[TT] Introduction to Deck-Building Games
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 4 February 2014, 1:02 am
Welcome to Tabletop Tuesday, something new I’m trying here at Kill Ten Rats. For most of this year, I will be gradually discussing the game Dominion, which is the trope maker for deck-building games. This is rich territory for discussion, with quite a few mechanics and expansions, and you know I can spend a whole […]

[TT] Introduction to Deck-Building Games is a post from: Kill Ten Rats




Buying Back Trust
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 1 February 2014, 1:02 am
Tesh comments that Marvel Puzzle Quest is getting worse in its P2W, winner take all reward structure. That’s fair. They angered many players with their last patch but did provide an answer to my running question of how you regain trust with paying customers after encouraging them to buy something and then nerfing it. They […]

Buying Back Trust is a post from: Kill Ten Rats




Quick Review: Bad Hotel
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 2 February 2014, 1:02 am
The name is indicative. Unpleasant, making its shortness a virtue. : Zubon Quick Review: Bad Hotel is a post from: Kill Ten Rats

Quick Review: Bad Hotel is a post from: Kill Ten Rats




Quick Review: Bad Hotel
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 2 February 2014, 1:02 am
The name is indicative. Unpleasant, making its shortness a virtue. : Zubon Quick Review: Bad Hotel is a post from: Kill Ten Rats

Quick Review: Bad Hotel is a post from: Kill Ten Rats




Buying Back Trust
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 1 February 2014, 1:02 am
Tesh comments that Marvel Puzzle Quest is getting worse in its P2W, winner take all reward structure. That’s fair. They angered many players with their last patch but did provide an answer to my running question of how you regain trust with paying customers after encouraging them to buy something and then nerfing it. They […]

Buying Back Trust is a post from: Kill Ten Rats




Complexity
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 31 January 2014, 1:02 am
Please, ponder with me the borders of hidden and emergent complexity. By “emergent,” I mean “arising from interaction.” You can create incredibly complex designs with Legos, but the Legos themselves are simple. The complexity arises from the many ways you can arrange the simple pieces. There are, however, Legos that are cut into specific shapes […]

Complexity is a post from: Kill Ten Rats




Complexity
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 31 January 2014, 1:02 am
Please, ponder with me the borders of hidden and emergent complexity. By “emergent,” I mean “arising from interaction.” You can create incredibly complex designs with Legos, but the Legos themselves are simple. The complexity arises from the many ways you can arrange the simple pieces. There are, however, Legos that are cut into specific shapes […]

Complexity is a post from: Kill Ten Rats




Review: Reus
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 30 January 2014, 1:02 am
I enjoyed the heck out of my first couple of Reus playthroughs. It is palling in the face of the between-games advancement system, but I expect that to turn around once I am past it and have access to everything. Time will tell how much replayability there is. Reus is a god game , putting […]

Review: Reus is a post from: Kill Ten Rats




Review: Reus
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 30 January 2014, 1:02 am
I enjoyed the heck out of my first couple of Reus playthroughs. It is palling in the face of the between-games advancement system, but I expect that to turn around once I am past it and have access to everything. Time will tell how much replayability there is. Reus is a god game , putting […]

Review: Reus is a post from: Kill Ten Rats




Network Effects on the Downward Spiral
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 29 January 2014, 1:02 am
This seems to be a popular time for noting network effects and the death of social networks. Two graduate students got remarkable coverage of applying epidemiological models to MySpace and Facebook, finding that Facebook’s pattern in Google searches is right about where MySpace’s was as it entered its decline. For our in-game social networks, Tobold […]

Network Effects on the Downward Spiral is a post from: Kill Ten Rats




Network Effects on the Downward Spiral
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 29 January 2014, 1:02 am
This seems to be a popular time for noting network effects and the death of social networks. Two graduate students got remarkable coverage of applying epidemiological models to MySpace and Facebook, finding that Facebook’s pattern in Google searches is right about where MySpace’s was as it entered its decline. For our in-game social networks, Tobold […]

Network Effects on the Downward Spiral is a post from: Kill Ten Rats




Randomness and Observation
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 28 January 2014, 1:02 am
Lucky strings of matches in match-3 games are reminding me of critical hits in RPG games. Players love randomness and seeing big numbers. A smaller subset of players know that randomness usually works against them. A critical hit against a monster means that it died in 2 seconds instead of 5. A critical hit against […]

Randomness and Observation is a post from: Kill Ten Rats




Randomness and Observation
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 28 January 2014, 1:02 am
Lucky strings of matches in match-3 games are reminding me of critical hits in RPG games. Players love randomness and seeing big numbers. A smaller subset of players know that randomness usually works against them. A critical hit against a monster means that it died in 2 seconds instead of 5. A critical hit against […]

Randomness and Observation is a post from: Kill Ten Rats




Mini-Review: Hack, Slash, Loot
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 27 January 2014, 1:02 am
“Hack, Slash, Loot” is in the current Humble Roguelike Weekly Sale. I thought I should give roguelikes more of a try, having had disappointing experiences with them before. This is perhaps the worst one I have ever played. Over the years, I have repeatedly talked about the importance of having a good opening and the […]

Mini-Review: Hack, Slash, Loot is a post from: Kill Ten Rats




Mini-Review: Hack, Slash, Loot
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 27 January 2014, 1:02 am
“Hack, Slash, Loot” is in the current Humble Roguelike Weekly Sale. I thought I should give roguelikes more of a try, having had disappointing experiences with them before. This is perhaps the worst one I have ever played. Over the years, I have repeatedly talked about the importance of having a good opening and the […]

Mini-Review: Hack, Slash, Loot is a post from: Kill Ten Rats




[GW2] The Intense Marionette Academy
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 26 January 2014, 3:28 pm
It took me awhile to see a problem with the Marionette. It wasn’t until the weekend warriors arrived that I felt that ArenaNet pushed too far with the Marionette. The Marionette in a closed box is a really fun experience. The lane fighting seems really balanced because it pushes the lane defenders just enough. If […]

[GW2] The Intense Marionette Academy is a post from: Kill Ten Rats




[GW2] The Intense Marionette Academy
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 26 January 2014, 3:28 pm
It took me awhile to see a problem with the Marionette. It wasn’t until the weekend warriors arrived that I felt that ArenaNet pushed too far with the Marionette. The Marionette in a closed box is a really fun experience. The lane fighting seems really balanced because it pushes the lane defenders just enough. If […]

[GW2] The Intense Marionette Academy is a post from: Kill Ten Rats




3D Printed Miniatures
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 26 January 2014, 1:02 am
Tabletop gamers: right now, this is a new and exciting thing using the latest technology. How long until most gaming shops have a 3D printer for exactly this purpose? How long until most homes have one and anyone can do this? The Diamond Age is coming. : Zubon 3D Printed Miniatures is a post from: […]

3D Printed Miniatures is a post from: Kill Ten Rats




3D Printed Miniatures
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 26 January 2014, 1:02 am
Tabletop gamers: right now, this is a new and exciting thing using the latest technology. How long until most gaming shops have a 3D printer for exactly this purpose? How long until most homes have one and anyone can do this? The Diamond Age is coming. : Zubon 3D Printed Miniatures is a post from: […]

3D Printed Miniatures is a post from: Kill Ten Rats




Mixed Messages
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 24 January 2014, 9:56 pm
In Marvel Puzzle Quest again, the upcoming rebalancing was announced in-game, alerting people that Thor and Wolverine would be nerfed (“funbalanced”). The next day, the developers released the PvP tournament of the week, in which Thor is given a power boost. The PvE event of the weekend gives that same boost to Wolverine. : Zubon […]

Mixed Messages is a post from: Kill Ten Rats




Boosting and Balancing
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 25 January 2014, 1:02 am
Marvel Puzzle Quest has a neat aspect of its design that boosts new players, hampers journeyman players, and encourages players to advance and spend money. Most events give a boost to certain characters and require that they be in your team. If you are a new player, this is awesome. You are level 3, but […]

Boosting and Balancing is a post from: Kill Ten Rats




Boosting and Balancing
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 25 January 2014, 1:02 am
Marvel Puzzle Quest has a neat aspect of its design that boosts new players, hampers journeyman players, and encourages players to advance and spend money. Most events give a boost to certain characters and require that they be in your team. If you are a new player, this is awesome. You are level 3, but […]

Boosting and Balancing is a post from: Kill Ten Rats




Mixed Messages
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 24 January 2014, 9:56 pm
In Marvel Puzzle Quest again, the upcoming rebalancing was announced in-game, alerting people that Thor and Wolverine would be nerfed (“funbalanced”). The next day, the developers released the PvP tournament of the week, in which Thor is given a power boost. The PvE event of the weekend gives that same boost to Wolverine. : Zubon […]

Mixed Messages is a post from: Kill Ten Rats




[GW2] Items to Be Explained
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 23 January 2014, 1:02 am
Where does Scarlet get all this stuff? I’m hoping that floating platform is a standard Asuran technology bit, otherwise she just invented orbital platforms. But mostly, the metal. Scarlet’s driving prices for crafting materials on the trading post, isn’t she? : Zubon [GW2] Items to Be Explained is a post from: Kill Ten Rats

[GW2] Items to Be Explained is a post from: Kill Ten Rats




[GW2] Items to Be Explained
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 23 January 2014, 1:02 am
Where does Scarlet get all this stuff? I’m hoping that floating platform is a standard Asuran technology bit, otherwise she just invented orbital platforms. But mostly, the metal. Scarlet’s driving prices for crafting materials on the trading post, isn’t she? : Zubon [GW2] Items to Be Explained is a post from: Kill Ten Rats

[GW2] Items to Be Explained is a post from: Kill Ten Rats




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