Batman: Arkham Knight was supposed to be the perfect swansong for Rocksteady's Dark Knight trilogy. While the game was received positively on PS4 and Xbox One, the PC version was a mess -- so bad, in fact, that Warner Bros. eventually pulled it completely. That was in June and only now, 10 weeks later, are PC players getting a patch that should fix the most glaring issues. The new update claims to solve the game's fluctuating frame rate, while also improving its overall performance on all GPUs. Warner Bros. says it'll also remedy any low resolution textures and add a deeper set of in-game settings for you to play with. If you were hoping to buy the game now that's in a better state, bad news -- Arkham Knight is still unavailable to purchase on Steam. Perhaps that's an indication of where the game now stands -- better than before, but still a little way from what PC players deserve.
Tags: arkhamknight, batman, batmanarkhamknight, BrokenGame, patch, pc, PcGaming, rocksteady, steam, WarnerBros
The Open Source Virtual Reality (OSVR) headset will get a significant upgrade soon. Gaming peripheral company Razer announced the OSVR program back in January, but the first prototype headset was an underwhelming affair with uncomfortable ergonomics and a so-so display. That wasn't really the point, though. Rather than a single company aiming to dominate the VR market, OSVR is a loose band of hardware and software companies hoping to do for virtual reality "what Android did for mobile." Since then, OSVR has continued to work on improving the system, adding features like positional tracking and, aptly, Android support. The idea is to perfect the basics, open-source the hardware and software, and let anyone build on and improve it.
Tags: headset, intel, oled, osvr, razer, VirtualReality, vr
The dark, freezing woods of Sweden are the perfect breeding ground for terrifying tales of naughty children who get what they deserve. This week, Simogo -- the developer of beautifully macabre game Year Walk, and mysterious narrative experiences Device 6 and The Sailor's Dream -- released a free, illustrated ebook collecting a handful of five re-tooled, scary Swedish folk tales. It's called Year Walk Bedtime Stories for Awful Children, and it's available in English, French, Spanish, German and Italian. "We think obnoxious children all over the world deserve dark nightmares," Simogo writes.
Misc, Gaming, HD
Tags: device6, eBook, FolkTales, hdpostcross, horror, scary, simogo, sweden, thesailorsdream, YearWalk
Here's a tough choice: would you rather play a game about a gardening robot that experiments with new methods of character animation, or a ridiculous time-travel action game that throws paradoxical caution to the wind? Lucky you -- you don't have to decide at all. On today's Engadget Playdate, we're playing both: Ubisoft's procedurally animated Grow Home and absurdly silly Super Time Force Ultra. Both are new to PlayStation 4 owners this month and free for subscribers of PS Plus. Are they worth the monthly dues? Join me and Tim Seppala at 6PM ET (3PM PT) right here, on the Engadget gaming homepage or at Twitch.tv/Joystiq to find out.
Tags: growhome, playdate, sony, streaming, supertimeforce, supertimeforceultra, twitch, ubisoft, video
War Child, a London-based charity that aims to improve the lives of children affected by war, is collaborating with influential developers to create a collection of games titled HELP: Real War is Not a Game. Participating developers include 343 Industries (Halo 5: Guardians), Bossa Studios (Surgeon Simulator), Creative Assembly (Alien: Isolation), Team 17 (Worms) and Hinterland (The Long Dark), all of which will participate in a six-day game jam organized by War Child. This means the studios will have just six days to create the games for HELP, and the full compilation will be sold digitally in late March 2016. Proceeds will go toward funding War Child's efforts in global conflict zones.
Tags: CallOfDuty, charity, children, hdpostcross, help, helprealwarisnotagame, Warchild
Base health raised to 626.76 (up from 600)
Health per level lowered to 74 (down from 82)
Base armor lowered to 25.75 (down from 28.38)
Armor power level raised to 3.75 (up from 3.5)
Harvesters of Sorrow [W] - Contact damage reduced to 140/200/260/320/380 (down from 180/250/320/390/460)
Decimate [Q] - Heal lowered to 12% (down from 15%) but maximum heal increased to 36% (up from 30%)
Spider Form [R] - Spiderlings now deal 10/15/20/25 (down from 10/20/30/40) and now take 25% reduced aoe damage (up from 20%)