Source: PlayStation Blog
Before Everybody's Gone to the Rapture, indie developer The Chinese Room (TCR) wowed people with Dear Esther. The first-person narrative started as a mod for Half-life 2 in 2008 before the team released it as a standalone game in 2012. At that point, the game sold 16,000 copies on Steam in its first five-and-a-half hours and the team recouped its development costs ($55,000) in one fell swoop. Next month, it'll finally grace the PlayStation 4 and Xbox One in the form of Dear Esther: Landmark Edition. Fun fact: Original financier Indie Fund proposed releasing the game on PlayStation Network instead of Steam. So this is kind of a four-years-in-the-making homecoming for the game.
Source: The Chinese Room
Remember that Halo game you heard about that wasn't launching in North America? Well, now it's not launching anywhere. Halo Online was originally intended to be a free, multiplayer game designed exclusively for the Russian market. Despite launching a closed beta in its target market, the project's staff has announced that Halo Online is no more. The game has been cancelled.
Source: Halo Online
Ubisoft's survival shooter multiplayer title The Division had a successful launch back in March, but unpolished design choices erupted into outright game-breaking bugs in the free content additions released in the months thereafter. While the game's DLC roadmap pegged its second paid expansion Survival to be the next out the door, the studio will push that back until later in 2017 and dedicate the upcoming October update to fixing the core game. That leaves the third planned release, Last Fall, delayed until sometime in 2018.
Source: Ubisoft blog