authentic goth, and hope for Evolve's team play. Also on the slate, Jess's thoughts about Croteam's The Talos Principle, and a lengthy discussion about the role and scope of story in games.

      *Podcast feed is back baby! Who loves ya?! (Pssst-- it's us!)

      Listen to the Super Joystiq Podcast: Podcast timestamps and relevant links are available after the break.

      Continue reading Super Joystiq Podcast 126: Dying Light, Bloodborne, Evolve, story in games

      JoystiqSuper Joystiq Podcast 126: Dying Light, Bloodborne, Evolve, story in games originally appeared on Joystiq on Fri, 19 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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      Trove introduces the Ice Sage
      Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 12:00 pm

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      Ice Sages fight these guys.  Dragons hate ice, you see.
      It's that time of year again when the days are shorter, the weather is colder, and a disproportionate number of songs playing everywhere you go relate to ice crystals covering the ground. (Unless you live south of the equator, in which case you're just wondering what we're on about.) To accompany the winter weather, voxelbox MMORPG Trove has introduced its newest class, the Ice Sage. You can probably guess what that one's all about; the name is not exactly a mystery.

      Ice Sages chill enemies with their basic attacks and avoid slipping on icy surfaces. They can also summon icicles, absorb attacks, and create a deep freeze in their immediate area to freeze and damage enemies. If that sounds cooler than being cool, you can pick the class up in the in-game store now.

      MassivelyTrove introduces the Ice Sage originally appeared on Massively on Fri, 19 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

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      Suddenly I Had 280 AA Points
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 December 2014, 12:00 pm
      I knew that the patch was coming to EverQuest II yesterday, the patch that included the change to how Alternative Advancement points would be awarded.  I mentioned it in passing earlier in the week, how the game would now award some AA points with levels so as to make sure that by the time you […]


      Elite: Dangerous scores a HUD color mod and grats from Chris Roberts
      Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 10:00 am

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      If the people making their living this way can be civil, you can do the same in the comments, hmm?
      The stage was set for a truly epic battle of words with the launch of Elite: Dangerous. In one corner, David Braben and Elite, a project that's launched and offers a space sandbox experience with the controversy of a removed offline mode. In the other corner, Chris Roberts and Star Citizen, another space sandbox that hasn't actually launched but hasn't managed to irritate its fans yet. The intense rivalry between these two developers is... well... it's nonexistent, actually, as Roberts recently released a letter congratulating Braben and his team on the launch and wishing them the best of luck.

      Roberts states in the letter that he's happy to see more games like Elite: Dangerous on the market; he says everyone benefits from having the game on the market, especially since his game and Braben's game both feeling distinct from one another. He also states that he's looking forward to playing the game himself during his time over the holidays. And thus the battle of words never happened because the rivalry doesn't actually exist. Hint, hint.

      In other Elite: Dangerous news, an intrepid modder has released a tool to help players change their UI HUD colors. How cool is that?

      [Thanks to Oliver, Cardboard, and Carson for the tips!]

      MassivelyElite: Dangerous scores a HUD color mod and grats from Chris Roberts originally appeared on Massively on Fri, 19 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

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      Massively's Best of 2014 Awards: MMO of the Year
      Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 11:00 am

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      Massively 2014 Awards
      Massively's end-of-the-year awards come to a close today with our 12th and final award, this one the biggun (and usually the most contentious): our MMO of the Year. To be eligible for this award, MMOs must have launched in 2015, full stop. (If you want to know what would win the staff's best-MMO-ever vote, it's Star Wars Galaxies, and now I've saved us all that discussion, and you're welcome.) All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don't forget to cast your own vote in the just-for-fun reader poll at the very end.

      The Massively staff pick for Best MMO of 2014 is...

      Continue reading Massively's Best of 2014 Awards: MMO of the Year

      MassivelyMassively's Best of 2014 Awards: MMO of the Year originally appeared on Massively on Fri, 19 Dec 2014 11:00:00 EST. Please see our terms for use of feeds.

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        Skyforge demos the Paladin and the Cryomancer in a solo dungeon
        Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 9:00 am

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        This looked far better than it had any right to.
        The latest video from Skyforge isn't a trailer. It's all gameplay footage, and it's all about showing off how two of the classes function in combat and what players can expect from the game's solo dungeons. Development director Eric Demilt and class designer Aidan Karabaich take two of the game's starting classes, the Paladin and the Cryomancer, through the Lanber Catacombs while narrating how the combat systems and ability mechanics work.

        The Paladin, as you'd likely expect, is as tanky as you'd like and features a variety of sword swipes, holy bolts of damage, and drawing in enemies for large attacks. The Cryomancer, meanwhile, focuses on control, creating decoys, and blasting groups down after they're frozen in place. The video also shows off solo mechanics like environmental puzzles and solo bosses. If you've got a chunk of time to sit down and watch it (it's 14 minutes long), check the whole thing out just past the break.

        Continue reading Skyforge demos the Paladin and the Cryomancer in a solo dungeon

        MassivelySkyforge demos the Paladin and the Cryomancer in a solo dungeon originally appeared on Massively on Fri, 19 Dec 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What MMO do you wish you hadn't waited to try?
        Posted by Massively [HTML][XML][PERM][FULL] on 19 December 2014, 8:00 am

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        Marvel Heroes
        Marvel Heroes is one of those MMOs (OK, pseudo-MMOs) that I reaaaaallly should have given a try a long time ago. Diablo-clone? Check! Superheroes? Check! Picking cars up and slamming them into the pavement? Check! Loot falling outta the sky? Check! When I finally gave it a spin earlier this month, I felt silly for having waited so long, but I kept telling myself it wasn't different enough from the OARPGs I already had to make it worth the download.

        Plus, lookit how pretty this part of the UI is. I mean, that is color wheel gamer nirvana right there. I can't even explain how much I want to hug this tab. Happy Christmas to me; now I have a new game with a ton of content stocked up and just waiting for me.

        What about you, Massively readers? What MMO are you kicking yourself for not having tried sooner?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What MMO do you wish you hadn't waited to try? originally appeared on Massively on Fri, 19 Dec 2014 08:00:00 EST. Please see our terms for use of feeds.

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          TL;DP: Serious Sam BFE
          Posted by Articles [HTML][XML][PERM][FULL] on 19 December 2014, 6:43 am

          Sponsored by: RNR Clown

          Time Played: 70 minutes, but only 60 of them seriously.

          Seriously Short Review

          Back in the 2001, some Croatians wondered what Smash TV would be like if it were a first-person shooter, and created an engine specifically to render an obscene number of enemies in wide-open environments. Ten years later, they wondered what a Smash TV FPS would be like if it were heavily influenced by Doom 3.

          Seriously Longer Review

          Serious Sam: The First Encounter is one of the few PC games I beat back in the early aughts (I call 2000 through 2009 “the aughts,” because I am apparently a hundred and fifty years old). I beat it on an HP laptop (this was back when HP laptops were good machines), children, on normal — using (and this is where I brag a little) only the trackpad and keyboard. How did I do it? Well, let me introduce you to my little friend, the D key.

          We are not, however, here to talk about Serious Sam: The First Encounter, the game that started this whole “episodic” fad. We are here to talk about Serious Sam 3.

          read more




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