Defiance goes free-to-play on Xbox 360 (finally)
Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 3:00 pm

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defiance
Xbox 360 players are no longer excluded from the Defiance party, as the game went free-to-play on the console yesterday.

Players will need an Xbox Live gold membership to install the game for free, and they can then enjoy all of the content up through the aftermath of Season 2. Trion Worlds gave a bunch of goodies to Defiance owners with the conversion, including a 30-day patron pass, four character slots, and 1,000 Arkforge.

This switch has been a long time coming, especially when you consider that the sci-fi shooter MMO converted to F2P on the PC back in June and on the PlayStation 3 back in August.

MassivelyDefiance goes free-to-play on Xbox 360 (finally) originally appeared on Massively on Wed, 19 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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New WoW video is proof that Blizzard hates Gnomes
Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 3:30 pm

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It's been a long-running contention of the World of Warcraft Gnome community that Blizzard, erm, hates that race with a molten passion of a thousand forges. Now our pint-sized characters have proof.

Blizzard posted a new video today showcasing Warlords of Draenor's updated character models. Depending on how you look at it, the video could either be a cheeky promotion of the expansion feature or a horrific exposé on a developer straight-up torturing a Gnome.

We have it for you to watch after the break. Consider it NSFW if you are a diminutive underground gadgeteer.

Continue reading New WoW video is proof that Blizzard hates Gnomes

MassivelyNew WoW video is proof that Blizzard hates Gnomes originally appeared on Massively on Wed, 19 Nov 2014 15:30:00 EST. Please see our terms for use of feeds.

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Leaderboard: Which aspect of ArcheAge needs immediate attention?
Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 4:00 pm

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It may be stating the obvious at this point, but ArcheAge has had a rough couple of weeks. First there was the Auroria patch and the resulting downtime fiasco that prompted a Trion apology. Then there was the thunderstruck tree market meltdown that was triggered by a new cash shop item, followed by this week's exploit-related shutdown of the very same cash shop.

Clearly XLGAMES and Trion have a lot of work to do, but I'm betting that the community has differing opinions on what that work should entail. In this week's Leaderboard, tell us what aspect of ArcheAge needs immediate attention. As always, the poll's just past the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: Which aspect of ArcheAge needs immediate attention?

MassivelyLeaderboard: Which aspect of ArcheAge needs immediate attention? originally appeared on Massively on Wed, 19 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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    Yiynova MVP22U v3 review: 22 inch Cintiq alternative
    Posted by Raph's Website [HTML][XML][PERM][FULL] on 19 November 2014, 3:59 pm
    Art
    Quite a while ago I wrote a review of the Yiynova MSP19U, a Cintiq alternative tablet monitor. I was pretty pleased with it, but it did suffer from relatively low resolution and from a TFT screen with pool viewing angles for color reproduction. Now I have a review for you of the upgrade model, the [...]


    Shards Online's Kickstarter has already reached its $50k goal
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 2:00 pm

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    Shards
    Sandbox MMO hopeful Shards Online has met its Kickstarter goal of $50,000 with 23 days still to go. Citadel Studios' first Kickstarter for the ambitious game reached only $73,401 of its $320,000 goal last June.

    Project lead Derek Brinkmann dropped by the Massively comments last week to reassure potential donors and explain the thinking behind the new campaign:
    I'd like to personally address the concerns about our new goal. After our previous campaign winded down, we put our heads together and created a refocused plan to get to alpha. The minimum amount we could get to alpha with was 100k. It doesn't seem like much, but we have been in active development for over a year and have already personally invested quite a bit of money into the project.

    We reached out to our friends and family and found we were able to raise 50k from small investments. That gets us half of the way there. We decided that reaching out to our fans would be the best way to get the rest of the funds. The alternative was to approach angel investors which would have forced us to change the spirit of the project.
    Stretch goals begin at the $60,000 mark and include emote animations, new craft skills, and a permadeath ruleset.

    MassivelyShards Online's Kickstarter has already reached its $50k goal originally appeared on Massively on Wed, 19 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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    Indiana Jones and the Fate of Atlantis: Up and away in my beautiful balloon
    Posted by Bio Break [HTML][XML][PERM][FULL] on 19 November 2014, 12:00 pm
    (This is part of my journey playing through Indiana Jones and the Fate of Atlantis. You can follow the entire series on the Nostalgia Lane page.) Okay.  Where was I?  Oh yeah, I was a grown man with a doctorate who … Continue reading


    Pantheon: Rise of the Fallen is now taking donations through Patreon
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 11:00 am

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    So is this officially the point when Captain Ahab shows up and says that it's time to let it go?
    Brad McQuaid has apparently started a new Patreon to fund Pantheon: Rise of the Fallen, the third crowdfunding source that the game has employed. Let's recap: The game was first announced by the former Vanguard lead with a Kickstarter campaign that failed to meet its target goal. That was followed by an on-site fundraising campaign that abruptly ended when McQuaid admitted (against a backdrop of worrisome rumors) that there was no more money to pay the studio employees, at which point he told fans that development was starting again with an all-volunteer team.

    So what do you get for backing the game's development? Videos. The current funding goals are $1,000 increments for monthly development videos through January; they'll show the volunteer team's progress on the game. Those who donate large amounts of money will also be granted exclusive screenshots of the in-development version of the game (so far those we've seen include placeholder assets) and a spot in the credits of a development video. The page claims that any and all funds raised will fund the team as well as defray hardware and server costs.

    MassivelyPantheon: Rise of the Fallen is now taking donations through Patreon originally appeared on Massively on Wed, 19 Nov 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: Final Fantasy XIV's thaumaturgery
    Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 12:00 pm

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    FFXIV
    One of the more frustrating elements of helming Choose My Adventure is that I start every game with hopeless incompetence and spend four weeks trying desperately to reach some level of understanding with that game's core mechanics. MMO players take for granted the basic masteries they have over the systems they command and forget that the first 20 or so levels of any new game are usually spent in a fog of half-understandings and misconceptions.

    Because it's so difficult to continually learn a game's idiosyncrasies, I was a bit wary of last week's Choose My Adventure polls. Having just grown comfortable with our Miqo'te Pugilist and the basic rotations that power her damage, I found the thought of taking on an entirely new class fairly intimidating. Aren't Thaumaturges hard to play? Don't they have confusing ability combos and weird buffs?

    Luckily, Final Fantasy XIV understands the challenge in switching classes and isn't afraid to babysit you while you re-learn the ropes.

    Continue reading Choose My Adventure: Final Fantasy XIV's thaumaturgery

    MassivelyChoose My Adventure: Final Fantasy XIV's thaumaturgery originally appeared on Massively on Wed, 19 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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      The Repopulation devs on the mission system and non-violent gameplay
      Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 1:00 pm

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      Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the sandbox. In fact, you don't have to do the missions at all to advance your skills, and they'll tailor themselves to your character's choices along the way. Tendencies toward greed, shadiness, and crafting, for example, will all be reflected in mission offerings. "There are taming missions, underworld (thievery/assassination/smuggling) missions, crafting and harvesting missions, etc.," say the devs.

      As for non-violent gameplay, there's plenty of it:
      Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.

      But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
      Check out the full interview at Werit's Blog.

      MassivelyThe Repopulation devs on the mission system and non-violent gameplay originally appeared on Massively on Wed, 19 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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      The Isle of Refuge – What Do You Do With Your Own Zone?
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 November 2014, 1:00 pm
      The EverQuest II 10 year anniversary just passed, and I posted about hitting the 10 year mark myself with the game last week. This past weekend, while taking a break from Warlords of Draenor so as not to burn myself out on it right away (a hazard as I spent the two weeks running up […]


      Exploring the New Jungle: An Analysis on New Jungle Starts
      Posted by Cloth5 [HTML][XML][PERM][FULL] on 19 November 2014, 11:00 am

      Welcome to the Jungle Welcome everyone to my analysis of the new jungle that is arriving in season 5. Today I am going to be focusing on a small but important part of jungling, the initial clear. Compared to last season, the new jungle is going to be a little bit slower and quite a […]

      The post Exploring the New Jungle: An Analysis on New Jungle Starts appeared first on Cloth5.




      Guild Wars 2 plans a big PvP patch for December 2nd
      Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 9:00 am

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      Aw, right in the face.
      On December 5th, the first World Tournament Series for Guild Wars 2 will conclude with a showdown between the four best teams across the United States, Europe, and China. Right before that, on December 2nd, the Guild Wars 2 team will be deploying several large-scale updates to the game's PvP. So if you've been watching the tournament with rapt interest, you'll have a number of shiny new systems to test out; if you haven't, you can still reap the benefits of an improved PvP system in the game.

      Matchmaking is one of the biggest game mechanics seeing alterations. Players will be sorted by Glicko2 ratings for matchmaking purposes and subjected to a dishonor system that punishes behavior like leaving mid-match. The net result is a full ladder system for the game that will serve as a foundation for large-scale league play, with a test season planned for mid-December to make sure all of the parts work properly. There are more adjustments to be revealed over the next two weeks, but for now, dedicated PvP fans can rest easy knowing that more boosts are coming.

      [Source: ArenaNet press release]

      MassivelyGuild Wars 2 plans a big PvP patch for December 2nd originally appeared on Massively on Wed, 19 Nov 2014 09:00:00 EST. Please see our terms for use of feeds.

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        Final Fantasy XIV has been besieged by DDoS attacks
        Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 9:30 am

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        Stop being immature, kids, some of us have things to do here.
        If you've been playing Final Fantasy XIV over the past few evenings, you've probably noticed some issues: odd disconnections, login difficulties, things like that. Turns out it wasn't just some general server weirdness; apparently the game is being hit by DDoS attacks that are leading to heavy server load and all of the fun that comes along with it.

        The official post states that the attacks are being carried out by a currently unknown third party, with Square-Enix working to try to stop the attacks from all possible angles. It also apologizes for the issues that players are having. So the good news is that it's not just your connection, and the bad news is that someone decided that it's fun to be a jerk. Again.

        MassivelyFinal Fantasy XIV has been besieged by DDoS attacks originally appeared on Massively on Wed, 19 Nov 2014 09:30:00 EST. Please see our terms for use of feeds.

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        Hartsman addresses ArcheAge APEX exploit: 'There isn't a dupe bug'
        Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 10:00 am

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        Falling with style.
        ArcheAge has been having a bit of trouble with bugs and exploits since its launch, if you haven't noticed. Trion Worlds head Scott Hartsman has weighed in on the APEX bug that has been affecting the game; specifically, he's said that the bug is not a dupe bug. Players were rather upset as soon as this announcement was made, pointing out that the bug is a known issue that has been affecting the game and the playerbase since it was first discovered.

        Community manager Evan "Scapes" Berman clarified that the bug in question is not, strictly speaking, a dupe bug; rather than duplicating an item multiple times, the bug was allowing players to continue to reap the benefits of an item without consuming it as intended. APEX are still unavailable as more hotfixes are put into place to prevent further abuse of exploits, with action already being taken to both patch out the issue and remove funds accumulated by abuses of the exploit.

        MassivelyHartsman addresses ArcheAge APEX exploit: 'There isn't a dupe bug' originally appeared on Massively on Wed, 19 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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        Very, very early impressions of Dragon Age: Inquisition
        Posted by Bio Break [HTML][XML][PERM][FULL] on 19 November 2014, 9:00 am
        I haven’t purchased a lot of single-player games this fall, although I still want to get my brainhooks into Sims 4 and Wasteland 2 at some point.  But yesterday came along another sequel that I couldn’t resist: Dragon Age: Inquisition. … Continue reading


        The Daily Grind: Are you still playing WildStar?
        Posted by Massively [HTML][XML][PERM][FULL] on 19 November 2014, 8:00 am

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        wildstar
        My name is Justin, and I have a confession: I still play WildStar. I even... like it. I know! Stop spitting on me already!

        It seems as though 2014 is the year of new games getting tarred and feathered (usually justly) after their much-anticipated releases, and WildStar is no different. I won't deny that the studio has a lot of work to be done on the game, but my feelings for the game haven't changed. I still really dig this weird sci-fi romp, and I'm not ashamed to admit it. Maybe it's the housing system (the best I've seen, period), the memorable world, the quirky humor, or the variety of activities, but I haven't grown bored of it yet.

        Are you still playing WildStar? Have you been hesitant to say so after reading so much negativity around the internet? Speak up and let me know that I'm not alone!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Are you still playing WildStar? originally appeared on Massively on Wed, 19 Nov 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Who needs Hair
          Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 19 November 2014, 8:37 am
          I didn’t get a whole lot of time to check out the latest Dragon Age yesterday, most of my gaming time being taken up by character creation (of course), but I did play for an hour or so, and the … Continue reading


          State of the blog address
          Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 19 November 2014, 3:29 am
          This used to be "Tobold's MMORPG Blog", but I dropped the "MMORPG" a good while ago. Nevertheless until this year I still considered myself somewhat as a MMORPG player. I don't know if it is just me or the state of the genre, but this year made me lose interest in MMORPGs in a big way. I found the Elder Scrolls Online (played beta) and Wildstar (played beta and release) hugely disappointing. Blizzard sent me 7 free days of WoW earlier this month, before WoD came out, I logged into the game, and found my guild screen saying that on a Saturday night I was the only character out of 586 guildies logged in. That killed the last bit of interest I had in maybe buying the expansion, so this will be the first WoW expansion I'm giving a miss. There is currently no MMORPG out or announced that I currently would want to play. When Wildstar today sent me 7 free days to explore their new "epic, multi-part story designed specifically for solo players", I just snickered and ignored the mail. I'm out!

          Now as you might have noticed I am sometimes writing about Dungeons & Dragons. But I wouldn't consider this to be D&D or tabletop role-playing blog either. I mean, MMORPG bloggers are weird, but pen & paper RPG bloggers are a completely different league of weird. I can barely read some of those blogs, especially the so-called OSR blogs. There are endless arguments about how tabletop RPG rules should be "realistic simulations". And not just of real world things like swords and armor. No, people seriously discuss the "realism" of elven racial stats or wizard fireballs. Very few people care about things like whether the game mechanics work or are balanced. Instead most people waste endless time with pseudo-scientific arguments about why their preferred class would be much more realistic if it was a lot more powerful. Not a community I really want to engage in discussion with.

          I still play a lot of other games, both on the iPad and on the PC. But I don't always feel the need to write about them. Many modern games, especially the so-called triple-A variety, have perfected the game experience to something almost cinematic. And it is the same cinematic experience for everybody. Even in a purportedly "open world" game the experience that two different players have of the game is very similar. Everything is broken down into very small, easily manageable tasks. When "Le Morte d'Arthur" was written, a "quest" was something you'd expected to last most of your life. Today a quest is "walk 10 meters and click on something, then come back for your reward". In the right situation that can be enjoyable to play, but it isn't really something to write about.

          I am not a paid journalist or writer with a certain number of words to write for a certain deadline. I write when I have something to say. And right now I don't have much to say. So don't be surprised if this blog isn't updated daily any more. 
          Tobold's Blog



          Effective iPhone Game Development
          Posted by Write The Game [HTML][XML][PERM][FULL] on 19 November 2014, 3:58 am
          Apps takes up much of your energy and capital, especially matches. This is definitely app-friendly world that people live around. Even small businesses which make innovative applications can obtain fantastic business earnings. It’s just that it’s up towards the developers to set-up apps which have been worthwhile to purchase and give time for them to. […]


          GWJ Conference Call Episode 423
          Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 19 November 2014, 1:05 am

          Episode 423 - November 19th, 2014
          World of Warcraft: Warlords of Draenor, Assassin's Creed Unity, A Smidgen of Dragon Age Inquisition, Funemployed Kickstarter, Common Game Design Weak Points, Your Emails and More!

          Right Click Here and 'Save As' to Download!
          (WoW Gosh 42.1 MBs, 1:13:34)

          This week Rob Daviau joins the crew to launch the Funemployed Kickstarter and talk about weak points in game design.

          read more




          Media Link

          The Stream Team: What really happened to EQII's Isle of Refuge?
          Posted by Massively [HTML][XML][PERM][FULL] on 18 November 2014, 9:00 pm

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          Did you get enough of EverQuest II's new Altar of Malice expansion last week? Neither did Massively's MJ! She was too distracted by nostalgia to do much last time, so this week's she's diving deeper into the story to find out exactly what happened to the island. What dastardly deeds caused such a calamity? Inquiring minds want to know! Join us live at 9:00 p.m. to watch this EverQuest Two-sday adventure unfold.

          Game: EverQuest II
          Host: MJ Guthrie
          Date: Tuesday, November 18th, 2014
          Time: 9:00 p.m. EST

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: What really happened to EQII's Isle of Refuge?

          MassivelyThe Stream Team: What really happened to EQII's Isle of Refuge? originally appeared on Massively on Tue, 18 Nov 2014 21:00:00 EST. Please see our terms for use of feeds.

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            Sarkeesian Effect Duo Reanimates Defeated Corpse of Jack Thompson
            Posted by Zen Of Design [HTML][XML][PERM][FULL] on 18 November 2014, 10:18 pm
            Dear GamerGate, I know that you guys are starting to think about the Holidays, and what Black Friday stunt you can pull.  I know, in particular, game developer outreach is top


            Blizzard Offers Up 5 Days for Draenor Launch Problems
            Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 November 2014, 10:02 pm
            As I suspected, once things calmed down a bit Blizzard came out with some compensation for the troubles people were experiencing with the launch of Warlords of Draenor.  This was posted in the forums earlier today. WoW Community: I know how much everyone was looking forward to this expansion, and once you were able to […]


            Around the Web – Bunker Down Edition
            Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 18 November 2014, 9:06 pm
            With frigid temperatures in our nation’s capital, it’s time to get under a blanket, grab a warm bottle of mead, and check out the web’s best Bethesda fun from around the web — none more fitting than IGN’s look at the best winter levels in gaming. While we hunker down, Fallout fans are bunkering down […]


            Server move delays Age of Wulin Chapter 3 until December 2nd
            Posted by Massively [HTML][XML][PERM][FULL] on 18 November 2014, 7:00 pm

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            European Age of Wulin players may be disappointed to hear that the release of Chapter 3 will be delayed a week until December 2nd -- until they hear the reason why, that is. Webzen has announced that the Golden Dynasty game server will be moving from Ireland to Frankfurt, Germany, on November 25th. The move is to address the issues of server stability that players have long noted, and aims to provide enhanced server security, stability, ping, and server security. Because the server move had to be pushed back a week, the studio also moved the launch of the next chapter in order to ensure better connectivity and stability during the launch period. Webzen invites players to share their thoughts on the server move on the official forums.

            MassivelyServer move delays Age of Wulin Chapter 3 until December 2nd originally appeared on Massively on Tue, 18 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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