Elder Scrolls game director talks Update 5, performance upgrades
Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 5:00 pm

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Elder Scrolls Online game director Matt Firor has just released a new Road Ahead update post. Much of what he has to say relates to the forthcoming Update 5, which includes a new vet dungeon, new facial animations, repeatable pledges and writs, dungeon level-scaling, and additional stuff like the Dwemer crafting style and chat bubbles.

Firor also mentions "a series of stability and performance improvements for Cyrodiil in the works right now." Additionally, ESO players will be getting new performance options to "cull visual effects" and improve client framerates.

MassivelyElder Scrolls game director talks Update 5, performance upgrades originally appeared on Massively on Thu, 16 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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Ranked PvP Season 3 Rewards
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 16 October 2014, 11:59 am
Tis the season for furious action! Get a sneak peek of the rewards for Season 3 Ranked PvP!


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wow
The World of Warcraft faithful are busy devouring the recent Patch 6.0.2 in anticipation for the much larger expansion pack that's coming next month. To help players prepare for Warlords of Draenor, Blizzard is currently running a Smash 'n Grab event that will award players prized heirlooms.

By running any difficulty level of Siege of Orgrimmar, players will get a 100% chance to obtain their first Garrosh weapon if they haven't already for that difficulty. The caveat is that players will have to run this without the assistance of the raid finder.

The Smash 'n Grab event is currently running and will end on November 13th.

MassivelyWorld of Warcraft gives players a 100% chance to get heirlooms for Warlords of Draenor originally appeared on Massively on Thu, 16 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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Planetary Annihilation Goes Round and Round
Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 October 2014, 2:00 pm
The biggest mistake the devil ever made was agreeing to play God, one on one, on an eight player Total Annihilation map. -Commander Söze Origins In the beginning there was Total Annihilation. This was not the first RTS game I played, but it was the first of what I consider the three great games of […]


New Theme: Penscratch
Posted by WordPress.com News [HTML][XML][PERM][FULL] on 16 October 2014, 1:00 pm
Penscratch is a fresh, stylish design for sharing your writing.


Terra Battle Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 16 October 2014, 10:30 am
Mistwalker studios was founded by the creator of Final Fantasy, so I always keep an eye on what they do.  I don't always end up enjoying their games, but I like to give them a shot.

That brings us to Terra Battle.  It's a new game by Mistwalker studios and I've been playing it for the last couple days.  Terra Battle is a puzzle RPG game on iOS and Android.  For reference, I've been playing it on my iPhone.

It has some basic free-to-play mechanics.  There's a stamina system that slowly refills over time.  It costs a couple stamina to start a battle.  That hasn't actually limited my playtime at all.  I've never run out of stamina to the point where I couldn't do another battle.  It recharges really fast.  They also have a shop where you can buy heroes and items for real world money.  I haven't spent anything and I don't plan to.

The basic mechanics of the game are really interesting.  Use two or more units to flank an enemy and they will attack together.  Any other units that are in straight line of sight with the two units who are launching the attack they will also add their attacks to the battle.  It takes some basic positional thinking, but it's not too complicated.



The weird (and interesting) part is what actually happens during a turn.  You can move your unit an unlimited number of spaces by dragging them around but you're limited by time.  You have about five seconds to move your unit.  If you move your unit through another friendly unit it will cause that friendly unit to shift position.  Although your unit drag time is limited, your thinking time between drags is infinite.

What this means is that if you're fast enough and think ahead you can include every unit in every attack on every single turn.  Now, this will almost never happen but it's a fun goal to aim for.  Do you think you're fast enough to nudge every unit into position with the unit you're dragging?  It's a gamble, but a fun one.  If you misjudge, the character you're dragging will end up totally out of position.  It's all part of the risk/reward trade-off present on every turn.

I could see this game being a great game to play for a few minutes here and there every day.  I only have one problem with it.  The battles are a bit too long.  For a game that does so much right on mobile I'm surprised by how long the battles are.

Each battle is divided into five different phases.  Any given phase doesn't feel too long but put together the whole battle can get up to fifteen minutes.  I think if there were two or three phases per battle it would fit into my schedule much better.  I often have five minutes to give to a game but I don't always have fifteen.

This is completely a personal preference.  If you don't have two kids and a full-time job like me you probably have more free time.  If fifteen minute gameplay sessions fit into your schedule then you owe it to yourself to give this game a shot.  After all, it is free.


SWTOR's experience boost enables altaholics, story-lovers
Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 11:00 am

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SWTOR
Eagle-eyed gamers probably noticed the "leveling boost" tucked in with Star Wars: The Old Republic's Shadow of Revan pre-order announcement, but just in case you missed it, BioWare wants to make absolutely sure you understand what it entails, and it entails story -- a whole bunch of stories in a short amount of time, in fact. In a new dev blog, the studio is calling the boost a "class leveling event" in which players are effectively "treated to an all-new epic BioWare roleplaying campaign, uninterrupted." The 12.32 multiplier to experience that players pick up by preordering the expansion and subbing up for a month is "enough to play through the game all the way to level 55 playing only epic story missions," meaning that you can play through the class stories with no quest grind in between. Skill training is free during the promotion too. But you'll have to move quickly; the promo ends on December 1st.

I've already lost two writers and three guildies to the leveling frenzy. Jef thinks he'll be done leveling all eight of his characters in 10 more days. Who'll be next?!

MassivelySWTOR's experience boost enables altaholics, story-lovers originally appeared on Massively on Thu, 16 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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Skara: The Blade Remains moves to Steam early access
Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 12:00 pm

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Oh, Early Access, you salacious minx.
Have you been longing for a violent multiplayer combat game on Steam with no regard for how early it may be in testing? Then you'll be happy to learn that Skara: The Blade Remains will be landing on the Early Access service on October 27th. Players will initially be limited to one-on-one battles in the earliest client, although the ultimate plan is to make the game play as an 8v8 mix of RPG and MOBA elements.

You can get a sense for how the game will look in action in the gameplay trailer just past the break. Purchasers will ultimately have their money refunded in the form of virtual currency once the game launches as free-to-play in 2015. If you want to get involved in the testing and don't want to fund the game directly from the developer's site, just hold on a little longer and you can pick it up through Steam.

[Source: 8-Bit Studios press release]

Continue reading Skara: The Blade Remains moves to Steam early access

MassivelySkara: The Blade Remains moves to Steam early access originally appeared on Massively on Thu, 16 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Norrathian Notebook: Landmark's latest patch packs an armored punch
    Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 1:00 pm

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    Norrathian Notebook:  Landmark's latest patch packs a punch
    Wowsers! While we knew that September was a month of bug squashing and that meatier content updates would return to Landmark, this latest one seems extra juicy. It could just be that everything feels like a feast after a famine, but I think it's more than that -- and not just because it took multiple posts to announce the changes. Besides being tantalized with a bunch of new goodies right now, I get the impression that we are in for regular doses of content, content, and more content as the dev team revs up for open beta. And these changes are also glimpses into the ongoing development of EverQuest Next. Who doesn't love that?

    As it is, I am pretty excited to delve into this content update, Armor? Appearance slots? Additional weapon abilities? Ability to template the movers, flingers, and stuff? Lava?! Heck, yah -- serve it up.

    Continue reading Norrathian Notebook: Landmark's latest patch packs an armored punch

    MassivelyNorrathian Notebook: Landmark's latest patch packs an armored punch originally appeared on Massively on Thu, 16 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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      On Being Doxxed and Third Party Shitheads
      Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 October 2014, 10:00 am
      Yes, I was doxxed -kinda sorta (we’ll get to that). I’m safe.  Wife is rattled but fine.  It was clearly the act of a third party shithead.  Other targets by


      WildStar: Jem and the Holograms
      Posted by Bio Break [HTML][XML][PERM][FULL] on 16 October 2014, 9:00 am
      After getting some TSW and RIFT time in yesterday, I had an hour or so before bed to check in with WildStar’s now-activated MEGASERVERS.  MEGASERVERS must always be typed in all caps.  Do not stare straight into the MEGASERVERS.  If … Continue reading


      City of Steam merging US servers on 10/21
      Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 10:00 am

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      The first moments on a merged server are always weird.
      City of Steam's US servers are coming back together. On October 21st, the US servers for the game will be merged into a single server for everyone in the US. Players on the US2 and US3 servers affected by the merges will be getting a bit of an extra benefit out of this change; not only will they get to play with a larger population, but a consolation package is being offered to players for the delay in starting the other servers in the first place.

      The packages consist of subscription time, Metal, Alloy, Revamp Gems, Vehicle Parts, and Lucky Scrolls; US3 characters get more of these things, but the core contents are identical. There's also an offer to European players to obtain a similar package by emailing the support department, as those servers are already merged. Read up on the details, and get ready for the world to become a bit smaller but more populated.

      MassivelyCity of Steam merging US servers on 10/21 originally appeared on Massively on Thu, 16 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you spend time on facial customization?
      Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 9:00 am

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      ArcheAge has a lot of options for avatar facial customization. This is cool, but I wonder how many people actually use it.

      My guess is that few players look at their avatar's face after character creation, and fewer still notice the fine details on other avatar faces. Maybe it's just me, though. How about it, Massively readers? Do you spend any time on facial customization in the MMOs that offer it?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you spend time on facial customization? originally appeared on Massively on Thu, 16 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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        Low Elo Podcast EP. 125 - How to Lead
        Posted by Low Elo: The League of Legends Podcast for the Players - Low Elo [HTML][XML][PERM][FULL] on 13 October 2014, 9:51 am
        This week we talk about world championships (for about 10 seconds) and then go in depth on Scion and the basic concepts of leadership. The game addresses Amazing's departure from the TSM roster and asks you which Nicolas Cage character will be best to join the team as the new jungler? Send answers and other emails to team@lowelo.com. This week's soundtrack is Now She's Gone by Plastic Flowers


        Media Link

        Cured?
        Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 16 October 2014, 5:06 am
        Sometimes MMORPGs in general, or specific popular MMORPGs like World of Warcraft are described as being "addictive". So I was wondering whether I have been miraculously cured: I'm reading about the big changes to WoW with patch 6.0 this week in preparation for the next expansion, and I feel no desire whatsoever to resubscribe or buy that expansion.

        If the miracle cure explanation isn't the good one, then the alternative explanation I have is that I expect WoW 6.0+ to be not fundamentally different from all the previous versions of World of Warcraft. Sure, there will be some new content. But most of that new content is based on already very familiar modes of gameplay: New quests in new zones, new dungeons, and so on. Some minor additions like housing don't turn this into a radically new game. A WoW expansion is always mostly "more of the same", with some tweaks.

        Of course that depends on how far you zoom out your view, or how closely you look. You could say that there are a lot of "WoW-like" games out there which have the same leveling by questing, with some dungeons mixed in sort of gameplay. If one finds other games not worth playing because they are too similar to WoW, then surely a WoW expansion, which is even more like WoW, isn't worth playing either. Unless of course one thinks one has to play one of the bunch, in which case WoW isn't the worst possible choice. Nevertheless some people might prefer for example Guild Wars 2, either for gameplay reasons, or simply because they don't have to buy a new expansion and pay $15 per month to play that.

        What about you? Does patch 6.0 and the upcoming Warlords of Draenor expansion tempt you to resubscribe to World of Warcraft? Or maybe you never left? Or have you been "cured"?
        Tobold's Blog



        Polygon’s Bayonetta 2 Review is Fine
        Posted by Zen Of Design [HTML][XML][PERM][FULL] on 15 October 2014, 11:47 pm
        So, in between the Brianna Wu media tour and the emergence of #StopGamerGate2014, #GamerGate for the first time in weeks actually attempted to bring up something that was almost something something kinda


        Riot tweaking LoL's refer-a-friend to combat account sellers
        Posted by Massively [HTML][XML][PERM][FULL] on 15 October 2014, 9:30 pm

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        If you've been using Riot's refer-a-friend program to bot, commit fraud, or otherwise misbehave in and around League of Legends, your time's almost up. The company has announced changes to the program in order to prevent would-be sellers from loading up accounts with skins and currency.

        The new RAF update will reward players with 1000 IP for each referred friend who reaches level 10. You can refer a total of five people, and three referrals nets you the Grey Warlock skin while five grants you Medieval Twitch.

        Full details are available via Riot's blog post.

        MassivelyRiot tweaking LoL's refer-a-friend to combat account sellers originally appeared on Massively on Wed, 15 Oct 2014 20:30:00 EST. Please see our terms for use of feeds.

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        Loot drops? Eternal Crusade says no.
        Posted by Massively [HTML][XML][PERM][FULL] on 15 October 2014, 10:00 pm

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        war
        If you haven't figured it out yet, Warhammer 40,000: Eternal Crusade will not be like most MMOs or online co-op games, especially in the looting department. In an interview with 2P.com, Behaviour Interactive announced that the game will have not dropped loot but rewards from NPC bossses.

        "You'll be given rewards from your high command," Behaviour said. "Attack the enemy positions, defend your bases or free them from the Tyranids... this is what you are asked to do and this is what you will be rewarded for. Once you get enough reward tokens you can exchange them from some special ammunitions or equipment. There is no direct drop system in the game."

        The interview shed light on many of the game's features, such as its single resource (requisition points), the possibility of purchasing elite units, and the challenge of balancing melee and ranged classes.

        [Thanks to Halldorr for the tip!]

        MassivelyLoot drops? Eternal Crusade says no. originally appeared on Massively on Wed, 15 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.

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        ArcheAge: Naval Combat Adventure
        Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 15 October 2014, 8:36 pm
        Last night was my first experience doing naval combat in ArcheAge. Lag aside, it was a resounding success and some of the most fun I’ve had in the game to date. A big thanks to the Praetorian guild for organizing the event and inviting The Immortal Imperial Legion.


        Playing on Their Schedule
        Posted by Player Versus Developer [HTML][XML][PERM][FULL] on 15 October 2014, 6:30 pm
        Syp has posted his latest action plan for fitting four separate MMO's into a week.  I don't have anything so specific - no one is expecting multiple weekly columns about different MMO's from me - but I am starting to arrive at a decision tree of sorts for my MMO time.  For better or worse, non-subscription titles combined with daily/weekly/monthly quest rewards often leave a clear-cut choice for my limited gaming time. 

        My decision tree (in rough order starting from 30 seconds total in front of a computer all day, down the list as time permits):
        1. Log into Marvel Heroes to collect the daily login bonus (+1 daycount towards exclusive pets, team-ups, and other goodies). May immediately log out depending on which of the below is available. 
        2. Log into Neverwinter once daily for 2-3 minutes to invoke (+1 token towards an epic quality healer companion at the end of a year) and send my profession minions off to farm cash store currency for me.  If possible, check the web portal roughly twelve hours later to refresh completed missions. I've bought an account-wide cash store mount this way, time will tell if all this farming eventually pays off in actually playing the game itself.
        3. Time-critical content (will be gone or massively harder forever, may need daily attention).  Last week, that meant several loose ends in Pandaria that I feared would be prohibitive after the patch; in particular, I pushed to finish all of the of the Siege of Ogrimmar LFR wings once so I could say I'd done them, as I feared this could be a huge mess after the patch due to nerfs to "smart" healing abilities.  
        4. Time-sensitive content (typically not unique/not gone forever, but significantly more valuable to play this game at this time).  Last week, this meant the Heroes of the Storm Alpha, which was offering double experience.  I could also see Heroes of the Storm occupying some time every 2-3 days due to how its daily quest rewards and weekly rotation work. Some of Marvel Heroes' weekly events qualify because I like either the event or the rewards.  A monthly visit to the Darkmoon Faire if I have a WoW subscription active falls into this category. 
        5. Other content.  Marvel Heroes has typically fit in here, but this accounts for less of my time as I finish leveling more and more of the game's playable characters.  Expansions - WoW? Rift? would fit here.  I.e. anything else that would ordinarily fit under the category of playing the games normally.
        6. Oh right, I have a blog that I used to post on, don't I?  Funny how you don't get this far down the list when you have a toddler.  See also, not getting around to new MMO launches.
        Most of these trends have been around for a while now, and there are definitely days where I feel like some daily incentive is pushing too hard in the direction of having to play a certain type of content a certain way.  Then again, I suppose there are days when having a good idea of the most valuable use of my time can help dodge decision paralysis from having too many options.  It is what it is. 


        Perpetuum officially launching on Steam this Friday
        Posted by Massively [HTML][XML][PERM][FULL] on 15 October 2014, 8:00 pm

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        Perpetuum is officially launching on Steam this Friday, October 17th. Wait a minute, wasn't the sci-fi sandbox already on Steam? Well, yes. Yes it was, as an early access title.

        The latest Perpetuum dev blog details how and why Avatar Creations is moving its game out of early access even though it's still working on a mission system revamp, new PvE content, and a new engine. There's also a patch scheduled for this week that will revamp the game's mineral spawning system. Finally, the dev blog talks about upcoming intrusion and gamma changes as well as a big robot balance patch.

        MassivelyPerpetuum officially launching on Steam this Friday originally appeared on Massively on Wed, 15 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Sightseeing in Swordsman
        Posted by Massively [HTML][XML][PERM][FULL] on 15 October 2014, 8:15 pm

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        PWE
        Perfect World Entertainment's Swordsman offers quite a few interesting locales to visit, complete with temples, rickety bridges, and practicing martial artists. Tune in tonight as Massively's Mike Foster takes a laid-back tour of some of Swordsman's zones and checks out each of its martial arts school headquarters.

        The wandering begins at 7:00 p.m. EST.

        Game: Swordsman
        Host: Mike Foster
        Date: Wednesday, October 15th, 2014
        Time: 7:00 p.m. EDT

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: Sightseeing in Swordsman

        MassivelyThe Stream Team: Sightseeing in Swordsman originally appeared on Massively on Wed, 15 Oct 2014 19:15:00 EST. Please see our terms for use of feeds.

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          Do you have the construction mojo? Or does your stuff resemble metallic mashed potatoes? There's no denying that there are definitely some impressive builders in Landmark, but how well can even those folks do when timed and using limited resources? Now is your chance to see!

          Massively's MJ is hosting another timed building competition and invites you to come watch. Two brave builders have stepped forward to go head-to-head tonight; one looks to defend his title, while the other hopes to dethrone him. Both will win prizes for participating, but only one leaves with bragging rights! Oh, and did we mention it's all on a high platform from whence they might mistakenly plummet to their deaths? Join us live at 8:00 p.m. for a front-row seat to the fun (and a chance to win some of the codes for yourself).

          Game: Landmark
          Host: MJ Guthrie
          Date: Wednesday, October 15th, 2014
          Time: 8:00 p.m. EDT

          Enjoy our Stream Team video below. And if you want to be a part of the next competition and win prizes, be sure to say so in the comments below or email mj@massively.com

          Continue reading The Stream Team: Build it better in Massively's second Landmark competition

          MassivelyThe Stream Team: Build it better in Massively's second Landmark competition originally appeared on Massively on Wed, 15 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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            The Class Story Leveling Event
            Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 15 October 2014, 3:25 pm
            From the very beginning, we envisioned Star Wars™: The Old Republic™ as an online experience distinguished by its epic storytelling...


            World of Speed's new BMW is stupid fast
            Posted by Massively [HTML][XML][PERM][FULL] on 15 October 2014, 5:30 pm

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            World of Speed's latest trailer introduces the BMW M3 E92, a sleek bit of German engineering that tops out at 286 kilometers per hour (that's 178 miles per hour for you Yanks). The coupe's acceleration isn't bad either, as it takes a tick under four seconds to reach 100 kilometers per hour.

            Click past the cut to see World of Speed's Bimmer in action.

            Continue reading World of Speed's new BMW is stupid fast

            MassivelyWorld of Speed's new BMW is stupid fast originally appeared on Massively on Wed, 15 Oct 2014 16:30:00 EST. Please see our terms for use of feeds.

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