WBN 2014
Posted by Welshtroll [HTML][XML][PERM][FULL] on 20 April 2014, 7:17 pm
Yay World book night is almost here again. This is my 3rd year as a giver and the number of books to given out has shrunk to 18, which to be honest isn’t a bad thing as I’d had trouble giving away the last few of each box so hopefully this year I’ll run out […]


ArcheAge boasts 120 class combinations
Posted by Massively [HTML][XML][PERM][FULL] on 20 April 2014, 7:00 pm

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ArcheAge
Forget MMOs that have a petty eight, 16, or even 23 classes; ArcheAge is strutting about with 120 builds thanks to its mix-and-match class structure. In a new developer diary and video, the team talks about the way classes are set up in the game as well as the crafting options at the player's disposal.

Players construct their class by picking three skillsets at levels 1, 5, and 10, with the option to respec for a fee. Skillsets can be leveled up independently, allowing players to invest in far more than three of them, and those skillsets have certain synergies between them. The 10 skillsets in the game are Archery, Auramancy, Battlerage, Defense, Occultism, Shadowplay, Songcraft, Sorcery, Vitalism, and Witchcraft.

ArcheAge wants you to know that you have the option to level to the cap entirely through crafting professions if desired. The 21 professions are leveled through a slowly regenerating resource called Labor, and eventually they hit a hard cap until the player chooses a handful for specializations.

You can watch the dev video walk you through the intricacies of classes and crafting after the break!

Continue reading ArcheAge boasts 120 class combinations

MassivelyArcheAge boasts 120 class combinations originally appeared on Massively on Sun, 20 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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Mortal Online patch will add more blood and Oculus Rift support
Posted by Massively [HTML][XML][PERM][FULL] on 20 April 2014, 5:00 pm

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Mortal Online
Mortal Online is about to both look better and play better with the coming of Patch 1.80.00.00. Wait, is that a patch version or an IP address? Never you mind.

The new patch contains a boat-load of tweaks and upgrades, including the switch to an updated Unreal Engine. The dev team has improved the UI, rebuilt the gathering system, added more custom helmet overlays, created a unified options system, and even added support for Oculus Rift rendering and control.

And if you worried that Mortal Online might be losing its savage edge, then you'll be glad to read the following patch note: "Tweaked decapitation blood for more... blood."

[Thanks to Graham for the tip!]

MassivelyMortal Online patch will add more blood and Oculus Rift support originally appeared on Massively on Sun, 20 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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FIX THE D**N GAME!
Posted by No Prisoners, No Mercy [HTML][XML][PERM][FULL] on 20 April 2014, 4:46 pm
  When I go to the store and buy a radio I expect to take it home, turn it on and have it play music. When I purchase a car I expect it to be able to drive down the street.  Even if the merchants selling me the radio and the car tell me “as...


PAX East 2014: The future looks bright for the next generation of MMOs
Posted by Massively [HTML][XML][PERM][FULL] on 20 April 2014, 3:00 pm

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While last weekend saw a surprising lack of noteworthy announcements at PAX East 2014, one panel gathered several industry veterans to answer a not-so-simple question: How does the future look for the MMO industry as a whole? The panel, titled Next Generation MMO Games: What's Next for Multiplayer Trends?, featured Ian Fisher (Director of Design, Robot Entertainment), Stephen Frost (Game Design Producer, Carbine), Dave Georgeson (Director of Development, SOE), Kjartan Pierre Emilsson (Principal Game Designer, CCP), and Stephen Johnston (President, Guild Launch) in a roundtable discussion about where MMOs have been and where they're headed. While panelists agreed that there is a huge barrier to entry when funding, developing, and launching a new MMO, their outlook was positive overall, and in general they believe there is still plenty of room for growth in the industry.

Continue reading PAX East 2014: The future looks bright for the next generation of MMOs

MassivelyPAX East 2014: The future looks bright for the next generation of MMOs originally appeared on Massively on Sun, 20 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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    Elder Scrolls Online accidentally bans legitimate accounts
    Posted by Massively [HTML][XML][PERM][FULL] on 20 April 2014, 4:00 pm

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    ESO
    Mark this down in the "oops!" category: ZeniMax admitted that it got a little too zealous in its war against EULA breakers in Elder Scrolls Online by accidentally banning some players who had done no wrong.

    "As part of our continuing effort to combat gold spammers, botters and exploiters, we recently banned a number of accounts," the studio posted. "After several players appealed, we were able to investigate the matter further and discovered some legitimate accounts got caught up in the sweep. We unbanned accounts last night, and have email responses going out for those affected from our support group. It is never our intention for legitimate players to be harmed as we work to keep your game free of cheaters, and we sincerely apologize for the mistake."

    ZeniMax also said that this past week's maintenance accidentally deleted some characters' bank expansions and the items held inside of them. The studio put up a process how to regain those slots and items if it happened to you.

    MassivelyElder Scrolls Online accidentally bans legitimate accounts originally appeared on Massively on Sun, 20 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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    How population affects the world
    Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 20 April 2014, 1:29 pm
    Some quests are better with an empty world. The lone hero who saves everyone quests in particular work best when there isn't someone else also around saving the world. Waiting in line just gets to be ridiculous. "Excuse me, sir, but could you hurry things up a bit? I also need to destroy this threat to the world." Kills and spawns can get silly too when you've destroyed the threat to the world, only to have it pop back up again and fight you while you're riffling through its pockets. This gets doubly bad when the next guy in line to save the world has to wait because you've gone and tagged the threat to the world. It's not as if shared kills solve this, as then we end up with a handful of Lone Saviors of the World teaming up to repeatedly kill the threat.

    On the other hand, if things are too empty, then quests can get to be too hard. Many quests with elites are of this sort. Many of those are gone. This can still end up looking silly, because the quests were clearly designed for multiple players involved and went from being a significant accomplishment to being lame. I'm looking at you, Jintha'Alor. On a side note, not only was that place tricky to run at level, but it's also the worst Archaeology spot in the history of ever. Quests for mass killing are simultaneously well- and poorly-suited to a high population. On one hand, if those rats/orcs/rarcs are such a problem, then it makes sense that there would be a ton of people hired to kill them. It makes it feel a bit more like a war/magically oversized pest control when you have a dozen people busily killing them. Yet this depends a great deal on the spawn rate: if they come back quickly, then all is good. But, if the respawn is slow, then you have a bunch of guys standing around drinking coffee and yet, none of them claim to be supervising or on break.

    Population variance can take a turn for the comical, utterly ruining the quest, but creating an equally-great situation, if only you can see it from the right perspective. For example, Westfall is meant to begin with an investigation into a murder. This should mean the lone player carefully questioning various vagrants, possibly bribing them, a feature that I believe all quests should have. In practice, it means racing people for the opportunity to punch a homeless person. Perhaps not what the developers intended, but it works just as well. And the ragamuffins have a field day.



    Stick and Rudder: On crowdfunding and 'dev abuse'
    Posted by Massively [HTML][XML][PERM][FULL] on 20 April 2014, 1:00 pm

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    Stick and Rudder Hornet header
    The DFM PAX reveal came and went, and it was exactly what I expected: full of bugs befitting an alpha state and still absolutely stunning in terms of its potential.

    And that's all that really needs to be said about that, at least until we get our hands on it in the comfort of our own homes! I'm more interested in riffing off some of the trollish behavior from the pre-PAX backer-only gala. If you watched the full presentation, you probably know what I'm talking about. If you didn't, well, it was basically drunks being drunk, but it leads into something I've wanted to talk about for a while, which is mass appeal, niches, and the gaming industry viewed through the prism of Star Citizen.

    Continue reading Stick and Rudder: On crowdfunding and 'dev abuse'

    MassivelyStick and Rudder: On crowdfunding and 'dev abuse' originally appeared on Massively on Sun, 20 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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      One Shots: You won't believe what color this horse is
      Posted by Massively [HTML][XML][PERM][FULL] on 20 April 2014, 11:00 am

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      EQ2
      Let's start our time together today by playing a game! The game is this: You have until you hit the "continue reading" button to figure out what color this horse (well, technically a unicorn) is. I think you'll be pleasantly surprised.

      This picture comes from reader Becca: "Here is my EverQuest 2 Fury, Sarense, riding her mighty steed. I spent a few hours grinding out candy hearts to get this mount, which shoots hearts out of his eyes and hooves (unfortunately not captured here). He's a hardcore stallion. Look at his cocky stare. He knows that you know he's a badass."

      My apologies in advance for our colorblind readers who think that this game is unfair. I'll tell you the answer to be fair: It's purple. Shh! Don't tell the rest of our readers, OK?

      Continue reading One Shots: You won't believe what color this horse is

      MassivelyOne Shots: You won't believe what color this horse is originally appeared on Massively on Sun, 20 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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        LotRO Grindaversary fireworks
        It's festival time in Lord of the Rings Online, which means that it's time to do all manner of inane activities in order to collect tokens and trade them for mounts, clothing, etc.

        I'm actually more amenable to this sort of thing than I used to be, probably because I'm maxed out and looking for any sort of excuse to visit Middle-earth. And what better excuse is there than a series of achievements that grants the title of Master Blaster, provided you have the patience (and the silver) to stand around and fire off 300 vendor-purchased fireworks?

        Yep, that's my what's-the-silliest-thing-you've-done-for-an-MMO-achievement story. What's yours?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's the silliest thing you've done for an MMO achievement? originally appeared on Massively on Sun, 20 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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          POS takedown
          Posted by Morphisat's Blog [HTML][XML][PERM][FULL] on 20 April 2014, 6:45 am
          It’s less dramatic than the title suggests. I took down my hisec POS that has been sitting idle for years. I started it off back in 2008 for copying and researching BPOs. That’s why my current corporation Millard Inc was founded. I had a few research alts and all ! In all those years I […]


          DDOCast 333 – Waterworks
          Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 20 April 2014, 12:01 am

          Posted in DDOcast PodcastWalkthrough

          Play Audio

          Join Patrick, Cay, and Jerry as we take a look at forum discipline, the festival of the traveler, and a walkthrough of the waterworks! Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more! Want to support the show? You can feed the kobolds (give money) on our website www.ddocast.com or you […]


          WildStar's new interface profiled in video
          Posted by Massively [HTML][XML][PERM][FULL] on 19 April 2014, 9:00 pm

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          WildStar
          Friend of Massively Richie "Bogotter" Procopio is back with yet another WildStar video, this one focusing on the beta title's brand-new user interface 2.0, which flattens some of the UI elements that before floated a little bit too high into the field of play. Of course, as he notes, the UI is moddable and can be altered to taste by each player. Combat popups, inventory, and menu options have also been tweaked.

          If you missed it, Bogotter covered the new character creation options in yesterday's video. Enjoy his UI preview after the break!

          Continue reading WildStar's new interface profiled in video

          MassivelyWildStar's new interface profiled in video originally appeared on Massively on Sat, 19 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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          Make My MMO: April 13 - April 19, 2014
          Posted by Massively [HTML][XML][PERM][FULL] on 19 April 2014, 7:00 pm

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          Make My MMO header
          MMO crowdfunding news this week centered on industry titans Richard Garriott and Chris Roberts, as well as The Secret World's new ARG companion game called The Black Watchmen. The title kicks off in September and is currently being funded through a Crowdtilt campaign that still has 49 days left to run.

          For more info on the title, click past the cut or check out Massively's Black Watchmen interview.

          Continue reading Make My MMO: April 13 - April 19, 2014

          MassivelyMake My MMO: April 13 - April 19, 2014 originally appeared on Massively on Sat, 19 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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            H1Z1
            Posted by Welshtroll [HTML][XML][PERM][FULL] on 19 April 2014, 1:57 am
            As SoE close the door on some of their titles such as Vanguard and Free Realms their efforts are being refocused on the newer MMO games on the horizon, one of which is H1Z1. I’m a little dissapointed that Free Realms is going, as Little Troll gets older I was hoping to introduce him to […]


            PAX East 2014: Can World of Warcraft's garrisons live up to the hype?
            Posted by Massively [HTML][XML][PERM][FULL] on 19 April 2014, 4:00 pm

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            Like many players, I have very mixed feelings about the garrisons being added to World of Warcraft's latest expansion, Warlords of Draenor. At this year's PAX East, I sat down with Blizzard Entertainment to discuss the feature, and the studio reps explained garrisons as a way for Blizzard to bring a bit of Warcraft into the WoW universe. As a fan of WarCraft 3, I left the interview feeling hopeful and excited. But the more I thought about it, the more I began to worry that garrisons will boil down to one of three things: an expanded version of Mists of Pandaria's farms, a new daily quest hub, or just another time-sink that will keep players isolated from one another.

            Continue reading PAX East 2014: Can World of Warcraft's garrisons live up to the hype?

            MassivelyPAX East 2014: Can World of Warcraft's garrisons live up to the hype? originally appeared on Massively on Sat, 19 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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              The Stream Team: Esper adventures in the WildStar beta
              Posted by Massively [HTML][XML][PERM][FULL] on 19 April 2014, 2:00 pm

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              It's time once again for Massively's MJ to grab her ectoplasmic throwing stars and leap back into the WildStar beta! There are plenty more adventures to be had (and Dominion to eradicate) on her journey to a level that allows housing. That's right -- MJ is going to push for the exalted level of 14! How much experience can she store up in one hour? Join us live at 1:00 p.m. for the wild XP ride.

              Game: WildStar
              Host: MJ Guthrie
              Date: Saturday, April 19th, 2014
              Time: 1:00 p.m. EDT

              Enjoy our Stream Team video below.

              Continue reading The Stream Team: Esper adventures in the WildStar beta

              MassivelyThe Stream Team: Esper adventures in the WildStar beta originally appeared on Massively on Sat, 19 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

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                Perfect Ten: Strategies for juggling multiple MMOs
                Posted by Massively [HTML][XML][PERM][FULL] on 19 April 2014, 1:00 pm

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                Among my friends, I have a reputation for being "that guy who plays all the games." People are constantly asking me how I manage to handle so many MMOs simultaneously on top of work and family, as if I've managed to clone myself or I never sleep. The truth is far more mundane: Work and family get top priority with my time, and what I have left for gaming is simply spent wisely.

                The thing is that I'm just always enamoured with so many MMOs that I can't just play one and nothing else. I have to be a "juggler:" a player who balances online worlds. With limited time at my disposal and a desire to be in three or four MMOs at any given time, I've done a lot of experimenting with different ways to juggle titles.

                There is no one best way, I've found. It depends on how "fair" you want to be to your MMOs and whether it's a priority to you to give each of them more or less the same attention and time. Each of the following strategies has pros and cons, and if you're trying to handle two or more titles, you're simply going to need to figure out what works best for you and your allotment of time.

                Continue reading Perfect Ten: Strategies for juggling multiple MMOs

                MassivelyPerfect Ten: Strategies for juggling multiple MMOs originally appeared on Massively on Sat, 19 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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                  My WildStar crew, part 2
                  Posted by Bio Break [HTML][XML][PERM][FULL] on 19 April 2014, 9:00 am
                  And here are my efforts to create fun-looking characters over on the Dominion side of things: It might just be me, but it seems as though Cassians get better options, especially in the hairstyle department.  Seriously, how could I *not* … Continue reading


                  WRUP: Oversaturation
                  Posted by Massively [HTML][XML][PERM][FULL] on 19 April 2014, 11:00 am

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                  Hearthstone
                  Welcome back to Massively's What Are You Playing, the game where we tell you what we're playing this weekend and you try to convince us that what the genre needs next is a zombie MMOTCG or possibly a zombie MOBA. With motorcycles. And then we make this froggy face at you.

                  Continue reading WRUP: Oversaturation

                  MassivelyWRUP: Oversaturation originally appeared on Massively on Sat, 19 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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                    The Daily Grind: What naming restrictions do you approve of?
                    Posted by Massively [HTML][XML][PERM][FULL] on 19 April 2014, 9:00 am

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                    WildStar
                    A recent beta patch in WildStar included several changes to its naming rules. Numbers in names are out but special characters are in. I'm really not a huge fan of most special characters because they're used to circumvent the fact that your desired name was chosen and so you're going to create a similar-looking name that will be all but impossible for your friends and guildies to type.

                    Of course, in some games this isn't a problem because players can pick any name they like as long as it's attached to their permanent handle. But that's got its pros and cons too.

                    What naming restrictions do you approve of? Personally, I wish all MMOs allowed for first and last names, since this usually solves the problem of taken names while increasing variety. I also don't know how prevalent "leet-speak" is these days to necessitate the removal of numbers.

                    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                    MassivelyThe Daily Grind: What naming restrictions do you approve of? originally appeared on Massively on Sat, 19 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

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                      RIFT's Dragon Update | Ten Ton Hammer
                      Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 18 April 2014, 12:31 pm
                      Rift Dragon Update
                      Two dragons are back from the past in the latest RIFT update and we've got the information on these dragons directly from Trion, including what kind of gear you'll need to face off against these beasts.


                      WildStar Guild Spotlight: Enigma | Ten Ton Hammer
                      Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 18 April 2014, 2:38 pm
                      WildStar

                      In this weeks WildStar Guild Spotlight we sit down with Enigma, a guild who have had plenty of press coverage in the past because of their success in World of Warcraft. Here's how we got on.


                      Enigma Guild Spotlight




                      Warlords of Draenor: Flight Path Upgrade | Ten Ton Hammer
                      Posted by Ten Ton Hammer [HTML][XML][PERM][FULL] on 18 April 2014, 9:54 pm
                      OrgSkies.jpg
                      With players firmly grounded in Warlords of Draenor, Blizzard is introducing an upgrade to new flight paths in Warlords of Draenor.


                      Skyforge posts Q&A on character development and more
                      Posted by Massively [HTML][XML][PERM][FULL] on 18 April 2014, 10:00 pm

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                      The Skyforge team today selected and answered 10 community questions on the official forums ranging from "when's beta" (effective answer: no comment) to "how will names work" (answer: given name plus surname). Perhaps the most interesting tidbits focused on character development: The team confirmed that you can switch classes on the fly "whenever you like" and that because of this mechanic, you're unlikely to need alts. Moreover, says the team, "character progression in the game is not level based," and "players will always have ways to advance their characters further."

                      The free-to-play sci-fantasy MMORPG's full Q&A is available on the official forums. The developers have promised to post more answers every two weeks.

                      [Thanks to Paul for the tip!]

                      MassivelySkyforge posts Q&A on character development and more originally appeared on Massively on Fri, 18 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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