MStar Online
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 31 August 2014, 3:01 am
One of my latest game fascinations is a game called ‘Mstar Online‘ – it’s basically Dance Dance Revolution for your keyboard. It’s a free to play game from Garena, and it’s all sorts of fun. Basically you have to download … Continue reading


More Informations on Soraka Rework
Posted by News [HTML][XML][PERM][FULL] on 31 August 2014, 11:55 pm


More Informations on Soraka Rework

Originally Posted by Riot (View Original Source)

Soraka's Q will scale down in cooldown with rank to around 6 seconds before CDR (so with CDR you are looking at 4 seconds).

it seems a little odd to have a Mana and an HP cost on an ability

wouldn't the 10% HP cost be justified on it's own?

--------

I agree here. Having both costs is nonsensical. Either the price is health or it is mana, but not both.

Honestly, it's only nonsensical because it looks weird, and I totally agree that it does look pretty weird. I will be experimenting with tuning other costs to see if we can remove it, but honestly it will make Q feel terrible to cast and feel really limiting about how many you get. (For instance, in this tuning, I can expect you to have to spent at least a couple hundred mana on heals over the course of the lane. But imagine that was all in Q instead. Now if you are doing well and don't need to heal, you literally can't cast any more spells because your Q drains all your mana and you eventually lose the lane. Pushing more mana cost into Q actually makes it harder to keep an advantage as Soraka)




Star Citizen's Arena Commander V0.9 patch delayed
Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 8:00 pm

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If you were hoping to get your hands on Arena Commander V0.9 this weekend, you've probably guessed by now that that's not happening. Star Citizen's website published an update blurb that details the reasons behind the delay.

It's also worth reading if you're a casual SC follower and weren't aware of all the stuff that 0.9 will bring to backers. There's the new Murray Cup racing map and game mode, a co-op Vanduul Swarm mode, and two new flyable ships (the M50 and the 350R). The update also features Star Citizen's first stab at private match functionality and a few other bells and whistles.

Cloud Imperium says that it "will be working around the globe through the holiday weekend to deliver on the promise of V0.9."

[Thanks Cardboard!]

MassivelyStar Citizen's Arena Commander V0.9 patch delayed originally appeared on Massively on Sun, 31 Aug 2014 19:00:00 EST. Please see our terms for use of feeds.

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MMO Week in Review: PAX Prime 2014
Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 9:00 pm

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At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, Massively's Justin Olivetti braved the halls of PAX Prime and wrote all the things. Here's what he's tackled so far!
PAX Prime 2014: ArcheAge is a go for launch!
PAX Prime 2014: The mystery behind WildStar's Nexus
PAX Prime 2014: Landmark comes into its own
PAX Prime 2014: ArcheAge is launching on September 16th
PAX Prime 2014: RIFT's Nightmare Tide expansion launches October 8th
PAX Prime 2014: Unpredictable water flows through RIFT: Nightmare Tide
PAX Prime 2014: H1Z1's bears will end you
PAX Prime 2014: Going on a deer hunt in H1Z1
PAX Prime 2014: Hands-on with Shroud of the Avatar
PAX Prime 2014: The Repopulation's Josh Halls on beta, fishing, and houses
PAX Prime 2014: Paying a premium for Pathfinder Online
PAX Prime 2014: Warhammer 40k trains players to think like soldiers
PAX Prime 2014: Defiance defies barriers to play
PAX Prime 2014: Trove moves at the speed of lightrail
PAX Prime 2014: Hands-on with Undead Labs' Moonrise
PAX Prime 2014: State of Decay takes steps toward something larger
PAX Prime 2014: PlanetSide 2 meets the PlayStation 4
PAX Prime 2014: Marvel Heroes is the industry's surprise success story

Continue reading MMO Week in Review: PAX Prime 2014

MassivelyMMO Week in Review: PAX Prime 2014 originally appeared on Massively on Sun, 31 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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    PAX Prime 2014: Marvel Heroes is the industry's surprise success story
    Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 6:00 pm

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    marvel heroes
    Meeting with Marvel Heroes' David Brevik at PAX Prime confirmed what I have been observing over the past year or so: This game has quietly and steadily become one of the bigger success stories in the online gaming industry. Brevik told me that the Marvel Heroes playerbase continues to grow, boasting four times as many players as it had nine months ago.

    What did Brevik attribute to the game's meteoric rise? The promotions and sheer mountain of new content that the team's been adding certainly helped, but he said that it really came down to terrific community relations. Brevik streams the game four nights a week and talks to the community members as though they were part of his family.

    Continue reading PAX Prime 2014: Marvel Heroes is the industry's surprise success story

    MassivelyPAX Prime 2014: Marvel Heroes is the industry's surprise success story originally appeared on Massively on Sun, 31 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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      EVE Evolved: Wormholes should be more dangerous
      Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 7:00 pm

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      EVE Evolved title image
      When unstable wormholes began forming all over the EVE Online universe in 2009's Apocrypha expansion, players approached them with extreme caution. The promise of riches in the form of new loot and Tech 3 cruiser components was balanced by the incalculable risk of facing a powerful new enemy in untested circumstances. Between the Sleeper AI that had been reported to melt players' ships in seconds and the player pirates taking advantage of the hidden local chat channel to sneak up on unsuspecting victims, we had no idea whether any ship we sent into a wormhole would ever make it back out again.

      The risk of venturing into something truly unknown made wormhole exploration the single most exciting thing I've ever been a part of in an MMO, but the past five years have completely eroded that danger. Farmers now know exactly what to expect in every wormhole site and can efficiently farm Sleepers with the minimum of effort or risk, and PvP alliances can rapidly cycle through systems to find weak targets to attack. We've mapped and tamed all of the wormhole frontier, systematically reducing the risk to the lowest possible levels under the current game mechanics. Tuesday's Hyperion update aimed to shake things up with a few disruptive changes designed to keep wormholes dangerous, and I think it's a definite step in the right direction.

      In this week's EVE Evolved, I look at some of the changes in Hyperion designed to keep wormholes dangerous and ask what more could be done to keep things interesting.

      Continue reading EVE Evolved: Wormholes should be more dangerous

      MassivelyEVE Evolved: Wormholes should be more dangerous originally appeared on Massively on Sun, 31 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Blaugust Finale
        Posted by Blue Kae [HTML][XML][PERM][FULL] on 31 August 2014, 5:03 pm
        Today’s the last day of Blaugust. I’m pleased to say I haven’t missed a day, which around the 7th or 8th I wasn’t sure I would be able to manage. In part I think it just took a few weeks to knock the rust off of the mental gears needed to post something everyday, but […]


        No, it’s fine! I didn’t want to play your game anyway
        Posted by Welshtroll [HTML][XML][PERM][FULL] on 31 August 2014, 4:56 pm
        After discovering that Dok (once an original poster here) was going to try out Neverwinter Nights last night, I fired up Steam and grabbed the launcher, thinking that I could download it in preparation and join him as I’d be interested in trying the game out. Now in terms of MMO’s, ignoring all game mechanics […]


        Kickstarter Round 2!
        Posted by Elder Game [HTML][XML][PERM][FULL] on 31 August 2014, 2:56 pm
        If you’re still following this blog and not the new one, I wanted to point you to our Kickstarter! It’s going to be an uphill battle. We don’t have a famous game developer on the project that would make the … Continue reading

        Elder Game is sponsored by:




        PAX Prime 2014: Hands-on with Shroud of the Avatar
        Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 4:00 pm

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        When I got my first look at the live game of Shroud of the Avatar at PAX Prime this past weekend, one thought slammed me to the ground: This game is so much better-looking than the website's screenshots let on.

        My first steps into the spiritual successor to the Ultima franchise were taken in a player village at night. The incredibly dark surroundings were broken by the flickering flames of braziers in nearby huts and the swirl of fireflies. It was moody, stylish, and, if you'll pardon the word, magical. One of the devs told me that lots of work has been done lately to provide dynamic lighting that even goes so far as to allow your character's "eyes" to adjust to the dark and change the screen accordingly.

        After poking around a few half-finished homes, I ported into a PvP zone to experience the game's combat system. I learned that fighting in Shroud of the Avatar is neither simple nor similar to other MMOs. There's a rather intriguing deck system in which you earn points to spend on cards, then create a build from those. When you switch into combat mode, your hotbar is gradually dealt cards depending on their cooldowns. And if you don't use those skills within an allotted time? Why, they go away. It was confusing to grok, although the dev mentioned that it was something all players will need to spend actual time to learn and wield effectively. I'm unsure how this marks an improvement over most current combat systems, although it might appeal to those who miss Chronicles of Spellborn's system.

        Continue reading PAX Prime 2014: Hands-on with Shroud of the Avatar

        MassivelyPAX Prime 2014: Hands-on with Shroud of the Avatar originally appeared on Massively on Sun, 31 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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          This fall marks Final Fantasy XI's 12th anniversary, and as part of the lead up to the celebration, former players are invited back for a free week of play! Dubbed the Return Home to Vana'diel Campaign, the event lets all players who have ever previously paid for a subscription to FFXI return from Wednesday, September 10th, at 11:00 p.m. EDT, to Wednesday, September 17th, at 10:59 a.m. EDT. To be eligible, accounts must either be currently canceled or have the "To be Canceled" status as of September 8th at 10:59 a.m. EDT.

          Starting at the same time but lasting a week longer are special discount offers for everyone. Until 10:59 a.m. EDT on Tuesday the 23rd, players can grab the following digital downloads and services for significant savings:
          • Seekers of Adoulin Expansion Pack -- $4.99 (83% off)
          • Final Fantasy XI: Ultimate Collection Seekers Edition -- $9.99 (75% off)
          • World Transfer Service -- $9.00 (50% off)
          All deal are through the the Square Enix e-Store. If you've wanted to get back into the game to see what has changed or want to pick it up and check Vana'diel out yourself, this is a good opportunity to dive in.

          MassivelyReturn for a free week and get major discounts during Final Fantasy XI's anniversary event originally appeared on Massively on Sun, 31 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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          PAX Prime 2014: Warhammer 40k trains players to think like soldiers
          Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 2:00 pm

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          war40k
          Warhammer 40,000: Eternal Crusade is most emphatically not about two things: PvE and lone rangers. While there will be a smidgeon of PvE content in the released game, the focus of the developers is about coordinated group PvP. In fact, coordination is an essential part to Eternal Crusade's experience, as the devs cited the chaos of PlanetSide 2 as something that they wish to avoid.

          Instead, using technologies such as Eternal Crusade's single server, low latency, and the built in Razercom voice chat, tools are in place to allow players to find friends and squadmates and talk with them. Going off on one's own is a recipe for a quick death, while sticking with a squad to accomplish objectives and summon in reinforcements will be the path to progress. Different terrain and structures will also require different military thinking, shifting from guerilla warfare to scorched earth madness.

          At PAX Prime, the devs were showing a very early alpha build to allow eight players to engage in small-scale PvP. The team stressed that the skirmish was definitely about skill instead of stats, although careful planning and strategy were just as important as quick reflexes. The ultimate goal is to help your faction take over as much territory as possible, transforming captured cities into faction-themed landscapes in the progress.

          Continue reading PAX Prime 2014: Warhammer 40k trains players to think like soldiers

          MassivelyPAX Prime 2014: Warhammer 40k trains players to think like soldiers originally appeared on Massively on Sun, 31 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

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            PAX Prime 2014: Defiance defies barriers to play
            Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 3:00 pm

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            defiance
            If there's one message that Trion Worlds wants to get out about Defiance from PAX Prime this year, it's that the game is bursting with content and absolutely welcoming one and all to play.

            While we're still waiting for the conversion of the Xbox 360 version to free-to-play, PlayStation 3 and PC players can already jump into the game and experience the title for free. The team's been hard at work refining and fleshing out the game, so for people who might have only dabbled in it shortly after launch, it's almost a completely new world to explore.

            As season two of the TV show recently wrapped up, so will the current Aftermath storyline in the game. Both the show and the game dealt with the growing threat of cults, and the MMO will be packaging up the entire saga for players to revisit later in September.

            The devs also shared with me that they used the real-world setting of the Bay Area to unleash some pent-up hatred toward the San Francisco airport and its parking in one of the new areas. Good to know that MMOs can be both fun to play and therapeutic for its makers!

            Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

            MassivelyPAX Prime 2014: Defiance defies barriers to play originally appeared on Massively on Sun, 31 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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              August in Review
              Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 31 August 2014, 1:30 pm
              The Site I took down the MMO Blog RSS feed in the side bar earlier this month.  Bhagpuss had been wondering why he was getting strange ping backs from my blog on his posts a while back.  Then, earlier this month, a couple of other people noted the same thing.  All of them had blogs […]


              PAX Prime 2014: The mystery behind WildStar's Nexus
              Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 12:00 pm

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              wildstar
              Nexus is a giant ball of mysteries at its core, but WildStar doesn't want to drag out solving them. In the upcoming Defile drop, the team is prepared to address some of the biggest questions of Drusara and the Elden as players delve into the mystery of Genesis Prime. I sat down with Carbine's Stephen Frost at PAX Prime to pry out a few secrets in advance of the patch's release.

              Defile is a massive patch compared to the game's first two releases, piling on a ton of solo, small-group, and large-group PvE content for players to face and conquer. A new zone will open up, one that's a key battleground between the Strain and Drusara, and things have gotten all sorts of weird there as a result of the clash. There are sentient spiders who have kidnapped faction leaders, a black focus that is malfunctioning, and a five-stage public event that includes bombing runs and a 20-man boss fight.

              Continue reading PAX Prime 2014: The mystery behind WildStar's Nexus

              MassivelyPAX Prime 2014: The mystery behind WildStar's Nexus originally appeared on Massively on Sun, 31 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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                PAX Prime 2014: Trove moves at the speed of lightrail
                Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 1:00 pm

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                trove
                Probably one of the coolest features that I've seen in an MMO in a long time came during a Trove demo at PAX Prime this weekend. The devs were keen to show off the game's magriders, which are tracks that players can lay down to take others on a pre-planned route around the world. Think of it as a combination of rollercoaster, lightrail, and slip-n-slide, and you might have a notion of how insane these can get. Magriders can obey the laws of physics or not and have several options for speeding up and slowing down passengers depending on the creator's intent.

                After a dizzying five-minute ride through one of Trove's biomes that ended with a thousand-foot plunge into the heart of a volcano, I was sold on the potential for this new in-game toy. But as neat as magriders are, they're not the only card in the devs' deck as the game nears beta later in September.

                The team recently introduced Trove's fourth class, the Dracolyte. This is a fireball-wielding mage who fills the need for the pyros out there. The Dracolyte also has a little familiar dragon hovering over its shoulder that can charge up a fiery attack and then unleash it at will. The class to follow the Dracolyte couldn't be more different, however: The Neon Ninja looks to be a cyborg sword-wielder who stepped straight out of Tron.

                There's so much more to talk about with Trove's development, including the addition of clubs. Clubs are like mini-guilds, only you can join up to five of them, and each one gets its own world to modify and keep. The team is also working on a transmog system to allow players to collect and permanently store skins. From crazy candy biomes to lightning-quick rides, this underdog title might end up surprising us all.

                Continue reading PAX Prime 2014: Trove moves at the speed of lightrail

                MassivelyPAX Prime 2014: Trove moves at the speed of lightrail originally appeared on Massively on Sun, 31 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.

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                  One Shots: The big plunge
                  Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 11:00 am

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                  gw2
                  For someone like myself who is mortally terrified of heights, MMOs are not a good form of immersion therapy. I still feel my stomach clench when I fall from a ledge or, in the case of our first screenshot of the day, witness someone else doing it.

                  "This was my first jumping puzzle in Guild Wars 2," Reader Chiara said. "You don't forget those things. I was all excited when I found a secret passage -- I wasn't even aware of the existence of jumping puzzles back then -- and as luck would have it, I found one of the toughest ones. Of course. My character is always camera-ready, as you can see -- even when she's plunging to her death. I think she was trying to wave, actually."

                  What happened next? In my mind, she'll always be falling, falling. Well, we all might as well take the big plunge into the rest of these screencaps!

                  Continue reading One Shots: The big plunge

                  MassivelyOne Shots: The big plunge originally appeared on Massively on Sun, 31 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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                    The Daily Grind: Do you have an ArcheAge guild yet?
                    Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 9:00 am

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                    ArcheAge has a launch date. And a founder's launch date. And an open beta date. I'm ready to go, but for the fact that I'm going it alone. I don't have an AA guild, and I've been purposefully steering clear of my alpha and beta access over the last few months so as not to spoil more of the game and instead savor the experience when it counts.

                    So I've missed the usual pre-launch guild recruitment opportunities, basically.

                    What about you, ArcheAge fans? Do you have a guild yet, or are you just going to play it by ear?

                    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                    MassivelyThe Daily Grind: Do you have an ArcheAge guild yet? originally appeared on Massively on Sun, 31 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.

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                      PAX Prime 2014: Unpredictable water flows through RIFT: Nightmare Tide
                      Posted by Massively [HTML][XML][PERM][FULL] on 31 August 2014, 10:00 am

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                      rift
                      When RIFT's Nightmare Tide releases on October 8th, Trion Worlds expects that it will make more than a few MMO gamers rediscover why this is not a game to be discounted. Not only will the full expansion be completely free, but it will allow the Ascended heroes to finally take the fight to the Plane of Water. It's there that a being known as Draum has had his dreams disturbed, water has decided to eschew the laws of physics, and the bloodfire army is attempting an invasion of its own.

                      The team believes that RIFT has two types of players: ones who want to enjoy the story and ones who just want to level already. Nightmare Tide is built with both in mind, allowing people to delve into the story as much or as little as desired. However, Trion's Bill Fisher told me at this year's PAX Prime that the story is so good this time around that he's had a hard time doing the MMO gamer thing of ignoring the quest text.

                      At one point, players will encounter the birthing of a clutch of Skelf eggs. Skelf are humanoid sea creatures (some are like sharks while others share similarities to angler fish) who tend to kill the weakest member of a clutch. However, player intervention will save a poor Skelf baby who will then follow that player around and become a key part of the expansion tale.

                      Continue reading PAX Prime 2014: Unpredictable water flows through RIFT: Nightmare Tide

                      MassivelyPAX Prime 2014: Unpredictable water flows through RIFT: Nightmare Tide originally appeared on Massively on Sun, 31 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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                        Long time, no post
                        Posted by Heartlessgamer.com [HTML][XML][PERM][FULL] on 31 August 2014, 8:34 am

                        Good question.  What do I do here?  It certainly isn't anything to do with posting bout playing video games anymore.  Of course I haven't played much of any video game lately.  My time in Guild Wars 2 is just flipping items on the trading post to amass gold I will never spend.  My Solforge time is just for the daily rewards.  I've given up playing Solforge due to the rate at which cards are released and the inability to efficiently collect them to keep pace with the trending deck archtypes.  Ditto that sentiment for Hearthstone.

                        So what would you say I do here?  I'd like to know if anyone is still awake out there in blogger land.



                        And Then there were Two
                        Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 30 August 2014, 3:19 am
                        Chewy is great, the guinea pig I adopted yesterday – but they really should be in pairs for optimal guinea pig happiness. These are herd animals, and they’re used to having one of their own kind to get along with. … Continue reading


                        Broken Token
                        Posted by Blue Kae [HTML][XML][PERM][FULL] on 30 August 2014, 11:26 pm
                        A big challenge involved with board games is organization and storage. Imagine for a moment that your Steam games library required physical space. After buying a game or ten during one of Valve’s insane sales, and hopefully playing the- sorry I can’t even finish typing that without laughing, you then had to figure out where to store […]


                        DDOCast 349 – Older Content
                        Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 30 August 2014, 9:07 pm

                        Posted in DDOcast PodcastDDOCast Site NewsRound Table Talks

                        Steiner-Davion joins the cast for more update 23 news and a discussion regarding older content! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show?  You can feed the kobolds (give money) on our website www.ddocast.com or you can send in game items to the character “ddocastone” […]


                        380 - The Instance: The Dark Portal Thing
                        Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 30 August 2014, 8:21 pm
                        On this episode of The Instance, Greg Street said a lot about wow last week. PVP Call to Arms is no more. Chilton says that ability pruning had to be done. WoD money changes. WoW movie looking tight. Macros, mounts, mantids and boxes in calls this week. Hellscream is readable right now, and more!


                        Media Link

                        PAX Prime 2014: Landmark comes into its own
                        Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 9:00 pm

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                        landmark
                        After the better part of a year of being both an excellent building simulator and the sparse skeleton of an actual MMO, Landmark is finally starting to fill out in all sorts of pleasing ways. At this year's PAX Prime, Dave Georgeson was gushing about the joy that's been unleashed with the recent PvP combat patch. Not only are players reveling in the slaughter of their fellow humans, but a new market for death match arenas has sprung up virtually overnight.

                        "Players are having stupid amounts of fun with the PvP, even if they aren't typically into PvP," Georgeson noted. He said that contrary to popular belief, PvP is tougher to put into an MMO because it deals with a very unpredictable foe (a thinking human). But it's also better for the team to implement that first and home in on what makes the combat click to make PvE combat sparkle when that's added later on. More PvP customization options are on deck for the future as well.

                        Also part of the crazy fun are the new platforming elements: teleporters, moving platforms, and "flingers." Georgeson predicted that once the playerbase gets a handle on what these elements can do and how they can be chained together, the game will grow several orders of magnitude wilder.

                        From here, Landmark's progress will only speed up. The team is going to focus on bug fixes and polishing the new systems while listening to what the players think about the new toys. One thing that the devs have to do is separate ideas that are possible (such as allowing players to order voxel structures to obey the laws of physics) from those that are not (such as allowing players to create enemy creature models). The team does have a release date for the game in mind, although it is not sharing.

                        Continue reading PAX Prime 2014: Landmark comes into its own

                        MassivelyPAX Prime 2014: Landmark comes into its own originally appeared on Massively on Sat, 30 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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