#59. Anachrony
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 5:20 pm
Designers: Richard Amann, Viktor Peter, Dávid Turczi Anachrony runs the unique distinction of being the first Time Travel board game that I haven’t thought was pretty dumb. And that’s pretty good. In Anachrony, you are part of a post-apocalyptic society heading towards its final destruction. You are part of a colony of survivors, using the […]

#58: Fortune and Glory: the Cliffhanger Game
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 5:28 pm
Designer: Jason C Hill Fortune and Glory is a big, bombastic game experience. It also happens to be dumb and silly, but still manages to be frivolous fun (I tend to over-index on shit that makes people laugh). Players are explorers in the vein of Indiana Jones, travelling the world to seek out (and compete […]

#57: Elder Sign
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 5:36 pm
Designers: Richard Launius, Kevin Wilson Bad things are afoot at the museum. Bad, many tentacled things. You and your buddies need to deal with these problems before losing your lives – or your sanity. Elder Sign is a cooperative game that centers on going to locations, and trying to solve crises, which will give you […]

#56: Tokaido
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 5:42 pm
Designer: Antoine Bauza Tokaido is a story of a magical journey, where travelers walk a lonely road and occasionally hop in a hot springs with a monkey. Interesting Mechanic: In each turn, the player who is furthest back on the road goes first. The goal of the game is really to stop as many places […]

#55: Imperial 2030
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 5:48 pm
Designer: Mac Gerdts War never changes. Young boys are sent to die, for the sins and umbrages of men, while filthy war profiteers callously laugh all the way to the bank. You are one of those war profiteers. Interesting Mechanic: Investment Equals Control. Each country takes their turn in order. However, control of a country […]

#54: Kanban: Automotive Revolution
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 5:54 pm
Designer: Vital Lacerda Who wouldn’t want to play a game about being a middle manager at a car factory? OK, so it’s not the glitziest power fantasy, but in Kanban you’ll live the dream! You’ll place your worker in one of several departments, which allows you to create prototypes, produce cards, research new advances, and […]

#53: Guillotine
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 5:59 pm
Designer: Paul Peterson Guillotine is the most fun you can possibly have chopping off people’s heads, and as a bonus is perfectly in tune with the current political climate! You and the other players are executioners, killing various noblemen in the wake of a popular revolution. Each turn, you will play one card from your […]

#52: Aeon’s End
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 6:05 pm
Designer: Kevin Riley You play as a Breach Mage, the last line of defense against really big bad monsters eager to destroy the last desperate remnants of Civilization, who hang out in a place called Gravehold which, frankly, does not sound like a great place to party. There you will attempt to make civilization’s last […]

#51: Roll for the Galaxy
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 6:12 pm
Designers: Wei-Hwa Huang, Thomas Lehmann Explore the Universe! Colonize planets! Build a trade strategy focusing on cheap plastic crap! Roll for the Galaxy is the dice game inspired by Race for the Galaxy and is, in my opinion, a massive improvement on the formula. Each turn, players roll dice. They can then choose to allocate […]

#50: Cards Against Humanity
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 6:20 pm
Designers: Several This game is perhaps the best game to play with friends who are drunk and also, at their core, terrible people. It is a very, very bad game to play with people who are not terrible people. Because they will quickly learn that you are terrible. Cards Against Humanity is the same basic […]

Christmas stream with Bjorn Bee and CCP - Tuesday, 16:00 EVE time
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 16 December 2017, 3:03 pm

Festive space friends!

This coming Tuesday, December 19 at 16:00 EVE time, a christmas fleet full of CCP developers will form somewhere in space, on Twitch...and in our hearts <3

Knowing how eager you guys are to probe us down and give us your heartfelt holiday greetings, we decided we'd need some EVE player assistance to organize the dev rabble.

Streaming superstar Bjorn Bee will command the fleet live from CCP HQ, and host the live stream on the CCP Twitch Channel with the aid of his trusty deputy space elf, CCP Guard. We invite you all to join us on the stream, or wherever you can find us in space. 

Bjorn Bee & CCP...the last thing you'll see (before christmas)

There will be holiday gifts dropping in Twitch chat for lucky viewers and presents dropping in wrecks for brave looters.

We look forward to seeing you all there! 

Bjorn Bee has been practicing for Tuesday

Mount Your Friends 3D is coming, avert your eyes!
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 16 December 2017, 2:00 pm
The world’s premiere Simulated Sportslike Experience is returning, and this time it’s invading the third dimension. Marvel at preposterously pendulous dude-noodle once more, and navigate a heaving pile of beefy men to claim your throne atop the time-honored Mounting Goat. Yep, it’s silly, wobbly, physics-driven multiplayer favourite Mount Your Friends again, and now with an […]

The RPS Advent Calendar, Dec 16th
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 16 December 2017, 12:00 pm
What have we chosen as the sixteenth game in our celebration of the best of 2017? Take a look…

Alpha Ship Spotlight - Dominix
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 16 December 2017, 10:57 am


The focus of today’s Alpha Ship Spotlight is the Gallente Federation’s Dominix class battleship.

The oldest class of battleship still in service with the Federation Navy, the Dominix is a favourite among veteran and rookie pilots alike for its sheer versatility when it comes to damage application.

A heavy drone control platform with bonuses to drone durability and damage, the Dominix excels at applying damage, while offering the ability to engage at either close range, with a heavy tank, or at standoff range utilizing drones from a distance.

The ability to switch damage types by deploying different types of drones, plus a compliment of turret hardpoints for additional damage makes the Dominix one of the most versatile battleships available in terms of damage application.

In Detail:

Class: Battleship

Weapons: 6 Turrets

Slot Layout:

  • 6 High Power Slots
  • 5 Medium Power Slots
  • 7 Low Power Slots
  • 3 Large Rig Slots


(Per level of Gallente Battleship)

  • 10% bonus to Drone hitpoints and damage.
  • 7.5% bonus to Drone optimal range and tracking speed.

#65. Fury of Dracula
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 11:53 am
Designed by: Frank Brooks, Stephen Hand, Kevin Wilson In this assymetrical game, you and your friends will hunt Europe for everyone’s favorite bloodsucker, determined to kill him. Then one of you will find him, and go ‘fuck, I’m totally not prepared to go mano a mano with Dracula’ and running away like a frightened child. […]

#64: Pandemic
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 11:59 am
Designer: Matt Leacock The grandfather of modern cooperative gaming, Pandemic is one of the most popular games that has ever been made. You play a member of a team tasked with fighting a world crushing epidemic. Interesting Mechanic: Epidemics. How epidemics spread is interesting. Every turn, you will flip over a couple of cards to […]

The Morning After: Weekend Edition
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 16 December 2017, 8:00 am

Hey, good morning! You look fabulous.

Welcome to the weekend. If you're still holiday shopping (or haven't started yet), then this might be a good time to mention that Amazon extended its free shipping before Christmas deadline through today. Now, for this week's news.

Sad millennial simulator Night In The Woods gets new (and old) content
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 16 December 2017, 7:12 am
Depressed animal economic collapse adventure Night In The Woods exists in a strange place in my consciousness. While I absolutely love so much about it, from the characters to the art to the music and beyond, it’s not particularly my sort of game – I’m more of a hands-on, solve problems kinda guy. I’ve also […]

Payday 2’s latest heist is a Reservoir Dogs crossover
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 16 December 2017, 7:21 am
It’s been a rollercoaster year for co-op hypercrime FPS Payday 2. After a gutsy decision in summer to give away five million copies of the base game for free, a re-launch as the Ultimate Edition heralded the end to the piecemeal DLC model of the game in favour of a single purchase of the new […]

What are we all playing this weekend?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 16 December 2017, 5:00 am
Wotcha gang. I’m writing this at 3:47am on Saturday after returning from revelry following our parent company’s AGM. I’m certainly not saying Adam and I are the best at karaoke but by god, he gave it his all in our duets. I think we got through Common People, Blue Monday, Love Is A Battlefield, The […]

#69: Carcassonne: the City
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 2:11 am
Designer: Klaus-Jürgen Wrede Carcassonne is a great game, but honestly gets old and simple after a while. Since then, there have been several derivatives of the game, most of which are as good or better. Carcassone: the City is my favorite. Player take turns placing tiles. If they complete a feature (such as houses, roads, […]

#68: Suburbia
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 2:18 am
Designer: Ted Alspach Don’t you want to be a city planner? Suburbia gives you the chance to zone your city just the way you want. So go ahead, put those undesirables next to the airport and the garbage dump! Suburbia is a simple game: players buy tiles and add them to their cities. Every turn, […]

#67: Tiny Epic Galaxies
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 2:26 am
Designer: Scott Almes In Tiny Epic Galaxies, you are a space-faring civilization, looking to colonize new planets blah blah blah. You know the drill by now. On player’s turn, they will roll a handful of dice. The dice results will grant them resources: energy and culture, or they will let them colonize, expand or activate […]

#66: Roll through the Ages: The Bronze Age
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 December 2017, 2:31 am
Designer: Matt Leacock. In Roll Through the Ages: the Bronze Age, you’re running a fledgling civilization. You’ll need to roll some dice, which translates directly into the food and resources you need. Those resources can be used to build Monuments (i.e. Wonders), technological advancements, stave off disaster, build new cities (i.e. unlock new dice) and, […]

'PUBG' tests a replay feature as it creeps toward v1.0
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 15 December 2017, 11:58 pm

Now that PlayerUnknown's Battlegrounds has launched in Early Access on Xbox One, its next milestone is an official retail release out of beta on the PC. That's expected to happen next week, but players who can't wait have a few new tweaks to try out on the 1.0 test servers, including a brand-new replay function. The option needs to be toggled on prior to the start of a match, but it records everything going on within 1km of the player.

That way, later you can fly through and see things you may have missed, or catch a replay from the angle of the people you were fighting, and there's a list of battles to make hopping around easy. We've recently seen Overwatch add broadcast-friendly tweaks, and with such a streamer-focused game it's no surprise that PUBG is going a similar route.

The other major change isn't ready to test yet, but now that the game features a whopping two maps, the developer says it will give players the ability to choose which one they play on. The problem is this might fragment the player base, with six different options of how to play (1-, 2- or 4-player and in either third or first person perspective) spread across two maps, and it's possible that first-person games could be shut down in some regions if there aren't enough people to feed 100 players in each battle royale session.

Source: PlayerUnknown's Battlegrounds (Steam)

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