The Stream Team: Swordsman with a little help from Perfect World
Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 8:00 pm

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Swordsman
Massively's Mike Foster has concluded his October Swordsman Choose My Adventure and can think of no better way to go out than in a blaze of incompetent glory. Join Mike tonight as he hops onto a max-level Swordsman character and runs some late-game instances. The Swordsman team will be in-stream to answer viewer questions and presumably sigh in frustration at Mike's inability to understand his new skills.

The action starts at 7:00 p.m. EST.

Game: Swordsman
Host: Mike Foster
Date: Thursday, October 30th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Swordsman with a little help from Perfect World

MassivelyThe Stream Team: Swordsman with a little help from Perfect World originally appeared on Massively on Thu, 30 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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    Naming games (Part 2): I don’t think it’s me
    Posted by Terra Nova [HTML][XML][PERM][FULL] on 30 October 2014, 6:50 pm
    “Instead of saying I’m going to be best Pro Gamer I’d like to say that, especially in the eyes of the fans, I’ll work hard to be a pro gamer that always gives his all. A gamer that really enjoys and embodies the spirit of competition” Lee ‘Jaedong’ Jae Dong, StarCraft II Player “The difference between me and any other fighter is they’re talented, I’m God-gifted.” Floyd ‘Money’ Mayweather, Boxer StarCraft, Race and Culture Race has two distinct meanings in StarCraft. There are three in-game races that can be played: Zerg, Protoss and Terran; and there are two player races...


    Unofficial PBE Patch Notes for 10/30/2014
    Posted by News [HTML][XML][PERM][FULL] on 30 October 2014, 6:08 pm

    WIP Post

    Updated Splasharts

    Reaper Soraka

    Singed (Updated)

    Wukong (Updated)


    New End Game Logos?

    Victory

    Defeat 


    Gifting Icons

       




    Bethesda TwitchWorks: It’s HALLOWEEN
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 30 October 2014, 4:12 pm
    Tomorrow we’re getting getting into the spirit (and perhaps costumes, too) for a Halloween edition of Bethesda Twitchworks — with plenty of tricks and treats (read: cool swag) to give away! To kick off our Halloween party, we’ll start by mingling with vampires and werewolves in Skyrim’s first add-on, Dawnguard. Moving on from that, we will […]


    BATTLECRY Beta Begins Down Under!
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 30 October 2014, 5:37 pm
    Good news for fans in Australia and New Zealand. Announced today at PAX Aus, you’ll be the first to play BATTLECRY in Beta!!! BETHESDA SOFTWORKS ANNOUNCES BATTLECRY BETA TO DEBUT IN AUSTRALIA AND NEW ZEALAND IN 2015  Sign Up for Beta Now for BattleCry Studios’ Free-to-Play Online Team Action Game October 31, 2014 (Melbourne, Australia) […]


    Get a gameplay tease of BATTLECRY!
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 30 October 2014, 5:40 pm
    While fans down under get their first chance to play BATTLECRY this weekend, we’ve got an all-new gameplay teaser for the rest of the world to check out! Want more from BATTLECRY? Be sure to tune into Twitch tomorrow to catch the “Welcome to the WarZone” panel — streaming live at Twitch.TV/PAX tomorrow night at […]


    Allods Online patch will offer enchanted weapons and new astral adventure
    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 6:00 pm

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    allods
    Allods Online is gearing up for a pretty substantial update and has a pair of new dev diaries to talk about what the players can anticipate for Patch 5.0.02.

    The Forgotten Legends update will kick off with a brand-new astral adventure called Reflection of Irdrich. In it, players will venture into a haunted obselisk and face off against five bosses. The big dev focus for this adventure is to make enemy damage avoidable if a player is skilled and aware of his or her surroundings.

    Also coming with 5.0.02 is an enchanted weapon system that allows players to upgrade specific pieces of gear. These upgrades require reagents and result in more powerful weapons that boast not only better stats but improved visuals.

    MassivelyAllods Online patch will offer enchanted weapons and new astral adventure originally appeared on Massively on Thu, 30 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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    EVE Online uses jump fatigue to discourage long-distance travel
    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 7:00 pm

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    Hold your horses, space buckaroo. Where do you think you're going so fast?

    EVE Online is preparing to deliberately slow down pilots with the introduction of jump fatigue in the upcoming Phoebe patch. Jump fatigue adds a timer following a jump that must be endured until the next jump is allowed. According to a dev blog (that includes an appendix!) on the subject, "This allows us to discourage people travelling longer distances using jump travel, while keeping penalties relatively light for tactical/occasional movement."

    Another dev blog tackles the changes to invention and manufacturing that are planned with the patch. One big change is the merge of invention with reverse engineering, which comes with an algabraic forumla because spaceships and laser battles are not exciting enough on their own.

    MassivelyEVE Online uses jump fatigue to discourage long-distance travel originally appeared on Massively on Thu, 30 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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    Star Trek Online introduces playable Talaxians, discounts lifetime sub
    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 4:00 pm

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    sto
    Big things are afoot in the Delta Quadrant, as Star Trek Online has not only added the Talaxians as a playable race but thrown them into the lifetime subscription package and then discounted that sub by $100 for a limited time.

    From now through November 20th, the Star Trek Online lifetime sub can be bought for $199. This marks the player as an eternal gold member, with the Talaxian race, a ship upgrade token for Delta Rising, a monthly ZEN allowance, and other veteran rewards.

    As for the Talaxians, players who pick one as a captain will not only have the honor of looking like Voyager's resident space hedgehog but also get access to two unique traits: salvage specialist and loyalty.

    MassivelyStar Trek Online introduces playable Talaxians, discounts lifetime sub originally appeared on Massively on Thu, 30 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2, Torchlight 2 slash box prices for Halloween
    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 4:30 pm

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    gw2
    If you're looking for a subscription-free MMO to spend Halloween in, ArenaNet has an offer for you: The studio's slashed the price on Guild Wars 2's digital edition by 50%, making the cheapest version of the game just under 20 bucks.

    If OARPGs are more your style, then check out Torchlight and Torchlight II; both are half off until November 3rd, Runic announced this afternoon.

    We included a bunch of other Halloween-related sales in this morning's MMO Halloween roundup, and we expect more to keep rolling in today and tomorrow. Most games with cash shops are running some sort of promotion... just remember, you're a person, not a wallet.

    MassivelyGuild Wars 2, Torchlight 2 slash box prices for Halloween originally appeared on Massively on Thu, 30 Oct 2014 15:30:00 EST. Please see our terms for use of feeds.

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    Richard Bartle 'frustrated' with modern MMO development
    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 5:00 pm

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    richard bartle
    A fascinating piece over on Eurogamer about MUD1 and Richard Bartle traces the history of the modern MMO back to this game and this man. Bartle said that he and his partner "wanted to change the world" with his game, although he says that the modern MMO has yet to reach its full potential.

    "I am frustrated at its slow pace," Bartle said. "There's so much you can do with virtual worlds. But it's not being done. I wanted them to be places of wonder in which people could go to truly be themselves, away from societal pressure or judgement. My idea was that if you could truly find yourself in a virtual world you might be able to then take that back into the real world. Then we could get rid of these artificial restraints of class, gender, social status and so on that dictate that you are what you are born to be."

    Bartle talked about how the goal for MUD1 was to give players "pure freedom" and how he thinks that MMOs should operate on a meritocracy. For more information on this topic, check out Massively's MUD retrospective and interview with Bartle back in 2011.

    MassivelyRichard Bartle 'frustrated' with modern MMO development originally appeared on Massively on Thu, 30 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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    Camelot Unchained explores the designs of the Tuatha De Danann
    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 2:00 pm

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    Browns are so in this season.
    Armor is not a fashion statement. Well, all right, it usually is, but it's not just a fashion statement. How a race looks in a given game often says a lot about what that race represents and what matters to the members as a whole. Camelot Unchained's latest update talks about the Tuatha De Danann, both a concept that the team may use for the realm's armor and the updated visual design of the Baen Sidhe.

    Unlike the design for the Baen Sidhe's previous more macabre appearance, the updated design is still ethereal whilst being less overtly malformed. The scars and wounds that led to the death of an individual Baen Sidhe's line still play into the designs via shadowed tattoos. Meanwhile, the Tuatha De Danann as a whole are so in tune with the seasons and the flow of the natural world that several concept designs for season-themed armors are shown. If you want to see how you can protect your character while still making a fashion statement, check out the full update.

    MassivelyCamelot Unchained explores the designs of the Tuatha De Danann originally appeared on Massively on Thu, 30 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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    SMITE reveals Nox, Goddess of the Night, just in time for Halloween
    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 3:00 pm

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    SMITE
    Nox, Goddess of the Night, will soon debut in MOBA SMITE, Hi-Rez has announced. Based on the classical goddess of the same name, playable Nox is both beautiful and terrifying, a shadowy figure rarely seen, who "glides between the light just at the edge of vision." Her core mechanics revolve around the clever implementation of candles and candlelight; abilities used near Nox light up the candles she wields, reducing her mana consumption. Other powers include a mitigation shield, a damage-plus-silence raven attack, and multiple darkness-themed debuffs.

    Check out Nox's god reveal trailer below!

    [Thanks, Sorenthaz.]

    Continue reading SMITE reveals Nox, Goddess of the Night, just in time for Halloween

    MassivelySMITE reveals Nox, Goddess of the Night, just in time for Halloween originally appeared on Massively on Thu, 30 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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    The Instance Group Mostly Finishes Off Pandaria
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 30 October 2014, 2:00 pm
    Warlords of Draenor will be dropping in about two weeks, so it was clearly time for the long standing instance group to shake off the warm glow of summer and get back to work in Pandaria.  Last week it was just Skronk and I online on Saturday night.  We doubled that number this time around […]


    This Week on Steam: Halloween Demo for The Evil Within
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 30 October 2014, 12:50 pm
    In time for Halloween, you can scream on Steam – free (!!)  – through three chapters of The Evil Within! Starting October 30th, you’ll be able to enjoy the first three chapters for free. If you choose to purchase the game after the first three chapters, you’ll be able to continue your save progress, and […]


    Screenshot Thursday!
    Posted by Bio Break [HTML][XML][PERM][FULL] on 30 October 2014, 12:00 pm
    One screenshot for each MMO that I’m currently playing: RIFT can be ridiculously pretty sometimes.  I love this shot so much that I made it into one of the rotating banners for Bio Break. Riding my war-steed past a city … Continue reading


    Why I Play: ArcheAge
    Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 1:00 pm

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    Addicted may be too strong a word when talking about my relationship to ArcheAge... but not by much! Have I logged in every day since the early access? Do I look forward to logging in? Have I said, "I'll go to bed right after I plant a couple more things" only to find more hours have slipped by before I finally do sleep? Do I get excited about the next trade run? Have I set alarms to wake up to try and nab a prime piece of land? Have I had dreams about ArcheAge when I sleep?

    The answer to all of these is yes.

    ArcheAge may not have everything I have ever wanted in a game (entertainment classes should be a requirement), but it checks more than a few of my boxes. I haven't had this much fun throwing myself into a game in a very long time. I look forward to each play session, and I tend to spend hours in game each day enjoying whatever I happen to be doing, be it sailing, trade runs, sneaking into enemy territory, or even just staring at my plants waiting for them to grow.

    Continue reading Why I Play: ArcheAge

    MassivelyWhy I Play: ArcheAge originally appeared on Massively on Thu, 30 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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      Pathfinder Online early enrollment will not be launching today
      Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 11:00 am

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      Pathfinder Online
      Pathfinder Online's early enrollment launch for paying backers has already been delayed multiple times since its original goal of September 15th, and last night we learned that release has been put off yet again. Goblinworks' Ryan Dancey explained that the ongoing stress tests convinced the team that the server infrastructure needs bulking-up; consequently, the October 30th date -- today -- has been set aside. Dancey wrote,
      We have set an internal objective of being able to handle 2,000 simultaneous connections, and 100 characters active in a single Hex as our minimum threshold for server performance. This reflects our expected peak concurrent activity for the first 10,000 players in game - roughly what we anticipate during the first 90 days of Early Enrollment activity. Currently the server does not reliably meet that benchmark.

      With your help, we generated tremendously useful data via the stress test process and our performance team is confident that they can identify areas of the server system that can be rapidly improved to hit that benchmark. They are building and testing the necessary software and are making steady progress.

      We want the first players in Pathfinder Online to have a high-quality experience and we are committed to delivering the game in a condition that meets that objective. Rather than commence Early Enrollment on the 30th we are going to enter a temporary "hold" state while we continue to optimize the server. When the team is confident that our benchmark for performance has been met, we will then exit the "hold", notify the community and begin a 48 hour countdown to Early Enrollment.
      Dancey told players that Pathfinder's alpha test will continue, allowing devs to "roll out these polished feature iterations and to test server capacity improvements," and he thanked backers for their assistance and feedback.

      MassivelyPathfinder Online early enrollment will not be launching today originally appeared on Massively on Thu, 30 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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      Massively's MMO guide to Halloween 2014
      Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 12:00 pm

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      Defiance
      MMORPG fans love to play dress-up. Admit it! We do it every day with our characters, even if we pretend we're just "checking out our stats" when we're rifling through the hundreds of pieces of cosmetic gear in our banks. That's what makes Halloween our magic holiday!

      Following what is now epic tradition, we've rounded up all the big MMORPG Halloween events and sales for 2014 as well as a few little ones and some from our favorite MOBAs and OARPGs too. The list isn't exhaustive, so feel free to chime in with any we've missed that you love!

      Now, furbish up your pumpkin heads and get in there. That virtual candy isn't gonna eat itself.

      Continue reading Massively's MMO guide to Halloween 2014

      MassivelyMassively's MMO guide to Halloween 2014 originally appeared on Massively on Thu, 30 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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        Civilized pricing
        Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 30 October 2014, 9:18 am
        I bought and played pretty much every version of Civilization there is, from the very first to Civ 5, including spin-offs like Colonization or Alpha Centauri, and even Civilization Revolution. So of course I was considering buying Civilization: Beyond Earth as well. But I haven't. After looking at both written and video reviews of Beyond Earth, I can't see a compelling reason to buy it. Most of the engine is still Civ 5, the Sci-Fi scenario seems to be less interesting than the historical one, and the new game appears to be suffering from feature overload and unnecessary complications.

        Now in cases like this I tend to get price sensitive. There are games where I have doubts (e.g. Civilization: Beyond Earth or Shadow of Mordor) which make me unwilling to pay full price for the game, but I put them on my Steam wishlist anyway. If at the next holiday sale I can get the game for half price or less, I'll reconsider.

        In this specific case I also had another idea: I only played Civilization 5 when it came out, and haven't touched it since. So I never bought the two expansions of the game. And I hear that Civ 5 with the expansion is much better than the new Beyond Earth, so that might well be worth trying. But as I was still in price sensitive mode, I was somewhat shocked to find out that each expansion on Steam costs 30 Euro. Hey, I'm not saving 50 Euro on buying Beyond Earth just to spend 60 Euro on two expansions for the older game. If I wanted *all* DLC for Civ 5, I would even have to pay 100 Euro! But only if I bought them individually. Curiously enough I can't buy a bundle of all DLCs for a better price. But I *can* buy Civilization 5 a second time in the "complete edition" and that will get me all DLCs. And that would only cost me 40 Euros.

        I haven't made a final decision yet, but if I feel the urge to play a Civilization game, I would probably buy the complete edition. Somehow it annoys me that this means I will have to buy a second copy of the original game. I have a sneaking suspicion that Steam won't even show me owning the game twice, they would just quietly take my money and only put the new DLCs in my library, and not a second copy of Civ 5. After all, there is no way to use two digital copies of the same game on a Steam account. It would be a lot nicer if I had the option for example to gift the second copy to somebody.
        Tobold's Blog



        RIFT: Ghosts and goblins
        Posted by Bio Break [HTML][XML][PERM][FULL] on 30 October 2014, 9:00 am
        Things are moving fast now in the land of RIFT now that I’ve passed 50.  Jumping into Storm Legion content has been a significant boon to my character, not only in the quality of story, but in terms of gear … Continue reading


        World of Warcraft chronicles the challenges of Draenor zone design
        Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 10:00 am

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        WoW
        The third installment of World of Warcraft's Artcraft blog series is now live, and in it, Blizzard Senior Level Designer Ely Cannon discusses the visual style of zone design and how the artists and level designers team up to sculpt the look of zones and sub-zones within the limitations of the game engine. Cannon again references popular zone Nagrand and the difficulties of creating color depth and variation in the Warlords of Draenor version of the famed Burning Crusade zone, with its sweeping and sometimes one-note rolling plains. (Spoiler: The problem is solved with even more green.)

        Blizzard has also updated the WoW game guide with new lore about the Draenei leader Velen and human wizard Archmage Khadgar. Both posts are found on the official Blizzard blog.

        MassivelyWorld of Warcraft chronicles the challenges of Draenor zone design originally appeared on Massively on Thu, 30 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you defend your favorite MMO?
        Posted by Massively [HTML][XML][PERM][FULL] on 30 October 2014, 9:00 am

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        I think I'm getting old, because there was a time when I'd wade into a forum discussion about my favorite MMO and defend it to the death against all comers. I still catch myself doing that on occasion, but said occasions are getting rarer. The passion hasn't gone anywhere, but I'd rather just go play it than argue about it, you know?

        What about you, Massively readers? Do you defend your favorite MMOs?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you defend your favorite MMO? originally appeared on Massively on Thu, 30 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Typical Deed Work
          Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 30 October 2014, 6:59 am
          My deed in Wurm Online is coming along nicely. I managed to finish the stables and terraform a good portion of the upper tier, the last part of the deed that is still pretty much mountainside. The latest patches brought … Continue reading


          Wait, What? The Giants Win the World Series Again?
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 29 October 2014, 11:46 pm
          Back in 2010, as the San Francisco Giants finished their first game in their first appearance in a World Series this decade, I wrote about what a long road it had been as a fan of the team for at least four decades.  There had been lots of good times, I saw many great players, […]


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