WildStar Guild Spotlight: Enigma | Ten Ton Hammer
Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 18 April 2014, 2:38 pm
WildStar

In this weeks WildStar Guild Spotlight we sit down with Enigma, a guild who have had plenty of press coverage in the past because of their success in World of Warcraft. Here's how we got on.


Enigma Guild Spotlight




Warlords of Draenor: Flight Path Upgrade | Ten Ton Hammer
Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 18 April 2014, 9:54 pm
OrgSkies.jpg
With players firmly grounded in Warlords of Draenor, Blizzard is introducing an upgrade to new flight paths in Warlords of Draenor.


Skyforge posts Q&A on character development and more
Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 10:00 pm

Filed under: , , , , , , ,

The Skyforge team today selected and answered 10 community questions on the official forums ranging from "when's beta" (effective answer: no comment) to "how will names work" (answer: given name plus surname). Perhaps the most interesting tidbits focused on character development: The team confirmed that you can switch classes on the fly "whenever you like" and that because of this mechanic, you're unlikely to need alts. Moreover, says the team, "character progression in the game is not level based," and "players will always have ways to advance their characters further."

The free-to-play sci-fantasy MMORPG's full Q&A is available on the official forums. The developers have promised to post more answers every two weeks.

[Thanks to Paul for the tip!]

MassivelySkyforge posts Q&A on character development and more originally appeared on Massively on Fri, 18 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




Warlords of Draenor: Flight Path Upgrade | Ten Ton Hammer
Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 18 April 2014, 9:54 pm
OrgSkies.jpg
With players firmly grounded in Warlords of Draenor, Blizzard is introducing an upgrade to new flight paths in Warlords of Draenor.


Camelot Unchained dishes on design progress, racial lore
Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 8:00 pm

Filed under: , , , , , , ,

Camelot Unchained
City State Entertainment's Mark Jacobs has been a busy bee over on the Camelot Unchained blog today, delivering two posts about the game. The first discusses the world editor and progress on the programming front. Writes Jacobs,
We've kicked it up a notch with our combat system. We've now got character stats in the game. We've got more interesting abilities that can apply buffs and debuffs and affect your character's stats. Active effects on the character are passed to the UI layer so you can see what effects are active on your character. Abilities are saved to the database and updates can be pushed straight to the Live or Stable server. Cooldowns are in place and can affect one or more abilities.
The second blog post includes new concept art and a lengthy lore piece on the Caretakers of the Tuatha De Danann. Enjoy both on the official site.

MassivelyCamelot Unchained dishes on design progress, racial lore originally appeared on Massively on Fri, 18 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




Betawatch: April 12 - 18, 2014
Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 9:00 pm

Filed under: , , , , , , ,

Betawatch
This week, Trion expanded Trove's "adventurer" supporter tier, which costs $20, to include instant access to the game's ongoing alpha test. What else is new in the world of MMO betas this round?
  • Shards posted a survey for hopeful alpha test candidates (thanks, Siphaed!).
  • WildStar showed off new body customization options in its latest round of beta.
  • Face of Mankind's open beta begins... today!
  • Swordsman joins our list with its closed beta signups.
  • Archlord 2 opened its closed beta registration earlier this week.
  • Landmark implemented a major building patch for its beta.
  • We streamed Origins of Malu's alpha with the developer team.
  • Icarus Online's Korean open beta got a video preview.
  • HEX announced its closed beta will begin on April 23rd.
  • Monkey King Online soft-launched into open beta.
  • CasinoRPG, which does call itself an MMORPG, officially moved from beta to launch on April 16th.
Read on for the complete Betawatch roundup!

Continue reading Betawatch: April 12 - 18, 2014

MassivelyBetawatch: April 12 - 18, 2014 originally appeared on Massively on Fri, 18 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




    Dark Age of Camelot plans character transfer service and new art
    Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 7:00 pm

    Filed under: , , , , ,

    DAoC
    Dark Age of Camelot's grab bag -- written by Sir Grabford B. Bagsworth III Esq., no less -- is back, and at the top of the most pressing questions is the issue of character transfers. Broadsword said that these are indeed in the works: "We would like to provide the opportunity to allow consolidation. This will be among the many updates and upgrades to the Broadsword account center that is currently underway. Currently, it's planned as a premium service -- but there are no details on the prices as yet."

    Broadsword mentions how art improvements have been going in the game following the studio's acquisition of DAoC. "We have renewed investment in this area, and we're really excited about updating art for various features in DAoC. Things we're currently discussing are: fixes for art-related bugs, new maps, UI skins, new items, monsters, and more!"

    Other topics in the grab bag include the return of in-game surveys, the status of the new website, and details of the next patch. The studio teased that it will be adding "a new long-term live event with a very cool surprise" with the update.

    MassivelyDark Age of Camelot plans character transfer service and new art originally appeared on Massively on Fri, 18 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    Quote of the Day: Trait revamp
    Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 4:24 pm
    “Between the level increase to unlock traits (seriously, waiting until level 30 is terrible. If it had to have been changed, it should have been to level 20, at the highest), and the requirements to then unlock traits, I see … Continue reading


    Ascent: The Space Game on building a better sci-fi sandbox
    Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 5:00 pm

    Filed under: , , , , , , , , , , ,

    Ascent
    You'd be forgiven for not having heard of Ascent: The Space Game before. EVE Online is the sci-fi sandbox dominating headlines, and Star Citizen and other upcoming games are breathing down its neck. Is there room in the genre for, well, an indie space MMO that isn't all about cutthroat politics or hardcore ganking?

    James Hicks, the founder and CEO of Fluffy Kitten Studios and the man behind Ascent, says yes. He took the time this week to answer our questions about his already-playable-but-still-in-development game in deep detail, focusing on the game's complexity, player feedback, business model, mechanics, and how Ascent can truly expand the genre.

    Continue reading Ascent: The Space Game on building a better sci-fi sandbox

    MassivelyAscent: The Space Game on building a better sci-fi sandbox originally appeared on Massively on Fri, 18 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




      Hands-on with Windborne's early access
      Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 6:00 pm

      Filed under: , , , , , ,

      Screenshot -- Windborne
      The breakout success of Minecraft has inspired a slew of creative sandbox games since its release in 2011, and the trend has shown no signs of dying down given the ever-increasing number of sandbox titles hitting the market. Hidden Path Entertainment's in-development title Windborne is certainly one such game, and at first glance one might be tempted to write it off as a clone of Mojang's golden child, but that would be more than a little disingenuous.

      The folks at Hidden Path were generous enough to provide me with a key to get some hands-on experience with Windborne, but I'd like to make special mention of the fact that the game is currently part of Steam's Early Release program, which of course means that it's still unfinished and under constant development. With that in mind, I dived into Windborne's world of mystical floating islands, and I've got more than a few thoughts about the game, where it's going, and where it needs to be.

      Continue reading Hands-on with Windborne's early access

      MassivelyHands-on with Windborne's early access originally appeared on Massively on Fri, 18 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




        Remembering Our Time in Zul’Gurub
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 April 2014, 4:00 pm
        Part of being able to blog regularly is having a routine.  There is a time I sit down and write and another when I review screen shots and so on. For the Saturday night instance group, I usually sit down Sunday, start the post, sketch out what I will write, noting down some key events […]


        My WildStar crew, part 1
        Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 3:39 pm
        With the WildStar beta weekend and the new patch boasting additional body options and hairstyles, I knew I had to make it my goal to log in and work on my future characters’ looks.  Here’s the crew of possibles that … Continue reading


        Check out WildStar's new body customization options
        Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 4:00 pm

        Filed under: , , , , ,

        WildStar
        Earlier this month we discovered that Carbine was planning to add additional (as in "more than one") body types for each race and gender in WildStar. The changes are in with this weekend's beta test update, and YouTube sensation and friend of Massively Richie "BogOtter" Procopio made a 21-minute video looking at all of the new options for characters.

        He's got the video broken down into sub-sections, so if you want to skip to a certain race/gender combo, you can do so. He also includes the new hairstyles that went in with the patch. Give the video a watch after the break and let us know whether Carbine did a good job with these additions or not!

        Continue reading Check out WildStar's new body customization options

        MassivelyCheck out WildStar's new body customization options originally appeared on Massively on Fri, 18 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        WildStar Guild Spotlight: Enigma | Ten Ton Hammer
        Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 18 April 2014, 2:38 pm
        WildStar

        In this weeks WildStar Guild Spotlight we sit down with Enigma, a guild who have had plenty of press coverage in the past because of their success in World of Warcraft. Here's how we got on.


        Enigma Guild Spotlight




        When I hear a honk …
        Posted by Welshtroll [HTML][XML][PERM][FULL] on 18 April 2014, 2:03 pm
        I’m suddenly thrown back into Left for Dead 2 at the Dark Carnival panicking that a clown is about to attack us


        Atlantica Online gets new class, dungeons, and more
        Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 3:00 pm

        Filed under: , , , , ,

        Atlantica Online Celestial Hunter
        Nexon has added new dungeons, a new merc, and a new class to Atlantica Online. The Empires of Gold update boasts dungeons including the Forgotten City of Chichen Itza, Machu Picchu, the Golden City of El Dorado, and the Gold Empire of Defense.

        Atlantica's new class is the Celestial Hunter, "a fierce archer who can best any challenger with her bow and arrow skills."

        We've embedded the update trailer for you after the break!

        Continue reading Atlantica Online gets new class, dungeons, and more

        MassivelyAtlantica Online gets new class, dungeons, and more originally appeared on Massively on Fri, 18 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        RIFT's Dragon Update | Ten Ton Hammer
        Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 18 April 2014, 12:31 pm
        Rift Dragon Update
        Two dragons are back from the past in the latest RIFT update and we've got the information on these dragons directly from Trion, including what kind of gear you'll need to face off against these beasts.


        Super Joystiq Podcast Special: Games for Change & Star Citizen interviews
        Posted by The Joystiq Podcast [HTML][XML][PERM][FULL] on 18 April 2014, 3:30 pm

        Filed under:

        Image
        The Super Joystiq Podcast specials just keep coming. Today, we have two interviews focusing on very different parts of the industry. First up, Anthony talks to Games for Change President and CEO Asi Burak, SoundSelf developer Robin Arnott, and Gigantic Mechanic's Gregory Trefry about the Games for Change initiative, and how video games can push for social change and be more than just entertainment.

        In part 2, Xav checks in on Star Citizen from PAX East with Chris Roberts and Erin Roberts. The Roberts Space Industries duo discuss the progress on Star Citizen, how crowdfunding has changed their approach to development, feature creep, and how games can provide more freedom and artistic opportunities than Hollywood.

        Listen to the Super Joystiq Podcast: Relevant links are available after the break.

        Continue reading Super Joystiq Podcast Special: Games for Change & Star Citizen interviews

        JoystiqSuper Joystiq Podcast Special: Games for Change & Star Citizen interviews originally appeared on Joystiq on Fri, 18 Apr 2014 14:30:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments


        Gabriel Knight 2: Werewolf hunt
        Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 12:10 pm
        (This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) In our previous episode of Gabriel Knight 2, Gabe stumbles upon a very naked Von Zell … Continue reading


        FFXIV's Yoshida on successful relaunches, switching from sub to F2P
        Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 12:00 pm

        Filed under: , , , , , , ,

        FFXIV NPCs
        Final Fantasy XIV producer Naoki Yoshida speaks from a unique position, both because he's responsible for an ultra-rare triple-A MMO relaunch and because Final Fantasy XIV: A Realm Reborn debuted with -- and continues to sport -- a subscription model.

        Gamasutra recently interviewed Yoshida about FFXIV's success, whether or not he feels any sort of vindication, and his thoughts on the future of future subscription-based MMOs. While Yoshida says that there are pros and cons to both subs and F2P, he ultimately prefers subs, and he believes that most other MMO developers do as well.

        "Some titles have to make the hard decision to switch over to free-to-play and try to gain a quick buck, pretty much, and raise their ARPU, and try to gain revenue in that manner," Yoshida explains. "I feel that they're not flipping over because they want to; sometimes, they're forced to go into that because they need to update."

        MassivelyFFXIV's Yoshida on successful relaunches, switching from sub to F2P originally appeared on Massively on Fri, 18 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        Ask Massively: What's with all the WoW hate?
        Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 1:00 pm

        Filed under: , , , , , ,

        WoW
        Today's Ask Massively question comes from Kirk because he wanted to open up a can of worms all over the column apparently.
        Why do people have to hate on World of Warcraft so much? I quit playing WoW about two years ago and never looked back, but that game encompassed the best gaming experience of my life! Now everyone wants to say its crap. But I have roamed the landscape without a real home for gaming; nothing has ever been as much fun as WoW. What person who plays MMOs didn't play Warcraft? How many of us had a great time in that game at some point? Can't we just leave it at that? I look back and admire a game that brought even my wife to the MMO table! I have no hate, just love for a game that I no longer play, and I think that's OK. Can we all move on now? What is the hold up? Let people who play WoW play WoW, and everyone else can play the game of his or her choice. Why does every chat panel in every game need to have the WoW topic constantly flowing through its veins? Honestly, I'm tired of it. Let's move on already!
        Because hating is fun! No, wait, that's true, but there's so much more to it than that.

        Continue reading Ask Massively: What's with all the WoW hate?

        MassivelyAsk Massively: What's with all the WoW hate? originally appeared on Massively on Fri, 18 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




          A Quiet Tower Shoot at KDV-DE
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 April 2014, 11:00 am
          There was another chance to shoot things with lasers last night.  Reagalan was leading a fleet into Pure Blind to finish off one of the towers that had previously put into reinforce.  The destination was KDV-DE. We were a little slow getting off.  There was a call to meet up at the staging POS, where […]


          Three Quick Tips for Better Blogging
          Posted by WordPress.com News [HTML][XML][PERM][FULL] on 18 April 2014, 11:00 am
          Learn how to edit your tagline, customize comment prompts, and schedule posts -- three great tips to have in your blogging back pocket.


          SOE's new Player Server initiative debuting in H1Z1
          Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 10:00 am

          Filed under: , , , , , , , , ,

          There aren't many H1Z1 screens to choose from
          Did you watch SOE's late-breaking H1Z1 livestream last night? Are you excited for the zombie survival sandbox MMO? Well, here's another nugget to chew on courtesy of CEO John Smedley and his Twitter feed.

          The game will feature private servers.
          Today I'd like to announce H1Z1 will be the first game to implement our new Player Servers. In addition to the traditional servers that we set up and run (what you've come to expect in MMOs), we will allow the players to come together in any way they wish and if they can get enough people together to vote for the server we will make it for them.

          At first this will be for specific pre-defined rulesets. Later we will expand past rulesets into adding more features. For example perhaps one community prefers to go more militaristic. So they add more military vehicles. So we're truly letting you, our players get exactly the kind of thing you're looking for.

          Mechanically this will allow players to buy pledge tokens in Station Cash to vote on a proposal. However, should the vote [succeed] we refund.
          [Thanks BabaGraPL!]

          MassivelySOE's new Player Server initiative debuting in H1Z1 originally appeared on Massively on Fri, 18 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




          World of Tanks' 9.0 out this week, includes Historical Battles
          Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 11:00 am

          Filed under: , , , , , , , , , ,

          WoT 9.0
          Wargaming has released World of Tanks' ninth iteration, complete with redesigned battlefields and vehicles and a new game mode called Historical Battles.

          "With a focus on competitive balance and exciting gameplay, combat locations including Severogorsk, Pearl River, Malinovka, and Serene Coast have all received an overhaul," Wargaming says. The firm has also revamped many of the game's vehicles with new high-resolution models and textures.

          Finally, the new Historical Battle mode aims to recreate famous tank engagements and simultaneously fill your garage with credits and XP. Don't forget to watch the Update 9.0 trailer after the break.

          Continue reading World of Tanks' 9.0 out this week, includes Historical Battles

          MassivelyWorld of Tanks' 9.0 out this week, includes Historical Battles originally appeared on Massively on Fri, 18 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




          << Newer Entries · · Older Entries >>

          Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

          Updated Today:
          Bio Break [HTML] [XML] [FULL]
          Game Truth [HTML] [XML] [FULL]
          Gamers with Jobs [HTML] [XML] [FULL]
          Joystiq MMO [HTML] [XML] [FULL]
          Massively [HTML] [XML] [FULL]
          Ten Ton Hammer Headlines [HTML] [XML] [FULL]
          The Ancient Gaming Noob [HTML] [XML] [FULL]
          Welshtroll [HTML] [XML] [FULL]
          WoW on TTH [HTML] [XML] [FULL]
          Updated this Week:
          Bioware TOR Dev Blog [HTML] [XML] [FULL]
          DDOcast [HTML] [XML] [FULL]
          GWJ Conference Call [HTML] [XML] [FULL]
          Lineage II [HTML] [XML] [FULL]
          MMO Gamer Chick [HTML] [XML] [FULL]
          MmoQuests.com [HTML] [XML] [FULL]
          Morphisat's Blog [HTML] [XML] [FULL]
          Player Versus Developer [HTML] [XML] [FULL]
          Raph Koster [HTML] [XML] [FULL]
          Troll Racials are Overpowered [HTML] [XML] [FULL]
          Write the Game [HTML] [XML] [FULL]
          Updated this Month:
          A Green Mushroom [HTML] [XML] [FULL]
          BestLeagueBlogNA [HTML] [XML] [FULL]
          Finding Fiero [HTML] [XML] [FULL]
          Joe Ludwig's Blog [HTML] [XML] [FULL]
          Lost In The Grind [HTML] [XML] [FULL]
          MMORPG.COM News [HTML] [XML] [FULL]
          Mystic Worlds [HTML] [XML] [FULL]
          Psychochild's Blog [HTML] [XML] [FULL]
          Sweet Flag [HTML] [XML] [FULL]
          Terra Nova [HTML] [XML] [FULL]
          The Old Republic News from Bioware [HTML] [XML] [FULL]
          Zen of Design [HTML] [XML] [FULL]