Wreck of a Docking Array
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 10 February 2016, 3:00 pm
 


Hyperspace Beacon: SWTOR Knights of the Fallen Empire Chapter 10 impressions
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 10 February 2016, 2:00 pm
I can’t lie: The fact that BioWare took nearly seven hours longer to launch the next chapter of Star Wars: The Old Republic than it had promised tainted my impression of what was to come. I understand the need to separate the experience of the actual launch of the content from the content itself. But I cannot help but wonder [...]


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Could one agreement be what’s preventing localization of Phantasy Star Online 2?
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 10 February 2016, 2:35 pm
We’ve made our fair share of jokes about Phantasy Star Online 2 over here at Massively Overpowered, because how could we not? The game was happily promoted by Sega with no localization date announced, then it launched in Japan, and the company has subsequently refused to say anything about whether or not it’ll ever be released in the US. It [...]


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Enter to win a Neverwinter Xbox One mount from PWE and Massively OP
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 10 February 2016, 3:00 pm
In celebration of Neverwinter’s Underdark update for Xbox One, PWE has granted Massively OP 40 mount codes to give away to our readers! The codes are for a rare Green Owlbear Mount that boosts movement speed by 80%. It’s a bind-on-pickup mount that you can redeem only one per account, until May 31st, when the keys expire. Critically, the codes are redeemable on Xbox [...]


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Shooter classic 'Descent' gets a second crowdfunded revival
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 10 February 2016, 2:41 pm

Apparently, there are a lot of gamers (and game developers) who are still fond of Descent's mind-breaking, 6-degrees-of-freedom shooting action. Just months after the success of Descent: Underground, the aptly-named Revival Productions is crowdfunding its own take on the formula, Overload. It doesn't have the same name as the zero-G combat classic, but there's arguably a stronger pedigree -- co-founders Mike Kulas and Matt Toschlog were instrumental to making the earliest Descent games, and other higher-ups built Descent 3. They remember the mechanics and level design that made the original a cult hit, and they're hoping to preserve that vibe while introducing modern technology.

Source: Kickstarter




Valve's VR technology now works with the Unity game engine
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 10 February 2016, 3:23 pm

For many gaming platforms, the litmus test these days is whether or not they get official support in Unity's game engine -- land that and many developers (and by extension, gamers) are likely to give them a closer look. Valve just got a big credibility boost, then, as Unity is introducing native SteamVR support. If a virtual reality game runs on Unity's seemingly ubiquitous code, it's that much more likely to work with the HTC Vive and other SteamVR-friendly headsets. And much like the Unreal Engine, teams can edit in VR if they want to know what a scene will look like for players.

Via: Jenn Duong (Twitter 1), (2), (3)

Source: Unity




An XCOM 2 Diary: The Wizened + The Doomed, Day 1
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 10 February 2016, 12:00 pm
It’s tradition now: when an XCOM game comes out, you recreate your friends, colleagues and record-collection-stealing former lovers then send them out to be murdered by aliens. Basically, it’s the Sims with Sectoids rather than sex. So let’s do it again: an XCOM 2 [official site] Iron Man/perma-death diary starring the staff of RPS, who […]


GTA Online Valentine's update brings back mobster chic
Posted by GamesRadar - Updates [HTML][XML][PERM][FULL] on 10 February 2016, 12:19 pm



A live-action Sonic movie is coming in 2018 - this is fine, everything's fine
Posted by GamesRadar - Updates [HTML][XML][PERM][FULL] on 10 February 2016, 12:45 pm



Cameras have started rolling on Star Wars: Episode VIII
Posted by GamesRadar - Updates [HTML][XML][PERM][FULL] on 10 February 2016, 1:16 pm



Fanfest 2016: Alliance attendance prize draw!
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 10 February 2016, 12:58 pm

As previously announced, alliances warping to Fanfest in fleets of 10 or more will be entered into a prize draw. 

Alliances with 20 members or more present will double their chances. If you bought a ticket and didn't enter your alliance affiliation, please go to Eventbrite, sign in, and update your order appropriately to give yourself and your alliance mates a better chance of winning. There should be a link to your order in the confirmation E-mail from Eventbrite.

This is the time to recruit more of your alliance members to join you at Fanfest and to urge the ones already coming to make sure their alliance affiliation is up to date!

The current leaderboard looks like this:

Goonswarm Federation - 16

Pandemic Legion - 16

Curatores Veritates Alliance - 12

------------------------------------------------

  • Brotherhood of Spacers - 9
  • Infamous [Glory] - 9
  • The Bastion - 7
  • Circle-Of-Two - 6
  • Agony Empire - 6
  • Fidelas Constants - 6
  • RAZOR Alliance - 5
  • The Wehurt Initiative - 5
  • Ivy League - 4
  • Yulai Federation - 4
  • Tactical Narcotics Team - 3
  • Mercenary Coalition - 3
  • Northern Coalition - 3
  • TEST - 3
  • Violent declaration - 3
  • TNT - 2
  • Triumvariate - 2
  • Praetoria Imperialis Excubitoris [PIE] - 2
  • Illusion of Solidute - 2
  • Get Off My Lawn - 2
  • Brave Collective - 2
  • Bad Intention - 2
  • A Band Apart - 2
  • Dragoon’s - 2
  • Ethereal Dawn - 2
  • Red-Frog - 2
  • Space Monkey Alliance - 2
  • The Culture - 2

See you at Fanfest in April!




First Night of Skill Point Trading in Jita
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 10 February 2016, 1:15 pm
It was fast times in Jita last night as a mass of traders, speculators, scammers, and other interested parties descended on what one might call the Commonland’s Tunnel of New Eden, the economic capital of the game.  A record number of players


Flameseeker Chronicles: A visual guide to gliding in Guild Wars 2
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 10 February 2016, 12:00 pm
I’m going to go out on a limb here and suggest that there aren’t many mechanics that are more fantastical than zooming around within picturesque environments with amazingly outlandish backpack-strapped wings on your back. I was delighted to see that gliding was just as fun and useful as I imagined it would be when Heart of Thorns launched, but I caught [...]


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Sword Coast Legends lands on consoles this spring
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 10 February 2016, 12:30 pm
Sword Coast Legends has just announced that it’s launching on PlayStation 4 and Xbox One this spring. “Sword Coast Legends will be available for purchase via the PlayStation®Store and Xbox Live at $19.99 USD for the Standard Edition and will come with all new content added to the game following its PC debut. Some new features include: the drow as [...]


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Nexon’s Q4 2015 financial report exceeded its November outlook
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 10 February 2016, 1:00 pm
It’s gonna be a big week for studio financial reporting. Nexon has kicked it off with its fourth quarter and full 2015 report, and the news is pretty good. Nexon itself had predicted back in November that its Q4 revenues would drop, but the company says its Q4 revenues were up 7% year-over-year, exceeding outlook, “primarily driven by higher-than-expected sales [...]


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Final Fantasy XIV previews the second section of Alexander
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 10 February 2016, 1:30 pm
The threat of the Illuminati in Final Fantasy XIV has yet to be fully dealt with. Sure, the initial struggle to shut down Alexander was largely successful, but the massive fortress primal is still in the middle of the Thaliak River. When patch 3.2 arrives, another arm will rise from the river, and players will be in for another struggle [...]


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'The Walking Dead: Michonne' debuts on February 23rd
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 10 February 2016, 12:41 pm

The Walking Dead: Michonne is a three-episode miniseries from the undead-drama masterminds at Telltale Games, and the first installment is set to drop on February 23rd for PC, Mac, PlayStation 4, PlayStation 3, Xbox One and Xbox 360. Android and iOS versions land on February 25th. The premiere episode is titled "In Too Deep" and it ties directly into Robert Kirkman's The Walking Dead graphic novel: Michonne disappears between issues #126 and #139, and Telltale's miniseries divulges what she did during that absence. Spoilers: She becomes a badass pirate.

Source: Telltale Games




Make massive mechanizations with Minecraft's Overworld update
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 10 February 2016, 1:41 pm

Following on from last fall's update to Minecraft: Windows 10 Edition beta and Minecraft: Pocket Edition, which saw the introduction of basic redstone components, Microsoft today announced that the game's next update will deliver even more advanced mechanisms as well as new enemies and achievements. Players will also be able to more easily share their favorite worlds with a new map import/export function.

Source: Xbox Wire




Unofficial PBE Patch Notes for 2/10/2016
Posted by News [HTML][XML][PERM][FULL] on 10 February 2016, 1:41 pm

Champion Changes

NOTE: Those are AIR client diffs, might not match the actual changes in-game.

Ashe

  • Ranger's Focus [Q] -
    • Focus cost and max stacks increased to 5 (up from 4) [W might apply focus again, maybe]

Soraka

  • Astral Infusion [W] - Max health cost lowered to 8% (down from 10%)

Rumble

  • Scrap Shield [W] - AP ratio increased to 0.5*AP (up from 0.4*AP)

Urgot

  • Base Attack Damage increased to 54.05 (up from 52.048)



Minecraft Regrowth Episode 5
Posted by How To Murder Time [HTML][XML][PERM][FULL] on 10 February 2016, 1:42 pm
If you were waiting for us to screw up, we’re starting to get the hang of it now. Screwing up that is not the game. Petals, Plants. What’s the difference anyway? They’re all just numbers in a database. Please don’t shout at the screen.


The Walking Dead: Michonne Starts This Month
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 10 February 2016, 11:02 am
I’ve only a passing familiarity with Michonne from seeing a bit of the Walking Dead TV show, where she is one of the few competent characters, but I broadly understand she is, as the kids say, ‘pretty dang cool’. Cool enough to get her own spin-off game and be voiced by Orange Is the New […]


Descent Veterans Kickstarting Basically Descent 4
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 10 February 2016, 11:34 am
Remember that Descent game Kickstarted by people by who didn’t make Descent? Here’s an unofficial Descent remakequel Kickstarted by people who did make Descent. If Descent was on your Kickstarted comeback bingo card, then today’s the day to wave your pen in the air. Mike Kulas and Matt Toschlog, lead creators of the 1990s’ beloved […]


Telltale's The Walking Dead: Michonne premieres on February 23
Posted by GamesRadar - Updates [HTML][XML][PERM][FULL] on 10 February 2016, 11:15 am



The Division's Dark Zone is getting tougher for the open beta
Posted by GamesRadar - Updates [HTML][XML][PERM][FULL] on 10 February 2016, 11:15 am



Extended Daily Downtime - 2016/02/11
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 10 February 2016, 10:55 am

We would like to give advance notice that daily downtime will be extended by 15 minutes tomorrow due to an SSO deployment that will be taking place.

Downtime will begin at the usual time of 11:00 UTC, and will run for a total of 45 minutes. We expect Tranquility to be online and accepting connections again at 11:45 UTC.

Apologies for any inconvenience this extension may cause!




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