World of Warcraft examines the art of designing proto-Nagrand
Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 11:00 am

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Everybody's favorite.
Part of designing an MMO is putting a whole lot of work into things that no one will really notice. If you're playing World of Warcraft and running through Nagrand in Outland, you might be vaguely curious about how the zone is going to translate into its original form in Warlords of Draenor. Odds are, though, that you'll notice only in passing what the latest development blog from art director Chris Robinson talks about extensively.

Robinson details the challenges of building the temporal prototype of an iconic existing zone, especially since the original Nagrand was marked partly by the contrast between its peaceful plains and the floating bits of rock in the distance. The intent was to give the area an almost delicate feel, as if parts of the landscape could rise up and start floating away. Take a look at Robinson's whole piece for more insights about weaving the story of the zone into the art, and take a moment to stop and look around when you reach the zone in-game.

MassivelyWorld of Warcraft examines the art of designing proto-Nagrand originally appeared on Massively on Wed, 29 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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Destiny's The Dark Below expansion launches December 9th
Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 12:00 pm

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Destiny
The Dark Below, Destiny's first expansion -- sorry, "Expansion I" -- releases on December 9th, Bungie announced today. What's in store for players?
  • New weapons, armour and gear
  • A new Light Level cap of 32 with 5 additional Bounty slots
  • New story quests and missions revolving around a new character Eris and the Hive
  • A new co-op Strike called The Will of Crota (with a second co-op Strike, The Undying Mind, exclusive to PlayStation gamers for a year)
  • Three new competitive multiplayer arenas: Pantheon, Skyshock, and The Cauldron
  • And a new six-player Raid called Crota's End.
Bungie says the expansion will cost £19.99 standalone or £34.99 for a bundle that includes this expansion plus Expansion II. We've included a few of the new screenshots and concept art pieces below.

Continue reading Destiny's The Dark Below expansion launches December 9th

MassivelyDestiny's The Dark Below expansion launches December 9th originally appeared on Massively on Wed, 29 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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Valiance Online launches its Kickstarter today
Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 1:00 pm

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Valiance Online
A post on Valiance Online's Facebook has good news for fans of the upcoming game: SilverHelm Studios will be bringing the game to Kickstarter today. "It's packed with all manner of goodies for you to get your hands on," Design Director Nate "Paramount" Vogeding writes. "These things will be exclusive to our KS backers and backers alone. That's right; it won't be coming back around again." Vogeding also promises more pre-alpha invites and tells readers to "let everyone know that yes, there is a city coming back and very soon!"

Valiance Online is one of several fan-backed superhero MMOs vying to become City of Heroes' spiritual successor. In September, SilverHelm told followers that it will not be licensing the CoH IP if it is eventually secured from NCsoft by City of Titans.

MassivelyValiance Online launches its Kickstarter today originally appeared on Massively on Wed, 29 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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Legacy Family Adventures
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 29 October 2014, 11:18 am
I love that your sims can play the sims on their computers. The screen is a bit hard to see, but that’s what Alfonzo is playing above. I spent a bit of time with my legacy family during extra life, … Continue reading


Bethesda Behind the Scenes – The Evil Within’s Laura
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 October 2014, 9:58 am
The Evil Within is in no short supply of terrifying creatures, but the one most likely to haunt your nightmares is Laura. Adam Sessler continues “The Creatures Within” conversation with Shinji Mikami and concept artist, Ikumi Nakamura as they delve into the depths of Laura’s origin. See what you may have missed! Exploring The Evil […]


Don't miss: Unofficial PBE Patch Notes for 10/28/2014 - Season 4 Reward Icons Updated, Champion Changes


Scruffy on Sion Potential Changes

Originally Posted by Riot (View Original Source)

His Ultimate and Q, and sometimes W. These are abilities where you will largely not be getting the full benefit of these abilities, because the implied threat of these abilities itself is what they're all about. [...]

There should be a few tweaks for him (some stat increases, bugfixes, usability and mana costs) up on the PBE in the next build (they will be released in the next patch [already on PBE]).

To some of your points about Q and R reliability, those will most likely not change. Those abilities are meant to be very powerful but limited in meaningful ways.

  • Q has beyond most normal ability AOE base damage and CC, because it is a very committed decision (a good comparison here is fiddlesticks drain). If we wanted to increase the reliability of the spell we would probably make the "snap cast" (not full charge) more effective.
  • Similarly R enables unstoppable engage and map movement at the cost of great reliability. That said, the R turning is a number that we can tweak easily if we want to increase the reliability a bit more in the future.



My top 10 favorite PlayStation games
Posted by Bio Break [HTML][XML][PERM][FULL] on 29 October 2014, 9:00 am
To go along with my previous listings of top favorite games from various consoles (Atari 2600, SNES, 90s PC games), I wanted to add a similar list of my top 10 favorite titles from the PlayStation. When I went to … Continue reading


The Daily Grind: What's the creepiest MMO locale?
Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 9:00 am

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tsw
Sorry, Halloween's heavy on the mind this week, and as I await the Great Pumpkin's return, I have been seeking out the scariest and most unsettling places in MMOs. Naturally, I found most of them in The Secret World.

Probably one of the most creepy places in TSW is the kindergarten in Savage Coast. You can't go into it and there's no explanation given about it, but when you're near it you hear garbled children's voices and off-key kid music playing. Plus, there are dead zombies draped all over its front yard. Nothing good could have happened there. And I don't want to know what did.

In the spirit of the season, what do you think is the most creepy MMO locale and why?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What's the creepiest MMO locale? originally appeared on Massively on Wed, 29 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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    WildStar opens up free, indefinite megaserver transfers
    Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 10:00 am

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    It's generally seen as discouraging if your fix for a problem still leaves it broken.
    How's your server's population in WildStar since the switch to megaservers? Does it still feel a little empty? Community manager Tony Rey says that the team has heard the complaints that the PvP servers are quiet, and the team is responding by opening up indefinite free transfers between the PvE and PvP megaservers in both directions. You can move your PvE character to the PvP megaserver as you wish, and vice versa.

    Rey says that while the team was initially happy with the stats on the PvP realms, the EU PvP megaserver in particular had certain difficulties with player numbers after PvP-to-PvE transfers were opened up but before the megaservers went live. Having free transfers in place does carry the risk of allowing people to level on a PvE server only to transfer over at the level cap, but players are assured that the team is watching for shenanigans and will shut down untoward transfers. These transfers are currently open for an indefinite period of time; Carbine will decide whether or not these free transfers will remain in place after monitoring the health of the server system.

    MassivelyWildStar opens up free, indefinite megaserver transfers originally appeared on Massively on Wed, 29 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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    WIP POST

    *NOTE - Pre-Season changes were reverted again - along with Nocturne E buff and Quinn Range and MS changes


    Summoner Icon changes

    The Icons are now bigger and brighter! You can compare them to the old version from first preseason patch.

    <table border="0"> <tbody> <tr> <td style="width: 150px; text-align: center;"> </td> <td style="text-align: center;">Solo Queue</td> <td style="text-align: center;">3v3 Queue</td> <td style="text-align: center;">5v5 Queue</td> </tr> <tr> <td style="width: 150px; text-align: center;">Bronze</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Silver</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Gold</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Platinum</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Diamond</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Master</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
    Top 200 / 50
    </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
    Top 50 / 15
    </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
    Top 10 / 3
    </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

    Champion Changes

    Sion

    • Base health per level raised to 73 (from 70)
    • [Q] Decimating Smash - Now costs 45/50/55/60/65 mana (down from 50/55/60/65/70)
    • [W] Soul Furnace - Now gains 10 health per large monster kill (up from 8)
    • [W] Soul Furnace - Now costs 65/70/75/80/85 mana (down from 70/75/80/85/90)
    • [E] Roar of the Slayer - Now costs 35 mana across all ranks (up from 25)

    Lucian

    • [R] The Culling - Now deals 40/50/60 per shot (down from 45/55/65)



    GWJ Conference Call Episode 420
    Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 29 October 2014, 12:36 am

    Episode 420 - October 29th, 2014
    Next Car Game: Wreckfest, WoW, The Vanishing of Ethan Carter, Legend of Grimrock II, 7 Days to Die, Your Forum Threads and More!

    Right Click Here and 'Save As' to Download!
    (An Uppity 45 MBs, 1:18:35)

    This week Shawn, Elysium, Julian and Allen go deep on GWJ forum threads.

    read more




    Media Link

    DDOCast 356 – Pets & Hirelings
    Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 26 October 2014, 2:07 pm

    Posted in DDOcast PodcastDDOCast Site News

    Play Audio

    Lessah & FailedLegend join DDOCast for some advice on utilizing pets and hirelings! Win TP and Snowy Owlbear codes by playing DDOCast Guild Feud! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show?  You can feed the kobolds (give money) on our website www.ddocast.com or you […]


    The Stream Team: Arrrg! ArcheAge's pirate isle holds treasure galore
    Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 9:00 pm

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    Avast, ye ArcheAge fans! Ye can't say ye've braved the wilds of the world if ye haven't sailed to the pirate's lair. Tucked away in the sea, the island be home to the blood-thirstiest of ArcheAge's factions -- and they don't take too kindly to visitors. But thar be plenty of plunder underneath the waves, and since Massively's MJ loves loot, ye know she's making a play for some. Will she also try to steal the pirate's beloved Jolly Roger and plant it on Freedich? Join us live at 8:00 p.m. for a dance with danger as we peek at the pirates' home.

    Game: ArcheAge
    Host: MJ Guthrie
    Date: Tuesday, October 28th, 2014
    Time: 8:00 p.m. EDT

    Enjoy our Stream Team video below.

    Continue reading The Stream Team: Arrrg! ArcheAge's pirate isle holds treasure galore

    MassivelyThe Stream Team: Arrrg! ArcheAge's pirate isle holds treasure galore originally appeared on Massively on Tue, 28 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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      Donation Drive 2014 Final List
      Posted by Articles [HTML][XML][PERM][FULL] on 28 October 2014, 6:49 pm

      After the bump you'll find the final list of GWJ. From here on out if you're supposed to be on the list but for some reason not, I'll add you directly to this list instead of posting a new one.

      While this list represents an amazing 540 of our donors, there's roughly another 400 who either didn't tie their forum to their donation or don't have an account who supported the site and the podcast. It feels redundant, but I honestly can't say it enough. It's unbelievable the support you guys put in to the site, and, speaking on behalf of everyone associated with GWJ, we can simply not thank you enough.

      I appreciate everyone's patience as we went through some internal changes to the donation drive structure, both in how we manage the rewards and process the donations. There were some hiccups along the way, and probably still a few to iron out.

      Thanks for sticking with us (or joining us!) in 2014. And thank you to everyone on and off this list that has in countless different ways helped make GWJ one of the best gaming communities on the web.

      read more




      EVE video dev diary talks Phoebe features
      Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 8:00 pm

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      CCP has published a new dev diary video focused on EVE Online's upcoming Phoebe release. The clip runs for nearly seven minutes and features a who's who of current EVE devs talking about various bits and pieces scheduled to hit Tranquility on November 14th.

      Phoebe features nullsec travel tweaks, an unlimited skill queue, a revamped invention system, mission objective guidance, and more. Click past the cut to watch the dev diary!

      Continue reading EVE video dev diary talks Phoebe features

      MassivelyEVE video dev diary talks Phoebe features originally appeared on Massively on Tue, 28 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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      Server Maintenance, Wednesday, October 29th, 2014
      Posted by Lineage II [HTML][XML][PERM][FULL] on 28 October 2014, 12:41 pm
      All game servers will be down for maintenance on Wednesday, October 29th, 2014, at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT and will end at 9am PDT / 11am CDT / 12pm EDT / 4pm...


      More From the Heroes of the Storm Technical Alpha
      Posted by Player Versus Developer [HTML][XML][PERM][FULL] on 28 October 2014, 7:09 pm
      Cooperative PVE in Blizzard's technically upcoming MOBA, Heroes of the Storm, has quietly taken a high spot in my gaming rotation due to the game's polish and familiar faces. 

      I got into the "technical alpha" for Blizzard's Heroes of the Storm MOBA back in June and promptly did not play it.  Given a business model in which matches played translated into characters unlocked, it made little sense to play before the beta reset.  The game remains technically in alpha despite a functioning cash shop and allegedly over 2 million concurrent users during my gaming hours, but Blizzard announced earlier this month that hero and skin purchases and unlocks will be permanent. 

      Gameplay
      Yes, the chat claims there are 2,000,000 players online.  This has to be both the biggest "alpha test" in software history and the biggest abuse of the term "alpha test".
      The game has largely met my expectations.  Compared to League of Legends, the game is more cooperative - your team has a shared level, so you never risk hampering your team by damaging foes and thus "stealing" experience or resources.  You unlock talents at fixed team levels without the need to return to your base hub to spend time shopping - and opening the door for a team to hit level 10 mid-battle and suddenly bust out a bunch of newly unlocked heroic abilities. 

      Collectively, I play this game much like I play Marvel Heroes - the maps are the same but my approach to the maps is different depending on who I am playing.  The huge advantage of setting the world among Blizzard's various properties that the characters are already established - they look and sound like they should so even in the space of a few lines, ability animations, etc, you can recognize and appreciate that you're playing a familiar face. 

      Business Model
      My current roster
      The business model will be familiar to League of Legends and Marvel Heroes players, but with a few quirks. 
      • Players will have access to a weekly rotation of 5-7 heroes (the final two are available at higher account levels, and typically have more complicated kits) for free, and earn currency that can be used to unlock characters permanently.  One possible issue for people looking to jump in with their friends is that this roster is applied to the entire game, so you and your friends will be stuck with exactly those five characters on your first play sessions. 
      • You can pay between $4-10 to unlock characters immediately, with better "exchange rate" compared to in-game gold for the more expensive heroes (and a huge premium for brand new releases).  
      • There are hefty one-time bonuses for your first few account levels (so you can unlock at least one character and be less at the mercy of the weekly rotation) and for trying each character to account level 5 (to encourage you to do so).  
      • Beyond these, Blizzard is very likely tuning gold gain, which is currently very heavily slanted to daily quests.  These quests effectively offer up 100 bonus gold per match for playing a certain type or franchise of hero, compared to 10-30 base gold depending on the game mode and whether you win.  Very rewarding to log in once a day (or every 2-3 days, as you can hold up to three dailies in your quest log) for an hour, significantly less rewarding to continue playing after you've cashed in.  
      • At the moment, it looks like you can expect to unlock a new hero every month or so depending on which price bracket you are aiming at, which is not bad.  
      Blizzard is also offering some bundles, which can be a good way to establish a baseline stable of heroes to run your daily quests with.  I put $43 into the game when the tech alpha reset happened to snag some limited time offers.  The current bundles aren't that impressive but I assume that more promotions will happen as the game is actually open to the public.  

      The shop also includes cosmetic skins, most of which are $10 though some are as low as $5 or as high as $15.  Cosmetic mounts are also available for $10-20.  That said, Blizzard has an unusual number of free visual options, including color variants for every skin and mount in the game (unlocked free with character experience) and exclusive gold-only cosmetic skins to sink some of that gold so that players will pay for heroes with cash instead. 

      Outlook
      There are definitely some bugs left to sort out - for example, losing a cooperative match awards no money or exp and does not display a match results screen so you can determine how you did - but overall this game is looking solidly like what we would have called a beta before marketing people killed that term.  For the moment, I am logging in whenever I have daily quests available, and sometimes playing beyond that.  Given my calendar and the fact that I haven't really stuck with a MOBA in the past, this is relatively high praise. 




      Unofficial PBE Patch Notes for 10/28/2014
      Posted by News [HTML][XML][PERM][FULL] on 28 October 2014, 6:06 pm

      WIP POST

      *NOTE - Pre-Season changes were reverted again


      Summoner Icon changes

      The Icons are now bigger and brighter! You can compare them to the old version from first preseason patch.

      <table border="0"> <tbody> <tr> <td style="width: 150px; text-align: center;"> </td> <td style="text-align: center;">Solo Queue</td> <td style="text-align: center;">3v3 Queue</td> <td style="text-align: center;">5v5 Queue</td> </tr> <tr> <td style="width: 150px; text-align: center;">Bronze</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Silver</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Gold</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Platinum</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Diamond</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Master</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
      Top 200 / 50
      </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
      Top 50 / 15
      </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
      Top 10 / 3
      </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

      Champion Changes

      Sion

      • Base health gain raised to 73 (from 70)
      • [Q] Decimating Smash - Now costs 45/50/55/60/65 mana (down from 50/55/60/65/70)
      • [W] Soul Furnace - Now gains 10 health per large monster kill (up from 8)
      • [W] Soul Furnace - Now costs 65/70/75/80/85 mana (down from 70/75/80/85/90)
      • [E] Roar of the Slayer - Now costs 35 mana across all ranks (up from 25)

      Lucian

      • [R] The Culling - Now deals 40/50/60 per shot (down from 45/55/65)



      I Can't Quit You Baby
      Posted by Articles [HTML][XML][PERM][FULL] on 28 October 2014, 5:04 pm

      ... But I Gotta Put You Down For A Little While

      I was somewhere around the Rail Nomads Camp on the edge of the Wasteland when the bugs began to take hold. The framerate dropped to a slow chug. The camera started freewheeling.

      Determined to complete my quest to broker a peace between two warring tribes, I kept walking. The typewriter in the corner spewed out descriptions of stuff I was apparently looking at, but the rest of my screen was a dizzying blur. Somehow I found one of the tribe leaders and struck up a conversation. All my dialogue options disappeared. Then a crash to desktop. I restarted, reloaded, tried again. Crash again. The error message suggested that maybe I tell the developers about it.

      Before reloading again, I checked the clock. It was 12:23 am. I sighed, "I suppose I should go to bed anyway." As I got up from my desk I was disappointed, but by the time I was in bed, I had convinced myself to be grateful that Wasteland 2's glitches gave me a relatively early night.

      Hi, I'm Felix Threepaper and I have a problem. I play broken games.

      read more




      Neverwinter: Rise of Tiamat coming November 18th
      Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 5:00 pm

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      neverwinter
      Neverwinter has been building to an epic showdown with its "season of dragons" storyline, and now with the advent of the game's fifth free module, it looks as though the final battle is about to begin.

      Rise of Tiamat will release on November 18th with an all-new series of quests and dungeons. Players will find out that the Cult of the Dragon is trying to bring back the titular five-headed goddess and destroy the town of Neverwinter. Naturally, the characters cannot let that happen.

      We've got the quick story trailer for Rise of Tiamat after the break, so give it a watch and prepare your hearts and souls for this conflict.

      [Source: Cryptic press release]

      Continue reading Neverwinter: Rise of Tiamat coming November 18th

      MassivelyNeverwinter: Rise of Tiamat coming November 18th originally appeared on Massively on Tue, 28 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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        Massively Speaking Episode 319: Many words spoken to you
        Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 5:30 pm

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        Big news! Sad layoffs! New expansions! Scary holidays! Big launches! Wordy words! Hutt Jedi! What do you get when you have a crazy busy news week and two sleep-deprived podcasters? This show!

        Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

        Get the podcast:
        [RSS] Add Massively Speaking to your RSS aggregator.
        [MP3] Download the MP3 directly.
        [iTunes] Subscribe to the podcast in iTunes.
        [Stitcher] Follow the podcast on Stitcher Radio.
        Listen here on the page:



        Read below the cut for the full show notes.

        Continue reading Massively Speaking Episode 319: Many words spoken to you

        MassivelyMassively Speaking Episode 319: Many words spoken to you originally appeared on Massively on Tue, 28 Oct 2014 16:30:00 EST. Please see our terms for use of feeds.

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          Perfect World reorganizes its R&D branches
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 6:00 pm

          Filed under: , , , ,

          PWE
          Chinese gaming giant Perfect World Co. has issued a statement declaring a restructuring of research and development teams and the subsequent formation of five new subsidiaries. Says the press release,
          The structure of forming new subsidiaries that are majority-owned by Perfect World is aimed to help attract and motivate top talent by granting them direct stake in the subsidiaries under the new incentive scheme. Perfect World will support these subsidiaries with the Company's proprietary technology, graphic design, integrated platform, distribution channels and other valuable resources. The Company believes that the new structure will help invigorate the game development process, support game design flexibility, allow faster reaction to changing market trends, and boost game development productivity.
          Through its subsidiary Perfect Online Holding Limited, Perfect World also recently acquired a 3% stake in Digital Extremes Ltd., which publishes Warframe. Perfect World Co., Ltd., is not to be conflated with Perfect World Entertainment, known to our audience primarily for its custodianship of Cryptic's Star Trek Online, Neverwinter, and Champions Online. PWE is Perfect World Co.'s North American online games publisher.

          MassivelyPerfect World reorganizes its R&D branches originally appeared on Massively on Tue, 28 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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          Lord of the Rings Online's Update 15 coming November 5th
          Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 6:15 pm

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          lotro
          On a developer call this afternoon, Turbine announced that Lord of the Rings Online's Update 15 is scheduled for release on Wednesday, November 5th.

          Update 15 is a substantial content drop that includes the Beorning class, the continuation of the epic story, Central Gondor, and a new epic battle in the city of Pelargir. Massively recently featured a hands-on with the Beorning.

          MassivelyLord of the Rings Online's Update 15 coming November 5th originally appeared on Massively on Tue, 28 Oct 2014 17:15:00 EST. Please see our terms for use of feeds.

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            Elder Scrolls Online is getting some scary monster face hats
            Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 6:30 pm

            Filed under: , , ,

            When Massively newswriters are looking for news to write, they generally look first to the Massively newsroom. The Massively newsroom is a place where editors dump links that can be turned into stories, and more often than not said links are labeled with funny/sarcastic/bitterly angry temporary titles.

            The temporary title for the news post you're currently reading was "ESO Hats... you'd think a game this big could manage more than hat teasers on Twitter, but you'd be wrong!"

            It's quite a long temporary title as temporary titles go, but that's fine because it really captures the essence of this particular news post. The Elder Scrolls Online is in fact coming out with some new hats. OK, they're actually monster helms and they look pretty badass. You can expect them in Update 5!

            MassivelyElder Scrolls Online is getting some scary monster face hats originally appeared on Massively on Tue, 28 Oct 2014 17:30:00 EST. Please see our terms for use of feeds.

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            World of Tanks 360 edition gets French tech tree
            Posted by Massively [HTML][XML][PERM][FULL] on 28 October 2014, 7:00 pm

            Filed under: , , , , , ,

            If you're an Xbox 360 World of Tanks player, you'll be glad to know that today's update adds the French tech tree, 28 new tanks, and two new maps to the game. The new content is technically free to download, but it does require an Xbox Live Gold subscription.

            We've embedded a new six-minute dev diary including French tank footage just past the break.

            Continue reading World of Tanks 360 edition gets French tech tree

            MassivelyWorld of Tanks 360 edition gets French tech tree originally appeared on Massively on Tue, 28 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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