Battle Bards Episode 37: At the Market Fair
Posted by Bio Break [HTML][XML][PERM][FULL] on 21 October 2014, 9:00 am
Pack  your coin purse, for the Battle Bards are off to the market!  In this episode, we’ll examine music not only from MMO marketplaces, but tracks that inspire the feeling and atmosphere of bustling towns, harbors with ships being unloaded, … Continue reading


The Secret Adventures: Bach to the future (Savage Coast #1)
Posted by Bio Break [HTML][XML][PERM][FULL] on 21 October 2014, 12:00 pm
(You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dear John (side mission) We’re in it now!  Our second mission zone in the game: Savage Coast.  SC is a shift from Kingsmouth, away from a … Continue reading


It is a good day… to game
Posted by Bio Break [HTML][XML][PERM][FULL] on 22 October 2014, 9:00 am
As a gamer, I’m pretty psyched about today.  First up on the docket is RIFT: Nightmare Tide, which should be launching after some downtime this afternoon.  Our guild was properly buzzing about it, especially those who have been sitting comfortably … Continue reading


Starflight: Intergalactic nostalgia trip
Posted by Bio Break [HTML][XML][PERM][FULL] on 22 October 2014, 12:00 pm
(This is part of my journey playing through Starflight. You can follow the entire series on the Nostalgia Lane page.) I may have yammered on a while back about the importance that Starflight held in my life back in the 80s.  … Continue reading


EverQuest Next video talks about Ogres and Dwarves
Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 11:00 am

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Because you dearly want to play a dwarf again.
When you talk about basic fantasy races, Dwarves and Ogres are up there as the classics. But which do you find more interesting to learn about in EverQuest Next? The latest episode of the game's Workshop Show is available now; art director Rosie Rappaport and creative director Jeff Butler are joined by lead content designer Steve Danuser to show off the style and lore of both races while players vote over which one should be the next workshop focus.

Dwarves, for their part, are fairly familiar to anyone who has played EverQuest or EverQuest II (or pretty much any fantasy game from 1967 to the present): short, stocky, bearded, ancestral, and traditional. Ogres, meanwhile, have changed a lot, with a renewed developer emphasis on making the race more appealing to players in general whilst offering a wider range of available style options for players. You can watch the full show past the break, but be forewarned: It's a long one.

Continue reading EverQuest Next video talks about Ogres and Dwarves

MassivelyEverQuest Next video talks about Ogres and Dwarves originally appeared on Massively on Wed, 22 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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RIFT's Nightmare Tide expansion launches today
Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 12:00 pm

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RIFT
After a brief postponement, RIFT's Nightmare Tide expansion will launch today. It opens up the Plane of Water, introduces a minion system, revamps endgame classes with masteries, ushers in endless nightmare rifts of all levels, and tweaks the mentor system to scale players' level upward, not just downward.

Earlier this month, Massively's Justin Olivetti explored the expansion's key features and weighed the pros and cons of the collectors editions. He noted that free players who don't pay for the expansion will be able to play most of it but will lose out on earring slots, Planeswalker: Water gear, and the Manguo League, though some of the restrictions can be removed with in-game effort.

West coast-based Trion Worlds says to expect the rollout this afternoon.

MassivelyRIFT's Nightmare Tide expansion launches today originally appeared on Massively on Wed, 22 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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Guild Wars 2 restricts gem store purchase options
Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 1:00 pm

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An attempt to streamline Guild Wars 2's gem currency exchange may be causing more consternation than celebration among the game's playerbase.

ArenaNet simplified the exchange in a recent build, giving players preset options to buy gems with gold or sell gems for gold. However, as the lowest gem bundle price point is 400, it's irked players who wish to buy smaller increments for some of the cheaper options in the store and feel as though they're overbuying gems in these situations.

Forum Communications Team Lead Gaile Grey gave an explanation for the change and said that the team is evaluating feedback: "The goal was to make the gem store more like other shopping experiences, and if you think about it, there is more of that feel to it now. You may be surprised to know this (I know I was) but very few people bought gems at smaller denominations than the first one offered in the new system. That's not to say they never did, nor that there wouldn't be the desire to do so. But overall, the current options were selected based on player purchases in the past. The team is going to listen to your feedback and, if and when it's practical and desirable, they can look towards adjusting the new system to better meet your needs."

MassivelyGuild Wars 2 restricts gem store purchase options originally appeared on Massively on Wed, 22 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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Rome – City Assaults are Difficult
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 22 October 2014, 12:00 pm
We formed up again on Friday night for another round of Roman mayhem.  We had done a couple weeks of river crossing battles and it seemed like time to try something new.  I opted not to form the game up so somebody else could decide which skirmish scenario we were going to try.  Loghound was […]


Halloween Store Update 2014
Posted by Lineage II [HTML][XML][PERM][FULL] on 22 October 2014, 1:00 pm
  Coming to the L2 Store this update are some items for the Alien Invasion Event, as well as special Halloween items that will only be available for limited time!  Check them out below!   Invasion Event Items -...


Alien Invasion!
Posted by Lineage II [HTML][XML][PERM][FULL] on 22 October 2014, 1:00 pm
Event Duration | Event Process | Event Rewards | Additional Info October 22, 2014 to November 5, 2014: Main event period. The L2B2 NPC is in town. Alien Researchers are invading level 85+ hunting zones!  Monster Research books will...


It is a good day… to game
Posted by Bio Break [HTML][XML][PERM][FULL] on 22 October 2014, 9:00 am
As a gamer, I’m pretty psyched about today.  First up on the docket is RIFT: Nightmare Tide, which should be launching after some downtime this afternoon.  Our guild was properly buzzing about it, especially those who have been sitting comfortably … Continue reading


GWJ Conference Call Episode 419
Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 22 October 2014, 8:49 am

Episode 419 - October 22nd, 2014
Borderlands: The Pre-Sequel, Ultimate General: Gettysburg, Offworld Trading Company, The Long Dark, Special Guest C.J. Kershner From Ubisoft, All About That Loot, Your Emails and More!

Right Click Here and 'Save As' to Download!
(A Looty 39.7 MBs, 1:09:25)

This week Shawn, Elysium and Julian are joined by Ubisoft's C.J. Kersher to talk about loot!

read more




Media Link

Bethesda Behind the Scenes – The Evil Within’s Chainsawing Sadist
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 22 October 2014, 10:09 am
For this week’s “The Creatures Within”, Adam Sessler sits down with Shinji Mikami and concept artist Ikumi Nakamura to discuss The Evil Within‘s chainsaw-wielding manaic, The Sadist. Revisit the experiences of Adam Sessler exploring The Evil Within — including last week’s look at The Keeper — by visiting our YouTube channel, or watching the whole […]


Hearthstone due out on smartphones early next year
Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 10:00 am

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Technology used on your portable technology to make something that is already portable and replicates another portable game... our sci-fi future is weird.
The one thing that Hearthstone currently lacks in comparison to traditional card games is the simple portability of a deck of cards, but that deficiency will soon be rectified. A new update on the official site shares an infographic with players and talks turkey on the upcoming clients for iOS and Android.

The client for Android tablets is nearly finished and should be ready before the end of the year. Meanwhile, the iOS client is taking just a little longer to polish up. As a result, the clients for these devices will not be ready until early next year. So you won't be able to bring the game with you on your phone to winter holiday gatherings in 2014, but before long, you'll be carrying an entire deck of cards in a device that is smaller than an actual deck of cards.

We've included the game's playerbase infographic below.

Continue reading Hearthstone due out on smartphones early next year

MassivelyHearthstone due out on smartphones early next year originally appeared on Massively on Wed, 22 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Do you prefer a traditional MMO?
Posted by Massively [HTML][XML][PERM][FULL] on 22 October 2014, 9:00 am

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eq2
Last week in a comment in Global Chat, reader Comradestanimir stated, "I may be the only person alive who still likes the traditional MMO. All these attempts to 'innovate' just end up with contrived crap."

As a player of both newer and older MMOs, I found myself agreeing with this statement to a point. I like the older hotbar, tab-targeting combat versus most of the "action" combat seen today. It is still really enjoyable for me to vacuum up a bunch of quests from a hub and knock them out. I think that we've had a lot of great ideas in the past that could be updated to realize their full potential instead of having to dismiss them outright due to age.

Do you prefer a traditional MMO? Have you felt at odds with the vocal community on this if so?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Do you prefer a traditional MMO? originally appeared on Massively on Wed, 22 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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    A New My Sites Section
    Posted by WordPress.com News [HTML][XML][PERM][FULL] on 21 October 2014, 1:10 am
    Managing your sites just became faster and easier.


    Death threats are not a good idea
    Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 22 October 2014, 3:38 am
    This week the gaming news are full of yet another death threat story. Only this time it was a man who received the threat, Gabe Newell. And the threat wasn't made anonymously, but by a game developer unhappy with a technical flaw on the Steam page of his recently released game. Now Gabe could have called the police, as death threats are illegal in many jurisdictions, being a form of coercion. Instead he pulled out the ban hammer and kicked the game in question from Steam. The dev quit and I'd guess his career is finished. But apart from being a funny story about human stupidity, I think this is an opportunity to discuss the frequent use of death threats in gaming, especially on Twitter.

    Death threats are illegal, especially so if what is threatened is a mass killing, like a plane bombing or a school massacre. So why did gamers divert John Smedley's plane with a bomb threat, and prevent Anita Sarkeesian to speak at a school by threatening a massacre? Don't they know that is both illegal and unethical? The answer is probably that they think their grievances justify unethical behavior and they don't think anything can happen to them because they made those threats anonymously.

    Many people think they have a constitutional right to anonymous free speech. Guess what? Death threats aren't covered by that! If the so-called speech is criminal in itself, the first amendment doesn't protect it. No judge would consider a threat to bomb a plane or to massacre poeople to be "free speech". Which means that the only protection somebody who makes such a threat online has is technical in nature. The person making the threat counts on law enforcement not being technically able to find out who is behind that Twitter sock puppet account.

    There are only two possibilities in this case: Either they are right, or they are wrong. If they are wrong, and law enforcement can trace such death threats back, some people will get a nasty surprise when the police rings at their door. What worries me is what happens if they are right. As I said, anonymous death threats are not a right anybody has. So if too many of those happen on Twitter and law enforcement gets frustrated, everybody's right to anonymity on Twitter might get threatened. Under pressure from law enforcement, Twitter might well be forced to change the rules, either openly demanding verified accounts or secretly adding better IP tracing. And if that happens we will have the idiots who made death threats about gaming issues to thank for.
    Tobold's Blog



    Do You Want to Kill a Dragon?
    Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 22 October 2014, 3:52 am
    When Paul asked if I wanted to go kill Ender Dragon along with Joel and DD of course I said yes! I had never seen a dragon in Minecraft before and this would be a one time server event, so … Continue reading



    Cone Abilities Bug Partially Fixed

    Originally Posted by Riot (View Original Source)

    Hi folks, We wanted to let you know that we patched out a fix that addresses the issues you have been experiencing with cone abilities not casting towards the correct direction (e.g. Kassadin's E, Darius' E, Annie's W, Nidalee's E). However, there is still one case that isn't fixed, were if you quick cast the ability right on top of your character's position the ability might not fire at the correct location. We know that this sucks, but we decided to go with a partial fix that addresses most of the issues, while we're working on getting a full fix with 4.19. Sorry for the inconvenience and thank you for your understanding.



    Ultima Online dares you to seek the Treasures of Doom
    Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 10:00 pm

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    UO
    Ultima Online's publish 87 arrives on all shards today, bringing with it Halloween gifts as well as a fresh round of 17th anniversary gifts meant as an apology for their tardiness. The patch introduces a new Halloween event, Treasures of Doom, which funnels players into the dungeon Doom. Artifacts collected inside the dungeon can be traded to new NPC researchers stationed outside in return for brand-new titles and loot items, including named lanterns, unique slayer bonus buffs, and several pieces of high-end gear.

    The update also installs bug fixes for the vice vs. virtue PvP system, trade quests, and enhanced client.

    The game's standard trick-or-treating events run until November 19th, while the Treasures of Doom promotion continues until December 1st and won't resume again until Halloween next year.

    MassivelyUltima Online dares you to seek the Treasures of Doom originally appeared on Massively on Tue, 21 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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    EVE's Phoebe introducing simultaneous multiple market sell orders
    Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 8:00 pm

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    EVE Online's Phoebe release draws near, and as we approach the November 4th launch date, CCP is publishing all manner of dev blogs designed to apprise players of the patch's additions. The latest blurb concerns item-selling, and more specifically the long-awaited ability to create multiple market sell orders simultaneously.

    If you're an EVE trader you'll probably want to skim the details, and you can find them via the links below.

    MassivelyEVE's Phoebe introducing simultaneous multiple market sell orders originally appeared on Massively on Tue, 21 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Arcane Legends infographic reveals 15 million installs
    Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 9:00 pm

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    Arcane Legends has recently released on Amazon's appstore, and to celebrate this milestone Spacetime Studios created an infographic of all of the other milestones that the game has hit over the past two years.

    Prepare yourself, for big numbers are coming your way: Arcane Legends has clocked 15 million installs, 365 million play sessions, 140 million play hours, and over 7.5 billion creatures slain. But if you need spiffy graphics and real-world comparisons, you'll be best served by checking out the lengthy infographic after the break.

    [Source: Spacetime Studios press release]

    Continue reading Arcane Legends infographic reveals 15 million installs

    MassivelyArcane Legends infographic reveals 15 million installs originally appeared on Massively on Tue, 21 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Server Maintenance, Wednesday, October 22nd, 2014
      Posted by Lineage II [HTML][XML][PERM][FULL] on 21 October 2014, 12:45 pm
      All game servers will be down for maintenance on Wednesday, October 22nd, 2014, at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT and will end at 9am PDT / 11am CDT / 12pm EDT / 4pm...


      Massively Speaking Episode 318: Technoscrabble
      Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 5:00 pm

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      sto
      You want the good news first or the bad news on this week's podcast? How about we sandwich the bad news in between some good news to make it easier to swallow? No matter how we present it, we are all going to have to work through the joys of content announcements, the sorrow of layoffs, and the technobabble of more Star Trek. Prepare yourself!

      Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

      Get the podcast:
      [RSS] Add Massively Speaking to your RSS aggregator.
      [MP3] Download the MP3 directly.
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      Listen here on the page:



      Read below the cut for the full show notes.

      Continue reading Massively Speaking Episode 318: Technoscrabble

      MassivelyMassively Speaking Episode 318: Technoscrabble originally appeared on Massively on Tue, 21 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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        LotRO's Fall Festival running through November 2
        Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 5:30 pm

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        Lord of the Rings Online's Fall Festival starts today, and you've got until November 2nd to collect all the tokens, titles, outfits, mounts, and assorted other Middle-earth paraphernalia that shows up during Turbine's seasonal shindigs.

        As always, Goldenstar has put together a comprehensive guide detailing how and where to get all the various knick-knacks as well as the new-for-2014 items.

        MassivelyLotRO's Fall Festival running through November 2 originally appeared on Massively on Tue, 21 Oct 2014 16:30:00 EST. Please see our terms for use of feeds.

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