Getting your hands on a bleeding-edge gaming laptop is an exercise in chasing chip architecture. It's sort of a waiting game. You wait for Intel and NVIDIA to upgrade their GPU and CPU standards, you wait for early adopter manufacturers to put them through their paces and, finally, you wait for the machine you want to hit the market with the new bells and whistles. In spring, we saw Dell's Alienware 13 kitted out with Intel's new Kaby Lake Core i7-7700HQ CPU and NVIDIA Pascal graphics -- and now that same combo is available in the company's larger 15-inch notebook.
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Welcome to the new week. Most of you are probably enjoying a three-day weekend, but the show never stops at Engadget. We have a team of reporters settling into Taipei for Asia's biggest PC show, Computex, while we also look at the brutal realities of whether we'll ever find life beyond Earth.
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Game studios that use digital rights management (DRM) tools tend to defend it to the death, even after it's been cracked. It prevents 'casual' piracy and cheating, they sometimes argue. However, Rime developer Tequila Works is taking a decidedly different approach. It claims that it'll remove Denuvo, the anti-tampering/DRM system on the Windows version of Rime, if someone cracks its island puzzle title. This is an odd promise to make, especially since it amounts to an inadvertent dare -- find a way to break in and the developers will eliminate the need for that crack.
Source: Steam Community
It's no secret that Nintendo is facing a ton of demand for the Switch, to the point where it reportedly doubled production to keep up. Even that figure might be a tad conservative, however. The Financial Times' supply chain sources claim that Nintendo has hiked its Switch production to 18 million for its current fiscal year (which ends in March 2018), up 2 million from the Wall Street Journal's figures. Why? Allegedly, it's to prevent "customer tantrums" during the holidays -- Nintendo doesn't want to ship Super Mario Odyssey in November with no systems available to play it.
Via: The Verge
Source: Financial Times
Sega's Genesis Nomad was always something of a compromise (it was running 16-bit console games on mid-1990s handheld tech), but the battery life was a particularly sore point: it took six AA batteries just to get 3 hours of play time. Wouldn't it be nice if you could use modern hardware to play without constant (and sometimes expensive) battery swaps? The Sega Holic (aka Catch22 on NeoGAF) thinks so. He just teased a homebrew Nomad modification that lets the portable system run on USB power. You could play for hours on end with the same external battery you use for your phone, or rely on your laptop's power to keep playing in between meetings.
Source: The Sega Holic (YouTube), NeoGAF