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As I mentioned earlier, I want to experiment with variable death penalties, where players can choose how punitive they want it to be. There are rewards for making it more punitive, but the rewards aren’t intended to fully compensate for …
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Player 1> is there any way to link items in chat? Player 2> not yet... and i dont know if the unity engine is able to do that It surprised me how often this idea came up — the idea …
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[You would not believe how much I've been sleeping this week. I'm still officially on vacation until next week, when I have to catch up on all the stuff that's been delayed a month for the Kickstarter. Oh boy! But …
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(Figured I’d write this up while it was still fresh in my head…) If you’re doing a Kickstarter project, you’re going to run into weird issues, and none of them are going to be covered in Kickstarter’s FAQ. They seem …
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Tech: Holding Up Well! The pre-alpha is going well. We’re averaging about 3 people online at a time, which doesn’t sound like a lot, but given that it’s a limited-access, incredibly early, short duration test, it’s actually pretty great! I’m …
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[ This guest post is by Conor Brace, the sound/music expert for Project: Gorgon. Thanks, Conor! ] Designing Project: Gorgon’s combat sounds When Eric and I started discussing combat sound effects for Project: Gorgon, it was clear that we wanted …
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Things are looking grim on the Kickstarter front… that’s a big number to earn and only a few more days. But we’re doing all we can on that front — the thing that’s keeping us up until the wee hours …
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(04:05:31) Eric Heimburg: Hmm. I need to think about the skill system more and figure out how to divvy up content across all the humanities. <in the other room, Sandra bursts into laughter> (04:05:46) Eric Heimburg: … I… wasn’t joking …
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It’s been almost decade since I was a dev on a Stratics forum, but that’s changed: today Stratics set us up with a forum for Project: Gorgon! Feel free to visit and say hi, it’s kind of ghost-towny at the …
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We’ve been hard at work robustifying the pre-alpha servers, and we’re finally ready to let people check it out! We’re sending out keys to Kickstarter pledges now. There’s no NDA, of course, so feel free to say anything you like …
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After Eric posted about KickAssist (which I keep reading as kickass-ist, which is presumably some sort of really cool profession), tad commented: I would also suggest you ask people to tweet info about #projectgorgon and #kickstarter on twitter and write …
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Here’s a new video! Thrill to the minutia of treasure-item presentation! Sorry about the audio volume mixing, gotta turn the volume up to hear well, and then the sound effects are too loud. It’s always something. http://www.youtube.com/watch?v=JF4F5Qpk7TQ Elder Game is …
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Many thanks to Magic Pixel Games for picking us as one of their three Kick Assist candidates this week! If you’ve got a second, could you vote for us? Every bit helps! Thanks again, and I’ll have a new video …
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[Want to know more about the world of Project: Gorgon? Here's a short story that gives you a better glimpse.] The sun was setting in the hills to the north, creating a picturesque scene, but Sylvia didn’t notice, her head …
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We’re kickstartin’! Please pledge if you can. We tried to make the rewards as fun as possible. Thanks! Elder Game is sponsored by:
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[ Just an anecdote today, as I'm still working on the Kickstarter preparations. I've got Sandra heavily involved now, and she's helping slog through a bunch of remaining tasks. If the Kickstarter succeeds she'll be able to allocate a portion …
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I didn’t start making an MMO because I thought it was a good business idea. I did it because I want to run an MMO. I love maintaining a world, tuning it, watching it grow. I definitely don’t love making MMOs. …
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I don’t have anything against auctions. But in an MMO, an Auction House is shorthand for “everybody sells everything for the lowest price the market will bear.” This is not always good game design. Guild Wars 2 just got its …
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Thanks again for the feedback on Kickstarter! I’m definitely going to use some of the easier suggestions, such as getting your name in the credits, a unique appearance item, and maybe a special border around your character’s name. And I …
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Why Kickstarter? The scene is my home office, about a month ago. Sandra is acting as producer for the MMO, looking over the schedule. Sandra: “So you’re behind schedule… by… let’s see, six months.” Eric: “Yes.” Sandra: “Well, we’ll just …
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Working on some new content today – a new newbie town. I’ve got some new NPC tech that’s making it a lot of fun to work on. Here’s some screenshots: More pictures soon! Elder Game is sponsored by:
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I want to support optional ways to play the MMO. I think these add a lot of depth and replay value, and for little effort on my part. Here’s what I have in mind at the moment (but as always, …
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Just some notes about things… there’s lots of things happening, but I’m totally overwhelmed and failing to blog about them. Let’s see: Title and Logo! For now (and quite probably forever) I’m actually calling the game Project: Gorgon. That wasn’t …
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Whoa, not getting enough blogging done! Lots of stuff is happening, let me try to catch up. Here’s a new combat skill: Battle Chemistry. Advanced Combat Skills Some combat skills are available right from the start. These are the bread-and-butter …
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[Preview testers: there is a new version of the game up! However, the forums are still down. Please send any feedback or bugs to ericheimburg@heimburg.com!] What Is Evil? I’ve been enjoying the discussion about undead from a couple posts back, …
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