Cardboard Children: Warhammer Quest: Silver Tower 2
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 31 May 2016, 4:00 pm
Hello youse. Last week I started talking about Warhammer Quest: Silver Tower, the new big box board game release from Games Workshop. Actually, it’s not a board game. Oh, it is. But it’s a strange hybrid thing, where miniatures from further into the GW line can be incorporated into the game, and characters from the […]


Stan Lee has racked up tons of cameos in Marvel mo ...


Xbox One's price is back down to $299 just weeks before E3
Posted by gamesradar news [HTML][XML][PERM][FULL] on 31 May 2016, 2:48 pm
Xbox One has received a price drop two weeks befor ...


EVE Launcher for Linux
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 May 2016, 3:13 pm
In the distant past I used Linux as my main home PC operating system. I didn't play many games back then and being able to run successfully on Linux was pretty much a requirement for me even trying a game. As my professional career gave me more and more


Field Notes: SupConf 2016
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 May 2016, 3:40 pm
Happiness Engineer Sandy McFadden talks about his experience at the first ever SupConf — a conference for support professionals.


How to Feel Old in Minutes
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 May 2016, 3:49 pm
I had originally thought about contracting out the cleaning of my hangar, but there was something rejuvenating, something deeply personal about rediscovering who you were. It was almost as if while cleaning away dust, cobwebs, garbage and other debris


Interview with EVE-Marketdata
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 May 2016, 3:50 pm
Recently the site eve-marketdata.com changed hands. Eve-marketdata.com is one of the widely used sites … [visit site to read more]


Astrahus Assembly
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 May 2016, 4:00 pm
Citadel week at EVE Online Pictures. An Astrahus medium citadel during its 24 hour assembly cycle.  


Preview: A look inside of ArcheAge’s Ascension launching today
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 May 2016, 3:00 pm
Change is inevitable. And while it can be unnerving, it can also be very beneficial. ArcheAge’s fans will see their share of changes today as the big 2.9 update hits live servers. Dubbed Ascension, this update ups the political game by introducing nation building and player factions. It also brings new world and dungeon bosses, a new specialty storage property (my [...]


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Elder Scrolls Online permabans scores of cheaters
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 May 2016, 3:30 pm
There are few things more aggravating in online games than to clearly see people use hacks to cheat their way into riches and power, especially when reporting them seems to do nothing. That’s why it’s a cause to celebrate when a game cracks down on players who use third-party software to get ahead in the game, such as yesterday’s announcement [...]


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Massively OP Podcast Episode 67: Mailbag spectacular
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 May 2016, 4:00 pm
Justin and Bree dive into the mailbag for an all-Q&A show with questions submitted by you!


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Mojang bans brands from building Minecraft promo maps and mods
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 31 May 2016, 3:37 pm

Mojang's putting its blocky foot down when it comes to brands and Minecraft. In an open letter to the community on its site, Owen Hill, the company's director of creative communications, laid out new guidelines specifically directed at companies, ad agencies and any other non-gamer entities looking to capitalize on Minecraft's massive user community.

For an idea of just how vast that base is, consider that, in 2014, creator Markus "Notch" Persson revealed that the PC version had over 100 million registered users. It's understandable that a pool of users that large would prove a tempting lure for brands that want to market their wholly unrelated wares to the community. But no more -- according to the new building promotion guidelines, it's no longer permissible to build servers or maps to "promote unrelated products in playable form." So what does that translate to? Well, you can say goodbye to awkward promotions like the giant, working cellphone CaptainSparklez made on behalf of Verizon, or Disney commissioning a map of Tomorrowland to promote its film of the same name. All that said, if you're a mega fan and you do these sorts of things on your own time and dime, well, that's just fine by Mojang.

Source: Mojang




Premature Evaluation: The Solus Project
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 31 May 2016, 2:00 pm
Few sci-fi games embrace the menacing strangeness and indifference of the universe as you find it in Kubrick, Tarkovsky, or even Scott’s original Alien. Space, and the far future, tend to be familiar analogues to the everyday conflicts we see around us. The aliens are never too alien, and new worlds are never too new. […]


Don Bradman Cricket 17 confirmed, demo available on Steam now
Posted by gamesradar news [HTML][XML][PERM][FULL] on 31 May 2016, 11:57 am
The best cricket game you’ve never played (b ...


Predator is a classic film, beloved not just for i ...


Payday 3 is on the way but that doesn't mean Payda ...


Ghostbusters' Melissa McCarthy hopes online haters 'find a friend'
Posted by gamesradar news [HTML][XML][PERM][FULL] on 31 May 2016, 1:31 pm
Generally speaking, reboots of popular films almos ...


May release "118.5" has been deployed on May 31
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 May 2016, 1:38 pm

The EVE Online May release "118.5" has been deployed during an extended downtime on May 31, 2016.

We are excited to deliver with this realease a large set of game fixes and enhancements, new modules (such as the new Multi-Use Analyzers), improved camera controls and a lot more.

Check out the full details in the patch notes!
For feedback please use this thread on the EVE Online forums.




May in Review
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 May 2016, 2:30 pm
The Site The only thing I have about the site is a brand new error that comes up from time to time in my side bar feed.  It looked to be a pretty big issue at the beginning of the month. It calmed down some after that.  I still haven’t


LogicLoop Returns to CCP
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 31 May 2016, 2:31 pm
It appears that CCP LogicLoop, the designer of many of DUST 514’s most iconic maps has returned to CCP. His Twitter account has recently been [...]


Skyforge producer’s letter shines a light on communication
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 May 2016, 1:00 pm
Sometimes, it’s really hard to know if the developers are listening to the players. Sure, you can tell players that the development team is listening, but if nothing players say ever results in any sort of change, it doesn’t make much difference. The latest Skyforge producer’s letter is addressing exactly that, noting that there’s only so much communication that can [...]


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Crowfall has completely revamped its archetype power icons
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 May 2016, 1:30 pm
If you ever whined about the “shouting lady face” minstrel icons in Lord of the Rings Online, then you are precisely the UI junkie being catered to in Crowfall’s latest video. ArtCraft UX Design Lead Billy Garretsen says he’s done a complete overhaul of the power trays for every archetype in the game. “These new designs were created with a [...]


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Getting perspective on Chronicles of Elyria’s planned PvP and PvE featureset
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 31 May 2016, 2:00 pm
Anyone on the MassivelyOP team will probably tell you that I won’t shut up about Chronicles of Elyria. There’s so much to like about the game Soulbound Studios wants to build! Like many of you, I backed the game, and I’ve been literally battling to keep myself from donating $500 max to the Kickstarter; so far, I’ve backed at only the [...]


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Xbox One price drops to $299 ahead of E3
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 31 May 2016, 2:01 pm

If Microsoft is hoping to quell rumors of new Xbox hardware at E3, it isn't doing the greatest job. The company has permanently cut the prices of Xbox One consoles by $50 across the board, lowering the base price to $299 -- even some of the nicer multi-game 1TB bundles now sell for $319. These are tremendousprices, of course, but they're coming just a couple of weeks before E3. While this could just be an attempt to goose sales during the historically quiet summer, it's only going to fuel talk of a possible smaller 2TB system that would become the new flagship. The price drop is great if you're looking for the most affordable Xbox One possible, but it's otherwise worth holding off a little while... especially if you want to see what Sony brings to the table.

Via: Polygon

Source: Xbox.com




Freeing my little Raptor from Mandokir
Posted by Ogrebear's Thoughts [HTML][XML][PERM][FULL] on 31 May 2016, 12:42 pm

Sergeant Yohwa at the rebel camp wants me to take out a bunch of trolls, coming back I’m tools to head off to Fort Livingston. As it turns out we accidently release Mandokir who has taken my raptor. To view Mandokir through the eye of my raptor i will need to collect feathers from raptors and [...]


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