Apparently, there are a lot of gamers (and game developers) who are still fond of Descent's mind-breaking, 6-degrees-of-freedom shooting action. Just months after the success of Descent: Underground, the aptly-named Revival Productions is crowdfunding its own take on the formula, Overload. It doesn't have the same name as the zero-G combat classic, but there's arguably a stronger pedigree -- co-founders Mike Kulas and Matt Toschlog were instrumental to making the earliest Descent games, and other higher-ups built Descent 3. They remember the mechanics and level design that made the original a cult hit, and they're hoping to preserve that vibe while introducing modern technology.
For many gaming platforms, the litmus test these days is whether or not they get official support in Unity's game engine -- land that and many developers (and by extension, gamers) are likely to give them a closer look. Valve just got a big credibility boost, then, as Unity is introducing native SteamVR support. If a virtual reality game runs on Unity's seemingly ubiquitous code, it's that much more likely to work with the HTC Vive and other SteamVR-friendly headsets. And much like the Unreal Engine, teams can edit in VR if they want to know what a scene will look like for players.
Via: Jenn Duong (Twitter 1), (2), (3)
As previously announced, alliances warping to Fanfest in fleets of 10 or more will be entered into a prize draw.
Alliances with 20 members or more present will double their chances. If you bought a ticket and didn't enter your alliance affiliation, please go to Eventbrite, sign in, and update your order appropriately to give yourself and your alliance mates a better chance of winning. There should be a link to your order in the confirmation E-mail from Eventbrite.
This is the time to recruit more of your alliance members to join you at Fanfest and to urge the ones already coming to make sure their alliance affiliation is up to date!
The current leaderboard looks like this:
See you at Fanfest in April!
The Walking Dead: Michonne is a three-episode miniseries from the undead-drama masterminds at Telltale Games, and the first installment is set to drop on February 23rd for PC, Mac, PlayStation 4, PlayStation 3, Xbox One and Xbox 360. Android and iOS versions land on February 25th. The premiere episode is titled "In Too Deep" and it ties directly into Robert Kirkman's The Walking Dead graphic novel: Michonne disappears between issues #126 and #139, and Telltale's miniseries divulges what she did during that absence. Spoilers: She becomes a badass pirate.
Source: Telltale Games
Following on from last fall's update to Minecraft: Windows 10 Edition beta and Minecraft: Pocket Edition, which saw the introduction of basic redstone components, Microsoft today announced that the game's next update will deliver even more advanced mechanisms as well as new enemies and achievements. Players will also be able to more easily share their favorite worlds with a new map import/export function.
Source: Xbox Wire
NOTE: Those are AIR client diffs, might not match the actual changes in-game.
Ranger's Focus [Q] -
Focus cost and max stacks increased to 5 (up from 4) [W might apply focus again, maybe]
Astral Infusion [W] - Max health cost lowered to 8% (down from 10%)
Scrap Shield [W] - AP ratio increased to 0.5*AP (up from 0.4*AP)
Base Attack Damage increased to 54.05 (up from 52.048)
We would like to give advance notice that daily downtime will be extended by 15 minutes tomorrow due to an SSO deployment that will be taking place.
Downtime will begin at the usual time of 11:00 UTC, and will run for a total of 45 minutes. We expect Tranquility to be online and accepting connections again at 11:45 UTC.
Apologies for any inconvenience this extension may cause!