Allods Online grants players two weeks of a free sub
Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 4:00 pm

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Allods
Allods Online is one of the few MMORPGs in existence that began free-to-play and added a subscription server well after its original launch. And as part of its winter holiday celebration, Allods is granting everyone the chance to play on that subscription server for two weeks -- entirely for free.
From the 18th of December until the 1st of January, all Allods players - veterans and newcomers alike - will be granted two weeks of free subscription time for the premium server "Smugglers Paradise". If you have never played on the server before, now is a good time to check it out - while those who already play there will gain two weeks of extra playtime. We hope you enjoy this New Year gift - and don't forget, we've got many other events and celebrations on the horizon as well, so stay tuned and enjoy the festivities!
The Allods team is currently toiling away on its Brothers in Arms patch, which is set to include "multi-personnel combat mounts, additional PvP skirmishes with new objectives, new PvE adventure mechanics, and many other improvements," according to a dev blog posted to the official site yesterday. Unfortunately, the dev diary vid is in Russian, so you'll just have to take the official site's word for it.

MassivelyAllods Online grants players two weeks of a free sub originally appeared on Massively on Thu, 18 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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New Theme: Radcliffe
Posted by WordPress.com News [HTML][XML][PERM][FULL] on 18 December 2014, 4:57 pm
Radcliffe is a bold, modern theme that puts your content at center stage.


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Dr. Rachel Kowert, lead author on the relationship between shyness and online gaming paper that we covered back in October, has just released another study relating to MMOs, this one investigating the psychosocial causes and consequences of online video gameplay.

Due to be published in the science journal Computers in Human Behavior in April 2015, the paper seeks to improve on past research that links online video gaming to loneliness, depression, social anxiety, poor self-esteem, and social incompetence. Kowert and her colleagues from the Universities of Muenster and Hohenheim studied 4500 gamers over 1- and 2-year periods to determine whether negative psychological traits are a consequence of engaging in online games like MMOs or simply act to draw people to online games that help them compensate for those negative traits (the "social compensation hypothesis").

MMORPG gamers will be happy to know that the findings suggest that the latter is true; no, your MMOs won't make you depressed or suddenly unable to manage interpersonal communications:
The results uncovered here do not support the claims that exposure to, or prolonged engagement within, OVG [online video game] spaces negatively impacts players' psychosocial well-being. In that respect, concerns regarding OVGs being a threat to public health seem to be exaggerated. These findings do, however, provide the empirical evidence for a social compensation model among young adult participants, indicating that OVGs have likely become alternative social outlets for young adult players with [low] social and psychosocial resources, as reflected by lower reported life satisfaction and social competence.
In fact, the effect was strongest for young gamers: "For adolescent players, being a member of the online game playing community was found to bolster their reported life-satisfaction."

Stay tuned later this month for a full Massively report on Kowert's MMO-related research.

Continue reading Claims that MMOs are a 'threat to public health' are 'exaggerated' says new study

MassivelyClaims that MMOs are a 'threat to public health' are 'exaggerated' says new study originally appeared on Massively on Thu, 18 Dec 2014 14:00:00 EST. Please see our terms for use of feeds.

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World of Warcraft proposes tradable subscription currency
Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 2:30 pm

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wow
Six-point-one. That's all you World of Warcraft players need to hear to get psyched for the new year. The dev team took a brief pause in rolling in all of the money from Warlords of Draenor sales to talk about what's coming up with Patch 6.1 as well as a proposed new subscription currency.

The patch, which will go into testing soon, will contain improvements to garrisons, a legendary follower, the ability to send tweets from the game, the new Blood Elf models, shorter flight master routes, incentives for visiting friends' garrisons, and the new heirloom collection tab.

Even bigger than this news is word that Blizzard is "exploring" adding a subscription currency that sounds like EVE Online's PLEX. The proposed idea would allow players to buy and sell game-time tokens for in-game gold: "Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system."

MassivelyWorld of Warcraft proposes tradable subscription currency originally appeared on Massively on Thu, 18 Dec 2014 14:30:00 EST. Please see our terms for use of feeds.

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Black Desert is officially in open beta... in Korea
Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 3:00 pm

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Black Desert
Still pinning hopes and dreams on Daum's breathtaking sandbox MMORPG Black Desert? If you're in South Korea, those hopes and dreams are a reality this week, as the game officially entered open beta in that region yesterday.

Blogger Steparu has already posted one video from the event, a snapshot of progress on a mid-level Sorceress. We've included it below. If you're bilingual and already enjoying the game, we'd love to hear about it, as those of us in the West will be waiting until at least 2016.

Continue reading Black Desert is officially in open beta... in Korea

MassivelyBlack Desert is officially in open beta... in Korea originally appeared on Massively on Thu, 18 Dec 2014 15:00:00 EST. Please see our terms for use of feeds.

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The Secret World's Christmas Conspiracies event takes the stage
Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 1:00 pm

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What's Christmas without a clown and a chainsaw? Nothing -- if you're in The Secret World. The game that excels as conspiracies has turned one into a holiday event for players to unravel. It all starts with attending a show at London's Albion Theater and winds its way through gathering clues and solving Musical "Magic Flute" puzzles, even discovering Old Saint Nick's tomb.

And what's a Christmas without gifts? TSW offers new pets like an undead polar bear, funky hats, and more outfits and costume pieces -- including a carrot nose -- in the Rucksacks of Saturnalian Delights. The bags are rewards for finishing the holiday missions as well as available in the item shop. As during the Halloween event, players who purchase a special bag (this time the Bag of Wassail) in the shop to share with players will be rewarded with an all-new dance.

As in years past, previous holiday events are also live and running. However, the launchpad warns players that the End of Days event is currently experiencing issues and the team is working to resolve them.

MassivelyThe Secret World's Christmas Conspiracies event takes the stage originally appeared on Massively on Thu, 18 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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Steam discounts lots of MMOs for the holidays
Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 1:30 pm

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Steam
Steam's winter sale is upon us, which means it's time to celebrate the season the way gamers do: by opening up our wallets. Here are just some of the MMOs running sales through Steam: Anybody spot anything else?

MassivelySteam discounts lots of MMOs for the holidays originally appeared on Massively on Thu, 18 Dec 2014 13:30:00 EST. Please see our terms for use of feeds.

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    WildStar eyes Chinese release
    Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 10:00 am

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    WildStar
    WildStar may have a new audience for its sci-fi western ways, as 2P.com reports that the game will be headed to China somewhere between late 2015 and early 2016.

    The MMO will be operated by Giant Interactive, which also handles ZT Online. However, NCsoft and Carbine have yet to officially announce the partnership.

    A new market for WildStar may be just what the beleaguered title needs to shore up its financials. The Q3 2014 earnings report from NCsoft showed that the new MMO had dropped sales dramatically compared to the previous quarter.

    [Thanks to Mason for the tip!]

    MassivelyWildStar eyes Chinese release originally appeared on Massively on Thu, 18 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Massively's Best of 2014 Awards: Most Anticipated for 2015 and Beyond
    Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 11:00 am

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    Massively 2014 Awards
    Massively's end-of-the-year awards continue today with our award for the Most Anticipated MMO for 2015 and Beyond. Pretty much every MMO that isn't out yet or is planning a major content update in 2015 was eligible for this award. All of our writers were invited to cast a vote, but not all of them chose to do so for this category. Don't forget to cast your own vote in the just-for-fun reader poll at the very end.

    The Massively staff pick for Most Anticipated MMO for 2015 and Beyond is...

    Continue reading Massively's Best of 2014 Awards: Most Anticipated for 2015 and Beyond

    MassivelyMassively's Best of 2014 Awards: Most Anticipated for 2015 and Beyond originally appeared on Massively on Thu, 18 Dec 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Shroud of the Avatar's Richard Garriott and Starr Long on MMO community
      Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 12:00 pm

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      Some Assembly Required:  Garriott and Long interview shows Shroud of the Avatar wins at community
      If you've been making a list of sandbox features and checking it twice, chances are you'll find many of those items in Shroud of the Avatar. And if player-generated content and a great community are near the top of that list, then this crowdfunded title might very well be the present you want to get yourself! While still under development, this sandbox has already grown exponentially from its humble beginnings of a chicken in a room to a current state that includes a bevy of features -- with more arriving like clockwork every monthly update. And plenty of those features are tools and systems that allow players to make the game a personalized experience for themselves and others.

      What about Shroud of the Avatar makes it so great for player-generated content? What makes the community great? And how has Steam affected the game? I sat down with Portalarium's Richard Garriott and Starr Long to talk about the move to Steam, updates, PGC, and the amazing community that's supporting the game. These guys had so much to share that this is only part one!

      Continue reading Shroud of the Avatar's Richard Garriott and Starr Long on MMO community

      MassivelyShroud of the Avatar's Richard Garriott and Starr Long on MMO community originally appeared on Massively on Thu, 18 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

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        My MMO Outlook for 2015
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 December 2014, 12:00 pm
        Another of those regular end of the year posts where I either try to reflect on the past or peer into the future. I don’t do this post every year, but once in a while I am driven to it for one reason or another.  Last year it was because I could come up with […]


        The Daily Grind: Do single-player games give you a craving for MMOs?
        Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 8:00 am

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        I made a dent in my Steam backlog this month, and one of the older titles that I finally got around to beating was Alan Wake. This has nothing to do with MMOs, really, except for the fact that the game's creepy atmospherics and its focus on the supernatural made me want to fire up The Secret World.

        What about you, Massively readers? Do your single-player adventures ever give you a craving for a particular MMO?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do single-player games give you a craving for MMOs? originally appeared on Massively on Thu, 18 Dec 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Skyforge offers two contests for those who seek beta keys
          Posted by Massively [HTML][XML][PERM][FULL] on 18 December 2014, 9:00 am

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          The official Massively suggestion for the name: Leet, But Not Like Those Leets That Are Owned By Funcom.  A Totally Different Leet That We Made Up.
          Is the only thing you want for Christmas a nice shiny Skyforge beta key? If so... wow, you are aiming really low when it comes to gifts this year. We usually at least would ask for a game, not test access to a game. Besides, you could get one completely for free by taking part in one of two contests. The first is a straightforward raffle-style giveaway on Facebook: Just "like" the game's page and submit your account email, and 500 lucky entrants will get a beta key.

          But for those who want a key and prefer not to leave it up to chance, there's a forum thread asking players to name the critter they see in the header above. The five best entries will receive a beta key, followed by a vote-off of all the suggested names. So there's a chance at getting in just based on your creativity at naming things, which might be more your style. The name contest will run until December 22nd, while the Facebook entries are accepted until January 15th.

          [Thanks to Gabriel for the tip!]

          MassivelySkyforge offers two contests for those who seek beta keys originally appeared on Massively on Thu, 18 Dec 2014 09:00:00 EST. Please see our terms for use of feeds.

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          What do you think of 2014 in gaming?
          Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 18 December 2014, 8:55 am
          It's not even Christmas yet, and I've already seen several articles on the internet claiming that 2014 was the worst year in gaming ever. The evidence cited in those articles is a varying list of triple A games that failed to impress, or even failed to be playable on launch day. Seen from that point of view, the MMORPG genre isn't an exception: Both The Elder Scrolls Online and Wildstar, the two big triple A releases of 2014 failed to hold onto their subscribers. Somewhat surprisingly the one MMORPG triple A product of 2014 that earned both critical and commercial success was Warlords of Draenor, an expansion for a 10-year old game.

          But what if we look at 2014 in a different way? Do triple A games really matter all that much?

          Personally, for me as a gamer, what is important isn't the success or failure of any single game. What is important for me is whether I have a game to play, and whether I have fun playing that game. And looking back at 2014 with that in mind, I don't think the year was all that bad. I played lots of different games, and I had lots of fun with many of them. And the games I played weren't even very expensive!

          I am wondering of those game journalists talking about a bad year are too much considering gaming from the point of view of the industry. Honestly, I wouldn't want to work in the gaming industry today, nor would I invest my money in it. As I see it we are in the middle of a huge glut of games, and that is driving down prices and profits. $60 games being a disappointment has a lot to do with there being $6 games which are just as much fun. I spent a good amount of gaming time this year with iPad games that cost only a tiny fraction of the cost of a $60 console game. And because the PC gaming industry is producing games much faster than I can play them, I can afford to wait and buy them in Steam sales for 50% to 90% off.

          I would say that the "bad year" is still to come. We are in the glut phase of the videogames pork cycle. It might well be that after years of overproduction we will have some years of underproduction, until the industry is profitable again. Well, Steam will probably survive and I have a large library of games in reserve in case we see those 7 lean years.

          How was 2014 in gaming for you? Did you buy a lot of disappointing games, or did you enjoy the consumer benefits of the surplus in supply?
          Tobold's Blog



          WOW WoD: The Story and Old Friends
          Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 18 December 2014, 7:30 am
          It’s only a couple of days away from my real life holiday vacation. YEA!!! I’ll be M.I.A. the last two weeks of the year. Here’s wishing all of you and yours a Merry Christmas and Happy New Year. The Story thus Far So far I’m happy with Warlords of Draenor. It’s Blizzard doing what they do best. It’s also the first release where I’ve been able to see the phasing technology in action. I haven’t quested much since BC. When I have to quest, I appreciate how the experience is being personalized with my character at the center of the action.


          On Progressive vs. Normal Criticism
          Posted by Zen Of Design [HTML][XML][PERM][FULL] on 18 December 2014, 2:10 am
          Erik Kain of Forbes Magazine says that on the topic of GamerGate, I understand it among the best.  Which is high praise, as he’s been fairly plugged into the controversy from the outset, and is actually reasonably sympathetic to some of … Continue reading


          Field Notes: BlogHer PRO 2014
          Posted by WordPress.com News [HTML][XML][PERM][FULL] on 17 December 2014, 9:00 am
          We sponsored BlogHer PRO '14, a conference focused on the business of blogging. We connected with WordPress users and promoted Automattic's various products, from Jetpack and VaultPress to Akismet and Polldaddy.


          Editors’ Picks of the Year: Notable Reads on WordPress.com
          Posted by WordPress.com News [HTML][XML][PERM][FULL] on 17 December 2014, 12:00 pm
          Popular posts and community favorites, published in 2014.


          Unofficial PBE Patch Notes for 12/18/2014
          Posted by News [HTML][XML][PERM][FULL] on 17 December 2014, 9:10 pm

          WIP POST

          Ahri Splashart Update!

          Champion Ability Changes

          Rek'Sai

          • Queen's Wrath/Prey Seeker [Q] - Unburrowed now has a .3 AD ratio (down from .4) and burrowed now has a .7 AP ratio (down from 1)

          Syndra

          • Dark Sphere [Q] - Now deals 50/95/140/185/230 (down from 70/110/150/190/230)

          Item Changes

          Poacher's Knife

          • Now grants 30 bonus gold per large monster kill (reverted from the last pbe notes)

          Stalker's Blade

          • No longer reduces cooldown when used on enemy champion (reverted from last pbe notes)

           




          Hearthstone now available worldwide on Android devices
          Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 8:00 pm

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          hearthstone
          After a soft launch in select countries on Android devices, Hearthstone is now available worldwide for Android gamers.

          To run it, you'll need to have an Android device that's at least 6" or larger. Like the other platform versions, the Android edition of Hearthstone will sync up with your Battle.net account and allow you to use your existing cards (if you have any). Plans are in the works for an Android version to work on smaller-size phones.

          Hearthstone recently won the award for Massively's Best Pseudo-MMO of 2014. Android players can snag it on Google Play or through Amazon.

          MassivelyHearthstone now available worldwide on Android devices originally appeared on Massively on Wed, 17 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

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          The holidays have arrived in SOE's MMORPGs
          Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 9:00 pm

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          EQ2
          If you're a fan of SOE's MMOs and also a fan of Christmas, good news! SOE's MMOs also have Christmas! The studio posted a roundup of its holiday festivities earlier today:
          • EverQuest II: The Frostfell Wonderland Village returns this year along with a brand-new quest called The Great Candy (Cane) Chase.
          • DC Universe Online: Players will confront Larfleeze's Orange Lantern Corp. Old feats and rewards are back, as are "new base items, styles, a feat, and collection."
          • PlanetSide 2: It's Auraximas, which means it's time to murder snowmen. Special camo will also be on sale in the in-game store because of course it will be
          • EverQuest: Frostfell in this classic MMO brings Santug Cluagg and a host of new quests rolled out in phases.
          • Dragon's Prophet: Celebrate the The Silver Dragon Festival through January 15th.
          A moment of silence, of course, for the SOE games no longer with us after this year's purge. Ahem.

          If you're more the type to moon after Landmark and its futurespawn, EverQuest Next, check out MJ's hands-on with Landmark's PvE content update, which launches today. And peek back early next week for Massively's traditional MMO holiday event roundup for all the big games across the genre.

          MassivelyThe holidays have arrived in SOE's MMORPGs originally appeared on Massively on Wed, 17 Dec 2014 21:00:00 EST. Please see our terms for use of feeds.

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            City of Steam is merging EU servers on December 22nd
            Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 7:00 pm

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            And then everyone just burns forever.  I think.  I don't know how merges work.
            If you've played City of Steam in the EU and thought to yourself, "Man, there are just too many servers for this game right now," the developers agree with you, which is why the server list is being consolidated down to a single server as of December 22nd. Characters will be automatically transferred, with character names getting server tags to make sure naming issues sorted out before they arise.

            Players on the current EU3 server will be receiving a compensation package that includes a 90-day subscription and a variety of other materials for character advancement. The five-characters-per-server limit will be enforced with prejudice; the staff is simply deleting the oldest or least-played characters on an account if the merge puts someone over five characters on the final server. So take care of that issue before it arises on the 22nd.

            MassivelyCity of Steam is merging EU servers on December 22nd originally appeared on Massively on Wed, 17 Dec 2014 19:00:00 EST. Please see our terms for use of feeds.

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            EVE Online nixes industry teams
            Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 5:00 pm

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            eve
            Not every new idea is going to take off and be a smash hit, as CCP definitely understands this as much as anyone. The EVE Online developer said that the implementation of industry teams earlier this year has been vastly underused, and as a result, teams will be removed from the game entirely in 2015.

            "We have been closely tracking all related industry metrics and dials and it is apparent to us that usage of teams has been very low relative to the goals we set for it -- with single figure percentage use in manufacturing jobs and near nonexistent use in research," CCP wrote.

            Industry teams had allowed players to hire NPCs to help out with industry jobs. The feature will be "methodically removed" over the next few months, although players will be able to use teams until they are forceably retired.

            On another note, EVE tweeted that it has freed up over six million names from former trial players and has made them available for general use.

            MassivelyEVE Online nixes industry teams originally appeared on Massively on Wed, 17 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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            Final Fantasy XIV is now offering a PlayStation 4 two-week free trial
            Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 6:00 pm

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            ff14
            Final Fantasy XIV may be intriguing you ever since it won of our Most Improved MMO of 2014 this past week. If you haven't bought into it yet and have a PlayStation 4, then you now have a free option to sample this acclaimed title.

            Square-Enix announced today that it has begun to offer a 14-day free trial on the PlayStation 4 before requiring a subscription. There are a couple of caveats for these trial accounts, however; players can level only to 20 and have a few in-game activites restricted for the duration of the two-week trial.

            [Source: Square-Enix Press release]

            MassivelyFinal Fantasy XIV is now offering a PlayStation 4 two-week free trial originally appeared on Massively on Wed, 17 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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              Echo of Soul has 'everything an MMO player could want'
              Posted by Massively [HTML][XML][PERM][FULL] on 17 December 2014, 3:00 pm

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              eos
              "At launch, Echo of Soul will include everything an MMO player could want," says Global Development Project Manager Junhyung Jung. "With 68 areas and over 1,600 quests, EOS offers far more initial content than other games."

              Them's fightin' words, Mr. Jung. But also playin' words, too. The above quote comes from a new Echo of Soul video dev diary, in which Jung makes a case for why this title should have broad appeal. He runs down the features list, including PvE content, PvP battles, and solo and team challenges. The level cap is also mentioned as where the game "truly begins."

              You can watch the full dev diary after the break.

              Continue reading Echo of Soul has 'everything an MMO player could want'

              MassivelyEcho of Soul has 'everything an MMO player could want' originally appeared on Massively on Wed, 17 Dec 2014 15:00:00 EST. Please see our terms for use of feeds.

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