TL;DP: Hotline Miami
Posted by Articles [HTML][XML][PERM][FULL] on 5 December 2014, 7:43 am

Author's Note: This is the first review of December, and it so happened that I had four reviews queued up that were all by the same studio. This is complete happenstance, but when have I ever backed away from a bad idea? So welcome to Devolver Digital December on TL;DP!

Sponsored by: [gwj] Al

Time played: 59 minutes

TL;DR review

Devolver software provides a glimpse into what the world would have looked like if Rockstar was making games for the SNES. Like all Rockstar games, it's fun as hell and after playing it you feel like you need a bath.

Long Review

It's the 1980's. The Russians want to nuke us, the Iranians want to behead us, and Full House is the most popular show on prime time. So it's pretty much like today, but Dave Coulier is still popular.


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Riding That Unicorn
Posted by Articles [HTML][XML][PERM][FULL] on 4 December 2014, 9:37 pm

I am trying very hard to think of the last time I joined a random multiplayer session on one of my consoles, and I have to admit that I am drawing a blank. If I were to say that I’ve never clicked into a console “pub match” without at least one known teammate to cling to, like a caged baby monkey hugging sadly a soft piece of fabric for maternal love, such claim may eventually be proved materially untrue, but I’m pretty sure I could pass a polygraph on the topic.

I’m a little more brave in my natural habitat of PC gaming, but I often regret that adventurism. It’s not hard to demonstrate that there is some statistically relevant segment of the gaming community that seems to revel in at least aggressively anti-social behavior and in many cases active abuse of others. I can’t say I fully grok the mindset of someone who sets out to demonstrate their ultimately impotent power by trolling a game, nor would I want to understand the petty weak-mindedness associated, but I also have very little time in my life to suffer fools of that caliber.

I can outmaneuver these feculent snot-weevils in the real world where their tiny power holds little sway, but the virtual worlds are essentially their house. If I’m going to have to encounter these proto-people, I’d prefer not to do it on their home court. So I generally stay out of their minor fiefdoms.

But in the esports renaissance of computer gaming, the feasibility of avoiding pub-games of one kind or another is increasingly unrealistic. When I was playing a lot of Starcraft II, the reality simply was that if I wanted to get the most out of my experience, I was going to have to push that matchmaking button. Even my well developed safe haven of Europa Universalis IV seems to have all of its recent patches and DLC aimed squarely at developing the multiplayer, to the point that criticisms of the single-player AI have been met with strongly worded statements that the developer’s priority is multiplayer.

So inevitably I do find myself in public multiplayer settings, though when I do so, I always walk into it prepared for the worst. It’s not always terrible, of course — only usually — but anything significantly better feels a bit like getting a brief glimpse of a unicorn.

Which is why I tend to think of my experience this past weekend in World of Warcraft’s random matchmaking system as like riding a unicorn to Narnia.

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GWJ Conference Call Episode 425
Posted by Articles [HTML][XML][PERM][FULL] on 2 December 2014, 11:55 pm

Episode 425 - December 3rd, 2014
Dragon Age Inquisition, Heroes of The Storm, Game Coaching, Your Emails and More!

Right Click Here and 'Save As' to Download!
(A Hairy 38.6 MBs, 1:07:31)

This week Shawn, Sean and Julian talking about game coaching.

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December 1 - December 7
Posted by Articles [HTML][XML][PERM][FULL] on 1 December 2014, 10:40 am

If you live in the United States, then this Monday has two significant meanings for you. The first is that the refrigerator is becoming critically low of leftover turkey and stuffing, assuming either remain at all. The second is that it is Cyber Monday, a day in which work hours are spent scouring various websites for online deals and cut prices. Few will be looking ahead to new releases in December.

Which is too bad, as the Telltale Games developed Game of Thrones finally heralds the coming of winter with its release across multiple platforms. Two years ago, high off of my first playthrough of The Walking Dead: Season One, I might have perhaps been incredibly excited for this new release. Yet after a replay of that Season 1 experience this year, watching the gameplay of Poker Night at the Inventory 2, and receiving word that the new season and The Wolf Among Us is experiencing a number of bugs and glitches across multiple platforms, I've come to wonder if Telltale needs to stop taking on so many licensed products and instead focus on making their engine work.

I imagine someone will now want to tell me how foolish I am for this feeling and that the game will surely be incredible.

I wish those grown-up someones good fortune with the performance of what will no doubt be the first good game based on George R. R. Martin's epic and gritty property, but in the meantime I'll be playing Captain Toad: Treasure Tracker. Each time I unlocked a Captain Toad level in Super Mario 3D World I was filled with excitement and left with a satisfactory sense of joy. When Nintendo announced that the sentient fungus man would be getting his very own game, I could hardly contain my delight. So I give this week's nod to one of my most anticipated games of the entire year.

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TL;DP: Fowl Space
Posted by Articles [HTML][XML][PERM][FULL] on 28 November 2014, 6:45 am

Time Played: 15 Minutes I'll never be able to un-play.

Sponsored by: I have nobody to blame but myself.

Nugget review:

On this day where we're enjoying leftover bird, let me just say that I'm thankful I don't ever have to play any more of this game.

Coq Au Vin review:

I want to start this review with a tearful apology to the unfortunate GWJ member who received a green envelope with this game in it during the Summer Steam Sale. I'm sorry. I really really am. It was $0.24, and the art style from the screenshots looked cool and the concept of playing as a rooster in a space helmet fighting space vikings who are trying to steal the sun seemed too redonkulous to pass up.

So I bought it for somebody. Then I bought it for me. Then I played it. Then I sent an email apologizing profusely.

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The Twilight of my Discontent
Posted by Articles [HTML][XML][PERM][FULL] on 26 November 2014, 5:38 am

I flatter myself that I have a fair amount of self awareness. Sometimes this runs over into self consciousness, but I think I manage to rein it in enough to avoid losing too many work days to hiding under my blankets. One of the things I'm aware enough to know is that I'm ... different from most of you.

This is where those of you who know me will start to think I'm going to write about Duke Nukem Forever. Well, I'm not. I'm going to talk about another unpopular thing that I like.


Oh stop. You probably haven't even read it, so stop with the fake-retching noises.


I have a special reason to hate Twilight. It came out when I was still working on my own novel, which happened to be about vampires and werewolves in a small, modern-day, American town. Now, even if I could somehow publish it, I'll just be accused to being derivative of Stephanie Meyer's work.

But I don't hate Twilight. Why? Because my wife loves it, and she wanted to share it with me. I respect her opinions, and I know she wouldn't recommend me something that I would hate, so I tried it with an open mind. Wouldn't you know it, I enjoyed it too! Funny, old world.

Anyway, why bring this up on a site dedicated to geeky pursuits and that probably has a higher-than-average anti-Meyer quotient? You'll see, but you have to bear with me.

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GWJ Conference Call Episode 424
Posted by Articles [HTML][XML][PERM][FULL] on 26 November 2014, 1:39 am

Episode 424 - November 26th, 2014
Dragon Age Inquisition, Far Cry 4, Home Bases, Your Emails and More!

Right Click Here and 'Save As' to Download!
(An Inquisitive 43.2 MBs, 1:15:26)

This week Shawn, Julian and Karla talk a whole lot of Dragon Age Inquisition and game homes!

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November 24 - November 30
Posted by Articles [HTML][XML][PERM][FULL] on 24 November 2014, 10:45 am

Don't get too excited by the long release list this week, it's may be wide but it's about as deep as a pothole. This is what I always think of as "stocking stuffer" week, time where companies shovel out a great volume of stuff to stock store shelves both real and virtual.

That might not be a bad thing, though. Word on the street has it that there's a Steam Sale just a few days away. If true, that's going to get my attention, as there's a number of things from the past year that I would normally have picked up, but that I waited exactly for a steam sale to cover.

But, back to the week at hand. I'm giving my nod to Geometry Wars 3: Dimensions. I, admittedly, know absolutely nothing about this game, but the original Geometry Wars was the first Xbox Live Arcade game I owned and I played it obsessively for weeks. A week after I picked up the game I bought my first HD television, and I stared at the colors on screen as though I'd had a significant dose of consciousness altering medicines.

For nostalgia reasons alone, Geometry Wars 3 gets my nod for Game of the Week.

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TL;DP: Not the Robots!
Posted by Articles [HTML][XML][PERM][FULL] on 21 November 2014, 6:33 am

Sponsored By: Middle Earth: Shadow of Mordor (I sold all the cards I earned playing SoM and bought Not The Robots with the proceeds.)

Time Played: 37 minutes, but in robot time that's enough

Futon Review

If a game has a loading screen telling you to go play the games that inspired the one you’re currently loading, I suggest you follow that advice.

Sectional Review

You know, I don’t really want to hate Not The Robots, and I suppose I succeed on that front. I don’t hate Not The Robots, it’s just that modern scientists have yet to invent an instrument capable of measuring my indifference toward it. You know how people say “I could care less” when they mean “I couldn’t care less?” Well, I feel like both of those things at once.

When it comes to Not The Robots, I could care less about the fact that I couldn’t care less.

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"Aeris Would Come Right Out and Say It..."
Posted by Articles [HTML][XML][PERM][FULL] on 18 November 2014, 1:05 pm

Caution: This article will contain spoilers for Final Fantasy VII.

I used to think I was so smart in middle school — so clever. I would insist certain games were only for idiots and smart people only played another type of title. I started to grow out of this mentality in high school, but it would take a long time before I truly understood what it meant to think critically.

It's been over a decade since my last playthrough of Final Fantasy VII, and I have found myself almost experiencing the game anew. It's like returning to a location you haven't visited since your childhood. Your height literally gives you a new perspective, a new way of seeing things. Everything looks smaller than you remember. Stepping through the environment, you begin to remember the actions of your parents, and suddenly you can relate to them just a little better.

Replaying Final Fantasy VII has been a lesson in perspective, and just how wrong many of my assumptions and perceptions were when I was in middle school. An awfully fitting reaction, too, as this playthrough has revealed to me an underlying theme throughout the entire game.

Final Fantasy VII is about many things, yes, but one of the primary ideas is that nothing is quite what it seems.

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November 17 - November 23
Posted by Articles [HTML][XML][PERM][FULL] on 17 November 2014, 11:09 am

You could spend a couple of hundred dollars on games this week and still not have picked up everything potentially worth playing off the new release list this week. Though Dragon Age: Inquisition is going to take the top spot on my list, and by extension the Game of the Week title, it's just scratching the surface of games released this week.

What could get lost in the shuffle, though, is that this may very well be the last great release week for the last generation of consoles. While you'll likely still see games released here and there for the PS3 and Xbox 360, their days are decidedly numbered, and the likelihood of seeing another week with several major releases for those platforms is probably not very good.

So, what else besides DA:I is coming out this week? Well, UbiSoft is looking to make everyone forget about last week's Assassin's Creed debacle with the launch of Far Cry 4. The PlayStation 4 brings us the third iteration of Little Big Planet, and with it an official campaign from my kids to buy a PS4 for Christmas. And rounding out the Xbox One and PS4 offerings is a next-gen release of Grand Theft Auto 5.

On the Nintendo side of things, Super Smash Bros. comes to the Wii U, and the 3DS offers up yet another trip round the Pokemon carnival. As for those last generation systems, I mentioned, they get Dragon Age and Far Cry 4 along with the better-late-than-never release of Shadow of Mordor.

If you can't find something you're interested in playing this week, then you might not be looking hard enough. Don't worry about putting it on your pile at this point, because you're going to want that to sustain you through the coming drought.

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Too Long; Didn't Play: Spacebase DF-9
Posted by Articles [HTML][XML][PERM][FULL] on 14 November 2014, 6:04 am

Sponsored By: DoubleFine

Captain's Log: 69 minutes. (hurr hurr hurr he said log)

Hyperspace Review

Imagine The Sims and Evil Genius got married and decided to honeymoon with Virgin Galactic. It's a 4X dungeon-building personality-management simulator! In Spaaaaaaaaaace!

Cryosleep Review

I'm going to preface this review by saying I know virtually nothing of the controversy surrounding SpaceBase DF-9. All I know is that one day I opened Steam and saw a green envelope with no explanation whatsoever. I googled it and found out that DoubleFine was gifting SpaceBase DF-9 to everyone who owned Hack 'n' Slash, and was gifting Hack 'n' Slash to everyone who bought SpaceBase DF-9, as some sort of apology. I didn't know for what until I dipped my toe into the SpaceBase DF-9 catch-all thread, and limped away to nurse my scalded foot.

Long story short: DoubleFine funded SpaceBase DF-9 through the Early Access model, then canceled a bunch of planned features, released the game as-is and pissed off a lot of people who will now never buy another DoubleFine game as long as ... hey, is that Costume Quest 2?

I don't want to trivialize anything. People are mad and have every right to be, but since I didn't buy into the early access phase of this game, and because I've liked almost everything that DoubleFine has ever released (Yes, that includes Stacking and Brutal Legend), and because I still don't know what features were cut, I'm willing to review this game as is. In other words, this is the review of the game as released, by your typical ignorant consumer, not of the game as promised.

So, how's the game?


Thanks for reading! Be sure to check out my review of Hack 'n' Slash!

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Gettin' Blizz-y With It
Posted by Articles [HTML][XML][PERM][FULL] on 13 November 2014, 5:31 pm

If I were cynical enough, I might choose to see the endless thanking of the community and attention paid to players by Blizzard throughout last weekend’s BlizzCon as a tactical decision used (to great effect) to build and maintain that brand loyalty that has kept the same millions of people buying Blizzard games for decades. But, in the absence of that cynicism, there was an authenticity that echoed throughout the event that never made it feel smarmy or pandering. From Michael Morhaime’s opening statements — and decision to take some of the toxicity in the gaming community head-on from the word "go" — to Chris Metzen’s obvious near-panic-attack before revealing Overwatch, I believed the sentiment genuinely matched the words.

That’s actually kind of rare for me. That cynicism I mentioned is not a hard vein to tap in most of the conversations I see developers and publishers have with their fans. It’s not that I don’t believe that the people who make games don’t care about the people who play games, but it always feels like the actual message coming out in front of the world has been filtered through so many strategic angles that it loses credibility.

It’s naive, of course, to assume that Blizzard was any less diligent in crafting their message, but somehow through the process it doesn’t feel like they lose sight of an ethos that I can get on board with. As BlizzCon ended I walked away feeling good about the countless times I’ve shelled dollars out of the bank account to buy their products.

I liked who I was doing business with, and that’s not a feeling I get regularly from the big-business side of the games industry.

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To the Point
Posted by Articles [HTML][XML][PERM][FULL] on 11 November 2014, 6:37 pm

I watch Connor's knife sink into the wolf's flesh, silencing it with a muted yip. A red dot fades from the radar, but there are still six or seven more. Each indicates a wolf running in circles around me. I wait, completely relaxed, not at all worried, until the camera shifts and the game prompts me. I obey the commands, first the Circle button, then the Square, and execute another wolf without a scratch to my skin.

Lather, rinse, repeat a half dozen more times, and the music finally fades.

I'm surrounded by the slumbering wildlife of the forest, over a dozen wolf corpses at my feet. One by one, I start to skin them, but I quickly grow tired of watching Connor kneel, speak a few words in his native tongue, and slip his knife out of the camera's frame. I decide to leave the remaining nine or ten wolves behind, in search of a tree with good hand– and foot–holds. There's a few feathers in this forest I'd like to collect.

The screen suddenly starts to blink red. Connor's movements are slowed. The audio fills with digital white noise. "You have been desynchronized," the game tells me. The HUD informs me that I cannot leave animals unskinned. I suppose it is in Connor's character to make use of any beast he kills, otherwise it is a waste. As far as I can recall, this was never explained. The game has decided to punish me for acting out of character, sending me back to where I dismounted my horse, forced to trudge through snow once more as packs of wolves race through the trees. Not a single damn branch within reach for me to get off the ground and escape from another conflict I have no interest in.

I just want to climb the damned trees.

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The Spoiler Experiment
Posted by Articles [HTML][XML][PERM][FULL] on 6 November 2014, 3:58 pm

A little over a year ago, I wrote an article called "Spoiler Alert," in which I posited that people need to stop making a big deal about spoilers. It was not my most well-loved article of all time, and it's generally my sense that it has not impacted the conflict around content spoiling one iota.

Well, actually, it did impact one iota. This iota, specifically. Me. In the article and in the comments, I suggested that I was going to live a reckless life unconcerned with spoilers one way or the other. My media would no longer be sacred texts, their mysteries no longer to be hidden until the proper moment of consecration. I wouldn’t necessarily seek out spoilers, but neither would I restrain myself from seeing them.

The point here was not to spoil anyone else, obviously, because I do not want to live as a pariah for the remainder of my days, but simply not let the possibility of spoiling some narrative impact my actions in either direction. I originally intended just to try it out for a few weeks or a couple of months, but what happened is that it quickly became the norm. In fact, I had long ago forgotten that it was even an experiment, and it instead just became the way I go about things, which is all to say that a disregard of being spoiled became so normal and irrelevant that I’d sort of forgotten that it was anything to be worried about in the first place.

Now a year later, I think I’d say this of the experiment: It changed virtually nothing in the way I consume or enjoy movies, books or television. I enjoy the experience neither any more nor any less. What it did change is my experience of communicating and engaging people in the conversation about media. That was made much better.

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TL;DP: Shadow of Mordor
Posted by Articles [HTML][XML][PERM][FULL] on 7 November 2014, 6:20 am

Sponsored By My loving wife of 9 years (anniversary present)

Time played 9 hours (UR has been in touch with me about this policy violation)

Inbox Zero Review

Holy Tolkien-Conversion-Mod Batman! They took everything from the Arkham games (from stealth to combat to detective wraith mode) and made it a Middle Earth game!

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November 10 - November 16
Posted by Articles [HTML][XML][PERM][FULL] on 10 November 2014, 11:15 am

I am so very sorely tempted to make World of Warcraft: Warlords of Draenor the Game of the Week, because for me it very much is. I'm back on that WoW tip, as the kids apparently say if video game streamers and podcasts are to be trusted, which arguably they are not. And, in the direct aftermath of a stellar BlizzCon, in which it felt like that august and storied developer could do no wrong, I'm well and fully hyped for a return visit to Draenor and to see the world that would become Outland in the days before it was left a shattered remnant.

But, if I do that; if I make WoW: WoD the game of the week, then that would effectively be the end of Gamers With Jobs, because Shawn would immediately sever all ties with me for snubbing Assassin's Creed in favor of an MMORPG expansion. I, therefore, make this sacrifice for you.

Assassin's Creed: Unity is our Game of the Week. In this installment you get to run the rooftops of revolutionary France, and probably do a lot of jumping off of very high things to land in or on the things below. In what has historically been an unusual move for Ubisoft, the game is launching concurrently on Xbox One, PS4 and the PC, though the company still managed to spook traditionally skittish PC players by getting into some kind of kerfuffle with Steam last week.

Also this week, the habitually delightful Lego games from TT Games returns LEGO Batman 3: Beyond Gotham. Set aside that this iteration contains a panoply DC characters, that it takes place on multiple worlds, because TT Games had me at including a 1960's Batman outfit. Running around in a LEGO world pretending to be Adam West? Yes, please.

There are a ton of other things to talk about this week, and arguably many games are going to "get robbed." There's not much left of the holiday game launch season, so enjoy it while it lasts.

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Locker Home
Posted by Articles [HTML][XML][PERM][FULL] on 4 November 2014, 9:11 am

I purchased Alien: Isolation on launch day, but I'm pretty sure I'm not even halfway through it. I'm only on mission seven out of, according to the Playstation trophies, eighteen. That's some pretty slow progress, for a variety of reasons. Some of those reasons relate to scheduling. Another is that Destiny has bounties to be completed and weapons to be upgraded, and good God I could be doing today's Daily instead of sitting at work filling in XML fields why do I even have a job Destiny is life.

The most substantial contributing factor to my slow progress is that every time I slide the disc into the tray, I get a sudden squeegly feeling in my stomach. What's a squeegly feeling? That's an excellent question. Best I can imagine is your stomach becomes an accordion filled with butterflies, and it is ever so gently squeezing in and out while the beautiful insects flutter about your musical guts. That's what it feels like when I consider playing Alien: Isolation.

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November 3 - November 9
Posted by Articles [HTML][XML][PERM][FULL] on 3 November 2014, 10:28 am

I am well aware that Call of Duty: Creepy Plastic Kevin Spacey Edition is coming out this week. I can't -- I won't! -- name it as Game of the Week. I assume my contempt virtually ensures that it will make 3 billion dollars for Activision.

I don't actually begrudge people who find consistent joy in this series. It's not like the existence of yet another Call of Duty prevents the games I like from seeing the light of day. Obviously, considering its massive sales year after year, there's something worth celebrating there. I just don't get it, and I don't have to.

That said, I'm definitely not interested in celebrating its release.

Instead, I'll once again give my love and attention to Rocksmith 2014 and its "next-gen" release. If you have the slightest interest in learning to play an instrument and you have access to an electric guitar and the requisite PC, PS4 or Xbox One, I can not recommend this game/tool enough. No, it won't make you a virtuoso guitar player on its own, but it will genuinely teach you the fundamentals in a constantly rewarding way that offers a genuinely fun experience even to someone picking up a guitar for the first time.

I know my interest in learning guitar, basically since Harmonix released the first Guitar Hero, has become its own kind of mania, and as an unbiased source I leave much to be desired, but I ask that you trust me on this one. Rocksmith 2014 is an exceptional piece of software, and there is a huge library of DLC songs and artists already in place. Note: if you have a previous-gen version of the game and are upgrading, your DLC will transfer.

So, Rocksmith 2014 gets my nod for Game of the Week.

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TL;DP: Halloween Revue
Posted by Articles [HTML][XML][PERM][FULL] on 31 October 2014, 6:14 am

Halloween has long held a special place in my heart. It wasn't just the petty vandalism, anonymous racketeering, or sugar highs (or, as I like to think of it, Reeser Madness). It was the spectacle of it. The pageantry. The theatricality.

Name me another holiday where you can dress up as a princess, a pirate, or a slavering beast from Hell (or indeed, all three at once) and people give you free stuff for it.

Well, yes yes. PAX for one. And ComicCon. And ... Look, do you mind? I'm reminiscing here!

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Posted by Articles [HTML][XML][PERM][FULL] on 29 October 2014, 10:48 pm

What makes a game scary? Is it surprises? Is it gore? Is it psychological?

Well, yes, it's psychological. It's all psychological. Psychology is largely the study of fear. Just as all crime eventually boils down to theft (theft of property, theft of peace of mind, theft of life, etc.) so, too, all the study of psychology boils down to the study of fear. Not just the obvious stuff, like phobias, but the trinity of innate psychological needs for competence (I'm afraid I'm not good enough), autonomy (I'm afraid I can't do this on my own) and relatedness (I'm afraid people won't accept me). Virtually all of modern psychoanalysis is basically finding out what a person fears most and confronting it until it loses its power. So bear in that mind the next time someone says they prefer "psychological" scares to monsters-jumping-out-of-closets-unexpectedly scares. They're both psychological scares, they just poke different psychological buttons.

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Donation Drive 2014 Final List
Posted by Articles [HTML][XML][PERM][FULL] on 28 October 2014, 6:49 pm

After the bump you'll find the final list of GWJ. From here on out if you're supposed to be on the list but for some reason not, I'll add you directly to this list instead of posting a new one.

While this list represents an amazing 540 of our donors, there's roughly another 400 who either didn't tie their forum to their donation or don't have an account who supported the site and the podcast. It feels redundant, but I honestly can't say it enough. It's unbelievable the support you guys put in to the site, and, speaking on behalf of everyone associated with GWJ, we can simply not thank you enough.

I appreciate everyone's patience as we went through some internal changes to the donation drive structure, both in how we manage the rewards and process the donations. There were some hiccups along the way, and probably still a few to iron out.

Thanks for sticking with us (or joining us!) in 2014. And thank you to everyone on and off this list that has in countless different ways helped make GWJ one of the best gaming communities on the web.

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I Can't Quit You Baby
Posted by Articles [HTML][XML][PERM][FULL] on 28 October 2014, 5:04 pm

... But I Gotta Put You Down For A Little While

I was somewhere around the Rail Nomads Camp on the edge of the Wasteland when the bugs began to take hold. The framerate dropped to a slow chug. The camera started freewheeling.

Determined to complete my quest to broker a peace between two warring tribes, I kept walking. The typewriter in the corner spewed out descriptions of stuff I was apparently looking at, but the rest of my screen was a dizzying blur. Somehow I found one of the tribe leaders and struck up a conversation. All my dialogue options disappeared. Then a crash to desktop. I restarted, reloaded, tried again. Crash again. The error message suggested that maybe I tell the developers about it.

Before reloading again, I checked the clock. It was 12:23 am. I sighed, "I suppose I should go to bed anyway." As I got up from my desk I was disappointed, but by the time I was in bed, I had convinced myself to be grateful that Wasteland 2's glitches gave me a relatively early night.

Hi, I'm Felix Threepaper and I have a problem. I play broken games.

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October 27 - November 2
Posted by Articles [HTML][XML][PERM][FULL] on 27 October 2014, 10:31 am

I know a lot of people probably think I'm crazy, but the morning after an 800 mile, 14 hour car trip, I feel pretty good. I'm not saying I want to, but I could turn around and drive all the way back today and it wouldn't be that bad. I'm a fan of the open road -- less a fan of the heavy, traffic, lanes-blocked-off-for-construction road -- and even as I closed the last dozen miles last night, bone weary, just the right song came on the radio for the orange lamplight reflecting off the white lines of the road, that I was sort of glad in a deep place to be right there at that moment in that context.

I think I'm part of a relatively small crowd that can recall the particular road-trippy smell a BP station off I-74 can smell as you walk in to get that next giant bottle of water in anything like a fond way. That's not to say I'm fundamentally against public transportation, but airlines can go collectively suck an egg. With apologies to the many fine people I'm sure work diligently in service to the airline industry, and whose livelihood depends on people like me not saying, "ugh, I'd rather drive 500 miles than put up with that unmitigated disaster of a constantly hassling and almost aggressive travel industry," flying is just the worst. If I have enough time and a contiguous road, I will always choose the open road.

Which is interesting, because I know that statistically I'm putting myself at much greater risk of harm. So, I think the conclusion you can draw is that I would rather risk death and the certainty of cramped muscles and exhaustion than take a 3 hour flight.

Oh, this week's game of the week is Sunset Overdrive from Insomniac Games. It looks pretty fun.

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Extra Life 2014 is About to Begin!
Posted by Articles [HTML][XML][PERM][FULL] on 24 October 2014, 10:44 pm

The countdown has almost reached zero as plenty of Goodjers prepare for the twenty-four-hour slog-a-thon that is the Extra Life fundraising drive. You can find all the information in our original post on the subject or through the forum thread.

We're currently at
of our $3,500 goal!

Visit the Team Page if you would like to donate.

If you'd like to participate, the Gamers With Jobs community will be playing the following games at the listed times on Saturday, October 25th:

  • League of Legends - 10am Eastern Time
  • Mario Kart 8 - 5pm Eastern Time
  • Destiny (Playstation 4) - 7pm Eastern Time

We'll also undoubtedly be going in and out of the Extra Life channel in the GamersWithJobs Ventrilo server.

Also of note, I, Chris "C" Cesarano, will have Image & Form Marketing and PR Manager Mikael Forslind as a guest while streaming Steamworld Dig at 1pm Eastern Time.

All participating GWJers:

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