Make My MMO: August 24 - August 30, 2014
Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 7:00 pm

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This week's MMO crowdfunding news was headlined by Project Gorgon's second Kickstarter drive as well as TUG's upcoming "major content and engine updates."'

Gorgon is described as having "an unusual, original feel," by creator and former Turbine producer Eric Heimburg. It mixes "ideas from older and newer MMOs with a whole bunch of ideas never before seen in any MMO." TUG, meanwhile, is pretty well documented here on Massively, and fans can get an eyeful of the latest Nerd Kingdom shenanigans via the team's new video releases.

The rest of our crowdfunding roundup can be found past the break.

Continue reading Make My MMO: August 24 - August 30, 2014

MassivelyMake My MMO: August 24 - August 30, 2014 originally appeared on Massively on Sat, 30 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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    The Game Archaeologist: Ironman modes and elective permadeath
    Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 5:00 pm

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    wizardry online
    One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home.

    With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get.

    This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?

    Continue reading The Game Archaeologist: Ironman modes and elective permadeath

    MassivelyThe Game Archaeologist: Ironman modes and elective permadeath originally appeared on Massively on Sat, 30 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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      PAX Prime 2014: ArcheAge is a go for launch!
      Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 6:00 pm

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      archeage
      The packed ballroom at Trion's PAX Prime party erupted into giddy cheers last night when the team announced that ArcheAge's launch is merely a couple of weeks away. This gorgeous fantasy sandbox blew up the alpha test population and is poised to be a huge coup for Trion as the studio adds another title to its growing portfolio.

      While the official launch date is September 16th, there will be an open beta from September 4th through the 8th, followed by a headstart launch on the 12th for founders.

      The team expressed confidence in the alpha testing and the back-and-forth communication with developer XLGAMES. If XLGAMES is the proud mom and dad of ArcheAge, I was told, then Trion is the proud auntie and uncle. A lot of work has gone into straightening out regional differences for the western audience as well. For example, in Korea it's quite common to play an MMO with the intent of selling your character for actual money, which places a different value and emphasis on what you accumulate and do. Since such sales aren't often legal here, adjustments had to be made for the localized version. There was also a special cape item that Korean players could use to identify botters, which was used responsibly in that country but has apparently been wielded as a griefing tool in the west.

      ArcheAge won't be budging on its commitment to an open PvP world; it's simply how the game is constructed. Players who want to avoid getting ganked will need to keep an eye on war zones that move throughout the world and accept the inherent risk that comes with attempting trade in those regions.

      The team hopes that there will be enough space on the servers for all subscribers to grab an open world housing plot if desired. Coming some time after launch will be castles, which are larger structures that guilds can build, maintain, and defend together. Trion said that server transfers won't be in for release but are being worked on for the future.

      Continue reading PAX Prime 2014: ArcheAge is a go for launch!

      MassivelyPAX Prime 2014: ArcheAge is a go for launch! originally appeared on Massively on Sat, 30 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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        PAX Prime 2014: Going on a deer hunt in H1Z1
        Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 4:00 pm

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        h1z1
        The time was just before dawn, with colors muted by the limited light. I silently roamed through fog banks, looking for a quarry in the woods and finding none. It was my first time playing H1Z1, and I had no other purpose than to find something living (or unliving) and end it with my hefty axe.

        Suddenly I spotted it: the flash of a white tail as a deer sprinted away from me through the brush. I pressed down the sprint button and went after it, chewing through my stamina and cursing my lack of four legs or gasoline-powered wheels.

        The deer led me on a grim chase through the mostly silent woodland. At one point, a wolf appeared out from behind a tree and sprinted after the doe as well, although it couldn't catch up and eventually became disheartened (or glitched out). Yes, I felt both gruesome and silly spending my moments at the demo booth trying to kill Bambi, but I needed to know if I would be able to survive in this environment.

        One wrong move and I was upon the prey, bringing it down with a sickening thud. Continuing to hack away at the carcass with my axe found me rewarded with more crafting materials and a dented conscience. Stricken, I wandered away and roamed up a hill, only to encounter a strange solitary sign with a skull on it.

        "That marks the border of the game," a nearby developer told me while another dev professed amazement that he had never seen such signs before. "If you go past here, you'll die," the first dev cautioned.

        Maybe I deserve to die. If chopping through a tender critter is what it takes to survive in this new world, is that worth the cost? I put down the controls and walked away, innocent no longer.

        Continue reading PAX Prime 2014: Going on a deer hunt in H1Z1

        MassivelyPAX Prime 2014: Going on a deer hunt in H1Z1 originally appeared on Massively on Sat, 30 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Experiencing Landmark's first combat arenas
          Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 2:15 pm

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          Folks have had a few days to get their bearings with Landmark's new PvP combat system, and that means more arenas have opened their doors. Want to see what's sprung up? Massively's MJ is taking a tour to see and experience -- and most likely die in -- some of the new builds focused on the fledgling fighting system. She's sure there are many creative ways to perish at the hands of her fellow players! With any luck, at least some will involve proximity mines. Join us live at 1:00 p.m. for the two-hour tour (as well as a chance to win more codes).

          Game: Landmark
          Host: MJ Guthrie
          Date: Saturday, August 30th, 2014
          Time: 1:00 p.m. EDT

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Experiencing Landmark's first combat arenas

          MassivelyThe Stream Team: Experiencing Landmark's first combat arenas originally appeared on Massively on Sat, 30 Aug 2014 13:15:00 EST. Please see our terms for use of feeds.

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            Above & Beyond Technologies Lead Developer Josh Halls has been on a very long journey with The Repopulation, a journey that began back in 2009 and isn't even close to being over yet. I met with Halls at PAX Prime to talk about where this sci-fi sandbox has been and where it's going as it angles for beta testing.

            The Repopulation released its Alpha 3 build this past April and will be sticking with that for the duration of alpha testing. Halls told me that there's a pretty dedicated group of testers in the game, with around 1,500 having picked up the title so far and around 20 to 40 playing at any given moment. Those numbers are primed to increase when the game transitions into beta and Steam Early Access later this year.

            While it's not terribly sexy, bug tracking and fixing is vital to the development process and foremost on the team's mind. Player feedback during the alpha has helped to refine the game in other ways, such as to make gathering less of a click-fest and more of a community effort. Right now a group of players can work together to enhance a region in order to gather better materials.

            Other big to-do items include putting in a fishing minigame and opening the doors (so to speak) for open-world housing. Fishing will pave the way for other possible minigames, and open-world housing is the next step from the game's existing instanced homes.

            Halls said that the dozen or so members of the team are hard at work to prepare The Repopulation for the larger gaming public and that the studio is currently operating in the black.

            Continue reading PAX Prime 2014: The Repopulation's Josh Halls on beta, fishing, and houses

            MassivelyPAX Prime 2014: The Repopulation's Josh Halls on beta, fishing, and houses originally appeared on Massively on Sat, 30 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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              PAX Prime 2014: H1Z1's bears will end you
              Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 12:00 pm

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              h1z1
              In most MMOs, bears are chunky cannon fodder: good for lowbie XP and a sad scrap of a pelt as loot. In H1Z1, bears are possibly more terrifying than zombies and gankers combined. At PAX Prime this weekend, Game Director Jimmy Whisenhunt explained that in this game, a bear attacked will run you down as fast as it does in nature and make a plaything of your skull. It's a good thing that they're relatively rare and give a warning roar before charging, otherwise the zombies would be coming to you for help.

              Expanding the role of nature is essential to the immersion of H1Z1's survival aspect. Wolves, deer, and bear roam the countryside, getting into the occasional tiff with each other and the undead. They're useful if you can take them down quickly, since the harsh elements (such as rain and snow) will soon be programmed to degrade your well-being and those animal pelts could be made into clothes.

              Whisenhunt walked us through the four essential stats to staying alive in this world. Stamina is for sprinting and attacks, and while it regenerates quickly, neglecting it will ensure your body will draw from your hydration and energy levels instead. Your health is also constantly ticking down and replenished by the food and water you drink, meaning that you'll always need to be looking for more to scarf up and quaff in your journeys. Stashing your food in your backpack is a good option, although the team is still tinkering with the style of inventory to make the limited storage another survival factor.

              When H1Z1 goes into early access later this year, there will be one "vanilla" server on which no punches will be pulled (this is doubly true as all players will start with only their fists as weapons). Other types of servers, such as player-only or PvE rulesets, are possibilities once the team assesses how players are engaging the game in beta.

              Continue reading PAX Prime 2014: H1Z1's bears will end you

              MassivelyPAX Prime 2014: H1Z1's bears will end you originally appeared on Massively on Sat, 30 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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                PAX Prime 2014: PlanetSide 2 meets the PlayStation 4
                Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 1:00 pm

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                ps2
                PlanetSide 2 is waging a war for your attention on two platforms these days. The big push by SOE as of late is to prepare the title for its testing and release on the PlayStation 4. At this year's PAX Prime, the team said that the MMOFPS should be going into a beta later this year after the devs finish refining the UI for use on the controller.

                The PlayStation 4 version won't be sharing the same server as the PC, although SOE predicts that it will become the more popular edition due to the number of first-person shooter fans on the console. Great effort is being made to keep the game as fast and responsive as other FPS titles on that platform. As in many other FPS games on the PS4, voice chat will be a must-have for squads.

                The team will be attempting to keep the updates for the PS4 edition as close as possible with the release of the PC title. Because of the approval process by Sony, it won't be possible for the devs to assure a same-day release across platforms.

                We asked whether PlanetSide 2 could be coming to the PlayStation 3 as well, but the studio said that the older hardware simply can't handle the title without a serious compromise in game quality.

                Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

                MassivelyPAX Prime 2014: PlanetSide 2 meets the PlayStation 4 originally appeared on Massively on Sat, 30 Aug 2014 12:00:00 EST. Please see our terms for use of feeds.

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                  Pokemon and the New 3DS
                  Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 30 August 2014, 11:40 am
                  It is certainly expected that Nintendo, suffering from its various mis-steps with the Wii U, would tread a careful path with its other current console line, the Nintendo 3DS series.  And that is what it felt like with yesterday’s announcement of the New 3DS line. There were a some comments about the button colors and […]


                  Subscription perks
                  Posted by Welshtroll [HTML][XML][PERM][FULL] on 30 August 2014, 10:05 am
                  Rewind to the era of full subscription model and you got unfettered access to the game and aside from the monthly cost your only other expensive were the initial purchase of the original game and any expansions. Each Free to play MMO calls their pseudo subscription models something different such as VIP, Premium, Membership, gold […]


                  WRUP: WoW's next-next expansion
                  Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 11:00 am

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                  Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you try to guess what World of Warcraft's sixth expansion's theme will be. If you say pandas, time-travel, or orcs, you lose.

                  Continue reading WRUP: WoW's next-next expansion

                  MassivelyWRUP: WoW's next-next expansion originally appeared on Massively on Sat, 30 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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                    PAX Prime 2014: Paying a premium for Pathfinder Online
                    Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 10:00 am

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                    pathfinder online
                    Would you pay to get into an alpha test? Well, would you continue to pay a monthly subscription to keep on playing a title that's not yet launched? If you've answered "yes" to these questions plus the special one that I ask at the end of this article, then you're one of the folks that Pathfinder Online hopes to recruit for early enrollment come September 15th.

                    I sat down with Goblinworks CEO Ryan Dancey and Game Designer Stephen Chaney at PAX Prime yesterday to talk about this next big step for the game. Pathfinder Online is still far from feature complete, but the team considers it done enough that it can monetize the game in the form of a monthly sub. The 20,000 or so folks who will be admitted into early enrollment play (a number that includes the 7,000 Kickstarter backers) are expected to pay $15 a month as the team continues to develop the title. In exchange, characters and progress will not be wiped, and players will get to see the game take shape around them.

                    Goblinworks' philosophy is to have a robust game design first and then wrap the rest of the game around it afterward. Dancy said that the monetization is necessary to keep the lights on and the development rolling. The budget for a finished Pathfinder Online is $5 million (89% of which is salaries), but only $1.4 million has been raised so far.

                    Being only passingly familiar with Pathfinder Online, I asked why the MMO with its territory control seems so different from the small party, adventure-oriented tabletop game. The reason for this is that the pen-and-paper game doesn't completely translate to software boundaries, plus it draws from an adventure pack that Paizo tested a while back that went on to become one of its best-selling products. In both versions of Pathfinder, the long game is to rule the land and establish a legacy, not merely fill up a bag with XP and loot.

                    So is it worth it to you to pay a full subscription price for a half-finished game? That's up to you.

                    Continue reading PAX Prime 2014: Paying a premium for Pathfinder Online

                    MassivelyPAX Prime 2014: Paying a premium for Pathfinder Online originally appeared on Massively on Sat, 30 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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                      The Daily Grind: Who is your favorite in-game companion?
                      Posted by Massively [HTML][XML][PERM][FULL] on 30 August 2014, 9:00 am

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                      swtor
                      While not every MMO features companions, there are enough out there that I wager you've played a title or two with a strapping NPC at your side. One of my absolute favorite features of Star Wars: The Old Republic is its companion system. The day that I finally earned my HK-51 was one of the most glorious moments of my life, just narrowly edging out the birth of my children and the return of Arrested Development.

                      Who is your favorite in-game companion? Did you choose that companion based on personality, looks, or general combat assistance? What is one of your favorite stories involving that character?

                      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                      MassivelyThe Daily Grind: Who is your favorite in-game companion? originally appeared on Massively on Sat, 30 Aug 2014 08:00:00 EST. Please see our terms for use of feeds.

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                        Nothing to do with Gaming
                        Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 29 August 2014, 4:38 am
                        Every so often I make a post that has nothing at all to do with gaming, and today is one of those days. Sorry! My condo informed me that because I have new carpets, I wouldn’t be able to get … Continue reading


                        Soraka and Viktor Reworks Revealed, More Answers from Meddler
                        Posted by News [HTML][XML][PERM][FULL] on 30 August 2014, 2:32 am

                        Important: Unofficial PBE Patch Notes for 8/30/2014 - Orianna Portrait, New Ward Skins Images, Lore Changes


                        Soraka Rework

                        Originally Posted by Riot (View Original Source)

                        Soooo as some of you may have heard, we’ve been working on some pretty big changes to Soraka. Hopefully this post will help you guys see some of the challenges we faced with her as a character and how we are looking to resolve them while creating a really deep and interested play experience that no other character in LoL can offer.

                        Right then, so first thing first. We wanted to carve out a really specific niche for Soraka so that we could make her really strong and unique in that role. The role that we identified for her was as the core healer of the League of Legends roster. So, I’m sure that raises a bunch of alarm bells for a number of you.
                        “Wait a second, hasn’t Morello said in the past that he hates healers in LoL? What changed?”

                        Well, there’s a difference between healing with and without meaningful costs and interaction. Let’s talk about that for a second. With Live Soraka (and especially season 1 Soraka, if you were around for that), heals tend to “undo” action at the cost of mana. Specifically, being a sustain fountain that clicks your ally until they are healthy doesn’t create a very compelling gameplay space, and certainly doesn’t feel like a fair interaction to enemies. After all, all they can do is keeping harassing until Soraka runs out of mana. So then, what would feel fair?





                        New Orianna Portrait

                        Sadly, there's no full splash art yet


                        New Ward Skins Store Images

                        There's no in-game files yet.

                        <table border="0"> <tbody> <tr> <td></td> <td></td> <td></td> </tr> </tbody> </table>

                        Lore Changes

                        Shurima connected champions received some lore changes, or rather short descriptions now...

                        Amumu

                        Amumu is a diminutive,animated cadaver who wanders the world,trying to discover his true identity.He rose from an ancient Shuriman tomb bound in corpse wrappings with no knowledge of his past,consumed with an uncontrollable sadness.

                        Ezreal

                        The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra.During an expedition to the buried ruins of ancient Shurima,he recovered an amulet of incredible mystical power.Likely constructed to be worn by one of the Ascended,the enormous talisman nonetheless fit snugly upon his arm,amplifying his raw sorcerous skill to such an extent that he's gained the reputation of a hero,much to his embarrassment.

                        Nasus

                        To some,Nasus is a demigod who walks among the ruins of an ancient civilization; to others,he is nothing more than a myth.Legend speaks of his dominion over death and time.Millennia ago,he stood at the apex of Shuriman society as curator and guardian.He now roams the arid wastes,seeking to release his brother Renekton from the grip of madness.

                        Rammus

                        The mysteries that surround Rammus are numerous.How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool's mission.

                        Renekton

                        Renekton was once a staunch gatekeeper of ancient Shurima,but in the centuries since the fall of that once-glorious empire,he has been consumed by madness.Now,he is little more than a rage-fueled beast who seeks to kill his brother Nasus,who he believes is to blame for his current state of mind.

                        Sivir

                        Known as the Battle Mistress,Sivir is a mercenary with a ruthless reputation.Combining unflinching bravery with endless ambition,she has garnered great fame and fortune.Faced with the revelation of her mysterious heritage,Sivir must weigh her desire to continue on her own path,or accept the burden of a greater legacy.

                        Skarner

                        Skarner,the crystalline guardian,defends the entrance to a realm deep beneath the Shuriman wastes.The few who survive trespassing his domain describe a creature of terrifying intelligence,anger,and precision.What this merciless creature protects,no one knows.

                        Xerath

                        Powerful beyond reckoning,the ascended being known as Xerath was once a mortal of flesh and blood.He is now something vastly different - a being of writhing arcane energy.Having emerged from millennia-spanning imprisonment,he is now ready to unleash his power upon Runeterra,and utterly destroy any who oppose him.


                        Champion Changes

                        Cassiopeia

                        • Miasma [ W ] - Cooldown is now 14/13/12/11/10 seconds (down from 15 at all ranks)

                        Nocturne

                        • Paranoia [ R ] - New mechanic: If he does not, Paranoia's cooldown is reduced to 108/84/60 seconds [Note: reduces CD by 40%]



                        PAX Prime 2014: ArcheAge is launching on September 16th
                        Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 11:45 pm

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                        Yes, I know she turns into a bad angel
                        And lo, a new MMO came upon them, and the glory of non-linear gameplay surrounded them, and they were sore afraid.

                        Actually, they weren't afraid. They were exuberant. They sang "funk yeah!" -- their voices an angelic choir -- because frickin' finally, four years after discovering ArcheAge and three years after initially playing it, they received a western launch date.

                        That date, as we learned tonight at PAX Prime, is Tuesday, September 16th. Other dates to bear in mind are September 12th (the Founder head-start) and September 4th through September 8th (the open beta).

                        Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

                        MassivelyPAX Prime 2014: ArcheAge is launching on September 16th originally appeared on Massively on Fri, 29 Aug 2014 22:45:00 EST. Please see our terms for use of feeds.

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                        Trion made a bunch of ArcheAge fans happy earlier this evening, so now it's time to do the same for followers of RIFT, Defiance, and Trove.

                        RIFT's Nightmare Tide expansion officially launches on October 8th, while Defiance will get "a massive end-of-September" update called Aftermath that includes new missions and events.

                        Last but not least, Trove will enter closed beta on September 25th. Massively's Justin Olivetti learned today on the show floor that this phase of beta will not be wiped prior to launch. Players who have purchased currency will receive half again as much back.

                        Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

                        MassivelyPAX Prime 2014: RIFT's Nightmare Tide expansion launches October 8th; Trove's closed beta begins September 25th originally appeared on Massively on Fri, 29 Aug 2014 23:15:00 EST. Please see our terms for use of feeds.

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                          ArcheAge - Woot, Headstart Sept 12th!!!
                          Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 29 August 2014, 10:55 pm
                          I'm SO HAPPY we're having a September release of ArcheAge. I'm ready to play for real. Open Beta starts on Thurs Sept 4th. I'll still be on but not playing much now that launch is so very close. Yeah, I know I said that before but I mean it this time. There's zero point in continuing to progress. My character, Alysianah, is on the Alpha server. If anyone tries out OB and there's room on Alpha look me up. Can give you a ship tour, port you to different places, make you some food, etc. Don't let the PVP scare you away from at least trying a really solid fantasy MMO. *Jumping for joy*


                          Unofficial PBE Patch Notes for 8/30/2014
                          Posted by News [HTML][XML][PERM][FULL] on 29 August 2014, 10:41 pm

                          WIP Post

                          This patch is... weird. There's a lot of AIR files - images of new wards without game files, Orianna square without full splash art


                          Orianna Square

                          Sadly, there's no full splash art


                          New Ward Skins

                          Only store images, none in-game files

                               




                          Names
                          Posted by Blue Kae [HTML][XML][PERM][FULL] on 29 August 2014, 10:30 pm
                          I abhor drama. I avoid getting involved in it unless it’s absolutely necessary, especially Internet drama. However, I also think names are extremely important. So when there’s four blog posts in me RSS this afternoon about the term Gamer, I can’t help but weigh in. I don’t see every changing my Twitter bio. Well maybe I could remove the […]


                          Betawatch: August 23 - 29, 2014
                          Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 9:00 pm

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                          Landmark
                          This week, SOE injected a limited version of combat into its really-truly-still-a-beta Landmark sandbox. Massively's MJ Guthrie streamed and wrote about her initial experiences with the system. What else is new in the land of MMO testing? The complete Betawatch roundup awaits.

                          Continue reading Betawatch: August 23 - 29, 2014

                          MassivelyBetawatch: August 23 - 29, 2014 originally appeared on Massively on Fri, 29 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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                            The Witches
                            Posted by Welshtroll [HTML][XML][PERM][FULL] on 29 August 2014, 6:55 pm
                            I had Tree Frog Games’s The Witches for Christmas we have only played it once and so we decided to take it out for another spin tonight. This is the second game based in the Discworld universe but is quite different from Anhk Morpork. The game is set in Lancre, players control one of 4 trainee […]


                            PAX Prime 2014 On The Go!
                            Posted by Articles [HTML][XML][PERM][FULL] on 29 August 2014, 5:44 pm

                            PAXPrime 2014 is off and running!

                            Been having technical difficulties (this laptop is not obeying it's Lord and Master!), but stay tuned we'll be up and running here.

                            I'll just start with the fact that Defense Grid 2 is here, and it is playable in the Expo Hall. More science fiction tower defense with FPS elements for me, please.

                            If you hear of something you'd like our take on, let me know here in the Comments and I'll try to get one of my intrepid cub reporters out to see what they can see.

                            read more




                            Get a glimpse of Rogue in Marvel Heroes' video preview
                            Posted by Massively [HTML][XML][PERM][FULL] on 29 August 2014, 7:00 pm

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                            Get a glimpse of Rogue in Marvel Heroes' video preview
                            Few are the superhero fans who don't like Rogue, the saucy southern villain-turned-hero, and Marvel Heroes will soon be adding this powerful X-Man to its lineup. With her unique power-absorbing abilities, how will Rogue work in the game? Devs hosted a lengthy livestream to introduce the hero and show off her versatility. Of Rogue's three power sets, only one is pre-defined -- the Miss Marvel set with flight, strength, etc. The other two are customizable based on the powers players actually steal from friends!

                            If you missed the stream, you can get full details on stealing powers (as well as forgetting them to learn others), in the hour-and-twenty-minute video right here. There's also some talk about Jean Grey and Ghostrider, who get a Dark Phoenix power and more single-target attacks, respectively. Fans can also discuss Rogue in her special forums on the official site. Rogue is available currently for pre-order.

                            Continue reading Get a glimpse of Rogue in Marvel Heroes' video preview

                            MassivelyGet a glimpse of Rogue in Marvel Heroes' video preview originally appeared on Massively on Fri, 29 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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