Unofficial PBE Patch Notes for 1/23/2015
Posted by News [HTML][XML][PERM][FULL] on 22 January 2015, 8:03 pm

WIP POST

New Player Icons

 


New Champion Splasharts

Sweetheart Annie

Firecracker Jinx

Warring Kingdoms Katarina

Warring Kingdoms Nidalee

New Base Tristana

Arclight Vel'Koz

 

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v721 / Air PBE v782)</th><th class="new-value">New (Game PBE v722 / Air PBE v782)</th></tr> <tr class="modified"> <td class="key" colspan="2">TristanaFile: Tristana.inibinKey: game_character_displayname_Tristana</td> </tr> <tr> <td class="old-value">
Tristana the Yordle Gunner
  • Damage: 54.54(+3 per level)
  • Health: 634.76(+82 per level)
  • Mana: 278.76(+32 per level)
  • Movement Speed: 325
  • Armor: 27.04(+3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 6.192
  • Mana Per 5 Sec: 7.206
  • Range: 550
</td> <td class="new-value">
Tristana the Yordle Gunner
  • Damage: 54.54(+3 per level)
  • Health: 624.76(+82 per level)
  • Mana: 278.76(+32 per level)
  • Movement Speed: 325
  • Armor: 25(+3 per level)
  • Magic Resist: 30
  • Health Per 5 Sec: 6.192
  • Mana Per 5 Sec: 7.206
  • Range: 550
</td> </tr> </tbody> </table>

Lore No Lore changes in this Patch. Ability No Ability changes in this Patch. Item

<table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v721 / Air PBE v782)</th><th class="new-value">New (Game PBE v722 / Air PBE v782)</th></tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3710.inibinKey: enchantment-devourer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Damage on Hit

Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
  • Enchantment: Devourer

    • Stalker's Blade

      • Hunter's Machete

    • Dagger

    • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Damage on Hit

Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
  • Enchantment: Devourer

    • Stalker's Blade

      • Hunter's Machete

    • Dagger

    • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3718.inibinKey: enchantment-devourer-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Damage on Hit

Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
  • Enchantment: Devourer

    • Skirmisher's Sabre

      • Hunter's Machete

    • Dagger

    • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Damage on Hit

Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
  • Enchantment: Devourer

    • Skirmisher's Sabre

      • Hunter's Machete

    • Dagger

    • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3722.inibinKey: enchantment-devourer-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Damage on Hit

Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
  • Enchantment: Devourer

    • Poacher's Knife

      • Hunter's Machete

    • Dagger

    • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Damage on Hit

Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
  • Enchantment: Devourer

    • Poacher's Knife

      • Hunter's Machete

    • Dagger

    • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: DevourerFile: 3726.inibinKey: enchantment-devourer-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 600 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Damage on Hit

Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
  • Enchantment: Devourer

    • Ranger's Trailblazer

      • Hunter's Machete

    • Dagger

    • Dagger

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Devourer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 500 </dd> <dd class="p-tooltip-item passive">+50% Attack Speed
+25 Magic Damage on Hit

Passive - Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.</dd> </dl>
  • Enchantment: Devourer

    • Ranger's Trailblazer

      • Hunter's Machete

    • Dagger

    • Dagger

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: JuggernautFile: 3709.inibinKey: enchantment-juggernaut</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">+500 Health
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd> </dl>
  • Enchantment: Juggernaut

    • Stalker's Blade

      • Hunter's Machete

    • Kindlegem

      • Ruby Crystal

    • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 150 </dd> <dd class="p-tooltip-item passive">+500 Health
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd> </dl>
  • Enchantment: Juggernaut

    • Stalker's Blade

      • Hunter's Machete

    • Kindlegem

      • Ruby Crystal

    • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: JuggernautFile: 3717.inibinKey: enchantment-juggernaut-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">+500 Health
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd> </dl>
  • Enchantment: Juggernaut

    • Skirmisher's Sabre

      • Hunter's Machete

    • Kindlegem

      • Ruby Crystal

    • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 150 </dd> <dd class="p-tooltip-item passive">+500 Health
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd> </dl>
  • Enchantment: Juggernaut

    • Skirmisher's Sabre

      • Hunter's Machete

    • Kindlegem

      • Ruby Crystal

    • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: JuggernautFile: 3721.inibinKey: enchantment-juggernaut-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">+500 Health
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd> </dl>
  • Enchantment: Juggernaut

    • Poacher's Knife

      • Hunter's Machete

    • Kindlegem

      • Ruby Crystal

    • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 150 </dd> <dd class="p-tooltip-item passive">+500 Health
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd> </dl>
  • Enchantment: Juggernaut

    • Poacher's Knife

      • Hunter's Machete

    • Kindlegem

      • Ruby Crystal

    • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: JuggernautFile: 3725.inibinKey: enchantment-juggernaut-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 250 </dd> <dd class="p-tooltip-item passive">+500 Health
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd> </dl>
  • Enchantment: Juggernaut

    • Ranger's Trailblazer

      • Hunter's Machete

    • Kindlegem

      • Ruby Crystal

    • Ruby Crystal

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Juggernaut</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 150 </dd> <dd class="p-tooltip-item passive">+500 Health
+10% Cooldown Reduction

UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

(Unique Passives with the same name don't stack.) </dd> </dl>
  • Enchantment: Juggernaut

    • Ranger's Trailblazer

      • Hunter's Machete

    • Kindlegem

      • Ruby Crystal

    • Ruby Crystal

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: MagusFile: 3708.inibinKey: enchantment-magus</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction</dd> </dl>
  • Enchantment: Magus

    • Stalker's Blade

      • Hunter's Machete

    • Fiendish Codex

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction</dd> </dl>
  • Enchantment: Magus

    • Stalker's Blade

      • Hunter's Machete

    • Fiendish Codex

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: MagusFile: 3716.inibinKey: enchantment-magus-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction</dd> </dl>
  • Enchantment: Magus

    • Skirmisher's Sabre

      • Hunter's Machete

    • Fiendish Codex

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction</dd> </dl>
  • Enchantment: Magus

    • Skirmisher's Sabre

      • Hunter's Machete

    • Fiendish Codex

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: MagusFile: 3720.inibinKey: enchantment-magus-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction</dd> </dl>
  • Enchantment: Magus

    • Poacher's Knife

      • Hunter's Machete

    • Fiendish Codex

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction</dd> </dl>
  • Enchantment: Magus

    • Poacher's Knife

      • Hunter's Machete

    • Fiendish Codex

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: MagusFile: 3724.inibinKey: enchantment-magus-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 680 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction</dd> </dl>
  • Enchantment: Magus

    • Ranger's Trailblazer

      • Hunter's Machete

    • Fiendish Codex

      • Amplifying Tome

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Magus</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 580 </dd> <dd class="p-tooltip-item passive">+80 Ability Power
+20% Cooldown Reduction</dd> </dl>
  • Enchantment: Magus

    • Ranger's Trailblazer

      • Hunter's Machete

    • Fiendish Codex

      • Amplifying Tome

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: WarriorFile: 3707.inibinKey: enchantment-warrior</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 163 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration</dd> </dl>
  • Enchantment: Warrior

    • Stalker's Blade

      • Hunter's Machete

    • The Brutalizer

      • Long Sword

      • Long Sword

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 63 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration</dd> </dl>
  • Enchantment: Warrior

    • Stalker's Blade

      • Hunter's Machete

    • The Brutalizer

      • Long Sword

      • Long Sword

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: WarriorFile: 3714.inibinKey: enchantment-warrior-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 163 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration</dd> </dl>
  • Enchantment: Warrior

    • Skirmisher's Sabre

      • Hunter's Machete

    • The Brutalizer

      • Long Sword

      • Long Sword

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 63 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration</dd> </dl>
  • Enchantment: Warrior

    • Skirmisher's Sabre

      • Hunter's Machete

    • The Brutalizer

      • Long Sword

      • Long Sword

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: WarriorFile: 3719.inibinKey: enchantment-warrior-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 163 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration</dd> </dl>
  • Enchantment: Warrior

    • Poacher's Knife

      • Hunter's Machete

    • The Brutalizer

      • Long Sword

      • Long Sword

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 63 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration</dd> </dl>
  • Enchantment: Warrior

    • Poacher's Knife

      • Hunter's Machete

    • The Brutalizer

      • Long Sword

      • Long Sword

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Enchantment: WarriorFile: 3723.inibinKey: enchantment-warrior-2-2-2</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 163 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration</dd> </dl>
  • Enchantment: Warrior

    • Ranger's Trailblazer

      • Hunter's Machete

    • The Brutalizer

      • Long Sword

      • Long Sword

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Enchantment: Warrior</dt> <dd class="p-tooltip-item total-cost">Item Cost: 2250 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 63 </dd> <dd class="p-tooltip-item passive">+45 Attack Damage
+10% Cooldown Reduction
+10 Armor Penetration</dd> </dl>
  • Enchantment: Warrior

    • Ranger's Trailblazer

      • Hunter's Machete

    • The Brutalizer

      • Long Sword

      • Long Sword

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Poacher's KnifeFile: 3711.inibinKey: poachers-knife</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 750 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Poacher's Knife

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Poacher's Knife</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Poacher's Knife

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ranger's TrailblazerFile: 3713.inibinKey: rangers-trailblazer</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 750 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Ranger's Trailblazer

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Ranger's Trailblazer</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Ranger's Trailblazer

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Skirmisher's SabreFile: 3715.inibinKey: skirmishers-sabre</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 750 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Skirmisher's Sabre

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Skirmisher's Sabre</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, basic attacks deal true damage over 3 seconds, you have vision of them, and their damage to you is reduced by 20%.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Skirmisher's Sabre

    • Hunter's Machete

</td> </tr> <tr class="modified"> <td class="key" colspan="2">Stalker's BladeFile: 3706.inibinKey: stalkers-blade</td> </tr> <tr> <td class="old-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 750 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 350 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Stalker's Blade

    • Hunter's Machete

</td> <td class="new-value">
<dl class="p-tooltip-summary"> <dt class="p-tooltip-title">Stalker's Blade</dt> <dd class="p-tooltip-item total-cost">Item Cost: 850 </dd> <dd class="p-tooltip-item recipe-cost">Recipe Cost: 450 </dd> <dd class="p-tooltip-item passive">+30 Bonus Gold per Large Monster Kill
Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed for 2 seconds.

Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while in combat with monsters.

Limited to 1 Jungle item</dd> </dl>
  • Stalker's Blade

    • Hunter's Machete

</td> </tr> </tbody> </table>


Elite's February patch to feature 'community goals'
Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 7:00 pm

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Elite: Dangerous is readying something called "Community Goals" for its 1.1 patch. Executive producer Michael Brookes told PCGamer that community goals are a "new type of story-driven collaborative content."

The first such goal will involve supply and bounties, with "massive player migrations [that] will have a knock-on effect on galaxy-wide economy and power structures."

February's 1.1 update will also feature a new gas giant shader and city lights on planetary dark sides, Brookes says.

MassivelyElite's February patch to feature 'community goals' originally appeared on Massively on Thu, 22 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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Heroes in the Sky brings out another WWII arcade battler
Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 7:30 pm

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his
World War II fighter games, both in simulator and arcade format, have been on the scene since approximately 1946. Well look out below, because here comes another one: Heroes in the Sky.

Heroes in the Sky looks to provide a streamlined combat experience, as players will jump into PvE and PvP aerial battles with a mouse-and-keyboard setup. Dogfights can happen in the various WWII theaters, including Europe and the Pacific. It's been around for several years now but is only now making itself available worldwide.

If you're curious about giving it a try, you won't have to wait long: Heroes in the Sky will launch globally on February 5th with various in-game events. We've got a trailer for you after the break.

Continue reading Heroes in the Sky brings out another WWII arcade battler

MassivelyHeroes in the Sky brings out another WWII arcade battler originally appeared on Massively on Thu, 22 Jan 2015 19:30:00 EST. Please see our terms for use of feeds.

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The Think Tank: Analyzing Elder Scrolls Online's B2P model
Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 8:00 pm

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Yesterday's reveal that The Elder Scrolls Online will go buy-to-play in March has prompted much speculation about the nature of the cash shop, the ethics of the switchover, the continued viability of the game, and the quality, cost, and frequency of the promised DLC. In today's Think Tank, the Massively staff will discuss the decision. Is B2P the right call for ESO? Was the exceedingly long delay of the console launch a huge mistake? What do we expect from the DLC? And is "Tamriel Unlimited" in fact the worst rebrand ever?

Continue reading The Think Tank: Analyzing Elder Scrolls Online's B2P model

MassivelyThe Think Tank: Analyzing Elder Scrolls Online's B2P model originally appeared on Massively on Thu, 22 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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    Patch Update - 1/21/2015

    Originally Posted by Riot (View Original Source)

     Maokai

    • WHOOPS Fixed a bug where Maokai could become an untargetable wisp through magical tree magic

    Kalista

    • BUGFIX Kalista should once again be able to reliably trigger the hop effect of Passive - Martial Poise at high attack speeds

    Zz'Rot Portal

    • BUGFIX Fixed an issue where Voidspawn were gaining massively increased damage if the portal's owner was disconnected

    Lich Bane

    • BUGFIX Fixed a bug where Lich Bane's on-hit proc damage was scaling with ability power at roughly half strength



    GWJ & gog Affiliation Back in Action!
    Posted by Articles [HTML][XML][PERM][FULL] on 22 January 2015, 5:53 pm

    There's very few ways outside of the donation drive we're comfortable earning money through GWJ. Most of that is because ads feel icky and unrelated to what we're actually doing here day to day. One of the affiliations we always enjoyed was GoG (Good Old Games) because it's actually a service we use and the extent of the ads is just clicking a link and then buying what you're going to buy anyway. Costs you nothing and we get a little shaving off the purchase.

    GoG shuttered that program a number of years ago but now they're back and ready to do it again! We're pleased to say if you click the link on the left of the page there and then sign up for GoG or buy some stuff you'll be helping us out too!

    We also still have the ol' Amazon search box which you'll see if you don't have any ad blockers enabled on the site. Thanks for your time and support!

    read more




    Bethesda TwitchWorks: Glory and Goats in Skyrim
    Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 22 January 2015, 6:30 pm
    We’re going live with Skyrim once more for our new TwitchWorks episode. Our Northern Overlord dark elf, Alabaster is not finished with his romps through the chill lands just yet. This time we’re trying out some new mods including one that turns him into a goat! Join Alabaster and us once more as we adventure […]


    APB: Reloaded coming to PS4 and Xbox One in Q2 2015
    Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 5:00 pm

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    apb
    Last fall we heard that APB: Reloaded was reportedly working on bringing the crime spree MMO to consoles but was struggling with the companies to make that happen. Fortunately, it seems as though all of the details have been paved out, as APB is gearing up for its console debut in the latter part of the second quarter of this year.

    APB: Reloaded will be coming to both the PlayStation 4 and Xbox One as a free-to-play title, although it will require Xbox owners to be part of the Xbox Live Gold service. The console adaptation is being handled by a joint effort between Reloaded Games, Deep Silver, and The Workshop.

    The Workshop CEO Peter Akemann says that the title will shine on the new hardware: "Because APB is such a technically complex game, featuring thousands of destructible objects and heavily customized players and vehicles in every scene, we are thrilled to help make APB a reality on these brand new high performance hardware platforms."

    To date, APB has had five million PC downloads since 2011.

    [Source: Reloaded Games press release]

    MassivelyAPB: Reloaded coming to PS4 and Xbox One in Q2 2015 originally appeared on Massively on Thu, 22 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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      SWTOR Q&A mentions 12x, soloable flashpoints
      Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 5:30 pm

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      Werit has posted a Q&A with Star Wars: The Old Republic's community team. It touches on the well-received 12x experience boost, which BioWare says it will be discussing "later this year." There's also a bit about making older flashpoints soloable and while BioWare says it doesn't want to make all group content accessible to single players, it does have "some major story moments that [it] would like every player to see."

      MassivelySWTOR Q&A mentions 12x, soloable flashpoints originally appeared on Massively on Thu, 22 Jan 2015 17:30:00 EST. Please see our terms for use of feeds.

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      Pre-orders for Marvel Heroes' Winter Soldier are now open
      Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 6:00 pm

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      On the one hand, the Winter Soldier is cool.  On the other hand, now we are legit wondering when Uncle Ben gets his angsty cyborg reboot.
      After years of being mostly notable for being supposedly dead, Bucky Barnes turns out to have actually been kept alive as an elite assassin known as the Winter Soldier. You know, as comics do. The important things to note about the character for our purposes are the fact that he's coming to Marvel Heroes and you can pre-order him right now. You can also hear David Hayter voicing him as a closely related cousin of Solid Snake in the video past the cut, but that probably shouldn't influence your purchase.

      The hero pack is at a 10% discount before the character is released and includes the character himself, two costumes for Bucky (comic and MCU incarnations), an extra hero-specific inventory, six Fortune cards, and a retcon token. With the discount, it's just a hair over $16; if that sounds like a bargain for playing a mildly psychotic unfrozen Hydra assassin, you can pick it up now.

      Continue reading Pre-orders for Marvel Heroes' Winter Soldier are now open

      MassivelyPre-orders for Marvel Heroes' Winter Soldier are now open originally appeared on Massively on Thu, 22 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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      Take a tour of DCUO's Amazon Fury raid with the devs
      Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 6:30 pm

      Filed under: , , , , , ,

      dcuo
      Coming soon to DC Universe Online is the Amazon Fury Part II DLC, because Amazons are not known to be timid, quiet souls. All about the fury, they are. Anyway, part of this upcoming patch is the new Halls of Hades raid, and the devs are inviting you to go along with them on a tour of this intimidating experience.

      We've got a 43-minute video of the Halls of Hades with devs and test center players after the break if you want to get a good feel for what's going to be faceplanting your heroes in the near future.

      Continue reading Take a tour of DCUO's Amazon Fury raid with the devs

      MassivelyTake a tour of DCUO's Amazon Fury raid with the devs originally appeared on Massively on Thu, 22 Jan 2015 18:30:00 EST. Please see our terms for use of feeds.

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      Echo of Soul unveils new NA website
      Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 6:45 pm

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      echo of soul
      Echo of Soul is quickly becoming known around these parts as a title that is talking big talk prior to its North American debut, and now the Korean fantasy game has a new website to match these boasts.

      The US version of the website has now gone live, with information, art, community hub, and the vitally important beta sign-up button. It also has a short section on the game's mobile app that will feature access to chat and trading. Echo of Soul's North American beta test is planned for sometime this spring.

      [Source: Aeria Games press release]

      MassivelyEcho of Soul unveils new NA website originally appeared on Massively on Thu, 22 Jan 2015 18:45:00 EST. Please see our terms for use of feeds.

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        The Elder Scrolls Online – The Three Fates
        Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 22 January 2015, 3:10 pm
        In celebration this morning’s news about Tamriel Unlimited, we bring you the “The Three Fates” cinematic trailer supercut. Witness the beginning and conclusion of the three alliances in one beautiful trailer. Originally released in four separate parts, the cinematic supercut takes you through the story of a deadly battle for the Imperial City. To order […]


        Here's a 23-minute Elder Scrolls Online 'supercut' CG trailer
        Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 3:00 pm

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        ZeniMax has released a 23-minute "supercut" of its Elder Scrolls Online trailer series. The firm says that the CG production was "over a year in the making," and the final bit -- dubbed The Confrontation -- brings the battle for Imperial City to an end and reveals "a new and horrific threat to Tamriel."

        Click past the cut to have a look.

        Continue reading Here's a 23-minute Elder Scrolls Online 'supercut' CG trailer

        MassivelyHere's a 23-minute Elder Scrolls Online 'supercut' CG trailer originally appeared on Massively on Thu, 22 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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        DDO trumpets the start of its Winter Games
        Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 3:30 pm

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        ddo
        Just because we're in the heart of winter in the northern hemisphere doesn't mean that we can't enjoy snow-themed festivities! That's the attitude of Dungeons and Dragons Online, which has started a slew of activities under its Winter Games umbrella.

        For starters, there's the Midwinter Festival in the Forgotten Realms which includes speed skating, snowflake collecting, and vole smashing. Meanwhile in Eberron, the ever-popular Risia Ice Games are back with more ice sliding action. Then there's an ice skating rink in the harbor, an ice jump off a cliff, and a frozen half-pipe in the Bogwater Tavern. Participation in all of these activities will not only result in embarassing fun, but rewards from the various tokens won.

        MassivelyDDO trumpets the start of its Winter Games originally appeared on Massively on Thu, 22 Jan 2015 15:30:00 EST. Please see our terms for use of feeds.

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        Skyforge unveils the Gunner
        Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 4:00 pm

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        Mmm, what you say, ooh, that you only meant well, well of course you did
        The Beatles once opined that happiness is a warm gun. Skyforge's Gunner class has a warm gun that also transforms into different modes and allows the class to call down orbital strikes, so one can only conclude that it is a very happy class indeed. Its opponents are somewhat less so. You can see the class in action in the video just past the break, or you can read through the reveal page to get a better idea of how this multi-mode class will play.

        The cannon has three main modes as well as a variety of sub-firing options, allowing gunners to mow down targets at long range with missile barrages or take out hardened targets with bursts of plasma. Since it's meant to stay at range, the class also sports a variety of defensive tricks like teleporting back and forth. It's exactly the sort of class for you if you like having a big gun, even more so if you want that big gun to shoot all sorts of different stuff.

        Continue reading Skyforge unveils the Gunner

        MassivelySkyforge unveils the Gunner originally appeared on Massively on Thu, 22 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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        RuneScape opens RuneLabs for player suggestions
        Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 4:30 pm

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        runescape
        If you have a terrific idea that you'd like to get implemented into an MMO, then RuneScape's your best bet these days. The ever-creative MMO recently launched RuneLabs as a formal structured suggestion process that will take the best player ideas and make them an in-game feature.

        RuneLabs works like this: Players will make a pitch to that month's studio-assigned criteria. If it gets enough community support, it will be reviewed by Jagex and (barring a studio veto) voted on by fellow players. The winner of the poll will go from concept to reality.

        You can watch an amusing video explaining RuneLabs after the break!

        Continue reading RuneScape opens RuneLabs for player suggestions

        MassivelyRuneScape opens RuneLabs for player suggestions originally appeared on Massively on Thu, 22 Jan 2015 16:30:00 EST. Please see our terms for use of feeds.

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        Pathfinder details corpse looting and more
        Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 4:45 pm

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        GoblinWorks CEO Ryan Dancey has published a new blog post touching on today's Pathfinder early enrollment release.

        Version two of the fantasy sandbox adds player husks, which is another way of saying lootable corpses. "The extent of your losses will be related to how quickly you are able to return to the site of your husk and if you are able to recover the inventory that remains on the husk before othersare able to take all of its contents or its timer expires," Dancey writes.

        There's a bit more to the update, but you'll need to click through to the GoblinWorks website to read it!

        MassivelyPathfinder details corpse looting and more originally appeared on Massively on Thu, 22 Jan 2015 16:45:00 EST. Please see our terms for use of feeds.

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        World of Warcraft player hits 100th level 100
        Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 2:00 pm

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        And then comes the realization.
        Do you like playing World of Warcraft? Would you like to play a thousand levels of World of Warcraft? Because the player known as Watola did just that. Watola has 100 characters at level 100, a project that started during the exceptionally long twilight of Mists of Pandaria. With 20 characters already at the level cap back then, another 80 apparently seemed like a doable project, which started a cycle of very efficient leveling and copious use of recruit-a-friend tricks.

        The method outlined on the the forums involves essentially rotating through full rest state on various characters and having a set plan of attack, along with using tank characters via recruit-a-friend to ensure that queues for dungeons are more straightforward. If you'd like to do the same, it's still perfectly functional now, although you'll have to do so knowing full well that you can never have a world-first level 1,000. (That seems a fair nod for the achievement.)

        MassivelyWorld of Warcraft player hits 100th level 100 originally appeared on Massively on Thu, 22 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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        Time Enough
        Posted by Articles [HTML][XML][PERM][FULL] on 22 January 2015, 1:00 pm

        The first text message read, “Ready the Swarm!”

        The second, immediately following, “Amon forces spotted on the Shakuras Plateaus!”

        I looked at the obtuse messages for a moment, and then got to my feet. Crossing the house, I tracked the noise of Minecraft videos being watched on a handheld tablet, and knocked on my oldest son’s bedroom door. He was stretched across the floor in a t-shirt and his comfiest pajama pants, looked up from his Amazon Fire tablet and gave me a decidedly pre-teen, “Yeah?”

        He made no effort to hide the fact that I was, 1) bothering him during his video, 2) now immediately a suspect for being No Fun by coming up with some BS parent-stuff to divert him from his chosen activity. Both my children, these days, seem on pretty constant high-alert against artificial quality-time activities. This past weekend, as temperatures soared above normal for January in Minnesota, getting them to take twenty minutes for a family walk can only be described as having been an ordeal.

        I hand him my phone. “I think these are for you.”

        He bounds up from his repose, snatches the phone from my hand and is already sailing in great bounding steps down the stairs before he perfunctorily asks if he can use the computer to play Starcraft with his friend. I don’t think he ever even hears my acquiescence. I shout “thirty minutes!” arbitrarily after him, and wonder for a moment why. He probably knows as well as I do that I’ll get distracted and let an hour or more go by before I remember that he’s dispatching zealots and colossuses (colossi?) on an alien world.

        My younger son runs past, holding an odd lump of slapped-together Lego pieces that don’t appear to be organized into any recognizable shape. He’s making spaceship noises as he dashes through the hall and into the living room, infinitely content and enraptured by his own imagination.

        I realize that I’m beginning to live in a very different world than the one to which I had grown accustomed to when I had very young kids.

        read more




        Perfect Ten: My mobile MMO experiment, part 2
        Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 12:00 pm

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        hello hero
        Last week on Perfect Ten I began an experiment to "taste test" a batch of mobile MMOs to see if there's anything out there that's worth playing in this day and age (apart from the often-recommended Order & Chaos Online and Spacetime Studio's lineup). For the record, I would absolutely love a great mobile online RPG, but it would need to be a game that's tailored to such devices and offers a compelling experience beyond trying to clone a generic MMO.

        Let me sum up my adventures so far: While I did discover a couple of interesting titles, there was nothing in the first five games that made me want to keep them on my smartphone. Let's hope that this week's group brings out the big guns because I will be despondent if this experiment is in vain!

        Continue reading Perfect Ten: My mobile MMO experiment, part 2

        MassivelyPerfect Ten: My mobile MMO experiment, part 2 originally appeared on Massively on Thu, 22 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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          WildStar explores the design of Veteran Shiphand missions
          Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 12:30 pm

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          Better late than never, although better earlier than now.
          Veteran Shiphand missions are coming to WildStar, and that's great, but their design also posed a lot of unique challenges to the design team. Those challenges are outlined in the game's most recent development diary, starting with a core set of assumptions that had to be true for these missions: They had to remain scalable, they had to still be soloable, and they had to offer appropriate rewards. This meant making challenging combat that could scale up or down for party sizes and didn't require tanks, healers, or pre-made groups.

          To settle nicely into the gap between other solo content and Veteran Adventures, the Shiphand missions reward Renown even for solo play, as well as various appropriate bells and whistles for higher medal performance. Renown vendors will soon sell variety of gear as well as social items to ensure that playing through feels rewarding. Veteran difficulty will also offer remixed elements of the missions to give players a taste of something novel even if they've been through the base mission before. If you've been looking for more scaling content in the game, this one's for you.

          MassivelyWildStar explores the design of Veteran Shiphand missions originally appeared on Massively on Thu, 22 Jan 2015 12:30:00 EST. Please see our terms for use of feeds.

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          The Stream Team: Peeking into H1Z1's PvE server
          Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 1:00 pm

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          When the servers were finally sorted last weekend, Massively's MJ was able to bring you a first look at H1Z1's early access on one of the many PvP servers. But folks have been asking to see the world on the PvE server, so she's diving back into the sandbox and facing death at the hands of zombies, bears, wolves, and any really peeved deer. Oh, and let's not forget starvation! Will she MJ find friends as she did in the first part of her PvP journey, or will folks be more like those near the end? Join us live at 1:00 p.m. to see.

          Game: H1Z1
          Host: MJ Guthrie
          Date: Thursday, January 22nd, 2015
          Time: 1:00 p.m. EST

          Enjoy our Stream Team video below.

          Continue reading The Stream Team: Peeking into H1Z1's PvE server

          MassivelyThe Stream Team: Peeking into H1Z1's PvE server originally appeared on Massively on Thu, 22 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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            Working on Crowfall!
            Posted by Raph's Website [HTML][XML][PERM][FULL] on 22 January 2015, 12:38 pm
            Gamemaking
            Those of you who follow me on Twitter may have seen me mention that after a couple of years of being fairly quiet, a lot of game announcements would be hitting soon. Well, one of them hit today! I am very happy to be able to tell the world (finally!) that I have been working [...]


            ArcheAge patches in Divine Gifts and land expansion certs today
            Posted by Massively [HTML][XML][PERM][FULL] on 22 January 2015, 10:00 am

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            Not that you can always expand the land you're on, see.
            Following today's ArcheAge patch you'll want to keep a close eye on the bottom left of the game's UI. You'll see a little icon light up to indicate that you have a new gift awaiting you, and then... you get free stuff. That's it. That's all you have to do. The newest patch will offer these Divine Gifts to players regularly, allowing you to open as many as 10 in a given day for rewards like Lunarites, bonus food, and Hereafter Stones.

            Players will also be able to craft land expansion certificates (which will also be available from the Marketplace in a future update) and larger storage chests. That's in addition to new rewards for maxing skill trees and new portals leading directly to Serpentis and the Sea of Drowned Love. Whatever your focus is in ArcheAge, you'll have plenty of opportunity to take part in it when today's patch goes live.

            MassivelyArcheAge patches in Divine Gifts and land expansion certs today originally appeared on Massively on Thu, 22 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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