EverQuest Next Q&A Session, Part 2
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 5 August 2013, 1:00 pm
Here are the answers from part 2 from the Q&A session. Overall, based on what’s been shown and what the answers are, it sounds like EQN is pretty far out yet. But we’re sure to clarify this impression over the next few months as EQNL approaches, one way or the other. There will be a […]


EverQuest Next Q&A Session, Part 1
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 5 August 2013, 9:00 am
Embedded below is Part 1 of the EverQuest Next Q&A panel from SOELive. But I watched so you won’t have to; the breakdown of answers of everything significant that was said is also below. Part 2 soon. Smokejumper will not commit to whether there will be one or many starting areas at this time. Users […]


EverQuest Next Unveiled
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 3 August 2013, 9:41 pm
I like to be wary of upcoming games. They might fail to deliver on their promises. They might fail to materialize at all. I might start taking the marketing spin uncritically or buying into fan overexpectations, or projecting the things I want into the gaps in what I know about the game that’s coming. Sometimes […]


Looking Forward at EverQuest Next
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 17 July 2013, 1:54 am
I made the error of taking a look at the MMORPG.com EverQuest Next forum. As usual, it’s mostly vitriol from know-nothing vermin. I’ve come to the conclusion that people who post on MMORPG forums don’t play MMORPGs much, because my actual in-game experience is generally more positive. Typical fanboy dumbfuckery aside, EQNext is one of […]


Retro Servers and A Light at the End of the Tunnel
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 15 July 2013, 9:13 am
Some folks are talking about how MMORPG blogging is dying. While there are indisputably more platforms these days on which to spread your word, and many of the old blogging folks have migrated at least some of their material to those platforms, the problem isn’t that blogging is dying. Blogs, in fact, are as popular […]


Backwards Yet, Maybe, Forwards
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 11 July 2013, 5:35 am
Of late I’ve been spending a bit of very casual time in EverQuest. As long-time readers will know, I missed out of EQ in its heyday and have made only a few abortive attempts to get into it in recent years. This time around, having skipped the upappealing tutorial zone and diving directly into what […]


What Was Lost
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 12 July 2013, 2:29 am
My recent playing experience has me convinced that World of Warcraft is a lot less fun today than it was in its vanilla days. This isn’t nostalgia talking — I wasn’t even playing WoW until after Burning Crusade released. But let’s say I’ve confirmed it and leave it at that. The real question, though, is […]


Thoughts on Man of Steel
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 26 June 2013, 9:00 am
Zack Snyder’s Man of Steel, if it had to choose its title from among Superman’s many nicknames, should probably have been called The Last Son of Krypton. Of all the elements of Superman’s mythology, this film has a tight thematic focus on Krypton’s legacy, good and bad, how it failed and how it might in […]


Ireland Unified
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 6 June 2013, 3:48 am
Yesterday I “completed” another game of Crusader Kings II, this time playing as the Count of Dublin. By “completed” I mean that I made my in-game goal, the unification of Ireland. I still need considerable practice at realm management, however, as Ireland promptly fell apart upon my death. Next time I may play a nation […]


The Simulation Wargame
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 4 June 2013, 6:33 am
In theory, the kind of historical simulations pioneered by SPI should feel right at home as computer games. As wargames evolved, there was a trend toward great and greater scope and complexity, culmination in things like Campaign for North Africa, where you kept track of individual fighter pilots and jerrycans of fuel, and wound up […]


Changing Categories
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 22 May 2013, 9:00 am
With the windup to Origins and all the other stuff I have going on, there’s been very little gaming happening. I haven’t played Neverwinter (or indeed anything else) since before the recent exploit/rollback flap. What I have been doing, here and there, is digging board and war games out of the closet. There’s a decent […]


The Wargaming Urge
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 16 May 2013, 2:34 am
Wargames were my doorway into gaming. Not this Warhammer crap that passes as such these days, or even the historcal minis, but the old school, counter-and-hexgrid wagames in the style of SPI and Avalon Hill. This kind of wargame has seen better days. SPI got itself seized by TSR, Avalon Hill sold out to Hasbro, […]


Neverwinter’s Neverdeath Graveyard
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 8 May 2013, 6:06 am
One of these days I will try to clarify exactly what Ardwulf Presents is supposed to be; either quick overviews, feature showcases, or playalongs. But not today. Here we have a look at Neverwinter’s Neverdeath Graveyard, a zone you’ll hit in the high 20s. Still having fun with the game, although the desire to make [...]


The Good Old Stuff in Neverwinter
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 6 May 2013, 8:00 am
Neverwinter might turn out to be the surprise MMO hit of 2013. It wasn’t even supposed to be an MMO, until it was pulled back by the newly-purchased Cryptic to be developed into one. I think few were taking it seriously, and yet now it seems to be liked by almost everyone that I’m paying [...]


Neverwinter Day 3 Vids
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 3 May 2013, 1:30 am
The Neverwinter servers may still be down, but yuou can get more goodies right here! This time around we take a look at the game’s first group dungeon, the Cloak Tower, and have a crack at Foundry content for the first time.


Neverwinter Day Two Vids
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 2 May 2013, 3:09 am
Day two of Neverwinter’s Launch, like day one, wasn’t without issues. Some server stability problems and issues doing things in-game like queueing for instances, and the return of a little bit of lag — and not at prime time, either. I personally didn’t see a single login queue. Today saw me running skirmishes and PvP [...]


Neverwinter Soft Launch Impressions
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 1 May 2013, 2:00 am
April 30 marked the start of the “open beta” for Cryptic Studios’ Neverwinter, an MMORPG based loosely upon D&D 4th edition and set in a corner of the Forgotten Realms. This is, of course, a de facto launch — they’re taking your money and not wiping your characters, so it’s a launch, despite being lavbeled [...]


Ardwulf Presents Returns! This time, STO
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 30 April 2013, 3:12 pm
The new, long-delayed episode of Ardwulf Presents covers the charcater creation system from Star Trek Online. Just getting back into the swing of things… but there will be new episodes each week!


Ardwulf’s Big Rift Giveaway! Rift+Expansion+30 Days
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 24 April 2013, 8:00 am
A code from Trion, courtesy of Raptr, has come my way. The code includes the Rift base game plus the Storm Legion expansion plus 30 days of game time — and word is you can use to to claim the expansion and the 30 days even if you have a lapsed Rift account. Due to [...]


Wushu, Trek and Heroes and Commitment
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 22 April 2013, 8:43 am
With the semester winding down I played a chunk of Age of Wushu the Martial Arts MMO that released on April 10. It has a lot to recommend it, including what appears to be significant depth, a big world, very nice graphics and some significant sandbox elements. Its learning curve is very steep, and understanding [...]


Another Run at SWTOR
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 15 April 2013, 6:21 am
Based on no particular impetus aside from a vague desire to get back to it at some point now that it’s free to play, I reinstalled SWTOR, picked up a new Smuggler character and am having a surprisingly good time with it. Without the added overhead of a subscription, I’m finding it generally more fun [...]


A Wee Bit of MMO Action
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 7 April 2013, 10:42 pm
Blizzard had one of those periodic “come back and play free for a week” things, so I signed up for that and did a bit of dabbling in Azeroth for the first time in a while. The Pandaria content, as far as I got in it, struck me as rather dull and plodding. When the [...]


Repurposed Vanguard Content
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 19 March 2013, 4:32 am
A while back, as part of the drive to take the free to play, Vanguard’s many starting areas were consolidated into just four. Now, I have my issues with that, but the idea that you only need a few starting areas appears to be institutional at SOE, and in any case I did see the [...]


Welcome EQ2 F2P Changes Incoming
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 13 March 2013, 2:40 am
Toady’s EQ2 game update will roll some significant changes into the game. In addition to a smattering of fixes and tweaks, the big changes are the recently announced changes to the game’s money model. These boil down to the removal of a bunch of restrictions on Free and Silver players. All classes (except Beastlord) and [...]


A Whack at Neverwinter
Posted by Ardwulf's Lair [HTML][XML][PERM][FULL] on 12 March 2013, 5:02 am
I tried Cryptic’s Neverwinter, currently in pseudo-open beta, over the weekend. It is both markedly different and weirdly similar to Turbine’s D&D Online, but far less deep and robust. Where DDO is an attempt to bring the D&D experience to the MMO space, Neverwinter is an attempt to create an MMO, using the Cryptic model, [...]


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