The Flare Path: Faustian Packed
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 August 2016, 8:00 am
How does this sound? I describe my last Steel Beasts Pro Personal Edition battle then show you the emails that three publishers sent me following last week’s “old wargames are too expensive” rant. In return you give me ten minutes’ worth of a substance more precious gram for gram than saffron, platinum, or petrified rainbow. […]


The Division’s Expansions Delayed To Improve The Game
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 August 2016, 8:05 am
Ubisoft have delayed the next two paid DLC expansions for The Division [official site] because they feel the base game needs work first. Good! That’s the way it should be done. Ubi explain, “it has become clear with your feedback and our own observations that our priority should now be on improving the core gameplay […]


Okay, 15 minutes of Vampyr gameplay, you have my attention for these reasons...
Posted by gamesradar news [HTML][XML][PERM][FULL] on 26 August 2016, 6:55 am
Full disclosure: I like vampyrs... vampires, so I want this to be good. Yes, it looks a bit 7/10, w ...


Ever since Marvel's Avengers assembled back in 2012 every major studio has been trying to follow in their footsteps and get their own superheroes together, and now Russia is getting in on the act


Destiny: Xur weapons, gear, and location, August 26 - 28. Empyrean Bellicose!
Posted by gamesradar news [HTML][XML][PERM][FULL] on 26 August 2016, 7:58 am
Xur, Destiny’s weekend Exotic trader, passionate political philosopher, and purveyor of a great Bruce Campbell impression, is back


My Idea For Improving EVE
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 August 2016, 8:00 am
I'm not sure why, but a lot of people are floating ideas on how to improve EVE. The CSM is running town halls and focus groups looking for ideas and feedback to take with them to the upcoming summit in Reykjavik. A lot of people love to spend hours


The Daily Grind: Should MMORPG lockbox mechanics be regulated as gambling?
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 26 August 2016, 8:00 am
A reader named Paul recently wrote to us wondering why RNG lockboxes aren’t considered gambling. Oh sure, we call them gambleboxes, but the government — at least here in the U.S. — doesn’t. But should it? When we talked about this topic a year ago, we discussed that game studios aren’t required to disclose the odds of winning anything from [...]


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'Don't Starve Together' arrives on PS4 with a huge bundle
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 26 August 2016, 7:03 am
Thanks to being a freebie for PlayStation Plus subscribers, Don't Starve earned a solid following on PlayStation 4. To reward that, the developers at Klei Entertainment have put together a massive bundle headlined by the console version of the multiplayer expansion, Don't Starve Together. The Don't Starve Mega Pack includes previous expansions Shipwrecked, Reign of Giants, the base game and a few themes based on Autumn and the nautical Shipwrecked pack.

Source: PlayStation Blog




Robosaur: In Case Of Emergency Release Raptor
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 August 2016, 5:48 am
In Case of Emergency, Release Raptor has been released, which means there must be some kind of emergency. Perhaps the title of the game is a commentary on the situation of creators Arcen, who have been making inventive, weird strategy games for years, and found themselves in financial troubles earlier this year. Upsetting news, because […]


Revived: Mortal Kombat XL PC Open Beta Now Live
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 26 August 2016, 5:49 am
It seemed that Warner Bros. had given up on the PC version of Mortal Kombat X [official site]. The fighting game’s last DLC, adding new pugilists including the Texas Chain Saw Massacre’s Leatherface and one of those there Aliums out the Alium films, was not released on PC. Nor was the new ‘Mortal Kombat XL’ […]


Wander through 'Dear Esther' on PS4 and Xbox One next month
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 26 August 2016, 4:48 am

Before Everybody's Gone to the Rapture, indie developer The Chinese Room (TCR) wowed people with Dear Esther. The first-person narrative started as a mod for Half-life 2 in 2008 before the team released it as a standalone game in 2012. At that point, the game sold 16,000 copies on Steam in its first five-and-a-half hours and the team recouped its development costs ($55,000) in one fell swoop. Next month, it'll finally grace the PlayStation 4 and Xbox One in the form of Dear Esther: Landmark Edition. Fun fact: Original financier Indie Fund proposed releasing the game on PlayStation Network instead of Steam. So this is kind of a four-years-in-the-making homecoming for the game.

Source: The Chinese Room




Still Doing Invasions
Posted by [HTML][XML][PERM][FULL] on 25 August 2016, 5:48 am

WoWScrnShot_082416_090606




Episode 119: “Titanfail”
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 26 August 2016, 2:57 am
We’re joined by Livvy and Pokey’s brother, Dante, to talk about the early testing of Titanfall 2, playable on console, and how it’s changed since [...]


Russia's free, PC multiplayer Halo game has been cancelled
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 26 August 2016, 2:42 am

Remember that Halo game you heard about that wasn't launching in North America? Well, now it's not launching anywhere. Halo Online was originally intended to be a free, multiplayer game designed exclusively for the Russian market. Despite launching a closed beta in its target market, the project's staff has announced that Halo Online is no more. The game has been cancelled.

Via: Polygon

Source: Halo Online




Ubisoft delays 'The Division' DLC to fix the base game
Posted by Engadget RSS Feed [HTML][XML][PERM][FULL] on 25 August 2016, 10:29 pm

Ubisoft's survival shooter multiplayer title The Division had a successful launch back in March, but unpolished design choices erupted into outright game-breaking bugs in the free content additions released in the months thereafter. While the game's DLC roadmap pegged its second paid expansion Survival to be the next out the door, the studio will push that back until later in 2017 and dedicate the upcoming October update to fixing the core game. That leaves the third planned release, Last Fall, delayed until sometime in 2018.

Via: Destructoid

Source: Ubisoft blog




Dark and Light confirms a buy-to-play, sub-free business model
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 25 August 2016, 9:00 pm
Community confusion over Dark and Light’s payment model was cleared up on Snail Games’ Facebook page earlier this evening: The rereleased sandbox will indeed be a buy-to-play title without a subscription. “Yesterday we posted a comment stating that Dark and Light’s payment model would be Pay to Play, implying that it would require a recurring subscription fee in order to [...]


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Hitting the jackpot
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 25 August 2016, 7:44 pm
I remember my trip to Las Vegas which happened almost 10 years ago. I was amazed by all the slot machines. Put in the coin, pull the lever, watch the reel spin and hope for some kind of combo. I spent few pennies on those, but moved straight for the poker


Ragnarok Clicker brings the gameplay of Ragnarok Online to the not-gameplay of clicker games
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 25 August 2016, 7:00 pm
Did you ever feel like the gameplay in Ragnarok Online came down to just clicking on enemies over and over until they died? If so, good news; that’s exactly the gameplay in Ragnarok Clicker. Until you start leveling up your passive DPS heroes, of course; then the gameplay is “sit there and watch numbers go up.” It’s a clicker game, [...]


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Massively Overthinking: Guilty pleasures in MMORPGs
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 25 August 2016, 8:00 pm
This week’s Massively Overthinking question comes to us from Patron Duane, who asks, “Do you take simple joy in MMO mechanics that are often referred to pejoratively, like monster/crafting/gathering grinds, linear gameplay/storyline, or casual design?” It’s tempting to say no way, we play the way we want, isn’t it? But I’m sure I’m not alone in feeling embarrassed about playing certain games [...]


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Avengers: Infinity War director shoots down rumors of an X-Men crossover
Posted by gamesradar news [HTML][XML][PERM][FULL] on 25 August 2016, 4:27 pm
As far as we know, Avengers: Infinity War will include every major character from the MCU as Earth's Mightiest Heroes face their biggest opponent yet - Thanos


Looks like Duke Nukem 3D is getting another re-release or remake
Posted by gamesradar news [HTML][XML][PERM][FULL] on 25 August 2016, 4:38 pm
Gearbox is up to something new-ish with Duke Nukem


The Division DLC's delayed so Ubisoft can focus on fixing the core game
Posted by gamesradar news [HTML][XML][PERM][FULL] on 25 August 2016, 5:39 pm
Ubisoft is hitting pause on The Division's DLC release schedule and turning its attention to the core game instead


Doctor Strange is a dimension-hopping man capable of challenging your concept of reality


H1Z1: King of the Kill map gets a full-scale revamp
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 25 August 2016, 5:30 pm
H1Z1: King of the Kill is introducing a new map — well, a complete do-over for an old map. “The original map was created in a way that felt a bit like an assembly line,” Art Director Sebastian Strzalkowski explains. “During its construction, we had the artists on different teams creating individual props and objects which would then get implemented [...]


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Dive deeper into Path of Exile’s Atlas mechanics
Posted by Massively OverpoweredMassively Overpowered [HTML][XML][PERM][FULL] on 25 August 2016, 6:00 pm
Path of Exile’s next big expansion, Atlas of Worlds, launches next week. What is Atlas of Worlds? Producer Chris Wilson previously touched on the expansion’s new mechanics during our interview, but fans are always hungry for more details. Grinding Gear Games has obliged, offering up plenty of juicy details in a dev blog and a video detailing everything from the [...]


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