Recovering from PAX Prime
Posted by Bio Break [HTML][XML][PERM][FULL] on 2 September 2014, 9:13 am
I am bushed. I flew back home last night after five days in Seattle for PAX Prime, and it was a relief to be back in familiar environs and to see my family.  I do like going on trips, but … Continue reading


The Daily Grind: What's the most bizarre thing you've ever seen in an MMO?
Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 9:00 am

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Zentia
I loved Zentia before it was shuttered in the West, but it has to be one of the most bizarre games I've ever played. Not only did it mix cartoony graphics and Daoist mythology and congo lines in the streets, but you could play a baby. No, really. An actual baby. I rolled my Vajra Guardian (a tanky character) as a baby in a diaper because why not? You don't get opportunities like that every day.

What's the most bizarre thing you've ever seen in an MMO?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What's the most bizarre thing you've ever seen in an MMO? originally appeared on Massively on Tue, 02 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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    NCsoft might allow players to resurrect the City of Heroes IP
    Posted by Massively [HTML][XML][PERM][FULL] on 2 September 2014, 9:30 am

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    Rise.
    There's good news for City of Heroes fans to celebrate now, even if it's not a finished thing yet. Nate Downes, President of Missing Worlds Media, has posted about a project wholly unrelated to City of Titans and yet entirely tied to it: the quest to resurrect the City of Heroes IP. He explains a story that began in September of last year, starting with a few contacts within NCsoft who led to the ultimate goal of resurrecting the last version of the game as well as licensing out the IP to its spiritual successors.

    The proposal currently on the table before NCsoft would allow the game's spiritual successors to drop the "spiritual" portion of their title, enable a restoration of the game's servers for the last update (albeit with no saved character data), and create the potential for a "transition" server between the original game and its successors. While it's far from a done deal, it's the best news that the former residents of Paragon City have heard since the lights went dark -- there may be brightness on the horizon.

    MassivelyNCsoft might allow players to resurrect the City of Heroes IP originally appeared on Massively on Tue, 02 Sep 2014 08:30:00 EST. Please see our terms for use of feeds.

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    Fleet Night
    Posted by Blue Kae [HTML][XML][PERM][FULL] on 1 September 2014, 9:20 pm
    Blaugust is over! Huge thanks again to Belghast for organizing this, it was just the motivation I’ve been needing. Also congratulations to the Survivors and other Winners. Star Trek Online is the only MMO I’ve really stuck with on a regular basis after hitting the level cap. That’s not to say I haven’t taken extended breaks […]


    LOTRO Farmer’s Faire Guide 2014
    Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 1 September 2014, 10:13 pm
    The Farmer’s Faire is back!  This year’s festival runs from September 2 – 16th. (This actually started on Sept 1st!) The currency of this festival is the Farmer’s Faire Tokens. Collecting these can help you buy the goodies listed in the rewards section below. The festival takes place in Bywater in the Shire. New to […]


    Two year reprieve
    Posted by Welshtroll [HTML][XML][PERM][FULL] on 1 September 2014, 7:02 pm
    Two years and one day exactly after the closure announcement of City of Heroes/Villains, new hope comes from the most unlikely direction. This post over at the Titan Network explains it in more detail and covers alot of text, but if the deal is successful there could be a Maintenance version of the i23 content […]


    Not So Massively: The MOBAs and pseudo-MMOs of PAX Prime 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 9:00 pm

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    Moonrise
    Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

    Continue reading Not So Massively: The MOBAs and pseudo-MMOs of PAX Prime 2014

    MassivelyNot So Massively: The MOBAs and pseudo-MMOs of PAX Prime 2014 originally appeared on Massively on Mon, 01 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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      How UO Changed The Culture of MMOs
      Posted by Zen Of Design [HTML][XML][PERM][FULL] on 1 September 2014, 7:47 pm
      There are those who think that perhaps Zoe Quinn and Anita Sarkeesian are lying about the campaigns of terror, hacking, and bullying that they are currently encountering (and thanks to


      PAX Prime 2014: Strife learns from the past
      Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 7:00 pm

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      strife
      S2 Games is a big believer in learning from the past. Whereas many other MOBA developers are creating their very first such title, S2 already has a MOBA -- Heroes of Newerth -- under its belt. Taking key lessons from that experience, the devs are creating what they call the next generation of MOBA: Strife.

      Strife was definitely in full force around PAX Prime this weekend. The team had not only a prime spot by the show doors (complete with a mechanical dragon that players could ride) but a spot at a local grill where prizes and cosplay repairs took place.

      My key question for the devs was, "What makes Strife any different from the dozens of other MOBAs on the market?" This question led into a discussion of how the team has been pulling the best elements from the genre while discarding what didn't work -- denying, for example, is not a part of Strife in the least, nor is the commonplace "last hit" mechanic.

      Instead, Strife seeks to be enjoyable both as a MOBA and as a single-player experience. The solo content was put in to flesh out the story of the world (MOBAs have story?) and give players a different kind of experience between matches. I was also interested in the pets that characters can acquire and wield for their special abilities.

      Strife went into open beta this past weekend, so give it a whirl and let us know what you think!

      Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

      MassivelyPAX Prime 2014: Strife learns from the past originally appeared on Massively on Mon, 01 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Firefall gets a Chinese publishing deal
        Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 6:00 pm

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        Gliding across the shores on wings of rainbow and light!
        It's been a long road to Firefall's release on its native shores, but the game has more places to go just the same. Red 5 Studios and The9 have entered into an agreement with System Link Limited to publish the game in China for a five-year period. This will result in at least $160 million being paid to The9 for licensing fees and royalties.

        System Link Limited is itself a joint venture formed by The9 and Qihoo 360 Technology Corp, so it's a fairly dense nest of interrelationships. It can only be hoped that the game's release will be met with open arms in China.

        [Thanks to SolaRSaphire for the tip!]

        MassivelyFirefall gets a Chinese publishing deal originally appeared on Massively on Mon, 01 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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        PROJECT: Yasuo Available
        Posted by News [HTML][XML][PERM][FULL] on 1 September 2014, 4:18 pm

        PROJECT: Yasuo is Online

        Originally Posted by Riot (View Original Source)


        Four intruders detected. PROJECT: Yasuo activated.

        Yasuo awakens from stasis, sentry data downloaded to his memory banks. He draws his modified katana as the incursion approaches his position, intent on their objective

        Initiate Last Breath protocol.

        Yasuo dashes at the intruders, eviscerating the point man before charging towards the rest. Plunging into them, he whirls his sword, hacking at all three before diving away. His foes reply with a barrage of fire, but Yasuo’s ready -- with a flick of his sword, he generates a nano-barrier to block their onslaught. He turns to them as the wall fades. Yasuo slashes his katana, releasing an energy surge that hurls the intruders into the air. Leaping into their midst, he carves through all three as they reach their apex.

        He lands lightly on his feet, the intruders raining down around him. His visor pulls back to reveal an emotionless guise. The mask of a man with nothing inside.

        Intruders eliminated.

        Annihilate your enemies with PROJECT: Yasuo, available now in the League of Legends store for 1350 RP (on sale for 975 RP through September 9).




        PAX Prime 2014: Hands-on with The Crew
        Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 4:00 pm

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        the crew
        Ubisoft's The Crew was part of two different booths on the PAX Prime exhibit floor this year, giving ample opportunity to anyone who would like to take a test drive of this online racing game. Being the brave soul that I am and a driver of several years, I got into an elaborate car setup to see if I had the chops to handle such a machine.

        While we didn't get to see the larger world of the game, I did get to race alongside/against three other players in two mission modes. The first mission, which was prefaced with a short cutscene, had us chasing down a target car to ram into oblivion. The second was a standard street race supposedly set up to prove what an awesome driver I am to an NPC. In both of these, I failed spectacularly to accomplish the goal.

        I don't think it was necessarily my or the game's fault but the specific game steering wheel used for the demo. It was hyper-responsive and kept jerking around, causing my car to go into unrecoverable fishtails and spins. It was during one of these lovely spinouts that I learned just how indestructible the cars in this game are.

        Continue reading PAX Prime 2014: Hands-on with The Crew

        MassivelyPAX Prime 2014: Hands-on with The Crew originally appeared on Massively on Mon, 01 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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          WoW Archivist: The classic Molten Core experience, part 2
          Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 5:00 pm

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          A rune in Molten Core
          WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on August 26th and is included here by permission.

          In the last WoW Archivist, we covered the early parts of Molten Core: the "attunement," the grueling trash clear to Lucifron, and the weird hunter-focused mechanics of Magmadar. As we left off, the raid had just reached its first rune. To douse the rune and (eventually) summon Majordomo Executus, you had to make friends with an angry royal guy made of water.

          The duke of douse

          Duke Hydraxis, as a water elemental, wasn't very fond of other elemental types, particularly Ragnaros or his fiery kin. His Hydraxian Waterlords were the first raid-based reputation in WoW. You could rep up with them before setting foot in Molten Core by killing certain elementals out in the world, but only up to just shy of honored. After that, you had to run MC to get additional rep. Trash gave rep until revered, but only boss kills got you through the slow grind to exalted.

          Continue reading WoW Archivist: The classic Molten Core experience, part 2

          MassivelyWoW Archivist: The classic Molten Core experience, part 2 originally appeared on Massively on Mon, 01 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Open letter to the gaming community
            Posted by Raph's Website [HTML][XML][PERM][FULL] on 1 September 2014, 2:11 pm
            Game talk
            I am a signatory to this letter. I think everyone should be. I think it should be pretty non-controversial, actually. We believe that everyone, no matter what gender, sexual orientation, ethnicity, or religion has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our [...]


            Free Champion Rotation
            Posted by News [HTML][XML][PERM][FULL] on 1 September 2014, 2:36 pm

            This week's free champion rotation has been posted. These champions will become free to play starting tomorrow September 2nd. Click a champion’s icon for guides.

            <table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


            PAX Prime 2014: Hearthstone eyes an expansion
            Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 2:00 pm

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            hearthstone
            The PAX Prime Blizzard booth was one of the larger and more populated venues on the show floor this year. A slow-moving line wrapped around it as players waited eagerly to try out Warlords of Draenor or to see Heroes of the Storm for the first time. Yet it was Hearthstone -- a free-to-play game available to anyone at anytime -- that was winning gamers over.

            I talked with Game Director Eric Dodds about how this small project at Blizzard blew up into a great success story. He said that when the team noticed that Twitch livestreams of Hearthstone were drawing in thousands and tens of thousands of viewers is when the studio knew that it had a hit on its hands.

            Continue reading PAX Prime 2014: Hearthstone eyes an expansion

            MassivelyPAX Prime 2014: Hearthstone eyes an expansion originally appeared on Massively on Mon, 01 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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              PAX Prime 2014: Hands-on with Warhammer 40,000: Eternal Crusade
              Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 3:00 pm

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              war40k
              After getting the pitch from Warhammer 40,000: Eternal Crusade at PAX Prime, I was given the opportunity to sit down and experience a PvP bout first-hand. I'll share a little pet peeve of mine before we get into the meat of the hands-on, which is that I really don't like it when developers stand over your shoulders at demos barking instructions to you. I wasn't given much of an opportunity to do what I wanted to; instead, I was constantly responding to the dev's commands!

              In any case, for a pre-pre-alpha build, I'm somewhat impressed that Eternal Crusade was able to cobble together a very playable deathmatch with several classes and two vehicle types (Rhino and Predator). My first class was something of a lumbering tank, well-armed but a clunky jumper. I opted instead to get a jetpack as an assault trooper, willingly trading firepower for the awesome ability to do huge leaps and be able to clutch on to the side of a building and jump once more.

              Continue reading PAX Prime 2014: Hands-on with Warhammer 40,000: Eternal Crusade

              MassivelyPAX Prime 2014: Hands-on with Warhammer 40,000: Eternal Crusade originally appeared on Massively on Mon, 01 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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                Blaugust in Review
                Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 1 September 2014, 1:00 pm
                As August fades into our collective rear-view mirror, so too does Blaugust, Belghast’s event to drive away the typical August malaise. Fifty blogs set out to post at least once a day for the duration of the month.  Thirty made it to that goal. Like many of the other bloggers, there were bits that pushed […]


                PAX Prime 2014: Heroes of the Storm is friendly, zany fun
                Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 12:00 pm

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                heroes of the storm
                Heroes of the Storm's beginnings are rooted in a mod that Blizzard made in 2010 to encourage StarCraft II players to get into the modding scene. Not only was this unnecessary (the StarCraft II comunity took to modding like fish to water) but the mod gradually became so well-liked internally that proper development began in 2012 to make it a full-fledged MOBA.

                At PAX Prime, I asked the team what was going to make Heroes of the Storm stand out from the rest of the MOBA pack -- or whether it was merely content to ride the Blizzard name to big sales. The response was that this game is shaping up to be one of the most friendly and welcoming MOBAs on the market. Gone are mechanics like denying and last hits and in are new concepts like shared team levels. The devs said that the root of the toxic atmosphere seen in many MOBAs is game design that focuses more in individual selfishness and potential ways to hurt your own team. There also won't be any chatting with the opposing team in HotS to cut down on potential sass-mouth.

                Continue reading PAX Prime 2014: Heroes of the Storm is friendly, zany fun

                MassivelyPAX Prime 2014: Heroes of the Storm is friendly, zany fun originally appeared on Massively on Mon, 01 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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                  The Mog Log: Happy birthday, Final Fantasy XIV
                  Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 1:00 pm

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                  They grow up so fast.
                  Congratulations, Final Fantasy XIV! It's been a year and you're still going after the relaunch, much to the surprise and consternation of the many people who were hoping for the opposite outcome for... well, I'm not clear on that exit strategy. Bragging rights, I guess. The point is, you turned out to surprise pretty much everyone, you've been posting incredibly solid numbers for a while now, and you don't seem likely to go anywhere in the near future. You can take a load off, maybe take a nap.

                  Now that I've gotten the congratulations out of the way, let's talk about Final Fantasy XIV and the many ways that the designers have screwed up so far. Sort of. I mean, over the past year I've been more than willing to fire with both barrels when a screwup was made, which has happened... about once every major patch. But here's the thing: I'm glad to see that happening, on some level. It gives me hope for the future.

                  Continue reading The Mog Log: Happy birthday, Final Fantasy XIV

                  MassivelyThe Mog Log: Happy birthday, Final Fantasy XIV originally appeared on Massively on Mon, 01 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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                    2014 International Wildcard Tournament Recap
                    Posted by Cloth5 [HTML][XML][PERM][FULL] on 1 September 2014, 11:00 am

                    Last month, Legacy eSports headed to Gamescom to compete in Riot’s International Wildcard Tournament. After months of intensive scrimming, reviewing of replays, sessions with sports psychologists, and a timely scission from Avant Garde, Legacy joined the select group of Australian teams that can boast of having participated in an international competition. Day 1 Legacy were […]

                    The post 2014 International Wildcard Tournament Recap appeared first on Cloth5.




                    More Information on Soraka Rework
                    Posted by News [HTML][XML][PERM][FULL] on 1 September 2014, 10:38 am


                    More Information on Soraka Rework

                    Originally Posted by Riot (View Original Source)

                    Soraka's Q will scale down in cooldown with rank to around 6 seconds before CDR (so with CDR you are looking at 4 seconds).

                    it seems a little odd to have a Mana and an HP cost on an ability

                    wouldn't the 10% HP cost be justified on it's own?

                    --------

                    I agree here. Having both costs is nonsensical. Either the price is health or it is mana, but not both.

                    Honestly, it's only nonsensical because it looks weird, and I totally agree that it does look pretty weird. I will be experimenting with tuning other costs to see if we can remove it, but honestly it will make Q feel terrible to cast and feel really limiting about how many you get. (For instance, in this tuning, I can expect you to have to spent at least a couple hundred mana on heals over the course of the lane. But imagine that was all in Q instead. Now if you are doing well and don't need to heal, you literally can't cast any more spells because your Q drains all your mana and you eventually lose the lane. Pushing more mana cost into Q actually makes it harder to keep an advantage as Soraka)




                    Bio Break’s State of the Gamer
                    Posted by Bio Break [HTML][XML][PERM][FULL] on 1 September 2014, 9:00 am
                    I’ve had a whole lot kicking around in my head about what I’ve been playing, what I’d like to go back to playing, and what’s ahead that I’m looking forward to playing.  Might as well write it all down and … Continue reading


                    PAX Prime 2014: Hands-on with Warlords of Draenor
                    Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 11:00 am

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                    wow
                    If you've played World of Warcraft once, have you played it for all time? I was wondering this as I slipped back into Azeroth for a look at the upcoming Warlords of Draenor expansion at PAX Prime. After all, it had been three years and two expansions since I've really played this MMO, but as I learned, even new shinies don't make this game feel any more or less like the good ol' WoW that I remember.

                    The floor demo allowed us to create instant level 90 characters and jump into the second zone, Shadowmoon Valley. I selected a character at random and naturally ended up with a Shadow Priest, a class that I've never played. Figures. I spent a minute selecting a specialization, random talents, and outfitting my hotbar with enough of a skill rotation that I wouldn't be laughed out of the next Priest conclave. Then it was off to check out this brand-new zone.

                    Continue reading PAX Prime 2014: Hands-on with Warlords of Draenor

                    MassivelyPAX Prime 2014: Hands-on with Warlords of Draenor originally appeared on Massively on Mon, 01 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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                      The Daily Grind: What's the longest you've anticipated a new MMO?
                      Posted by Massively [HTML][XML][PERM][FULL] on 1 September 2014, 9:00 am

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                      When Trion announced ArcheAge's western launch date last weekend, the first word that came to mind was finally. I'm not looking to bust anyone's chops here, but damn have I been waiting to play this game for forever.

                      The only other MMO I've followed so closely from its public announcement to its release was Star Wars: Galaxies, and that was only three years of waiting compared to over four for ArcheAge. What about you, Massively readers? What's the longest amount of time you've spent anticipating a new MMO? Which MMO was it?

                      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                      MassivelyThe Daily Grind: What's the longest you've anticipated a new MMO? originally appeared on Massively on Mon, 01 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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