Stability
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 26 November 2014, 11:51 pm
I think we’re there. I was actually standing in the aisle at Fry’s pondering what RAM to purchase when I decided against buying it.  I realized at that moment that I needed to account for everything that was drawing power directly from the power supply that went south on Sunday afternoon. And, it turns out, […]


That Stephen Seagal Moment
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 26 November 2014, 8:25 pm
About a year ago, I decided to lose some weight with the Rock Band Exercise program.  In short, Rock Band on Expert Drums will totally and completely kick your ass.  Along the way to losing about 40 pounds, I gold … Continue reading


The Stream Team: Enjoy a heaping helping of pre-holiday ArcheAge adventures
Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 7:00 pm

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What do ArcheAge and Thanksgiving dinner have in common? A plethora of turkeys, ducks, geese, pumpkins, yams, corn, cream, and more. Tonight, Massively's MJ is taking a break from holiday preparations to dive into more ArcheAge adventures. (OK, let's be honest here -- she's been taking a break from ArcheAge to actually try to prepare for the holiday!) What's on the menu? It could be the Minions in a dungeon, some sneaking around the Nuian continent, or maybe just having a few hauler races! Join us live at 7:00 p.m. to enjoy a slice of ArcheAge life before your yearly turkey coma.

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, November 26th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Enjoy a heaping helping of pre-holiday ArcheAge adventures

MassivelyThe Stream Team: Enjoy a heaping helping of pre-holiday ArcheAge adventures originally appeared on Massively on Wed, 26 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Bungie's COO thinks Destiny and games like it are hard to review
    Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 8:00 pm

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    Bungie continues to hype its Destiny shooter post-launch, with the latest bit of messenging courtesy of COO Pete Parsons and an interview at GamesIndustry.biz.

    "The launch of Destiny was the starting line," Parsons says, before going on to explain how Bungie's Destiny operations center "looks like a NASA control room" and how "it's very difficult to sit down for nine hours, 11 hours, and write up a review of game like Destiny."

    Parsons takes that notion a step further and asks how similar titles will be reviewed in the future when game journos face "a nearly impossible challenge" due to an inability to experience PvP, the campaign, and endgame activities on a deadline.

    MassivelyBungie's COO thinks Destiny and games like it are hard to review originally appeared on Massively on Wed, 26 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Perfect World's Q3 results down
    Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 6:00 pm

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    Perfect World's third quarter profits fell, according to a financial results document published yesterday by the free-to-play giant. CEO Robert Xiao blamed PW's American operations for the drop, though he said the firm remains "confident in the long-term prospects of our US subsidiary given its strong R&D and operational capabilities as well as [its] promising pipeline."

    Perfect World declined to comment on the performance of Neverwinter's Q3 console launch. It did note that it is localizing the fantasy MMO for China, where the company has seen its concurrent user numbers drop from 778,000 to 623,000 inside of a year.

    MassivelyPerfect World's Q3 results down originally appeared on Massively on Wed, 26 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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    SWTOR players love that butt-ugly black-yellow lightsaber blade
    Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 3:45 pm

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    BioWare has released another Shadow of Revan dev blog focused on Star Wars: The Old Republic's class changes. This time, Scoundrels and Operatives take center stage.

    The firm has also published one of those really long infographic things that gives your scroll wheel a workout. Among the stats are the number of active players (one million), the number of PvP kills since launch (1,790,161,866), and the game's most popular lightsaber crystal (that godawful yellow-with-a-black-center debacle).

    Click past the cut to see all the numbers!

    Continue reading SWTOR players love that butt-ugly black-yellow lightsaber blade

    MassivelySWTOR players love that butt-ugly black-yellow lightsaber blade originally appeared on Massively on Wed, 26 Nov 2014 15:45:00 EST. Please see our terms for use of feeds.

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    Do you ever feel like the MMO genre has gotten too big for its britches? Take Eliot's soapbox series on raiding that we're publishing this week as an example. It's generated an enormous amount of conversation, but when you cut through the noise in the comments, you're left with two (or more) groups of people who can't seem to co-exist.

    They don't want the same things out of MMOs, they don't share the same MMO backgrounds or experiences, and in many cases the happiness of one group equals the unhappiness of another.

    Some people feel that MMOs should cater to as many different groups as possible, but can they? And should they really? Personally I don't enjoy going to Rush concerts with people who hate progressive rock, nor do I enjoy going to Georgia Tech football games with people who hate football and/or my Yellow Jackets. So why would I want to play MMOs with people who hate sandbox mechanics, crafting, or any of the other genre conventions that I prefer?

    What do you think, Leaderboard readers? Can you co-exist with MMO neighbors who don't like what you like? Vote after the cut!

    Continue reading Leaderboard: Can you co-exist with players who don't share your preferences?

    MassivelyLeaderboard: Can you co-exist with players who don't share your preferences? originally appeared on Massively on Wed, 26 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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      A whole bunch of MMOs are discounted on Steam
      Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 5:00 pm

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      Is your wallet ready for Steam's annual holiday assault? We hope so, because in addition to the usual triple-A and indie single-player smorgasbord, quite a few MMORPGs are getting in on the act. Discounted titles include RIFT, LotRO, The Secret World, EVE Online, Shroud of the Avatar, The Elder Scrolls Online, Defiance, Star Trek Online, and perhaps most appropriately, City of Steam.

      MassivelyA whole bunch of MMOs are discounted on Steam originally appeared on Massively on Wed, 26 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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        Over 57 Million Characters Created in Star Wars: The Old Republic!
        Posted by Article | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 26 November 2014, 2:49 pm
        Check out these fun facts and more in the latest infographic.


        Around the web – ‘Pass the Cyberdemon’ edition
        Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 26 November 2014, 2:28 pm
        Tomorrow we’ll be at home celebrating Thanksgiving, but before we get to glorious Detroit Lions football and turkey legs, let’s check out some highlights from around the web. Setting the table is a dinner-themed tribute to DOOM — Dovahbear’s hilarious Dinner with Mancubus — shown in the embed above. Speaking of DOOM, every second of […]


        Holiday Deals – It Begins!
        Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 26 November 2014, 2:41 pm
        Between now and Cyber Monday, there will be plenty of deals on our games and merch to take advantage of. Whether you were naughty or nice, let’s get the list going, and be on the lookout for updates through the weekend. Steam 11/26 – Daily deal features The Evil Within at 66% off! http://bit.ly/1rllvMK Autumn sale […]


        Journey to the West opens up its international beta on Saturday
        Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 3:00 pm

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        JTTW
        Want a new game to try out this holiday weekend? Journey to the West International might be up your alley if you have a high tolerance for goofy imports. It's yet another MMO inspired by the Chinese epic tale of the same name, and its open beta launches on November 29th. Players can actually reserve their character names for the beta starting today.

        JTTW boasts a level cap of 40, instanced dungeons, four classes, recurring events, and a psyche system that transforms characters into powerful elemental manifestations. It's also got an open cash shop, meaning the game is effectively soft launching this weekend.

        We've embedded two game videos below, courtesy of MMO Culture. Enjoy!

        Continue reading Journey to the West opens up its international beta on Saturday

        MassivelyJourney to the West opens up its international beta on Saturday originally appeared on Massively on Wed, 26 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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        Black Friday special: a year of unlimited premium themes
        Posted by WordPress.com News [HTML][XML][PERM][FULL] on 26 November 2014, 3:00 pm
        Our Black Friday special is a great way to get your blog ready for the new year. This weekend, every purchase of WordPress.com Premium will include a free year of unlimited access to all our premium themes — a $120 USD value — so you can use any theme at no …


        The Soapbox: Six reasons MMOs should abandon raiding, part 3
        Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 12:00 pm

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        Sometimes you just need to cut away the disease.
        In parts one and two of this Soapbox miniseries, I tackled four of the reasons the MMO genre should abandon raiding as a central gameplay element, but one key argument has been left out until now: The social aspect of raiding.

        Whatever else is true of raiding, it is definitely social. Communities spring up and keep going largely based on that raiding community, to the point that it's easy to assume that everyone in a game's population raids. There are lengthy discussions about raiding, about how to raid, about tips and tricks for clearing raids. The social aspect of raids is what I think has kept them around so long; it's easy for a designer to look at that sort of engagement and see it as vital.

        Yet there's more to the story than might be available at a glance, and the social aspect is not without steep costs. Those social elements do not carry the weight of everything else... mostly because they aren't as strong as they appear.

        Continue reading The Soapbox: Six reasons MMOs should abandon raiding, part 3

        MassivelyThe Soapbox: Six reasons MMOs should abandon raiding, part 3 originally appeared on Massively on Wed, 26 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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          Hear the Glitch soundtrack in concert
          Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 1:00 pm

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          Whether Glitch was brilliant or not is a debate I am not interested in having.  Ever.  Yes, I heard you, you miss it.  Please do not flood my inbox.
          How many of you like to talk about Glitch? Wow, that many? That's great, but please quiet down for right now; there's time to talk in the comments. It's not a question you need to answer out loud. Besides, if you're super enthusiastic about the memory of the game, you have an opportunity to experience a slice of it for yourself in concert.

          To celebrate the release of Glitch's soundtrack, a concert is being held on January 24th, 2015, in Toronto. Tickets are $20, and all proceeds go directly to the musicians taking part in the concert. As of this writing, the planned attendance isn't high, but we're pretty sure that will change as more people get wind of the concert.

          Can't make it to Canada in the middle of January? The Glitch website still offers free downloads for many of its music tracks.

          MassivelyHear the Glitch soundtrack in concert originally appeared on Massively on Wed, 26 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Secure a Skyforge beta key through a gems minigame
          Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 1:30 pm

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          Skyforge
          Wanna win a beta key for Skyforge, the upcoming sci-fantasy MMORPG from My.com/Allods Team? I hope you like minigames, then, because Skyforge is going to make you play a minigame to earn that video game beta key. From today to December 23rd, players can log into the game's website to play a daily round of the minigame, called Aelion's Treasure. There's more at stake than just keys, though:
          In the mini-game, players have seven attempts daily to find as many blue gems as possible on a board of 21 gems. To win a closed beta key one should collect 5 blue gems. Along the way they'll find several surprises, and a special leaderboard will keep track of players' progress. The top 20 players on the leaderboard each week will also receive an invitation to Skyforge closed beta. Additionally, the player who places in first in the leaderboard rankings each week will receive a Sound Blaster EVO ZXR Headset. Other prizes include an exclusive Skyforge Souvenir Gift Set, an NVIDIA GeForce GTX 770 graphics card.
          Hey, at least it's novel, right? The game's first technical beta ran earlier in November. We don't yet know exactly when the beta will begin, though given the duration of this promotion, we can hazard a guess.

          MassivelySecure a Skyforge beta key through a gems minigame originally appeared on Massively on Wed, 26 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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          Choose My Adventure: The final Final Fantasy
          Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 2:00 pm

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          FFXIV
          It's amazing how time flies when you're punching things. Just a few weeks ago our Choose My Adventure-forged Final Fantasy XIV pugilist was an aspiring adventurer with no pants; today, she's a certified hero (still with no pants). It's been an impressive ride to say the least. Square Enix has done some things so phenomenally right it's hard to believe the studio botched the game so badly the first time around.

          Final Fantasy XIV is definitely a traditional fantasy MMO. But it makes enough changes and innovates in enough places to make itself feel unique and compelling. If I had to pay a subscription for a game (which I hate doing), FFXIV would be the one to get my credit card number.

          Continue reading Choose My Adventure: The final Final Fantasy

          MassivelyChoose My Adventure: The final Final Fantasy originally appeared on Massively on Wed, 26 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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            Game Update 3.0 Class Changes: Scoundrel + Operative
            Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 26 November 2014, 12:04 pm
            Operatives & Scoundrels will be rounding up the Discipline Blogs. We'll be streaming today all Agent/Smuggler changes.


            The Fault in Our Hardware
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 26 November 2014, 12:35 pm
            On Sunday afternoon I knew I had a dead power supply.  So I replaced that. That evening I was pretty sure I had a toasted motherboard as well. Doing research on Monday I figured out that my old Intel Core i7-950 required a socket no longer readily available.  So I headed on down to Fry’s for a […]



            Rek'Sai FAQ

            Originally Posted by Riot (View Original Source)

            Can you see her while underground? Is she untargetable while underground? Can you take her out from the underground?

            You can totally see her and interact with her in every way you normally can: attack, hit with skillshots, hit with AOEs etc.

            If she was knocked up, by say, Vel'koz's E while she's underground, is she still underground?

            Yes, forced state changes tend to be really confusing. When knocked up from the burrowed state she'll just dive back into the ground on her way down.




            Black Desert posts new screenshots ahead of open beta
            Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 11:00 am

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            Black Desert
            The Korean open beta for upcoming sandbox Black Desert arrives next month, and Daum has refreshed the game's website with a ton of new screenshots.

            They've got lady archers wearing garters, a knight with spiked hair, a castle siege, a lephrechaun with a basket of herbs, a strangely sweaty ranger, a butt shot of a girl, a butt shot of a pack horse, a sunset shot, fishing, and murder -- so it's pretty much everything you'd expect from a Korean sandbox MMORPG. Enjoy!

            MassivelyBlack Desert posts new screenshots ahead of open beta originally appeared on Massively on Wed, 26 Nov 2014 11:00:00 EST. Please see our terms for use of feeds.

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            Guild Wars 2's Leah Hoyer discusses the importance of story
            Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 9:00 am

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            Story: let's me and you fight.
            It's fair to say that Guild Wars 2 sells its story pretty highly, as living world progress and story updates are a major part of its content strategy. Head of narrative Leah Hoyer stated in a recent interview that this is one of the core things that games as a whole need to embrace: Story is important in getting players invested. Hoyer went on to say that while story lacks the central importance in games that it has in media like television, it's still an important element of player investment.

            Still, she argues, it's harder to tell a good story in a game than it is in a television show, simply because the latter is focused only on story while the former cannot be. This doesn't mean that it's less important, nor does Hoyer feel that it justifies using lore and background as an excuse for not telling a story; a good story requires immediacy. While she believes that lore is highly important, it should help support storytelling rather than replace it. There's a lot of interesting thoughts in the full interview, so whether you like Guild Wars 2's take on story or not, it's well worth a look.

            MassivelyGuild Wars 2's Leah Hoyer discusses the importance of story originally appeared on Massively on Wed, 26 Nov 2014 09:00:00 EST. Please see our terms for use of feeds.

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            Turbine's customer support department spreads holiday cheer
            Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 10:00 am

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            The players that the team disliked were mailed images of rats being dropped from the tops of stairwells.
            Working customer support for an MMO means that even the best times of your job are still spent dealing with upset players. Sure, the player might recognize that whatever went wrong was just an accident or a bug, but you've still got player issues to manage. It's the sort of work that can make you bitter or cynical, but not so with the customer support team at Turbine Entertainment, which decided to reach out to fans in a slightly happier fashion with holiday cards. Seriously. Real ones.

            Players on the Lord of the Rings Online forums have reported receiving physical holiday cards from the game's customer service department with hand-written messages and gift cards for 500 Turbine points inside. The community team has stated that this is exactly what it seems to be: a random gesture of kindness and appreciation for the game's playerbase. That message also reminded players to keep their mailing addresses up to date, as this is unlikely to be the only such event.

            [Thanks to Fredelas for the tip!]

            MassivelyTurbine's customer support department spreads holiday cheer originally appeared on Massively on Wed, 26 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: Does nostalgia impact your gameplay?
            Posted by Massively [HTML][XML][PERM][FULL] on 26 November 2014, 8:00 am

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            swtor
            The MMO industry has been kicking around long enough now that we have ample opportunity to opine about the "good old days" (March 22nd through the 26th, 2003) and get nostalgic about practically everything.

            We've got MMO sequels that reference their ancestors. We've got MMOs that have several Easter eggs pointing to their single-player title origins. We've got game designs that are coming back into style after being left out in the cold for many years. We have MMOs that use every marketing trick in the book to get old veterans to come on back for another romp. And we have a plethora of crowdfunded games that rely on plucking that nostalgic nerve to get you to open your wallet.

            So in the MMO genre, does nostalgia impact your gameplay at all? If so, how?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: Does nostalgia impact your gameplay? originally appeared on Massively on Wed, 26 Nov 2014 08:00:00 EST. Please see our terms for use of feeds.

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              The Twilight of my Discontent
              Posted by Articles [HTML][XML][PERM][FULL] on 26 November 2014, 5:38 am

              I flatter myself that I have a fair amount of self awareness. Sometimes this runs over into self consciousness, but I think I manage to rein it in enough to avoid losing too many work days to hiding under my blankets. One of the things I'm aware enough to know is that I'm ... different from most of you.

              This is where those of you who know me will start to think I'm going to write about Duke Nukem Forever. Well, I'm not. I'm going to talk about another unpopular thing that I like.

              Twilight.

              Oh stop. You probably haven't even read it, so stop with the fake-retching noises.

              Sheesh.

              I have a special reason to hate Twilight. It came out when I was still working on my own novel, which happened to be about vampires and werewolves in a small, modern-day, American town. Now, even if I could somehow publish it, I'll just be accused to being derivative of Stephanie Meyer's work.

              But I don't hate Twilight. Why? Because my wife loves it, and she wanted to share it with me. I respect her opinions, and I know she wouldn't recommend me something that I would hate, so I tried it with an open mind. Wouldn't you know it, I enjoyed it too! Funny, old world.

              Anyway, why bring this up on a site dedicated to geeky pursuits and that probably has a higher-than-average anti-Meyer quotient? You'll see, but you have to bear with me.

              read more




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