Apparently, there are a lot of gamers (and game developers) who are still fond of Descent's mind-breaking, 6-degrees-of-freedom shooting action. Just months after the success of Descent: Underground, the aptly-named Revival Productions is crowdfunding its own take on the formula, Overload. It doesn't have the same name as the zero-G combat classic, but there's arguably a stronger pedigree -- co-founders Mike Kulas and Matt Toschlog were instrumental to making the earliest Descent games, and other higher-ups built Descent 3. They remember the mechanics and level design that made the original a cult hit, and they're hoping to preserve that vibe while introducing modern technology.
For many gaming platforms, the litmus test these days is whether or not they get official support in Unity's game engine -- land that and many developers (and by extension, gamers) are likely to give them a closer look. Valve just got a big credibility boost, then, as Unity is introducing native SteamVR support. If a virtual reality game runs on Unity's seemingly ubiquitous code, it's that much more likely to work with the HTC Vive and other SteamVR-friendly headsets. And much like the Unreal Engine, teams can edit in VR if they want to know what a scene will look like for players.
Via: Jenn Duong (Twitter 1), (2), (3)
As previously announced, alliances warping to Fanfest in fleets of 10 or more will be entered into a prize draw.
Alliances with 20 members or more present will double their chances. If you bought a ticket and didn't enter your alliance affiliation, please go to Eventbrite, sign in, and update your order appropriately to give yourself and your alliance mates a better chance of winning. There should be a link to your order in the confirmation E-mail from Eventbrite.
This is the time to recruit more of your alliance members to join you at Fanfest and to urge the ones already coming to make sure their alliance affiliation is up to date!
The current leaderboard looks like this:
See you at Fanfest in April!