Steam Update (Aug 14 2014)
Posted by Welshtroll [HTML][XML][PERM][FULL] on 17 August 2014, 9:05 am
I have always tried to keep my Steam games list in some resemblance of organised. I would try and add new games into the category they belonged, this was good as the games list would reflect the categories which made life a little easier. However I now have over 260 games and what was originally […]


The Daily Grind: Will you be playing Landmark once combat goes live?
Posted by Massively [HTML][XML][PERM][FULL] on 17 August 2014, 9:00 am

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So, Landmark's getting combat in a couple of weeks. Pretty interesting combat, at that. We'll keep today's Daily Grind short and sweet. Did the recent SOE Live reveal pique your interest? Assuming you're not already playing Landmark, will be doing so once combat makes it live?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Will you be playing Landmark once combat goes live? originally appeared on Massively on Sun, 17 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.

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    Resurrection failed
    Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 17 August 2014, 4:10 am
    A MMORPG, compared to other games, requires a much bigger investment of time and money. Those two are related, because if you play a game for 100+ hours a month, the $15 price tag isn't going to stop you. In fact at the height of the World of Warcraft boom there was a slump of PC game sales, because people simply were too busy to play WoW for them to have time for other games. But once a player's interest in that sort of game diminishes, and he plays less, the cost of playing becomes more of an issue.

    A year ago a lot of people were announcing the resurrection of the subscription business model for MMORPGs. A year later these people are surprisingly silent. The best numbers we have for the subscription games of 2014 are 772,374 peak subscribers for The Elder Scrolls Online, and 450,000 for Wildstar. And all anecdotal evidence points towards those numbers falling since release. With the exception of World of Warcraft, the list of popular MMORPGs is dominated by Free2Play titles like Guild Wars 2 and Star Wars: The Old Republic. If you add the number of subscribers of all subscription games today, including WoW, you get a smaller number than WoW alone at its peak.

    2015 isn't going to change that. I got a mail from a website asking me to promote their list of Most Anticipated MMOs in 2015. Normally such mail goes right into the spam folder, but the list is so sad that I couldn't help but post it. Apart from Everquest Next it is basically a collection of indie hopes and dreams, financed by Kickstarter, and with very little hope of mass market success. And they are all either Free2Play or unlikely to revive the subscription business model. If anything, 2015 is more likely to see some of the subscription games of today switch to Free2Play.

    As I said, that is related to the time investment that players today are willing to make. There are more MMOs out now, there are more games on more other platforms out today than on any previous point in time. The people who would still like to play some MMORPG are just not willing to play just one game the whole month long. And thus the monthly subscription looks decidedly unattractive. What we saw this year was the last hurrah, the charge of the light brigade, of the subscription business model. Requiescat in pace.
    Tobold's Blog



    Crius – Laziness exposed
    Posted by Morphisat's Blog [HTML][XML][PERM][FULL] on 17 August 2014, 1:46 am
    We all know that people are kind of lazy by nature, but Crius can actually show that by looking at the price index of the industry facilities used. This is in Uedama and the systems around it. As you can see it’s about at 30%, Ikao is busier, around 50%. Only the labs are near […]


    Phreak on Diana, About Viktor's Q and Rework Not This Month
    Posted by News [HTML][XML][PERM][FULL] on 17 August 2014, 1:21 am


    Phreak on Diana

    Originally Posted by Riot (View Original Source)

    Diana has worse base damages and ratios than Orianna in every single of her spells.

    Diana's E is literally the utility portion of Orianna's ultimate and Dissonance. Only that she doesn't have the luxury of being able to do it from a safe 825 distance that Orianna's Q allows. The slow also lasts 1 second less and the knock-in effect is a bit weaker.

    [...]

    Just as food for thought, devil's advocate, and whatever:

    Reliability is actually a really big part of that. Orianna Q-R'ing you versus Diana R-E'ing are very different, and Diana's is much more reliable. I can Valkyrie away from Ori's combo. I have to Flash away from Diana's. Additionally, the cooldown on that combo is significantly better for Diana as well.

    To address random other points you put in:

    The number of times a champion has been nerfed is irrelevant. The history really doesn't matter. If Caitlyn got nerfed by 8 AD one patch, versus being nerfed by 1 AD eight patches in a row, the end result is the same. I'd urge you to not include things like that in the future: It clutters your message.

    Base stats vs. passives, siphoning power, etc.: It's a gameplay thing. We're not trying to say, "Yo guys, Diana is THE attack speed champion!" We're not saying, "Lissandra is THE manaless mana champion."

    Rather, we're saying, "Hey, Diana should feel like she attacks pretty fast all the time. Her passive should always feel useful." So rather than say, "Okay, you start pretty fast, and then go SUPERSPEED" we flattened it instead and say, "You start as literally the fastest-attacking champion in the game, and get a little bit faster in the end, pretty close to everyone else too." Now you could make the argument that Diana should be a more AS-focused champion, but taking out base stats and placing an equivalent in an ability is not about cheekily nerfing and buffing a champion, it's about crafting a specialized experience.




    GenCon Day Three
    Posted by Blue Kae [HTML][XML][PERM][FULL] on 16 August 2014, 11:55 pm
    Today didn’t zip by quite as fast as yesterday but it was still a very good day. I took the morning off from GenCon to follow my usual Saturday morning routine of taking my sons’ for their swimming lessons, so I didn’t head downtown until about 11:30. That meant there was zero parking in any […]


    Phreak on Diana, Viktor's Q and Rework Not This Month
    Posted by News [HTML][XML][PERM][FULL] on 17 August 2014, 12:10 am


    Phreak on Diana

    Originally Posted by Riot (View Original Source)

    Diana has worse base damages and ratios than Orianna in every single of her spells.

    Diana's E is literally the utility portion of Orianna's ultimate and Dissonance. Only that she doesn't have the luxury of being able to do it from a safe 825 distance that Orianna's Q allows. The slow also lasts 1 second less and the knock-in effect is a bit weaker.

    [...]

    Just as food for thought, devil's advocate, and whatever:

    Reliability is actually a really big part of that. Orianna Q-R'ing you versus Diana R-E'ing are very different, and Diana's is much more reliable. I can Valkyrie away from Ori's combo. I have to Flash away from Diana's. Additionally, the cooldown on that combo is significantly better for Diana as well.

    To address random other points you put in:

    The number of times a champion has been nerfed is irrelevant. The history really doesn't matter. If Caitlyn got nerfed by 8 AD one patch, versus being nerfed by 1 AD eight patches in a row, the end result is the same. I'd urge you to not include things like that in the future: It clutters your message.

    Base stats vs. passives, siphoning power, etc.: It's a gameplay thing. We're not trying to say, "Yo guys, Diana is THE attack speed champion!" We're not saying, "Lissandra is THE manaless mana champion."

    Rather, we're saying, "Hey, Diana should feel like she attacks pretty fast all the time. Her passive should always feel useful." So rather than say, "Okay, you start pretty fast, and then go SUPERSPEED" we flattened it instead and say, "You start as literally the fastest-attacking champion in the game, and get a little bit faster in the end, pretty close to everyone else too." Now you could make the argument that Diana should be a more AS-focused champion, but taking out base stats and placing an equivalent in an ability is not about cheekily nerfing and buffing a champion, it's about crafting a specialized experience.




    Amazon.com 40% off Strategy Games
    Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 16 August 2014, 10:08 pm
    Today only, save 40% or more on select strategy games, including Pandemic, 7 Wonders, Munchkin Deluxe, Dixit, and more. It’s our Gold Box Deal of the Day and a great way to celebrate the Gen-Con gaming convention this week. This one-day offer is valid on August 16, 2014, or while supplies last.  See Full Article Link […]


    SOE Live 2014: Dragon's Prophet to join All Access, add hatching system
    Posted by Massively [HTML][XML][PERM][FULL] on 16 August 2014, 9:30 pm

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    While much of the SOE Live attention has been on other titles, Dragon's Prophet was on hand with some announcements of its own. The two biggest pieces of news are the upcoming hatchling system and the addition of the game to SOE's All Access pass, and Producer Todd Carson shared the details with us as well as gave the heads up on a couple other upcoming changes.

    The new hatching system will allow players to find and raise their own dragons. Carson explained that how long it takes the egg to hatch depends on what activities players do to care for their eggs. Additionally, the stats of the dragons will be influneced by the egg's care. More specifics on that system will be coming soon.

    The other really big (and welcome news) is the addition of Dragon's Prophet to the All Access plan. Carson noted that it has taken time to work out the details because of the unique differences of the game since it is made by Runewaker. Within the next month or so players will be able to become a part of the system that gives special monthly bonuses in all SOE games, 500 station cash, and a 10% discount on all items in the store. Dragon's Prophet players will receive a nine in-game items every month worth $50, including a 30-day repair hammer, teleportation, revive tokens, and more.

    Carson also described the recent renovation of the starter experience and the change to the class masteries that give them more defined roles in combat that await new players who try the game out thanks to the All Access changes. He gave us a heads up that a new zone expansion is coming at the end of the year and special roaming merchants that will be added to the territory islands. Another new feature will be the ability to pay to have your house packed up and moved to a different island. Carson is also taking into consideration panel attendees' requests to add Vanguard dragons into the game.

    What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

    MassivelySOE Live 2014: Dragon's Prophet to join All Access, add hatching system originally appeared on Massively on Sat, 16 Aug 2014 20:30:00 EST. Please see our terms for use of feeds.

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      Make My MMO: August 10 - August 16, 2014
      Posted by Massively [HTML][XML][PERM][FULL] on 16 August 2014, 7:00 pm

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      It's all quiet on the MMO crowdfunding front, at least for the week ending August 16th, 2014. The only changes from last week's edition are a couple of Star Citizen-related news items. They took the form of a new 10 for the Chairman episode and a quartet of spiffy new videos direct from Gamescom.

      The rest of our MMO crowdfunding roundup is just past the break.

      Continue reading Make My MMO: August 10 - August 16, 2014

      MassivelyMake My MMO: August 10 - August 16, 2014 originally appeared on Massively on Sat, 16 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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        WoW Archivist: The classic Molten Core experience
        Posted by Massively [HTML][XML][PERM][FULL] on 16 August 2014, 4:00 pm

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        Lucifron
        WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on August 15th and is included here by permission.

        Are you ready to return to the Core? Last week, we learned that Blizzard is planning a 40-player LFR version of classic's Molten Core raid as part of WoW's 10th anniversary celebration. Regardless of what the studio has in mind, the experience is certain to be very different than it was back in 2005.

        Sure, you've probably solo'ed MC or cleared it with a few friends. But what was a Molten Core run like during classic WoW, when conquering Ragnaros and his fiery lieutenants was the pinnacle of endgame content?

        Continue reading WoW Archivist: The classic Molten Core experience

        MassivelyWoW Archivist: The classic Molten Core experience originally appeared on Massively on Sat, 16 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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          Random UO anecdote #2
          Posted by Raph's Website [HTML][XML][PERM][FULL] on 16 August 2014, 2:48 pm
          Game talk
          I just stumbled across this old story I told somewhere, and thought I’d share more widely. In Ultima Online, the player was a container — one you couldn’t open, but which held your equipped items, your backpack which was the container you could actually see, etc. Because of the freeform “gump”1 style containment system used [...]


          Mid-Blaugust Lull
          Posted by Welshtroll [HTML][XML][PERM][FULL] on 16 August 2014, 1:45 pm
          In the years since I started running my own website the available software has become so much easier to interact with for those wanting to run their own blog. Hosting companies now offer system such as Installatron or Softaculous that allow One-Click setups of popular open source software ranging from blogging software such as WordPress […]


          As mentioned earlier in the month, beginning today and throughout the remainder of the month, Dishonored is a free download on Xbox LIVE for Xbox LIVE Gold subscribers. Boot up your Xbox 360 or head to Xbox.com to download. And if you can’t get enough of Dishonored, below is a look at pages from Dishonored: […]


          Steam Mistake? Tropico 4 Collectors Bundle for 39 Cents
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 August 2014, 1:30 pm
          The Tropico 4 Collector’s Bundle for 39 cents… um… I’m in. You could literally sell a couple of trading cards to pick up this bundle. I heard Alikchi spotted this and the word has spread. Addendum: As noted in the comments, somebody at Steam noticed their mistake and the price has been changed.  It was climbing […]


          Quote of the Day – Prescience at GDC 2007
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 August 2014, 2:00 pm
          …because of wow, and all the dumb money and all the publisher pressure, there’ll be lots of games that shouldn’t have been MMOs but would have been great boxed products. Lots of publishers are pushing for that subscription pie, but they’ll fail. -Rob Pardo,  MMOs Past, Present, and Future Panel at GDC 2007 Back in […]


          The Road to Mordor: Has LotRO grown too big for its own good?
          Posted by Massively [HTML][XML][PERM][FULL] on 16 August 2014, 1:00 pm

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          lotro
          Jumping into an MMO that's been out for several years -- let's call it "more than five" -- lends itself to several blessings and curses. While the game has more content, stability, and a playerbase that isn't drunk on launch drama, it can be overwhelming and even lonely to the latecomer who is just trying to figure out the basic ropes while everyone else is milling around at the Level Cap Country Club. Often I see people asking whether it's "too late" to join an MMO, wondering if they're getting into a game that everyone else is getting out of, not to mention considering how long it might take to do meaningful content with those who have been around longer.

          Lord of the Rings Online is now most assuredly in that zone. It's been out for seven years, adding along the way numerous updates and systems, a free-to-play conversion, two classes, 50 more levels, a class overhaul, and five expansions. A game that used to occupy a relatively small swath of Middle-earth is now an empire that stretches from the icy bays of the far north to the shoreline of southern Gondor. It's absolutely huge when you step back to consider it, which is what both a new player and a reroller must do.

          My question this week is this: Is LotRO getting to be too big and too long for a player to start from scratch these days? Is it suffering from a case of too much of a good thing?

          Continue reading The Road to Mordor: Has LotRO grown too big for its own good?

          MassivelyThe Road to Mordor: Has LotRO grown too big for its own good? originally appeared on Massively on Sat, 16 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.

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            Sanitarium: The circus of fools
            Posted by Bio Break [HTML][XML][PERM][FULL] on 16 August 2014, 9:00 am
            (This is part of my journey playing through Sanitarium. You can follow the entire series on the Nostalgia Lane page.) The gargoyle in the fountain at the asylum not only sent Max into a bizarre circus, but it put him in … Continue reading


            WRUP: Standardized commenter clones
            Posted by Massively [HTML][XML][PERM][FULL] on 16 August 2014, 11:00 am

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            GW2
            Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you tell us how what we should really do is enhance our comment section with "model standardization," replacing our commenters with standardized human models in order to help us predict the tropes, memes, and cat gifs being used.

            Continue reading WRUP: Standardized commenter clones

            MassivelyWRUP: Standardized commenter clones originally appeared on Massively on Sat, 16 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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              The Daily Grind: How many MMOs have you played this year?
              Posted by Massively [HTML][XML][PERM][FULL] on 16 August 2014, 9:00 am

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              eso
              We aren't even nearing the end of 2014, although we've certainly put a good chunk of this year under our belt by now. To me, it feels as though it's been a long run of many gameplay experiences. In 2014 alone, I've played Landmark, The Secret World, Lord of the Rings Online, Guild Wars 2, WildStar, Marvel Heroes, Diablo III, Dungeons and Dragons Online, Neverwinter, RIFT, and Trove. I think that's everything, but I can't be 100% sure.

              So what about you? How many MMOs have you played this year so far? It's not an epeen contest or anything, I'm just curious. Have you primarily given your attention to one or two titles, or have you been hopping around like a mad video game bunny?

              Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

              MassivelyThe Daily Grind: How many MMOs have you played this year? originally appeared on Massively on Sat, 16 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.

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                10 years, 10 questions
                Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 16 August 2014, 4:58 am
                Area 52 (horde side) was packed tonight, it was awesome to see.  All the cool kids are doing it, so I decided I would also partake in the “10 years, 10 questions” phenomenon that is ongoing due to the impending … Continue reading


                GenCon Day Two
                Posted by Blue Kae [HTML][XML][PERM][FULL] on 15 August 2014, 11:58 am
                You know you’re having fun when the time jumps from 10 am to 5 pm in the blink of an eye. What turned out, I thought, to be a mostly free day to cruise the exhibit hall got surprisingly busy. I only managed to demo one game, Sentinels Tactics, which was a ton of fun […]


                UPDATE: Added new quote - Master Tier Enabled on PBE
                Important: Unofficial PBE Patch Notes for 8/15/2014 - Headhunter Caitlyn Splash Art, PROJECT: Yasuo New Particles


                The Truer Evolution

                Originally Posted by Riot (View RedTracker Source)

                Coming soon near you the Truest Evolution circa 2018.

                Bad jokes aside, I'm here to start giving you guys some more info regarding the upcoming Viktor gameplay update.

                AS ALWAYS THINGS CAN CHANGE IN DEVELOPMENT

                The update will be focused on the passive, Q and R. With some of the augment effects changing.

                You said a week ago that R was not going to be changed!

                Yeah I lied. (We wanted to change the R originally but had trouble coming up with a good paradigm within our constraints, that has now been resolved)

                So onwards,

                Some of you may have seen the screenshot of the ultimate Hex Core I posted earlier, that is indeed the current passive direction.

                Viktor will be able to upgrade his Core multiple times, gaining stats and augmenting his abilities each time.

                He will ultimately reach a point where he is able to augment ALL of his basic abilities, finishing his Glorious Evolution and acheiving perfection

                The stats on the Core may change as we go through balancing, but we are very set on making this the single highest AP item in the game (excluding Deathcap, Seraph's, Mejai's passive effects ofc). The Hex Core is the source of Viktor's powers and it should feel POWERFUL




                The best thing I’ve EVER seen in LOTRO
                Posted by Bio Break [HTML][XML][PERM][FULL] on 15 August 2014, 9:03 pm
                Halfway there… halfway there… I stood around waiting, but no dice.  This game’s all tease.  Still, it made me happy.


                Star Trek Online sells costumes at a discount this weekend
                Posted by Massively [HTML][XML][PERM][FULL] on 15 August 2014, 10:00 pm

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                Every girl's crazy 'bout a sharp-dressed Bajoran.
                They say that clothes make the man. Is that true? Who knows. But clothes certainly do make your Star Trek Online captains stand out, and wouldn't you like to look particularly pretty with a new expansion coming up? Of course you would. So pick up some costumes this weekend and do so at a steep discount.

                All costumes for sale in the game's microtransaction store are priced 20% off until Monday, August 18th, at 1 p.m. EDT. Whether you want to grab Seven of Nine's bodysuit for the upcoming Delta Rising content or just have your eye on a racing uniform, you can nab it now for less. Who wouldn't like that?

                MassivelyStar Trek Online sells costumes at a discount this weekend originally appeared on Massively on Fri, 15 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

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