WoW Token hits Europe
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 23 April 2015, 2:49 am
One could have reasonably expected Blizzard to launch the WoW Token in Europe at the same price than in the USA, because there isn't really a strong reason to think that the market value would be much different over here, with the Euro being at $1.07. But strangely enough somebody at Blizzard decided to set the starting price of the WoW Token in Europe to 38k instead of 30k. I faintly suspect that they observed on the US servers that the price dropped by 8k from 30k to 22k since its launch and figured that if they launched at 38k they would end up at 30k. While a few players bought tokens for this high amount of gold and drove the price on the first day up to nearly 45k (a similar post-launch peak happened in the US), the high price then simply caused people to stop buying those tokens. So now the price is 33k and falling, and in trade chat many players said they'd wait for the prices to reach US levels.

I haven't done a recount of my gold yet, but I think it is over 300,000 now. I'll certainly buy at least one WoW Token for gold if the price falls below 25k as expected. But that is mostly to be able to say that I did it. Otherwise I have much reduced my gold-earning activities, because they are only fun for so long, and I'm not falling into the circular logic trap of buying a subscription with gold, and then only using that subscription to make gold. I don't like repeating the same activities over and over, even if that makes me save $15 a month.

As I have no intention of cancelling my subscription and replacing it with WoW Tokens, I started to wonder what happens if you have both. If I have an active subscription and turn in a WoW Token for 30 days of game time, does that "suspend" my subscription and make Blizzard not charge me money for a month? Or do I need to cancel my subscription in order to use the token?
Tobold's Blog

Designing a Living Society in SWG, part two
Posted by Raph's Website [HTML][XML][PERM][FULL] on 23 April 2015, 2:52 am
Game talk
Last time, I talked about the basic skill and economic infrastructure that Star Wars Galaxies provided. Fundamentally, these were about equality. They made the different roles played by players have the same standing in the game. However, it’s still a game, after all — players are going to engage in radically different sorts of activities, [...]

Migraine still took me out for most of the day. Will catch up this week.

Cordovan Speed Runs Solo Through ToEE Epic Normal
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 22 April 2015, 7:56 pm

Posted in DDO News ReFeedSyndicated

Cordovan sees how quickly he can solo speed run his way through Temple of Elemental Evil on Epic Normal! Thanks for watching, and hope you get some tips! -- Watch live at

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Unofficial PBE Patch Notes for 4/22/2015
Posted by News [HTML][XML][PERM][FULL] on 22 April 2015, 6:05 pm

New Player Icons


Risen Fiddlesticks

Forsaken Jayce

Master Arcanist Ziggs

Blood Moon Zilean


Item Changes

Black Cleaver

  • Movement speed lowered to 60 (down from 80)

DDOpl – 4/21/15
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 22 April 2015, 4:50 pm

Posted in DDO News ReFeedSyndicated

DDOpl features Polish language players who contribute to the community-run web site Thanks for watching! DDOpl livestreams on DDOstream every Tuesday starting at 3:00 PM Eastern on! -- Watch live at

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The Spring Fling – The Shroud!
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 22 April 2015, 3:31 pm

Posted in DDO News ReFeedSyndicated

The Spring Fling prepare to wrap up their show with public Shrouding this week! Join us next week for our final show! -- Watch live at

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First Look: Wolfenstein: The Old Blood’s Perks & Achievements
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 22 April 2015, 12:03 pm
Coming soon to a weapon wheel near you! If you played through Wolfenstein: The New Order, you know that the game’s replayability is strengthened by the gameplay-based, goal-oriented perk system. The standalone Wolfenstein: The Old Blood (out on May 5 digitally, and physically in EU on May 15) shares this in common with last year’s […]

11th Anniversary Store Update
Posted by Lineage II [HTML][XML][PERM][FULL] on 22 April 2015, 1:00 pm
Weekly Promotions | Veteran Packs | Permanent Store Update To celebrate Lineage II's 11th Anniversary, we've got some great items coming to the L2 Store!  The Veteran Packs return, along with a host of other items.  As the event...

Lineage II: Infinite Odyssey Is Live!
Posted by Lineage II [HTML][XML][PERM][FULL] on 22 April 2015, 1:00 pm
The Infinite Odyssey Begins! On the eve of Lineage II’s 11th Anniversary, a new chapter unfolds as players take their first steps into Infinite Odyssey, the new free expansion. With the launch of this new chapter, players will find...

11th Anniversary Celebration
Posted by Lineage II [HTML][XML][PERM][FULL] on 22 April 2015, 1:00 pm
Another year has passed, and it's time for our anniversary celebrations once more!   With the release of Infinite Odyssey today, we have some of our 11th Anniversary events beginning, but more to come as the anniversary gets into full...

Daredevil Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 22 April 2015, 10:00 am

I love Netflix original series.  It's fantastic that one of the modern streaming media services is getting so much into content creation.  I've been hooked on House of Cards since it first came out and it's given me interest in every project they've done since then.

Daredevil is the first Netflix original series created in partnership with Marvel.  I really like what Marvel has been doing with movies lately, so the show intrigued me.  I remember watching the first Daredevil movie with Ben Afleck, so the bar is set pretty low for this show.  I thought I would give it a try.

I watched the first few episodes and they're ok.  I've been hearing friends rave about how amazing this show is, but maybe it's just not for me.  That's not to say I can't see the positives in it.

Daredevil is an interesting take on a gritty world.  He's a hero without the typical superpowers.  When he gets into a fight he actually has to expend effort.  He gets tired, and beat up, and bloodied.  It really shows the tole that the body takes in fighting.  It's a fascinating change of pace from the typical superhero.

My problem with the show is that the characters failed to connect with me.  They're not very deep.  Also, everything is extremely predictable.  I didn't care about the characters after watching the first few episodes, so I stopped watching.

Maybe the series gets better.  I could see that being the case.  But, I don't know if I want to spend any more of my time finding that out.  Time is precious to me these days as my free time is limited.

Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 22 April 2015, 7:29 am

Posted in OurDDOSyndicated

At least we can be pretty sure it didn't sleep its way to the top

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Professional Victims at the Calgary Expo
Posted by Zen Of Design [HTML][XML][PERM][FULL] on 22 April 2015, 2:14 am
It’s everyone’s most favoritest example of rank hypocrisy on the net nowadays: a group of GamerGate sympathists lie about their organizations motives to get floor space at the Calgary Expo, hide the fact that they belong to an organization that sells T-shirts with rape jokes and that they’re affiliated with one of the scummiest MRA websites on the […]

GWJ Conference Call Episode 445
Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 21 April 2015, 11:46 pm

Episode 445 - April 22nd, 2015
I am Bread, GTA V PC, Fractured Space, Westerado: Double Barreled, Hearthstone iPhone, Game Trailers, Your Emails and More!

Right Click Here and 'Save As' to Download!
(A Carby 44.4 MBs, 1:17:36)

This week Shawn, Julian, Allen and Elysium talk game trailers, being bread and more!

read more

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The Pile
Posted by Articles [HTML][XML][PERM][FULL] on 21 April 2015, 9:17 pm

There are three types of game in my world:

  • Games I play and trade in right after I decide to be done with them,
  • Games that I keep until it's literally impossible to play them anymore, and
  • Games I finish and keep for years until I decide to trade them in
Well, okay. There are four kinds if you count games I never buy in the first place. Or five if you count the games in my Steam library that I'll never play again but can't get rid of. Do you mind? I'm trying to generalize here.

So: three. Three types of games. I suspect you have a similar grouping of categories, based on whether and how often you trade in old games. Maybe you have:

  • Games that you store in the basement
  • Games you store in a box in the closet under old issues TV guide that you think will be valuable someday, and
  • Games you keep near the entertainment center in case you want them again.
Perhaps you group your Steam library into Games you don't want to play again, games you think you really should reinstall one of these days, and games that you never uninstall.

The point is you have games you play again, games you think you'll play again but won't, and games you don't want to play again.

I brought up trading games in because there's a finality to it that isn't there with the basement-closet-bookshelf sorting. Once you decide to trade a game in, it costs actual money to get it back if you change your mind. Since I still do some console gaming that involves refined petrochemicals, I have to think about this, and I have to think about it hard.

read more

Designing a Living Society in SWG, part one
Posted by Raph's Website [HTML][XML][PERM][FULL] on 21 April 2015, 10:18 pm
Game talkGamemaking
Once upon a time you could drop things on the ground. It’s one of the first things a baby does, one of the most human things to do. You pick something up, drop it somewhere else. You build piles. Piles turn into houses. They turn into furniture. They turn into gathering places, into churches, into [...]

Migraines knocked me out for a good part of the day, but excited to write up my @DefianceGame article!

Unofficial PBE Patch Notes for 4/21/2015
Posted by News [HTML][XML][PERM][FULL] on 21 April 2015, 7:13 pm

Champion Changes


  • Buckshot [Q] - Now deals 60/90/120/150/180+0.75 bonus AD (down from 60/95/130/165/200+0.8 bonus AD) but multiple bullet damage increased to 50% (up from 40%)


  • Super Mega Death Rocket! [R] - Now deals 25/35/45+0.1 AD at point blank range (down from 125/175/225+0.5 AD)


  • Spell Flux [E] - Damage lowered to 50/66/82/98/114 (down from 50/68/86/104/122) and return damage lowered to 25/33/41/49/57 (down from 25/34/43/52/61)

Infinite Odyssey Server Maintenance, Wednesday, April 22nd, 2015
Posted by Lineage II [HTML][XML][PERM][FULL] on 21 April 2015, 2:45 pm
All game servers will be down for maintenance on Wednesday, April 22nd, 2015, at 5:00am PDT / 7:00am CDT / 8:00am EDT / 12:00pm UTC/GMT and will end at 11:00am PDT / 1:00pm CDT / 2:00pm EDT / 6:00pm...

The DDO Chronicle: Issue 139
Posted by DDOcast - A DDO Podcast! [HTML][XML][PERM][FULL] on 21 April 2015, 3:06 pm

Posted in DDO News ReFeedSyndicated

The latest bonuses, events, news, and more from the world of Dungeons & Dragons Online! 

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Boxing Cleverer
Posted by Terra Nova [HTML][XML][PERM][FULL] on 21 April 2015, 3:22 pm
What makes a sport popular - then not? A chat broke out on Twitter. One of those chats that tells you that Twitter can be a terrible place to chat. So let's have a go here. Boxing used to be popular. Really popular. It caught the public imagination for centuries. In the 18C there was the Fancy - rich young things that adopted boxing and language of the working classes as trend. Boxing flourished. It became international. It took off in America, transatlantically and globally. When We Were Kings is not just a film about two men hitting each other,...

Arclight Vayne Available
Posted by News [HTML][XML][PERM][FULL] on 21 April 2015, 3:07 pm

Arclight Vayne Available

Originally Posted by Riot (View Original Source)

QuakeCon 2015 Shirt Design Contest — And then there were 4!
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 21 April 2015, 9:42 am
The QuakeCon 2015 20th Anniversary Shirt Design Contest is down to the four finalists. To everyone that submitted their entries… thanks for participating! Between now and April 26th, we encourage you to visit the contest page to vote for the finalists shown above. We’ll be announcing the final winner on or around April 29th! Please […]

The Favorites of Selune - Last Session
Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 21 April 2015, 10:32 am
In the previous session the Favorites of Selune had fought their way through the troll warrens, uncharacteristically skipping an optional combat. That left them for this session with only the final boss fight of the dungeon left, against the troll king Skalmad. The fight was okay-ish, but in view of this being the end of the campaign I think I should have re-designed Skalmad instead of taking him as written from the King of Trollhaunt Warrens adventure.

Skalmad is a troll who found an artifact, a magical orb. A person can rip out his own eye and put the orb in, and that gives him access to some special powers. I loved the idea, but unfortunately didn't bother to playtest or re-read the powers in detail. And it turns out that in practice the eye wasn't all that great. It had one minor power that slowed a single character and prevented teleportation, but with a solid front adventurers vs. trolls movement wasn't much of an issue in the fight. And then there was one power that shot a sort of fireball, but only once per encounter. That made Skalmad mostly reliant on melee combat, and for some reason he was hitting less hard than the battle trolls of his entourage. Once I started I didn't "cheat" and upgrade Skalmad in the middle of the fight, but in the end I did wish I had prepared better and made my own version of the troll king with more impressive eye powers.

I guess that is a lesson on transitioning from one campaign to the next. The natural tendency is to be very excited about the new campaign, and that poses a risk of not properly ending the old one. But then I guess in the history of D&D there are far more campaigns that just somehow petered out than those who got a spectacular send-off at the end. With the Favorites of Selune having been an episodic campaign with no large story, there wasn't really much room for a great finale.

So, this was it for the Favorites of Selune, a campaign of just over 3 years. It taught us how to play Dungeons & Dragons 4th edition, and got us from level 1 to 11. I asked, and my players prefer 4th edition over other options, so the next campaign will use the same rules system, but use all Player's Handbooks, and not just the first one. And I'm hoping to improve on the role-playing part.

The new campaign will start slowly: One session to introduce the world of the Zeitgeist campaign, and then another session to create the characters. The idea is to first establish the campaign world, and what the general role of the group is in that game world, before creating the characters. I always felt that if you make a character before knowing anything about the world, you risk to end up with a background that doesn't really fit into the history of the world. One of the strong points of the Zeitgeist setting is that it provides character themes which are tailor-made to fit into the campaign. But for that to work, some knowledge of the world is necessary.
Tobold's Blog

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