[GW2] The Molten Function
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 6 May 2013, 12:13 pm
Jeromai and I must be on similar wavelengths, even though I know I do not have anywhere the gumption required to solo a dungeon. He writes this morning on how in six days that was all it took for the community situated around the Molten Facility to distill down to “mostly tired, lazy or focused [...]

[GW2] The Molten Function is a post from: Kill Ten Rats




[WS] Dat Double Jump
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 9 May 2013, 9:36 am
WildStar has a new column going up called “DevSpeak”. The first clip is about movement. “Movement?” the hardened MMO veteran in you says, “what a silly thing to advertise for your game.” In a way it is silly, but like Mr. DevSpeak says “it plays a major role in every part of the game.” (I [...]

[WS] Dat Double Jump is a post from: Kill Ten Rats




[GW2] The Molten Function
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 6 May 2013, 12:13 pm
Jeromai and I must be on similar wavelengths, even though I know I do not have anywhere the gumption required to solo a dungeon. He writes this morning on how in six days that was all it took for the community situated around the Molten Facility to distill down to “mostly tired, lazy or focused [...]

[GW2] The Molten Function is a post from: Kill Ten Rats




[GW2] Speed of the Chook Run
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 3 May 2013, 2:01 pm
My guild has started doing guild missions every day. Guild bounties are still the basis for things, but we have guild treks and guild rushes unlocked too. Yesterday we did a few bounties, wiping on the first bounty thanks to bear vs. 2-MULT, but I felt the main event was the Chicken Run guild rush [...]

[GW2] Speed of the Chook Run is a post from: Kill Ten Rats




[GW2] Speed of the Chook Run
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 3 May 2013, 2:01 pm
My guild has started doing guild missions every day. Guild bounties are still the basis for things, but we have guild treks and guild rushes unlocked too. Yesterday we did a few bounties, wiping on the first bounty thanks to bear vs. 2-MULT, but I felt the main event was the Chicken Run guild rush [...]

[GW2] Speed of the Chook Run is a post from: Kill Ten Rats




Alarming Prospects
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 29 April 2013, 1:02 am
Bringing together the topics of design slippery slopes (particularly with cash shops) and Game of Thrones Ascent, we have this frightening picture. It may be a little hard to see (it is grayed out because nothing in-game calls for it), so let me explain what you’re seeing there. This is the sort of game where [...]

Alarming Prospects is a post from: Kill Ten Rats




Distillation
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 29 April 2013, 5:25 pm
The last half of April felt different. Something in the air had changed. Maybe it was that Spring was bringing hints of outside time and Summer. Things were different now. Guild Wars 2 took a backseat to other games, of which were there many. I still have plenty of goals and playtime left in the [...]

Distillation is a post from: Kill Ten Rats




[GW2] Disconnecting the Molten Facility
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 1 May 2013, 10:54 am
The Flame & Frost arc in Guild Wars 2 is capped off this month with May being split in to two parts. The first part revolves around the attack on the Molten Weapons Facilities (plural) with a 5-man dungeon and a finale to revolve around a celebration of burning stuff in the city streets. Then [...]

[GW2] Disconnecting the Molten Facility is a post from: Kill Ten Rats




Alas, Camelot
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 3 May 2013, 10:07 am
Mid-week, I watched as Camelot Unchained’s kickstarter neared its goal of $2 million. Seeing as how the man Jacobs had already brought in $3 million contingent, I had a feeling that somehow the kickstarter would not fail. Was Camelot Unchained a sure thing? Heck no, and by appearances it got through by the skin of [...]

Alas, Camelot is a post from: Kill Ten Rats




Alas, Camelot
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 3 May 2013, 10:07 am
Mid-week, I watched as Camelot Unchained’s kickstarter neared its goal of $2 million. Seeing as how the man Jacobs had already brought in $3 million contingent, I had a feeling that somehow the kickstarter would not fail. Was Camelot Unchained a sure thing? Heck no, and by appearances it got through by the skin of [...]

Alas, Camelot is a post from: Kill Ten Rats




[GW2] Disconnecting the Molten Facility
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 1 May 2013, 10:54 am
The Flame & Frost arc in Guild Wars 2 is capped off this month with May being split in to two parts. The first part revolves around the attack on the Molten Weapons Facilities (plural) with a 5-man dungeon and a finale to revolve around a celebration of burning stuff in the city streets. Then [...]

[GW2] Disconnecting the Molten Facility is a post from: Kill Ten Rats




Distillation
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 29 April 2013, 5:25 pm
The last half of April felt different. Something in the air had changed. Maybe it was that Spring was bringing hints of outside time and Summer. Things were different now. Guild Wars 2 took a backseat to other games, of which were there many. I still have plenty of goals and playtime left in the [...]

Distillation is a post from: Kill Ten Rats




Alarming Prospects
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 29 April 2013, 1:02 am
Bringing together the topics of design slippery slopes (particularly with cash shops) and Game of Thrones Ascent, we have this frightening picture. It may be a little hard to see (it is grayed out because nothing in-game calls for it), so let me explain what you’re seeing there. This is the sort of game where [...]

Alarming Prospects is a post from: Kill Ten Rats




Quick Review: Shad’O
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 28 April 2013, 6:45 pm
Tower defense themed around light and dark, memory and forgetting. Somewhat interesting, but not undeserving of its 68/100 metacritic score. Shad’O makes heavy use of a fog of war mechanic. Most of the map is covered except for a few points of light. Building towers extends the light. At the start of a level, you [...]

Quick Review: Shad’O is a post from: Kill Ten Rats




[AoW] My God, it’s full of Quirks…
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 28 April 2013, 2:01 pm
We haven’t yet talked about Age of Wushu (the US version of “Age of Wulin” which has been available in China for some time now). It has recently launched over here, to very little fanfare, and it’s somewhat of a pity because it’s an interesting one. After spending a good amount of time with it, [...]

[AoW] My God, it’s full of Quirks… is a post from: Kill Ten Rats




Quick Review: Shad’O
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 28 April 2013, 6:45 pm
Tower defense themed around light and dark, memory and forgetting. Somewhat interesting, but not undeserving of its 68/100 metacritic score. Shad’O makes heavy use of a fog of war mechanic. Most of the map is covered except for a few points of light. Building towers extends the light. At the start of a level, you [...]

Quick Review: Shad’O is a post from: Kill Ten Rats




[AoW] My God, it’s full of Quirks…
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 28 April 2013, 2:01 pm
We haven’t yet talked about Age of Wushu (the US version of “Age of Wulin” which has been available in China for some time now). It has recently launched over here, to very little fanfare, and it’s somewhat of a pity because it’s an interesting one. After spending a good amount of time with it, [...]

[AoW] My God, it’s full of Quirks… is a post from: Kill Ten Rats




Designing the Designer’s Edition
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 22 April 2013, 11:02 pm
This is a good story at Penny Arcade Report, so I’m just linking you off to it. “The final box will be 24” × 20” × 5.75” and will weigh 24 pounds. It will have five huge maps and more than 1,000 counters, many of them 3-D constructible Ogres and buildings. It will probably never [...]

Designing the Designer’s Edition is a post from: Kill Ten Rats




Insurmountable Waist-Height Fence
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 23 April 2013, 11:16 pm
Guild Wars 2 has vistas and jumping puzzles as Explorer content. And then, because zone design is hard, Guild Wars 2 has invisible walls. There are places where you can sprint up 60+ degree cliffs and places where you cannot reach despite seeing your character jump high enough to get to next platform. “I’ll just [...]

Insurmountable Waist-Height Fence is a post from: Kill Ten Rats




Guild Wars 2 Limited
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 24 April 2013, 10:01 am
The preview for the next monthly patch is up. There are a bunch of much-needed “beta” additions to PvP, a few additions to the WvW progression, and some additions to guild missions including a quaggan guild rush. All of these things will permanently raise the stock of Guild Wars 2. With the exception of possibly [...]

Guild Wars 2 Limited is a post from: Kill Ten Rats




Everyone Gets Spam
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 24 April 2013, 10:24 pm
It’s not just me. Ben Zimmer and Scott Hanselman have peeked behind the veil and found comment spam procedural content. The first spam comment template allows 30,576,476,160 distinct comments, which should be enough to last at least a few weeks. : Zubon Everyone Gets Spam is a post from: Kill Ten Rats

Everyone Gets Spam is a post from: Kill Ten Rats




Wise Words on Discourse
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 27 April 2013, 9:01 pm
Especially here on the internet. Ken sees a potentially sobering mirror: I’ve been feeling very self-conscious. That’s because lots of people are talking about … subjects with which I am somewhat familiar. When they do, I ask myself: when I very frequently talk about things I haven’t bothered to learn about, do I sound like [...]

Wise Words on Discourse is a post from: Kill Ten Rats




Wise Words on Discourse
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 27 April 2013, 9:01 pm
Especially here on the internet. Ken sees a potentially sobering mirror: I’ve been feeling very self-conscious. That’s because lots of people are talking about … subjects with which I am somewhat familiar. When they do, I ask myself: when I very frequently talk about things I haven’t bothered to learn about, do I sound like [...]

Wise Words on Discourse is a post from: Kill Ten Rats




Everyone Gets Spam
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 24 April 2013, 10:24 pm
It’s not just me. Ben Zimmer and Scott Hanselman have peeked behind the veil and found comment spam procedural content. The first spam comment template allows 30,576,476,160 distinct comments, which should be enough to last at least a few weeks. : Zubon Everyone Gets Spam is a post from: Kill Ten Rats

Everyone Gets Spam is a post from: Kill Ten Rats




Guild Wars 2 Limited
Posted by Kill Ten Rats [HTML][XML][PERM][FULL] on 24 April 2013, 10:01 am
The preview for the next monthly patch is up. There are a bunch of much-needed “beta” additions to PvP, a few additions to the WvW progression, and some additions to guild missions including a quaggan guild rush. All of these things will permanently raise the stock of Guild Wars 2. With the exception of possibly [...]

Guild Wars 2 Limited is a post from: Kill Ten Rats




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