Casual Citizen Episode 6 - Search and Rescue
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 6 February 2016, 10:24 pm
Welcome to episode 6 of Casual Citizen. An on-going series about the upcoming first person MMO, Star Citizen by Cloud Imperium Games. I’m your host, Alysianah from the Mystic World Gaming Blog. This week’s topic will discuss one of the announced player professions, Search and Rescue. I hope you enjoy.


Short on posts. Lied to myself.
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 5 February 2016, 11:46 am
Star Citizen, Black Desert Online, The Sims 4, Google+


Casual Citizen Episode 5 - Introduction to the Baker System and Racing
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 25 January 2016, 12:04 pm
Hello citizens, this is Alysianah from Mystic Worlds with the next installment in the Casual Citizen series. This week we’ll be discussing the Baker system and racing. Topics include an overview of the Baker system, the Able Baker Challenge racing event, Baker’s relevance for player careers and importance of the AC racing maps beyond leader-boards. I hope you enjoy.


Casual Citizen Episode 4 - Introduction to the ARK Starmap
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 22 January 2016, 7:49 am
Welcome to another episode of Casual Citizen. This week's topic is an Introduction to the ARK Starmap for Star Citizen. It was released in October 2015. Show topics include: History of the ARK Starmap Its role and purpose Primary features Relationship to player careers and professions Useful Links: Starmap on RSI website Audio-only version available on SoundCloud Google Doc Matrix of the Starmap – shows all bodies and includes information found in lore and spectrum dispatches If this information has been helpful, consider using my referral code STAR-QSVR-JFTR, when you sign-up on RobertsSpaceIndustries.com.


Casual Citizen Episode 3 - Alpha 2.1 Features
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 16 January 2016, 8:18 pm
Welcome to episode 3 of Casual Citizen, an on-going series about the upcoming 1st person MMO, Star Citizen,by Cloud Imperium Games. This week’s episode will take us into the realm of actual game content, as we discuss what’s available for play-testing in Alpha 2.x. Sit back, relax and enjoy. Episode 3 Topics Include: Hangar features Using My RSI to configure your hangar Accessing Arena Commander and it's various play modes Accessing the Social Module - ArcCorp Area 18 What is the Persistent Universe / Crusader Accessing Crusader Things to do in Crusader Difference between the Persistent Universe Flight Modes Activating Your Quantum Drive Show Notes Casual Citizen Series on YouTube Casual Citizen EP3 on SoundCloud Star Citizen Lore on SoundCloud Introduction to Baby Persistent Universe Alpha Mystic Worlds' Stanton Abbreviated Galactic Guide Covalex Shipping Hub Mystery Star Citizen - Pupil to Planet Citizen Academy Tactical Advance BoredGamer TheNoobifier1337 Related articles...


Star Citizen - Alpha 2.1 on Live Server
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 15 January 2016, 9:51 am
The Star Citizen Live server was updated yesterday to version 2.1. I continued my Private Test Server activity until patch 2.1.d. Who can resist flying new ships?? I was also capturing video for my next installment of Casual Citizen, which should be published this Sunday.


A Night with The Sims
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 16 January 2016, 8:00 am
I stumbled on two new Twitch channels that I’m really enjoying. What I find appealing in my current state of mind, is the chill and relaxed atmosphere. Both of their play styles are very “take it as it comes” and they’ve cultivated a very friendly audience.


Speaking of Casual - Here Comes Black Desert Online
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 7 January 2016, 7:45 am
My word, I didn't know Gandalf played BDO?? As much as I'm smitten with Star Citizen, there isn't enough content for me to play on a regular basis. I'm also cautious about burning out by starting the journey so far in advance of a completed game. Thus far, I enjoy playing the information game. Cloud Imperium Games puts out a metric ton of information on a regular basis. There's always more to know and learn. That said, I do feel the hole of having a MMO in my gaming life. I considered but rejected returning to former haunts - no motivation or interest. I need new maps, classes, skills... A whole new world... sung in my best imitation of Jasmine. The past few weeks, I've been watching former ArcheAge streamers play Black Desert Online on Twitch. I've known about the game for quite some time but my heartbreak over the...


Casual Citizen Episode 2 - Becoming a Star Citizen
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 5 January 2016, 8:02 am
Casual Citizen Episode 2, Becoming a Star Citizen, lifts the veil on exactly what's needed to become a Star Citizen. It focuses on pledge options for people who are completely new to Star Citizen but have decided they'd like to participate in the on-going play-test opportunities. My referral code STAR-QSVR-JFTR.


Star Citizen - Casual Citizen Episode 1
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 December 2015, 8:52 pm
First episode in a new bi-weekly series that will discuss all things Star Citizen for the casual gamer and/or observer. Keeping up with Star Citizen could be a part-time job! Cloud Imperium Games' open development strategy pumps out a metric ton of information each week. Additionally, there are weekly vidcasts and frequent lore related content from the writing team. Staying somewhat in the know for casual players and followers can be a tough job.


For Whatever it's Worth - Thanks!
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 22 December 2015, 3:24 pm
There are ardent fans of Star Citizen and die-hard detractors . I never imagined my innocently intended post about the Million Mile High Club, for people who might be curious but who are not members, would raise so many hackles. It's been linked on Massively and on The Something Awful forums. What I can attest to is that no negativity or BS has come my way and I'm thankful that people have respected my "personal space" - my blog enough not to rant and rave here. It's unfortunate that we can't be civil in this debate at all times and in all venues. Whatever side of the debate you're on, you absolutely have a right to your opinion but not the inalienable right to be abusive about it to others. And there's really no need is there? People like what they like. Believe what they choose to believe. Invest discretionary...


Star Citizen - Alpha 2.0 Million Mile High Club
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 17 December 2015, 6:51 pm
I recorded a quick tour of the upcoming Million Mile High Club. A backer reward from the original 2012 Kickstarter Campaign for Star Citizen. This is an exclusive member's only location that will be part of the persistent universe. Members are players who backed the game by purchasing the 10K Commander's package. Whoa... Related articles Star Citizen Writer's Guide - Audio Version Episode 8 Star Citizen raises $100m game fund Star Citizen Showcases Procedurally Generated Planets


Star Citizen - Holiday Livestream 2015
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 16 December 2015, 9:30 pm
Cloud Imperium Games had their anual Holiday Livestream today for their upcoming space sim + MMO + RPG, Star Citizen. A lot of interesting information was passed which you can read about here. Three things in particular knocked my socks off!


Star Citizen – Salty Tears of Low FPS
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 14 December 2015, 9:08 pm
Although the Star Citizen Persistent Universe Alpha was released on the Live servers, I’ve watched more of it on Twitch than I’ve actually played for myself. Unfortunately, I’m among those having horrifically low frames per second. Space combat in a game with no sticky targeting and FFA PVP, is not the place to be with abysmal frame rates. The game isn’t designed to be FFA PVP but the mechanics to control PVP outside of the station where you’re spawned haven’t been implemented yet.


It's happening - Star Citizen Persistent Universe Alpha is on the Live Servers
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 11 December 2015, 7:29 pm
I'm patching the Live version of the game as I write the post. Wow - the community at large is so excited to collectively get their hands on this content. Cloud Imperium Games is also working on a new methodology/process to be able to push updates to Live more frequently which will be amazing. I know I'll spend the first few sessions playing solo in FreeFlight and then Vanduul Swarm to tweak all my settings and update my Voice Attack profile. A fair bit of new commands were added, some original keybinds changed and now I have to be serious about establishing keybinds that are effective for me in FPS situations. Unfortunately, the FPS keybinds can't be modified by the players yet and several overlap other uses I've assigned which I'll have to work out. These are minor inconveniences compared to the game play features they've just delivered. Star Citizen...


Star Citizen - Aww, I made it to "Staff Picks" on the Community Hub
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 8 December 2015, 5:11 pm
That's me, bottom-right!! Aww, when I checked the Star Citizen Community Hub today, I was surprised to find my audio version of the Star Citizens Writer's Guide among the staff picks. I uh, actually refreshed the page a couple of times to make sure my eyes weren't deceiving me. I thought it might have been a left over artifact from having just checked the comments on my recent submissions. Yep, my first inclination was to think visual bug. LOL It's very satisfying for others to find use and enjoyment out of it. I'd never done anything like that before so it wasn't the best. I can hear where I'm nervous or edited the audio to fix mistakes. But...but...you like it, you really like it. Big smile You can listen to the playlist here on SoundCloud


Star Citizen - Taking my leave of the Persistent Universe Alpha
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 2 December 2015, 7:17 pm
I came. I played. I enjoyed. Now it's time to wait for the Star Citizen Alpha 2.0 to be released to the Live servers, where I can finally start playing with family, friends and members of the organizations I've joined. I also have a few upcoming deadlines in real life. Ugh, sometimes being an adult sucks! :-)


Star Citizen – Amount of Voice-Over Work is Surprising
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 1 December 2015, 8:42 am
My expectation for the first release of the Star Citizen persistent universe alpha didn’t include missions. It wasn’t until this year’s CitizenCon that we learned we’d see some of the early mission design, along with multi-crew features, updated flight mechanics and the ability to engage in FPS combat. Knowing that some aspect of Star Citizen questing content is procedurally generated, I envisioned EVE Online type missions.


Star Citizen - Maiden Voyage of Constellation Andromeda in PU Alpha
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 1 December 2015, 7:32 am
This is a video of me taking out a Constellation Andromeda for the first time in the Star Citizen Persistent Universe Alpha. I'm looking forward to seeing the other areas and space stations, if they're going to be as cool as Crusader. From the player rooms on the station, to the atmosphere, new sound effects and updated ship flight system, this first release of PU content is pretty damn spectacular. I'm having a few wonky issues with ship behavior - lack of targeting, keybinds not persisting - small things like that but overall it's very impressive. Related articles Star Citizen - Constellation Ship Series Star Citizen - Drake Herald


Star Citizen - New interior ship damage from PTU 2.0e
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 November 2015, 7:23 am
I took a Cutlass Black out for a spin to see the new interior ship damage animations. By the time persistent universe alpha features are complete, we'll be able to make minor repairs on board. Once you get out of harm's way you'll need to take the ship to a repair station or find a player with dedicated repair ship such as the Crucible to fix it. There's no automagical healing/repair of anything in Star Citizen - not ships or players. The permanency of damage is what adds lasting consequences to Star Citizen. Related articles Star Citizen - Drake Herald Star Citizen - Constellation Ship Series


Star Citizen - Covalex Shipping Hub Mystery
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 28 November 2015, 11:28 pm
** SPOILER ALERT: The beginning of a quest is discussed in this article ** When you wake up for the first time in the Persistent Universe's Port Olisar, your Mobiglas is already populated with a few missions. These missions are intended to get you moving out in the Crusader map. However, akin to GuildWars 2 and the early attempts for questing in Warhammer Online, it's not necessary for you to explicitly start a mission by interacting with a non-player character (NPC).


Star Citizen - 1st Steps in the Persistent Universe
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 28 November 2015, 7:15 pm
The first release of the Star Citizen Persistent Universe alpha, commonly called the Baby PU (BPU), has been on the Test Universe for several days. During that time, Cloud Imperium Games (CIG) invited waves of backers to participate in stress testing and identifying bugs. Roughly 66K players have been given access. That might sound like a lot but it's a drop in the bucket compared to the 900K pool of players.


Star Citizen – OMG IT'S ALIVE!!!
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 20 November 2015, 9:38 am
The Baby PU was deployed to the test server last night. The 1000 most active participants in reporting bugs via the recently deployed Issues Council received invites. I watched a couple of streams and there are clearly stability issues. However, once people get past those the content we've seen grow since GamesCom and CitizenCon is there for the taking - large world map, early sampling of the mission system, first release of the interactive Mobiglas, first multiplayer ships and FPS. This is a HUGE milestone in Star Citizen development. Gonna burn our jpegs to the ground are ya??? I THINK NOT. I'm so excited to play. Hopefully, the content will be released to the Live Alpha server in the next couple of weeks. Oh how I'd love it to be live for the Thanksgiving holiday weekend. If you don't know what the Baby PU is here are two related posts:...


Star Citizen Starmap Matrix - Comments & Questions Thread
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 12 November 2015, 8:20 am
Please leave comments, questions and requests about the Star Citizen Starmap Matrix here. It's an on-going effort that I will continue to update as more content is added to the official ARK Starmap, Galactic Guides and the game itself. Recent additions include: Professions related content from the Galactic Guides added under Import/Export, Cargo Hauling and Tourism Links to STLYoungblood's System Tours on YouTube Links to Trendane's wonderful audio versions of System Galactic Guides


Star Citizen - Matrix Star Map Ahoy
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 3 November 2015, 3:33 pm
I’m still plugging away at updating matrix version of the Star Citizen ARK Starmap. I’ve received lots of good feedback and a few enhancement requests. With the help of the glorious maps and tools other fans are producing, I’m slowly making my way through adding the jump points available in each system. There some excellent options out there depending on your needs and tastes. However, mine remains as the only version that lets you see multiple systems at once to gain a big picture overview for logistically planning purposes. I will have all the jump points added by today.


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