[GW2] Welcome Back Wurm Juice
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 22 January 2014, 10:00 am
Yesterday was a rollercoaster of emotion in playing the Origins of Madness update in Guild Wars 2. There was good; there was bad. There were shouts of joy and tears of rage. And, it all happened on the hour. Every hour. The basis of the update are a Tequatl-difficulty wurm battle, a less difficult Marionette […]

[GW2] Welcome Back Wurm Juice is a post from: Kill Ten Rats




[GW2] Welcome Back Wurm Juice
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 22 January 2014, 10:00 am
Yesterday was a rollercoaster of emotion in playing the Origins of Madness update in Guild Wars 2. There was good; there was bad. There were shouts of joy and tears of rage. And, it all happened on the hour. Every hour. The basis of the update are a Tequatl-difficulty wurm battle, a less difficult Marionette […]

[GW2] Welcome Back Wurm Juice is a post from: Kill Ten Rats




Envisioning Attainment
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 22 January 2014, 1:02 am
Human beings are surprisingly poor at estimating how happy something would make us. It turns out that your long-term happiness is largely fixed and resilient to shocks. Winning the lottery or losing a limb does affect your happiness, but not nearly as much as you might expect. A major problem in estimating a change in […]

Envisioning Attainment is a post from: Kill Ten Rats




Envisioning Attainment
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 22 January 2014, 1:02 am
Human beings are surprisingly poor at estimating how happy something would make us. It turns out that your long-term happiness is largely fixed and resilient to shocks. Winning the lottery or losing a limb does affect your happiness, but not nearly as much as you might expect. A major problem in estimating a change in […]

Envisioning Attainment is a post from: Kill Ten Rats




Postive Sum, Zero Sum, Negative Sum
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 20 January 2014, 4:22 pm
EVE Online and meatspace violence are examples of negative sum PvP. The stakes are what people bring into the competition, some of those stakes will be destroyed in the competition, and what the winner gains is equal to or less than what the loser lost. (Meatspace political lobbying is negative sum PvP for society as […]

Postive Sum, Zero Sum, Negative Sum is a post from: Kill Ten Rats




Asking
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 21 January 2014, 1:02 am
My attitude towards questions in general chat is a mix of sympathy and scorn. I see where Endgame Viable is coming from, because people ask some fundamentally stupid and lazy questions, ones where the answer was probably already on-screen but they clicked past it instead of reading (or asking that exact “endgame viable” question in […]

Asking is a post from: Kill Ten Rats




Asking
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 21 January 2014, 1:02 am
My attitude towards questions in general chat is a mix of sympathy and scorn. I see where Endgame Viable is coming from, because people ask some fundamentally stupid and lazy questions, ones where the answer was probably already on-screen but they clicked past it instead of reading (or asking that exact “endgame viable” question in […]

Asking is a post from: Kill Ten Rats




Postive Sum, Zero Sum, Negative Sum
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 20 January 2014, 4:22 pm
EVE Online and meatspace violence are examples of negative sum PvP. The stakes are what people bring into the competition, some of those stakes will be destroyed in the competition, and what the winner gains is equal to or less than what the loser lost. (Meatspace political lobbying is negative sum PvP for society as […]

Postive Sum, Zero Sum, Negative Sum is a post from: Kill Ten Rats




Spoiler Ettiquette: Warning as Spoiler
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 18 January 2014, 7:50 am
The fact that I am explicitly not giving you information gives you information. In drafting a post, I wanted to avoid spoiling something, one of those cases when you want to recommend something without saying why so that someone can experience the rare joy of having all the surprises. “Just go watch/play/read it. It’s that […]

Spoiler Ettiquette: Warning as Spoiler is a post from: Kill Ten Rats




Spoiler Ettiquette: Warning as Spoiler
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 18 January 2014, 7:50 am
The fact that I am explicitly not giving you information gives you information. In drafting a post, I wanted to avoid spoiling something, one of those cases when you want to recommend something without saying why so that someone can experience the rare joy of having all the surprises. “Just go watch/play/read it. It’s that […]

Spoiler Ettiquette: Warning as Spoiler is a post from: Kill Ten Rats




[GW2] Living Story Season 1 Startup
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 14 January 2014, 5:27 pm
The first hints to this year’s Living Story kickoff dropped this morning with an ominously voiced video showcasing the major content of next week’s Origins of Madness. The Origins of Madness chapter is one of the last four for the first season of the Living Story. I think maybe we will learn about Scarlet’s origins? […]

[GW2] Living Story Season 1 Startup is a post from: Kill Ten Rats




Idle Games
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 15 January 2014, 6:50 pm
Playing through A Dark Room, I was distressed upon the realization that the resource-gathering portion of the game was an idle game. I went in completely unspoiled, but that is the kind of thing you need to warn someone about. You should also warn them of the scale of idling expected. There is a big […]

Idle Games is a post from: Kill Ten Rats




Idle Games
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 15 January 2014, 6:50 pm
Playing through A Dark Room, I was distressed upon the realization that the resource-gathering portion of the game was an idle game. I went in completely unspoiled, but that is the kind of thing you need to warn someone about. You should also warn them of the scale of idling expected. There is a big […]

Idle Games is a post from: Kill Ten Rats




It Pays for Itself
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 13 January 2014, 1:02 am
…or rather, “someone else pays for it.” My Team Fortress 2 buddies have seriously gotten into Mann vs. Machine mode, and I was recruited as a reliable Engineer. I spent somewhere in the neighborhood of $10 on tickets and a backpack expander. I certainly don’t begrudge Valve the money, given how much play time I […]

It Pays for Itself is a post from: Kill Ten Rats




[GW2] Living Story Season 1 Startup
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 14 January 2014, 5:27 pm
The first hints to this year’s Living Story kickoff dropped this morning with an ominously voiced video showcasing the major content of next week’s Origins of Madness. The Origins of Madness chapter is one of the last four for the first season of the Living Story. I think maybe we will learn about Scarlet’s origins? […]

[GW2] Living Story Season 1 Startup is a post from: Kill Ten Rats




It Pays for Itself
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 13 January 2014, 1:02 am
…or rather, “someone else pays for it.” My Team Fortress 2 buddies have seriously gotten into Mann vs. Machine mode, and I was recruited as a reliable Engineer. I spent somewhere in the neighborhood of $10 on tickets and a backpack expander. I certainly don’t begrudge Valve the money, given how much play time I […]

It Pays for Itself is a post from: Kill Ten Rats




“Stab Him in the Face”
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 11 January 2014, 10:03 pm
I have been playing as Wolverine lately. I’ve come to realize that he does not have a great diversity in tactics. He’s pretty good at it, though. : Zubon “Stab Him in the Face” is a post from: Kill Ten Rats

“Stab Him in the Face” is a post from: Kill Ten Rats




Rebalancing under F2P/P2W
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 12 January 2014, 9:34 am
I may have understated the amount of “pay to win” in Marvel Puzzle Quest, although I would think that we would now be past outrage at the notion that “free to play” games have a revenue model. I am not sure whether to be more concerned about the sanity or the honesty of someone who […]

Rebalancing under F2P/P2W is a post from: Kill Ten Rats




Rebalancing under F2P/P2W
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 12 January 2014, 9:34 am
I may have understated the amount of “pay to win” in Marvel Puzzle Quest, although I would think that we would now be past outrage at the notion that “free to play” games have a revenue model. I am not sure whether to be more concerned about the sanity or the honesty of someone who […]

Rebalancing under F2P/P2W is a post from: Kill Ten Rats




“Stab Him in the Face”
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 11 January 2014, 10:03 pm
I have been playing as Wolverine lately. I’ve come to realize that he does not have a great diversity in tactics. He’s pretty good at it, though. : Zubon “Stab Him in the Face” is a post from: Kill Ten Rats

“Stab Him in the Face” is a post from: Kill Ten Rats




Asynchronous PvP
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 10 January 2014, 8:12 am
At one point, PvP was seen as the solution for community problems. Yes, the developers and moderators could take action against problem customers, but nothing says “you’re fired” quite like killing someone and setting fire to all their stuff. You can also see why giving players that power could be problematic, for example in the […]

Asynchronous PvP is a post from: Kill Ten Rats




Asynchronous PvP
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 10 January 2014, 8:12 am
At one point, PvP was seen as the solution for community problems. Yes, the developers and moderators could take action against problem customers, but nothing says “you’re fired” quite like killing someone and setting fire to all their stuff. You can also see why giving players that power could be problematic, for example in the […]

Asynchronous PvP is a post from: Kill Ten Rats




[GW2] Testing: Every Other Tuesday
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 9 January 2014, 1:02 am
I find every first Tuesday of the bi-week is like an expansion release. The energy in the air is huge. It’s exciting to see so many players running about, helping each other, and generally figuring things out. – Ravious Well, yes, somewhat, but my guild spends half of that Tuesday evening complaining on TeamSpeak about […]

[GW2] Testing: Every Other Tuesday is a post from: Kill Ten Rats




A Dark Room
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 9 January 2014, 12:48 pm
I was absolutely sucked in to A Dark Room yesterday, and I am still blown away at what the developer came up with. It is called a minimalist text adventure. What is amazing is the progression of game and story that the developer packed in to a relatively small space. I will do my best not […]

A Dark Room is a post from: Kill Ten Rats




A Dark Room
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 9 January 2014, 12:48 pm
I was absolutely sucked in to A Dark Room yesterday, and I am still blown away at what the developer came up with. It is called a minimalist text adventure. What is amazing is the progression of game and story that the developer packed in to a relatively small space. I will do my best not […]

A Dark Room is a post from: Kill Ten Rats




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