WildStar dev donates LEGO sculpture to Child's Play charity
Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 12:00 pm

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At PAX East 2014
WildStar developer Carbine Studios made a special donation at PAX East this year that included a $10,000 check and a 50,000-piece LEGO Rocket House that will be auctioned off for the Child's Play charity.

The rocket house LEGO sculpture stands three feet tall and four feet long and was created by LEGO artist Mariann Asanuma specifically for the charity. The sculpture will be auctioned off at the annual Child's Play Dinner later this year with all proceeds going towards partner hospitals and facilities.

"We wanted to not only find a fun way to bring a small piece of WildStar to life, but also see the efforts go to a good cause," said Mona Hamilton, vice president of brands, Carbine Studios. "Child's Play is a wonderful charity doing really great things with the gaming industry and we're looking forward to seeing the result of the auction later this year. It was also important for us to say thanks by giving back to the Boston community; they've been great to us over the years at PAX East."

You can check out a video of the LEGO sculpture being assembled just after the jump below.

[Source: Carbine press release]

Continue reading WildStar dev donates LEGO sculpture to Child's Play charity

MassivelyWildStar dev donates LEGO sculpture to Child's Play charity originally appeared on Massively on Thu, 24 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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    As announced in the latest livestream, Landmark's weekly beta update was pushed out until Thursday in order to get new systems ready to deploy into the game. (Sadly, none of them includes water, although players did get a sneak peak of it!) Today, players will be able to utilize the new tool upgrading system, the new detailed template interface, and the claim gallery.

    The tool upgrade system adds a level of depth to crafting, allowing players to increase the stats of all tools made after the update launches. Unlike the initial craft that has elements of RNG dictating the final product, the upgrade system shows players exactly how the tool will be altered.

    The template interface provides many more details, including which and how many materials are needed for each build and which props are involved, and even it provides a screenshot for ease of reference. Also utilizing the screenshot feature is the new gallery section of the showcase; in or out of game, players will be able to search and view claims by tag or owner name, see where they are located, and upvote them.

    If you missed the special sneak peek of the first phase of water (oceans) or you want to hear even more details about the impending update or other tidbits (like upcoming changes to the EQ Worlds app, including Landmark-themed games and exclusive Jeremy Soule music), you can watch the entire livestream below.

    Continue reading Landmark Live showcases tool and template upgrades, offers sneak peak of water

    MassivelyLandmark Live showcases tool and template upgrades, offers sneak peak of water originally appeared on Massively on Thu, 24 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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    Combat Resurrection Limitations a Positive Note in Warlords of Draenor | Ten Ton Hammer
    Posted by World of Warcraft Features, Guides, and more [HTML][XML][PERM][FULL] on 24 April 2014, 9:24 am
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    Combat Resurrections in Warlords of Draenor will have a whole new set of rules and limitations. Find out why this author thinks it is a positive change.


    The Daily Grind: How can bots be so prevalent in a sub game?
    Posted by Massively [HTML][XML][PERM][FULL] on 24 April 2014, 9:00 am

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    ESO - Bots in Cryptwatch
    Have you ever wondered why MMO devs do (or don't do) certain things? I have, and my latest bit of wondering concerns The Elder Scrolls Online and its bot problem. "Problem" is used somewhat subjectively here, because the infestation of AFK players in Tamriel hasn't harmed my personal play to any measurable degree, though I'm sure it's doing no favors for the long-term health of the in-game economy.

    But when I see a cluster of five or six AFK melee bots around every single public dungeon boss, "problem" is the only word that comes to mind. I'm not exaggerating, either, I have literally seen 24/7 bot camps in all of the public dungeons from Glenumbra to the Alik'r desert.

    Yeah, ZeniMax says it's aware of the problem and is doing something about it. But, let's get back to my wondering in the opening paragraph up there. What, exactly, is the company doing about it? ESO is a subscription game, which means that all of those bots entered credit card numbers that can be immediately and permanently banned. Is ZeniMax doing this? If so, why not say that instead of the nebulous devspeak in yesterday's update letter. If not, why not?

    I understand the futility of trying to ban bots in a F2P game where new accounts are as easy as a new Gmail address and an IP spoof, but I don't understand how so many of them can continue to exist in a game that requires a CC for access. And hey, I would ask ZeniMax myself if I thought I would get anything other than a PR non-answer. So instead, I'm asking you, Massively readers! What do you think? How can bots be so prevalent in a sub game? Bonus points if you have any relevant development insights to share in the comments.

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: How can bots be so prevalent in a sub game? originally appeared on Massively on Thu, 24 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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      Why I support NBI 2014
      Posted by Welshtroll [HTML][XML][PERM][FULL] on 24 April 2014, 3:00 am
      Every time I write NBI I get Nativity in Black suck in my head, stupid dyslexia. This is a post about the Newbie Blogger Initiative for 2014, many of the people that visit my blog are likely to be aware of this but it’s worth a quick post for anyone that isn’t. The NBI is […]


      Are choppers sexist?
      Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 24 April 2014, 2:16 am
      Blizzard this month started a collaboration with a TV series American Choppers to produce Azeroth Choppers. And the way I heard about it was by reading my MMO blog newsfeed, where several feminist blogs complained about that move as being sexist.

      I find that complaint itself very sexist. It suggests that women could not possibly be interested in choppers. That is like saying that World of Warcraft, which is a game about hunting and killing, is a game for men and could not possibly appeal to women. Female gamers have fought long and hard to be recognized as being equally interested and good at games about killing. Why should women not be interested in choppers?

      Feminists complaining about choppers are reinforcing exactly the gender stereotypes that true gender equality is trying to overcome. I would find it extremely insulting to women if anybody suggested a marketing campaign linking World of Warcraft to knitting and quilting in order "to appeal to women". Gender equality requires us to forget about those stereotypes, and to recognize that men and women can be equally interested in the same things. Putting male/female labels on items like choppers or cooking pans is unhelpful.
      Tobold's Blog



      Voting with your wallet
      Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 24 April 2014, 12:39 am
      Syl recently asked in an image in a post "If I'm supposed to vote with my wallet, then is a wealthier man's vote more valuable than mine?". Obviously a trick question. Just think of the situation where voting with your wallet is the most direct and obvious: An auction. Does the wealthiest man in the room win all items in the auction? No. Because that wealthy man is at the auction to buy antique furniture, so he won't outbid you on your Star Wars collectible action figure. You win the auction for the action figure not because you are the wealthiest person in the room, but because that action figure is worth more to you than it is to anybody else in the room.

      In the realm of games, that is most obvious with MMORPGs that have a subscription business model. Voting with your wallet is a $15 a month difference. For a large majority of players their wealth plays no role in the decision of whether to subscribe to that game or not. The question is rather whether that game is worth $15 a month to them, because they have that $15 but might prefer to spend it on something else.

      Now Syl asks where developers get the information from what the players want. Easy. By watching the money coming in. Of course that isn't extremely specific, you can't easily identify a single feature that players want or don't want that way. But Blizzard most certainly has mountains of data for each of the expansions of World of Warcraft showing how many people resubscribed and how long they stayed after resubscribing for the expansion. And those data allow them to rank those expansion in terms of which one the players liked the most. Which then can influence design decisions for future expansions. That also works when comparing two different games: World of Warcraft makes a lot more money than Darkfall, so game developers from other companies rather try to emulate WoW than Darkfall. The devs got the information about what players want from the market.

      In Free2Play games people spend very different amounts of money, and thus their votes count more or less. Some features are in some games because of some "whales" spending hundreds or thousands of dollars because of those features. But many other features are designed around getting free players engaged enough to value the game highly enough to spend at least a few bucks. If MMORPGs have a strong trend towards Free2Play games, it is because players DID vote with their wallets on that issue. Many companies reported increased earnings and profits after switching from a subscription model to a Free2Play model. And apparently they have enough data to consider the move in the opposite direction as suicidal. If a game earns more money after switching to Free2Play, obviously a sufficient number voted with their wallet that they would like to spend more than $15 per month on that game. Plus you capture all the players who value the game at $5 per month, who were previously excluded. If you count every dollar as one vote, Free2Play simply got more votes than the subscription model.

      That doesn't mean that whatever game feature or business model gets the most dollar votes will replace all others. Just like in a political election the minority might be sizable. So if too many game companies decided that theme park MMORPGs are the way to go and nobody makes sandbox MMORPGs, then going against that trend might be a wise decision. Better have a large market share of the minority, than a tiny slice of the majority market. There will always be room in the market for at least one subscription game, although it isn't obvious whether there is room in the market for a subscription game that isn't called World of Warcraft as long as WoW is around.
      Tobold's Blog



      Neutral Blood Elves
      Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 15 April 2014, 8:00 am
      The other day's post about the factionalism of some Pandaren led to an interesting comment which, among other things, suggested that Blood Elves should be neutral. The idea intrigued me.

      Lore
      It's somewhat of an accident that the Blood Elves are in the Horde. As High Elves they'd been part of the Alliance. Their 'conversion' to Blood Elves was recent. Their joining with the Horde was even more recent, and was not inevitable. There were doubts, and justifiably, that this more-than-devastated nation would be little more than a burden. Surely a Horde that had only recently broken away from demonic influence would be wary of a race that was dependent on demonic power.

      In terms of personality, it fits as well. Elves are generally arrogant, and high elves perhaps even more so. Why would they not stand alone, away from the savages and corpses?

      They have their own problems, trolls and the Scourge. Remember, BC was long before the Lich King was defeated. Could they really afford to go marching off to someone else's war with the many powerful Alliance armies on the continent? But perhaps that's irrelevant, since they have a powerful buffer zone against the Alliance: the Plaguelands and Lordaeron.

      Gameplay
      Who would become paladins? I still think tauren paladins sound ridiculous, even though I also think that Sunwalkers are a somewhat logical extension of druidism. There has always been a bit of a push for Forsaken paladins, but those also have various problems, even if they sound cool. Perhaps they'd be the inverse of the Blood Knights: rather than being so dark that even their brethren shun them, they'd be rejected for their embrace of the Light.

      Geographically, Silvermoon isn't of much use to Horde players. Undercity already gives good access the north of the Eastern Kingdoms.

      Most importantly, it's too late for World of Warcraft. The story already happened, not that that has necessarily mattered; Cataclysm was more than happy to erase player actions, such as killing Onyxia. Players are Blood Elves and I suspect would not react kindly to a forced race change. A splintering, as we saw with Pandaren is possible, but also sets an annoying precedent, because what race could not be justifiably picked apart? Break off the Dark Irons again, divide the orc and troll races, might as well just have every character pick its faction. Someone probably likes that idea.

      Future Story
      This is where I think the idea shines. Or, gets exceptionally ugly.

      Despite regaining the Sunwell, I do not believe the Blood Elves are particularly powerful still. They were hit far too hard and were never a populous group. If no longer under the umbrella of the Horde, they'd end up with a potential enemy: Sylvanas.

      I'd love to see this dark... darker.... black hole swallowed by another black hole, but without the huge energy releases from gravitational waves... darkerest turn by Sylvanas. Why should her former brethren not rejoin her? Perhaps the Forsaken could find some use for the Sunwell.

      This leads to her army marching right back up along the Dead Scar and her journey to becoming the Lich King-lite is complete. Might the Alliance, seeing the risks of the Forsaken gaining such a powerful source of magic, intervene? Things could turn out ugly for Vereesa.

      Alternatively, they just get overrun by trolls and breakaway undead.



      The Stream Team: Snagging your first mount in ArcheAge
      Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 9:15 pm

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      Those who don't want to adventure around ArcheAge on their own two feet (or paws) have two options: hop on the back of someone's mount or get one of their own. This week, Massively's MJ is going to secure her very own cute and cuddly kitten and raise it into a massive mount. Then she'll have to worry about random stray passengers! Join us live at 8:00 p.m. to experience more of ArcheAge's alpha.

      Game: ArcheAge
      Host: MJ Guthrie
      Date: Wednesday, April 23th, 2014
      Time: 8:00 p.m. EDT

      Enjoy our Stream Team video below.

      Continue reading The Stream Team: Snagging your first mount in ArcheAge

      MassivelyThe Stream Team: Snagging your first mount in ArcheAge originally appeared on Massively on Wed, 23 Apr 2014 20:15:00 EST. Please see our terms for use of feeds.

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        SMITE unveils Bastet's 'Night Prowler' catsuit
        Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 10:00 pm

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        SMITELest you think catgirls are the private domain of Asian and superhero games, Hi-Rez Studios has upgraded SMITE heroine Bastet with a brand-new "Night Prowler" skin that leaves neither curve nor tail to the imagination. For a small fee, you can ensure that your version of the Egyptian goddess of cats does all of her ass-kicking in a black leather catsuit, just as the Ancient Egyptians would have wanted it.

        We've got the video after the break. You're going to go click on it now.

        [Source: Hi-Rez press release]

        Continue reading SMITE unveils Bastet's 'Night Prowler' catsuit

        MassivelySMITE unveils Bastet's 'Night Prowler' catsuit originally appeared on Massively on Wed, 23 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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          Diablo III: Reaper of Souls soundtrack available on iTunes
          Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 8:00 pm

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          Come on, baby, don't fear the reaper.
          Sure, Diablo III: Reaper of Souls has the perfect soundtrack when you're playing Diablo III. But what can you do when you're not playing the game but you're just out reaping souls on your own time? You can't hum the songs; you'll just look like an idiot. Well, don't despair, because you can now purchase the expansion's soundtrack on iTunes and forever have access to the perfect reaping music in your day-to-day life.

          The full soundtrack can be purchased for $9.99 and contains 22 tracks with a total running time of just over an hour. Clips are available on the official page in case you just want a couple of tunes and aren't quite sure what they're called; at 22 tracks, though, it's almost more economical to just buy the whole thing.

          MassivelyDiablo III: Reaper of Souls soundtrack available on iTunes originally appeared on Massively on Wed, 23 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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          Would You Expose Your Child to Massively Multiplayer Games? | Ten Ton Hammer
          Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 22 April 2014, 5:52 am
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          With gamers as young as 13 eligible to play the likes of World of Warcraft or WildStar, when should we really expose children to massively multiplayer games?




          WildStar Burst: Spellslinger Health Check (UI 2.0) | Ten Ton Hammer
          Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 23 April 2014, 3:23 pm
          WildStarBurstFinal.jpg

          With the latest WildStar update having a huge impact on the Spellslinger, is it all good news? In this Health Check I provide my opinion.




          Creating ESO: Trials
          Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 23 April 2014, 5:24 pm
          12-player Trials are coming with ESO’s first Adventure Zone, Craglorn. Visit ElderScrollsOnline.com and find out what your group will face and learn how we created a new kind of adventure for ESO. Learn more about Craglorn on its dedicated page at elderscrollsonline.com


          Neverwinter will make players choose between mercenaries
          Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 6:00 pm

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          Neverwinter
          When Icewind Dale arrives with Neverwinter's Module 3, players will have a difficult decision to make: whether to join up with the Ten-Towners or the Arcane Brotherhood.

          In a new post, Cryptic explains that these two groups are at conflict with each other in the effort to collect the precious Black Ice. Ten-Towners want the Ice for profit and for those who have lived in the north, while the Arcane Brotherhood desire the substance to increase its knowledge. Once a group is chosen, that faction will deliver daily contracts that the player can take up. By repeating the dailies, players can earn enough Black Ice to create a new armor set. Players shouldn't fret too much about their choice, as their allegiance can change on a daily basis with no penalty.

          Cryptic will also be introducing account shared banks with the module to help pass items between characters with ease. Module 3 arrives on May 13th.

          MassivelyNeverwinter will make players choose between mercenaries originally appeared on Massively on Wed, 23 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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          Leaderboard: Do you need to spend money to enjoy Marvel Heroes?
          Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 7:00 pm

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          Marvel Heroes' Avengers
          I think I might play me some Marvel Heroes. Which is somewhat odd since I'm neither a Diablo nor a Marvel fan. It's not that I have anything against the latter, it's just that I've always read Batman comics and nothing but, so my knowledge of the Marvel-verse is restricted to The Avengers flick and Bryan Singer's old X-Men films.

          Anyway, Gazillion's game is of course free-to-play and I'm installing it via Steam as I type. My question for you, though, is should I spring for any of the cash shop bundles or should I just take what the devs are giving away? Which route did you go, and was it the right decision? Vote after the cut!

          Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

          Continue reading Leaderboard: Do you need to spend money to enjoy Marvel Heroes?

          MassivelyLeaderboard: Do you need to spend money to enjoy Marvel Heroes? originally appeared on Massively on Wed, 23 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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            Being Too Greedy Too Early
            Posted by Zen Of Design [HTML][XML][PERM][FULL] on 23 April 2014, 5:28 pm
            One of the things I’m very proud of when we monetized SWTOR, is how generous we were to the new users. ¬†Players don’t get asked for any money before level


            Havoc in HearthStone
            Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 23 April 2014, 10:24 am
            What do WarCraft, bloggers, and collectible card games have in common? Havoc in HeartStone! An upcomming event from those at the New Blogger Initiative!


            League of Legends introduces Braum, the Heart of the Freljord
            Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 4:00 pm

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            Is there a Mrs. Heart of the Freljord?
            For too long, there's been a hole in the many champions of League of Legends. Braum, the Heart of the Freljord, fills that hole, introducing the first truly impressive moustache to the game and allowing everyone to marvel at every perfectly waxed hair. Oh, and he also serves as a tank support character, which is also a first, but mostly it's about that glorious lip-blanket.

            Right, you probably want to know a little bit more about what Braum can do. Well, he applies a stacking debuff that stuns enemies with his basic attack, but once the first tap is in place, attacks from allies will also increase the stack count. He also attacks with line-based AoE attacks that snare targets, blocks attacks with his enormous shield, and can dash to his allies to help protect them from further attacks. In short, he's a traditional MMO tank tearing up the League of Legends lanes. And he has a moustache. Did we mention that?

            MassivelyLeague of Legends introduces Braum, the Heart of the Freljord originally appeared on Massively on Wed, 23 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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            CCP posts EVE Fanfest 2014's schedule
            Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 4:30 pm

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            EVE Fanfest
            EVE Fanfest 2014 is just a week away, and participants will be pleased to know that CCP has posted the full schedule for the show.

            The Fanfest schedule includes the dedication of a monument to EVE's players, the wrestling matches between the staff and CCP, a lecture by NASA's Les Johnson on interstellar travel, news about the future of CCP's game roster, and a blowout party-slash-concert.

            The studio is psyched about the event: "Ask anyone at the CCP what their favorite time of the year is, they will say Fanfest. It is not just the players who look forward to attending, it's a highlight for us developers as well because interacting with the community is both the soul of our games and a thrilling reward."

            The 10th EVE Fanfest runs from May 1st through 3rd in Reykjavik, Iceland. The entire convention will be streamed for free on CCP's Twitch channel for fans who can't attend. And stay tuned on Massively, as we will be there on site!

            MassivelyCCP posts EVE Fanfest 2014's schedule originally appeared on Massively on Wed, 23 Apr 2014 15:30:00 EST. Please see our terms for use of feeds.

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            The Elder Scrolls Online expounds on Craglorn's 12-man trials
            Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 5:00 pm

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            ESO
            ZeniMax has just published a dev diary about the brand-new 12-player trials en route to The Elder Scrolls Online with its upcoming Craglorn patch. Trials, the studio stresses, are more than your average raid experience:
            One of the first things you'll notice about Trials is that they bring a new experience to ESO designed to test even the toughest veterans. You'll need a group of 12 to take them on, but they're not just dungeons that require a large group-we're applying additional pressure. Your team will only have a limited number of resurrections available, and additional rewards will be granted to those who defeat the weekly challenge with one of the top times across the megaserver.
            What makes 12 players the sweet spot for these encounters? ZeniMax hopes to downplay the organizational hassle of putting together groups, to telegraph fights without too much distraction, to keep them to about 90 minutes in length, and to appropriately rely on player skill rather than zerging. Another bonus raiders will welcome? No lockout timers!

            Scope out the video below for a first-hand look at the new trials.

            Continue reading The Elder Scrolls Online expounds on Craglorn's 12-man trials

            MassivelyThe Elder Scrolls Online expounds on Craglorn's 12-man trials originally appeared on Massively on Wed, 23 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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            WildStar Burst: Spellslinger Health Check (UI 2.0) | Ten Ton Hammer
            Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 23 April 2014, 3:23 pm
            WildStarBurstFinal.jpg

            With the latest WildStar update having a huge impact on the Spellslinger, is it all good news? In this Health Check I provide my opinion.




            SWTOR's Galactic Strongholds early access delayed for more features
            Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 2:00 pm

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            SWTOR Galactic Strongholds apartment
            Star Wars: The Old Republic senior producer Bruce Maclean has penned a new producer's letter focused on the upcoming Galactic Strongholds expansion.

            He states that for GS to truly feel like an expansion, "it needs to include the full set of features including those originally coming later in the year." As such, BioWare is delaying the start of subscriber early access from June 24th to August 19th. Maclean says the additional time will allow the devs to add conquest events, expanded guild flagship functionality, the Tatooine Homestead stronghold, and the ability to place vehicles, mounts, pets, and companions as player housing decorations.

            BioWare has also moved the deadline date for subscribers who are looking to get early access rewards. It's now July 15th instead of May 11th, meaning that you'll need to sub up by the former date if you want the Nar Shaddaa Sky Palace with three additional rooms and the other promised goodies. After the August 19th subscriber early access period, preferred early access and the official launch will follow in September and October.

            [Thanks ninjonxb!]

            MassivelySWTOR's Galactic Strongholds early access delayed for more features originally appeared on Massively on Wed, 23 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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            Age of Wushu's expansion hits May 7th; here's a trailer
            Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 3:00 pm

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            It's raining in Age of Wushu
            Age of Wushu's Tempest of Strife expansion launches on May 7th. To celebrate, Snail has released an action-packed trailer that shows off new classes, new environments, and the new weather system. ToS also brings new face-lifting customization options, personalization-enabling equipment inscription, and new sects to the table.

            The martial arts sandbox MMO also boasts a new website as of this morning. Don't forget to click past the cut to watch the trailer!

            [Source: Snail Games press release]

            Continue reading Age of Wushu's expansion hits May 7th; here's a trailer

            MassivelyAge of Wushu's expansion hits May 7th; here's a trailer originally appeared on Massively on Wed, 23 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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              New Final Fantasy XIV producer's letter talks China and 2.25
              Posted by Massively [HTML][XML][PERM][FULL] on 23 April 2014, 3:30 pm

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              Naoki Yoshida, seen here being a friend to all mankind.
              Final Fantasy XIV is doing pretty well for itself at the moment, and it's still expanding. The latest letter from producer Naoki Yoshida discusses preparations for the game's launch in China, with the cooperation of Shanda Games. Service is expected to launch this summer; the game has just recently launched on the PlayStation 4, expanding its range of available platforms.

              Yoshida also discusses patch 2.25, which will be live tomorrow. Originally, the patch was slated to include an expansion to the current Zodiac weapon quests; however, Yoshida states in the letter that this system is being pushed back until patch 2.28 goes live in May. The team is hoping to incorporate feedback on the existing quest line and allow players more time to upgrade and receive their Animus weaponry. 2.25 will contain improvements to the Wolves' Den PvP system as well as a new system involving materia, so while further weapon upgrades are on hold, there's still going to be plenty of new things to do.

              MassivelyNew Final Fantasy XIV producer's letter talks China and 2.25 originally appeared on Massively on Wed, 23 Apr 2014 14:30:00 EST. Please see our terms for use of feeds.

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