Update 1.43 of World War II MMO War Thunder this week added a host of improvements to its dynamic base game, including new aircraft and ground vehicles, new locations, a new Racing Mode and a reworked Ground Forces Arcade Mode, among others.
Free to play space strategy game Astrolords: Oort Cloud is celebrating having reached 20,000 active players by awarding double XP to Captains for all Arena combat from now until Monday, October 13.
Katie Fleming, Miguel Caron, Brent Ellison, and Patrick Balthazar recently showed off the new Space Marine and Chaos Space Marine models, radar improvements, vehicle controls, grenade arcs, and consumables followed by a Q&A during this week's Warhammer 40k: Eternal Crusade live stream event. If you missed it, you can check out the video below!
Action-RPG Shadows: Heretic Kingdoms just became more accessible with the addition of a useful new tutorial and back-story-rich prologue. Its playable character population also just went up by one as Carissa Cantrecht, melee queen and former member of Penta Nera, joins the game.
Hard to believe, but it's already been a month since Destiny's launch. To celebrate, Bungie's featuring a list of player-related game achievements on its weekly update.
October 8 to October 19, ambitious level 60 players can enter the Dragon Nest World Championship server. There, they'll be able to create a special "DWC" character and create 4-player teams that can compete October 20 to determine who are the best Dragon Nest players around.
Indie developers Fakedice this week kicked off funding for their upcoming tabletop/RPG/CCG on Kickstarter and have already reached a third of their goal. The company describes Dicetiny (pronounced "dice-tinny") as "a tablet board game mashed with dungeon crawling and card battle" and plans to release it soon via Steam Early Access.
With changes coming to several games, and the release of others like ArcheAge, I've been thinking about player-driven systems and the space a game's story leaves for players in between. Do things like story, scripted elements, and even predetermined politics necessarily stifle player involvement and fun? Is a sandbox the only way to give players room to feel in charge of their own destinies, or are there alternate paths to make this happen?
This may or may not matter to some of you, as I do not know who here plays games like NHL, NBA2K or Madden outside of their MMO and RPG habits. But recently, after years away from sports games, I picked up both this year's Madden and NBA 2K15. I have a history with both games, but what I found in this years' versions hit me right in the nerdy bone. It's like the funny bone, but instead of jokes it's RPGs, Star Wars references, and comics that tickle this one.
Thus far, the perception has been that tablets and MOBAs just don't mix - and for good reason. Competitive MOBA players (is there any other kind?) require a level of technology and a degree of speed and precision that heretofore have existed only on PC. Current gen tablets have removed the first obstacle, and with its upcoming MOBA Vainglory, Superevil Megacorp has plans to remove the second.
Holidays have become very important for MMOs. It allows the developers and players to breathe a bit and just have some good old fashioned fun. My favorite has always been Halloween, and it's just right around the corner. Sadly, there isn't a lot of attention being thrown towards it. The first Halloween for Guild Wars 2 was an amazing event that really set the standard for what to expect from the developers, which is why it may have been too good, as the following year was a serious let down.
What role should governments have in the online game industry? This question was brought back to mind recently by news about a bill in Singapore that may have substantial potential to impact how the free to play revenue model can operate there. I also had renewed reason to wonder about the future of World of Warcraft in our planet's largest market, China.
The latest hot fix patch has been applied to Destiny. With its arrival, various weapon balance issues have been addressed and the Templar encounter in the Vault of Glass has had a number of fixes applied to it.
It's no secret that most MMO quests are incredibly boring. If it weren't for the engaging gameplay, multiplayer camaraderie, or epic scenarios that players find themselves, chances are this genre wouldn't exist any longer. If you compare the questing found in most recent MMO releases to that of early pioneers, the types of quests are almost identical.
Fans of both tower defense games and action RPGs will be interested to note that early access for Deathtrap is set to beginning on October 22nd. Early access will take place on Steam and can be gained by pre-purchasing Deathtrap for $19.99.
Jagex has announced that it will be releasing a new trading card game set in the Runescape world. Called "Chronicle: RuneScape Legends", the multi-platform title is expected to be released sometime in 2015.
Carbine will be bringing down all WildStar servers on October 15th for twelve to twenty four hours to implement megaserver technology. The team will be keeping players informed of the progress of the update throughout the downtime.
City State Entertainment has announced that it will be hosting a special Camelot Unchained State of the Game live stream event at 4:00 p.m. EDT / 1:00 p.m. PDT today. During the event, Mark Jacobs will be on hand to field questions and the team has teased that there will be an "important announcement for our backers".
MMORPG.com has been given special gift keys for Hero Commander - the all new game from GTArcade! Hero Commander is a cute fantasy strategy game by GTArcade set for a 2014 release, perfectly combining tactical and MMORPG elements into a heroic adventure of epic proportions. Get your key now!
Join us this week for live streaming fun in the MMORPG.com Live Stream channel with our amazing broadcasters!
Shadowgate will be undergoing a massive update at the end of October that will include a special addition called the "Dread Pumpkin Quest" to give players that Halloween feel. In addition, the team is implementing a bunch of new features including an alternate command system, new game modes and new achievements.
The Warhammer 40k: Eternal Crusade team has been hard at work and is looking forward to showing off the game's progress during tomorrow's live stream. The show will feature a look at 6v6 gameplay, new Space Marine and Chaos Marine models, new UI elements, a preview of character customization, and much more.
"By order of the Jarl, stop right there!" Even though I have not logged nearly as many hours as a lot of people, that phrase is one I know all too well. Anytime I've tried to be a sneaky thief, there was always a guard right near me ready to confiscate my stolen good. From what I saw at the Guild Summit, this phrase (or variations of it) will be playing a lot through my speakers as I play The Elder Scrolls Online.
Swordsman Online will be growing on October 23rd when the Gilded Wasteland expansion hits live service. To celebrate the big news, Perfect World Entertainment put together a brand new trailer to show off some of the expansion's locations and more. Check it out!
Tactic Studios has announced a brand new Kickstarter initiative for Immortal Empire, described as a hybrid between DOTA, Diablo and X-Com. The game is being largely created by a single developer and has already been 'Greenlit' on Steam.