WRUP: Congratulations to the winners of a personal deathtrap and their next of kin edition
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 April 2016, 10:00 am
Back in July of last year, we promised our dear What Are You Playing readers that they would be entered to win a personal deathtrap. You might have remembered it, but you might have also assumed that we wouldn’t actually go through with it. I mean, would we promise to award a deathtrap to someone and then forget about it? [...]


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Star Citizen’s Prospector is a covert miner
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 April 2016, 11:00 am
Those who assume that mining in Star Citizen will be drudgery and boredom personified could have that perspective challenged by piloting the Prospector. The Prospector is a small one-person ship that’s designed for covert mining. This means that players can use it to slip into a system, pinpoint specific resources, extract them, and then get out without hopefully being noticed [...]


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The Stream Team: Making friends with ARK’s mantas
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 April 2016, 11:55 am
MassivelyOP’s MJ loves the water, and she loves making friends. So, what could be better than making friends in ARK’s waters? Survival, you say? Pshaw! MJ’s heading into the sea to see if she can win over the heart of a new manta. It’s an elegant if deadly creature; who wouldn’t want one to glide about the ocean on? Tune [...]


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Leaderboard: What must a classic WoW server have to make you play it?
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 April 2016, 1:00 pm
Word yesterday that Blizzard has invited the “progressive vanilla” Nostalrius emulator team to Blizz HQ, presumably to discuss World of Warcraft and not the price of tea in China, has reinvigorated online discussions about what a hypothetical Blizzard-sanctioned vanilla WoW server might look like. In its “pristine servers” proposal — one dismissed by a large number of MOP’s readers earlier [...]


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Massively OP’s guide to MMO business models
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 April 2016, 2:00 pm
Not too long ago, there was all but one way that you would pay for an MMO, and that was as a monthly subscription. Oh, it used to be an hourly sub back in the wild early days of the genre, when keyboard cowboys thought nothing about racking up $481 a month playing a game on a 400-baud modem, but [...]


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Fragmented patches in better optimization and more skill points
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 April 2016, 4:00 pm
Early access is the perfect time to start optimizing your game’s client after internal testing; you finally have access to computers that aren’t dedicated test machines from the early access buyers, after all. Fragmented dropped exactly that sort of patch to the newly accessible game, with the primary focus of fixing some latency and network issues that could negatively impact [...]


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How MMORPG character gear is made in APB: Reloaded
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 April 2016, 6:00 pm
APB: Reloaded has posted a new dev blog this week all about how character wearables are designed and inserted into the game. “The character and clothing pipeline for APB Reloaded is very convoluted and can get very restrictive at times due to the nature of the game’s customization systems,” says GamersFirst. The artist begins with a concept and prototype mockup, [...]


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Elite: Dangerous expounds on engineers and ship modifications
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 30 April 2016, 8:00 pm
The latest edition of Elite: Dangerous’ newsletter is out, and it shines a spotlight on the engineers. A special type of NPC, the engineers are a group of people on the outskirts of society that are known for coming up with weird yet often useful modifications that players may want for upgrading their equipment. To gain access to these nifty [...]


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The Daily Grind: What could get you to love a MOBA?
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 8:00 am
I am very admittedly not a fan of MOBAs, despite the fact that I quite liked the map type that birthed the genre in Warcraft III. Even ignoring the toxic culture that surrounds League of Legends, though, I find that most MOBAs have lots of things keeping me from loving them. So I was happily surprised that Master x Master [...]


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One Shots: Guild meeting
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 10:00 am
Guilds… assemble! Because there’s nothing like logging into a vast virtual world and then plunking your virtual butt down in a room, am I right? “This one was at a guild meeting in Asheron’s Call,” Zulika Mi Nam posted. “I’m not sure if those still happen in game like this or not. The first shots I have is AC are [...]


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Community manager Troy Hewitt departs from Gigantic developer Motiga
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 11:00 am
Troy Hewitt had been serving as community manager for Motiga since before the company even announced Gigantic, but all good things must come to an end. Hewitt penned a farewell letter to the community on Thursday, announcing that his final day with the company would be on Friday and that he would be bidding farewell to the community. The letter [...]


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The MOP Up: Allods’ Gibberling Festival (May 1, 2016)
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 12:00 pm
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line! [...]


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Uncharted Waters Online searches for the lost city of Atlantis
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 1:00 pm
Is Atlantis real or merely a myth? Uncharted Waters Online captains will find out for themselves as they search for the legendary city in the game’s newest episode this month. The Atlantis update launches on May 12th, bringing with it an Atlantis treasure hunt, a land survey system, three new ships, an endless labyrinth dungeon on Crete, and auto navigation [...]


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Otherland’s latest patch buffs its player-driven economy
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 2:00 pm
Otherland’s 5.5.50 patch this week is a big one for the crafters in its playerbase. “The crafting system has been fully revamped in this patch to make crafted items the backbone of gearing up and steer Otherland towards a more player driven economy,” Drago Entertainment says. Player crafters will use the SOMA resource in their trade, determining the stats, level, [...]


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Listen to Gloria Victis’ majestic main theme
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 4:00 pm
Gloria Victis is gearing up to feature an impressive soundtrack, if its new main theme is any indication. The studio released the title track, called Another Story Begins, to YouTube this week. The soundtrack is being composed by Marcin Przybyłowicz, who previously worked as music director for The Witcher 3. And just because the team is jamming out to this tune [...]


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EVE Evolved: Fixing EVE’s New Player Experience (again)
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 6:00 pm
It’s become almost a running joke in the comments of articles that EVE Online is a great game to read about but not nearly as fun to actually play. While those of us who have been playing for years can attest to EVE‘s depth and long-term gripping power, it has always been a difficult game for new players to get into. [...]


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MMO Week in Review: Nostalrius as ‘ambassadors’ for the vanilla community (May 1, 2016)
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 1 May 2016, 8:00 pm
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! This week, proponents of classic World of Warcraft servers made headway as Blizzard addressed the community, suggested “pristine” servers, and agreed to meet with the former admins of the Nostalrius emulator. The Nostalrius team has said that [...]


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The Daily Grind: Are you ever sad when you levelcap in an MMORPG?
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 2 May 2016, 8:00 am
I recently levelcapped another character in Guild Wars 2, my Asura Guardian, and yet as soon as she dinged, some of the spark of playing her went out, and I wanted to play another character who would continue accruing experience. It’s a weird sensation, especially for someone who usually hates level-oriented games, because we’re so used to the idea that [...]


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Saga of Lucimia offers a glimpse into the alpha and its world history
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 2 May 2016, 9:00 am
There are some MMOs that run pretty quiet during the development process, keeping all of their cards close to the chest. But it seems as though more and more of those start-up games are taking the opposite approach by inviting players to come into their house and gawk even as it’s being built around them. Saga of Lucimia is one [...]


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Camelot Unchained’s monthly newsletter covers the beta delay and end of crunch
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 2 May 2016, 10:00 am
Camelot Unchained’s monthly newsletter has dropped, and believe it or not it’s on the briefer end of newsletters for CSE with “only” 8000-odd words. CSE Senior Editor Max Porter reiterates the team’s gratitude for the community’s reaction to news of the beta delay and says that the team is out of crunch but still hard at work — and still [...]


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Check out a fan-made recreation of World of Warcraft’s Duskwood in Unreal Engine 4
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 2 May 2016, 11:00 am
A lot of graphical improvements have happened for World of Warcraft over the years, but the game is still using the same fundamental graphical engine it was using with launch. That is not surprising; those things are hard to overhaul. So this video of Duskwood recreated in the Unreal Engine 4 should be taken for what it is as a [...]


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Neverwinter announces new guild alliance system
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 2 May 2016, 12:00 pm
Guild alliances are coming to Neverwinter’s Maze Engine campaign on June 7th, at least for PC players (Xbox players, you’ll be lagging behind as usual). The alliances are exactly as you’d expect: the banding together of multiple guilds. “Neverwinter’s Guild Alliances brings exciting new features to the game’s current Strongholds system. The update allows guilds of varying sizes to form alliances [...]


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Lionhead Studios Closed Today
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 29 April 2016, 2:13 pm
Lionhead Studios, The English developer behind Fable, The Movies, and Black & White, closed down today. Peter Molyneux and other former members of Bullfrog Productions founded Lionhead in 1996, and Microsoft bought it in 2006. Molyneux himself left in 2012 to start new studio 22cans. Microsoft still haven’t really explained why they’re closing Lionhead. But […]


Long War Studios Making More XCOM 2 Mods
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 29 April 2016, 3:30 pm
Long War Studios, the folks behind the loved/feared XCOM 1 mod Long War, have joined up with Firaxis again to make more mods for XCOM 2 [official site]. They had three ready for XCOM 2 at launch, which Adam quite liked, and have been working on another five since then. No, none of them appear […]


How Brutal Doom’s Gore Works
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 29 April 2016, 4:00 pm
“Saved my hide, it did. The alien’s broad back shielded me as its brethren flung their fiery mucus wads; the fireballs burst, spraying flaming, red liquid that dribbled down my dance partner’s legs to pool on the ground, lighting the room with a hellish, red glaze. I fired nine or ten times, finally blowing a […]


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