A Samurai class is coming to Black Desert
Posted by Massively [HTML][XML][PERM][FULL] on 30 January 2015, 2:00 pm

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Black Desert is getting a new Samurai class in its next Korean update, according to MMO Culture. Little is known of the archetype at this point, though the site speculates that we may see some "Samurai-type skills like Yasuo's [from] League of Legends."

MassivelyA Samurai class is coming to Black Desert originally appeared on Massively on Fri, 30 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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Massively-that-was
Posted by Massively [HTML][XML][PERM][FULL] on 30 January 2015, 2:10 pm

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I'ma let you finish, but Star Wars Galaxies was the best MMO of all time.
I have sad news for the Massively staff and community today, news most of you already knew was coming.

This week, we learned our AOL overlords have decided that they no longer wish to be in the enthusiast blog business and are shutting all of them down. This mass-sunset includes decade-old gaming journalism icon Joystiq, and therefore, it includes us. February 3rd, 2015, will be the final day of operation for Massively-that-was.

Continue reading Massively-that-was

MassivelyMassively-that-was originally appeared on Massively on Fri, 30 Jan 2015 14:10:00 EST. Please see our terms for use of feeds.

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    Inexpensive content creation
    Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 January 2015, 2:07 pm
    A reader who was moved by the rumored closing of Joystiq (and by extension Massively), decided to "vote with his wallet" (his words) and send me a donation. I appreciate the sentiment, but the situation of my site and Joystiq isn't the same. Not only that, I might actually be part of the problem that sites like Joystiq have.

    It used to be there was a huge barrier to entry to getting your opinion published. The internet removed that barrier to entry. While that did lead to the publishing of lots of opinions of the type "Lol, look at my funny cat photo!", it also led to some people who could actually write publishing some opinions worth reading. For free. Meanwhile gaming sites never found a good way to get a really good income, so much of the stuff they publish is basically a disguised press release. Which made some of their readers suspect that the opinions published on those sites, especially reviews, were paid for by the game companies.

    Unless you *want* to read all the latest press releases that news sites offer, a well chosen collection of blogs can today offer you more honest opinions and better writing than many professional gaming sites. With less or no advertising. As a business it is hard to compete with that. As a blogger I can live perfectly well with a monthly revenue of zero (which is quite often the case). I write out of passion. Public, but principally for myself, like an online diary. That sort of content creation is very inexpensive.

    While a specific sort of "gamer" is joyfully dancing on the not-quite-yet dug grave of Joystiq, one should notice that the game industry is heading towards the same sort of problem. Already mobile games are extremely cheap to produce. And some game mods surpass the quality of the original game. The more game engines become cheap and widely available, the more people will create games, and some of them will be good. When you discover that the $10 indie game from Steam is more fun than the $60 so-called triple-A game, that doesn't bode well for the financial future of the gaming industry.
    Tobold's Blog



    My Thoughts on Joystiq & Massively
    Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 30 January 2015, 2:13 pm
    With the recent news that Joystiq is merging into Engadget and Massively is on the way out, I’ve had a lot of thoughts cross my mind. Now, let me get some things straight first. I’ve never written for Massively before but I do know a good number of people who have worked for them. I … Continue reading My Thoughts on Joystiq & Massively


    It's time to pilfer Elder Scrolls NPCs' pockets on the PTS
    Posted by Massively [HTML][XML][PERM][FULL] on 30 January 2015, 12:00 pm

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    Ready to kill and steal your way through Elder Scrolls Online's NPC population? You can thanks to Update 6's recent appearance on the public test server. The justice system is a big part of the patch, but so is the champion system which tweaks endgame progression.

    Read all about it on the official ESO site!

    MassivelyIt's time to pilfer Elder Scrolls NPCs' pockets on the PTS originally appeared on Massively on Fri, 30 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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    Crowfall maps its universe, tells Forgemaster tales
    Posted by Massively [HTML][XML][PERM][FULL] on 30 January 2015, 10:00 am

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    Ready for a Crowfall update? Good, me too. ArtCraft has educated us about the Stoneborn Forgemaster archetype as well as provided some sample illustrations on how the game world's laid out. The Forgemaster is some sort of support class, and if you're into lore there's a bit of that on offer.

    There are also a couple of very interesting drawings that show the "architecture of the Crowfall universe, which should you a hint why being able to travel between worlds is so important," ArtCraft says.

    MassivelyCrowfall maps its universe, tells Forgemaster tales originally appeared on Massively on Fri, 30 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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    That Familiar MMO Feeling
    Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 30 January 2015, 10:00 am
    The title of this post could be taken a number of ways, but I didn't mean it in a good way.  I'm less than a month into Final Fantasy XIV after more than four years away from MMOs... and I'm already getting sick of the grind.

    After playing so many single player games I can easily see where they are artificially inflated grind between meaningful events.  I know it's because it's an MMO and they need to extend their content.  They need to keep people subscribed.  But, this amount of extra time and grind would never hold up in a single player game.

    I'm already sick of it less than one month in.  I'm pretty sure that doesn't bode well for my future with MMOs.

    I knew this was liable to happen if I tried out a MMO again.  I just didn't anticipate it happening so fast.

    It makes me realize how much I wish I could check out other MMOs for the core content without all the MMO trappings.  I would love to experience all the storyline quests in Star Wars: The Old Republic but the thought of grinding through levels and bullshit filler quests to get there is infuriating.


    I've heard that Star Wars: The Old Republic tends to offer big experience point boosts to their subscribers.  If they had an XP boost big enough so that I never had to do the bullshit MMO filler I might actually try the game out.  But even then I'm still paying a subscription fee monthly, which is lame.

    What I really want is a single player version of these games with only the core story content.  I want to buy it once and not have to pay a monthly subscription fee.

    I'm just a jaded MMO veteran at this point.

    I'll continue with Final Fantasy XIV until I either run out of playtime or finish the main storyline.  After that, chances are good that I will not be renewing my subscription.  The only reason I'm willing to keep giving it my time is that the game is a mainline Final Fantasy title.  Without that, I would have thrown in the towel already.



    The Daily Grind: What do you love about MMOs?
    Posted by Massively [HTML][XML][PERM][FULL] on 30 January 2015, 8:00 am

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    lotro
    Being critical and even cynical is part of any "serious" fandom, although we must never lose sight of the passion and wonder that made us fall for this hobby. Today, I invite all of us to put aside our gripes and jeers, and instead focus on what drew us into online gaming.

    So.

    What do you love about MMOs?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What do you love about MMOs? originally appeared on Massively on Fri, 30 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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      H1Z1: MMO Enough to Me
      Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 January 2015, 8:07 am
      There’s no hard and fast definition for massive. I’m not sure it is a raw number anyway. It terms of gaming, I’d suggest it’s fair that the number be compared to the size of the content map. That said, for me to consider a game to be MMO, I need the following:


      Too Long; Didn't Play: Bad Rats
      Posted by Articles [HTML][XML][PERM][FULL] on 30 January 2015, 6:12 am

      Time Played: 56 minutes. The rest was just idling it for cards.

      Sponsored by: CatPhoenix (get it?!)

      Rattus review

      Aptly titled rodent-themed puzzle game didn't quite give me the bubonic plague, but that's only because that plague was actually carried by the fleas on the rats, not the rats themselves.

      read more




      The Favorites of Selune - Skin Deep - Session 9
      Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 January 2015, 2:45 am
      In the previous session we ended the year in the middle of a combat, which we now continued. The Favorites of Selune had investigated a murder and their transformation into svirfneblin, found evidence that the assassin was a certain Honrak who lived in a boarding house nearby, and had then decided to not yet act on that information. That gave Honrak the opportunity to react, and the assassin attacked them at night in their sleep in the tavern.

      Now Honrak is a high-level assassin, but as he had so easily transformed them into svirfneblin earlier, Honrak wasn't aware that the group was also nearly as high level as him. That, plus the fact that this night the group had put up a guard, made the assassination less easy than he had thought. He did do some serious damage, especially in the first rounds when the group was still scrambling to get into their armor. But as the Favorites of Selune only had a single opponent in this fight, their concentrated fire was too much for Honrak, who went down after a few rounds of combat, not having killed a single group member. Honrak had used a flaming dagger, which the rogue of the group happily recovered.

      Having learned that inactivity wasn't a good option, the Favorites of Selune then tackled their second clue in the morning, going the alchemist's guild. They had by then searched Honrak's room at the boarding house and found two poison darts, one apparently used to kill Belina, with instructions signed "Y.". That fit with their information that there was an alchemist named Yengo doing necromantic alchemy in the basement of the alchemist's guild. As they had talked to the head of the guild at the state dinner and gotten an invitation to visit, they now were able to take a tour of the guild. In the basement Yengo was behind a locked door and told the guildmaster to go away, but the guildmaster had the master key and opened the door. To everybody's surprise Yengo had created a flesh golem, and sicced it on the adventurers. The guildmaster fled, and the group was in their second fight of the day against Yengo and his golem.

      The golem was doing serious damage with a rampage attack. That was an attack with a recharge dice roll, and due to luck the golem could use that twice in a row. Meanwhile Yengo was throwing various bottles with alchemical attacks. The priest was caught in the crossfire and went down, but the druid revived him. The Favorites of Selune cleverly concentrated their fire on the alchemist, basically ignoring the golem. That worked out well, as the golem stopped functioning when his master was dead.

      Meanwhile the guildmaster had alerted the authorities and Prince Ular came with a squadron of guards. Searching the room the prince found an unsigned letter to Yengo instructing Yengo to provide Honrak with the transformation powder to get rid of the Favorites of Selune. The prince recognized the handwriting as that of his sister, Princess Taidra. But as the letter wasn't signed, he didn't think that to be proof enough to persuade his father, Duke Ruwan. That left the players to decide what exactly they wanted to do to conclude this adventure in the next session.
      Tobold's Blog



      Sniper Elite 3: Shooting Nazis with a pistol
      Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 29 January 2015, 11:04 pm
      This is a terrible game.

      The sniping is tedious at best. If you don't want a dozen elites shooting at you, you have to carefully time shots to kill isolated enemies while some source of noise is masking your shots. For example, every 15 minutes a plane flies overhead (slight exaggeration), and in some spots it's loud enough to cover shots. Otherwise, you might get to fire one shot; the second will get you instantly spotted and located. Thankfully, every generator in the game backfires very loudly if you kick it.

      I hope you like reloading (the game) often. You'll miss a lot. The ballistics are realistic, or were in the mode I played it, because it seems pretty damn pointless otherwise. The shooting range, rather than being a useful place to practice, get a feel for what the notches on the scope do, was instead a place to shoot sandbags, which conveniently did not show an impact site. Eventually you can get a gun with a high enough bullet velocity that the ballistics are somewhat negated, which makes it playable, but perhaps not worth playing.

      Thankfully, what the game lacks in smooth gameplay, it makes up for by constantly interrupting it for a kill cam. It's sort of neat the first time. Then it just throws off your rhythm.

      The movement is terribly awkward. You can't jump, except in very specific horizontal circumstances. You can fall, very noisily. Those three foot drops are the best security system in the game, instantly revealing the location of enemies. The terrain is terrible. Short walls may or may not be of the type that you can hop over. If there's a drop on the other side, well guess where you're going? Meanwhile, slight mismatches or inclines in terrain may require you to go all the way around. You'll learn to hate three foot gaps, and one-inch pieces of debris on the ground.

      The stealth and AI are just silly. Enemies see a dead body and get worked up about it for a while, then go back to standing around. I ran into an alarm twice, in the very last mission, and it wasn't triggered by people finding corpses. Nope, only explosions are a valid reason to call in reinforcements. Meanwhile hearing someone walking behind a foot thick wall is enough for enemies to not only identify you but also tell exactly where you are. Apparently Nazi guard training puts a lot of emphasis on identifying non-Aryan footsteps. But, rocket launchers sticking up behind boxes are not at all suspicious. Oh, and all that yelling that people do when they find you: no one cares, as long as there is no gunfire. I guess Nazis are just constantly playing pranks by saying they found a dead guard, so no one believes it anymore. Perhaps the best thing is how vehicles can see you from any angle. Crew of two, one driver, one gunner facing forward: they see you, anywhere.

      Speaking of explosions: oddly ineffective. While bullets can go through thin wood, explosions are stopped dead in their tracks. Also, they use Hollywood physics, in which being more than five feet means you're maybe slightly staggered for a second. There is one circumstances in which explosions are very effective: saving. It seems that the game doesn't quite treat things as a binary "can explode" and "has exploded". Instead there is a binary "can explode" and "exploding". I blew up some exploding red barrels and found that it was a very noisy location, so I used it for some sniping. Since sniping is a terrible idea in this game, I needed to reload. I reloaded to the barrels exploding and killing me. The ones that I'd quite thoroughly blown up several minutes before.

      This one time, I placed a trap. But first I needed to reload the game about an hour back, because I didn't yet know that it likes to fuck you over for using quicksave too much. I made the mistake of not knowing that I'd effectively failed a mission when I quicksaved. Turns out that "set up an ambush" actually meant "place TNT and a tripwire in the path of a halftrack, that you magically know is going to take that particular route." I figured it meant wait for him to show up and shoot him, since the game does tend to emphasize shooting people.

      Not with the sniper rifle, of course. I already explained how the circumstances around the shooting make it extremely tedious. So I instead used my silenced pistol a lot. Not suppressed: this weapon was silent, except for the thwip that everyone ignores. It's not very useful beyond five feet unless you have a thing for shooting guys four times in the chest while they stagger around and everyone watches. It's essentially the stealth melee takedown for when they're already facing in your direction. However, it's still better than firing your rifle and having every guard within five miles decide to close in on your location using telepathic Nazi GPS.

      The story isn't anything to write home about. You're tracking down a Nazi who is making a weapon that will turn the tide of the war: a really big tank. To make things interesting, they also made him psychotic and disloyal to Hitler. He once says that you (the sniper) and he are the same. This has no impact on gameplay, or plot. You never plant evidence against him, tell a German spy, or do anything to take advantage of your biggest threat in Africa being on the verge of starting a civil war, or getting executed for treason. Your best friend gets blown up by a tank, so then the game says that you have his blood on your hands. I'm not sure they know what that phrase means, or they're just complete assholes. It's not my fault that a tank knew exactly where he was despite being on the other side of a wall, and the bottom of a tower, and really in absolutely no position to know to shoot him. In their defense, that's pretty standard tank behavior in the game, so at least it's consistent.

      Mixing stealth, sniping, and old fashioned Nazis-killing should have made this the greatest game of all time. That was not the case.



      The Stream Team: Hug it out in Final Fantasy XIV
      Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 7:00 pm

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      FFXIV
      You know what's awesome? Final Fantasy XIV: A Realm Reborn, that's what. Join Massively's Mike Foster tonight as he crushes some hard mode encounters from the perspective of a White Mage. Or, more realistically, join Massively's Mike Foster as he wipes over and over again in encounters that the rest of FFXIV's player base can probably do blindfolded.

      The action starts at 7:00 p.m. EST!

      Game: Final Fantasy XIV
      Host: Mike Foster
      Date: Thursday, January 29th, 2015
      Time: 7:00 p.m. EST

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Hug it out in Final Fantasy XIV

      MassivelyThe Stream Team: Hug it out in Final Fantasy XIV originally appeared on Massively on Thu, 29 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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        The Think Tank: Repairing the 'social' in MMORPGs
        Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 8:00 pm

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        Our writeup of the Why aren't MMOs more social? panel from PAX South last weekend racked up almost 500 comments, and for good reason: Interaction is at the heart of making MMOs more sticky. But is it going away, and if so, why, and how do we get it back? That's the subject of this week's Think Tank.

        Continue reading The Think Tank: Repairing the 'social' in MMORPGs

        MassivelyThe Think Tank: Repairing the 'social' in MMORPGs originally appeared on Massively on Thu, 29 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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          Genre
          Posted by Articles [HTML][XML][PERM][FULL] on 29 January 2015, 5:13 pm

          This week I’ve been playing Dying Light, a really solid entry into the AOWSHRPGFPS – action, open-world, survival horror, RPG FPS – genre.

          Ok, that’s a silly sentence, and probably not one I’d write in any seriousness, but it does illustrate a problem I find myself facing more and more often when asked to describe a game. It used to be, not so very long ago, that games fit very neatly into a strict taxonomy of game types, such that all the games in a classification had such fixed similarities that describing what a game was could often be accomplished with three letters. These days, you’re lucky if you can do the same with three paragraphs.

          I hear people complain from time to time about comparing games to combinations of other games, leading to equally obtuse statements like “Dying Light is Dead Island-meets – Mirror’s Edge, with a hint of Shadow Of Mordor and a dollop of Far Cry.” Games have become such amalgamations of one another, with great swirling features flowing in and out of genres in highly unpredictable Brownian motions, that it’s hard to argue that the word "genre" has any meaning anymore in gaming.

          The question is whether that’s a sign of a maturing industry or a creeping malaise of creative bankruptcy.

          read more




          Otherland plans a second closed beta test for February
          Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 5:00 pm

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          otherland
          After hints and rumors, the Otherland dev team is finally prepared to confirm that a second closed beta test is indeed on the way -- and it will be happening next month.

          "Otherland is starting into the second CBT in February. We don't have an exact date yet and it can be delayed, but we don't want to tease you anymore. We polished a lot of stuff and put a lot of effort in it to provide you with more content, more quests and new features," the team said on the forums.

          The next closed beta test will include crafting, the auction house, storage, and vendors. Those who didn't get in the first time around can take heart in knowing the team will be handing out more beta keys than the last round.

          MassivelyOtherland plans a second closed beta test for February originally appeared on Massively on Thu, 29 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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          Trove adds pirates and promotes pets
          Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 6:00 pm

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          trove
          Yesterday was a fairly important update for the blocky world of Trove, as the new patch introduced genuine, bonafide pirates to the game. Players can now hunt down pirate ships to plunder them for goods while looking forward to future sea-themed updates.

          Also notable in the patch is that player pets have been promoted to allies. It's not just a name change, either; allies have "extra special powers" that can be used to help players in their journeys. Check out the patch notes for the full details.

          MassivelyTrove adds pirates and promotes pets originally appeared on Massively on Thu, 29 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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          The Game Archaeologist travels to Nexus: The Kingdom of the Winds
          Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 4:00 pm

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          nexus
          I confess that I have a particular fascination for MMOs that came into existence in the 1990s. It's not only the fact that I was oblivious to them at the time (er, wild college days?) but that practically each and every one of them were true pioneers in their own fashion. And while your standard MMO fan might think that there were only three such games in that decade (four, if they are gracious and include Meridian 59), the truth is that there were far more of them.

          Today we are going to look at one of the most important MMOs to emerge from that time period, Nexus: The Kingdom of the Winds, although its influence was primarily located in Korea while being vastly downplayed in North America. Still, here's a successful MMO that not only beat Ultima Online out of the door by a year but has since won a Guinness World Record for longevity!

          Continue reading The Game Archaeologist travels to Nexus: The Kingdom of the Winds

          MassivelyThe Game Archaeologist travels to Nexus: The Kingdom of the Winds originally appeared on Massively on Thu, 29 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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            Unofficial PBE Patch Notes for 1/29/2015
            Posted by News [HTML][XML][PERM][FULL] on 29 January 2015, 3:31 pm

            WIP POST

            Fiddlesticks and Veigar Texture Updates




            This Friday on Twitch – ‘ESO Live’ Delivers Justice
            Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 January 2015, 3:23 pm
            While Bethesda TwitchWorks is on a bye week, the latest episode of ESO LIVE will be tomorrow — Friday, January 30th — at 4 pm est. This time around, the ZeniMax Online dev team will be taking a deeper dive into ESO’s Justice System that’s now playable on PTS servers — and will be fully […]


            The Stream Team: Making my merchant ship in ArcheAge
            Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 2:00 pm

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            It took plenty of saving up, but Massively's MJ now has everything she needs to build a better ArcheAge boat: a merchant schooner! Why haul packs just one, three, or even seven at a time when you can load up and haul 21? And that makes overseas trading that much more profitable (while simultaneously making you more of a target!). Join us live at 2:00 p.m. EST as MJ leaps into this new era of sea trade.

            Game: ArcheAge
            Host: MJ Guthrie
            Date: Thursday, January 29th, 2015
            Time: 2:00 p.m. EST

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: Making my merchant ship in ArcheAge

            MassivelyThe Stream Team: Making my merchant ship in ArcheAge originally appeared on Massively on Thu, 29 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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              Marvel Heroes plans for a more awesome team-up system
              Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 3:00 pm

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              marvel heroes
              While it's all groovy to have a sidekick to run around with your superhero in Marvel Heroes, apparently the team and the community felt as though the team-up system needed more work. That's why Gazillion has a major revamp of team-ups planned for Q1 2015.

              According to a new dev diary on the subject, the revamp will cover a range of improvements to the system. Team-up characters will see more customization, expanded power trees, a level cap of 60, increased survivability, synergy bonuses, and new powers on top of improvements to old powers. Players will also gain more control over what their team-up companions do on the battlefield.

              In addition to the developer diary, there's also a forum FAQ to deliver even more information on the planned revamp.

              MassivelyMarvel Heroes plans for a more awesome team-up system originally appeared on Massively on Thu, 29 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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              Valiance Online is coming soon to Steam early access
              Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 1:00 pm

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              valiance online
              Great news for Valiance Online, as the fledgling superhero title announced recently that it has been voted onto the Steam Greenlight program by the community.

              This means that Valiance Online will "soon" be available to play through the digital platform via early access. The team said that it still discussing its release and pricing plan, although fans can currently access it in the open pre-alpha test going on right now.

              Valiance Online is making good progress as a City of Heroes spiritual successor and even picked up a former artist from the sunsetted superhero game in December.

              MassivelyValiance Online is coming soon to Steam early access originally appeared on Massively on Thu, 29 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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              Sail to Tyrant's Throne with RIFT 3.1
              Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 11:00 am

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              rift
              RIFT's Patch 3.1: Storm at Sea came out yesterday, building upon the water-based madness that came with last fall's Nightmare Tide expansion.

              The biggest addition to the Plane of Water is the Tyrant's Throne zone (which is so very fun to say six times fast), which includes five new story quests that cover the tale of Crucia's horrible experiments. The patch also adds three zone events, more planar attunement levels, a new nightmare rift type, a new chronicle, and improvements to the minion, dimension, and crafting UI systems.

              MassivelySail to Tyrant's Throne with RIFT 3.1 originally appeared on Massively on Thu, 29 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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              Chaos Theory: These are a few of my favorite Secret World things
              Posted by Massively [HTML][XML][PERM][FULL] on 29 January 2015, 12:00 pm

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              Chaos Theory:  These are a few of my favorite Secret World things
              There's a lot about The Secret World to like. So much so, in fact, that you just can't name it all in once place! I've had to split talking about the best parts of this conspiracy-laden masterpiece into a number of different Chaos Theorys, from my favorite first moments to amazing NPCs to fabulous places to favorite missions. Even Massively's Justin Olivetti chimed in with his favorite characters. But not even that can cover it all. That means today I'll tackle another topic: my favorite things. TSW has a plethora of little gems scattered throughout the game that enhance the play experience and attest to the level of detail put into development. And I'll totally go all Julie Andrews and sing their praises, hilltop or not. I only have so much room, however, so these are my top choices; be sure to add your own in the comments below!

              Continue reading Chaos Theory: These are a few of my favorite Secret World things

              MassivelyChaos Theory: These are a few of my favorite Secret World things originally appeared on Massively on Thu, 29 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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