Ultima Online dares you to seek the Treasures of Doom
Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 10:00 pm

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UO
Ultima Online's publish 87 arrives on all shards today, bringing with it Halloween gifts as well as a fresh round of 17th anniversary gifts meant as an apology for their tardiness. The patch introduces a new Halloween event, Treasures of Doom, which funnels players into the dungeon Doom. Artifacts collected inside the dungeon can be traded to new NPC researchers stationed outside in return for brand-new titles and loot items, including named lanterns, unique slayer bonus buffs, and several pieces of high-end gear.

The update also installs bug fixes for the vice vs. virtue PvP system, trade quests, and enhanced client.

The game's standard trick-or-treating events run until November 19th, while the Treasures of Doom promotion continues until December 1st and won't resume again until Halloween next year.

MassivelyUltima Online dares you to seek the Treasures of Doom originally appeared on Massively on Tue, 21 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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EVE's Phoebe introducing simultaneous multiple market sell orders
Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 8:00 pm

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EVE Online's Phoebe release draws near, and as we approach the November 4th launch date, CCP is publishing all manner of dev blogs designed to apprise players of the patch's additions. The latest blurb concerns item-selling, and more specifically the long-awaited ability to create multiple market sell orders simultaneously.

If you're an EVE trader you'll probably want to skim the details, and you can find them via the links below.

MassivelyEVE's Phoebe introducing simultaneous multiple market sell orders originally appeared on Massively on Tue, 21 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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Arcane Legends infographic reveals 15 million installs
Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 9:00 pm

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arcane legends
Arcane Legends has recently released on Amazon's appstore, and to celebrate this milestone Spacetime Studios created an infographic of all of the other milestones that the game has hit over the past two years.

Prepare yourself, for big numbers are coming your way: Arcane Legends has clocked 15 million installs, 365 million play sessions, 140 million play hours, and over 7.5 billion creatures slain. But if you need spiffy graphics and real-world comparisons, you'll be best served by checking out the lengthy infographic after the break.

[Source: Spacetime Studios press release]

Continue reading Arcane Legends infographic reveals 15 million installs

MassivelyArcane Legends infographic reveals 15 million installs originally appeared on Massively on Tue, 21 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Server Maintenance, Wednesday, October 22nd, 2014
    Posted by Lineage II [HTML][XML][PERM][FULL] on 21 October 2014, 12:45 pm
    All game servers will be down for maintenance on Wednesday, October 22nd, 2014, at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT and will end at 9am PDT / 11am CDT / 12pm EDT / 4pm...


    Massively Speaking Episode 318: Technoscrabble
    Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 5:00 pm

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    sto
    You want the good news first or the bad news on this week's podcast? How about we sandwich the bad news in between some good news to make it easier to swallow? No matter how we present it, we are all going to have to work through the joys of content announcements, the sorrow of layoffs, and the technobabble of more Star Trek. Prepare yourself!

    Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
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    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 318: Technoscrabble

    MassivelyMassively Speaking Episode 318: Technoscrabble originally appeared on Massively on Tue, 21 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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      LotRO's Fall Festival running through November 2
      Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 5:30 pm

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      Lord of the Rings Online's Fall Festival starts today, and you've got until November 2nd to collect all the tokens, titles, outfits, mounts, and assorted other Middle-earth paraphernalia that shows up during Turbine's seasonal shindigs.

      As always, Goldenstar has put together a comprehensive guide detailing how and where to get all the various knick-knacks as well as the new-for-2014 items.

      MassivelyLotRO's Fall Festival running through November 2 originally appeared on Massively on Tue, 21 Oct 2014 16:30:00 EST. Please see our terms for use of feeds.

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      Delve deeper into Elder Scrolls with two new book series
      Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 6:00 pm

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      Why have Elder Scrolls Online only on your gaming machines when you can also have it on your bookshelves? Bethesda has partnered again with Titan Books to create two new series that delve deeper into the world of Elder Scrolls, one focusing on ESO and the other on Skyrim. A March 2015 release date is planned for the first volume of each series.

      The Elder Scrolls Online - Tales of Tamriel will be split into two volumes, the first titled The Land and the second, The Lore. Both will expound even further on the lore of the game and feature never-before-seen art.

      The Elder Scrolls V: Skyrim - The Skyrim Library consists of three volumes (The Histories; Man, Mer and Beast; and The Arcane) that moves the all of the game's in-game text to out-of-game print that players can grab and read at their leisure.

      MassivelyDelve deeper into Elder Scrolls with two new book series originally appeared on Massively on Tue, 21 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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      ArcheAge's Hartsman: 'We're banning about 5K a day'
      Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 6:30 pm

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      Trion CEO Scott Hartsman took to Twitter today to address concerns over botting and economy-destroying exploits in ArcheAge.

      He says that some of the shenanigans making the rounds on Reddit are legit and are "on XL's plate for fixing," though "much of it is false forum bragging." He also says that Trion is banning five thousand bots per day and has "dozens of people here working on this very thing."

      MassivelyArcheAge's Hartsman: 'We're banning about 5K a day' originally appeared on Massively on Tue, 21 Oct 2014 17:30:00 EST. Please see our terms for use of feeds.

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      Heroes & Generals adds map, weapons, limited army resources
      Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 7:00 pm

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      Heroes & Generals has updated with a new skirmish map, new weapons, a new battle briefing screen, a new messaging system, and more.

      The Village Skirmish map is located in rural France and boasts a chateau, a small farm, and a sunken ruin as objectives. New weapons include the German P08 pistol and the US M1917 revolver. It's also worth noting that players who favor the generals side of Heroes & Generals shooter/strategy gameplay will now have to "play smarter," according to developer Reto-Moto. This is because the new Spaatz update has introduced limited army resources for both factions.

      Reto-Moto has released a new Spaatz videolog, which you can watch after the break.

      [Source: Reto-Moto press release]

      Continue reading Heroes & Generals adds map, weapons, limited army resources

      MassivelyHeroes & Generals adds map, weapons, limited army resources originally appeared on Massively on Tue, 21 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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        Enter at Your Own Rift: Which Nightmare Tide edition is right for you?
        Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 3:00 pm

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        rift
        I was fully expecting RIFT: Nightmare Tide to be out by the time I sat down to write this, but then the delay happened and I had a little unasked-for breathing room to figure out what I was going to discuss while we waited for the expansion to come out. The good news is that it should be releasing tomorrow, and we'll all be well on our way to enjoying both new high- and low-level content.

        However, there's one big question that each RIFT player needs to answer for her or himself, which is, "Which edition of the expansion is right for me?" Unlike some other MMOs, RIFT is not charging for its expansion at all. Trion Worlds did announce a trio of collector's editions as optional purchases, and since each of these editions has an impact on how we experience the new content, I thought it well worth examining the qualities of each as well as the benefit of not paying for it at all.

        Continue reading Enter at Your Own Rift: Which Nightmare Tide edition is right for you?

        MassivelyEnter at Your Own Rift: Which Nightmare Tide edition is right for you? originally appeared on Massively on Tue, 21 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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          There's certainly no shortage of super heroes in Marvel Heroes! The game just released another hero along with another team up hero. Although unable to tear herself away from Rogue to play as Nova, Massively's MJ couldn't resist checking out the little sidekick Wasp. This teeny tiny hero packs quite the punch! Don't want to see her wings get singed? On passive mode, Wasp increases your chances to find rare loot. And you know how much MJ need more loot in her bags! Join us live at 3:00 p.m. to see the littlest Team Up Hero in action during this week's event, Cosmic Chaos

          Game: Marvel Heroes
          Host: MJ Guthrie
          Date: Tuesday, October 21st, 2014
          Time: 3:00 p.m. EDT

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Celebrating Chaos Week with new sidekick Wasp in Marvel Heroes

          MassivelyThe Stream Team: Celebrating Chaos Week with new sidekick Wasp in Marvel Heroes originally appeared on Massively on Tue, 21 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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            WildStar's megaservers shouldn't impact addons much
            Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 4:30 pm

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            Carbine Studios took to the forums earlier today to address how player addons may have been affected by WildStar's recent megaserver merge and name changes. The good news is that "most third-party addon users" will not be impacted whatsoever.

            For addons that were impacted by the transition, Carbine posted tips on how to bring broken addons up to par. The team encouraged those dealing with broken mods by saying that the data is still there and that recovering it won't be difficult at all. This post is somewhat technical and relevant only to addon creators, but important to everyone who's mods are borked.

            MassivelyWildStar's megaservers shouldn't impact addons much originally appeared on Massively on Tue, 21 Oct 2014 15:30:00 EST. Please see our terms for use of feeds.

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            Three quick GG reads
            Posted by Zen Of Design [HTML][XML][PERM][FULL] on 21 October 2014, 3:21 pm
            Chris Kluwe, who continues to be one of my favorite people in the universe, has a very vitriol-laced take on the situation: Thus, when I see an article titled “Gamers


            Game On for Extra Life
            Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 21 October 2014, 2:39 pm
            This Saturday (October 25th) marks the 6th annual Extra Life gaming marathon for charity. Each year, gamers all over the world unite for a 24 hour period (or whatever they may choose) to support and donate to children’s hospitals to help sick kids. We have long supported the event, but this year’s we’ve created our […]


            Guns of Icarus Online overhauls progression and matching
            Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 1:00 pm

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            This may have been an ill-considered approach.
            The latest patch for Guns of Icarus Online is going to make it a great deal easier for characters to get better. The game's progression system has been completely overhauled, with level now tied to experience earned via matches rather than to achievements. This is accompanied by a reorganization of stats and traits and a bump in the level cap to 45, which will also bump existing characters and give them more levels to play around with.

            Said patch also improves the game's matchmaking system, which helps get players into the action more quickly while also providing a more balanced system for everyone. A new tutorial to introduce new players to the game and a spectator system that makes it easier to watch games unfold have also been added, giving players new and old alike plenty to enjoy. Check out the full patch notes or just steal a glance at the video showing off these new features past the break.

            Continue reading Guns of Icarus Online overhauls progression and matching

            MassivelyGuns of Icarus Online overhauls progression and matching originally appeared on Massively on Tue, 21 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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            Metallica will rock out at BlizzCon 2014
            Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 2:00 pm

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            MetallicaImagine that you're a big-name game developer with a pile of money and millions of fans to impress at your yearly convention. Would you hire your favorite band from your youth to play a custom gig? Hell yeah you would! And so would Blizzard, which is why the studio's just announced that Metallica will be performing at BlizzCon next month. It's the perfect band to listen to while riding around on your Azeroth Chopper and playing your Orc.

            "We're thrilled to announce that Metallica will be performing the closing concert at BlizzCon 2014, playing before a sold-out convention crowd on the night of November 8!" Blizzard gushed in its announcement post earlier today. "If you didn't score tickets to the show, don't worry -- you can still get a front-row seat from home with the BlizzCon Virtual Ticket."

            Hey, at least it's not Blink-182.

            MassivelyMetallica will rock out at BlizzCon 2014 originally appeared on Massively on Tue, 21 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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            Should Guilds Have Levels?
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 21 October 2014, 1:00 pm
            According to Blizzard the answer to that question is no, guilds should not have levels. We got guild levels as part of the Cataclysm expansion, 25 of them, along with perks to go with those levels.  Those levels were not easy to acquire back then.  During Cataclysm our guild only managed to get to level […]


            ArcheAge - Getting Started Guide Part 2
            Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 21 October 2014, 12:15 pm
            Link to Part 1 Here are other questions I see new players ask on a regular basis or things I learned the hard way. Public Regal Stations Some crafting recipes require regal workstations. Typically, these workstations are crafted by players specializing in that profession and placed in their homes. Each faction has one set of public regal workstations available to the general population. For the West Faction, public Regal Workstations are located in Wardton, Solzreed. You’ll see a cluster of houses together with workstations on the porch and some inside. Those are regal workstations you can use.


            The Secret Adventures: Bach to the future (Savage Coast #1)
            Posted by Bio Break [HTML][XML][PERM][FULL] on 21 October 2014, 12:00 pm
            (You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dear John (side mission) We’re in it now!  Our second mission zone in the game: Savage Coast.  SC is a shift from Kingsmouth, away from a … Continue reading


            Elder Scrolls’ Books – Check ‘em out!
            Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 21 October 2014, 11:11 am
            In a press release today we announced that we’ve partnered once again with Titan Books to create two new series of books: The Elder Scrolls Online – Tales of Tamriel & The Elder Scrolls V: Skyrim – The Skyrim Library! Not since Encyclopedia Britannica’s heyday have volumes of books looked this cool and demanded to be on your […]


            Hallowtide begins in ArcheAge today
            Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 11:00 am

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            ArcheAge
            Trion Worlds will update ArcheAge's western servers today with a new patch reverently named Version 1.2 Build 4.13. Notably, it ushers in Hallowtide, ArcheAge's autumn event, which runs until November 4th, when the Conquest of Auroria patch launches. Today's update also includes several gameplay and bug fixes, including bugs relating to trial account chat. The studio has promised a full reveal of Hallowtide later today.

            In other ArcheAge news, numerous players and Massively readers report that the free subscription time promised by Trion in compensation for launch issues is not properly triggering on their accounts.

            [Thanks, dirtyklingon.]

            MassivelyHallowtide begins in ArcheAge today originally appeared on Massively on Tue, 21 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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            Hyperspace Beacon: SWTOR and the transparency dilemma
            Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 12:00 pm

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            Hyperspace Beacon
            This past week on The Republic, I talked to prominent community members about transparency and broken promises in regard to Star Wars: The Old Republic. Both Heather from Corellian Run Radio and Redna from Ootinicast agreed that BioWare's community team has communicated too little and too infrequently with the players and has actually driven people away from the game because of that lack of dialogue.

            Also this past week, former Operative Class Representative Snave interviewed Community Manager Eric Musco, asking why the community team has been so quiet as of late and why it promised to deliver information by the end of September but it didn't. Snave also asked why there hasn't been more transparency from community team, especially when Musco specifically said that one of the things that he wanted from the community team was more transparency. Snave accused Musco of speaking out of both sides of his mouth when he said that he wanted more transparency but then wouldn't reveal what was going on with the announcement.

            Compounding recent events was a kerfuffle over the ongoing Cantina Tours. Players became upset when the Cantina Tour date for Las Vegas was moved from November 7th to November 15th, even though back in February, Community Coordinator Courtney Woods posted the planned dates of the Community Cantina Tour with the caveat that they were "subject to change."

            As a community, SWTOR players don't seem to be happy with or without transparency. The SWTOR community team cannot, as the saying goes, win for losing. What is the solution here? Let's discuss the details and maybe a solution or two.

            Continue reading Hyperspace Beacon: SWTOR and the transparency dilemma

            MassivelyHyperspace Beacon: SWTOR and the transparency dilemma originally appeared on Massively on Tue, 21 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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              NaNoWriMo Again?
              Posted by Blue Kae [HTML][XML][PERM][FULL] on 21 October 2014, 11:00 am
              November is coming and it’s bringing NaNoWriMo with it along with some assorted holidays. When I was first asked if I was participating again, I immediately thought of last year’s story still sitting waiting on much needed revisions, and said no. But like always, I continued thinking about it, and now I’m not thinking maybe. […]


              Battle Bards Episode 37: At the Market Fair
              Posted by Bio Break [HTML][XML][PERM][FULL] on 21 October 2014, 9:00 am
              Pack  your coin purse, for the Battle Bards are off to the market!  In this episode, we’ll examine music not only from MMO marketplaces, but tracks that inspire the feeling and atmosphere of bustling towns, harbors with ships being unloaded, … Continue reading


              WildStar reveals big lore drops on the Aurin and the Mechari
              Posted by Massively [HTML][XML][PERM][FULL] on 21 October 2014, 10:00 am

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              Boy, this information could have been really useful back when the game launched, but...
              It's time to learn everything about the WildStar races that you were afraid to ask. Or, more likely, that you did ask. There's a lot of lore in the game, but it's possible to miss some pieces of important information, and players always have lore questions no matter what happens. So the team at Carbine Studios asked for player questions, and creative director Chad Moore has posted the first set of answers in the form of pages for the Aurin and the Mechari.

              Both pages contain an overview of the racial histories, culture, social structures, relations with other races, lifespans... everything you could want to know at a glance regarding the operations of these species. Veteran players will find some elements of this unsurprising, but there's more to learn and some longstanding theories confirmed (like the functional immortality of the Mechari or the Aurin preference for analogies). Take a look at both pages for more information.

              MassivelyWildStar reveals big lore drops on the Aurin and the Mechari originally appeared on Massively on Tue, 21 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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