Star Citizen - Updated Ship Status Log
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 22 July 2015, 10:41 am
Cloud Imperium Games recently released an updated Star Citizen ship status log. Yes! They are going to keep the list updated. This is an excellent addition to available information. Not only for players who want to know what’s going on with a ship they’ve already purchased, I personally would want to what is flyable now, if I was considering another pledge.


Star Citizen – What’s New
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 20 July 2015, 2:46 pm
AC 1.1.5 was deployed to the PTU over the weekend – that’s test environment. I rarely if ever deal with MMO test servers. I’ll just wait until it’s pushed to production. Most of what’s coming are balancing changes such as ship durability, weapon damage and improved HOTAS usability. Along with thruster and flight mechanics changes – see lots of posts about changes in “drift”. The long awaited P-52 Merlin, a short ranged combat support ship that comes aboard the Constellation, is flyable.


Star Citizen – Coming Soon…
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 15 July 2015, 4:37 pm
Jokes about the patented “coming soon” from game developers aside, what Star Citizen backers are receiving next is an update to Arena Commander. AC is the dogfighting module being used to test ships, combat, flight mechanics and the alike, during the SC alpha.


Star Citizen – It’s Enduring Grey Market
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 12 July 2015, 2:28 pm
It will be surprising to some to hear that Star Citizen has a very active community of players reselling ships, known as the Grey Market. Ships originally purchased directly from Cloud Imperium Games, are being marked up and sold by third party. Only a small portion of the ships sold are actually playable in Arena Commander. Many are not even available viewing in a ship hangar. Yet there’s enough surplus demand that players are buying and trading these digital assets.


Star Citizen – Search and Rescue
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 10 July 2015, 7:04 am
To provide a gaming experience that is more tactical and varied, Star Citizen has devised a limb-based injury system which includes varying degrees of damage severity and permanence. It's not going to be the more common, a player gets injured so he runs and hides until his healthy magically regenerates to full. In Star Citizen, various areas of the body go through damage states from Normal (no injury) to Ruined (not usable or gone). To recover from a state below normal, player intervention is necessary. A detailed overview of the health system can be found here.


Star Citizen – Mining Overview
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 8 July 2015, 7:00 am
As this will be one of the professions many new players gravitate toward, here’s a quick overview of the mining profession. It was one of the first career design documents published and is supposedly representative of their philosophy for all careers. Which is that career associated tasks contain activities that require skill, dexterity and intelligence, where mindless repetition or idle monitoring are explicitly avoided.


Star Citizen Persistent Universe – Are you Prepared for Permadeath?
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 6 July 2015, 7:00 am
If you’re late to the Star Citizen (SC) party and still catching up on the encyclopedic amount of published content and videos to wade through, let me draw your attention to the fact that there is permadeath (PD) in the persistent universe. This will be the first MMO I’ve played with PD. I’ve played the high stakes lose your ship mechanics of EVE Online, where I’ve actually heard men cry on voice chat after losing billions+ ISK ships and their rare implants. But even in EVE, your character at least, is immortal. That won’t be the case in SC.


Star Citizen Writer's Guide - Audio Version Episode 11
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 5 July 2015, 8:19 pm
Here's the audio version of the Star Citizen Writer's Guide 11. This episode is purely for writers and contains no lore. It provides a quick start guide for fiction writing techniques. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 11 Link to audio version of Star Citizen Writer's Guide Part Ten


Star Citizen – Genesis Starliner Q&A II Provides more Insight
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 5 July 2015, 9:00 am
CIG's Genesis Starliner Q&A II has been posted. I’m going to discuss the elements that stood out to me as emergent gameplay options for the ship and career.


Star Citizen – A Piece of this Vision
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 3 July 2015, 1:04 pm
I own a piece of this vision. What I believe will be an exciting profession and lifestyle in the Star Citizen universe. I doubt I’ll see passengers boarding dressed as elegantly as those depicted here. Even so, I’m in thrilled by the idea of playing such a role.


Star Citizen – How to add Voice Attack Profiles
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 2 July 2015, 1:35 pm
Voice attack can be useful for executing multi-step commands where direct pilot/ human interaction isn’t necessary or beneficial. For example, finding the next/closest target, bringing up the weapons overview, controlling shields, diverting power to different aspects of the ship


Star Citizen Writer's Guide - Audio Version Episode 10
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 1 July 2015, 4:02 pm
Here's the audio version of the Star Citizen Writer's Guide 10. Listen via YouTube Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 10 Link to audio version of Star Citizen Writer's Guide Part Nine


Note: Audio files are clipping
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 June 2015, 7:17 pm
Typepad may have changed the feature or policy about embedding audio since I first started producing and uploading audio versions of the Star Citizen Writer's Guide. I've put in a support ticket and am simultaneously preparing the files for YouTube.


Star Citizen Writer's Guide - Audio Version Episode 9
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 June 2015, 3:07 pm
Here's the audio version of the Star Citizen Writer's Guide 9. Star Citizen Writer's Guide - Episode 9 Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 9 Link to audio version of Star Citizen Writer's Guide Part Eight


Star Citizen – Genesis Starliner and Transport Career Unveiled
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 30 June 2015, 10:00 am
OH MY GAWD, they had me at profession… For a long time now, I’ve had a vision of the role I wanted to play in Star Citizen. I saw myself playing out a female version of Mal from Firefly. My love for FF is undeniable. I create and sell FF inspired jewelry. On some level, this role would also mirror my career in EVE Online, which existed long before there were salvage specific ships available.


Star Citizen Writer's Guide - Audio Version Episode 6
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 June 2015, 7:15 pm
Here is the audio version of the Star Citizen Writer's Guide 6. I hope you enjoy. I'm still finding the extremely long sentences and SC specific vernacular a bit tongue twisting at times. Hopefully, it's not too distracting. Star Citizen Writer's Guide - Episode 6 Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 6 Link to audio version of Star Citizen's Writer's Guide Part Five


Star Citizen Writer's Guide - Audio Version Episode 7
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 June 2015, 7:24 pm
Here is the audio version of the Star Citizen Writer's Guide 7. Please enjoy. Star Citizen Writer's Guide - Episode 7 Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 7 Link to audio version of Star Citizen's Writer's Guide Part Six


Star Citizen Writer's Guide - Audio Version Episode 8
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 June 2015, 7:33 pm
Rolling right along here's the audio version of the Star Citizen Writer's Guide 8. Star Citizen Writer's Guide - Episode 8 Show Notes: Unofficial Star Citizen Soundtrack used as background music RSI published version of Writer's Guide Part 8 Link to audio version of Star Citizen Writer's Guide Part Seven


Star Citizen - Finishing up Producing Audio Versions of the Writer's Guide
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 29 June 2015, 8:00 pm
As you can see, I'm back at it, working on audio versions of the official Star Citizen Writer's Guide. I hope it's a nice addition for the SC community but I'm doing it mostly for selfish reasons. Becoming familiar with the available SC lore is drinking for a heated fire hose.


Star Citizen - Keyboard and Mouse vs. Controller vs. HOTAS/Joystick
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 27 June 2015, 3:35 pm
Deciding which peripheral to use for flight has been my biggest decision. They all have their benefits and drawbacks for different aspects of game play. You don’t have to use the same one for flying, dogfighting, FPS, etc. I definitely won’t be. That said, the only one you can experiment with fully right now is for dogfighting, the bane of someone who’s never played a space simulation game before, much less do it in a combat environment.


There’s new player and there’s NEW PLAYER
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 19 June 2015, 7:26 am
Calling myself a noob is space is an understatement in a game like Star Citizen. HA!! I always considered myself a light weight in EVE Online even though I knew quite a bit about my ship and combat mechanics. None of that means shit in Star Citizen. I GROSSLY under estimated the learning curve. I initially shrugged it off as a lot of information to consume no in game assistance. Now that they’ve started integrating a tutorial and that didn’t help one bit, I realize the hill I climbed to become a decent player in EVE will pale in comparison, just learning how to fly my ships in Star Citizen. The SC experience I’m hoping for is the dream imagined by this fan made video turned official trailer. I want to play out being the female version of Mal from Firefly. I want to do salvage, transport or perhaps search...


Catching up with Star Citizen
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 17 June 2015, 7:26 pm
While recovering from abdominal surgery, I decided to catch up on Star Citizen. I haven’t had a full time MMO for a while and there’s nothing that I’m particularly interested in on the near horizon. Seems like a good time to see what’s going on with the development of the next virtual world I plan to call home.


What’s up? Not much. Some Tera: Fate of Arun
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 26 May 2015, 3:25 pm
Playing Don’t Starve Together, The Sims 4, World of Warcraft and Darkest Dungeon have all slowed down. I’m going to be having what should be minor surgery in a couple of weeks. This has turned my focus to spring cleaning, getting things ready for hand-off at work and organizing my house and bedroom beforehand. Minimally, I’ll be laid up for 4 weeks. 4 weeks convalescing takes planning!


Don't Starve Together: Oh Noes!
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 16 March 2015, 3:13 pm
Work has been super busy the past couple of weeks which has been a good distraction. I’ve also been working out of town which forces me to socialize with people even if I’m not feeling up to it. I’m back home for a couple of days and feeling tired but up for some Don’t Starve Together.


The Reality of Don't Starve Together Co-op Play
Posted by Home of my personas Saylah and Alysianah [HTML][XML][PERM][FULL] on 5 March 2015, 9:02 am
My mood still swings widely between being “okay” and feeling too bereft to do much at all. I canceled all of my subscriptions for now. If I play anything at all, it’s Don’t Starve or Darkest Dungeon. They both offer opportunities for gaming sessions that are fun, have quick options for progression and are just the right amount of detail to take my mind off things.


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