Captain's Log: Star Trek Online's eternal crafting problem
Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 5:00 pm

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Out of the wreckage.
I haven't had the chance to really dive into the new crafting system in Star Trek Online just yet, but I can tell it's certainly a valid effort to revitalize the crafting system for the third time in the game's lifespan, this time with an even more fundamental teardown. Memory Alpha is gone now, along with the exploration clusters that used to provide oh-so-many spots to analyze in the hopes of getting more materials.

Back at the start of this year, the column took a look at the state of Star Trek Online's crafting and asked whether there really is a future left for it. After all, crafting as a source of items was up against the fleet stores and reputation items. Could you make something better than those systems without replacing those systems? Would it even be worth it? What could be done to clean up crafting? We've gotten our answer about what will be done, but is it a net benefit for the game as a whole?

Continue reading Captain's Log: Star Trek Online's eternal crafting problem

MassivelyCaptain's Log: Star Trek Online's eternal crafting problem originally appeared on Massively on Wed, 30 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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    Hearthstone unlocks the doors to the Plague Quarter
    Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 6:00 pm

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    Hearthstone
    The second wing of Heartstone: Curse of Naxxramas is now open for players to explore and plunder, as the weekly rollout of this online card game expansion continues.

    The Plague Quarter has unlocked for players, but unlike the free taste of the Arachnid Quarter, this one will require gold to purchase. Inside the quarter, you will find Noth the Plaguebringer, Heigan the Unclean, and the big boss Loatheb.

    Players that master the Plague Quarter not only will be treated to new cards for their collection but can also go on to tackle two class challenges with additional card rewards.

    [Thanks to Dengar for the tip!]

    MassivelyHearthstone unlocks the doors to the Plague Quarter originally appeared on Massively on Wed, 30 Jul 2014 17:00:00 EST. Please see our terms for use of feeds.

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    APB update pwns cheaters and creates quicker matchups
    Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 3:00 pm

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    APB
    APB: Reloaded has moved beyond merely shaking a fist at cheaters to waging war on them.

    Today, Reloaded Games released its Open Conflict patch that contains the much-vaunted "FairFight" technology that monitors for illicit behavior and nips it in the bud on the spot. This system also publicly shames hackers and botters as they are banned so that the entire server can witness their downfall.

    Open Conflict also contains cloud saves for character settings and a new matchmaking mode that lumps people together based on availability instead of skill.

    [Source: Reloaded Games press release]

    MassivelyAPB update pwns cheaters and creates quicker matchups originally appeared on Massively on Wed, 30 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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      NCsoft launches Lineage II's Ertheia expansion today
      Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 3:30 pm

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      L2
      Lineage II's latest expansion, Ertheia, launches today, bringing with it a new race (the Ertheia), two new classes (Ertheia Fighter and Ertheia Wizard), a new racial skill (Alchemy), new stats (Charisma and Luck), a level 99 instance (The Dimensional Barrier), and two new hunting zones for -- you guessed it -- Ertheia characters.

      Former players can take advantage of a welcome-back promotion that includes a pack of goodies for veteran characters and a free mount for freshly rolled toons.

      We've included some concept art as well as videos describing the lore and new classes below.

      Continue reading NCsoft launches Lineage II's Ertheia expansion today

      MassivelyNCsoft launches Lineage II's Ertheia expansion today originally appeared on Massively on Wed, 30 Jul 2014 14:30:00 EST. Please see our terms for use of feeds.

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      Defiance's Silicon Valley expansion arrives next week
      Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 4:00 pm

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      Defiance
      Trion Worlds aims to publish Defiance's next expansion, Silicon Valley, next week on August 5th. The "completely free world expansion" will bolster the newly free-to-play MMO with new story content as well as a new modifier, Encryption, for weapons and shields. Says the studio,
      Within the world expansion, players will find Karl Von Back has disappeared into Silicon Valley with his EGO-imbued followers, but it's not the paradise they promised. The valley is overrun with Grid, and a strange cult, the Pilgrims of the Guiding Light, have taken hold in locations across the zone. As all new mysteries unravel, the populace of Silicon Valley calls for help, and only ark hunters have what it takes to face the trials ahead.
      Trion intends to stream on Twitch this evening at 6 p.m. EDT to answer questions about the DLC.

      [Source: Trion press release]

      MassivelyDefiance's Silicon Valley expansion arrives next week originally appeared on Massively on Wed, 30 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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        Ertheia Store Update
        Posted by Lineage II [HTML][XML][PERM][FULL] on 29 July 2014, 5:15 pm
        Enchantment Cards | New L2 Store Additions With the launch of Ertheia, the Enchantment Cards will be here for a limited time to help you enchant your items!  We also have brand new permanent additions to the L2 Store....


        Announcing the Return Back Pack!
        Posted by Lineage II [HTML][XML][PERM][FULL] on 30 July 2014, 1:00 pm
        The Ertheia are here—where are you? With the release of the latest content expansion, Ertheia, a new race has joined the battle against Shilen and her forces of destruction. But it’s not enough—so the call goes out for reinforcements!...


        New to Lineage II?
        Posted by Lineage II [HTML][XML][PERM][FULL] on 30 July 2014, 2:00 pm
        New to Lineage 2? If this is your first time adventuring in the land of Aden, welcome. You’re about to embark on an incredible journey. Here are some helpful tips to get you started on your journey through Aden....


        How The Fated Support Box Works
        Posted by Lineage II [HTML][XML][PERM][FULL] on 30 July 2014, 2:00 pm
        Now that the Ertheia expansion is live we wanted to make sure to go over the Path to Awakening changes. We're streamlining the Path to Awakening, no longer will you have to log into the Path to Awakening site to...


        Ertheia Expansion Launches: A New Chapter Begins Today!
        Posted by Lineage II [HTML][XML][PERM][FULL] on 30 July 2014, 2:30 pm
        2014 has been a great year for Lineage II! Earlier, we celebrated our 10th Anniversary with over a month of contests, giveaways, and great in-game events. We also promised that soon the Lineage II story would continue. That day...


        Leaderboard: Which dead MMO is your favorite?
        Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 1:00 pm

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        Since Vanguard is closing down this week, I'm in sort of a morbid mood.

        Sorry.

        Anyhow, today's Leaderboard poll will tread some unfamiliar territory when it comes to pitting MMOs against one another, mainly because all of these MMOs are dead. Vote for your favorite past the cut!

        Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

        Continue reading Leaderboard: Which dead MMO is your favorite?

        MassivelyLeaderboard: Which dead MMO is your favorite? originally appeared on Massively on Wed, 30 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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          RuneFest tickets on sale this week
          Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 2:00 pm

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          If you're a RuneScape fan and you'll be in London on October 11th, you might want to know that tickets for this year's edition of RuneFest are now on sale. Passes are £99 each, or you can get in for free (and even get a hotel room!) with RuneScape's in-game bonds.

          The event starts at 10:00 a.m. local time and runs through 7:00 p.m., with an afterparty and late-night gaming scheduled through 11:00 p.m.

          MassivelyRuneFest tickets on sale this week originally appeared on Massively on Wed, 30 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Wrapping Up the Eastern Kingdoms
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 30 July 2014, 1:00 pm
          With the Cape of Stranglethorn out of the way, I had just four more zones left for the Eastern Kingdoms Loremaster achievement.  They were: Eastern Plaguelands    40-45 – 70 quests Badlands    44-48 – 35 quests Searing Gorge    47-51 – 35 quests Burning Steppes    49-52 – 40 quests And given that my shaman, who had just […]


          ‘The Evil Within’ Your Game Case – You Decide!
          Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 30 July 2014, 11:25 am
          The first time everyone in a group laid eyes on the cover for The Evil Within, we were pretty sure we nailed it. The cover encapsulates the peril you’ll experience playing the game. But is it for everyone? From our days of following social media and sites like NeoGaf — we know you like your […]


          Elite's Beta 1 starts today, here's a new trailer
          Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 11:00 am

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          Frontier has released its Beta 1 build of Elite: Dangerous. It "covers a greatly expanded 38,000 cubic light-year volume of Elite: Dangerous' accurately modeled Milky Way galaxy centered around the Boötes constellation."

          Beta 1 also introduces new features including fuel consumption, player communication, docking computers, mission system functionality, and friend management/matchmaking capability. There's more, including a new trailer, which is embedded along with the official press release after the break.

          [Source: Frontier press release]

          Continue reading Elite's Beta 1 starts today, here's a new trailer

          MassivelyElite's Beta 1 starts today, here's a new trailer originally appeared on Massively on Wed, 30 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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            A whole lot of you played Destiny's beta
            Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 12:00 pm

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            Destiny's beta phase was what you might call successful, according to a Bungie press release. The company says that 4,638,937 players participated in the testing period that began on July 17th.

            "Hosting a beta at this scale is an incredible feat, so we're thrilled to see the phenomenal response. But the beta is just a taste of what's to come," said Activision Publishing CEO Eric Hirshberg. "This is the biggest beta of this console generation by a wide margin and the largest console beta ever for a new video game IP to date."

            [Source: Bungie press release]

            Continue reading A whole lot of you played Destiny's beta

            MassivelyA whole lot of you played Destiny's beta originally appeared on Massively on Wed, 30 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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            Our players are so unpleasant, we charge you not to play them
            Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 July 2014, 11:11 am
            Blizzard sent me a mail telling me that I'm about to miss the free Arachnid wing of the Naxxramas expansion for Hearthstone. I don't mind, I'm not a big fan of Hearthstone. Although Hearthstone has the better interface, I still prefer the more complex Magic 2015 to the dumbed down Blizzard version. But what caught my attention about Curse of Naxxramas was the business model: PvP is free, but each wing of Naxxramas costs 700 gold or $6.99, or $19.99 for the 4 wings you can't get for free. Which is pretty steep if you consider that "Naxxramas" in Hearthstone is just a series of 15 decks you have to play against in two difficulty levels, and not some fancy animated 3D environment. People will do it to get the 30 special Naxxramas cards, but on the surface we have a game where PvE costs money and PvP is free.

            Now of course the headline is a bit sarcastic. Hearthstone has extremely limited player communication, which very much limits how unpleasant you can be to your opponent. You can stall, or spam emotes, but during the match that is pretty much it. But somehow it appears strange to me that you would have to pay to escape from playing against real players and play against the AI instead. And I don't really see the advantage of that system over making Naxxramas free and selling the cards in boosters. After all, if the cards are any good in PvP, the PvP players will complain about Pay2Win anyway, as they'll have to pay for Naxxramas to get them.
            Tobold's Blog



            ArcheAge Alpha - Earning Gold
            Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 30 July 2014, 11:06 am
            At some point, all MMO players have to figure out how they’re going to earn money, especially if they decide to hang in for the long haul. ArcheAge is not too different from other MMOs, in that it contains the classic revenue generating opportunities. However, it does contain options that are rarer and as such, require explanation.


            LOTRO: The sights and smells of Gondor
            Posted by Bio Break [HTML][XML][PERM][FULL] on 30 July 2014, 9:00 am
            There’s an (inconsequential) choice at the end of one of the new epic story side missions where you — as one of the cursed spirits where you get to choose whether to go with Aragorn to be redeemed as part … Continue reading


            The Daily Grind: Do you prize MMO stability?
            Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 9:00 am

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            wow
            Will your MMO be there tomorrow? How about next year? How about in five years?

            As often as we consult the Massively office oracle about such matters, the answer is always, "Outlook hazy, ask later." Predicting whether or not a game is going to be around for a while yet to come isn't as easy to do, especially considering that we've witnessed a few surprise shutdowns over the past couple of years. But I've seen many gamers accept or reject the notion of playing an MMO based on how long those gamers perceives it lasting. In other words, they're trying to play the odds if they're going to sink time into a game.

            I can sympathize and certainly relate. Do you do this? Is it a dealbreaker if you think an MMO is likely to go under within a few years? Is it an added incentive if a game's been around a while and probably will be around for a while yet?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: Do you prize MMO stability? originally appeared on Massively on Wed, 30 Jul 2014 08:00:00 EST. Please see our terms for use of feeds.

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              Neverwinter coming to Xbox One in 2015
              Posted by Massively [HTML][XML][PERM][FULL] on 30 July 2014, 10:00 am

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              Perfect World is porting Neverwinter to the Xbox One in China this year followed by a worldwide release in "the first half of 2015," according to IGN.

              The site interviewed lead producer Andy Velasquez who says that a consolized Neverwinter will boast "all the same races, all the same classes, [and] all the same maps. The content will be there with some minor exceptions."

              The Xbox One version of Neverwinter will not feature cross-play with the PC version, and Perfect World offered no comment on plans for other platforms.

              MassivelyNeverwinter coming to Xbox One in 2015 originally appeared on Massively on Wed, 30 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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              GWJ Conference Call Episode 407
              Posted by Articles [HTML][XML][PERM][FULL] on 30 July 2014, 12:35 am

              Episode 407 - July 30th, 2014
              Divinity: Original Sin Finished, Elite: Dangerous Beta, Freedom Planet, Walking Dead Season 2, Hearthstone: Curse of Naxxramas , Are Games a Little Broken a Little Better?, Your Emails and More!

              Right Click Here and 'Save As' to Download!
              (Strappy 42.9 MBs, 1:14:51)

              Join Shawn, Elysium, Julian, Allen and Rob Zacny as they debate whether or not games are a bit better when they're a little broken.

              read more




              Meddler and Gypsylord on Gnar
              Posted by News [HTML][XML][PERM][FULL] on 29 July 2014, 11:00 pm

              Important: Patch 4.13 Notes
              Important: Unofficial PBE Patch Notes for 7/29/2014 - Gnar, Riot Kayle, Arcade MF


              Meddler and Gypsylord on Gnar

              Originally Posted by Riot (View RedTracker Source)

              Max rank Gnar W does 14% Max HP magic damage

              Oh, and his other abilities are physical damage too so you can't just itemize for magic resist.

              So yes Gnar's W does a decent chunk of damage. I won't comment on whether or not it's OP (numbers can change) but I will throw out 2 things to think about.

              Gnar's range is very low which requires him to put himself in some degree of danger when AA'ing enemies. It starts at 400 and reaches 502 at level 18.

              The number of W procs Gnar can get is gated by the fact that every AA brings him closer to transforming at which point he loses access to his ranged AA's and his W proc.

              Wait, what?

              Why does his range scale up?

              Basically 500 range Gnar was too oppressive in lane while 400 range Gnar was somewhat useless in teamfights. Scaling the range allowed us to realize the play patterns we wanted throughout the course of the entire game.




              Jukebox Heroes: Lord of the Rings Online's housing music
              Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 9:00 pm

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              lotro
              One of the interesting features (but by no means unique) of Lord of the Rings Online's housing system is the option to slot a music box item so that visitors can enjoy your favorite tunes while they check out your pad. Like the rest of the housing system, music boxes haven't been added to or expanded much over the years, but I still think they're pretty keen.

              Most of the music boxes contain a medley of three or so similarly themed tracks. Most of these are pulled from all over the game, but some are rarely heard outside of houses, so I thought these deserved another look. Plus, the original music for LotRO is quite gorgeous in spots and holds up very well over the years.

              For those looking for a buyer's guide to these ambient themes, may I point you to CSTM? For the rest of us, I have six favorite music boxes waiting for you after the jump.

              Continue reading Jukebox Heroes: Lord of the Rings Online's housing music

              MassivelyJukebox Heroes: Lord of the Rings Online's housing music originally appeared on Massively on Tue, 29 Jul 2014 20:00:00 EST. Please see our terms for use of feeds.

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                Avalon Lords gears up for its Kickstarter campaign
                Posted by Massively [HTML][XML][PERM][FULL] on 29 July 2014, 10:00 pm

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                It sounds like the area around Camelot is really going through a dark age.
                How do you feel about the MMORTS genre? The folks behind Avalon Lords don't have many nice things to say about it, which is why they're making an MMORTS game that, in their own words, is meant to elevate the game beyond free-to-play titles with microtransactions. The game launches its Kickstarter today, and it's put a trailer into the wild so potential backers can get a sense for what the game will look like.

                Backers are being asked for $150,000 for the base game, a fairly humble sum considering other titles. The official support page for the game includes stretch goals starting at $250,000 and moving up, including fully customizable cities, NPC armies, and at the high end, a full-access mobile application. You can check the trailer out past the break, and if you like what you see and think the title will go all the way, you can toss in a few dollars.

                Continue reading Avalon Lords gears up for its Kickstarter campaign

                MassivelyAvalon Lords gears up for its Kickstarter campaign originally appeared on Massively on Tue, 29 Jul 2014 21:00:00 EST. Please see our terms for use of feeds.

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