Response to a Response on Anita, Turtles All The Way Down
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 1 October 2014, 12:20 am
@FringeNerd asked me to respond to his response to my article generally praising Anita Sarkeesian’s work.  As mentioned previously, I agree with a lot, but not all, of what Anita has


LEGO: BFG Edition Interview
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 30 September 2014, 9:29 pm
Whether you’re searching Reddit or checking out news on numerous gaming sites, it would be hard to miss this amazing, spot-on LEGO tribute to DOOM. After sharing this Flickr page and YouTube video shown above, there have been plenty of “that’s [expletive] awesome” said this week. This week we had a chance to catch up with the […]


Return to Britannia campaign starts tomorrow in Ultima Online
Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 11:00 pm

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uo
For the entire month of October, Ultima Online will be running another Return to Britannia campaign in the hopes of luring both the old guard and the new generation for the game's 17th anniversary.

From October 1st through the 30th, former players will be able to return to the game for free, mirroring previous Return to Britannia events.

There's a lot to celebrate in UO these days above and beyond its birthday. The game recently implimented its Publish 86 with the vice vs. virtue system, added more sea adventures, and is working on a new UI for the enhanced client. You can check out video of the 17th anniversary festivities after the break.

Continue reading Return to Britannia campaign starts tomorrow in Ultima Online

MassivelyReturn to Britannia campaign starts tomorrow in Ultima Online originally appeared on Massively on Tue, 30 Sep 2014 22:00:00 EST. Please see our terms for use of feeds.

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The SJW Press Didn’t Kill Divinity’s Boobplate. Capitalism Did.
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 30 September 2014, 3:36 pm
I’m generally pro-boobplate.  I mean, I’m not going to go and slap a pair of DD knockers on a Pokemon or anything, but as my friend Scott once pointed out,


Dev Blog: Reimagining Sion, Sion Champion Update Q&A
Posted by News [HTML][XML][PERM][FULL] on 30 September 2014, 8:00 pm

Important: Unofficial PBE Patch Notes for 9/30/2014 - Lee Sin Splash, Championship Shyvana Update, Minor Champion Changes


Dev Blog: Reimagining Sion

Originally Posted by Riot (View Original Source)


Sooooo... Sion. We first toyed with the notion of updating him years ago – now that it’s here, we figured we’d talk about what was wrong with old Sion, and how we created the juggernaut that’s currently crushing skulls on PBE.




Global Chat: Through a monitor, darkly
Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 9:00 pm

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tsw
No matter who you are, and even if you are independently rich and can game all day, it's impossible to get around to playing all of the MMOs out there -- even all of the major ones. This is why I love MMO blogs, since they allow me to vicariously visit many of the games that I lack time to play. Even if they're silly observations or dutiful reporting on last night's activities, these posts are my window into a universe of virtual worlds.

In today's edition of Global Chat, we'll hear from a gamer visiting an older MMO for the first time, a rant about Guild Wars 2's new player experience, a tribute to the late Rusty Hearts, and why "entitlement" is overused as an attack in our community.

Continue reading Global Chat: Through a monitor, darkly

MassivelyGlobal Chat: Through a monitor, darkly originally appeared on Massively on Tue, 30 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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    Star Trek's Rivera talks story design and the Delta Quadrant
    Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 10:00 pm

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    If you've been wondering why Star Trek Online is going to the Delta Quadrant for its upcoming expansion and what sorts of stories will be available when it gets there, a new dev diary has the answers. Lead designer Al Rivera writes about the game's "story process," which involves examining where the game's already been and deciding what sorts of additions will fit STO's production schedule.

    "We have to determine how many missions we need to tell this story," Rivera says. "How many do we want? Do we want adventure or battlezones? Ground or space? What about patrols, queues and STFs? Does our story work for the type of content we need to create?"

    You can read the rest of his thoughts at the official Star Trek Online website.

    MassivelyStar Trek's Rivera talks story design and the Delta Quadrant originally appeared on Massively on Tue, 30 Sep 2014 21:00:00 EST. Please see our terms for use of feeds.

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    SOE devs on EverQuest Next's 'life of consequence'
    Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 8:00 pm

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    We've known for a while that SOE is cooking up some sort of emergent AI concoction for EverQuest Next. The company famously partnered with Storybricks last year to bring its fantasy NPCs to life, and a newly released video sheds a bit more light on what exactly that means.

    The clip stems from a panel that was originally conducted at this year's SOE Live, which has now been distilled to a more manageable five-minute running time. Click past the cut to find out about EQN's lack of traditional quest hubs and how to make NPCs bow before your mighty axe of authority.

    Continue reading SOE devs on EverQuest Next's 'life of consequence'

    MassivelySOE devs on EverQuest Next's 'life of consequence' originally appeared on Massively on Tue, 30 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Server Maintenance, Wednesday, October 1st, 2014
    Posted by Lineage II [HTML][XML][PERM][FULL] on 30 September 2014, 4:59 pm
    All game servers will be down for maintenance on Wednesday, October 1st, 2014, at 5am PDT / 7am CDT / 8am EDT / 12pm UTC/GMT and will end at 10am PDT / 12pm CDT / 1pm EDT / 5pm...


    RIFT's Nightmare Tide now in open beta
    Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 6:00 pm

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    Trion wants you to know that RIFT's Nightmare Tide open beta is now live. You'll need the company's Glyph launcher, and you'll need to navigate to the server list under the RIFT heading where you can select "PTS."

    From there it should be pretty straightforward. If you're not inclined to play a pre-release version of the expansion, you can pick up the real thing on October 8th.

    MassivelyRIFT's Nightmare Tide now in open beta originally appeared on Massively on Tue, 30 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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    Dark Age of Camelot to build a statues of King's Tournament champions
    Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 7:00 pm

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    daoc
    Have you ever fancied the notion of having a giant in-game statue erected in your honor? This egotistical dream may come true for you in Dark Age of Camelot... if you are one of the winners of the October's King's Tournament.

    This brand-new event in DAoC kicks off tomorrow to commemorate the game's 13th anniversary. Each of the three realms will be tracking RvR stats for everyone in the game, and at the end of the month the top two players from each realm will be crowned champion. These six winners will have a statue of their character constructed in their realm's capital city.

    To track the progress of the tournament, players can check out an in-game leaderboard which will be updated on an hourly basis.

    MassivelyDark Age of Camelot to build a statues of King's Tournament champions originally appeared on Massively on Tue, 30 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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    Unofficial PBE Patch Notes for 9/30/2014 - Lee Sin Splash
    Posted by News [HTML][XML][PERM][FULL] on 30 September 2014, 4:07 pm

    WIP Post


    Lee Sin Splash


    Champion Changes

    Azir

    • Base Armor is now 14 (down from 16)
    • Base Mana Regen/sec is now 1.3 (down from 1.42)
    • Base Mana Regen/sec per level is now 0.13 (down from 0.15)

    Sion

    • Base Health per level is now 70 (up from 60)



    Massively Speaking Episode 315: Signs of the apocalypse
    Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 4:00 pm

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    trove
    MMOs coming back from the dead after 30 years? It's one of the sure signs of the end times! What's next, Richard Garriott returning to Ultima Online? Derek Smart stepping into a big pile of "oopsie?" A second Global Agenda? Preposterous!

    Get all of our opinions and analysis on the most important stories of the past week right here on Massively Speaking, the industry's leading MMO podcast. And if you have a comment, question, or topic for the podcasters, send an email to podcast@massively.com. We may just read your email on the air!

    Get the podcast:
    [RSS] Add Massively Speaking to your RSS aggregator.
    [MP3] Download the MP3 directly.
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    Listen here on the page:



    Read below the cut for the full show notes.

    Continue reading Massively Speaking Episode 315: Signs of the apocalypse

    MassivelyMassively Speaking Episode 315: Signs of the apocalypse originally appeared on Massively on Tue, 30 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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      WildStar's Stephan Frost calls it quits
      Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 4:30 pm

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      frost
      In a new WildStar Nexus Report livestream, Design Producer Stephan Frost stunned listeners by announcing that he would be leaving Carbine Studios.

      "It really pains me to say this, but this will be my last show and my last week at Carbine," he said on the show. "I'm off to a new adventure; I got an offer that I couldn't turn down and so I'm going to take it. This is super-hard for me. This is one of my proudest achievements. A lot of my heart and soul is in this game."

      Frost assured fans that it had nothing to do with the game and the community, and he promised that he would still be playing WildStar even after his departure.

      MassivelyWildStar's Stephan Frost calls it quits originally appeared on Massively on Tue, 30 Sep 2014 15:30:00 EST. Please see our terms for use of feeds.

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      Anarchy Online steels itself for inferno missions
      Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 5:00 pm

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      ao
      A new type of mission is coming to Anarchy Online, and if its name is any indication, inferno missions will be hot in more ways than one.

      Funcom Gameplay Designer Henry Senger wrote a monthly development update in which he focused on the upcoming inferno missions for players levels 170 and over: "These missions will involve protecting NPCs from waves of assaulting creatures. The difficulty of the mission will determine how many waves will appear, level of the assaulting monsters, as well as the mission reward. The assaults will end early if all the targets that need to be protected are killed."

      Other fun things coming with the 18.6.15 patch are the return of battlestation daily missions, quality of life improvements, bug fixes, and convenient mission exits.

      MassivelyAnarchy Online steels itself for inferno missions originally appeared on Massively on Tue, 30 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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      September in Review
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 30 September 2014, 3:00 pm
      The Site What to complain about this month?  Yes, with the coming of a new game, the spam turns to follow.  And so there was an outbreak of ArcheAge spam caught in the filter this month. But there is a host of spam caught in the filter every month.  Sometimes SynCaine is caught in there […]


      Ertheia Artwork Contest
      Posted by Lineage II [HTML][XML][PERM][FULL] on 30 September 2014, 2:00 pm
      Event Information | Contest Rewards It's time to show off your artistic skills! Create a drawing of your favorite Ertheia character and/or location and share it with us for a chance at amazing prizes. Since this requires time, artistic...


      VGM of the Day: “Elinu’s Dance” from TERA
      Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 1:00 pm
      Such a warm, rapturous feeling from this track.  I would definitely splice this into any forest or meadow area in my fantasy MMOs.


      Bungie confirms Destiny DLC leaks, but DLC is not 'finished'
      Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 2:00 pm

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      Destiny
      Leaked info about Destiny's upcoming The Dark Below and House of Wolves DLC is accurate but incomplete, says Bungie Community Manager DeeJ on the official forums today.
      "We noticed that you noticed that we already have plans for upcoming content packs in Destiny. We do! They have activity names (which may or may not change) and we have a really good idea what they're going to contain. They even have placeholder nodes in the Director, as you've already discovered. But neither of the Expansion Packs we've announced [is] finished. People at Bungie are hard at work to complete content for our first post launch pack, The Dark Below, as I type these words. It will be finished soon. It releases in December. Soon, we'll detail it out for you so you can see exactly what we've been working on."
      In other Destiny news, Massively's sister site Joystiq offered a handy PSA this morning about unofficial website DestinyPublicEvents.com, which tracks in-game events on timers so you know exactly where the action is.

      Continue reading Bungie confirms Destiny DLC leaks, but DLC is not 'finished'

      MassivelyBungie confirms Destiny DLC leaks, but DLC is not 'finished' originally appeared on Massively on Tue, 30 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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      Elsword reveals the Arc Tracer class... for science
      Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 3:00 pm

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      Elsword
      KOG Games has just revealed Add the Arc Tracer, a new class coming to Elsword on October 1st. The Arc Tracer is a tech specialist who can manipulate drones, laser cannon, and flying disks to kick butt with science. At level 35, the Arc Tracer can become a Mastermind. We've got brand-new screenshots and an exclusive trailer after the cut!

      Continue reading Elsword reveals the Arc Tracer class... for science

      MassivelyElsword reveals the Arc Tracer class... for science originally appeared on Massively on Tue, 30 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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        Flameseeker Chronicles: Guild Wars 2's gender divide
        Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 1:00 pm

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        I'm about to disappoint anyone who thought I might be okay with GamerGate.
        When I sit down to write an installment of this column that is strongly critical of Guild Wars 2 -- a game I love, in case that was ever in doubt -- I try to follow a simple format in order to keep my criticism from turning into a venting session. That format is to establish that there is a problem, explain why it's a problem requiring a solution, and finally to offer any ideas or suggestions I think might be useful to that end. I do this because I want my articles to be helpful on some level to both ArenaNet and other fans, and while blowing off steam is excellent for the bilious humors, it's not so great for creating actual change.

        Sometimes, though, the only suggestion I can offer is to please stop doing something because the fact that it's a problem is reason enough for it to require that solution. This is especially important when the issue isn't gameplay or monetization but rather something that personally affects me and the people I play with.

        As a warning, several of the source links in this article lead to discussions of graphic and disturbing language and events.

        Continue reading Flameseeker Chronicles: Guild Wars 2's gender divide

        MassivelyFlameseeker Chronicles: Guild Wars 2's gender divide originally appeared on Massively on Tue, 30 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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          Engaged, Inspired, and Ready to Build a Better Web
          Posted by WordPress.com News [HTML][XML][PERM][FULL] on 30 September 2014, 11:00 am
          One week every year, the entire Automattic staff gets together to connect, work, and laugh. And then, of course, we blog about it! Could you be blogging about your experience with us in 2015?


          Picture of the Day: Happyskull
          Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 11:00 am



          How Blizzard is improving World of Warcraft's e-sports appeal
          Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 11:00 am

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          WoW Insider
          World of Warcraft is no stranger to e-sports, though its cousins deeper in the Blizzard family tree have fared far better. During the Hearthstone qualifiers at last weekend's DreamHack Stockholm, Blizzard Senior Manager of eSports Kim Phan spoke to PCGamesN about the challenges faced by World of Warcraft in the e-sports subgenre.

          "I can definitely say that WoW 3v3 Arena right now is kind of hard to watch, in the form that it is, and so there are things that we want to evaluate," she explained. "World of Warcraft was obviously created well before e-sports blew up to the way it is now. We knew there was a competitive element to World of Warcraft, and then it just kind of blew up from there.

          Warlords of Draenor's upcoming spectator mode is intended to address the difficulty of following arena matches, but Blizzard isn't stopping there. Even raids might be worth watching, Phan says. "Ideas have been brought up like Battlegrounds. People enjoy watching live raids at BlizzCon. What makes something an e-sport really depends on what people want to see. We are taking a close look into how we can better support e-sports."

          MassivelyHow Blizzard is improving World of Warcraft's e-sports appeal originally appeared on Massively on Tue, 30 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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          Casual escapists, Skyforge hasn't forgotten you
          Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 12:00 pm

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          Skyforge
          A new MMOGames interview with Obsidian Executive Producer Eric DeMilt sheds light on inbound sci-fantasy MMO Skyforge, which he says is angling to provide a deep experience for players with tons of time -- as well as players with very little. As he put it,
          "We are striving to make a great high quality free to play MMO that would have action oriented combat and allow for short rewarding session time. We wanted to make something that could accommodate short session game play as allow for enjoyable longer play sessions. It's about escapism and being larger than life."
          DeMilt also discusses power creep, player retention, character progression, the Facebook-inspired social network within the game, and monetization; on the last, he's reluctant to give details, but he vows that Skyforge is "not going to be a flat-out pay-to-win game."

          MassivelyCasual escapists, Skyforge hasn't forgotten you originally appeared on Massively on Tue, 30 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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