Hands On: The Signal From Tölva
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 September 2016, 1:00 pm
I’ve had my hands on a brief demo build of a game called The Signal From Tölva [official site], from maverick and bohemian developers, Big Robot – yes, they of Sir, You Are Being Hunted. Oh, and I guess owned and run by Jim Rossignol, one of the directors and owners of this site. (There’s […]


Power Rangers movie casts Trainwreck's Bill Hader as robot sidekick Alpha 5
Posted by gamesradar news [HTML][XML][PERM][FULL] on 23 September 2016, 12:18 pm
While the Power Rangers themselves will be played by newcomers in next year's reboot, the movie also has some great supporting talent in Bryan Cranston and Elizabeth Banks


Mafia 3 is a game about violent criminals. And what would a violent criminal be without a ludicrous ...


What a Difference a Mouse Makes
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 23 September 2016, 1:29 pm
For the last several years, I have been using the standard mouse device that came with my personal computer - a generic laser-based unit that did its job adequately. It moved the cursor, scrolled windows and selected things just fine. I honestly didn't


Star Citizen as the ‘unwieldy, ever-changing dream project’
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 23 September 2016, 11:30 am
Kotaku has a long piece on Star Citizen out today, cobbled together over months of discussions with Star Citizen developers, anonymous and not. Julian Benson’s Inside the Troubled Development of Star Citizen article outlines the challenges of Kickstarter, feature creep, multiple studios, contract labor, crunch, engine issues, restructuring, micromanagement… all unfortunately pretty standard for a company that big with so much [...]


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WoW Factor: The state of WoW’s dungeons and how we got here
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 23 September 2016, 12:00 pm
I’ve still been having a blast in Legion over the past few weeks. Nithogg might have been unkind to me by offering me no loot on two separate characters, but that’s not going to derail my overall enjoyment of the game as I do world quests, group up for difficult targets, queue through heroics, head off through older raids, and [...]


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Ultima Online turns 19 years old this weekend, grants cash shop currency to veteran players
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 23 September 2016, 1:00 pm
Nineteen years ago this weekend, Ultima Online launched into the world, a creaky sandbox that even its own developers did not fully realize would take off in popularity and spawn the term “MMORPG” and the generations of games to follow. As a special treat for veteran players, Broadsword has announced that it’s granting 500 Sovereigns — that’s the new cash [...]


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Warhammer 40,000: Dawn Of War 3 Shows Off Eldar
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 September 2016, 10:24 am
Everything we’ve seen and played of Warhammer 40,000: Dawn of War III [official site] so far has focused on those corpse-worshipping spacethugs, the Space Marines. Now let’s class this joint up. Relic have started gabbing about the Eldar, the spaceelf dandies who are going extinct because they proper cocked everything up but still make time […]


Have You Played… A Story About My Uncle?
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 September 2016, 10:30 am
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. A Story About My Uncle [official site] is a non-combat, narrative-leaning platformer from the same folks responsible for Goat Simulator. It tells a whimsical tale about a boy, his nomad and currently missing […]


Electric Heart: Deus Ex Story DLC System Rift Released
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 September 2016, 11:21 am
Surly cyberman Adam Jensen is teaming up with the pop star Sia and some dickhead to rob a data bank. That’s the premise of the first Deus Ex: Mankind Divided [official site] story DLC, System Rift, which launched today. A little caper and a bit of banks might even put a smile on his cyberface. […]


This fan-edited Ghost in the Shell trailer is much better than the originals
Posted by gamesradar news [HTML][XML][PERM][FULL] on 23 September 2016, 10:05 am
We've slowly but surely become accustomed to teasers for teaser trailers, and earlier this week Ghost in the Shell took that concept to the nth degree with five 10-15 second videos


WWE 2K17 DLC includes Eddie Guerrero, Papa Shango and 18 other new characters
Posted by gamesradar news [HTML][XML][PERM][FULL] on 23 September 2016, 10:50 am
The already massive WWE 2K17 roster has bulked up even further with the announcement of 20 more superstars as DLC, and a load of new outfits for those already confirmed


Now that Batman VR is done, Rocksteady says it can make its "dream game"
Posted by gamesradar news [HTML][XML][PERM][FULL] on 23 September 2016, 11:00 am
Rocksteady, developers of the Batman: Arkham games (save for Arkham Origins and any of the mobile spin-offs), is ready to part ways with the caped crusader now that its work on Batman: Arkham VR is complete


ProsperWarehouse - Building less-bad code
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 23 September 2016, 11:00 am
EVE Prosper is first and foremost a data science project.  And though hack-and-slash has got us this far, we need to consider a proper design/environment if we want to actually expand coverage rather than just chase R/CREST/SQL bugs.There has been


League of Legends promises more revenue sharing and stability for pro teams
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 23 September 2016, 9:30 am
There’s no question that League of Legends is making serious bank with its dominance of the esports scene and its staggering monthly user base. Yet professional team owners and players have seen very little of that despite their part in promoting the game. This should change soon, according to Riot Games. The studio published a letter yesterday in which it [...]


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Final Fantasy XIV offers up its preliminary patch notes for patch 3.4
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 23 September 2016, 10:00 am
It’s a bit unnecessary to note at this point that Final Fantasy XIV tends to have huge patches. We all know that by now. Even by those standards, the notes for patch 3.4 are pretty expansive, as the patch adds a plethora of new content to the game beyond the new Main Scenario questline and the usual two dungeons. This [...]


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Eternal Crusade launch-day roundup and trailer
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 23 September 2016, 10:30 am
Following the deployment of patch #24 yesterday, Warhammer 40,000: Eternal Crusade is finally prepared to launch today. Players who jumped in last night found themselves in a surprise headstart period after the game’s last wipe, but the servers technically open today at 2 p.m. EDT in conjunction with a developer stream on Twitch. This launch is aimed at PC players, with [...]


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MMOFPS Heroes & Generals has officially launched today
Posted by Massively Overpowered [HTML][XML][PERM][FULL] on 23 September 2016, 11:00 am
World War II-themed persistent MMOFPS Heroes & Generals has formally launched as of this morning. During its early access period, it had counted over 8 million players; today, it leaves the wilds of early access for an official launch on Steam. Massively OP’s MJ Guthrie checked out the game just last night on her stream, so it’s worth a watch [...]


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S1E32 - MMOs - “Alright, WoW it is!”
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 23 September 2016, 10:00 am

Massively Multiplayer Online Games
In this episode:
  • Our history with MMOs! And y’all, we have some history.
  • We both game to MMOs early in our lives (hooray for the late 90s!). Beej and his friends Ultima Online, while Void was on the other side of the coin and was an EverQuest guy. Despite our differences in early preferences, we are pretty much in the same place with MMOs today--we love the genre and want it to evolve rather than stagnate.
  • The modern era of MMOs can’t escape the shadow of World of Warcraft. It defined the current genre, and again, we both are coming from opposite perspective--Beej from a raider’s perspective and Void from a solo player’s. We talk about the awesome things the game did, and the consequences of it being so popular for so long.
  • Void talks specifically about EVE Online and why it’s kind of a unicorn in the MMOverse. From a single server to an entirely run player economy, we discuss the systems that made us want to play EVE but in reality keep us away.
  • We talk about MMO nostalgia for the games we used to love and how the games may not be the same if we go back and play them today.
  • Where is the MMO genre going and where do we want it to go? From cross-genre games like Destiny that use MMO elements as core gameplay to virtual reality, we talk about what’s going on right now with MMOs and what we can’t wait to see.

Weekly Geekery
  • Beej - Duelyst / Wordcamp 2016: Nashville
  • Void -  Harry Potter Short story collections / Storm Kings Thunder / Gamefly games ( Just Cause 3 / Rachet and Clank / The Order 1886 / Dragon Quest VII / Until Dawn ) / Zelda Project “lite” / Duelyst
Be sure to subscribe to the Geek to Geek Podcast your favorite podcast app, drop a review so we know how we’re doing, and feel free contact us via email at geektogeekcast@gmail.com or @geektogeekcast on Twitter with any comments, questions, or suggestions for the show. Thanks for listening, and we can’t wait to hear from you!
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Music by CarboHydroM




The Flare Path: The Man Who Listens To Trains
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 September 2016, 8:00 am
In the light industrial districts that have sprung up around FSX, X-Plane, and DCS World, genuine craftsmen aren’t all that hard to find. The machine tools that whirr and thump and whine in the workshops of add-on makers like A2A Simulations and PMDG are operated by passionate perfectionists – driven micrometer wielders whose scrap bins brim with […]


Best PC Gaming Deals Of The Week
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 September 2016, 8:30 am
I recently played through Virginia and just before I fall back into a weekend-long David Lynch obsession (yet again), I can do two things. First, I can tell you that if you’re into narrative adventure games, you should probably play Virginia (check out Paul’s review if you’re unsure). Second, I can bring a whole bunch […]


Roberts Acknowledges Some Of Star Citizen’s Woes In Tell-All Investigation
Posted by Rock, Paper, Shotgun [HTML][XML][PERM][FULL] on 23 September 2016, 8:57 am
If you’re interested in crowdfunded space sandbox Star Citizen [official site], do set aside 45 minutes to settle down with a cup of tea and read Kotaku UK’s mega-feature on the game’s troubled development. Julian Benson has spent seven months talking with people who’ve been working on it, from displeased devs who wish to remain […]


Here’s how to reach the top of Felwinter Peak in Destiny: Rise Of Iron
Posted by gamesradar news [HTML][XML][PERM][FULL] on 23 September 2016, 7:50 am
Destiny: Rise of Iron’s new social space, Felwinter Peak, is experiencing a huge rise in the number of people falling, or more accurately jumping, off cliffs


The Walking Dead season 7 cast get eerie new character portraits
Posted by gamesradar news [HTML][XML][PERM][FULL] on 23 September 2016, 8:35 am
The countdown to The Walking Dead's seventh season continues to dwindle, and the latest reminder that the show's return is just a month away has come in the form of a slew of character portraits (via Entertainment Weekly, Variety, TV Guide, and CBR)


Slowing Down Learning
Posted by evebloggers.com [HTML][XML][PERM][FULL] on 23 September 2016, 8:00 am
"The Alpha Clone State is the new base state for all clones and it will be available to any character in New Eden at any time. Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and


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