Pathfinder Online continues to delay early enrollment
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 5:00 pm

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While Pathfinder Online groupies may get a little excited at the imminent release of a new patch, Goblinworks put it out there that the long-delayed early enrollment start is still on hold.

"This build does not meet our internal requirements for the early enrollment release candidate," the studio announced to players yesterday. Previously, Goblinworks said that the game must be able to support 2,000 simultaneous logins and 100 characters per hex before it would activate early enrollment.

However, the good news is that the game is getting better with the release of Alpha 12.1, which is now live. The patch contains balance fixes, better hairstyles, performance improvements, and the activation of the encumbrance system.

MassivelyPathfinder Online continues to delay early enrollment originally appeared on Massively on Thu, 20 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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Game Update 3.0 Class Changes: Guardian + Juggernaut
Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 20 November 2014, 12:13 pm
Happy Thursday! It's Juggernaut and Guardian time for our Discipline combat changes blogs.


Norrathian Notebook: Landmark's AI will be a game-changer
Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 1:00 pm

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It's really hard not to be all giddy and excited about the introduction of AI to Landmark; it's quite literally going to be a game-changer. Some might even argue a game-maker! Only one other feature, combat, comes close to the impact that this system will have on the sandbox. Even then, combat doesn't rival it; it complements it. In truth, it will be an early Christmas present for all those players who've been waiting as patiently as possible for this next step: Monsters are slated to be released into the wild on December 10th. I am sure I mirror the sentiments of many when I say the Storybricks system just can't get here soon enough!

Before you get your hopes up too high, know that this first iteration of the AI system does not include the much-anticipated storytelling features that players will have access to on their personal claims. Those will come in time. But that doesn't diminish the magnitude of what is coming in just a few short weeks. The introduction of mobs will truly be the big bump that makes Landmark an actual MMORPG in the eyes of the world as opposed to "just a building game," an inaccurate description the game's had a hard time shaking. And did I mention, I can't wait?! If you are fairly new to following Landmark, you may not know what all the excitement is about. Let me share that with you.

Continue reading Norrathian Notebook: Landmark's AI will be a game-changer

MassivelyNorrathian Notebook: Landmark's AI will be a game-changer originally appeared on Massively on Thu, 20 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2's revamped sPvP rewards skillful play, not just wins
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 1:30 pm

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    GW2
    ArenaNet's Justin O'Dell is on dev blog duty today for Guild Wars 2, and his post is all about planned updates to the game's sPvP matchmaking and ladder ranking systems.

    "We decided to move to a score-based search method that takes into consideration several metrics that we believe are important for a match to be fun," he explains. "We chose a score-based system over other methods because we found that it's a good compromise between the often competing goals of match quality and short queue times." The system will do its best to match players by skill level, rank, party size, and so forth.

    Points awarded through the ladder ranking system are determined by final score and odds of victory in an attempt to ensure that playing well in spite of a loss is encouraged and that luck isn't the driving force in ranking.

    "Imagine a world where everyone took the saying 'It's not whether you win or lose, it's how you play the game' seriously," O'Dell says. "Wouldn't that be great?"

    MassivelyGuild Wars 2's revamped sPvP rewards skillful play, not just wins originally appeared on Massively on Thu, 20 Nov 2014 13:30:00 EST. Please see our terms for use of feeds.

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    Closers Online shows off gameplay and characters at G-Star 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 2:00 pm

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    GI Joe (Anime schoolchildren edition)
    Tired of side-scrolling-brawler-style MMOs at this point? Closers Online is a new title coming from Nexon and Naddic Games that works in that mold, allowing players to take on a variety of different opponents in rendered and cel-shaded environments. If that's everything you ever wanted, you'll be happy to know that there's plenty of information on the game at G-Star 2014.

    A variety of gameplay modes are available, ranging from normal story missions to special time-limited emergency events that players can queue up for solo or in groups. Players will also have a daily continue limit (possibly offset with microtransactions) and a skill evolution system based on using Skill Cubes found on monsters. Check out the promotional video just past the break courtesy of Steparu if you want to see a bit of the game in action.

    Continue reading Closers Online shows off gameplay and characters at G-Star 2014

    MassivelyClosers Online shows off gameplay and characters at G-Star 2014 originally appeared on Massively on Thu, 20 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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    SkySaga videos encourage you to explore its world
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 2:30 pm

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    We've got more to share today about SkySaga, that new sandvox that's trying to woo the Minecraft crowd. Radiant Worlds has released a new pair of videos this week that show off the game's playful and exploratory nature.

    In the videos, you'll follow a trio of adventurers around as they navigate the various biomes of the world and get into nasty scraps with mean foes. Of course, the biggest mystery here might be, "Where are their arms and legs?" See it all after the break!

    Continue reading SkySaga videos encourage you to explore its world

    MassivelySkySaga videos encourage you to explore its world originally appeared on Massively on Thu, 20 Nov 2014 14:30:00 EST. Please see our terms for use of feeds.

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    Gloria Victis implements dialogues and other improvements
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 3:00 pm

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    Should we talk about the weather? (Hi hi, hi.) Should we talk about the government? (Hi hi, hi.)
    The Gloria Victis pre-alpha is getting a bit more chatty today with the implementation of the dialogue system in the most recent update. Said update also contains the first implementation of bow-wielding NPCs defending cities, the addition of buff and debuff descriptions, and various bugfixes and improvements -- all good things unless you try to open a dialogue with a bow-wielding NPC and get an arrow in response.

    The design team promises that this is just the beginning of major changes, however, with the next patch slated to add the first pass of the questing system into the game. Territory capture mechanics are also coming, allowing an entire nation to benefit from captured lands. So onlookers can enjoy a more robust rollout in the coming weeks as the game adds more features in.

    MassivelyGloria Victis implements dialogues and other improvements originally appeared on Massively on Thu, 20 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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    Dishonored’s Artwork and Lore in The Dunwall Archives
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 20 November 2014, 11:38 am
    Back in August we teased the Dishonored: The Dunwall Archives book from Dark Horse. The 184-paged hard cover tome features every piece of in-game text and artwork (some of which has never been seen before) from the game collected for your convenience. Discover – or rediscover all there is to know in the world of […]


    Elite: Dangerous has begun issuing refunds over offline play debacle
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 11:30 am

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    Elite
    Elite: Dangerous' latest newsletter has arrived, and predictably, Q&A about the game's recently canceled offline mode dominate the post. David Braben reiterates his statements from earlier this week that the single-player mode will still be accessible, just online-only. "Any offline experience would be fundamentally empty," Braben explains, stressing that Elite: Dangerous is an MMO and "technically [...] always has been" and that "always-online entertainment is already a reality for the majority." He also says that Frontier has already begun issuing refunds strictly to those who pre-ordered the game through the online store and had not accessed the alpha and beta; Kickstarter backers and active testers are not eligible.

    Of note to MMO fans in particular, the studio boss promises to "take regular archives of the game and the servers, to preserve the game for the future," with plans to release the server code publicly if the servers are ever shut down.

    The newsletter also highlights Beta 3.9, which arrives on the test server today, bringing with it overhauls to the map and ship outfitting, new ways to reach the rank of Elite, and open-mic voice comms. Beta 3.9 will be followed by Gamma 1.0 this coming Saturday. The game is still set for an official launch on December 16th.

    MassivelyElite: Dangerous has begun issuing refunds over offline play debacle originally appeared on Massively on Thu, 20 Nov 2014 11:30:00 EST. Please see our terms for use of feeds.

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    TERA's Fate of Arun expansion is coming December 16th
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 12:00 pm

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    TERA fans, mark December 16th on your calendars, as that's the launch date for the fantasy MMO's first proper expansion. Fate of Arun features a mysterious new continent, a level cap bump (65), new class skills, new dungeons, and a new battleground based around competitive PvE.

    The game's enchanting mechanics will also be simplified, and a new quest UI will "streamline 60 to 65 leveling, allowing players to teleport right to the action, find groups, or turn in quests from any location."

    Finally, you'll want to log into TERA prior to December 16th and pick up your free Northern Initiative Pack. It includes rare potions, campfires, buff charms, a white tiger mount, and more. TERA's Fate of Arun expansion will be a free content update via Steam and the game's official website.

    [Source: En Masse press release]

    Continue reading TERA's Fate of Arun expansion is coming December 16th

    MassivelyTERA's Fate of Arun expansion is coming December 16th originally appeared on Massively on Thu, 20 Nov 2014 12:00:00 EST. Please see our terms for use of feeds.

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    civ online
    There's something about a good Civilization trailer that always makes me feel downright nostalgic, and I think that factor is the world music being sung. We've got another trailer in this grand tradition for you to watch today, this one from G-Star covering the upcoming Civilization Online.

    Civilization Online is currently in Korean closed beta, but from the looks of this video, it's coming along nicely. The trailer shows players working together to construct a bridge over a chasm, build cities, assemble armies, and engage on that most sacred of pre-fight rituals, happy drumming. Check it out after the break!

    Continue reading Civilization Online closed beta trailer features building, battles, and drumming

    MassivelyCivilization Online closed beta trailer features building, battles, and drumming originally appeared on Massively on Thu, 20 Nov 2014 12:30:00 EST. Please see our terms for use of feeds.

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    Moving Slowly in Warlords of Draenor
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 20 November 2014, 1:00 pm
    So here’s the thing.  Despite the last week being mostly talk about the expansion and such, I haven’t really been playing a lot more World of Warcraft. Part of that is because I was binging pretty hard on the game during the two weeks preceding the launch.  Such a sprint usually leads to some time […]


    Activision Blizzard resolves class action lawsuits
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 10:00 am

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    Allegations of backroom deals were sorted by further backroom deals.
    When Activision Blizzard bought itself to be freed from Vivendi, there was no shortage of unhappy shareholders, leading to several class action lawsuits filed against the company and other attendant actors in response to the whole process. Those suits have now been resolved and the case is now closed; the parties have settled out of court, with the proposed settlement seeing some of the defendants paying a total of $275 million to Activision Blizzard as well as multiple insurance companies.

    The Board of Directors wrote in a statement that "the transaction, structured through the efforts and significant personal investment of Bobby Kotick and Brian Kelly, has contributed to the creation of over $3 billion of value for shareholders" and that they are "pleased to be able to put this matter to rest."

    Adjustments have also been made to said Activision Blizzard board of directors and aspects of the corporate structure, with the company paying all legal fees of the plaintiffs. Since multiple defendants were involved in the suit (including Activision Blizzard itself), it's still unclear exactly who took the hit for this particular lawsuit, but it does mean that the matter has been resolved to everyone's satisfaction.

    MassivelyActivision Blizzard resolves class action lawsuits originally appeared on Massively on Thu, 20 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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    Tree of Savior shows off its gameplay at G-Star 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 10:30 am

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    Puppy!  Who's a puppy?  Yes, you're a puppy!
    There's no denying that even in static shots, Tree of Savior looks like a very pretty isometric game. The title is on display at G-Star 2014 and showing off a new trailer courtesy of Steparu that highlights some of the game's big field bosses, playable classes, and the general look of the world as a whole. And you can watch that trailer just after the break to see all of these moving parts in action.

    Nexon has been confirmed as the Korean publisher for the game, but there are still no announcements to be had about any sort of publication in the US. The game's control layout has been revealed to be a far cry from the point-and-click interface suggested by the overhead view; movement is handled with the arrow keys, and the first two rows of the keyboard serve as hotbar bindings. Check out the video past the break to see if it looks like something you'd like to play in the future.

    [Thanks to Yorai Dragon for the tip!]

    Continue reading Tree of Savior shows off its gameplay at G-Star 2014

    MassivelyTree of Savior shows off its gameplay at G-Star 2014 originally appeared on Massively on Thu, 20 Nov 2014 10:30:00 EST. Please see our terms for use of feeds.

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    Lineage Eternal gets a gameplay demo at G-Star 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 11:00 am

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    If you're wondering where in the hell her shirt went, well, you aren't the only one.
    We've known about Lineage Eternal for a while, but actual details have been in short supply despite that fact. The game's showing at G-Star 2014 might put some of that curiosity to bed, however, as according to Steparu there's a gameplay demo and a 25-minute look at the game in play just past the break. While full character customization was not available on the show floor, those at the con can choose to play the heavily armored Guard Knight or the transparently armored Element Warlock while previewing different allegiances, outfits, and clothing colors.

    As for the actual gameplay... well, if a picture is worth a thousand words, nearly half an hour of moving pictures is surely worth even more words. So jump on past the break and check it out! The demo covers the early stages of several game regions as well as a 20-person quest leading players to defeat various raid monsters.

    Continue reading Lineage Eternal gets a gameplay demo at G-Star 2014

    MassivelyLineage Eternal gets a gameplay demo at G-Star 2014 originally appeared on Massively on Thu, 20 Nov 2014 11:00:00 EST. Please see our terms for use of feeds.

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    We are the Warlords of Draenor
    Posted by Troll Racials are Overpowered [HTML][XML][PERM][FULL] on 20 November 2014, 8:41 am
    Orcs have warchiefs, not warlords. So who are the warlords? Us, of course. We are the warlords.

    It was inevitable. We'd spent years gathering powerful magical items, built up reputations, amassed fortunes. And finally, we have our own private armies. People are seeing that when they throw their lot in with us, they get results, and tend not to die as often as when they go alone, or even join a faction. Notice how when followers join they don't say "I want to join the Alliance!" They say "I want to join you."

    One could argue that we're more like Colonel Kurtz. We were sent out in an official capacity, and then took our mission to heart, seizing power locally in order to accomplish the goal given by our superiors. And then promptly went insane with power.


    However, we are still in direct contact with our factions, receiving intel and the general strategy, rather than being off in the jungle while Sartin Meen tries to kill us. Those are how I interpret quests and follower missions; they can't quite tell us what to do, but they can reward us well and try to point us where they want us to go. However, before you think we are part of the organized military, we don't receive any sort of ongoing material support; it's all based on specific missions, making us appear more like an warlord for hire. Everything else is generated locally, from the production we set up and manage (gathering and work orders).

    I rather like this situation. It feels as if we're finally getting our due. We used to run around murdering for trinkets and armor, then get called heroes, but rarely did our factions reward us for our deeds. Now we've set up our own armies and can finally take what we've earned. The mines we liberate send their ore to us. The soldiers we rescue join us. This world that we're pacifying is ours. We are the warlords of Draenor.



    Why I continue do the MMORPG thing
    Posted by [HTML][XML][PERM][FULL] on 16 November 2014, 9:03 am
    Hello everyone. A quick introduction before I get into my heavy-handed blog post for this week. My name is Beau Hindman and I have been playing MMOs for 15 years and covering them in some way for eight or so. I tend to prefer sandboxes over themeparks, but you can just as easily find me […]


    Peria Chronicles puts sandbox features front and center at G-Star 2014
    Posted by Massively [HTML][XML][PERM][FULL] on 20 November 2014, 9:00 am

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    because the real test of a game is whether or not you can use it to play a different game which is available on every platform ever.
    If you're not looking forward to Peria Chronicles, that's sort of understandable since you've probably never heard of it before now. It's a new Korean anime-inspired sandbox game with -- wait, don't walk away, I'm just getting to the part that's interesting! It's more like a cel-shaded Minecraft, you see, and the latest trailer shows off some of the reasons you should care even if seeing the words "Korean" and "anime" and "sandbox" in close proximity give you the urge to run for the hills.

    You can check out the G-Star trailer courtesy of Steparu just past the break. While it only goes over some of the game's features in rapid succession, it shows off floating player-created landscapes, player-made objects with varied functions, and the monster taming system. If that sounds interesting, jump on down and check out the trailer. No sort of US release has been discussed at this time.

    Continue reading Peria Chronicles puts sandbox features front and center at G-Star 2014

    MassivelyPeria Chronicles puts sandbox features front and center at G-Star 2014 originally appeared on Massively on Thu, 20 Nov 2014 09:00:00 EST. Please see our terms for use of feeds.

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    A Portrait of the Artist as a Young Spaceship
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 November 2014, 1:00 pm
    Rixx Javix can count himself, among many things, an EVE Online player, pirate, blogger, in-game event organizer, crusader against warp core stabilizers, and occasional haberdasher to #tweetfleet. But his most recent mania is posters.  Posters featuring the ships of EVE Online. It started innocently enough with a poster or two… and then it consumed him […]


    Returned from Omist
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 17 November 2014, 1:00 pm
    While my weekend… and, really, the last week… was spent mostly focused on World of Warcraft, I did find some time to drop into EVE Online.  I sort of had to, or end up stranded. Shortly after the Phoebe expansion hit the game, as in the very next day, we deployed south again.  Our pre-Phoebe […]


    Warlords of Draenor – Garrison Life
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 November 2014, 1:00 pm
    I said multiple times during the months long run up to the Warlords of Draenor expansion that I was going to try to avert my eyes and ignore details about the release so as to be surprised and engaged when the launch came. I was pretty successful in that regard, as I felt almost no […]


    Blizzard Offers Up 5 Days for Draenor Launch Problems
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 18 November 2014, 10:02 pm
    As I suspected, once things calmed down a bit Blizzard came out with some compensation for the troubles people were experiencing with the launch of Warlords of Draenor.  This was posted in the forums earlier today. WoW Community: I know how much everyone was looking forward to this expansion, and once you were able to […]


    The Isle of Refuge – What Do You Do With Your Own Zone?
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 November 2014, 1:00 pm
    The EverQuest II 10 year anniversary just passed, and I posted about hitting the 10 year mark myself with the game last week. This past weekend, while taking a break from Warlords of Draenor so as not to burn myself out on it right away (a hazard as I spent the two weeks running up […]


    Orc Villains, Best Villains – WoW Passes 10 Million Subscribers Again
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 19 November 2014, 6:00 pm
    IRVINE, Calif.—November 19, 2014—On November 13, millions of Azeroth’s champions enlisted for the war against the Iron Horde with the launch of World of Warcraft®: Warlords of Draenor™, the fifth expansion to the world’s #1 subscription-based massively multiplayer online role-playing game.* Blizzard Entertainment today announced that as of the first 24 hours of the expansion’s […]


    The Omega Troll
    Posted by No Prisoners, No Mercy [HTML][XML][PERM][FULL] on 20 November 2014, 7:28 am
      Garrisons are  now so well appointed that a player at the level cap with a finished garrison never has a reason to leave it.  As a result I am finding Azeroth’s cities are empty.  The garrison building has been great fun – like Sims with attitude.  But I miss seeing players in the cities....


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