Massively's ArcheAge launch diary: Day five - Random knowledge
Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 3:30 pm

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Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start.

I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result.

In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

Continue reading Massively's ArcheAge launch diary: Day five - Random knowledge

MassivelyMassively's ArcheAge launch diary: Day five - Random knowledge originally appeared on Massively on Wed, 17 Sep 2014 14:30:00 EST. Please see our terms for use of feeds.

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    The Goog wants to reintroduce you to its MMOARG Ingress
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 4:00 pm

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    IngressRemember Ingress, the Google/Niantic Labs augmented reality pseudo-MMO that ensured my husband's old commute home took twice as long every day because he really had to swing over to the park to take it from the smurfs?

    OK, maybe that's just my house.

    Google has put Ingress in headlines again this week with a brand-new tutorial video meant to introduce newcomers to the strangely addicting game. "Ingress is a giant game of capture the flag where you play a video game but in real life," declares a montage of whom we are left to assume are players. "Ingress is like FourSquare meets Geocaching meets giant game of Risk, where the board is like the surface of the earth."

    We've included the intro video below; the game is as always available for free on both the Apple and Android mobile stores. Go green team.

    Continue reading The Goog wants to reintroduce you to its MMOARG Ingress

    MassivelyThe Goog wants to reintroduce you to its MMOARG Ingress originally appeared on Massively on Wed, 17 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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    PS4 and Vita Remote Play
    Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 17 September 2014, 1:52 pm


    I picked up a PS4 a couple weeks ago.  It was partially in anticipation of Destiny, but mostly because I knew I would be getting one eventually and the money worked out for it.

    The big games I picked up are Infamous: Second Son and Destiny.  Infamous is pretty but there's nothing to it that I haven't already seen in an open world game.  Destiny is lots of fun but I don't know if it has staying power.  If you want to know more about that I wrote about it here.

    Along with these, I also have all the free indie games I've gotten through PS Plus.  Super Motherload is one of my favorite indie games on the system, it's simple yet addicting.  Towerfall is intriguing too, although I haven't gotten people over to play it multiplayer yet.  Sony has promised to keep releasing at least two games per month on PS Plus for the PS4 so I'm excited to see what I get to try in the future.

    I'm still just getting a feel for the system and the UI.  At this point I've had enough time with it to get a general impression of the console.  I really like it.  It's a solid system.  Time will tell if it was a worthwhile investment but I think it will be.  It's a console that should have many years ahead.

    My favorite feature of the PS4 is actually a feature of my PS Vita.  Remote play!  I can play my PS4 from my Vita anywhere I have a stable internet connection.  Every PS4 game has to support remote play which means that any game you can play on PS4 you can now play on PS Vita.  It's amazing.

    Destiny, in particular, is a fantastic remote play experience.  It has custom controls when being played on the Vita, which feel great.  They're slightly different from the controls on a PS4 controller but they completely make sense because of the Vita form factor (no L2 or R2 triggers).  I've regularly been playing a little bit of Destiny in bed each night as I wind down before sleeping.  It's a full console experience in the palm of my hand and I love it.


    I've used remote play from my living room when others are using the TV.  I've played it from my upstairs bedroom.  I've played from my parent's house (miles away).  It's been a consistently good experience.  I still need to try it out at a coffee shop one of these days since I find the idea of playing my PS4 from Starbucks hilarious.  When I do, I'll make sure to report back.

    At this point, I wouldn't recommend PS4 to most people unless there is an amazing exclusive game you want to play.  I think it's a really good console but you should probably wait for a bundle or price drop that appeals to you.

    In the future I think the biggest feature of the PS4 is going to be remote play.  I wouldn't be surprised to see Sony talk that up more and more as time goes on.  It makes me wonder if a PS4 + Vita bundle would sell a lot of systems with the right marketing push behind it.


    WildStar's housing gets huge with Drop 3
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 2:00 pm

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    wildstar
    Housing fanatics (including those eternal level 14s) in WildStar have great reason to cheer for the upcoming Drop 3. Carbine Studios is giving a ton of love to the player housing system, including a huge expansion of how many items can be placed.

    In yesterday's Nexus Report, the team answered many housing questions and outlined some of the big changes coming with Drop 3. When it hits, players will be able to place up to 1,000 decor items both indoors and outdoors, which is an increase from the current 300 exterior and 800 interior limits. Other improvements include musical selection, more lights, separate sharing privileges for gardens, and a blank housing choice. The team has also been discussing new base terrains and the ability to move FABkits around.

    We've got the full video for you after the break, so chow down!

    [Thanks to Greg for the tip!]

    Continue reading WildStar's housing gets huge with Drop 3

    MassivelyWildStar's housing gets huge with Drop 3 originally appeared on Massively on Wed, 17 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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    And Sometimes We are the Ones Outnumbered…
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 17 September 2014, 1:00 pm
    GUARENTEED FIGHT IN FOUNTAIN TONIGHT -Blawrf McTaggart, the broadcast some claim jinxed the whole thing Black Legion still has a tower set up in Fountain.  We had put it into reinforce and the timer was set to come up last night.  We were going to go and try to finish it off. Reagalan put up […]


    Store Update: September 17, 2014
    Posted by Lineage II [HTML][XML][PERM][FULL] on 16 September 2014, 4:42 pm
        Starting today, September 17th, some great items will be making their debut as permanent additions to the L2 Store!  Some items, like the Mysterious Dyes, have previously only been available as special event items.  Read on to...


    The Aden Prize Wheel Returns!
    Posted by Lineage II [HTML][XML][PERM][FULL] on 17 September 2014, 1:00 pm
      After a ten month absence, the Aden Prize Wheel returns with a new look and a great list of prizes!  Prize lists for both the regular and gold wheel have been given an extensive overhaul, and a lot...


    Quest for Glory: Climbing lessons
    Posted by Bio Break [HTML][XML][PERM][FULL] on 17 September 2014, 12:00 pm
    (This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Flush with recent success and recent funds, I head back to town to see if there’s anything to … Continue reading


    RIFT: Nightmare Tide to introduce Minions
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 11:30 am

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    You're not in Azeroth any more, despite how many things will remind you of it.
    Today's adventurer in RIFT is busy. There are a lot of villains all across Telara, after all, and let's not forget those rifts opening up all the time. So instead of having to help another random NPC find a missing coat, wouldn't it be nice to just have some of the NPCs you've met solve problems for you? Good news, then, because the Minion system being added with the game's Nightmare Tide expansion will allow you to do just that.

    Minions come from a variety of sources across Telara, and they can be dispatched on a variety of different missions. Once they've completed their tasks, they'll return with a variety of rewards including crafting items and dimensional rewards. Minions can only be sent on so many missions before they need a break, though, so a player won't be able to do everything with just a handful of loyal troops. Check out the full preview for a bit more insight into the upcoming system.

    MassivelyRIFT: Nightmare Tide to introduce Minions originally appeared on Massively on Wed, 17 Sep 2014 10:30:00 EST. Please see our terms for use of feeds.

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    Aion's 5th anniversary video thanks players, teases upcoming zones
    Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 12:00 pm

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    While Aion's fifth anniversary celebration kicked off early with social media events, Daeva's Day -- with all its gifts and goodies -- is just getting started today. And Associate Product Manager Sean Orlikowski has shared with us a special video commemorating the occasion that highlights a bit of the journey through Atreia over the past years and thanks players for joining it. But this clip does more than just take viewers on a jaunt down memory lane; it also jumps ahead to the future! The second half sweeps through the new zones coming in the next update, showing off the places players will soon be able to visit. Go ahead and take a moment to reminisce a bit about what has been and sneak a peek at what's to come in the video below.

    Continue reading Aion's 5th anniversary video thanks players, teases upcoming zones

    MassivelyAion's 5th anniversary video thanks players, teases upcoming zones originally appeared on Massively on Wed, 17 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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      Latest EVE dev blog outlines notifications in Oceanus
      Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 12:30 pm

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      CCP's latest dev blog details another feature coming in EVE Online's September 30th's Oceanus update. That feature is notifications, which "will give you feedback and information about all the deadly, creative, regretful, and/or awesome things your characters are doing in New Eden."

      Notifications are sort of a pre-cursor to EVE's eventual new player experience revamp, with the end goal being a more user-friendly sandbox and a removal of the current tutorial in favor of "a more open-ended experience."

      MassivelyLatest EVE dev blog outlines notifications in Oceanus originally appeared on Massively on Wed, 17 Sep 2014 11:30:00 EST. Please see our terms for use of feeds.

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      Choose My Adventure: Exploring exploration via Elite: Dangerous
      Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 1:00 pm

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      Elite: Dangerous
      Being an explorer is overrated. Sure, Lewis and Clark are remembered as bold adventurers who set out across the untamed American west, charting charts and mapping maps and becoming famous along the way. It's less memorable that the expedition frequently feasted on dogs, slept with more locals than a touring indie rock band, and included at least one accidental butt shooting. In other words, between an explorer and fame there lies a whole lot of gristle.

      Last week, Choose My Adventure voters set me on the exploration path in Frontier Development's Elite: Dangerous. While exploration hasn't yet been implemented as a viable career, it's still a thing you can do just because you feel like doing it. It's also a pretty great way to see your life end in a cacophony of flames and shrapnel or to find yourself staring at a map in complete and utter confusion.

      Still, it beats roasting a Labrador and passing it around the campfire.

      Continue reading Choose My Adventure: Exploring exploration via Elite: Dangerous

      MassivelyChoose My Adventure: Exploring exploration via Elite: Dangerous originally appeared on Massively on Wed, 17 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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        World Championship Preview: SK Gaming – Cool and Collected (Group B)
        Posted by Cloth5 [HTML][XML][PERM][FULL] on 17 September 2014, 11:00 am

        SK Gaming is a team with a long history in both competitive League and eSports as a whole. We will gloss over the days of Ocelote; the story of the current SK started in late 2013. The team was almost entirely rebuilt at this time, with CandyPanda as the lone holdover. The fledgling team made it back […]

        The post World Championship Preview: SK Gaming – Cool and Collected (Group B) appeared first on Cloth5.




        ArcheAge PSA: There are no illegal farms!
        Posted by Mystic Worlds [HTML][XML][PERM][FULL] on 17 September 2014, 10:47 am
        The past few days I've seen a string of players on trail baffled as to what they've done. It's happened so much recently that it became a topic of discussion in guild voice chat. Our opinions ranged from people are lying to avoid guilty convictions or they're plain stupid. Their rap sheet is right there stating all of their crimes.


        STO: These are the voyages of the Black River
        Posted by Bio Break [HTML][XML][PERM][FULL] on 17 September 2014, 9:00 am
        Yesterday I splurged my game time mostly on Star Trek Online.  I couldn’t help it — I was in the middle of a series of really fun missions (the Guardian of Forever one for starters) and on the verge of … Continue reading


        The Elder Scrolls Online pushes players to Upper Craglorn in Update 4
        Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 10:00 am

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        I'll up YOUR Craglorn!  I... no, wait, please don't draw your weapons, adventurers.  I'm... I'm so lonely.  I don't know what I'm saying any more.  My life just hurts, and every time I think it's not going to hurt any more it keeps going.  I walled myself away so I could live better, but all it did was make me long for contact I don't know how to have.  I just want friends.  All I need is for you to hear me out, and maybe we - oh.  Okay, you can stab me.  Maybe it's better this way.
        You've been to Craglorn? Pff, that's boring now. Upper Craglorn is where the real action is these days. And by complete coincidence, Upper Craglorn is now open on The Elder Scrolls Online's servers, as the game's fourth major update has just dropped. The zone will wrap up the Celestial storyline as your character takes on the Scaled Court. That also ties into the new trial, Sanctum Ophidia, which is a direct strike against the heart of the Court; players will take on the minions and end up fighting the Celestial Serpent.

        The new Dragonstar Arena also debuts with this patch, asking players to fight against waves of oncoming enemies. Plus there's a new crafting trait available, improved grouping mechanics, various bugfixes, the usual assortment. So if you can't wait to go knife up a really important snake and check out the places that all the hip new kids are heading for, go check out the update.

        MassivelyThe Elder Scrolls Online pushes players to Upper Craglorn in Update 4 originally appeared on Massively on Wed, 17 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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        Skyforge eschews gank PvP, teases PvPvE battles
        Posted by Massively [HTML][XML][PERM][FULL] on 17 September 2014, 11:00 am

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        Skyforge
        "Fighting fair is the name of the game," say Skyforge's devs in a press release today, which is totally what the characters pictured here represent. (Sorry, that was a... low blow.)

        My.com says Skyforge will allow small-scale PvP in designated maps with varying team sizes; it will also include a matchmaking system to protect noobs and make it "almost impossible to gank someone." Large-scale PvP, known as Pantheon Wars, is another story, one the studio isn't telling just yet except to hint that it'll involve "complex PvPvE-battles where proper role assignment is crucial."

        Enjoy the new screenshots.

        MassivelySkyforge eschews gank PvP, teases PvPvE battles originally appeared on Massively on Wed, 17 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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        We had an interesting question come up in the office the other day concerning all of the open world housing in ArcheAge. What if the game (perish the thought) shrunk in population and then faced server merges. How would the studio handle merging populations that had equal claims on housing plots?

        It seems to be a recipe for disaster any way that you look at it. One solution would be to force everyone out of the pool, er, server and then make a completely new server for those populations to fight over. Another solution would be to award a housing plot to the character with the most seniority.

        What do you think? How should studios handle server merges with open world housing?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: How should studios handle server merges with open world housing? originally appeared on Massively on Wed, 17 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Extra Credits – Free to Play Is Currently Broken
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 14 September 2014, 5:00 pm
          Not really about MMOs, but certainly could be applicable in some cases, as it takes on the whole “whales” concept in free to play. (Direct Link) This goes well with their episode Doing Free to Play Wrong.


          Wrapping Up and Summing Up Pokemon White Version 2
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 15 September 2014, 1:00 pm
          I made it to through the final four and defeated Iris, the Unova champion, the evening after my last Pokemon post. It was pretty much inevitable that I would win sooner rather than.  I had already made it through the final four to Iris on my second attempt.  It was just a matter of tuning […]


          Nostalgia, Name Wipes, and the Next Expansion in Azeroth
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 September 2014, 1:00 pm
          Various World of Warcraft topics combined into a single post. Timeline to Draenor We are getting there.  There is now less than two months to go until until November 13, when Warlords of Draenor launches. (I’m still wondering if this was all foretold in the hint we got back in January)  And the reality of […]



          Texture Rebalances

          Context on Red Baron Corki

          Originally Posted by Riot (View Original Source)

          It seems like we iterated on a older, less cool version of Red Baron Corki where he didn't have the Iron Crosses. Expect them back tomorrow.

          <table border="0"> <tbody> <tr> <td style="text-align: center;">
          OLD
          </td> <td style="text-align: center;">
          NEW
          </td> </tr> </tbody> </table>

          Red Baron Corki

          <table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

          Abyssal Nautilus

          <table border="0"> <tbody> <tr> <td></td> <td></td> </tr> </tbody> </table>

           


          Champion Changes

          Sona

          Hymn of Valor [ Q ] - Range is now 850 (up from 700)




          New Gameplay Trailer for Tokyo Game Show!
          Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 17 September 2014, 4:03 am
          With Tokyo Game Show taking place this week (September 18 – 21) in the home city for Shinji Mikami’s team, Tango Gameworks, it only made sense to come up with a new gameplay trailer for The Evil Within. In our newest footage, the game’s primary antagonist Ruvik (voiced by Jackie Earle Haley), narrates and gives clues […]


          Into Sharpwind Mines
          Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 17 September 2014, 4:12 am
          Around level 20 you’ll run into your first dungeon in ArcheAge, though it may be earlier / later depending on how much ‘stuff’ you do while leveling. My paladin obtained the quests for this zone at 22, which is a … Continue reading


          Donation Drive 2014 Update #1!
          Posted by Articles [HTML][XML][PERM][FULL] on 16 September 2014, 11:13 pm

          Hi everyone! Very happy to say the donation drive is going well so far. We're definitely trending a little bit behind last year without the personal rewards, but we're still on track to unlock a bunch of cool projects and prizes this year! Each and every person who donates to the site is carrying hundreds of users who get to enjoy an ad-free experience and an amazing community of people. Thanks to all of you who put something in the pot to make this a great place for everyone.

          We've cleared our first stretch goal which means community guest podcasts are a go! Next up are live podcasts, custom forum icons for some lucky donors and the coveted "Make Julian write about something weird" tier. Keep it up!

          Jump in after the break to see the list of heroes so far. If you'd like to join the fun and get your forum icon hit the donation page and give whatever feels good.

          read more




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