Quote of the Day: It’s business
Posted by Bio Break [HTML][XML][PERM][FULL] on 17 April 2014, 10:12 am
“Videogame design is not a democracy; first and foremost it’s business and sneaky psychology.” ~ Syl


Gabriel Knight 2: Werewolf hunt
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 12:10 pm
(This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) In our previous episode of Gabriel Knight 2, Gabe stumbles upon a very naked Von Zell … Continue reading


My WildStar crew, part 1
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 3:39 pm
With the WildStar beta weekend and the new patch boasting additional body options and hairstyles, I knew I had to make it my goal to log in and work on my future characters’ looks.  Here’s the crew of possibles that … Continue reading


Quote of the Day: Trait revamp
Posted by Bio Break [HTML][XML][PERM][FULL] on 18 April 2014, 4:24 pm
“Between the level increase to unlock traits (seriously, waiting until level 30 is terrible. If it had to have been changed, it should have been to level 20, at the highest), and the requirements to then unlock traits, I see … Continue reading


My WildStar crew, part 2
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 April 2014, 9:00 am
And here are my efforts to create fun-looking characters over on the Dominion side of things: It might just be me, but it seems as though Cassians get better options, especially in the hairstyle department.  Seriously, how could I *not* … Continue reading


Weekend gaming report
Posted by Bio Break [HTML][XML][PERM][FULL] on 21 April 2014, 8:23 am
I had a very busy if scattered weekend of gaming, so here’s what I’ve been up to: LOTRO: I’ll write up a longer post later on about the continuing adventures through Update 13.  It definitely feels like a much smaller … Continue reading


Gabriel Knight 2: Reunited at last!
Posted by Bio Break [HTML][XML][PERM][FULL] on 21 April 2014, 12:00 pm
(This is part of my journey playing through Gabriel Knight 2: The Beast Within. You can follow the entire series on the Nostalgia Lane page.) The final chapter of the game (stick with me — we’re on the home stretch now!) … Continue reading


The Secret World: A fistful of bees
Posted by Bio Break [HTML][XML][PERM][FULL] on 22 April 2014, 8:05 am
Our Monday night Secret World group reconvened to tackle the second of the four investigation missions: Immersion, AKA “The Game.” The mission started out with one of the very few alive Orochi in the game, this one in the camp … Continue reading


Sorting through musical history
Posted by Bio Break [HTML][XML][PERM][FULL] on 22 April 2014, 10:24 am
I began collecting MP3s back in… 1999, it was?  I remember converting my old CDs and downloading new tunes on Napster via a dial-up connection (one song in 10 minutes… what futuristic technology is this?).  Since then my collection has … Continue reading


This dude unlocked all 2,057 WoW achievements
Posted by Massively [HTML][XML][PERM][FULL] on 22 April 2014, 3:00 pm

Filed under: , , , ,

Some WoW guy
Think you're an MMO achievement master? Maybe so, but you could probably learn a thing or two about World of Warcraft from Хируко, a Russian player who has unlocked all of the game's currently achievable... achievements.

MassivelyThis dude unlocked all 2,057 WoW achievements originally appeared on Massively on Tue, 22 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




BlizzCon 2014 dated, tix on sale next month
Posted by Massively [HTML][XML][PERM][FULL] on 22 April 2014, 4:00 pm

Filed under: , , , , ,

BlizzCon
BlizzCon 2014 is coming, boys and girls, to a city near you (that is, if you live near Anaheim, California)! Blizzard announced that its semi-annual convention will be on November 7th and 8th at the Anaheim Convention Center.

Even at two hundred bucks a pop, tickets for BlizzCon will no doubt be sold out within minutes thanks to Blizzard's legion of fans. The studio announced today that it will be putting tickets on sale in two separate batches: one on May 7th and the other on May 10th. There will also be $750 tickets put on sale on May 14th for the benefit dinner.

BlizzCon tickets include offer hands-on demos with its games, an e-sports world championship, dev panels, player tournaments, and live admission to the convention. Virtual tickets will also be available at a later point for an unknown fee.

MassivelyBlizzCon 2014 dated, tix on sale next month originally appeared on Massively on Tue, 22 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




Flameseeker Chronicles: Guild Wars 2's post-feature pack experience
Posted by Massively [HTML][XML][PERM][FULL] on 22 April 2014, 1:00 pm

Filed under: , , , , , ,

Befuddled sharktooth flopears, for testing purposes.
On April 15th Guild Wars 2 got its first feature pack, as packed with features as advertised. After the first day or so of trying to figure out where our town clothes disappeared to, it's becoming clear how much has changed: There's a lot more to take in and adjust to than might be immediately apparent.

The experience for new GW2 characters has changed so much that I rolled up yet another alt post-patch to try it out. That was my plan all along, and I didn't do it because I just bought another character slot and didn't have an Asura yet. I chose a profession that's known for being less fun without traits, so I could see what it's like to not have them before level 30. It was not because I wanted another Engineer and already have two Necromancers, two Guardians, and two Mesmers.

It was also necessary to use a total makeover kit for legitimate data-gathering purposes. Aww, look how cute he is! I can use all of my unlocked dyes on him, and dress him up in outfits, and -- right, down to business.

Continue reading Flameseeker Chronicles: Guild Wars 2's post-feature pack experience

MassivelyFlameseeker Chronicles: Guild Wars 2's post-feature pack experience originally appeared on Massively on Tue, 22 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments




    Day-long player carnival slated for May 17 in Lord of the Rings Online
    Posted by Massively [HTML][XML][PERM][FULL] on 22 April 2014, 2:00 pm

    Filed under: , , , , , ,

    LotRO warsteed in Snowbourn
    Do you play Lord of the Rings Online? Do you play on Landroval? If so, you'll want to mark May 17th on your calendar and plan to stop by The Lonely Mountain Band's day-long Spring Racing Carnival.

    SRC is a player-run event which includes "nine horse races, a horse parade, a mounted fashion contest, barrel racing, rodeo clown comedy acts, a demonstration by the formation riding team, name-that-breed and name-that-song contests, eight musical performances, and a final concert and fireworks show."

    [Thanks Chris!]

    MassivelyDay-long player carnival slated for May 17 in Lord of the Rings Online originally appeared on Massively on Tue, 22 Apr 2014 13:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    Designing massively multiplayer games for multiple players
    Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 22 April 2014, 12:53 pm
    I was browsing the web and came across the PC Gamer review of The Elder Scrolls Online. And what struck me about the review was the following paragraphs:
    One of The Elder Scrolls Online's biggest weaknesses as an MMO is that it often becomes a worse game when large numbers of players are involved in the same activity. While questing in the High Rock area of Stormhaven I was directed to a monastery that was under attack by bandits. I was given two quests: put out six fires, and deliver healing to four injured monks. Credit for completing these objectives is only granted to the player that performs them, which means that I was put in indirect competition with every other player in the area—and given the linear nature of the game's zone, that means a lot of other people. The monastery might have been on fire, but there weren't enough fires for everybody: which meant hanging around waiting for fires to respawn so that I could get the credit for putting them out. Badly-designed quests like this one are common, and even when your objective is more deftly constructed you are always aware of the conga-line of players waiting to do the exact same thing that you are doing. This takes the game to some strange places: I'll never forget the time I traveled back in time in the guise of an ancient warrior only to find a room full of doppelgangers jumping about, dancing, and waiting for a boss to spawn. Immersive it isn't.
    Don't get me wrong, I don't think this is a particular weakness of The Elder Scrolls Online. I pretty much had the same experience in my Wildstar beta weekends: Wildstar has a feature called challenges. The first time you kill a certain type of mob in a area or click on a certain type of item, you get a loud "Challenge begins!" message, telling you that you should now kill X of those monsters or click on Y of those items within a time limit. Sometimes there are several levels possible, with numbers displayed on how many monsters/items you need for bronze, silver, and gold level. And rewards for those challenges are good, for example bags, gear, or crafting resources. But these challenges are obviously designed so that you can achieve them IF, and only if, you are the only player in the area. If you start the challenge and then realize that another player is also doing it, you'll both fail, or at best get bronze.

    I consider that to be extremely bad game design for a massively multiplayer game. What those challenges teach the players is that other players are the enemy, who make you fail your challenges. With the timed challenges of Wildstar the effect is especially harsh, because you get an actual "You failed!" message shouted at you. But of course outside challenges Wildstar has exactly the same problems as mentioned by PC Gamer above: Players compete for mob or resource spawns, and it breaks immersion if you are one of many "Chosen Ones" all doing exactly the same stuff.

    All this teaches players that the optimum number of other players in the same zone as you is zero. If you had the choice to play through that zone with other players or alone, you'd chose alone for most of the content and only do group content with others. At some point in the future we might actually see a MMORPG which offers the option to play through single-player instances as a feature. There certainly would be interest in that. But then the whole business model of MMORPGs collapses: Why should you be required to pay more money to play multiplayer TESO than to play single-player Skyrim, if most of the time when playing TESO you wished you were alone in the zone? Same for Wildstar, although it doesn't have that obvious single-player game to compare it to.

    Fortunately there are also some bright spots. For example in Wildstar, if you need to kill a boss mob for a quest, you don't need to kill that boss mob alone, or be the first one to touch it. If you come across that boss mob already in a fight with other players, you just need to get a single hit in, and you still get full credit for your quest. And then Wildstar, as many previous games, has public events, which are hard or impossible to solo, and thus make you quite happy if there are other players around when you want to do them. So designing a MMORPG in which other players are actually an advantage is possible. I just think that developers need to carefully design all the features in the game to check how they are influenced by there being multiple players around. Telling somebody that he failed because somebody else tried the same challenge is a bad idea. Creating situations where players are automatically helpful to each other would be a much better plan.
    Tobold's Blog



    On the iPad: Hearthstone and QuizUp
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 22 April 2014, 12:00 pm
    It has been a while since I have written an iPad app post. That is probably because, in the end, I tend to use the iPad to read news and Twitter and to text my wife from the office.  The iPad screen has nice big buttons that I can mostly hit correctly with my big […]


    Sorting through musical history
    Posted by Bio Break [HTML][XML][PERM][FULL] on 22 April 2014, 10:24 am
    I began collecting MP3s back in… 1999, it was?  I remember converting my old CDs and downloading new tunes on Napster via a dial-up connection (one song in 10 minutes… what futuristic technology is this?).  Since then my collection has … Continue reading


    Celebrating Earth Day 2014
    Posted by WordPress.com News [HTML][XML][PERM][FULL] on 22 April 2014, 11:00 am
    Ecologists and entomologists. Natural history buffs. Bloggers with green thumbs. We're among many WordPress.com users focused on nature and the environment. Today, let's celebrate the work of some of these bloggers.


    Marvel Heroes prepping for big patch, Big Ten weekend
    Posted by Massively [HTML][XML][PERM][FULL] on 22 April 2014, 11:00 am

    Filed under: , , , , , , , ,

    Marvel Heroes cast
    Gazillion has collected player votes regarding Marvel Heroes' top 10 game events from the last 10 months and is bringing back all of them this weekend. Whether you're partial to the game's Christmas, Easter, or Valentine's events or you prefer the Buy-One, Get-One promotion for heroes, they'll each be available starting Friday morning.

    Marvel Heroes' latest patch will also be debuting at that time. It's bringing with it a new hero -- Invisible Woman -- as well as Squirrel Girl and Black Widow updates and a complete powers pass. Read all about it on the official MH forums.

    [Thanks Steve!]

    MassivelyMarvel Heroes prepping for big patch, Big Ten weekend originally appeared on Massively on Tue, 22 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    Darkfall getting armor dyes
    Posted by Massively [HTML][XML][PERM][FULL] on 22 April 2014, 12:00 pm

    Filed under: , , , , , ,

    Darkfall gold armor
    Darkfall players are no strangers to dying, but now at least they'll get to look good doing it. Aventurine is adding armor dyes to its fantasy PvP MMO, and while we don't know a lot of specifics just yet, we do know that green and gold are both options thanks to a couple of newly released screenshots.

    Will some dye colors be rarer than others? Will dyes be craftable and applicable to existing armor pieces? Will someone make a Mahirim-only Pink Panther clan with matching uniform requirements? Time will tell.

    [Thanks Dengar!]

    MassivelyDarkfall getting armor dyes originally appeared on Massively on Tue, 22 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    The Secret World: A fistful of bees
    Posted by Bio Break [HTML][XML][PERM][FULL] on 22 April 2014, 8:05 am
    Our Monday night Secret World group reconvened to tackle the second of the four investigation missions: Immersion, AKA “The Game.” The mission started out with one of the very few alive Orochi in the game, this one in the camp … Continue reading


    SOE's All Access transition now slated for April 29
    Posted by Massively [HTML][XML][PERM][FULL] on 22 April 2014, 10:00 am

    Filed under: , , , , , , , , , , ,

    All Access logo
    SOE has again postponed its transition from Gold individual game subscriptions to a single All Access pass. Community guru Colette "Dexella" Murphy posted the following announcement on SOE's forums.
    In an effort to ensure that the transition to the new All Access membership plan is as seamless as possible, we are going to be taking a little more time to test. So, we will be pushing the launch date of All Access to Tuesday, April 29th. Because of the portfolio-wide nature of this plan, this may prevent us from doing any individual game updates in EverQuest, EverQuest II, Planetside 2, and DC Universe Online. These updates will resume normally after the All Access launch. We appreciate your patience and you'll agree that our new membership offering is worth the wait.

    MassivelySOE's All Access transition now slated for April 29 originally appeared on Massively on Tue, 22 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




    Get your roam on
    Posted by Best League Blog NA [HTML][XML][PERM][FULL] on 22 April 2014, 8:37 am
    A Silver player will either win his lane and press his advantage, or if they are losing their lane, they will avoid feeding and giving up more than they have to. One of the most notable difference between a Gold and Silver though, is that a Gold player will extend … Continue reading


    Schedule Photos to Post Automatically with Postbot
    Posted by WordPress.com News [HTML][XML][PERM][FULL] on 22 April 2014, 8:00 am
    Schedule photos to appear on your site automatically, with Postbot.


    The Daily Grind: What's your ideal MMO group size?
    Posted by Massively [HTML][XML][PERM][FULL] on 22 April 2014, 9:00 am

    Filed under: , , , , ,

    GW1
    Massively's commenters got me thinking on MMO group size after an article a few weeks ago about socially soloing in games. Even though I like and support the option to solo in MMOs, my favorite games have actually had very large group sizes, far larger than the now-standard World of Warcraft five. Some newer games cut that down to four! But I really loved classic Star Wars Galaxies' 20-person groups and even City of Heroes' and Guild Wars 1's eight-member parties. Something about throwing a huge swarm of people into a group and going out and just Doing Something really appealed to me in a "the more, the merrier" way, especially when the game scaled to meet our needs rather than tried to mash us into a mold for prefab content. And nothing seems worse than having six guildies online and being forced to leave one behind because parties cap at five bodies.

    What do you think -- what's your ideal MMO group size?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What's your ideal MMO group size? originally appeared on Massively on Tue, 22 Apr 2014 08:00:00 EST. Please see our terms for use of feeds.

    Permalink | Email this | Comments




      Holidays and Mobile Games
      Posted by Write The Game [HTML][XML][PERM][FULL] on 20 April 2014, 4:43 am
      The bond between getaways and mobile or portable games are generally much short than the application presents it seems that. Mobile game are thought to be convey significantly about players’ temperament and pastime, more about, about fun atmosphere in addition. Designers burn no effort to set batches for new cellular games related to holidays to […]


      << Newer Entries · · Older Entries >>

      Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

      Updated Today:
      A Casual Stroll to Modor [HTML] [XML] [FULL]
      Bethesda Blog [HTML] [XML] [FULL]
      Bio Break [HTML] [XML] [FULL]
      Game Truth [HTML] [XML] [FULL]
      GWJ Conference Call [HTML] [XML] [FULL]
      Lineage II [HTML] [XML] [FULL]
      Massively [HTML] [XML] [FULL]
      Star Wars: The Blog Republic [HTML] [XML] [FULL]
      Ten Ton Hammer Headlines [HTML] [XML] [FULL]
      The Ancient Gaming Noob [HTML] [XML] [FULL]
      Tobold [HTML] [XML] [FULL]
      Troll Racials are Overpowered [HTML] [XML] [FULL]
      Welshtroll [HTML] [XML] [FULL]
      Zen of Design [HTML] [XML] [FULL]
      Updated this Week:
      Construed [HTML] [XML] [FULL]
      DDOcast [HTML] [XML] [FULL]
      Gamers with Jobs [HTML] [XML] [FULL]
      Heartless Gamer [HTML] [XML] [FULL]
      Joystiq MMO [HTML] [XML] [FULL]
      Low Elo [HTML] [XML] [FULL]
      Morphisat's Blog [HTML] [XML] [FULL]
      No Prisoners, No Mercy [HTML] [XML] [FULL]
      SWG with Yivvits & MrBubble [HTML] [XML] [FULL]
      Wondrous Inventions [HTML] [XML] [FULL]
      WoW on TTH [HTML] [XML] [FULL]
      Updated this Month:
      A Green Mushroom [HTML] [XML] [FULL]
      Bioware TOR Dev Blog [HTML] [XML] [FULL]
      CrazyKinux's Musing [HTML] [XML] [FULL]
      MMO Gamer Chick [HTML] [XML] [FULL]
      MmoQuests.com [HTML] [XML] [FULL]
      Mystic Worlds [HTML] [XML] [FULL]
      Player Versus Developer [HTML] [XML] [FULL]
      Psychochild's Blog [HTML] [XML] [FULL]
      Raph Koster [HTML] [XML] [FULL]
      Sweet Flag [HTML] [XML] [FULL]
      Terra Nova [HTML] [XML] [FULL]
      The Instance [HTML] [XML] [FULL]
      The Old Republic News from Bioware [HTML] [XML] [FULL]