[GW] Goodnight, Sweet Prince
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 20 May 2013, 3:53 pm
Guild Wars is going on automated life support. Any thoughts on advancing the story on the Nameless Lich, Evennia’s disappearance, or Beyond Elona are now officially quashed. It would be nice if any of these are answered, but given ArenaNet’s penchant for keeping things unanswered most of it will likely go in their internal wiki [...]

[GW] Goodnight, Sweet Prince is a post from: Kill Ten Rats




Crazy, RPer, or Troll?
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 21 May 2013, 7:13 am
The guy playing Fiddlesticks was frequently taunting the enemy and shouting at them to fear him. On the one hand, that is kind of being the jerk. On the other hand, his character is an evil scarecrow with a fear attack. : Zubon Previously Crazy, RPer, or Troll? is a post from: Kill Ten Rats

Crazy, RPer, or Troll? is a post from: Kill Ten Rats




Quote of the Day: Wagging
Posted by Bio Break [HTML][XML][PERM][FULL] on 21 May 2013, 3:49 pm
“Bear approves of you!  I can feel her little tail wagging in my heart!” ~ NPC skill trainer in GW2


Microsoft Unveils Forza 5 For Xbox One - UPDATED
Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 2:40 pm

The first look at the super-hot Forza 5 on the Xbox One is finally here.

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Alan Wake Studio Teases Quantum Break For Xbox One
Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 2:43 pm

Remedy Entertainment CEO Matias Myllyrinne says Quantum Break could be the "biggest entertainment undertaking" in Finnish history.

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Xbox One Not Backwards Compatible
Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 2:45 pm

You might want to hold on to your 360.

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Microsoft Hints at Pre-Owned Fee For Xbox One Games
Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 3:11 pm

It's not looking good for fans of used games.

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Microsoft Officially Denies "Always On" For Xbox One
Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 3:25 pm

Xbox Live General Manager Marc Whitten says developers won't be forced to make Xbox One games always online but hopes they do anyway.

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Infinity Ward Goes Behind the Scenes of Call of Duty: Ghosts
Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 3:45 pm

Call of Duty: Ghosts will be made with a new engine, feature customizable multiplayer avatars, and give players a tactical pooch to befriend in the single player game.

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Bring on Bertoxxulous #EverQuest
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 21 May 2013, 3:07 pm
This weekend was a holiday weekend for me, Victoria Day here in Canada, and of course I took full advantage of it and gamed most of Monday with Oger in EverQuest. The enchanter is almost level 96 but I find … Continue reading
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Guild Wars 2 developers share APIs, hopes for the future
Posted by Massively [HTML][XML][PERM][FULL] on 21 May 2013, 2:30 pm

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Guild Wars 2 developers share APIs, hopes for the future
This morning, ArenaNet dropped the price point of Guild Wars 2 by $10 across all available editions. In a follow-up chat about some of the decisions behind that move, Game Director Colin Johanson talked a bit about community support, the game's regular update cadence, and the company's hopes for bringing Guild Wars 2 into new markets.

While a $10 price drop is not an extreme move, Johanson is confident that the change will bring Guild Wars 2 to new people. The company seems to be currently focused on building up community support. Just yesterday, some APIs were made available to the public for the first time. We've already seen them put to use in real-time WvW tracking and event monitors. Johanson also talked about recent efforts to shore up the support for sPvP and how the additions of custom arenas and spectator mode has led to viewers for sPvP streams "more than doubling" in the last few weeks. The game appears to be moving towards a twice-monthly update schedule. Johanson said that while ArenaNet has "not ruled out" the idea of future expansions, the company is committed to the idea of the living story.

Johanson mentioned that Guild Wars 2 is sitting solidly at "well over 3,000,000 copies sold" without tapping into the Chinese market. He added that the game just had its first closed beta test in China and that the team is optimistic. ArenaNet hopes to make the Chinese version of the game as similar as possible to the existing one.

[Source: ArenaNet conference call]

MassivelyGuild Wars 2 developers share APIs, hopes for the future originally appeared on Massively on Tue, 21 May 2013 13:30:00 EST. Please see our terms for use of feeds.

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    World of Warcraft patch 5.3 goes live today
    Posted by Massively [HTML][XML][PERM][FULL] on 21 May 2013, 3:00 pm

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    World of Warcraft patch 53 is up and running
    Another World of Warcraft patch day has come upon us. Patch 5.3, Escalation, is hitting the game today, bringing with it a whole host of changes from loot specialization to increased pet battle accuracy. The patch introduces a new Battleground, Deepwind Gorge, as well as a new Arena called The Tiger's Peak. Four new scenarios are being added, plus six new Heroic difficulties. The Escalation quest campaign adds new tasks for Alliance and Horde members as they prepare to remove Garrosh Hellscream from Orgrimmar.

    You can read the exhaustive patch notes on the official site, and you can catch up on all the nitty gritty details on patch 5.3 on our sister site, WoW Insider.

    MassivelyWorld of Warcraft patch 5.3 goes live today originally appeared on Massively on Tue, 21 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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    RIFT introduces loyalty rewards program for dedicated players
    Posted by Massively [HTML][XML][PERM][FULL] on 21 May 2013, 3:30 pm

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    RIFT introduces loyalty rewards program for dedicated players
    RIFT is introducing an innovative new program that allows players to get items for free when they spend money or money-substitutes on other items! The new rewards program will give players Loyalty points as those players purchase or spend credits, subscribe as a Patron, or consume REX (RIFT's tradable currency that can be purchased for real-world money). Since REX is tradable between players, a particularly thrifty player could accrue loyalty points without ever spending a real-world dime in RIFT's store.

    Current and former subscribers will be awarded some Loyalty points based on how long they have been subscribed. Players will be able to use Loyalty to unlock exclusive costumes, the ability to change target icons, and unique dimensions.

    This is all part of RIFT's free-to-play initiative and will be going live on June 12th with RIFT 2.3: Empyreal Assault.

    MassivelyRIFT introduces loyalty rewards program for dedicated players originally appeared on Massively on Tue, 21 May 2013 14:30:00 EST. Please see our terms for use of feeds.

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    The Baby Has A Name: Xbox One
    Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 1:26 pm

    All in one, they say: what if a single box could provide all your entertainment?

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    Batgirl Joins Injustice Cast
    Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 1:46 pm

    Another bushel of downloadable content hit Injustice: Gods Among Us this morning, offering players new costumes, new missions and a brand new fighter.

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    Microsoft Unveils Forza 5 For Xbox One
    Posted by The Escapist : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 1:55 pm

    The first look at the super-hot Forza 5 on the Xbox One is finally here.

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    Dragon's Prophet Soars In To Open Beta In Late May
    Posted by WarCry: Game Codex and Reviews : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 12:00 pm

    At the end of May you'll get to capture and train your own horde of dragons.

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    Dust 514 and EVE Online Integration Plagued with Bugs
    Posted by WarCry: Game Codex and Reviews : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 12:32 pm

    In Dust 514, corporations can't lose planets and they can't stop spy infiltration.

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    World of Tanks Update 8.6 Balances Artillery, Brings More Stuff to Shoot
    Posted by WarCry: Game Codex and Reviews : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 12:35 pm

    Get all the hot new guns and check out a new Korean map in the World of Tanks Update 8.6.

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    EA's MOBA Dawngate Details Revealed, Enters Beta On May 24
    Posted by WarCry: Game Codex and Reviews : Latest News [HTML][XML][PERM][FULL] on 21 May 2013, 1:05 pm

    Players will be able to try out Dawngate sooner than we thought.

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    Planescape Torment: A morbid beginning
    Posted by Bio Break [HTML][XML][PERM][FULL] on 21 May 2013, 12:20 pm
    It turns out that you folks really, really want me to talk about Planescape Torment, and I am more than happy to oblige.  As I said in my poll last week, I have a number of titles in my GOG.com … Continue reading


    Star Trek Online Legacy of Romulus launch-day roundup
    Posted by Massively [HTML][XML][PERM][FULL] on 21 May 2013, 12:00 pm

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    Star Trek Online Legacy of Romulus launchday roundup
    With today's launch of Star Trek Online's first expansion, Legacy of Romulus, players can boldly go where no one has gone before. (Not to mention it gives us a reason to use that iconic phrase!) From new species and ships to more Klingon content, this next chapter in the STO saga expands the universe for players to explore. Want to captain a new ship as a Romulan or a Reman? Can do. How about adventure in a new zone? Yup. Or maybe just revel in the bounty of new rewards? Go for it.

    If, however, you're stuck in spacedock and unable to head out yet, you can check out the changes awaiting you in the guides, videos, news briefs, and galleries below.

    Continue reading Star Trek Online Legacy of Romulus launch-day roundup

    MassivelyStar Trek Online Legacy of Romulus launch-day roundup originally appeared on Massively on Tue, 21 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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      WolfKnights Online debuts from Kim Hakkyu
      Posted by Massively [HTML][XML][PERM][FULL] on 21 May 2013, 12:30 pm

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      WolfKnight Online debuts from Kim Hakkyu
      Kim Hakkyu, former developer of such MMOs as Ragnarok Online and Granado Espada, released several brand new screenshots for a project his team is working on called WolfKnights Online.

      For fans of IMC Games following along at home, this looks to be what was previously known as Project G2, not to be confused with Project R1, which is an entirely different game being worked on by the same studio.

      Check out the gallery below and let us know what you think in the comments. Like I even have to tell you that part!

      Gallery: WolfKnights Online

      MassivelyWolfKnights Online debuts from Kim Hakkyu originally appeared on Massively on Tue, 21 May 2013 11:30:00 EST. Please see our terms for use of feeds.

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      Patch 8.6 brings more balance to World of Tanks, ups SPGs to tier X
      Posted by Massively [HTML][XML][PERM][FULL] on 21 May 2013, 1:00 pm

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      Patch 86 brings more balance to World of Tanks, ups SPGs to tier 10
      It's time for another update for the WWII-era World of Tanks. Today, Wargaming announced details for 8.6, an update that Producer Mike Zhivets said is "a major step in game balance enhancement and is really going to make SPGs players happy." He continued, "Artillery gameplay is going to feel a lot more balanced with a normal ten tier structure, making advancing through that class of armor more comfortable for players."

      Update 8.6 will push the SPG armor line to tier X by promoting current tier 8's up to the top and then adding new SPGs to the middle tiers. The American, Soviet, French, and German tech lines will all receive new artillery units and the British line gets a new premium tank, the A33 Excelsior. A new Korean-based map will also be introduced.

      [Source: Wargaming.net press release]

      MassivelyPatch 8.6 brings more balance to World of Tanks, ups SPGs to tier X originally appeared on Massively on Tue, 21 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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        Hyperspace Beacon: Does SWTOR's F2P work?
        Posted by Massively [HTML][XML][PERM][FULL] on 21 May 2013, 2:00 pm

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        Hyperspace Beacon Does SWTOR's F2P work
        Those of us who have played through the middle planets of Star Wars: The Old Republic know that chapter two is rather blasé. And as far as the free-to-play experiment is concerned, I really don't have anything new to report this week, or at least, not enough to fill a whole column. I will certainly have an update for you next week.

        This week, I'd like to talk about SWTOR's free-to-play model in general. Although the design team has received a lot of heat from fans and haters alike, the system does have merit along with legitimate flaws. I do like SWTOR, but I'm not ignorant enough to believe that everything the game designers have done is perfect. I am also not one to hate because the game wronged me a year and a half ago. No matter the game, I understand, given my three years reporting in the industry and many other years playing video games, that there will always be people who hate a game no matter what developers do to appease them. At the same time, there will always be those who love a game no matter what stupid thing the developers do and will see no wrong no matter what you say to try to convince them. I try to put myself somewhere in the middle.

        Continue reading Hyperspace Beacon: Does SWTOR's F2P work?

        MassivelyHyperspace Beacon: Does SWTOR's F2P work? originally appeared on Massively on Tue, 21 May 2013 13:00:00 EST. Please see our terms for use of feeds.

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