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What Their Right Wing Nutjob Heroes Say About GamerGate’s Hidden Ideology
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 19 September 2014, 10:44 pm
#GamerGate diehards insist that the current discussion has nothing at all to do with politics and that they are, in fact, trying to keep politics and ideology out of gaming. 


WildStar: Wrapping up Whitevale
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 September 2014, 9:00 am
As I previously said, my recent adventures in Whitevale have finally propelled me past my previous high-water mark in the game.  It looks as though I’ve cured my rerolling addiction and am sticking with the Engineer to the glorious end. … Continue reading


Quest for Glory: The Three Stooges
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 September 2014, 11:46 am
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) After far too many failed attempts, my hero finally scrabbles over the wall and into the brigand’s fortress.  … Continue reading


The Secret Adventures: Tutorial
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 September 2014, 9:00 am
While I am certainly full on gaming as of late, I’ve begun to keenly miss The Secret World.  Over the past several months, our regular group has dwindled in both size and focus, popping up only to tackle the new … Continue reading


TSW: RICKYYYYY PAGAAAAAN!
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 September 2014, 3:36 pm
Last night Massively’s MJ and I livestreamed one of the new Tokyo missions featuring a new instant favorite character, Ricky Pagan.  It only took us an hour and a half to bumble our way through it, but I gotta say … Continue reading


The Stream Team: Custom decks with HEX: Shards of Fate
Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 8:00 pm

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HEX: Shards of Fate
In last week's stream of Cryptozoic's HEX: Shards of Fate, Massively's Mike Foster opened 20-ish booster packs and used the cards he discovered to build a haphazard custom deck. Unfortunately, there wasn't enough time left in the stream to actually hop into a live match with another player. In tonight's stream, Mike will take his probably terrible deck into the wild and see how it fares against a real-life HEX opponent.

Card-slinging begins at 7:00 p.m. EDT.

Game: HEX: Shards of Fate
Host: Mike Foster
Date: Friday, September 19th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Custom decks with HEX: Shards of Fate

MassivelyThe Stream Team: Custom decks with HEX: Shards of Fate originally appeared on Massively on Fri, 19 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Betawatch: September 13 - 19, 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 9:00 pm

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    EQ
    This week, classic EverQuest began the beta test for Darkened Sea, its 21st expansion. You read that number correctly! What else is new in the land of MMO testing? The full Betawatch roundup is below.

    Continue reading Betawatch: September 13 - 19, 2014

    MassivelyBetawatch: September 13 - 19, 2014 originally appeared on Massively on Fri, 19 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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      This EVE LEGO ship will rock you like a hurricane
      Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 7:00 pm

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      Imgur user Dinklebob has uploaded pics of his latest LEGO creation, an homage to EVE Online's Hurricane battlecruiser. The project is currently in-progress, according to Kotaku, and it even features a drone bay filled with cute widdle LEGO drones.

      MassivelyThis EVE LEGO ship will rock you like a hurricane originally appeared on Massively on Fri, 19 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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      This week's Super Joystiq Podcast is considering getting butt injections.

      There is no doubt now, it's big releases season. Join Ludwig, Jess, Anthony, Earnest, and Danny as the cover a wide range of new big and smaller releases. Final Fantasy talk kicks-ff the show with thoughts on Theatrhythm Final Fantasy: Curtain Call and the brand-spankin'-new, road-trippin' Final Fantasy XV trailer out of the Tokyo Game Show. Also on the show, two small releases you might have heard of, Halo: The Master Chief Collection and Hyrule Warriors. A smaller game also gets its due time with discussion of the superbly executed Murasaki Baby for PS Vita.

      Prepare yourself for next week's show as well, because the release train keeps on rolling with Middle Earth: Shadow of Mordor, D4, and Wasteland 2!

      Listen to the Super Joystiq Podcast: Podcast timestamps and relevant links are available after the break.

      Continue reading Super Joystiq Podcast 113: Hyrule Warriors, The Master Chief Collection, Murasaki Baby, Theatrhythm

      JoystiqSuper Joystiq Podcast 113: Hyrule Warriors, The Master Chief Collection, Murasaki Baby, Theatrhythm originally appeared on Joystiq on Fri, 19 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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      Elite: Dangerous beta 2 coming September 30
      Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 5:00 pm

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      elite
      Those cockpits weren't meant to look fresh off the factory floor forever; it's time to take Elite: Dangerous' ships out for another tour of duty. Frontier announced that beta 2 for Elite: Dangerous will begin on September 30th.

      This round of testing is being promoted as a great improvement on the last, with combat ratings, reputations, 500 new star systems, and the Lakon Asp Explorer ship added to the mix. The team is still on track for a late 2014 release for the space sim, but in the meanwhile Frontier is giving away free copies of the original Elite as part of the franchise's 30th anniversary celebration.

      [Source: Frontier press release]

      MassivelyElite: Dangerous beta 2 coming September 30 originally appeared on Massively on Fri, 19 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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      Gaile Gray returns to the community team for Guild Wars 2
      Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 6:00 pm

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      Just another day in paradise.
      If you played Guild Wars when it launched, you remember Gaile Gray. Heck, odds are you remember her if you've been at all active in the community for Guild Wars or Guild Wars 2 over the past decade; she's worn many community-facing hats over the years. She's donning a new one now, or perhaps more accurately re-donning an old favorite, as game support lead Michael Henniger recently took to the forums announcing that Gray has moved from customer support to the community team.

      Community interactions were a large part of Gray's role when the original Guild Wars launched, and long-time fans in the thread are happy to see her making the move. If you had a sudden sweep of nostalgia, you're not alone.

      MassivelyGaile Gray returns to the community team for Guild Wars 2 originally appeared on Massively on Fri, 19 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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      TSW: RICKYYYYY PAGAAAAAN!
      Posted by Bio Break [HTML][XML][PERM][FULL] on 19 September 2014, 3:36 pm
      Last night Massively’s MJ and I livestreamed one of the new Tokyo missions featuring a new instant favorite character, Ricky Pagan.  It only took us an hour and a half to bumble our way through it, but I gotta say … Continue reading


      The Stream Team: Wandering through Wakfu on Steam
      Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 4:00 pm

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      Wakfu has launched on Steam, and Massively's MJ is taking her first steps into the game to check it out. That means there is plenty to of places to explore while wandering around this world. There's also crafting, cannons, and a host of other things to get into (including trouble!). What kinda of adventures will she uncover? Join us live at 3:00 p.m. to see!

      Game: Wakfu
      Host: MJ Guthrie
      Date: Friday, September 19th, 2014
      Time: 3:00 p.m. EDT

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Wandering through Wakfu on Steam

      MassivelyThe Stream Team: Wandering through Wakfu on Steam originally appeared on Massively on Fri, 19 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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        382 - The Instance: Doctor Barber
        Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 19 September 2014, 2:07 pm
        On this episode of The Instance, people really need to hear Metzen talk. The Barber can now fix your damn face. Ben Broade wants to sell you things. Lords of War is now 3 episodes in and it's fantastic. Upgrade to CE! Garrison info a plenty. The removal of the cloak questline. What the blues say about the Blood Elves. GromLoc is yours at Blizzcon! Calls about space in the game, how to fix PVP, and actually botting. Plus, swedish boys are learning all their english in WoW.


        Media Link

        World of Warcraft's next Lord of War is Kilrogg Deadeye
        Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 2:00 pm

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        WoW
        Were you tired of the parade of Orcs in World of Warcraft's Lords of War video series? We're sorry to disappoint you once again. Today's Warlords of OrcnorDraenor lore video features Kilrogg Deadeye, the one-eyed chieftan of the Bleeding Hollow clan. This guy is so brutal that he tore out his own eye and ran headlong into his foretold doom. OK, maybe he's worthy of a video after all. Enjoy it below!

        Continue reading World of Warcraft's next Lord of War is Kilrogg Deadeye

        MassivelyWorld of Warcraft's next Lord of War is Kilrogg Deadeye originally appeared on Massively on Fri, 19 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Wakfu lands on Steam, nixes subs
          Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 3:00 pm

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          The unique tactical MMO Wakfu is getting sort of a re-launch today with a debut on Steam. This "new and revamped" version of the game will feature a new beginner experience and completely eliminate subscriptions. The studio is selling booster packs as one of the ways to make ends meet.

          Ankama COO Olivier Comte celebrated the release: "We are proud to bring Wakfu on Steam and give the opportunity to more and more players to discover this universe. We are starting with English, Spanish, German, Italian, Portuguese, and Thai players, but more will follow soon."

          [Source: Ankama press release]

          MassivelyWakfu lands on Steam, nixes subs originally appeared on Massively on Fri, 19 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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          MMO Blogesphere Feed – Version 3
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 September 2014, 1:00 pm
          This was going to be something for the top section of the month in review, but it ended up being a bit longer than I would like, so I’ll just complain about WordPress.com or something on the 30th. So over there in the side bar on the right hand side of the blog, there is […]


          Pathfinder Online gears up for a stress test
          Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 12:00 pm

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          I feel like one of them should have a pitchfork to accentuate the dourness.
          The early access period of Pathfinder Online has been delayed a little bit, but the game is still moving forward, and that means opening up for stress testing. On September 20th the game's current alpha client will be receiving an update for a variety of game mechanics; following that, the servers will open their doors on September 22nd for all players who have Open, Early, Explorer, or Alpha access. This means that more people than ever will be allowed to fire up the game and start playing.

          Access will be provided on a rolling basis, chiefly to prevent a huge rush of people from all attempting to log into the game at the exact same moment. The goal, as with any stress test, is to ensure that the system can handle itself under severe loads. The official update offers more details on what's coming for the 22nd as well as mechanical changes players can look forward to when the test version goes live.

          MassivelyPathfinder Online gears up for a stress test originally appeared on Massively on Fri, 19 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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          Working As Intended: Lessons from the history of MMO housing
          Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 1:00 pm

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          Hustis House - Daniel Case
          Once upon a time, a subscription MMORPG sandbox had open-world housing, only there wasn't quite enough for everyone. Well, there was, but there wasn't enough of it in safe lands, so a lot of the people who wanted a place to live had to live in dangerous places they didn't like, places where they could be killed on their doorstep by other players. Even most of the plots in the safe lands were so remote or allowed for such small homes that they were undesirable. In fact, there were only a few housing plots on every server that afforded a strategic advantage in PvP or trade or storage, and if you didn't own one of those, you were at a distinct disadvantage. And when new lands opened up, scripters and gold farmers were first in line to grab the best plots and sell them on Ebay for hundreds (sometimes thousands!) of dollars. And legit players were pissed.

          I speak, of course, not of ArcheAge but of Ultima Online.

          Continue reading Working As Intended: Lessons from the history of MMO housing

          MassivelyWorking As Intended: Lessons from the history of MMO housing originally appeared on Massively on Fri, 19 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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          RIFT shows off the City of Nightmares
          Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 11:00 am

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          Would you like to hear about the good word of going to work naked and having all of your teeth fall out?
          What's your next vacation spot in RIFT? Have you not yet decided? Then perhaps you'd like to consider Draumheim, City of Nightmares! Don't worry; it's just a name. It's really more of a collection of eldritch horrors and faceless creatures shaped of dread. Some of them are even downright pleasant!

          Draumheim is home to the Onir, creatures of dream born in the unconscious thoughts of Telara's residents. Some of them are perfectly happy and well-adjusted people who will be happy to make your acquaintance, while others are just as nightmarish as their place of residency would imply. Lord Arak has taken much of the city, however, raising new nightmares and taking control of the local government through violent means. As you can imagine, that means it will be up to the player characters to set things right. So get ready for a visit to the city of nightmares itself! (For the record, Silent Hill is just a small town of nightmares.)

          MassivelyRIFT shows off the City of Nightmares originally appeared on Massively on Fri, 19 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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          The Secret Adventures: Tutorial
          Posted by Bio Break [HTML][XML][PERM][FULL] on 19 September 2014, 9:00 am
          While I am certainly full on gaming as of late, I’ve begun to keenly miss The Secret World.  Over the past several months, our regular group has dwindled in both size and focus, popping up only to tackle the new … Continue reading


          The Daily Grind: Who gets your MMO accounts when you die?
          Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 9:00 am

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          WoW
          Last month, Delaware became the first US state to pass a broad law to ensure that families can access their deceased relatives' digital assets. In most states, though, your spouse can't even log into your Facebook account to delete it if you kick the bucket. And that makes me wonder about MMOs. It might be macabre, but I actually maintain a document that tells my survivors how to distribute my digital property, including my MMO accounts and characters, usually to guildies who will appreciate them and/or leave my characters dancing naked on a mailbox forever in tribute. Does anyone else do this? Do you have a plan for how to divvy up your MMO accounts and such when you die?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Who gets your MMO accounts when you die? originally appeared on Massively on Fri, 19 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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            World of Warcraft addresses upgrading to the Warlords of Draenor CE
            Posted by Massively [HTML][XML][PERM][FULL] on 19 September 2014, 10:00 am

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            It's like two expansion keys for the price of... two!  Actually, that's exactly what it is.  It's just buying it again.
            Were you one of the people who pre-purchased Warlords of Draenor as soon as the digital option was open? Do you have a mighty need to pick up the physical collector's edition but no clear process for upgrading from the digital copy? The good news is that Blizzard Entertainment has World of Warcraft fans covered with a new post detailing how you can upgrade to a physical collector's edition. Just buy another copy, contact Blizzard's customer support, and then give a friend the code from the digital upgrade that you no longer need!

            Yes, that's what it says. Just buy another one. Which is a system that works out pretty well for your friend, at least. If you were hoping for a simpler way to use the level 90 character boost and still get the physical doodads, however, you are apparently out of luck. The Collector's Edition is priced at $89.99 and includes both digital items and physical bonuses.

            MassivelyWorld of Warcraft addresses upgrading to the Warlords of Draenor CE originally appeared on Massively on Fri, 19 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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            Before and after
            Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 19 September 2014, 8:52 am
            Watch Dogs: 77. The Sims 4: 70. Destiny: 77. These are some current average game review scores from Metacritic for some of the biggest game releases of this year. In a scoring system where a good game has a score of 90 or more (and developer's bonuses depend on having a score of 90 or more), those are rather disappointing numbers. So how about some other numbers? Watch Dogs sold 8 million copies until July. The Sims 4 sold 400,000 copies in the first week. Destiny shipped $500 million worth of copies to retailers on release and sold $325 million worth of those in the first week.

            Apparently there isn't much correlation between review scores and sales numbers. Especially not for first week sales, which usually happen before anybody had time to read any reviews. People buy games in the first week based on the hype around those games. So I wanted to go and check on the same website (preferably by the same author) what a game site said about a game before and after release. It turned out that this wasn't really possible, because such sites typically only have 1 review of a game, but tons of previews. Polygon gave Destiny a horrible score of 6 out of 10, but if you search the site for articles on Destiny you find a whopping 307 of them! Most of them from before release. Not all of them positive (e.g. there is reporting of bad voice acting). But the previews in general are much more positive than the review is.

            I hate previews.

            There are lies, damn lies, and video game previews. A video game preview is fake journalism, it is a press release from the publisher thinly disguised as the opinion of a journalist. Either we say that before the game is finished it is impossible to judge it, in which case we don't need all of those previews. Or we say that the preview material can already give a good indication how good a game is, in which case we have to ask ourselves why we get so glowing previews for games that after release have such bad reviews.

            Now some Gamergater will claim that video game journalists are corrupt, but why the heck are they only corrupt in their previews? If the industry had bought those journalists, they could well expect for their money the reviews to also be glowing. Why would a journalist lie in the preview and then write a honest review? I am puzzled by this difference in reporting of the same game before and after release.
            Tobold's Blog



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