DayZ has sold over 3 million early access copies
Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 6:00 pm

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DayZ has been on Steam early access for over a year now, and what does the post-apocalyptic zombie sandbox have to show for it? Well, over 3 million customers, for starters.

A new Bohemia Interactive press release touts the 24 updates the game has seen since its "launch," and it also mentions ongoing improvements including a core engine rewrite begun in 2014. The new engine is called Enfusion, and it includes renderer upgrades and corresponding performance upticks as well as "vastly improved" particle effect aesthetics.

Bohemia also notes that the DayZ dev team now boasts over 80 people.

[Source: Bohemia Interactive press release]

MassivelyDayZ has sold over 3 million early access copies originally appeared on Massively on Fri, 23 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: Analyzing ArcheAge's latest update
    Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 3:00 pm

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    ArcheAge just introduced a new gift event meant to help the economy in a controlled way (according to the latest producer's letter, at least). Another anticipated change ushered in with this update was the gazebo farm, the largest single farm plot a player can own. It's a beaut, but it costs an awful lot -- especially in labor points! That means Massively's MJ needs to earn gold while simultaneously conserving her labor. Can she manage that? Only if she finds plenty of trouble to get into! Join us live at 3:00 p.m. for a chat about the latest updates (including the recent sloth addition) while MJ tries to make progress on her plans to acquire this fancy new real estate.

    Game: ArcheAge
    Host: MJ Guthrie
    Date: Friday, January 23rd, 2015
    Time: 3:00 p.m. EST

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Analyzing ArcheAge's latest update

    MassivelyThe Stream Team: Analyzing ArcheAge's latest update originally appeared on Massively on Fri, 23 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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      City of Titans explains its prototyping process
      Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 4:00 pm

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      This cat came in, not like a cat, but like cats and dogs, you know, man.
      The developers behind City of Titans haven't been shy about praising the Unreal Engine 4 at the heart of development. A new design article gives some insight into one of the major elements of design that makes it so useful to the team, a feature that offers rapid progress between brainstorming, prototyping, and testing: blueprints.

      While the article doesn't contain the nuts-and-bolts of the programming elements, it demonstrates how the team was able to build and test a tile-based map system (akin to Skyrim) as an independent element to be tested. The result is that instead of spending a great deal of time brainstorming the idea, the team can drop the prototype in for testing and it can be evaluated as an actual option instead of simply a theory. Take a look at the full article for more details on the map system and the test process.

      [Thanks to Byron for the tip!]

      MassivelyCity of Titans explains its prototyping process originally appeared on Massively on Fri, 23 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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      398 - The Instance: Thrall throws the ball to Cho'gall
      Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 23 January 2015, 2:03 pm
      On this episode of The Instance, getting this Cho'Gall stuff out of the way. No statue for everyone. Iron Horde scraps are worth something now. Blackrock Foundry looking ready for our bodies. What about scaling? Copy that Garrison! 4th spec discussion! 100 level 100's...insane. Flight Path early jump offs being added to the game. Temp Titles. ESO goes sub-less and soon. Dummies are killin dummies. Guild Garrisons are an idea, your calls and more! and more!


      Media Link

      Marvel Heroes hands out free cows and plans team-up revamp
      Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 2:00 pm

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      marvel heroes
      The Cow King is on the move in Marvel Heroes, and a call is going out for all supers to join the most ridiculous battle in the universe. During the weekend Cowtastrophe event, players will get an 40% XP bonus and a portal to the game's bovine levels, where they can slaughter beef for better loot. Marvel Heroes is even giving out a free mini-cow pet for any players who log in on Saturday.

      In other Marvel Heroes news, one of the next big projects for Gazillion is a revamp of the team-up system. While all of the details of this revamp are not clear as of yet, we do know that the revamp will allow players to customize team-up's power pools much like main characters.

      MassivelyMarvel Heroes hands out free cows and plans team-up revamp originally appeared on Massively on Fri, 23 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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      PAXSouth 2015 On the Go!
      Posted by Articles [HTML][XML][PERM][FULL] on 23 January 2015, 1:32 pm

      A new venue brings new challenges, new friends and new fun!

      Check back here for random news, pictures and general mayhem.

      Friday 11:15am
      ===============
      And we're open! Expo Hall is loaded in and the fun has just begun. Here's a few things to get you started.

      -- Steel Battalion is back at PAX! 10 stations worth of giant robot power. Head up to Classic Console and get the details for the training sessions, and the 5x5 battles to come.

      -- Got my first swag! Grey Goo is giving out these awesome lighted lanyards for demoing their strategy RTS game Grey Goo: War is Evolving (coming out on Steam today). The person who brought this to me had a favorable impression of the game, but I didn't play it. I can say the lanyard is glowy, and also very comfortable.

      -- Looks like San Antonio wants to welcome PAX so well they not only brought the show down, they brought the Seattle weather. Rain, wind, and some outlets are reporting possible rain mixed with snow. Bring a jacket, and make sure to be safe in your travel plans.

      read more




      Working As Intended: The MMOs we lost in 2014
      Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 12:00 pm

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      Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd seen only three "major" MMOs sunset (Motor City Online, Earth and Beyond, and Asheron's Call 2), and only one MMO, Anarchy Online, had "gone F2P," though we hadn't yet thought to call it yet because it was such a rare and new thing. In fact, it wasn't until 2008's first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then.

      Here in 2015, sunsets are commonplace, and the vast majority of modern MMOs have adopted some sort of subscriptionless model. Last year, we lost more than a dozen MMOs, including Vanguard itself, all of them wiped from the face of the earth (at least until someone decides to resurrect them), and several more under development were canceled, leading to concern among industry watchers like those of us who pen for Massively. Let's try to get some perspective and revisit the MMOs we lost in 2014.

      Continue reading Working As Intended: The MMOs we lost in 2014

      MassivelyWorking As Intended: The MMOs we lost in 2014 originally appeared on Massively on Fri, 23 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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        RuneScape's sub fee hike goes into effect March 1st
        Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 1:00 pm

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        RuneScape
        Jagex announced a sub rate hike for long-running sandbox RuneScape back in November, and this week, the studio has declared that the new fees will go into effect beginning March 1st. While the game is still free-to-play, the optional sub will increase from $8 US to $9.49 US; the official site includes a conversion chart for the international community and multi-month subbers. For existing Premier Club customers, Jagex posted a reminder about grandfathering in the old rates as long as the sub is maintained:
        Don't forget - as long as you're a member and don't lapse out for more than 14 days, you're eligible to keep your current rate of membership. Subscribe now to secure access to all of RuneScape's members' content at current prices.
        The studio is also talking up its inbound ports expansion; there's a fresh trailer on the mechanic after the cut.

        Continue reading RuneScape's sub fee hike goes into effect March 1st

        MassivelyRuneScape's sub fee hike goes into effect March 1st originally appeared on Massively on Fri, 23 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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        Onwards to 2015
        Posted by Blue Kae [HTML][XML][PERM][FULL] on 23 January 2015, 11:00 am
        I always get excited for the start of a new year. It’s a good opportunity to take stock and attempt to get back on track. The first for me that’s meant for me this year has been getting back into my wood shop where I haven’t been in months and working on getting things cleaned up and ready […]


        RIFT's 3.1 Storm at Sea arrives next week -- with capes
        Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 10:00 am

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        There's a preview of RIFT's new Tyrant's Throne content on the game's official website. On January 28th, Trion says, players will see some "titanic zone events" as well as a new 20-player raid, a 2-player chronicle, and more.
        The journey into RIFT 3.1 Storm at Sea is nearly at hand. On January 28, players will make landfall at the harbor of Tyrant's Throne - just in time for titanic zone events that bring ancient akvan lumbering out of the abyss! Ascended will have one week to wipe them from the island before the opening of Tyrant's Forge, a new 20-player raid pitting the strongest Guardians and Defiant against the Dragon Queen of Air.
        The most important bit, of course, is capes. Yes, capes. "New capes debut for all," says the studio.

        MassivelyRIFT's 3.1 Storm at Sea arrives next week -- with capes originally appeared on Massively on Fri, 23 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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        WoW's new Blood Elves arrive in update 6.1
        Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 11:00 am

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        WoW
        Our sister site WoW Insider reports this morning that World of Warcraft's Blood Elves, left off the roster of races that received model revamps with the Warlords of Draenor expansion last November, will finally meet their new faces. Actually, it's just the bodies: The male faces aren't entirely done yet and currently share the same facial geometry.

        "While we're excited to share with you our progress on these new models, I do want to stress that the models, textures, and animations are not entirely finished. Bug fixing and iteration can and will occur, and that's where you come in!" writes Blizzard QA on the US and EU forums, soliciting costructive feedback.

        MMO Champion has full-size, head-to-toe bikini shots of both the female and male models because of course it does.

        Also arriving in update 6.1 are class tweaks, new heirloom gear, garrison expansions, follower mission fixes, and the chance to buy (with gold) those followers you missed while questing. The first iteration of the update landed on the PTR in early January; the patch's launch date on production servers has not been announced.

        MassivelyWoW's new Blood Elves arrive in update 6.1 originally appeared on Massively on Fri, 23 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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        Pushing 30
        Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 23 January 2015, 10:00 am
        I'm pushing 30.  At least that's what my wife says to me when we're being sarcastic with each other.  Don't worry, I say it right back to her.

        I'm 28.  30 doesn't really scare me, but I do know I'm getting to the point in my life where I need to take better care of my body if I want to keep it for the long haul.  My body won't just maintain itself like it did when I was a teenager or in my early twenties.

        For the past 6 years I've been trying to exercise regularly and mostly failing.  I started running for fun and exercise about a year before my daughter was born but was never able to get on a regular running schedule.  Between our pregnancies, having kids, and a few job changes I just haven't had a steady schedule for any long period of time.

        It's hard to make fitness a habit when your schedule changes a lot.  But I keep trying.

        I try to do something physical every day.  Typically this is a run, but sometimes it's walking or getting on the stationary bike for awhile.  Now that our kids are old enough I have some flexibility in my schedule and I've gotten pretty good at making activity a regular occurrence.  It doesn't happen every day but it's rare for me to miss more than a few days in a row.

        With exercise finally starting to feel like a lifestyle instead of a struggle I turned to my eating habits.

        This has been much more difficult for me.  I was always the pickiest kid I knew when it came to food.  It wasn't until my patient wife slowly and carefully started to expand my palette in my twenties that I ate more than a handful of foods.

        But learning to eat clean and healthy is a completely different hurdle.  Finding food that is healthy that I don't hate is hard.  I'm smart, I do my research, and I know about a lot of healthy food.  But my pickiness means that I can't realistically eat most of those.  If I try to I'm just setting myself up for disappointment because I won't stick to it.

        I needed a new set of staple foods that I can eat every day and not get sick of.  My wife has been helping me for the past month or two and I've finally found a few that I can stomach.

        For the past two weeks I've had a few sets meals to pick from.
        • Stir Fry with Chicken, Snow Peas, and Noodles
        • Pan fried Chicken Breast with a Starch (usually potatoes)
        • Scrambled Eggs with Cheese, Toast, and Orange Juice
        • Turkey on Whole Wheat Bread with a small portion of Chips
        This doesn't sound like a lot of variety, but it's enough for me.  I've been used to only having a few staple foods my entire life because of how picky I am.  The key for me was replacing my unhealthy staple foods with healthy ones.

        My meals aren't packed full of healthy foods either.  None of those "super foods" or fads of the week would ever work for me.  Instead, I picked food that I enjoy and is generally high in protein.  This way a meal makes me feel full for longer and I have a bunch of slow-burning energy.

        I wasn't overweight before starting this food plan, but I wasn't in the optimal weight range for my age either.  I'm already seeing progress toward hitting my weight goal.  From my starting weight I only need to lose about 15 pounds to be in the correct range for my height.  I'm already over a third of the way there.  If I hit that goal I'll probably try to lose more and get into the optimal weight range, but I'm not thinking about that yet.

        The important thing for me is how I feel on a day to day basis.  And after only a couple weeks of eating better I'm feeling great!





        Filed under: , , , , ,

        Wednesday's blurb about Star Citizen's release schedule caught me a bit off guard. I guess I lost track of time because the thought of getting to see the game's persistent universe this year took me aback. It makes sense, though, since Star Citizen boasts a big dev team and an even bigger developmental warchest, and they've been going at it in some form or fashion since 2012!

        So that's a bit of exciting and unexpected MMO news for 2015, at least in my book. What about you, Massively readers? What MMO news has tickled your fancy of late?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's the most exciting bit of MMO news you've heard lately? originally appeared on Massively on Fri, 23 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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          New ArcheAge producer promises communication, game improvements
          Posted by Massively [HTML][XML][PERM][FULL] on 23 January 2015, 9:00 am

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          No word yet on whether or not there will be a chicken in every pot, although it seems likely.
          There's someone new at the head of ArcheAge, producer Marv Lee Kwai. Kwai posted a lengthy letter to the players on the forums recently outlining the major standing issues that the team still sees in the game along with several of the changes and additions set for the game over the next year. He stresses that the developers are well aware of unusual market fluctuations, sieges being too costly and difficult, and the balance of top-end rewards; moving forward, the team means to see them all tweaked and improved.

          The letter goes on to mention that the team is planning to add a global trade channel to reduce faction chat spam. Also en route is The Diamond Shores, a new area in southern Auroria that accompanies a bump in the level cap to level 55. It's a little past the start of the new year, but Kwai's tone is hopeful that the game can rise above its somewhat buggy and controversial launch.

          MassivelyNew ArcheAge producer promises communication, game improvements originally appeared on Massively on Fri, 23 Jan 2015 09:00:00 EST. Please see our terms for use of feeds.

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          Recognizing the traps
          Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 January 2015, 8:44 am
          A commenter this week said he was "burned by ArcheAge" and asked "How how much time and resource do you waste on a Free2Play game before you realise its Pay2Win?". My answer to that question is that this depends very much on your familiarity with Free2Play concepts. Whatever semantics you want to use, but Free2Play games definitively do want to seduce / trick / trap you into spending more than you intended. If you can avoid those traps, you can actually get more game for less money than in a Buy2Own business model. If you fall into those traps, you can get burned.

          My recommendation would be to download a large number of "free" games on whatever mobile platform you have, phone or tablet, Apple or Android. As the games are not very elaborate or deep, you can easily play several of them in sequence. And you'll quickly learn how the same traps to incite you to spend money appear over and over in different guises. You can also learn a lot of those tricks by just watching some relevant YouTube videos like this one.

          Once you are trained to recognize the traps, it becomes a matter of routine to avoid them. And you'll easily be able to recognize the same traps in more elaborate PC or console games.

          P.S. While the Elder Scrolls Online is not going "free" to play, it will make the subscription optional from March 17th on. "Optional subscription" means that subscribers get virtual items and services that non-subscribers don't get automatically. So there will be a shop for virtual items and services, designed in a way that somebody might consider continuing to pay a subscription to get them. Which means ESO will have the same sort of seduction / tricks / traps as a Free2Play game. Buyers beware!
          Tobold's Blog



          WOW: Where was I?
          Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 23 January 2015, 9:04 am
          My progress in WoD continues although I’m now only focused on getting my Warlock to 100. I was starting to feel too much of the grind attempting to do three characters in parallel. For now, my level 96 Priest and level 94 Mage are permanently parked in their garrisons except for going out to trap animals for fur.


          Too Long; Didn't Play: Spintires!
          Posted by Articles [HTML][XML][PERM][FULL] on 23 January 2015, 6:12 am

          Sponsored By: Gravey

          Time Played: 23 glorious, people's minutes

          Sandbox Review

          Why are you reading this when you should be playing Spintires? Why am I writing it when I could be playing Spintires? Let's all forgo the rest of this review and go play some Spintires!

          read more




          What do you Do if your Class isn’t Fun Anymore?
          Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 23 January 2015, 3:30 am
          Back when I first started playing EverQuest, I only had one character. I adored my enchanter, and never dreamed that I would want to play anything else. In EverQuest 2, I also started out with one character. Eventually as time ran on and I started raiding, the needs of my raid guild came first, and … Continue reading What do you Do if your Class isn’t Fun Anymore?


          Red 5 tweaking Firefall's reputation system
          Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 9:00 pm

          Filed under: , , , , ,

          Firefall's latest news blurb concerns reputation. It's not all about grind and 20 different currencies that will clog up your inventory, though. In fact, Red 5 says that the work-in-progress rep system will ultimately feature reputation points that function like experience. Which, OK, is still about grind. But yay for inventory space!

          The devs are also enthused about the future of the rep system, which they say will make use of Firefall's NPC corporations that "aren't much more than flavor" in the current build. You can read all about rep at the official Firefall website.

          MassivelyRed 5 tweaking Firefall's reputation system originally appeared on Massively on Thu, 22 Jan 2015 21:00:00 EST. Please see our terms for use of feeds.

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          Unofficial PBE Patch Notes for 1/23/2015
          Posted by News [HTML][XML][PERM][FULL] on 22 January 2015, 8:03 pm

          WIP POST

          New Player Icons

           


          New Champion Splasharts

          Sweetheart Annie

          Firecracker Jinx

          Warring Kingdoms Katarina

          Warring Kingdoms Nidalee

          New Base Tristana

          Arclight Vel'Koz

           

          <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v721 / Air PBE v782)</th><th class="new-value">New (Game PBE v722 / Air PBE v782)</th></tr> <tr class="modified"> <td class="key" colspan="2">TristanaFile: Tristana.inibinKey: game_character_displayname_Tristana</td> </tr> <tr> <td class="old-value">
          Tristana the Yordle Gunner
          • Damage: 54.54(+3 per level)
          • Health: 634.76(+82 per level)
          • Mana: 278.76(+32 per level)
          • Movement Speed: 325
          • Armor: 27.04(+3 per level)
          • Magic Resist: 30
          • Health Per 5 Sec: 6.192
          • Mana Per 5 Sec: 7.206
          • Range: 550
          </td> <td class="new-value">
          Tristana the Yordle Gunner
          • Damage: 54.54(+3 per level)
          • Health: 624.76(+82 per level)
          • Mana: 278.76(+32 per level)
          • Movement Speed: 325
          • Armor: 25(+3 per level)
          • Magic Resist: 30
          • Health Per 5 Sec: 6.192
          • Mana Per 5 Sec: 7.206
          • Range: 550
          </td> </tr> </tbody> </table>

          Lore No Lore changes in this Patch. Ability No Ability changes in this Patch. Item

          <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v721 / Air PBE v782)</th><th class="new-value">New (Game PBE v722 / Air PBE v782)</th></tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3710.inibinKey: enchantment-devourer</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
          +25 Magic Damage on Hit

          Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
          • Enchantment: Devourer

            • Stalker's Blade

              • Hunter's Machete

            • Dagger

            • Dagger

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
          +25 Magic Damage on Hit

          Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
          • Enchantment: Devourer

            • Stalker's Blade

              • Hunter's Machete

            • Dagger

            • Dagger

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3718.inibinKey: enchantment-devourer-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
          +25 Magic Damage on Hit

          Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
          • Enchantment: Devourer

            • Skirmisher's Sabre

              • Hunter's Machete

            • Dagger

            • Dagger

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
          +25 Magic Damage on Hit

          Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
          • Enchantment: Devourer

            • Skirmisher's Sabre

              • Hunter's Machete

            • Dagger

            • Dagger

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3722.inibinKey: enchantment-devourer-2-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
          +25 Magic Damage on Hit

          Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
          • Enchantment: Devourer

            • Poacher's Knife

              • Hunter's Machete

            • Dagger

            • Dagger

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
          +25 Magic Damage on Hit

          Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
          • Enchantment: Devourer

            • Poacher's Knife

              • Hunter's Machete

            • Dagger

            • Dagger

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3726.inibinKey: enchantment-devourer-2-2-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
          +25 Magic Damage on Hit

          Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
          • Enchantment: Devourer

            • Ranger's Trailblazer

              • Hunter's Machete

            • Dagger

            • Dagger

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
          +25 Magic Damage on Hit

          Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
          • Enchantment: Devourer

            • Ranger's Trailblazer

              • Hunter's Machete

            • Dagger

            • Dagger

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: JuggernautFile: 3709.inibinKey: enchantment-juggernaut</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">+500 Health
          +10% Cooldown Reduction

          UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

          (Unique Passives with the same name don't stack.) </dd> </dl>
          • Enchantment: Juggernaut

            • Stalker's Blade

              • Hunter's Machete

            • Kindlegem

              • Ruby Crystal

            • Ruby Crystal

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 150 </dd> <dd class="p-tooltip-item passive">+500 Health
          +10% Cooldown Reduction

          UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

          (Unique Passives with the same name don't stack.) </dd> </dl>
          • Enchantment: Juggernaut

            • Stalker's Blade

              • Hunter's Machete

            • Kindlegem

              • Ruby Crystal

            • Ruby Crystal

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: JuggernautFile: 3717.inibinKey: enchantment-juggernaut-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">+500 Health
          +10% Cooldown Reduction

          UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

          (Unique Passives with the same name don't stack.) </dd> </dl>
          • Enchantment: Juggernaut

            • Skirmisher's Sabre

              • Hunter's Machete

            • Kindlegem

              • Ruby Crystal

            • Ruby Crystal

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 150 </dd> <dd class="p-tooltip-item passive">+500 Health
          +10% Cooldown Reduction

          UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

          (Unique Passives with the same name don't stack.) </dd> </dl>
          • Enchantment: Juggernaut

            • Skirmisher's Sabre

              • Hunter's Machete

            • Kindlegem

              • Ruby Crystal

            • Ruby Crystal

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: JuggernautFile: 3721.inibinKey: enchantment-juggernaut-2-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">+500 Health
          +10% Cooldown Reduction

          UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

          (Unique Passives with the same name don't stack.) </dd> </dl>
          • Enchantment: Juggernaut

            • Poacher's Knife

              • Hunter's Machete

            • Kindlegem

              • Ruby Crystal

            • Ruby Crystal

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 150 </dd> <dd class="p-tooltip-item passive">+500 Health
          +10% Cooldown Reduction

          UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

          (Unique Passives with the same name don't stack.) </dd> </dl>
          • Enchantment: Juggernaut

            • Poacher's Knife

              • Hunter's Machete

            • Kindlegem

              • Ruby Crystal

            • Ruby Crystal

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: JuggernautFile: 3725.inibinKey: enchantment-juggernaut-2-2-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">+500 Health
          +10% Cooldown Reduction

          UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

          (Unique Passives with the same name don't stack.) </dd> </dl>
          • Enchantment: Juggernaut

            • Ranger's Trailblazer

              • Hunter's Machete

            • Kindlegem

              • Ruby Crystal

            • Ruby Crystal

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 150 </dd> <dd class="p-tooltip-item passive">+500 Health
          +10% Cooldown Reduction

          UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

          (Unique Passives with the same name don't stack.) </dd> </dl>
          • Enchantment: Juggernaut

            • Ranger's Trailblazer

              • Hunter's Machete

            • Kindlegem

              • Ruby Crystal

            • Ruby Crystal

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: MagusFile: 3708.inibinKey: enchantment-magus</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
          +20% Cooldown Reduction</dd> </dl>
          • Enchantment: Magus

            • Stalker's Blade

              • Hunter's Machete

            • Fiendish Codex

              • Amplifying Tome

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
          +20% Cooldown Reduction</dd> </dl>
          • Enchantment: Magus

            • Stalker's Blade

              • Hunter's Machete

            • Fiendish Codex

              • Amplifying Tome

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: MagusFile: 3716.inibinKey: enchantment-magus-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
          +20% Cooldown Reduction</dd> </dl>
          • Enchantment: Magus

            • Skirmisher's Sabre

              • Hunter's Machete

            • Fiendish Codex

              • Amplifying Tome

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
          +20% Cooldown Reduction</dd> </dl>
          • Enchantment: Magus

            • Skirmisher's Sabre

              • Hunter's Machete

            • Fiendish Codex

              • Amplifying Tome

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: MagusFile: 3720.inibinKey: enchantment-magus-2-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
          +20% Cooldown Reduction</dd> </dl>
          • Enchantment: Magus

            • Poacher's Knife

              • Hunter's Machete

            • Fiendish Codex

              • Amplifying Tome

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
          +20% Cooldown Reduction</dd> </dl>
          • Enchantment: Magus

            • Poacher's Knife

              • Hunter's Machete

            • Fiendish Codex

              • Amplifying Tome

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: MagusFile: 3724.inibinKey: enchantment-magus-2-2-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
          +20% Cooldown Reduction</dd> </dl>
          • Enchantment: Magus

            • Ranger's Trailblazer

              • Hunter's Machete

            • Fiendish Codex

              • Amplifying Tome

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
          +20% Cooldown Reduction</dd> </dl>
          • Enchantment: Magus

            • Ranger's Trailblazer

              • Hunter's Machete

            • Fiendish Codex

              • Amplifying Tome

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: WarriorFile: 3707.inibinKey: enchantment-warrior</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 163 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
          +10% Cooldown Reduction
          +10 Armor Penetration</dd> </dl>
          • Enchantment: Warrior

            • Stalker's Blade

              • Hunter's Machete

            • The Brutalizer

              • Long Sword

              • Long Sword

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 63 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
          +10% Cooldown Reduction
          +10 Armor Penetration</dd> </dl>
          • Enchantment: Warrior

            • Stalker's Blade

              • Hunter's Machete

            • The Brutalizer

              • Long Sword

              • Long Sword

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: WarriorFile: 3714.inibinKey: enchantment-warrior-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 163 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
          +10% Cooldown Reduction
          +10 Armor Penetration</dd> </dl>
          • Enchantment: Warrior

            • Skirmisher's Sabre

              • Hunter's Machete

            • The Brutalizer

              • Long Sword

              • Long Sword

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 63 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
          +10% Cooldown Reduction
          +10 Armor Penetration</dd> </dl>
          • Enchantment: Warrior

            • Skirmisher's Sabre

              • Hunter's Machete

            • The Brutalizer

              • Long Sword

              • Long Sword

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: WarriorFile: 3719.inibinKey: enchantment-warrior-2-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 163 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
          +10% Cooldown Reduction
          +10 Armor Penetration</dd> </dl>
          • Enchantment: Warrior

            • Poacher's Knife

              • Hunter's Machete

            • The Brutalizer

              • Long Sword

              • Long Sword

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 63 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
          +10% Cooldown Reduction
          +10 Armor Penetration</dd> </dl>
          • Enchantment: Warrior

            • Poacher's Knife

              • Hunter's Machete

            • The Brutalizer

              • Long Sword

              • Long Sword

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: WarriorFile: 3723.inibinKey: enchantment-warrior-2-2-2</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 163 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
          +10% Cooldown Reduction
          +10 Armor Penetration</dd> </dl>
          • Enchantment: Warrior

            • Ranger's Trailblazer

              • Hunter's Machete

            • The Brutalizer

              • Long Sword

              • Long Sword

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 63 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
          +10% Cooldown Reduction
          +10 Armor Penetration</dd> </dl>
          • Enchantment: Warrior

            • Ranger's Trailblazer

              • Hunter's Machete

            • The Brutalizer

              • Long Sword

              • Long Sword

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Poacher's KnifeFile: 3711.inibinKey: poachers-knife</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 750 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
          Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

          Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

          Limited to 1 Jungle item</dd> </dl>
          • Poacher's Knife

            • Hunter's Machete

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
          Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

          Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

          Limited to 1 Jungle item</dd> </dl>
          • Poacher's Knife

            • Hunter's Machete

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Ranger's TrailblazerFile: 3713.inibinKey: rangers-trailblazer</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 750 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
          Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

          Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

          Limited to 1 Jungle item</dd> </dl>
          • Ranger's Trailblazer

            • Hunter's Machete

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
          Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

          Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

          Limited to 1 Jungle item</dd> </dl>
          • Ranger's Trailblazer

            • Hunter's Machete

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Skirmisher's SabreFile: 3715.inibinKey: skirmishers-sabre</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 750 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
          Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

          Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

          Limited to 1 Jungle item</dd> </dl>
          • Skirmisher's Sabre

            • Hunter's Machete

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
          Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

          Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

          Limited to 1 Jungle item</dd> </dl>
          • Skirmisher's Sabre

            • Hunter's Machete

          </td> </tr> <tr class="modified"> <td class="key" colspan="2">Stalker's BladeFile: 3706.inibinKey: stalkers-blade</td> </tr> <tr> <td class="old-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 750 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
          Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

          Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

          Limited to 1 Jungle item</dd> </dl>
          • Stalker's Blade

            • Hunter's Machete

          </td> <td class="new-value">
          <dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
          Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

          Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

          Limited to 1 Jungle item</dd> </dl>
          • Stalker's Blade

            • Hunter's Machete

          </td> </tr> </tbody> </table>


          Elite's February patch to feature 'community goals'
          Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 7:00 pm

          Filed under: , , , , , ,

          Elite: Dangerous is readying something called "Community Goals" for its 1.1 patch. Executive producer Michael Brookes told PCGamer that community goals are a "new type of story-driven collaborative content."

          The first such goal will involve supply and bounties, with "massive player migrations [that] will have a knock-on effect on galaxy-wide economy and power structures."

          February's 1.1 update will also feature a new gas giant shader and city lights on planetary dark sides, Brookes says.

          MassivelyElite's February patch to feature 'community goals' originally appeared on Massively on Thu, 22 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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          Heroes in the Sky brings out another WWII arcade battler
          Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 7:30 pm

          Filed under: , , , ,

          his
          World War II fighter games, both in simulator and arcade format, have been on the scene since approximately 1946. Well look out below, because here comes another one: Heroes in the Sky.

          Heroes in the Sky looks to provide a streamlined combat experience, as players will jump into PvE and PvP aerial battles with a mouse-and-keyboard setup. Dogfights can happen in the various WWII theaters, including Europe and the Pacific. It's been around for several years now but is only now making itself available worldwide.

          If you're curious about giving it a try, you won't have to wait long: Heroes in the Sky will launch globally on February 5th with various in-game events. We've got a trailer for you after the break.

          Continue reading Heroes in the Sky brings out another WWII arcade battler

          MassivelyHeroes in the Sky brings out another WWII arcade battler originally appeared on Massively on Thu, 22 Jan 2015 19:30:00 EST. Please see our terms for use of feeds.

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          The Think Tank: Analyzing Elder Scrolls Online's B2P model
          Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 8:00 pm

          Filed under: , , , , , , , ,

          Yesterday's reveal that The Elder Scrolls Online will go buy-to-play in March has prompted much speculation about the nature of the cash shop, the ethics of the switchover, the continued viability of the game, and the quality, cost, and frequency of the promised DLC. In today's Think Tank, the Massively staff will discuss the decision. Is B2P the right call for ESO? Was the exceedingly long delay of the console launch a huge mistake? What do we expect from the DLC? And is "Tamriel Unlimited" in fact the worst rebrand ever?

          Continue reading The Think Tank: Analyzing Elder Scrolls Online's B2P model

          MassivelyThe Think Tank: Analyzing Elder Scrolls Online's B2P model originally appeared on Massively on Thu, 22 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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            Patch Update - 1/21/2015

            Originally Posted by Riot (View Original Source)

             Maokai

            • WHOOPS Fixed a bug where Maokai could become an untargetable wisp through magical tree magic

            Kalista

            • BUGFIX Kalista should once again be able to reliably trigger the hop effect of Passive - Martial Poise at high attack speeds

            Zz'Rot Portal

            • BUGFIX Fixed an issue where Voidspawn were gaining massively increased damage if the portal's owner was disconnected

            Lich Bane

            • BUGFIX Fixed a bug where Lich Bane's on-hit proc damage was scaling with ability power at roughly half strength



            GWJ & gog Affiliation Back in Action!
            Posted by Articles [HTML][XML][PERM][FULL] on 22 January 2015, 5:53 pm

            There's very few ways outside of the donation drive we're comfortable earning money through GWJ. Most of that is because ads feel icky and unrelated to what we're actually doing here day to day. One of the affiliations we always enjoyed was GoG (Good Old Games) because it's actually a service we use and the extent of the ads is just clicking a link and then buying what you're going to buy anyway. Costs you nothing and we get a little shaving off the purchase.

            GoG shuttered that program a number of years ago but now they're back and ready to do it again! We're pleased to say if you click the link on the left of the page there and then sign up for GoG or buy some stuff you'll be helping us out too!

            We also still have the ol' Amazon search box which you'll see if you don't have any ad blockers enabled on the site. Thanks for your time and support!

            read more




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