408 - The Instance: Traditional Mages, live on stage
Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 17 April 2015, 2:07 pm
On this episode of The Instance, we get a nice big look at patch 6.2. Timewalking and your role in it. Blizzcon Tickets still go fast it turns out. Holika talks PVP. WoW Tolken seems to be finding it's value finally. Your calls and emails and more!


Media Link

Your Hollywood Moment at the #BE3 Showcase
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 17 April 2015, 11:04 am
Back in February we announced our plans for our first-ever E3 Showcase, and now it’s time to find out how you can attend the event! If you’re planning to be in the Los Angeles area on June 14th, we’ve set up a registration process for you here. We will select a lucky group of registered fans […]


Kiri and the Lesser of Two Evils
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 17 April 2015, 9:40 am

Posted in OurDDOSyndicated

Completed the first part of “Temple of Elemental Evil” with Kiricletica in her usual solo mode. I’m keeping things spoiler-free so you can enjoy it’s content. I wanted to complete it without any hints from the DDO Wiki or anywhere else. Thankfully, it wasn’t very hard to figure out. I began to understand the mechanics quickly […]


Media Link

Current Feelings on MMOs
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 17 April 2015, 10:00 am
MMOs are cool!  Right?  Well, I love the idea of MMOs but in the past few years I seem to have fallen out of love with them.  There has been so much sameness in new releases in the genre.  Not to mention the subscription fees or F2P models that just don't feel worth it.

That's how I felt until I picked up Final Fantasy XIV as part of my Final Fantasy Project.  It has brought me back to the world of MMOs.  It's designed in a way to incentivize playing through lots of content and helping out new players.  It's easily the most friendly community I've ever encountered in a MMO.  I'm consistently playing it and I'm super excited for the expansion in June.  I'm constantly amazed by how much new content and features the FFXIV team patches into the game.

The future of MMOs will be interesting.  I wonder if developers will continue to refine the same old systems or if there will be a truly breakout hit in a new direction for the genre.  I suppose only time will tell.

As always, drop your favorite links from the week below and share them with the community!


An InLinkz Link-up



Level cap activities
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 17 April 2015, 8:51 am
I am not a huge fan of playing at the level cap. Gameplay at the level cap tends to be more repetitive, with diminishing returns of gear rewards over time. And while reaching the level cap is great as a starting point for the next expansion, the gear reset when that expansion comes makes most rewards you got at the level cap obsolete.

One thing I was interested in was making gold with my 4 level 100 characters in view of the WoW token coming to Europe one day. That turned out to be rather easy. With two tradeskill buildings and the relate professions per character, and a level 3 barn each, I'm making over 5,000 gold *a day* just by producing the crafting materials and savage blood that I transform into various upgrade essences. The problem is that with money-making methods I am most interested in proving the concept, and not necessarily in repeating the method for a long time. For the savage blood I need to kill 6 elite level 100 mobs per character per day, or 168 elite mobs per week. That gets tedious pretty quickly, and between farming those mobs and doing the daily garrison chores (gathering resources, collecting work orders, followers missions) I end up spending half of the time I play each week just with those money-making tasks. As I already have enough gold to buy a bunch of tokens, I'm planning to cut that way down, and skip the resource collection / farming part. The tradeskill building still make some money if I buy the resources, and I don't really need more.

End game activities frequently pose a danger of circular logic: You raid to get epics, and you need epics to raid more. I need gold to pay for WoW tokens, and then I spend my subscription time to make gold. To escape that circular logic I think I need to concentrate on what is intrinsically the most fun activity, and forget about the rewards.

One thing I am having a lot of fun with is pet battles. Collecting the pets from different zones appeals to the collector in me. I am currently working on the Draenor zones, with the added goal of reaching 150 pet battles won in Draenor, which gives an account-wide achievement which unlocks the level 3 menageries in my garrisons. But once I have that, I was thinking of collecting pets with my low level monk and/or hunter, combining questing with pet collecting in the same zone. Maybe that way I'll even level another character all the way from 1 to 100.

I still haven't regained my interest in group content, even with the announced timewalking mechanics. On paper it looks like a good idea: A lot of effort went into creating the dungeons of previous editions, and right now they are pretty useless. I soloed Karazhan for fun with my warlock, but beyond the nostalgia value that isn't really all that interesting. So yeah, making old dungeons available to current end game characters sounds good. Only I'm not interested because if you join a pickup group today you only ever get people in a hurry wanting to do speed runs, and complaining all the time about their group mates. That isn't what I would want to visit old dungeons for, even if they give level 100 rewards. As I said, those will be obsolete by the time the next expansion comes anyway.
Tobold's Blog



Too Long; Didn't Play: Lara Croft and the Guardian of Light
Posted by Articles [HTML][XML][PERM][FULL] on 17 April 2015, 6:16 am

Sponsored By: Humble's Squeenix Bundle Sequel

Time Played: 53 minutes

Lara's Pants review

Dual-stick shooting mix with platforming and puzzle-solving in this cooperative genre mash-up featuring everyone's favorite grave robber, Lara Croft.

Lara's Hair review

I want to make a confession: I've never played a Tomb Raider game.

Well, okay, maybe that's not completely accurate. I played five minutes of the original PS1 game at a Toys "R" Us demo kiosk. Beyond that, my experience with Lara Croft comes mainly from watching the movies.

My impressions of things featuring the character are, needless to say, not the best.

My thoughts on the game were that those controls were better suited to the 2600 game Combat rather than a game about an agile explorer. Given my love for Indiana Jones movies and my respect for Angelina Jolie as an actress (Girl Interrupted was one of the best movies I never want to see again), the movies should have been like Reese's Peanut Butter Cups.

They were not.

read more




Blogbanter #63–Modding
Posted by Morphisat's Blog [HTML][XML][PERM][FULL] on 17 April 2015, 3:41 am
Welcome to the continuing monthly EVE Blog Banters and our 63rd edition! For more details about what the blog banters are visit the Blog Banter page. * * * * * Super Kerr Induced Nanocoating, new structures that can be … Continue reading


One combat system to bind them all
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 17 April 2015, 2:46 am
Since last weekend I started doing pet battles in World of Warcraft. I simply missed out on them earlier and had only low level pets. So in the zones that were level-adequate for my high-level characters, the pets were too high level for me, and I wasn't in a mood to grind low-level zones for them. But when you do the final upgrade of your garrison at level 100, you get an easy quest for an "Ultimate Battle-Training Stone". With 4 character at level 100 I could thus instantly boost 4 rare pets of mine of different types to level 25, and could start battling high-level pets. Which then gave me more pets, and lesser battle-training stones, so by now I have a decent selection of level 25 pets for different opponents.

A hundred pet battles later it struck me that in fact the WoW pet battle combat system in solo PvE is far more interesting than the regular WoW combat system: In pet battle combat you actually need to plan ahead, and you can't use the same pets with the same rotation for every battle. You can lose a fight horribly, change your pet selection and their powers and win the rematch. In comparison the standard WoW combat is far more simplistic, requires less thinking, and your optimal tactic is largely independent of who you are fighting. So why not "Pokemon the MMORPG", where all battles are pet battles?

The answer to that is probably that solo PvE is only one part of combat in MMORPGs. You also need to consider group PvE and PvP. And the turn-based pet battles of WoW that work brilliantly with you alone against the AI wouldn't work quite so well when there is a whole group of players involved. Because there are so many different ways to play a MMORPG, the combat system needs to work well in all those modes.

Wildstar, currently rumored to be preparing a drop of subscriptions after having pulled boxed copies from retail stores, in my opinion has a problem with the combat system. I really love the Wildstar combat system in solo PvE, because it is far more interactive than classic systems. But all those telegraphs and signals you need to respond to collapse into chaos in a group situation. When you are fighting a group of monsters with a group of players, there are telegraphs on the ground everywhere and you don't know where to step.

Even in World of Warcraft the fact that the combat system is used for different situations poses a problem. It is simply impossible to have a perfect class balance for all the different modes of play. And typically class balance is considered most important for PvP, somewhat important for raids, and less important for solo PvE. So I am left with a shadow priest that downright sucks in solo PvE. And the announced serious nerfs in patch 6.2 for some classes are pretty much incomprehensible for me as solo PvE player, because it isn't the classes that are best in solo PvE that get nerfed.

Sometimes I think the relative rise of the MOBA and decline of the MMORPG is due to the fact that a MOBA is only trying to do one thing, while a MMORPG is trying to do too many things at once. I can think of better game designs if I start with the premise that my game is *only* having solo PvE, or *only* group PvE, just like a MOBA *only* has group PvP. Using one combat system for everything imposes serious limitations on the MMORPGs of today.
Tobold's Blog




Reinboom on Critical Strike

Originally Posted by Riot (View Original Source)

There are a number of interactions that Critical strike is creating that need their value explored first.

Personally, I dislike Critical chance in league. At its worst, which is randomly realized, a single critical strike can define a game - especially on feast or famine characters - in either direction. Individual attacks have high meaning in League and having that action not be controlled when most of the rest of the game is feels a bit wrong.
And to be further clear it's not the RNG element that's wrong here; it's the RNG element compounded by the reaction window afterwards. RNG that guides strategy and decision making but doesn't define individual events are amazing (Bard meeps <3). Short response window RNG is the icky one.




Episode 209, "Too many exclamation points!"
Posted by World of Warcast: A World of Warcraft Podcast [HTML][XML][PERM][FULL] on 16 April 2015, 10:32 pm

Blizzcon tickets went on sale. Next batch on the 18th.
Warcraft trailer set to debut with Jurassic World
Children's Week coming up. Practice your PvP!
Hearthstone is out for phones!
All about Patch 6.2




Media Link

DDOCaSplat! 11 – Tangleroot Run
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 16 April 2015, 10:49 pm

Posted in DDOCaSplat!DDOCast Live PlayDDOcast Podcast

The Splat pack welcomes newcomer Bittersteel and takes on Tangleroot this week.  Watch as we challenge the definition of survivable! And also we laugh at slow dwarves. — Watch live at http://www.twitch.tv/ddocast


A Jedi Saga
Posted by Raph's Website [HTML][XML][PERM][FULL] on 16 April 2015, 10:37 pm
Game talkGamemaking
Continuing here with the questions that were sent in by Jason Yates! Yesterday it was the TEF system… today it’s Jedi! Some of this stuff has been told before, but it’s actually kind of hard to find it all in one continuous tale. I have to preface this with a huge huge disclaimer, though: it’s [...]


Going to try and make it through some more rounds in @DefianceGame tonight. Please, server gods, have mercy on me.


lol https://t.co/qwgL3tChQj
Posted by [HTML][XML][PERM][FULL] on 16 April 2015, 7:56 pm
lol https://t.co/qwgL3tChQj


Aww yeah, 4:20 you all! You KNOW what that means! It means I really need to plan for supper. Leala will be home soon.


This is me after finding out that we’re going to Salata for dinner. http://t.co/6ZM0sVmfts


Aww, sad and gross. Poor Roy left sweaty paw prints on my pants cuz he is scared due to lightning.


Teeheehee Salad Teeheehee http://t.co/Tsmi9W12iR
Posted by [HTML][XML][PERM][FULL] on 16 April 2015, 7:06 pm
Teeheehee Salad Teeheehee http://t.co/Tsmi9W12iR


The Consequence Twitched: Be There and Be Scared
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 16 April 2015, 5:41 pm
The Consequence is right around the corner (this coming Tuesday) — it’s ready  to jump out and scare the wits out of you. Before wrapping up Juli Kidman’s story yourself, join us for a mostly-spoiler-free stream of gameplay on Bethesda TwitchWorks. We’re scaring ourselves with The Consequence this Fear-iday, April 17th on Twitch.TV/Bethesda (follow us […]


Update 25 – Named Loot Information
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 16 April 2015, 4:10 pm

Posted in DDO News ReFeedSyndicated

We take a look at the named loot available in Update 25: Reign of Elemental Evil!


Media Link

Awesome to hear! :) https://t.co/O41FaDoVun
Posted by [HTML][XML][PERM][FULL] on 16 April 2015, 1:58 pm
Awesome to hear! https://t.co/O41FaDoVun


ESO Update – Welcome Back Weekend, Contests, and more!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 16 April 2015, 11:14 am
Been away from Tamriel for awhile? Now’s a great time to jump back into the action of The Elder Scrolls Online: Tamriel Unlimited. Beginning today at 10:00 AM EDT and running  through Monday, April 20th  at 10:00 AM EDT, we’re hosting a “Welcome Back Weekend” for beta participants that haven’t yet purchased ESO. The free […]


Don’t Call it a Comeback
Posted by The Grouchy Gamer [HTML][XML][PERM][FULL] on 16 April 2015, 11:59 am
It’s been a while.  I’ve been itching to do more writing and to get the blog flow going again.  So, coming soon, I’ll be bringing the blog back to life.[ . . . ]


Kiri and Lots of Elemental Evil
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 16 April 2015, 9:11 am

Posted in OurDDOSyndicated

My hands were full throughout this week with a major project and reorienting myself to DDO again. I spent a lot of time working on the rebuilt Pynthetica the Zen Master with very promising results (more on her very soon). But after the kerfuffle on stealth I made recently, I decided to have some fun with Kiricletica […]


Media Link

Bloodborne
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 16 April 2015, 10:00 am

I picked up Bloodborne.

I don't really know why I did.  Well... yes I do.  I needed another game that I can work at a little each day while I'm on my exercise bike.  But what I meant is that I typically wouldn't pick it up since it's not my kind of game.

Bloodborne is brutally hard and I didn't enjoy the last two games from the same creator.  But, I watched some gameplay videos and could tell that this game controlled much better than those.  Bad controls were my major hurdle getting into the predecessors to this, so I thought I would give Bloodborne a try.

I'm really bad at the game.  I die a lot.  When I start to think I'm getting better I am constantly proven wrong.  But I keep coming back.  It's kind of mindless exploration and slowly getting better at the game.  At least I think I'm getting better.  It's really hard to tell.

I don't know if I like the game or not.  I keep playing it because it's something to do while I'm on my exercise bike, but I don't know if I could really recommend it.  It's not a game I would ever sit down with for a night and just play.  It's best experienced in short bursts for me.  It's filling a weird little niche in my gaming library, and I'm ok with that.

I'm playing Bloodborne consistently each day but I don't have strong opinions on it one way or another.  This is strange because typically I can get my head around a game very quickly.  I feel like very soon I'm either going to give up on the game entirely or it's going to finally click with me and I'll love it.


<< Newer Entries · · Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
DDOcast [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Updated this Week:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Lost Garden [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Grouchy Gamer [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Updated this Month:
MikeJL Blog [HTML] [XML] [FULL]
Anyway Games [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]