MMO screenshot #497: Myst Online: Uru Live.

The Moosey And Bew Show!
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 27 April 2015, 6:20 pm

Posted in OurDDOSyndicated

I took a break from broadcasting on DDOStream once Shroudpalooza was over because I needed lots of naps and juice. Having failed miserably at relaxing, this time I rethought my Twitch streaming strategy. After all, it’s dangerous to go alone! Better take a moose! If

Media Link

Posted by 不眠症を治す方法をあれこれ検証【実体験・口コミ・調査】 [HTML][XML][PERM][FULL] on 27 April 2015, 8:49 pm

We’re OK. We rescued the snapping turtle even though he wanted to bite me. His name was Greg, I think. Film at 11.

DDO Screenshot of the Week #220
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 27 April 2015, 5:40 pm

Posted in DDO News ReFeedSyndicated

Gozne gets the attention of a medusa in our 220th Screenshot of the Week!

Media Link

Why we’re trying paid Skyrim mods on Steam
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 27 April 2015, 5:10 pm
We believe mod developers are just that: developers. We love that Valve has given new choice to the community in how they reward them, and want to pass that choice along to our players. We are listening and will make changes as necessary. We have a long history with modding, dating back to 2002 with […]

Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 27 April 2015, 2:02 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow April 28th.

Did Star Wars Galaxies Fail?
Posted by Raph's Website [HTML][XML][PERM][FULL] on 27 April 2015, 11:52 am
Game talk
Read the other posts in this series: PvP and temporary enemy flagging A Jedi Saga SWG’s Dynamic World Designing a Living Society, part one Designing a Living Society, part two This is the last post on SWG for, well, a while. I am sure there are plenty of other things to say and more questions [...]

Final Fantasy XIII-2
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 27 April 2015, 10:00 am

My first thoughts on started Final Fantasy XIII-2 were: I have no idea what's going on.

Lightning is in Valhalla fighting a new enemy.   There's an epic battle that feels like it belongs at the end of a game, not the beginning.  It is given no context.  Then a random new character is transported there through time and/or space and told to go on a mission to bring Serah to Lightning.

Then we cut to Serah who has memories of the events of at the end of Final Fantasy XIII.  Unfortunately for her, most people don't remember it the same way.  They all say that Lightning was never there at the end of Final Fantasy XIII.

After playing for the first few hours of the game it becomes apparent that timelines are mixed up and there are paradoxes everywhere.  The game is structured around unlocking new timelines, traveling through time, and solving paradoxes.

It's not a bad premise, even though it's explained very poorly, but the gameplay doesn't do enough to differentiate itself from Final Fantasy XIII.  In fact, the combat is identical to Final Fantasy XIII and that makes me very sad.  I've already spent enough time with this Paradigm shift battle system.  I never need to see it again.

That's not the only negative either.  The game engine doesn't seem as smooth as Final Fantasy XIII.  I'm playing on a very high-end PC and I saw a ton of slow down in the game.  The cutscenes may be gorgeous, but the game engine stutters along.

So after playing for awhile I realized that this game just isn't going to hook me.  I thought that maybe I would be able to complete the Lightning Trilogy if I just sat down and started on Final Fantasy XIII-2, but I feel like this game isn't worth my time.  In the end I read a plot summary so that if I choose to try out Lightning Returns I have a little more context.  Based on the plot summary, the story in this game seems all over the place.

I don't think I'm missing much by skipping it.

While I love Final Fantasy, and I'm willing to play through any mainline game, I won't slog through a spin-off game just because it has Final Fantasy in the title.  Since I wasn't having fun with Final Fantasy XIII-2 it is time to move on.

Final Fantasy Project Article List

Is It Time to Take Another Look at Guild Renown Ransack?
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 27 April 2015, 7:39 am

Posted in OurDDOSyndicated

These potions last six hours. But we used them up in the first ten minutes.

Media Link

April 27 – May 3
Posted by Articles [HTML][XML][PERM][FULL] on 27 April 2015, 8:00 am

Gazing into my magical 8-ball reveals that there is no treasure to be found within this week's releases, not for me at least. Yet I feel compelled to put forward Omega Quintet as my "pick" of the week before Wordsmythe has the opportunity to throw me once more beneath the bus with some damning commentary about me and panty shots.

From what I can gather from the trailer, Omega Quintet takes the aesthetic of your typical post-80's space opera anime with monstrous alien creatures, and swaps the characters out with a J-Pop Idol Group, plus token boy wielding a heavy sword. Why is he there? I don't know, as it is most certainly not to be a cipher for the Otaku male this game is clearly targeting.

Here and there these seemingly obvious panderings have also been acting as deconstructions of Otaku culture and obsession, so I'm going to throw the game (and likely community member Mantid, who eats this sort of stuff up as a midnight snack) a bone in hopes that there is more to this particular book than the cover suggests.

read more

DDOCast 379 More Debates About Stuff
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 27 April 2015, 6:41 am

Posted in OurDDOSyndicated

The debates are kind of fun. But don't take my word for it. Listen for yourself! And not just debates either, there's a bunch of game news and all the usual bits.

Media Link

Paying For Playing Online Games
Posted by Write The Game [HTML][XML][PERM][FULL] on 26 April 2015, 3:29 am
It is usually amazing to determine the enormous changes this underwent aided by the advent from Internet anywhere of leisure especially from the gaming world in addition to in the way in which that individuals think. Earlier individuals playing online games were viewed as nerds or even geeks who had been basically unsocial creatures. But […]

The economics of zero marginal cost
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 27 April 2015, 4:56 am
Why isn't Ford attracting more customers by giving out cars for free and then charging for additional stuff later? And if that model wouldn't work for cars, why would it work for computer games? The answer is in what an economist calls the marginal cost of an item, which is the cost of producing and selling one more of it. Once your game is finished and you have a distribution platform and everything, the marginal cost of selling one more copy is pretty close to zero. The same isn't true for cars, because even when the car is designed and the factory is built and set up, it still costs thousands of dollars to produce one more car and sell it.

The "culture of free" on the internet is very much linked to that zero marginal cost. Even piracy depends on zero marginal cost, because it doesn't cost the pirate more to make a copy of a game or other content than it costs the developer / owner of that game or content. Free2Play wouldn't work without zero marginal cost. But a lot of people confuse zero marginal cost with zero cost. It does not cost nothing to produce content, because it always costs time, and that time has an opportunity cost. However there are people on the internet who voluntarily produce content for nothing, me included. And that leads to an interesting economical question: What is the difference in quality between free content and paid-for content?

There are two sides of that: People who produce content for nothing are by definition "amateurs", which comes from the Latin word for love, they do something for the love of it, without payment. It can be argued that in certain cases such a work of love can be superior in quality to content produced by "professionals", who only do it for the money. In an environment of zero marginal cost a "professional" might be tempted to steal or rip off successful content from somebody else and sell it to you, like for example many cloned mobile games. On the other hand, if you car had a problem with its brakes, would you prefer a professional garage to fix it, or would you go to somebody who has a sign on his yard "amateur repairing cars for free for the fun of it"? Without financial incentive, an amateur might not be willing to invest too much time and money into a creation. Thus there is a viable economic theory that some very high level content will only be created in the first place if the developer thinks he can make money out of his creation. You can make Flappy Bird for free, but not Destiny, Battlefield, Bloodborne, or Grand Theft Auto.

Last week Valve announced a scheme which would allow people making mods to sell those mods on Steam. Most people reacted very badly to the idea, because they believe that they will have to pay to get the exactly same mods that previously were free. And of course the freeloaders made an immediate appearance, trying to sell mods based on the free work of others. But what about the long run? Isn't it likely that at some point a mod will be made *because* the modder was confident in his ability to sell it, a work he wouldn't have undertaken for free? Up to now very few mods end up being better than the original game. But with a mod economy in the future we might very well see a lot more high quality mods.

What I find curious about game economics is that there appears to be a large population that is always defending the status quo, even if that status quo is contradictory. Thus among the people complaining most loudly that mods are best if they remain free we also find the same people who previously argued that games are better if they are not for free.
Tobold's Blog

Colossal time sink
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 27 April 2015, 3:42 am
I bought Shadow of Mordor on Steam this weekend, as it was on my wishlist and there was a half-price promotion. On that occasion I noticed that I hadn't bought anything on Steam since restarting World of Warcraft. It isn't that there aren't any good games in my Steam library, I would love to continue playing Pillars of Eternity for example. But World of Warcraft ends up being such a colossal time sink that I simply can't find the time for anything else.

To some extent that is good news, as it means that I am having fun. I had a good time this weekend basically doing all the battle pet content of the Mists of Pandaria expansion: Beating all the pet masters, the pandaren spirits, the beasts of fable, and finally the celestial tournament on Timeless Isle. I also went on my very first LFR raid, with my priest spec'd to holy, as I was annoyed of his ineffectiveness in shadow spec. LFR is silly easy, although we managed to wipe on Operator Thogar by being run over by trains. I did several "raids" and got two epics, albeit for the same slot. Not something that I'll do a lot, as the epics aren't actually better than what you get without raiding from your garrison, but an interesting change of pace.

What I still haven't even really started yet is a grand project to level a character from 1 to 100, while simultaneously collecting pets everywhere. I have a low level hunter and a low level monk, but I'm not sure whether I don't want to start over from scratch with a hunter of a different race and combine the hunting for battle pets with the hunting for rare hunter pets. To get that started I should probably reduce further the time spent on "maintenance" of my 4 garrisons, which eats up too much time.

So as long as I have lots of stuff to do in World of Warcraft, I can't find the time for other games. Technically I am in the beta for Heroes of the Storm, and I have downloaded the client, but never even started it. There is a much higher barrier of entry to starting a new game than to deciding to just play good ol' World of Warcraft. A new game requires you learning controls and what the game is about, and playing a game you know very well is much lower effort. Maybe I'm just in a low-energy phase, but right now this means that WoW is taking up all my time.
Tobold's Blog

Uhm, I really need to check into Allods more. There is a new race? Fawn people?

MMO screenshot #12,867: Watching a band play in Lord of the Rings Online.

In case you missed it! The first hour of Pirate101 with @lealaturkey !

I would never recommend having your dog’s tail bit so you can shave it, but the results are a super cute puffy thing.

Review Roundup: The Evil Within: The Consequence
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 26 April 2015, 12:00 pm
Ready for more survival horror? With a few days of release under its belt, positive reviews for The Evil Within’s newest DLC, The Consequence, have made their way online. In particular, reviewers are highlighting the game’s storyline, chilling atmosphere, and memorable boss battles. Highlights include: Game Revolution (8/10) — “The Evil Within’s story can be […]

Sticky: DDOCast 379 – DDO Debates: Stealth, Monks & More!
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 26 April 2015, 11:49 am

Posted in DDO DebatesDDOcast PodcastDDOCast Site News

DDOGamer Geoff, Order of Syncletica’s Teacher Syn, and The Sublime Permadeath guild’s Chai take each other on in our newest debate episode! They debate questions about stealth, monks and more!  Stick around after as we cover the week’s game and community news too! Check out for mp3 audio, our show calendar, swag, archives, and […]

On Charging for Mods
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 26 April 2015, 1:26 am
This week, Valve released their pitch to allow mod creators to, in conjunction with the people who created the original game, sell their mods on Steam.  The whole thing erupted into quite a ‘thing’ on the internet, prompting Gaben to come placate the masses, and in general put me into the uncomfortable position of generally […]

The first hour of Pirate101 live now! 6PM EST!:

I’ll be making a new character and playing the first hour of @Pirate101 with @lealaturkey at 6 PM EST! Right here:

Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 25 April 2015, 12:55 pm
I couldn't resist the opportunity for speculation: I bought a WoW Token for money on one of my poorer characters and exchanged it for over 40k gold. The idea is to use a rich character of mine later to buy a WoW Token for less than 30k (prices go up and down quite a lot). The overall effect is 5€ extra paid for a month of subscription, but gaining 10k gold and having it transferred to where it is needed.
Tobold's Blog

<< Newer Entries · · Older Entries >>


Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Week:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Updated this Month:
MikeJL Blog [HTML] [XML] [FULL]
Anyway Games [HTML] [XML] [FULL]
Lost Garden [HTML] [XML] [FULL] [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
The Grouchy Gamer [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]