I get asked this question all the time. A recent conversation with the Australians in the kh ventrilo server made me REALLY think hard about this topic. It’s impossible to say which game was the best, but I can definetly point out good things from all of them.
If I was only able to choose one, it would definetly be Ultima Online before EA and Trammel(sp?) ruined it. I’m currently in the process of writing an article about the subject. I will definetly need to split up the text. It’s hard to cram in over 8 years of online gaming into a few pages.
Here are a few key points that I am focusing on:
What makes a good online pk game?
What makes a BAD online pk game?
How do I satisfy everyone as a developer and make money at the same time?
The best individual aspects of each game I have played.
Which games I couldn’t wait to be released, but didn’t play when they finally released (and why.. )
Why no one has been able to get it right since UO…
I think I will have to write a completely seperate article for my most memorable gaming experiences, and why I am so addicted to this genre of gaming.
I work nights.
I seldom sleep during the day.
Coffee is a necessary evil.
But, for those of you who are new to staying up, you may want to try a few other things. Coca-cola and other sodas with large amounts of caffeine may work. No-doz caffeine pills are helpful. Tea, (not sleepy-time of course) is another alternative.
Playing some music while I finish up what I am working on usually helps. Either way, forcing yourself to stay up is not healthy. It can kill you if you do it for too long. So, keep that in mind.
If you are stupid, you could try cocaine and heroine… I’m sure you would have more problems than trying to reach the next level if you do that though. lol
The misadventures of an elite pvper on his way to level 60. Seems like every game has a grind. A little bit of a grind is ok, but I won’t bother complaining about the MMORPG grind this time. We are all about player killing around here!
Anyway, life on the Sargeras WoW pvp server is always eventful. The veteran MMORPG weblog wasn’t around during my grind from 1-40, but it isn’t too late to give you a few first hand accounts of what I have been going through. Many people may hate me when I make this revelation… I’m playing a rogue. ^^ Some would say it’s better than playing a Shaman.
The rogue character fits me perfectly. Unexpected player killing at it’s finest(for WoW). So far, most of my pvp experience has been through ganking. No problem. In fact, it has inspired me to write another article, heh. Hell, it only took me about 6 days to hit level 40. (That’s with leaving my computer on a couple of nights in error). So the /played stat should be around 4 days.
Most people forget that rogues get ganked as well…so, I wrote something that may help out the whiners/carebears and future elite make it to 60 a little easier (pvp server only).
How-to Survive PVP Ganks in WoW
So many people are scammed in MMORPGs daily. For some its a thrill to screw someone over or the fastest way to become elite. (Even I have scammed in the past…for shame!) Anyway, I think many people who are new to these games don’t get a fair chance to actually learn what they are doing before they get scammed. So, I wrote an article about scamming in Lineage 2. Most of these techniques can be carried over in other games.
You don’t have to worry about scamming in World of Warcraft. The gm’s are all over every case they hear about and promptly return items/ban the scammer for a few days(or permanently). I think it is an artifical rule that shouldn’t be put in place for any game, but whatever. Follow this link to read the article:
Lineage 2 Scams
Heh, just added a sitemap for the forums. Definetly nothing the average person would be interested in since most of the pages are password protected(behind the private discussions). But, it’s still funny to look at some of the titles for a few threads.
Talk about a tease for the posts that are flaming some newb..
Lineage 2 and WoW Forums Sitemap
Well, I am sure most of you visit 230847 forums each day. The same goes for online gaming sites etc. etc. There is one thing that I can’t stand about some of these sites…many of the people who run the forums or own the sites, don’t play the games. So a lot of the times, the main page and focus of the site is watered down. You usually end up seeing the same stuff that you would see on any other site. Tons of item info, quest info, character info, blah blah blah.
I have no intention of making Karashur some kind of gaming portal. It’s more or less a place where several people congregate to talk about the current game that they are playing. A place where we discuss advanced techniques, fastest ways to level, and pk tactics. A place where people who have played games together for months, and even years for some, catch up with each other and stay in touch.
I personally wouldn’t add any additional forums to the site unless I am currently playing the game, or someone I trust is playing the game.
The Lineage 2 Forums are full of all kinds of info. I am accustomed to a forum environment that isn’t moderated heavily. So, if there is someone or something you would like to talk about, feel free. You don’t have to worry about the moderators banning you unless you are being a complete retard. Common sense is a virtue.
I love to see screenshots. Especially huge pk fests with bodies spread all over the place. Am I sadistic? Nah, just fun mmorpg carnage.
If you want to post some pics of your own, let me know and I can give you access to the gallery.
Lineage 2 Screenshots
Stabby Mcstoo Lineage 2 Comics
So when will we see some more pk action from Stabby? I think it would be easier for Rich to gain more exposure if
he starts a few World of Warcraft comics as well.
I finally have a chance to experiment with a few internet technologies. In the meantime, I wrote a few articles. ^^
World of Warcraft vs Lineage 2
Seven Steps to Avoid Being a Newb
OMG, the first mmorpg-blog post from Karas Hur.net . I have a lot of ideas for this thing. I think it will keep a few of us occupied for a while.
I’m sure many of you are familiar with the new online experience(vaporware) , Playstation Home, scheduled to be released sometime this year. If not, here is a snippit from wikipedia:
“Home (known more practically as PlayStation Home) is a community-based service for the PlayStation Network which has been in development since early 2005. Home allows users to create an avatar for their PlayStation 3 console. This avatar will get their own apartment, which can be adorned by items players can receive in several achievements. In the future the service will also expand, allowing players to have more sorts of clothing, as well as hold pets. When it is available, Home will be launched via its own category in the XMB between the “Game” and “Network” category. This service will be free of charge. Sony is aiming for the initial download to be under 500MB. Home was announced at the Game Developers Conference on March 7, 2007 with a scheduled global public release for Fall 2007 (sometime during September or October). During the TGS 2007, Home was announced to be delayed until Spring 2008, though home will still have an earlier “open beta” release.”
“In the world outside of the player house, players can meet and chat with other community-members. This will create a Second Life-like experience, where one can invite their friends, hang out and communicate via voice chat, or normal text chat, listen to music, play a game or exchange content. People who enter each other’s “homes” can stream the host’s music and videos from their HDD. Videos are viewed via virtual Sony TVs, such as the BRAVIA. As well, pictures can be viewed via a virtual picture frame.
Every user has a private apartment space that they can modify and change over time. The basic apartment is free and will offer users lots of options for customization and personalization. In the future, Sony will provide tools that will enable users to have an even greater ability to create their own Home spaces and content.”
This sounds very similar to Second Life except users won’t have the ability to create anything. They will be able to create items like clothes etc.
It looks like this game will finally introduce console gamers to an online world (Final Fantasy doesn’t really count..). Sony will be creating a more polished version of Second Life with millions of dollars behind the development.
If you are looking to cash in or cause chaos, Sony will be banning users by ip address and PS3. You could probably get around this with a proxy and mac address spoofer for the ps3.
“Users will be able to make money in Home by using an auction service that will be implemented which will allow users to sell their Home assets and user-created content to other users.”
I wonder if Sony will allow online porn theaters…
Tobold from Tobold’s MMORPG Blog writes:
“There has been some discussion lately in the MMO blogosphere whether game developers should listen more to the proposals from players and bloggers on how to improve their games. Hey, I get 3,000 readers a day, I’m obviously qualified to improve a game with 9 million subscribers and annual revenues of over $1 billion. NOT. Everyone is an armchair game designer, but it is only easy because our ideas never get realized and thus don’t have to prove they actually work. If you poll people about their intelligence, a majority of people will claim to have above average intelligence, and only very few people will say they have below average intelligence. As obviously only half of a population can have above average intelligence, with the other half being below, this just shows that people have a tendancy to overestimate their abilities. Most of us, me included, couldn’t even design Vanguard, and certainly not World of Warcraft…”
In most instances, the people who design these mmorpgs don’t have the *hands on experience* from years of wasting time playing a multitude of games from different developers. This knowledge and experience is invaluable to a development team. The development community tends to listen to the crowd that complains the loudest on their forums (nerf-calling) instead of finding a group of individuals that *don’t* have a personal agenda to meet and only want the game to be the best it can be.
We can separate the mmo gamer into three categories:
Hardcore - I live my life in an mmo. I strive to be the best player ever, have the best loot in game, the highest level, etc. The average person will never see the things that I want to be added to a game because they simply don’t have the time to achieve them. We usually ignore the reality that MMORPGs are designed to make money first.
Casual - I have a busy life that doesn’t allow me to play twelve hours a day. In some cases, I get upset when the minority has an “unfair” advantage because they play more than I do. I may not have enough time to set up huge groups of players to achieve a goal.
Experienced - In most cases I’ve had the opportunity to be a hardcore gamer and a casual gamer. I have years of experience observing what works and what doesn’t work. I’m mature enough to realize stockholders need to be happy as well as the players.
Let’s be honest here, most of the ideas and game mechanics in World of Warcraft are not new and revolutionary. World of Warcraft is successful for several reasons:
- Blizzard is an outstanding company that knows what it takes to handle a community of millions from experience with Diablo, Starcraft, etc.
- Warcraft franchise - Starting with a good franchise will always give an advantage over the competition. You don’t need to spend as much time creating an environment and back story since it is already there. Replace Warcraft with Starcraft and you still have a hit
- Great Marketing - When was the last time you have seen a commercial for other mmorpgs? WoW has millions of subscribers and you still see commercials with Mr. T…
- Find a need, fill a need - World of Warcraft appeals to the casual gamer.
- Don’t reinvent the wheel - Take what has worked in the past from other games and add a Warcraft twist. Save the creativity for expansions.
Ignoring the playerbase is a great approach to product development. SOE has proven it’s effectiveness with Star Wars Galaxies. <–sarcasm for those who aren’t familiar with the SWG disaster.
Once the developers can assemble a group of *experienced* players, the mmo world will change for the better. Then again, Blizzard may consider a 12 month subscription from a player a victory. 12 * 15 = 180 * 1million - 180 million a year…sounds like a victory until you realize it costs more to obtain a new customer than to retain a repeating customer.
As I was sitting here thinking about interesting things to write about in the MMORPG world, I decided to take a look at a few other sites to see what people are talking about. Most of the bloggers out there are talking about things that we have discussed years ago…
Carebear BS - raiding, loot, etc.
Why X MMO is better than X MMO
Random new generic mmo that is going to be the best thing since oxygen, but never gets released..
No one seems to spend any time talking about the interesting stuff like the sub culture of hackers targeting MMORPG accounts to make real life money, or the lives of people who could care less about the ethics of selling online currency and make $10,000.00+ usd per month. Many people blame account “hacking” on the user.
“He/she probably gave out his account info or downloaded cheat programs!”
When the reality is, there are groups of people who enjoy obtaining real life loot like 65 inch plasmas, cars, etc. than epic items. Do we blame these “problems” on the game developers, the people buying the loot, or the hackers/farmers? People who buy these items usually obtain an advantage (which is why MMORPGs should focus on skill based combat and not loot based). But, as long as there is a means to make “real-life” money in any media, people will make it.
“But Tay, this topic has been beaten to death as well…”
This is true, but most bloggers waste too much time and energy worrying about “the great evil” instead of focusing on the interesting sub-culture and techniques behind the madness.
Is the mmo world a boring topic now?
Since I have been playing Call of Duty 4 for the PS3 a lot lately, I asked myself this question (again):
“Why aren’t there any successful FPS mmorpgs?”
While contemplating this dilemma, I thought about how I could possibly make an idea like this work. What would be the point of the experience? It would need to be something on a vast scale that we have been looking for in traditional mmo’s…
How do you keep the fanbase happy? Leveling? When you obtain a new level, what benefits do you receive? Faster movement speed (potentially unbalancing), unlocking new weapons, shiny new weapons and armor, etc.
The main problem I see with a FPS MMO is the monetization of the game. Most fps games have a free online experience, so working with a free model + ingame advertisements and selling ingame items would be a good idea.
…more ideas on the way.