WoW Archivist: Epics
Posted by Massively [HTML][XML][PERM][FULL] on 23 November 2014, 12:00 pm

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Bulwark of Azzinoth
WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on November 21st and is included here by permission.

Leveling through Draenor has been a blast, but as I am a player from classic WoW, a few things have struck me as incredibly strange. Triple-digit numbers in the guild panel. Sending NPCs to do quests on my behalf. And most of all, getting epic armor and weapons from solo leveling quests.

Many players in classic WoW (and not just raiders) opposed making epics more available to players. They called Blizzard's evolving attitude a slippery slope. "What's next," they argued, "epics for doing solo quests?" They never actually imagined that would happen. In 2005 it would have been unthinkable. Eight years later, here we are. But it's all been by design -- an evolving design with many steps along the way. Let's look at how we got here, one random drop at a time.

Continue reading WoW Archivist: Epics

MassivelyWoW Archivist: Epics originally appeared on Massively on Sun, 23 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What's your favorite physical MMO memento?
    Posted by Massively [HTML][XML][PERM][FULL] on 23 November 2014, 8:00 am

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    I was doing some housecleaning recently and found a box of old game geekery. Most of it was junk since I've gone digital, but there were a couple of odds and ends that I put on the shelf in my office where I keep mementos from titles that made an impression.

    In terms of MMO stuff, I found an original Neocron box and a hefty stack of all those EON magazines from EVE Online. What about you, Massively readers? Have you kept or collected any physical MMO-related mementos? Which is your favorite?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What's your favorite physical MMO memento? originally appeared on Massively on Sun, 23 Nov 2014 08:00:00 EST. Please see our terms for use of feeds.

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      Make My MMO: November 16 - 22, 2014
      Posted by Massively [HTML][XML][PERM][FULL] on 22 November 2014, 8:00 pm

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      This week in MMO crowdfunding news, a lot of people got mad at Elite: Dangerous. Developers of the sci-fi sandbox subsequently started offering refunds to customers who felt duped by the company's decision to excise a previously mentioned offline mode.

      Elsewhere, Shards Online met its Kickstarter goal, while Pantheon: Rise of the Fallen started taking donations via Patreon. You can see what else happened in the crowdfunding sphere by click through to our roundup.

      Continue reading Make My MMO: November 16 - 22, 2014

      MassivelyMake My MMO: November 16 - 22, 2014 originally appeared on Massively on Sat, 22 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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        Superdata CEO: F2P audience has 'reached its limits'
        Posted by Massively [HTML][XML][PERM][FULL] on 22 November 2014, 6:00 pm

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        SuperData CEO Joost van Dreunen spoke yesterday at the GameON: Finance conference in Toronto. He posited that the F2P monetization model is declining in popularity. "So I think what's really happening is on the one hand you have the free-to-play audience, and I think that's reached its limits, to some degree," van Dreunen said. "And then there's the premium audience saying, 'Yes, I want to buy a game. I don't want to deal with the ads and in-game items. I want premium.' While in the mobile market, three-quarters of stuff is built with free-to-play as its dominant monetization model, you see somewhat of a backlash."

        He cited Apple's recent decision to remove the word "free" from F2P App Store titles, and he also mentioned Warlords of Draenor's success as an indicator of healthy demand for paid titles.

        MassivelySuperdata CEO: F2P audience has 'reached its limits' originally appeared on Massively on Sat, 22 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Joining the Shards Online dev playtest
        Posted by Massively [HTML][XML][PERM][FULL] on 22 November 2014, 2:00 pm

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        Shards Online recently met its Kickstarter goal, and Citadel Studio's Co-Founder Derek Brinkmann joins Massively's MJ to show off the game's latest developments (not the least of which is female avatars!). If you've been watching this game, you know that the future sandbox offers players the chance to really develop their own gaming worlds -- literally. So now that the funding goals are met, what's next? Now is the time to get all your questions answered by the dev team, as well as see what things are in store! Join us live at 2:00 p.m. EDT for a look at the devs latest playtest.

        Game: Shards Online
        Host: MJ Guthrie
        Date: Saturday, November 22nd, 2014
        Time: 2:00 p.m. EST

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: Joining the Shards Online dev playtest

        MassivelyThe Stream Team: Joining the Shards Online dev playtest originally appeared on Massively on Sat, 22 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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          H1Z1 dev vid talks cities, barricades, and more
          Posted by Massively [HTML][XML][PERM][FULL] on 22 November 2014, 4:00 pm

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          SOE has published another H1Z1 dev spotlight vid. Environment artist Ruby Opfer is your host, and she spends the clip's three-minute running time expounding on various fan-submitted questions.

          Want to know about the zombie gankbox's underwater exploration potential? What about cities and the ability for players to take them over? How about structural barricades and whether or not you can line your bunker with crafted wooden spikes?

          All these questions and a few more are touched on just past the break.

          Continue reading H1Z1 dev vid talks cities, barricades, and more

          MassivelyH1Z1 dev vid talks cities, barricades, and more originally appeared on Massively on Sat, 22 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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          The new Molten Core is the first genuinely bad experience I've had this expansion
          Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 22 November 2014, 1:32 pm
          I'm not saying this expansion is perfect, but overall I've had fun and there haven't been many things that I've pointed at and said "this thing is reducing my fun." And then I queued for the Molten Core raid.

          I was immediately dropped into a trash pull in progress, and it was not going well. A bunch of bosses were dead already, which made it odd that they were fighting at the entrance. And chat, chat was filled with people yelling. All of it was wrong. Somehow they'd become convinced that AoE attacks cause lava spawns to spawn or clone. Or maybe that AoE attacks did too little damage, which is true, but the better way to phrase that is "focus fire". People spent the entire rest of the raid yelling about how AoE attacks are terrible.

          I opted to entertain myself by chatting with someone who had been there in vanilla and understood the absurdity of the situation. I might have also claimed that AoE attacks make Onyxia deep breath more often. I had just as much evidence as anyone else in the raid.

          It was a slow, bumbling process of 40 people slowly bumbling their way toward bosses, without any idea of how they worked. People kept yelling nonsense directions in raid chat.

          Apparently they'd been there for hours. I was sick of it after a few minutes, but I figured I'd see it through to the end. I got a hat and a mount. Wee.

          Then I did things that were fun, such as heroics and follower missions. I'm going to have a hard time picking my favorite heroic, but so far, Shadowmoon Burial Grounds is winning.



          The Game Archaeologist: Perpetual's Star Trek Online
          Posted by Massively [HTML][XML][PERM][FULL] on 22 November 2014, 12:00 pm

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          sto
          If you're among the legions of Trekkies, then you are almost certainly aware of Cryptic Studios' Star Trek Online. Since early 2010, players have boldly gone where no one has gone before in this MMO that blends spaceship battles, ground combat, and faithful tie-ins to the long-running franchise. Star Trek Online appears to be thriving following a free-to-play adaptation and two expansions, and some see it as the only official continuation of the TV series right now.

          But what players encounter in Star Trek Online is not what it originally started out as. You may or may not know that STO began development under Perpetual Entertainment, which handled the game for several years until it went bankrupt and passed the license and art assets to Cryptic.

          It's another tantalizing historical "what if?" scenario to think about what this game would look like if Perpetual had taken it to launch and beyond. But what did this version of Star Trek Online look like? Let's investigate.

          Continue reading The Game Archaeologist: Perpetual's Star Trek Online

          MassivelyThe Game Archaeologist: Perpetual's Star Trek Online originally appeared on Massively on Sat, 22 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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            WRUP: Lucky Korea
            Posted by Massively [HTML][XML][PERM][FULL] on 22 November 2014, 10:00 am

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            Lost Ark
            Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you remind us how sad we are that Korea is getting a crapton of MMOs we'll probably never see.

            Continue reading WRUP: Lucky Korea

            MassivelyWRUP: Lucky Korea originally appeared on Massively on Sat, 22 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: Where do your mounts go when you aren't using them?
              Posted by Massively [HTML][XML][PERM][FULL] on 22 November 2014, 8:00 am

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              wow
              Yeah, we need to sort this out today because it's been bugging me. Where do your mounts go when you aren't using them?

              I mean, I can squint hard and ignore how mounts poof in and out of existence like some sort of incredible magic trick that everyone in these virtual worlds can do. But when they leave, where do they go? Alternate dimension? Shrunk down and stuck inside of your back pocket, where your miniaturized horse can nibble on a carrot that's now the size of its head? Handed to an off-screen assistant who faithfully jogs along just outside of camera range until you need your sweet ride again?

              How have you settled this issue internally? I need to know because this is (no pun intended) driving me nuts!

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: Where do your mounts go when you aren't using them? originally appeared on Massively on Sat, 22 Nov 2014 08:00:00 EST. Please see our terms for use of feeds.

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                Friday Fan Art: It’s Wall Good
                Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 21 November 2014, 6:00 pm
                Mayan-influenced Alduin’s Wall by Audrey We’ve rounded up some of the best artwork and cosplay we’ve seen throughout the week. There’s a bit of variety to satisfy all your gaming needs as we’ve seen incredible works from Skyrim, Morrowind, DOOM, and Fallout: New Vegas! You can pass along your favorite photos, inkworks, costumes, and customizations […]


                Warframe's Archwing update hits consoles
                Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 6:00 pm

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                Space is 80% lens flares by volume.
                Ready to go to space in Warframe? Just kidding! You're already in space. The whole premise is robotic space ninjas, after all. But the Archwing update that just dropped for consoles yesterday lets you slip past obstacles like "not being able to fly in space" by... well... allowing you to fly in space. The Archwing is a harness that lets you fly in space. This, from a practical standpoint, means that you get to enjoy spaceflight antics without spaceships.

                Aside from the eponymous Archwing systems, the update also adds a new (equally eponymous) Warframe, more visual customization options, and a new reputation system allowing you to represent one of six Syndicates. So if you're floating about on consoles with Warframe, you too can now enjoy all of the fun of spaceflight without a spaceship. Hopefully not including the harness accidentally detaching whilst you're accelerating, leading your body to go hurtling off into space at a trajectory you can no longer control forever.

                [Source: Digital Extremes press release]

                Continue reading Warframe's Archwing update hits consoles

                MassivelyWarframe's Archwing update hits consoles originally appeared on Massively on Fri, 21 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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                  'This is EVE,' and it's pretty slick
                  Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 6:30 pm

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                  If you've got even a passing interest in sci-fi sandbox EVE Online, you'll want to take a look at the new trailer just unveiled by developer CCP at today's EVE Down Under player event in Australia.

                  The clip runs for nearly four minutes and is comprised entirely of in-game footage. It's also underscored by the voice comms of actual EVE players (NSFW!), which CCP has cut together to form a rather scintillating soundtrack for a clip that attempts to answer the question "what is EVE."

                  This is EVE, according to the trailer's title, and you can soak it up just after the cut!

                  Continue reading 'This is EVE,' and it's pretty slick

                  Massively'This is EVE,' and it's pretty slick originally appeared on Massively on Fri, 21 Nov 2014 18:30:00 EST. Please see our terms for use of feeds.

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                  Riot will pay you cash to find League of Legends bugs
                  Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 7:00 pm

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                  lol
                  A discovered vulnerability in League of Legends led Riot Games to the conclusion that it not only needed to react to such issues when they arise, but to be more proactive in discovering these weak spots in the game. To wit, the studio has implemented a bug bounty program that will reward players who find vulnerabilities in LoL's code.

                  The studio has been testing out the program with a smaller group and has given $100,000 in rewards so far: "Currently in closed beta, the Riot bug bounty program is only available to a few security professionals who we've already identified. These professionals have helped us squish more than 75 bugs, vulnerabilities, and exploits, including client crash exploits, vision related exploits, and vulnerabilities that could potentially lead to player impersonation on forums."

                  MassivelyRiot will pay you cash to find League of Legends bugs originally appeared on Massively on Fri, 21 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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                  Betawatch: November 15 - 21, 2014
                  Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 8:00 pm

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                  Betawatch - Lineage Eternal
                  Lineage Eternal wowed G-Star attendees with the news that it will beta in 2015 and hit its worldwide simultaneous launch in 2016. What else is new in the land of MMO testing? The complete Betawatch roundup is below.

                  Continue reading Betawatch: November 15 - 21, 2014

                  MassivelyBetawatch: November 15 - 21, 2014 originally appeared on Massively on Fri, 21 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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                    The Big DING! Warlords Edition
                    Posted by MMO Gamer Chick [HTML][XML][PERM][FULL] on 21 November 2014, 7:09 pm
                    It took some of my guildies a little less than 24 hours, and a lot more of my friends aren’t even anywhere close, but for me it took about eight days. Last night, a week after the release of World of Warcraft’s newest expansion Warlords of Draenor, I hit the new level cap of 100. […]


                    391 - The Instance: Thanks for all the fish
                    Posted by The Instance: World of Warcraft Podcast! [HTML][XML][PERM][FULL] on 21 November 2014, 4:58 pm
                    On this episode of The Instance, J. Allen Brak is sorry and says so. But hey, we all got free game time! WoW back to 10 million subs! Reddit is weird. We are back to need and greed. The warcraft devs get a new voice. How the lockouts work. Some garrison thoughts. A load of calls and more!


                    Media Link

                    MapleStory 2 shows off a new trailer for G-Star 2014
                    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 5:00 pm

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                    Anywhere but here, driver, anywhere but here.
                    MapleStory 2 looks pretty different from its predecessor, but it still has its heart in the right place. You can see some of that on display in the game's latest trailer, released as part of the G-Star 2014 festivities going on right now in South Korea. The are ducklings to ride, walls to climb, and boss monsters for huge numbers of players to desperately thwack at until they die. Nature of the beast and all.

                    The game's next beta test has also been confirmed for January of next year, although it will not be a global test at this time. This new test will include 32 new areas for players to explore, more classes to play, and a new Shadow World with open PvP. More player customization and creation options will be unlocked as well. While you might not be able to participate in the test yourself, it'll at least help to know it's hurtling toward completion.

                    Continue reading MapleStory 2 shows off a new trailer for G-Star 2014

                    MassivelyMapleStory 2 shows off a new trailer for G-Star 2014 originally appeared on Massively on Fri, 21 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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                    Guild Wars 2 streamlines PvP queuing, adds map voting
                    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 4:00 pm

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                    gw2
                    How can Guild Wars 2's PvP experience be improved? By streamlining the flow, baby!

                    A new dev diary posted today talks about how ArenaNet is working to improve match flow, starting with the elimination of PvP rosters and simply allowing players to queue solo or with a party. Other significant changes include replacing AFK players before matches begin, group voting on favorite maps, and using the dishonor system to ding those who leave or go AFK during matches.

                    To get into PvP matches, players will now be required to go to the Heart of the Mists, which is being outfitted with additional core services so that it can be a fun social hub between games.

                    MassivelyGuild Wars 2 streamlines PvP queuing, adds map voting originally appeared on Massively on Fri, 21 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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                    Unofficial PBE Patch Notes for 11/21/2014
                    Posted by News [HTML][XML][PERM][FULL] on 21 November 2014, 3:53 pm

                    WIP POST

                    *Texture rebalances for Shen, Malphite, Xin Zhao and Wukong (and their skins of course)

                    New Player Icons

                    Cassiopeia

                    • Passive - No longer gains stacks by killing poisoned units
                    • Noxious Blast [Q] - Changed to 20% movement speed across all ranks (from 10/15/20/25/30%)
                    • Twin Fang [E] - Now refunds mana when it kills a unit plus a % of Cassiopeia's max mana. 
                    • Twin Fang [E] - Now debuffs the enemy which causes 25% increased poison damage to the target (stacks 2 times)

                    Fiddlesticks

                    • Dark Wind [E] - Can now only silence the same target once. Will prioritize champions it has not yet hit. Now also deals 150% bonus damage to minions and monsters
                    • Passive - Fiddlestick's spells now reduce the target's magic resistance for 3 seconds (no longer an aura)



                    TOME: Immortal Arena MOBA lands on Steam today
                    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 1:00 pm

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                    TOME
                    KIXEYE's brawler-MOBA -- not to be confused with those other daisy-picking MOBAs -- TOME: Immortal Arena officially launches on Steam this afternoon.

                    TOME's claim to fame is the voice of Evil Dead's Bruce Campbell, who acts as the title's in-game announcer. Feature-wise, it boasts short matches, in-lane healing, no last-hitting, auto-buying, and 20 playable characters to date.

                    The latest trailer awaits your eyes below.

                    Continue reading TOME: Immortal Arena MOBA lands on Steam today

                    MassivelyTOME: Immortal Arena MOBA lands on Steam today originally appeared on Massively on Fri, 21 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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                    LotRO begins testing fellowship version of Pelargir epic battle
                    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 1:30 pm

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                    lotro
                    The newest epic battle added to Lord of the Rings Online in Update 15 is about to get even bigger. Retaking Pelargir, the offensive-focused battle, was initially released in a solo/duo version, but testing has begun on a fellowship version.

                    This change will come with Update 15.1, according to the preliminary patch notes: "A fellowship version of Retaking Pelargir is now ready for limited release on Bullroarer, where we'll be taking important balance feedback from preview players. The timing of its release will depend on the feedback we get about this new version."

                    Update 15.1 will also contain plenty of tweaks and bug fixes for the Beorning class as well as allow players to track nearby quests inside of structures.

                    MassivelyLotRO begins testing fellowship version of Pelargir epic battle originally appeared on Massively on Fri, 21 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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                    Raph Koster explains how WoW changed MMOs
                    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 2:00 pm

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                    There's liable to be a lot of virtual ink spilled over World of Warcraft as it celebrates its 10-year anniversary this month. You can save yourself some time by just reading famed MMO designer Raph Koster's lengthy and informed analysis, though. He covers a ton of ground, both negative and positive, including WoW's roots in EverQuest and the DikuMUD while also touching on all of the genre features that Blizzard cut in the name of "fun" and accessibility.
                    Among the things left by the wayside were features that were proven. Gone were the richer pet systems that had driven so much engagement from players in earlier games. Player housing, past and future source of endless devotion (and revenue) in other games, absent. Never mind stuff like towns and politics and the like. Crafting took massive steps backwards from the heights it had been developed into in [Star Wars] Galaxies or even Sims Online, and went back to being more like that in EverQuest. Even the robust character customization that we slaved over in Galaxies, a system which today is in every RPG on earth, was gone.
                    Koster credits WoW as the true innovator of the quest-led game, but he also points out that the game stifled MMORPG innovation in numerous ways.

                    Continue reading Raph Koster explains how WoW changed MMOs

                    MassivelyRaph Koster explains how WoW changed MMOs originally appeared on Massively on Fri, 21 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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                    The Stream Team: No more Landmark tour deaths!
                    Posted by Massively [HTML][XML][PERM][FULL] on 21 November 2014, 3:00 pm

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                    Thanks to the disabling of fall damage, Massively's MJ is able to take a tour of more Landmark builds without the fear of imminent death! Even without mobs, travel in-game has been dangerous for her; MJ's died many a time just trying to visit cool spots from the gallery. But that's all changed (at least for now), and not a moment too soon: She's seen plenty of impressive possibilities to check out this week. There are Egyptian builds, Orc builds, tree houses and ruins galore... even pinball machines! Pretty much anything you can imagine is being built somewhere in game. Join us live at 3:00 p.m. to check out some of the latest in Landmark creativity. Then grab a beta code and try it out for yourself!

                    Game: Landmark
                    Host: MJ Guthrie
                    Date: Friday, November 21st, 2014
                    Time: 3:00 p.m. EST

                    Enjoy our Stream Team video below.

                    Continue reading The Stream Team: No more Landmark tour deaths!

                    MassivelyThe Stream Team: No more Landmark tour deaths! originally appeared on Massively on Fri, 21 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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                      Super Joystiq Podcast 122: Far Cry 4, GTA V, Assassin's Creed Rogue, WWE 15
                      Posted by The Joystiq Podcast [HTML][XML][PERM][FULL] on 21 November 2014, 1:30 pm

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                      This week's Super Joystiq Podcast is having trouble finding Kyrat on Google Maps Mapquest.

                      Another week in November means another week of big releases. Ubisoft is back seeking reception with another open-world game with Far Cry 4-thankfully, this one seems to have turned out a bit better than its France-set label sibling. Ludwig, Xav, Mike, and Earnest cover plenty more as well, including GTA V for Xbox One and PS4, WWE 15, Assassin's Creed: Rogue, and Pokemon Omega Ruby / Alpha Sapphire.

                      *Feed is currently non-functional as we do some work behind-the-scenes. Please use the direct download link or embedded player after the break. Thanks!

                      Listen to the Super Joystiq Podcast: Podcast timestamps and relevant links are available after the break.

                      Continue reading Super Joystiq Podcast 122: Far Cry 4, GTA V, Assassin's Creed Rogue, WWE 15

                      JoystiqSuper Joystiq Podcast 122: Far Cry 4, GTA V, Assassin's Creed Rogue, WWE 15 originally appeared on Joystiq on Fri, 21 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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