"Playing Super Smash Bros. without items is like playing Super Mario Kart without items. You know what you have then? NASCAR! Who wants to play that?!"
This was something a friend of mine said in college when he and I were both electoral board members of the video gaming club. At the time it was one of the funniest and most true statements I'd ever heard about a game. We were trying to hold a Super Smash Bros. Melee tournament, and we hadn't yet adapted to just how picky the more competitive players were about tournament rules.
Our go-to argument was that a tournament was about skill, and if you weren't adaptable enough to deal with items then clearly you didn't have the skill necessary to win a tournament. For years I've stuck by this statement.
Ten years later I've become the owner of the latest Super Smash Bros. for WiiU, and it, without a doubt, is the best one in my mind. I'm having an absolute blast playing the variety of new characters, seeing a lot of the new stages, and trying out the different game modes. I've found more characters that I'm comfortable with than ever.
But I'm starting to get really annoyed when items are turned on.