ArcheAge Land Shortage: Never give up! Never Surrender!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 18 September 2014, 10:24 am
While the vast majority of property plots in ArcheAge are gone, there is still an opportunity to trip across open spots for 8x8 farms. Six days after the land rush began in head-start, Sarzan was able to find a few open spots in northern Two Crowns. WOOT!! Don’t give up on finding 8x8 farm spots. MANY PEOPLE awkwardly placed 16x16 house designs to hold a location until they’d completed their 16x16 farm quest. As those are swapped out gaps may emerge.


ArcheAge PSA: There are no illegal farms!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 17 September 2014, 10:47 am
The past few days I've seen a string of players on trail baffled as to what they've done. It's happened so much recently that it became a topic of discussion in guild voice chat. Our opinions ranged from people are lying to avoid guilty convictions or they're plain stupid. Their rap sheet is right there stating all of their crimes.


ArcheAge - Getting Started Guide
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 16 September 2014, 2:25 pm
PSA for New Players With an influx of players coming into ArcheAge who may have little to no experience with the game, I thought I’d do a post for some of the more common questions I see asked in Faction chat. I’ll try to be as concise as possible since it’s a long list.


ArcheAge - FIRST!!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 15 September 2014, 7:08 pm
Quick happy post after all the weekend drama. Today I completed building one of my two houses. I'm first in my housing province to get their house constructed. It's pretty much all I've been focused on since placing down my farm and securing the location with a design. Every time I had labor available I mined ore under water to avoid the crush, made sure to stay on top of harvesting trees on my farm while doing trade pack chickens on the public farm. I only did questing when I was completely out of labor. I had everything ready to go by this afternoon except for 20 pieces of lumber. Anxious to be done with it in case there was crash/authentication/queue nonsense, I decided to purchase the lumber from the Auction House. 600 stone and 300 pieces of wood later, BAM my first house is finished! My second house is...


ArcheAge - The Agony of Head-Start
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 15 September 2014, 1:19 pm
It Burns Us Precious Well the ArcheAge head start has had more than a few issues. Yes, it’s an MMO so we can expect problems on the first day of access. If leveling was all that was at stake, I don’t think the outrage would be as great. However, if you’ve been following ArcheAge, you know that owning PROPERTY is a huge component in crafting, the economy and your ability to earn gold.


ArcheAge - Almost Home
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 9 September 2014, 2:21 pm
I spent a moderate amount of time in Open Beta trying out pure caster combinations. After much experimentation and trying every permutation that was caster with healing, I landed on Justicar (Occultism, Vitalism and Defense). Necromancer was a close second but was trumped by maintained that ability to more easily swap into Paladin by changing out Occultism for Battlerage.


ArcheAge - Woot, Headstart Sept 12th!!!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 29 August 2014, 10:55 pm
I'm SO HAPPY we're having a September release of ArcheAge. I'm ready to play for real. Open Beta starts on Thurs Sept 4th. I'll still be on but not playing much now that launch is so very close. Yeah, I know I said that before but I mean it this time. There's zero point in continuing to progress. My character, Alysianah, is on the Alpha server. If anyone tries out OB and there's room on Alpha look me up. Can give you a ship tour, port you to different places, make you some food, etc. Don't let the PVP scare you away from at least trying a really solid fantasy MMO. *Jumping for joy*


ArcheAge: Justice System
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 27 August 2014, 1:48 pm
In a game that supports nonconsensual PVP, it’s good to have a justice system. It may not help you sleep better after being ganked for you hard earned wares. However, reading trial chat is an endless form of amusement. We already have infamous players (Chalupa) and guilds (Darks Ascension) on the Alpha server.


ArcheAge: Under the Sea Treasure Hunting
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 20 August 2014, 12:08 pm
Just a stone’s throw from level 50, I should be saving every copper toward crafting my Conquerors plate armor set. Meh, that behavior sounds much too practical for being in an Alpha! I was processing hide into leather when I noticed the recipe for crafting Bakehan’s Swimfins. Hmm, I thought, I have the expertise points to make those. That jogged my memory about having seen pictures of players wearing dive helmets. A quick search of my metalwork recipes showed that I could craft that too. That’s all she wrote, I was off and running toward a new adventure!


ArcheAge: Taste of World PVP Event
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 22 August 2014, 2:22 pm
I’m level 48 now and figured I might as well get to 50 since the release seems to be a couple of months away at the least. I was hoping that the date posted on Steam for a mid-September would be confirmed by Trion but no such luck. Much too high of a level to pick up where I had previously stopped questing in my early 20s, I rode out to Halcyona to see if there were any quests there worth my time.


ArcheAge - Ding, I’m level 50
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 22 August 2014, 3:32 pm
Wow, that went by in the blink of an eye. I started playing the ArcheAge Alpha on July 20th. I hit the current max level without even trying. That said, I have put in an awful amount of hours. Around level 10 or so, I left the theme park rails behind to strike out on my own and fell in MMO love with AA. I’m very pleased with the outcome. If this weren’t an Alpha, I’d be considering an alt in order to try a pure caster class and experience another racial zone. But since it is, that will have to wait.


ArcheAge: Gear at Level 50
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 25 August 2014, 1:59 pm
After reviewing the components necessary to upgrade my armor to Conqueror’s and beyond, I decided to use the cloth version gifted to me by our guild leader Fannel. Of the available roles as a Paladin, my preference in a group setting is to heal. In ArcheAge, all classes can wear every armor type. However, cloth provides better stats for healing roles. You can augment your armor with gem slots but you’d still be behind the curve compared to someone in cloth using the exact class build.


ArcheAge – Farm Wagon, Huuzah!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 19 August 2014, 10:04 am
Last night our guild joined the “we have a farm wagon” club. Fannel, Brokenwind and I were online pissing and moaning about our inability to grow the stupidly random thunderstruck trees needed to craft one. No one knows for certain the circumstances that cause a tree to be “hit by lightning. There are lots of theories but the rarity of the occurrence makes it nearly impossible to know for sure. Our guild has planted illegal tree farms consisting of hundreds of trees, without producing a single one. Others have done 1K plus trees and have come up empty too.


ArcheAge - War on my Doorstep!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 18 August 2014, 12:23 pm
I believe my previous posts have established that because of the nonconsensual PVP, ArcheAge isn’t going to be everyone’s cup of tea. Yes, you can level to max and hardly ever encounter PVP if you forgo seeing all of the content or focus on commerce in non-PVP enabled zones. However, game design makes it such that you may still be impacted financially, even when you escape direct combat.


ArcheAge Alpha - Slowing Down
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 14 August 2014, 5:13 pm
I've played more than enough of AA to confirm that I'll be playing at launch. I've achieved most of what I wanted to try out during Alpha. I've certainly played more than I have during a pre-release for any other MMO. I still have plenty to look forward to at launch. I've done so little of the quest content and haven't stepped foot in a single dungeon. I did some healing in a max level PVP zone while guild members were farming XP, leveling alternative skills sets and unique drops. No one engaged enemy faction while we were at it. It reminded me of the impromptu detentes on PVP servers during in Burning Crusade. Farming motes was bad enough without fucking around with each other. This particular set of are elite, tightly packed and respawn rather quickly. Jacking around with each other would mean insta-death and greifing each other back...


ArcheAge Alpha – Crafting Armor
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 8 August 2014, 12:38 am
I was level 36 rolling around in level 20 armor until recently and I’m not alone. There are two contributing factors to the level and armor gap. Firstly, the primary source of obtaining gear is by completing quests. I won’t retrace what I already discussed in this post.


ArcheAge Alpha – I HAS HOUSE
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 6 August 2014, 12:19 am
Belphagore, the guild member who donated a large house to serve as our guild hall, gave me the deed to his old house. Like what!!??!! I had to purchase an item from the Cash Shop called an Appraisal to facilitate the transaction. Luckily, I had some left. It’s not the house design that I wanted but this beggar certainly won’t try to be a chooser.


ArcheAge Alpha – Weekend Fun and Shenanigans
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 5 August 2014, 12:24 am
I had a great time in ArcheAge this past weekend. I believe a key to that is being willing to participate in all that the game has to offer beyond the safe PVE. I did a little bit of everything minus dungeons. I feel like I always have so much to do of my own. Combined with guild activities that don’t require max level to participate, I don’t feel like I want to spend 30 to 60 minutes in an instance in an alpha.


ArcheAge Alpha – Keep Your Enemies Closer
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 4 August 2014, 12:17 pm
Last week I mentioned that I’d given up on owning a cottage in ArcheAge because of the click-war participation needed to get one at this stage. I used the components I’d assembled to build a ship instead. After all, it’s only alpha and I didn’t see the need to spend more time on the affair.


ArcheAge Alpha - Building My First Ship!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 1 August 2014, 1:29 pm
Having given up on the idea of owning a house in ArcheAge, I turned my attention to building a Clipper. The Clipper is the introductory ship used for open seas transportation. Its speed also makes it popular as a Pirate ship, where it’s used to harpoon targets. That’s tackling for EVE Online players. *smile*


ArcheAge Alpha - No house for you!
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 31 July 2014, 10:53 am
Space is often an issue in a game where player housing isn’t instanced. Unfortunately, ArcheAge is no different. If fact, it’s compounded by the player’s need and desire to possess both types of properties – house and farm.


ArcheAge Alpha - Earning Gold
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 30 July 2014, 11:06 am
At some point, all MMO players have to figure out how they’re going to earn money, especially if they decide to hang in for the long haul. ArcheAge is not too different from other MMOs, in that it contains the classic revenue generating opportunities. However, it does contain options that are rarer and as such, require explanation.


ArcheAge Alpha - How Classes Work
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 29 July 2014, 3:07 pm
I thought I'd put out this quick post on the class systems for people who are just entering beta. Hopefully, this will provide some quick start value. ArcheAge Class System The class system in ArcheAge is very diverse. Similar to Rift or Final Fantasy XIV, you select multiple classes that are combined into a single profession. There are 10 base classes to choose from yielding a total of 120 different play styles / professions. Each of the 120 options has a unique class name. However, the skills selected from that trio will differ among players. Of course, there will be cookie cutter builds because we as gamers, sometimes lack originality and go for min/max specs.


ArcheAge Alpha – Terror on the High Seas
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 28 July 2014, 3:52 pm
I’m no PVP aficionado but don’t I shirk from it either. I go in knowing that I can lose while making my best attempt to win. I don’t cry over unsportsmanlike behavior. I strategize about how to get even! I started my MMO career in games where players routinely killed each other. My longest consecutive run in an MMO was World of Warcraft and I rolled on a PVP server, having followed my guild from Asheron’s Call 2. It was back then, one of the most highly contested servers and spending 2 hours trying to get a 40 man raid into Molten Core was a typical Sunday afternoon. Forming teams to protect members trying to level in Darkshire and Southshore was a way of life. You took your lumps while a newbie, protected others when you grew up and dished it out once you were geared. As a result, my point of view about dealing with PVP in ArcheAge (AA) is framed by that mentality.


ArcheAge Alpha: By the sea, the beautiful sea
Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 28 July 2014, 8:00 am
I’m a straight-up undeniable sucker for a beautiful world. I’m a card carrying member of the “it has to look good for me to play it” club. Adventuring in detailed, atmospheric and lush worlds is part of the MMO magic for me. ArcheAge on the water has no equal in my MMO experience. It’s simply breath taking. Mining along the shoreline, fishing or standing by watching players load their ships, is a visual treat. I’m very intrigued by the trade and economy side of the game but I haven’t participated yet. To be honest, the effort + cost + knowledge has been beyond me thus far. I recently found a guide to getting started. If time permits, I hope to take a whack at soon. I know there are members of the guild I joined that will help me but I’ve been entrenched in doing something else each time the...


<< Newer Entries · · Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
Massively [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
The Ancient Gaming Noob [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Week:
A Green Mushroom [HTML] [XML] [FULL]
Bio Break [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Cloth 5 [HTML] [XML] [FULL]
Game Truth [HTML] [XML] [FULL]
Gamers with Jobs [HTML] [XML] [FULL]
GWJ Conference Call [HTML] [XML] [FULL]
Joystiq MMO [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
World of Warcast [HTML] [XML] [FULL]
Write the Game [HTML] [XML] [FULL]
Updated this Month:
A Casual Stroll to Modor [HTML] [XML] [FULL]
A Casual Stroll to Modor Podcast [HTML] [XML] [FULL]
DocHoliday's MMO Saloon [HTML] [XML] [FULL]
Heartless Gamer [HTML] [XML] [FULL]
Low Elo [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Terra Nova [HTML] [XML] [FULL]
The Crusading Noob [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Wondrous Inventions [HTML] [XML] [FULL]