Sheep? SHEEP!
Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 17 October 2014, 11:30 am
Ah yes, Wurm Online. No matter how many times I seem to step away from this game, eventually it just draws me back in. Maybe it’s the colder weather and the comforting music the game plays. Maybe it’s the fact … Continue reading


Seldon Crisis removes Asimov references following IP dispute
Posted by Massively [HTML][XML][PERM][FULL] on 17 October 2014, 10:00 am

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seldon crisis
The sci-fi sandbox Seldon Crisis initially tried to draw attention to itself through copious amounts of name-dropping with revered author Isaac Asimov, although it turns out that this marketing plan may have backfired. Its Kickstarter campaign has been canceled, with page saying the game is "the subject of an intellectual property dispute."

The team attempted to clarify the situation with a post earlier this week: "We were/are speaking with the Asimov estate regarding a partnership, but until those talks are concluded we were asked to not mention certain elements of his novels. This is completely understandable (copyright law demands holders actively protect their copyright or they can lose it). We have taken the necessary measures to fully comply with what has been stated."

In the meantime, Seldon Crisis' fundraising efforts have moved over to Indiegogo, where the team is attempting to rake in £250,000 over the next month.

MassivelySeldon Crisis removes Asimov references following IP dispute originally appeared on Massively on Fri, 17 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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Have any PWE ZEN left? Better spend it soon
Posted by Massively [HTML][XML][PERM][FULL] on 17 October 2014, 11:00 am

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PWE
If you happen to have any ZEN currency sitting around in your Perfect World Entertainment ARC Wallet, now is apparently the time to spend it. Players with unused currency were sent an email yesterday informing them that the ARC Wallet is being discontinued and that leftover currency must be transferred to one of PWE's games.
We've noticed that you still have ZEN sitting in your Arc Wallet. The Arc Wallet system will be going away soon, but we'll have more details on that later. In the meantime, don't let your hard earned money go to waste. There are tons of amazing items available. Log in and transfer your ZEN to one of your favorite games today!
PWE's more popular western games include Star Trek Online, Neverwinter, Swordsman, and Champions Online. We've asked PWE for clarification and will update this post when we have it.

[Thanks, Omedon!]

MassivelyHave any PWE ZEN left? Better spend it soon originally appeared on Massively on Fri, 17 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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    WoW 6.0 Drops Today – 30 Day Countdown to Draenor Begins
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 14 October 2014, 12:00 pm
    At 1am this morning Blizzard was planning to take down all of its servers to start applying the big pre-Warlords of Draenor 6.0 patch.  I did not stay up to see if that went off exactly on time, but the big transition has begun, and Azeroth will be a slightly different place when we are […]


    First Glance at WoW 6.0
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 15 October 2014, 1:00 pm
    It was a happenin’ time in Stormwind last night.  The place was overrun with people… at least the bank was… enough to make you believe that World of Warcraft subscriptions are up 600K users from their second quarter dip down to 6.8 million. Actually, I have no doubt that the subscription numbers are up to […]


    Planetary Annihilation Goes Round and Round
    Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 October 2014, 2:00 pm
    The biggest mistake the devil ever made was agreeing to play God, one on one, on an eight player Total Annihilation map. -Commander Söze Origins In the beginning there was Total Annihilation. This was not the first RTS game I played, but it was the first of what I consider the three great games of […]


    The Secret Adventures: The Lady Margaret (Kingsmouth #10)
    Posted by Bio Break [HTML][XML][PERM][FULL] on 17 October 2014, 9:00 am
    (You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dawning of an Endless Night (story mission, tiers 3-6) With all of Kingsmouth’s missions done (yayyy!) I’m finally freed up to concentrate on the main story … Continue reading


    The Daily Grind: Would you play an all-endgame MMO?
    Posted by Massively [HTML][XML][PERM][FULL] on 17 October 2014, 9:00 am

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    I'm hard on MMOs with endgames, especially endgames that focus on a single repetitive activity. The problem isn't so much what that activity is but that MMOs spend so much time making you do something else before you can get to that activity -- instead of just letting you just do that presumably ideal and fun activity from the start. That's prompted some clever players to wonder, why not just make an all-endgame -- an all-raiding -- MMO?

    To be clear, I'm not talking about sandboxes or persistent PvP games that can be perceived as entirely endgame. I'm talking about a classic themepark experience with the levels and questing ripped out -- just endgame dungeons and raids, pure PvE group challenge, from the moment you log in to the moment you log out. If raiding really is about the challenge and the thrill of big group PvE, such a game would be welcomed by hardcore raiders... right?

    And more importantly: Would you play it?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Would you play an all-endgame MMO? originally appeared on Massively on Fri, 17 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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      TL;DP: Bus Driver
      Posted by Articles [HTML][XML][PERM][FULL] on 17 October 2014, 6:17 am

      Sponsored By: Steam sale (I am ashamed.)

      Behind schedule by: 51 minutes

      Express Review

      Hey-HEY! Come on over and have some fun with BUS DRIVER! All right! Let’s get ready to make some BUS money!

      YAH YAH YAH YAH YAH!

      read more




      Still undecided about ArcheAge
      Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 17 October 2014, 5:59 am
      I am generally interested in MMORPGs which have a strong virtual world element, where I can have my own property with actual activities, and where there is a player-run economy with crafting. Given that ArcheAge has all this, that people repeatedly tell me that at least at the start I could be safe from ganking, and that it is possible to try the game for free, I should be all over this. But then the kind of people who tell me that PvP isn't so bad in ArcheAge are the same kind of people who think that Darkfail is a game perfectly suitable for carebears like me. And in my newsreader I constantly see posts of people quitting ArcheAge.

      Apparently ArcheAge has a huge hacking problem, which ruins the player economy. Hackers control the available land through cheats, and drive up the prices of everything by flooding the economy with illegally obtained gold. And while people can't gank you if you stay in safe places, they can very well grief you with other methods, like pushing a cart onto your farm and thereby preventing you from planting. If there is really no way to burn down somebody else's cart on your land, what do you do? I also hear a lot about the toxic community. Some people say it is because it is a PvP sandbox game, others say that it is because it is a Free2Play game. I really don't care. I simply don't want to play with assholes all day, regardless of their motivation.

      So with all this negativity about ArcheAge, I haven't had the motivation yet to download the game and try it out. Hell is other people, and I don't have much of a desire to enter that particular sort of hell just to test out whether I like some game mechanics.
      Tobold's Blog



      The Midweek #Gatesplaining of the Perpetual Outrage Machine
      Posted by Zen Of Design [HTML][XML][PERM][FULL] on 16 October 2014, 11:01 pm
      Someone used the term #Gatesplaining in twitter today.  This is a term that really needs to catch on.  But now, onto other links! Want to read a timeline of the



      Champion Pages Covered in Fog


      If you've been looking on the official champion pages, you might have noticed something unusual. If you enter one of 7 champions pages, they quickly have their splash arts covered in dense fog (or smoke? cloud?). You can spot some short bursts of light (thunder?) in the fog.




      ArcheAge's northern continent opens November 4
      Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 7:00 pm

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      Trion has announced that ArcheAge's Auroria continent will officially launch on November 4th.

      The northern landmass features six additional zones, four of which will be claimable by guilds. Trion also notes that "30 percent more housing space will be available to players throughout these four claimable zones."

      A new dungeon is also included, as is a farm wagon and a submarine. Full details are yours on the official ArcheAge website.

      MassivelyArcheAge's northern continent opens November 4 originally appeared on Massively on Thu, 16 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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      Darkfall relics to add CTF mechanics, promote clan raiding
      Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 8:00 pm

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      Relics are coming to Darkfall, sometime in November according to an Aventurine forum post. What are relics? They're basically items that will spawn randomly around Agon that players may pick up and transport to a clan holding.

      The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.

      MassivelyDarkfall relics to add CTF mechanics, promote clan raiding originally appeared on Massively on Thu, 16 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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      The Think Tank: Confronting the 'unbundling' of MMORPGs
      Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 9:00 pm

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      DCUO
      Last month, the long-running, scholarly virtual world blog Terra Nova updated with a post suggesting that the blog, like the worlds it covered, might be coming to an end (the blog, at least, has been saved in the interim). Founder Dr Edward Castronova argued that virtual worlds and MMOs have seen a recent "unbundling," with sociality, story, multi-player combat, and economy splitting off into different directions and platforms instead of staying unified in MMOs. The only MMO element that stayed were the people, and "it proved impossible to construct mechanisms that allowed people to find fulfillment from their fellow-players rather than frustration. In the end, the concept of a multi-player fantasy world broke on the shoals of the infinite weirdness of human personality."

      It's pretty depressing. But is it true? Are MMOs and virtual worlds doomed to forever splinter apart thanks to niche-ier media and be ruined by their own players? That's what I asked the Massively crew in this week's Think Tank (and our writers rose to the challenge -- every single one of them).

      Continue reading The Think Tank: Confronting the 'unbundling' of MMORPGs

      MassivelyThe Think Tank: Confronting the 'unbundling' of MMORPGs originally appeared on Massively on Thu, 16 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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        A whole lotta Moba
        Posted by Welshtroll [HTML][XML][PERM][FULL] on 16 October 2014, 4:15 pm
        I can’t say I have ever been a sports fan, in a traditional sense at least. While younger I would often get caught up in sports that were on the TV but I have to admit that I’m enjoying the e-sports element that League of Legends brings to the table. The World series is currently running at […]


        Ignoring the Smorgasbord
        Posted by Articles [HTML][XML][PERM][FULL] on 16 October 2014, 4:47 pm

        I’ve heard a lot of praise recently for Shadow of Mordor, a stealth-action game set in Tolkien's Middle Earth. In general, I think the praise is mostly well-deserved, and the game delivers a satisfying experience.

        It’s just that, with some six or seven hours played, I’m done with it.

        This article isn't really a critique of Shadow of Mordor, and shouldn't be seen as such, but I'm going to use it for a few minutes to illustrate a broader point. I used to be of the mind that seven hours with a game was a pretty satisfactory amount of time. I’m not sure I’m entirely ready to back down from that position, particularly if I’m getting something really unique out of that time. A relatively short Brothers or Gone Home experience, despite not being particularly time consuming, is completely worth the price of admission. But when I think about Shadow of Mordor, I’m hard-pressed to think of anything really that unique about it. As a result, it felt like once the patina washed away I was left with a nugget of a game I’d played plenty of times before.

        I don’t necessarily mean that as a criticism. Not every game has to be some hothouse orchid, a rare and beautiful thing. After all, some of the greatest games ever made are really just extremely polished versions of collected ideas gathered from mediocre games that had come before. That Shadow of Mordor is just a Batman game recast in the land of orcs as seen through the lens of Assassin’s Creed doesn’t mean it doesn’t do a damn fine job of being that.

        But given the depths to which I’ve plumbed some games over the past year, my context for being satisfied by just playing a game for six or seven hours has changed.

        read more




        Bethesda TwitchWorks: Keep On Evilin’
        Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 16 October 2014, 5:30 pm
        We’re almost through launch week for The Evil Within. You have probably gotten Sebastian most of the way through the terrorizing and are headed towards the end of the game, but for those of you who haven’t (or those who have and want to see it again!) we wanted to show you what you have […]


        RIFT's newest dungeon is called the Citadel of Insanity
        Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 6:00 pm

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        Citadel of Insanity has a nice ring to it, don't you think? It'd probably make a swell guild name or at the very least, a subforum title on a particularly crotchety MMORPG message board.

        Alas, Trion has already put it to work as the name of a new RIFT dungeon. It includes a giant armored crustacean called Glacieus, a "massive nightmare worm," and a couple of other bosses who may cause your party to break a sweat.

        You can read all about the new dungeon on RIFT's official website.

        MassivelyRIFT's newest dungeon is called the Citadel of Insanity originally appeared on Massively on Thu, 16 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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        Warframe studio Digital Extremes partners with Perfect World
        Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 3:00 pm

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        Sky status: probably falling?
        Back in July there were rumblings that Digital Extremes, the studio behind Warframe, would soon be added to the lineup of Perfect World Entertainment's studios. After three months of negotiations, the deal has finally gone through, with PWE and Sumpo Food Holdings Limited acquiring a majority share in the company. The deal also includes giving Perfect World exclusive rights to publishing Warframe in mainland China.

        A post on the official forums is meant to assuage any player fears or concerns, stressing that the functional changes for players will be limited; the same people are in charge of the game's development as before. What it will mean, chiefly, is that the studio has more money to spend on updates and improvements to the game. Whether or not more of the game will change over time remains to be seen, but the current statement is a definite no.

        [Thanks to Revrent for the tip!]

        MassivelyWarframe studio Digital Extremes partners with Perfect World originally appeared on Massively on Thu, 16 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: WildStar megaservers are here
        Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 4:00 pm

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        The megaservers for WildStar have just been deployed. Will Massively's MJ see an increase in activity while roaming about the Aurin wilds? Perhaps not so much in the lower levels, but maybe the promise of more robust populations will entice players back to the world of Nexus and cause a rash of rerolls. Join us live at 3:00 p.m. to peek into this new realm where everyone is now joined together, holding hands and singing Kum Ba Yah (OK, not really).

        Game: WildStar
        Host: MJ Guthrie
        Date: Thursday, October 16th, 2014
        Time: 3:00 p.m. EDT

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: WildStar megaservers are here

        MassivelyThe Stream Team: WildStar megaservers are here originally appeared on Massively on Thu, 16 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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          Elder Scrolls game director talks Update 5, performance upgrades
          Posted by Massively [HTML][XML][PERM][FULL] on 16 October 2014, 5:00 pm

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          Elder Scrolls Online game director Matt Firor has just released a new Road Ahead update post. Much of what he has to say relates to the forthcoming Update 5, which includes a new vet dungeon, new facial animations, repeatable pledges and writs, dungeon level-scaling, and additional stuff like the Dwemer crafting style and chat bubbles.

          Firor also mentions "a series of stability and performance improvements for Cyrodiil in the works right now." Additionally, ESO players will be getting new performance options to "cull visual effects" and improve client framerates.

          MassivelyElder Scrolls game director talks Update 5, performance upgrades originally appeared on Massively on Thu, 16 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Ranked PvP Season 3 Rewards
          Posted by Bwblog | Star Wars: The Old Republic [HTML][XML][PERM][FULL] on 16 October 2014, 11:59 am
          Tis the season for furious action! Get a sneak peek of the rewards for Season 3 Ranked PvP!


          Filed under: , , , ,

          wow
          The World of Warcraft faithful are busy devouring the recent Patch 6.0.2 in anticipation for the much larger expansion pack that's coming next month. To help players prepare for Warlords of Draenor, Blizzard is currently running a Smash 'n Grab event that will award players prized heirlooms.

          By running any difficulty level of Siege of Orgrimmar, players will get a 100% chance to obtain their first Garrosh weapon if they haven't already for that difficulty. The caveat is that players will have to run this without the assistance of the raid finder.

          The Smash 'n Grab event is currently running and will end on November 13th.

          MassivelyWorld of Warcraft gives players a 100% chance to get heirlooms for Warlords of Draenor originally appeared on Massively on Thu, 16 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Planetary Annihilation Goes Round and Round
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 16 October 2014, 2:00 pm
          The biggest mistake the devil ever made was agreeing to play God, one on one, on an eight player Total Annihilation map. -Commander Söze Origins In the beginning there was Total Annihilation. This was not the first RTS game I played, but it was the first of what I consider the three great games of […]


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