VGM of the Day: “Elinu’s Dance” from TERA
Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 1:00 pm
Such a warm, rapturous feeling from this track.  I would definitely splice this into any forest or meadow area in my fantasy MMOs.


Bungie confirms Destiny DLC leaks, but DLC is not 'finished'
Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 2:00 pm

Filed under: , , , , , , ,

Destiny
Leaked info about Destiny's upcoming The Dark Below and House of Wolves DLC is accurate but incomplete, says Bungie Community Manager DeeJ on the official forums today.
"We noticed that you noticed that we already have plans for upcoming content packs in Destiny. We do! They have activity names (which may or may not change) and we have a really good idea what they're going to contain. They even have placeholder nodes in the Director, as you've already discovered. But neither of the Expansion Packs we've announced [is] finished. People at Bungie are hard at work to complete content for our first post launch pack, The Dark Below, as I type these words. It will be finished soon. It releases in December. Soon, we'll detail it out for you so you can see exactly what we've been working on."
In other Destiny news, Massively's sister site Joystiq offered a handy PSA this morning about unofficial website DestinyPublicEvents.com, which tracks in-game events on timers so you know exactly where the action is.

Continue reading Bungie confirms Destiny DLC leaks, but DLC is not 'finished'

MassivelyBungie confirms Destiny DLC leaks, but DLC is not 'finished' originally appeared on Massively on Tue, 30 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




Elsword reveals the Arc Tracer class... for science
Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 3:00 pm

Filed under: , , , , ,

Elsword
KOG Games has just revealed Add the Arc Tracer, a new class coming to Elsword on October 1st. The Arc Tracer is a tech specialist who can manipulate drones, laser cannon, and flying disks to kick butt with science. At level 35, the Arc Tracer can become a Mastermind. We've got brand-new screenshots and an exclusive trailer after the cut!

Continue reading Elsword reveals the Arc Tracer class... for science

MassivelyElsword reveals the Arc Tracer class... for science originally appeared on Massively on Tue, 30 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




    Flameseeker Chronicles: Guild Wars 2's gender divide
    Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 1:00 pm

    Filed under: , , , , , ,

    I'm about to disappoint anyone who thought I might be okay with GamerGate.
    When I sit down to write an installment of this column that is strongly critical of Guild Wars 2 -- a game I love, in case that was ever in doubt -- I try to follow a simple format in order to keep my criticism from turning into a venting session. That format is to establish that there is a problem, explain why it's a problem requiring a solution, and finally to offer any ideas or suggestions I think might be useful to that end. I do this because I want my articles to be helpful on some level to both ArenaNet and other fans, and while blowing off steam is excellent for the bilious humors, it's not so great for creating actual change.

    Sometimes, though, the only suggestion I can offer is to please stop doing something because the fact that it's a problem is reason enough for it to require that solution. This is especially important when the issue isn't gameplay or monetization but rather something that personally affects me and the people I play with.

    As a warning, several of the source links in this article lead to discussions of graphic and disturbing language and events.

    Continue reading Flameseeker Chronicles: Guild Wars 2's gender divide

    MassivelyFlameseeker Chronicles: Guild Wars 2's gender divide originally appeared on Massively on Tue, 30 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




      Engaged, Inspired, and Ready to Build a Better Web
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 30 September 2014, 11:00 am
      One week every year, the entire Automattic staff gets together to connect, work, and laugh. And then, of course, we blog about it! Could you be blogging about your experience with us in 2015?


      Picture of the Day: Happyskull
      Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 11:00 am



      How Blizzard is improving World of Warcraft's e-sports appeal
      Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 11:00 am

      Filed under: , , , , , , , ,

      WoW Insider
      World of Warcraft is no stranger to e-sports, though its cousins deeper in the Blizzard family tree have fared far better. During the Hearthstone qualifiers at last weekend's DreamHack Stockholm, Blizzard Senior Manager of eSports Kim Phan spoke to PCGamesN about the challenges faced by World of Warcraft in the e-sports subgenre.

      "I can definitely say that WoW 3v3 Arena right now is kind of hard to watch, in the form that it is, and so there are things that we want to evaluate," she explained. "World of Warcraft was obviously created well before e-sports blew up to the way it is now. We knew there was a competitive element to World of Warcraft, and then it just kind of blew up from there.

      Warlords of Draenor's upcoming spectator mode is intended to address the difficulty of following arena matches, but Blizzard isn't stopping there. Even raids might be worth watching, Phan says. "Ideas have been brought up like Battlegrounds. People enjoy watching live raids at BlizzCon. What makes something an e-sport really depends on what people want to see. We are taking a close look into how we can better support e-sports."

      MassivelyHow Blizzard is improving World of Warcraft's e-sports appeal originally appeared on Massively on Tue, 30 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




      Casual escapists, Skyforge hasn't forgotten you
      Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 12:00 pm

      Filed under: , , , , , , , ,

      Skyforge
      A new MMOGames interview with Obsidian Executive Producer Eric DeMilt sheds light on inbound sci-fantasy MMO Skyforge, which he says is angling to provide a deep experience for players with tons of time -- as well as players with very little. As he put it,
      "We are striving to make a great high quality free to play MMO that would have action oriented combat and allow for short rewarding session time. We wanted to make something that could accommodate short session game play as allow for enjoyable longer play sessions. It's about escapism and being larger than life."
      DeMilt also discusses power creep, player retention, character progression, the Facebook-inspired social network within the game, and monetization; on the last, he's reluctant to give details, but he vows that Skyforge is "not going to be a flat-out pay-to-win game."

      MassivelyCasual escapists, Skyforge hasn't forgotten you originally appeared on Massively on Tue, 30 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




      Engaged, Inspired, and Ready to Build a Better Web
      Posted by WordPress.com News [HTML][XML][PERM][FULL] on 30 September 2014, 11:00 am
      One week every year, the entire Automattic staff gets together to connect, work, and laugh. And then, of course, we blog about it! Could you be blogging about your experience with us in 2015?


      Is Wakfu’s improved early game really more fun? @WAKFUEN
      Posted by [HTML][XML][PERM][FULL] on 30 September 2014, 9:43 am
      I’m a huge fan of Wakfu. I was excited for its release, played in its beta and have continued to play it over the years. After becoming employed by another MMO this last year, I have been pulled away from playing MMOs like I used to but still managed to get into some of my […]


      Destiny soundtrack now on Amazon
      Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 7:48 am
      For my fellow MMO soundtrack collectors, just a heads up that the Destiny soundtrack is now available to purchase separate from the collector’s edition.  Currently it’s $9 on Amazon MP3.  It has 44 tracks and I’m looking forward to listening … Continue reading


      STO: Applejack to the rescue!
      Posted by Bio Break [HTML][XML][PERM][FULL] on 30 September 2014, 9:00 am
      Leveling in Star Trek Online is so absurdly fast these days with the double XP toggled on that I’m almost to the max level while only being about halfway through all of the episodes.  I was grateful for this since … Continue reading


      The Daily Grind: Are character bios due for revival?
      Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 9:00 am

      Filed under: , , , , , , , , ,

      SWG
      One of my favorite things about classic MMOs is that they refused to give up on the "RPG" part of MMORPG. As in a tabletop game, in classic MMOs you were often given an opportunity to write a biography for your character, then import it into the game and attach it to your profile in some way so that other players could read it. In some games, having a superb character bio could snag the attention of a gamemaster and land you even more recognition in the form of a badge or achievement.

      It bothers me that these little touches are missing from so many modern MMOs. They don't take much effort on the part of the designers, and they sell the impression that creativity still matters, that your character is more than just a chat handle and a suit of armor.

      Are character bios due for a revival? Did you ever or would you use the option in your game of choice if you could?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are character bios due for revival? originally appeared on Massively on Tue, 30 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

      Permalink | Email this | Comments




        BioWare delays SWTOR's Revan expansion reveal
        Posted by Massively [HTML][XML][PERM][FULL] on 30 September 2014, 10:00 am

        Filed under: , , , ,

        Dulfy.net has collected BioWare forum statements to confirm that Star Wars: The Old Republic's upcoming expansion announcement has been delayed. The studio had originally slated the reveal for September, but it's been delayed by "a couple of weeks." Community Manager Eric Musco advised players not to read too deeply into the delay because "the delay of announcement has no effect on the expansion schedule":
        "In short, the process we go through internally to announce something as big as an expansion is actually quite complex and extensive. Although you are correct in that the end process may be a video, a landing page with some copy, etc. the process to get there requires a large amount of moving parts across multiple teams. Aside from just the assets and webpages there is arguably one of the most important aspects of these types of announcements, the game!

        "By the time we announce we have to have a concrete idea of what will be coming in the game with the expansion, what types of perks we might give our subscribers, etc. Unfortunately with so many moving parts, we can sometimes run into the scenario like we did today. If we are not 100% confident in what we are going to put out, for a multitude of possible reasons, it can lead to a delay of announcement."
        Forumgoers and dataminers have suggested the expansion will be titled "Shadow of Revan," "Spawn of Revan" or "Shroud of Revan." Musco reiterated BioWare's "commitment [to] launching it this year."

        MassivelyBioWare delays SWTOR's Revan expansion reveal originally appeared on Massively on Tue, 30 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        Ganking as a feature
        Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 September 2014, 7:39 am
        I am not playing ArchAge. Part of that is due to reasons not related to the gameplay itself: The high cost of the founder packs, queues that keep out free players, and so on. But a major part of the decision was made when I read that ArchAge has ganking. Why would I want to play a game in which every activity that I am interested in can be spoiled by somebody having a bad day and deciding to gank me?

        While I am aware that ArchAge has some sort of justice system, I don't believe that these sort of systems can ever be effective. People tend to get to a point in every game where they simply aren't interested in what the game has to offer any more. If you are already on the verge of quitting, you can go on a virtual crime spree without any fear of consequences. There are enough examples of people not shying away from bannable offenses in online worlds, so why would they be afraid of a virtual prison sentence?

        I simply don't understand why somebody would put ganking as a feature in his game. I understand the interest of other forms of PvP, like dueling, battlegrounds, territorial control, and more. But why would it ever be a good idea to allow one player to attack a random other player with no reason, and no consent of that other player? Isn't it obvious that the net effect of that will always be negative, that the ganker will not gain as much pleasure from the activity as the ganked player will lose? A single player with a bad attitude can drive away multiple paying customers. Why would you want to allow that?

        ArchAge has many qualities that would attract casual players, like the ability to live a peaceful virtual life of farming and crafting. It is less combat oriented than many other games. It is the kind of game I would definitively try if it hadn't that ganking feature.
        Tobold's Blog



        Games That Ruin Other Games
        Posted by Articles [HTML][XML][PERM][FULL] on 30 September 2014, 2:32 am

        When it comes to discussing issues in a timely fashion, I'm as topical as a tube of Tiger Balm.

        As such, I'm picking up on a thread from GWJCC 397 and ensuing comments: the notion that Europa Universalis IV — People's Choice frontrunner for the "GWJ Bestest Fun-per-Dollar-per-Hour GOTY 2014" award — ruined Civilization V for a lot of folks. The gist of it (I'm paraphrasing here) was that EUIV is the Lego Technic of history simulators while Civ is the Duplo. You may have played Civ first, but EUIV has gears and pneumatics. You can't go back.

        The reverse is true for me. I know Civ is chunkier and less versatile than other grand strategy titles, but the colours are vivid and the pieces snap into place with a satisfying click. More importantly, I know how Civ works. I look at the assembly instructions for other titles — many of which start with "Watch 7 hours of Let's Plays so you can learn the basics" — and my brain clenches into a fist of rejection. Why waste all that time (let alone money) on being bad at a new game, when I could try Civ's new Civil War scenario or try a one-city run as Venice? When my brain is looking for excuses to commit to a 20-plus hour campaign, the prospect of honing skills in a familiar playground sets my synapses a-cracklin' more than that of scaling a fresh, steep learning curve.

        Being so timely and all, I was JUST about to tweet something about games ruining other games when doubtingthomas396 dropped "Backward Incompatibility". In it, he posits that playing Fallout 3 before Oblivion ruined Oblivion. I played those games in order of their release as Bethesda intended, but I could relate. Once, I had a really nice glass of red wine, from a bottle. After that, I could never drink wine out of a box again. My palate had been pampered and it made me fussier. It's like when you have a really good, well made coffee: You can never drink coffee in America again. (Why no, I've not had coffee in America MYSELF; it's just what everyone on Twitter says. So it's a hearsay zing, whatevs.)

        As my gaming palate has refined, some games have ruined entire genres for me, and vice versa.

        read more





        Sion Login Screen

        The login screen moves slightly as you move your cursor!


        Warmonger Sion Update

        Comparision to old version


        Championship Ward Store Image


        Champion Changes

        Akali

        • Twilight Shroud [ W ] - Now gives 20/40/60/80/100% Movement Speed (down from 60/70/80/90/100%)

        Kha'Zix

        • Void Spike [ W ] - Now deals 80/110/140/170/200 damage (from 75/115/155/195/235)

        Yasuo

        • Base Health is now 462 (down from 512)
        • Base Movement Speed is now 340 (down from 350)



        Important: Unofficial PBE Patch Notes for 9/29/2014 - Sion Login Screen, Warmonger Sion Update, Champion Changes


        Sion Q&A on 9/30

        Originally Posted by Riot (View Original Source)

         

        The Champion Update team’s taking a break from prepping Sion for war so they can host an upcoming Sion Q&A session on 9/30! If you have questions about how we turned the big green Arnie impersonator into a hulking Noxian colossus, come along and ask away!




        Season Two of WoW's Brawler's Guild detailed
        Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 10:00 pm

        Filed under: , , , ,

        Blizzard has broken down the changes coming to Brawler's Guild content in World of Warcraft. Season One achievements (i.e., pre-6.0.2 achievements) will be marked as legacy and will be replaced by new Season Two goals. Additionally, all tiers "have had their boss line-ups remixed," according to today's dev blog.

        You can read the rest of the changes on WoW's official website.

        MassivelySeason Two of WoW's Brawler's Guild detailed originally appeared on Massively on Mon, 29 Sep 2014 21:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




        Not So Massively: Patches for Destiny, Path of Exile, and Diablo III
        Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 9:00 pm

        Filed under: , , , , , , , , , , , , , , , ,

        Destiny
        Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

        Continue reading Not So Massively: Patches for Destiny, Path of Exile, and Diablo III

        MassivelyNot So Massively: Patches for Destiny, Path of Exile, and Diablo III originally appeared on Massively on Mon, 29 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

        Permalink | Email this | Comments




          Dark Age of Camelot passes the torch to a new producer
          Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 7:00 pm

          Filed under: , , , , ,

          daoc
          It's a season of change over at Dark Age of Camelot, as the team is transitioning from former producer Talal Saad to the new one, John Thornhill.

          Saad said that he's not leaving the studio, but moving into a role that oversees more than just one game. "Rather than serving at the helm of one particular game, my responsibility will be to act as advocate and to use my time and energy to focus on how Broadsword can have a bigger impact, provide more investment, and achieve greater success for multiple products," he wrote.

          Thornhill introduced himself as the former lead designer for DAoC and outlined what the team would be focusing on for the future. He said that there are plans for the game's 13th anniversary (including new race and class pairings), the release of patch 1.116 around the end of November, the increase to champion level 15, an addition of a casual group finder, and more interaction with the community.

          "Our focus is going to be updating and modernizing the user experience of Dark Age of Camelot for the foreseeable future," Thornhill promised.

          MassivelyDark Age of Camelot passes the torch to a new producer originally appeared on Massively on Mon, 29 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




          EVE dev blog explains Oceanus' new import/export functionality
          Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 8:00 pm

          Filed under: , , , , ,

          EVE's always had a robust third-party tool-building community. With its new Oceanus release, CCP is embracing that community like never before by allowing for easier fitting imports and exports to and from everything from Pyfa to EFT to various killboards and websites.

          The latest EVE blog post goes into great detail on the EFT format and explains that it was selected as the base because "it's established and very widely used" in the game's community.

          MassivelyEVE dev blog explains Oceanus' new import/export functionality originally appeared on Massively on Mon, 29 Sep 2014 19:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




          Villagers and Heroes' latest update introduces subscriptions
          Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 5:00 pm

          Filed under: , , , , , , , , , ,

          Villagers and Heroes
          Indie sandbox Villagers and Heroes' latest patch, Sands of the Equinox, landed last week. Of note, the patch adds a new all-level zone called the Oases of Anuk'Amon, where players can fight new bosses, collect new gear, and gather craft components. To address player complaints about the combat system, Mad Otter added a new optional dodging mechanic.

          And here's something you don't see a lot of indie F2P games doing well past their launch: With this update, Mad Otter implemented an optional subscription plan. Ardent Society Memberships, as the subscriptions are called, boost experience gained from most activities, grant unlimited travel hops and bonus consumables, eliminate house rent, and create extra shared storage. A month-to-month sub is $7.95.

          Massively last explored Villagers and Heroes in the wake of its April 2014 update and Steam launch.

          MassivelyVillagers and Heroes' latest update introduces subscriptions originally appeared on Massively on Mon, 29 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




          Marvel Heroes adding Blade and a bunch of other badasses
          Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 5:30 pm

          Filed under: , , , , ,

          Gazillion has announced the next batch of playable supes for its Marvel Heroes online action RPG. Upcoming characters include Doctor Doom, Iceman, Winter Soldier, Iron Fist, Blade, Black Cat, She-Hulk, Vision, War Machine, and Kitty Pryde.

          The firm hasn't said when the heroes will be available, but it is dangling a couple of pre-order deals which you can read about in the press release past the cut.

          [Source: Gazillion press release]

          Continue reading Marvel Heroes adding Blade and a bunch of other badasses

          MassivelyMarvel Heroes adding Blade and a bunch of other badasses originally appeared on Massively on Mon, 29 Sep 2014 16:30:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




          Star Trek Online: Delta Rising exposes androids and isolationist aliens
          Posted by Massively [HTML][XML][PERM][FULL] on 29 September 2014, 6:00 pm

          Filed under: , , , , , ,

          sto
          We're mere weeks away from entering the delta quadrant in Star Trek Online, but there is so much more left to learn about this new space and its inhabitants. Cryptic posted an intelligence briefing today about two additional races that one might encounter in Delta Rising: the Automatic Personnel Units and the Turei.

          The APUs are androids built by a long-dead civilization to wage war by proxy. The androids turned on their creators, continued fighting with each other, and searched for a way to reproduce (pro tip: Newegg should have some in stock). In contrast, the Turei are reptilian, isolationist aliens who use the Underspace corridors to traverse the delta quadrant. They're kind of jerks but have been known to engage in trading in their journeys.

          MassivelyStar Trek Online: Delta Rising exposes androids and isolationist aliens originally appeared on Massively on Mon, 29 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

          Permalink | Email this | Comments




          << Newer Entries · · Older Entries >>

          Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

          Updated Today:
          Bethesda Blog [HTML] [XML] [FULL]
          Bio Break [HTML] [XML] [FULL]
          GWJ Conference Call [HTML] [XML] [FULL]
          Lineage II [HTML] [XML] [FULL]
          Low Elo [HTML] [XML] [FULL]
          Massively [HTML] [XML] [FULL]
          mmocam! [HTML] [XML] [FULL]
          MmoQuests.com [HTML] [XML] [FULL]
          Mystic Worlds [HTML] [XML] [FULL]
          Reign of Gaming [HTML] [XML] [FULL]
          The Ancient Gaming Noob [HTML] [XML] [FULL]
          Tobold [HTML] [XML] [FULL]
          Zen of Design [HTML] [XML] [FULL]
          Updated this Week:
          A Casual Stroll to Modor [HTML] [XML] [FULL]
          DDOcast [HTML] [XML] [FULL]
          Joystiq MMO [HTML] [XML] [FULL]
          Sweet Flag [HTML] [XML] [FULL]
          Terra Nova [HTML] [XML] [FULL]
          The Instance [HTML] [XML] [FULL]
          Welshtroll [HTML] [XML] [FULL]
          Write the Game [HTML] [XML] [FULL]
          Updated this Month:
          A Green Mushroom [HTML] [XML] [FULL]
          Acid for Blood [HTML] [XML] [FULL]
          BestLeagueBlogNA [HTML] [XML] [FULL]
          Bioware TOR Dev Blog [HTML] [XML] [FULL]
          Blue Kae [HTML] [XML] [FULL]
          Cloth 5 [HTML] [XML] [FULL]
          Finding Fiero [HTML] [XML] [FULL]
          kfsone's pittance [HTML] [XML] [FULL]
          MMO Gamer Chick [HTML] [XML] [FULL]
          MMORPG.COM News [HTML] [XML] [FULL]
          No Prisoners, No Mercy [HTML] [XML] [FULL]
          Player Versus Developer [HTML] [XML] [FULL]
          Split and Defiled [HTML] [XML] [FULL]
          Star Wars: The Blog Republic [HTML] [XML] [FULL]
          Wondrous Inventions [HTML] [XML] [FULL]