Hello adaptable capsuleers!
In this dev blog, we’ll be discussing some early information you need to know in preparation for the big Strategic Cruiser rebalance coming this summer.
We’ll recap the high-level plan, give you the first of many notices about how the patch day transition will affect you, and highlight the start of our new Strategic Cruiser Focus Group.
At the Ship and Module Balance presentation during Fanfest 2017 we discussed the plans for a major rebalance of Tech 3 Cruisers later in the year. This segment is available for viewing on our YouTube channel if you missed it.
The short version of the plan is that we want to address a few key issues with the current Strategic Cruiser design:
To solve some of these issues we are currently working in the following directions:
We are now at the point where we can announce the tentative schedule for releasing this rebalance. Currently these changes are scheduled for release on July 11th, 2017.
Since these changes to Strategic Cruisers will be very significant in scope, existing ships and subsystems will go through a dramatic transformation on patch day. We want to start warning people now about the impacts of this transformation and will continue communicating it over the next two months to ensure that players are not caught by surprise.
Following the example of the successful Tactical Destroyer focus group, we are running a new Strategic Cruiser Focus Group to help refine and improve the designs for this T3 Cruiser rework.
The goal of the group will be to provide CCP feedback from a smaller group than the general EVE community for faster discussion with improved clarity.
The logs of the channel will be automatically published to the public on this website for transparency. Everyone can see what is being discussed, but only focus group members and CCP devs can actually talk in the channel
We opened up applications for the focus group last week in this forum thread, and we want to thank everyone who put their name forward for the group. Unfortunately we can’t accept everyone or else we would have a group too large to be functional.
The players we have selected for the initial round of this focus group are:
All of these characters will be receiving evemails from CCP Fozzie with information about how they can connect to the CCP focus groups slack team. We will begin the good work of the focus group as soon as we can start getting members online.
Thanks for joining us today for this dev blog today and special thanks to those who volunteered for the focus group!
In case you missed it above I just want to go ahead and repeat the key transition information that we’ll be repeating many times in the coming months:
We highly encourage all players who will be flying T3 Cruisers at the time of downtime on July 11th get themselves into a safe location such as a friendly starbase or docked within a station/structure before the downtime begins. This will ensure that they do not get caught in a dangerous situation with some of their modules offline when they next log in.
Thanks again and fly safe!
-Team Five 0
In maybe the most boring VR announcement to date, payment processing company WorldPay has decided to bring its services to virtual worlds.
The UK-based company, one of the leading payment processors worldwide, used the HTC Vive for its prototype. In their system, to pay for an in-game item you use the Vive's controllers to pick it up, revealing a bubble with its price. Staring at the virtual price tag for a few seconds allows you to make the purchase, which you do with a virtual version of your real credit or debit card. You then hold your card over a VR payment terminal. And, if you need to type in a PIN, number bubbles pop up all around you in random order so that onlookers can't guess your code.
Source: Bloomberg Technology
Far Cry 5 is going to be a little different than you might expect. The new announcement trailer paints a picture of pastoral life that lends itself surprisingly well to the franchise's familiar trappings: hunting, off-road vehicles, airplanes and guns. And it seemingly wraps it all together in a way that seems like a more grounded version of Grand Theft Auto V's depiction of a rural life of crime.
Source: Ubisoft (YouTube), PlayStation Blog
Live, die, repeat -- the tagline for the 2014 science-fiction film Edge of Tomorrow -- describes its protagonist, who "respawned" every time he died in the real world. Critics noted that the conceit resembled the cyclical experience of playing a video game, in which dying resets a staged arrangement of obstacles. Often these are enemies, and the most common way they're surpassed is by the player violently dispatching them. Some games have kept this as cartoonish as Mario jumping on a Goomba's head, but others strive for vivid action and more-lifelike foes to pit the player against. But we know what enemies look like today -- how will we treat them in the games to come?
Put another way: How will violence in gaming change in the future?