The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 22 June 2016, 10:00 am

This isn't the type of book I normally read or listen to.  I ended up mostly listening to this in audible format and I generally liked it.

This is a fairy story.  It's about a girl who goes to fairy land.  I guess I haven't really read a fairytale or fairy story since I was a kid.

It's a little bit all over the place with the random stuff that happens but at the same time it's full of interesting ideas and sets an interesting scene.  It probably helps that the author is also the narrator since she can read the book with the inflection she intended when writing it.

It's kind of a weird one but it's good.  I liked my time with The Girl Who Circumnavigated Fairyland.

Pocket Card Jockey Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 21 June 2016, 10:00 am

Pocket Card Jockey had me hooked for a week or two straight.  I really wanted to absorb it and see if it had legs before writing about it.  I'm still finding myself going back to it fairly consistently so I thought it was time.

Pocket Card Jockey is a 3DS eShop title you can pick up for like $6.  In it you are a jockey riding horses in professional horse racing, but you suck at it, so by some magic power you are able to play a version of solitaire instead which powers your horse.  It's super weird but also really really good.

The solitaire variant is perfect for it too, because it's super simple.  All you have to do is tap a card on the touch screen that's one below or one above your current card.  Suits, colors, all that stuff is thrown out the window in favor of simplicity and the game is all the better for it.

Plus you're racing and growing your horse.  There are sections in each race where you use the power you've gotten from solitaire to choose how your horse moves in the race or how it's positioned around the other horses.

There is actually a bunch of strategy and a couple different mini games in each race.

It's the perfect game to sit back and relax with in short bursts.  After the initial excitement of the first week or two I find myself picking it up for about half an hour at a time and having a great time with it.

This is probably going to be a good backburner/evergreen game for me for awhile.  Especially for the next time I travel.  I highly recommend pocket card jockey to anyone with a 3DS.  And it's only a few bucks, which makes it even more appealing.

Kingsman Review
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 20 June 2016, 10:00 am

I went into Kingsman not expecting much.  It looks like a generic (and probably bad) spy movie and I remember being completely underwhelmed by the trailers.

But then I kept seeing it pop up on lists of underrated movies so I finally gave it a chance.

It's really good, but it's hard to put into words why.

I think mostly it's not afraid to take spy movie conventions and twist them.  Sometimes it does exactly what you expect it will but other times it will zig when you think it's going to zag.  I'm sure the fact that I've basically seen every Bond movie made me appreciate Kingsman more than if I saw it in isolation.  It definitely has a Bond undercurrent, but it's much more than that too.

There are a lot of little details I could pick out and examine but any in isolation seems too small to do so.

So I'll just say this... if you like spy movies you should watch Kingsman.

Geek to Geek S1E16 - E3 and the Warcraft Movie (non-spoilery)
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 17 June 2016, 10:30 am

E3 2016 + The Warcraft Movie (Non-Spoilers)
In this episode:
  • Void has spent every second of his spare time this week watching E3 press conferences and compiling the news for people like Beej who want to know but don’t have the time (or patience in Beej’s case) to watch the feeds.
  • This year’s E3 is a mixed-bag, but there is a lot of good stuff being talked about. There are no “blow up the internet” announcements, but we do finally get to see progress and gameplay from titles that have only been previously announced, such as The Legend of Zelda: Breath of the Wild.
  • We go through each of the press conferences and live streams that have happened at the time of recording and talk abotu what, if any, standouts there are and discuss the big trend of E3 2016: early 2017 release dates.
The Warcraft Movie!
  • Both of us fall solidly into the 8/10 category for the Warcraft movie. We went in expecting nothing, but were more than pleasantly surprised with how it turned out. We aren’t raving fanboys, but are fans of the universe and think that the creative team handled the IP very well.
  • We discuss our favorite cameos and moments in the movie, how well it was adapted from the source material, and even talk briefly about the cinematographer’s use of establishing shots that work for worldbuilding, but also setup moments that only Warcaft fans will get (such as the first time we see there’s a murloc in the river, y’all! Murgleurglrurglrlrlrlrgurglr!).
  • While we were both in the theater with only a handful of other people, the movie did so well in China that it is already making profit. That gives us hope for the sequels and franchise that we had no idea we even wanted.
Weekly Geekery
  • Void - Forfeited his geekery for our major E3 discussion this week. Check out his massive roundup at Video Game News Now
  • Beej - Went to “An Evening with Stephen King” at the Ryman Auditorium in Nashville, TN, and walked out with three (3!) autographed copies of King’s new novel, End of Watch. Beej kind of fanboyed out a bit, and it was adorable.
Be sure to subscribe to the Geek to Geek Podcast your favorite podcast app, drop a review so we know how we’re doing, and feel free contact us via email at or @geektogeekcast on Twitter with any comments, questions, or suggestions for the show. Thanks for listening, and we can’t wait to hear from you!
Geek to Geek Podcast Network:
Music by CarboHydroM

Inks Impresssions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 17 June 2016, 10:00 am

Inks is another in the line of mobile titles I'm constantly picking up, playing for a few days, and then setting back down (maybe forever).

It's a "fun little time waster" but it didn't have any long term hold on me.

Basically, it's pinball with a cool aesthetic.  To complete a board you have to hit the pinball into all of the ink containers which splat when you touch them.  That ink is then splattered on the board but also picked up and rolled around by the ball.  It's cool and visually appealing for sure.

But I don't like pinball that much.  I'll throw the occasional quarter into one if it's around and I'm bored but... they aren't even around that much anymore.  I think I might just be the wrong target demographic here.

I can say for sure that if you like pinball you'll find something you like in this game.  Check out Inks if you fall into that category.

Budget Cuts Demo
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 16 June 2016, 10:00 am

So Budget Cuts is a VR game that's not out yet but they have a free demo to try the gameplay and it's already a day one must buy for me.

Basically you have a teleport grenade launcher in your off hand and you get to use your other hand to interact with environment or use throwing knives to kill robot guards.  I can't express how satisfying it is to toss a throwing knife at a robot and get a headshot instantly taking them out.

This is a stealth game and I'm so excited to get my hands on the full release.

Tilt Brush
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 15 June 2016, 10:00 am

Virtual Reality art is fascinating to me, and that's what Tilt Brush is all about.  It's a "game" by google but really it's an art program.

You draw in the air with different brushes and make whatever you want.  I've had a lot of fun with it even though I'm not a great artist.  And when you actually watch what a good artist can do with it... it's kind of amazing.

I keep coming back to this game.  If you end up with a Vive you really need to get this one.

Surgeon Simulator VR: Meet the Medic
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 14 June 2016, 10:00 am

I think this VR game was done quickly as a partnership between Valve and the Surgeon Simulator guys.  It's the same structure of a game as Surgeon Simulator but instead of having crazy controls you have exact one to one controls with your hands.

It completely changes the game but I actually found that I loved it on a totally different level.  This is one of the few VR games that I finished and immediately wished there was more to it.  It's only one level with one scenario and it's just not enough.  I now want to play all of Surgeon Simulator in VR with fantastic one to one controls.  I would love it!

Please make this happen?

E3 Public Service Link Dump
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 13 June 2016, 11:18 pm
So, I had to compile a ton of show notes over the past 48 hours for my Video Game News Now podcast.  If you aren't already subscribed you should seriously go check it out and I'll help you stay on top of game news.

Anyway, I had to pull together as many youtube links as possible to go with my show notes for each conference and I realized that other people might like to have them all in a list... and since I have them anyway... here you go:







Adventure Games in VR
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 13 June 2016, 10:00 am

The two main adventure games I've played in VR so far are Vanishing Realms and The Gallery - Episode 1: Call of the Starseed.

The Gallery is a game that a lot of people told me blew them away, and I thought it was alright.  But I actually had a couple technical glitches in it and that probably affected my overall enjoyment.  It was a great proof of concept about how good a VR adventure game can be though and I appreciate that about it.

Vanishing Realms is another story.  I absolutely loved it!  It's a true dungeon crawl with atmosphere, puzzles, inventory, gold, treasure, swords, shields, enemies, skeletons.  All the typical (and stereotypical) things you would expect from a classic fantasy dungeon crawler are here but once you set that in VR it becomes a thing of magic.  I loved actually swinging a sword around and blocking with a shield.  I liked holding a torch to light my way or look in dark areas.  I liked reaching into my side pouches to get things out of my inventory.  I really really liked Vanishing Realms and I hope we see more games like it.

I know we're still in the earliest days of VR but these two games alone prove to me that adventure games could become a huge VR genre.

"Gamey" VR Games
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 10 June 2016, 10:00 am

So there have been a couple Vive games I've played that felt very "Gamey" and that's not a bad thing, it's just interesting.  The main ones I'm thinking of are Space Pirate Trainer and Final Approach.

Final Approach has you standing in an airfield drawing flight paths for planes and helicopters and directing them where to land.  It's similar to the iOS game Flight Control, but in 3D and in VR space with your hands.  It's an interesting concept and while I don't think they executed it perfectly it's still fun to jump in and mess around with it.

Space Pirate Trainer is really fun though.  You get a selection of different settings on two blaster pistols and room-scale space to move around in while waves of enemies attack you.  There's not much else too it and it feels like an arcade game.  It's actually super fun.  I'm partial to the continuous laser setting myself.  I actually think Space Pirate Trainer is a really good intro game for showing people basic movement and shooting in VR and I've already introduced a couple people to it.

I recommend picking that one up if you have a Vive.

Geek to Geek - S1E15 - Gaming As We Age
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 10 June 2016, 10:34 am

Gaming Preferences as We Age
In this episode:
  • We’re old(ish). We aren’t the young, twitchy gamers we once were, and our lives don’t give us the luxury of spending 8-12 hours a day playing games. Because of this, our gaming preferences have changed since we were younger.
  • For Void, instead of twitchy games like Counter Strike and Starcraft, he’s moved into more narrative games and casual experiences. The sleep function on a 3DS, as well as quicksaves on mobile games help him balance his responsibilities as a husband and father more easily than long gaming sessions can.
  • For Beej, his personality changed since he was younger. A former griefer and MMO scammer, he has since moved from the selfish, solo player who gained enjoyment from knowing he made someone else have a terrible day because of a video game into a team-player who doesn’t care about competition, winning, or losing as long as he and his team had fun while playing.
  • For both of us, we find that lowering the difficulty of games and using guides is no longer a knock at our pride. It helps us clear games faster and experience the content the way developers intended, rather than beating our heads against a wall and not having fun. Our time is more limited, so why feel as though we are wasting it?
  • Cooperative gaming is much more important to us now. More games need a co-op mode rather than all competition. This is seen in board gaming in titles such as Pandemic Legacy and the Lord of the Rings LCG, and we hope the trend moves forward into video games as more developers of our generation make titles based on their own maturation and changes in preferences.
  • Despite the changes in what we care about and look for in games, there are still many titles and franchises that we will go back to no matter what. The Final Fantasy series, Mario platformers, Bioshock titles, and the Elder Scrolls are among game worlds in which we have been entrenched for so long that we make time for, no matter what. If that means using quick save to have short gaming sessions, so be it. If we have to lower the difficulty or use a guide to find our next point-of-interest, then no problem. We want to continue to enjoy the games that we grew up with, not resent them because they’re no longer available to us.
Weekly Geekery
Be sure to subscribe to the Geek to Geek Podcast your favorite podcast app, drop a review so we know how we’re doing, and feel free contact us via email at or @geektogeekcast on Twitter with any comments, questions, or suggestions for the show. Thanks for listening, and we can’t wait to hear from you!
Geek to Geek Podcast Network:
Music by CarboHydroM

VR Sports
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 9 June 2016, 10:00 am

There are two games I've played in VR so far that felt like sports, Cloudlands: VR Minigolf and Holoball.

Holoball pits you against an AI opponent in a game that lies somewhere between pong and tennis.  I broke a sweat playing and it was decently fun but I feel like this is low hanging fruit.  It didn't really do anything to wow me.  But hey, if you're a fan of tennis or pong this game is for you.

On the other hand Cloudlands: VR Minigolf starts like a normal game of minigolf and feels decent but quickly strays into the realm of holes that would be impossible in the real world.  I love it for that.  There are no reasons to follow typical course construction in VR and when the level designers are having fun you can really tell.  I only wish there were more than 18 holes included in the initial release.

I hope Cloudlands patches in more holes because it's a really fun game.  It's kind of amazing that all they really needed to do was rip off minigolf and they have a compelling game, but VR is interesting like that.

VR Puzzle Games
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 8 June 2016, 10:00 am

It's interesting to see the approach VR puzzle games have taken so far.  Besides a few puzzles in exploration games the true puzzle games I've played so far are Waterbears VR and Fantastic Contraption.

Waterbears VR isn't groundbreaking, but it adds a level of immersion that you don't get from most puzzle games.  This is a typical "use the pipes to direct the liquid flow to the correct place" type of game, but it is pretty cool to be able to walk around the puzzle while viewing and interacting with it using your hands.  It's very intuitive and makes it much more worthwhile than this game would be on a flat screen.

Fantastic Contraption on the other hand feels like it could only be done in VR.  You're given tools and some workspace and you have to create fantastic contraptions (get it?) to get a special orb into the goal.  You have connection points and different types of materials to work with but the sense of space and perspective is truly needed for this game.  I can't imagine it on a flat screen.

I'm interested to see what other developers do with puzzle games in the future in VR.  I feel like the space still has tons of room to be explored.

VR Experiences
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 7 June 2016, 10:00 am

There are a bunch of VR games that I've played on the Vive that I would classify more as "experiences" and not as much "games".  Not that it's a bad thing, it's just interesting.

They're still super compelling and I've loved my time with them but they don't necessarily have traditional gameplay.  It's more about being in a space or experiencing a thing.

I would say all these fall into that category:
  • theBlu
  • Apollo 11 VR
  • The FOO Show
  • Job Simulator
  • Irrational Exuberance: Prologue
  • Universe Sandbox 2
Of these I think theBlu and The FOO Show are coolest.

Apollo 11 VR was a fun few hours experiencing key moments of the first Moon walk mission but didn't have much replayability.  Irrational Exuberance was basically just breaking apart an asteroid that you're inside of while a meteor storm happens around you.  And Universe Sandbox 2 was a cool looking space sim until I actually started trying to interact with it and the game ground to a halt.  Job Simulator is just messing around in a future "museum" that shows what human jobs used to be like in the 2000s.  It's fun for a few minutes but wears out it's welcome.

But theBlu is amazing.  It's the way I introduce people to VR now.  You're underwater and just get to explore the few feet around you but it's enough to really get a sense of the power that VR has to put you in a place.  The whale experience in particular gave me a sense of awe and scale that I could never get from a flat game.

The FOO Show is an interesting experiment.  It's basically a VR talk show where you can walk around the environment with the hosts and explore your surroundings.  This includes picking up objects, playing with them, and throwing them around.  The host talked to some of the creators of Firewatch and the show took place inside the main lookout tower of that game.  It was super interesting and I'm excited to see what they do for the next episode!

I'm sure there are going to be more VR experiences going forward that aren't very "gamey" and I'm totally ok with that.  I've seen how good they can be when executed well and it makes me excited for the future.

The Lab
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 6 June 2016, 10:00 am

The Lab is the only game Valve has released for their own VR platform so far.  It's a sampling of VR ideas tied together with a lab that looks like it's from the portal facility.

The Lab has a bunch of mini experiences, some are just being in a space, some are more.  There's a game where you grab a ship and move it around with your hand while it fires and dodges.  One experience has you walking around a room scale model of the solar system.  There's a robot repair room with ties to portal.  There's all sorts of little things.

If you get an HTC Vive then The Lab is the perfect place to start.  It's easy to get comfortable in VR here and it doesn't ask too much of the player.

The one standout for me is the Longbow game.  It's an archery game where you're given a bow, infinite arrows, and put on top of a tower near a gate you need to defend.  Stick figure men charge at it and you have to take them out.

I started playing it like a game but quickly realized my real-life archery stance and skills applied.  When I flipped over to that mindset I started getting headshots and it felt amazing.  It felt like I was really earning my shots.

After Hover Junkers and Audioshield, Longbow in The Lab is the other game I find myself coming back to very often.

Geek to Geek - S1E14 - Nintendo - “The Wii Fit Still Called Me Fat!”
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 June 2016, 10:30 am

In this episode:
  • Nintendo! Nintendo! Nintendo! Admittedly, the guys a’re fanboys, but they’ve earned that title. Both of their earliest memories involve warm fuzzies emanating from the original NES.
  • Between Beej’s parents having Duck Hunt competitions, and Void playing Super Mario Bros. at daycare, the guys have both owned every single Nintendo system that was released (except for Beej--he just couldn’t do it for the Wii U, and he tells you why!).
  • The Wii is one of the the most innovative consoles ever created, and it ate up much of Void’s college years through Wii Sports Bowling, and somehow Nintendo’s Wii Fit balance board made Beej have body image issues (which may or may not be worse than the Nintendo 64 causing him to week as an 8th grader).
  • Did the Wii U live up to its potential? And is buying one a regret Void will take with him to the grave? No to both!
  • The Nintendo 3DS may be the best console on the market right now. Between the variety of models you can choose from, the massive first-party game library, the virtual console, and the indie games on the eShop, the 3DS has got it going on.
  • Void talks about his mad parenting skills. Unlike lots of parents, he and his wife decided to give their children unlimited screen time for their iPads and 2DS consoles. What that did was teach them that there’s nothing inherently special about screens, gave them ability to pause the game when life happens (and to know when to do so!), and lets them have autonomy and discover their own boundaries. If you like true, hardcore adulting with your geekery, this is the podcast for you!
  • What’s next for Nintendo? Well, the NX comes out in early 2017 and might be a hybrid console. Or it might not be! We don’t know! And Nintendo’s first foray into mobile gaming with Miitomo seems like a miss, but the upcoming Fire Emblem, Animal Crossing, and Pokemon Go titles should seriously make up for that.
Weekly Geekery
Health Hack
  • Beej’s Health Hack leveled up and got its own weekly podcast! More health, more fitness, more geekery, and definitely more of that wonderful Tennessee accent you all love so much. Check it out on iTunes (or wherever you listen to podcasts. Even YouTube! ...because we fancy.)
Be sure to subscribe to the Geek to Geek Podcast your favorite podcast app, drop a review so we know how we’re doing, and feel free contact us via email at or @geektogeekcast on Twitter with any comments, questions, or suggestions for the show. Thanks for listening, and we can’t wait to hear from you!
Geek to Geek Podcast Network:
Music by CarboHydroM

Hover Junkers is Amazing
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 3 June 2016, 10:00 am

Hover Junkers is right up there with Audioshield for my favorite game on Vive so far.  I have slightly less play time in it than Audioshield right now, but they're both tied for my favorite.

Hover Junkers is an online multiplayer game, one of the very few on the Vive.

In it you get a hovering vehicle made of mostly junk, some pieces of junk to put up around the edges to reinforce it, and weapons to destroy your enemies!

The basic gameplay is:
  • Quickly grab junk at the beginning of the round and put it around the edges of your hover vehicle.
  • Grab the vehicle controls with one hand to steer it around
  • Select a weapon with the other hand
  • Drive the vehicle until you find someone else on the map
  • Smash into each other while trying to shoot each other and duck behind your cover
It's really really fun.  It's physical and perfectly fits in a room scale VR setting since you're never moving outside your vehicle area.  You wouldn't even need a big room scale set up for this one, standing might do just fine.

I'm finding this is one of the main games I keep coming back to because it's so fun.  I find myself actually getting a bit lost in the game when I play.

Audioshield Awesomness
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 2 June 2016, 10:00 am

Audioshield and Hover Junkers are the two games in VR closest to "Killer Apps" at the moment for me.  Today, let's talk about Audioshield, since it's the game I have the most time with in VR.

It's easily my most played VR game.  It's based on the same engine as Audiosurf and just like Audiosurf you can use any of your music or audio files to generate levels.

In Audioshield you have two shields strapped to your arms, one red and one blue, while different colored orbs fly toward you to the beat of the music you're listening to.  Orbs are red, blue, and purple.  Block the orb with the correct shield (or both shields together if it's purple) to score points and get a multiplier going.

And that's about it.  It doesn't sound like much but in VR it's very physical and the fact that you can use your own music means there's always a fun new level to dig into.  You can also compete in the online leaderboards with the top popular songs as well.

I actually listened to the whole Hamilton soundtrack while playing this game since I've been obsessed with it lately.  It was a fantastic experience.

If you get a chance to play with room-scale VR I highly recommend Audioshield.  It's one of my top two games for VR so far!

Motion Sickness Games
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 1 June 2016, 10:00 am

I've never gotten motion sick with games before, but I finally hit a few games on the Vive that gave me the feeling.  I wanted to get this post out of the way before diving into all the other games I love, because this motion sickness is far and away the exception and not the rule.

It's basically only happened to me in three games out of the thirty plus I've played.

I figured out that the main cause for me seems to be when the movement doesn't actually map one to one with my physical movement.  When the game is set up for room scale where I move around and interact naturally there are no issues.

So the big culprets so far that messed this up are:

  • Windlands
  • inmind
  • incell
All the other games I've played have been great.  Luckily the second two games in that list were free so I didn't feel bad deleting them right away.

Windlands is a great concept but because of the execution of the movement it's like motion sickness almost immediately.  If they get it together and figure out a better way to do movement it could become a really fun game of swinging around on grappling hooks.

Ok, glad to get that out of the way.  Now I can start writing about the great games I've played!

Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 31 May 2016, 10:00 am

I got my Vive early this month and I wanted to live with it and really get a feel for it before writing anything about it.

I felt like I should get over the initial hump of, "Oh my god this is so amazing." and I think I'm there now.  I still really like it!

It feels like as big of a paradigm shift as moving from 2D to 3D games when the N64 and Playstation generation hit.  It feels monumental.  But it also feels like a first generation product.  I expected this as an early adopter, but it's definitely not ready for mass market.  You need to be computer literate and not get frustrated with hardware to be able to set up and use a Vive.

Honestly, the best experience you can get is probably to go to a friend's house who owns one and try it out.  Then they're dealing with all the setup and you just get the gameplay.

I also can't even imagine how VR feels without the handheld controllers.  I bet the oculus feels more like a gimmick (at least until their touch controllers come out later this year).  Room sized VR experiences are simply amazing.

I've tried out about 30 games at this point and most of them have blown me away.  I'll start writing about them soon!

Atlas Reactor Impressions
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 30 May 2016, 10:00 am

I love the premise of Atlas Reactor so when I had a chance to jump into a free weekend trial I took it.

That premise is a turn based MOBA-ish strategy game where actions are all locked in during a 20 second window and then all the locked in actions take place during the next phases.  It's kind of real time, mostly turn based, but overall very interesting.

By the end of the first full game I played of it I realized there's a huge execution problem.  The game, idea, and systems are solid enough but watching the locked-in actions play out take way too long.  Like, they could speed up all the animations by a factor of five or ten it would be just fine.

Or they could do what I thought was the obvious execution and just have all the actions for a given phase happen simultaneously instead of sequentially.

I think if they made either of these changes I would stick with the game and give it more of my time, but based on my frustration with how slow it is I just couldn't go on.  For now, Atlas Reactor isn't for me.

Geek to Geek - S1E13 - VR (HTC Vive)
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 27 May 2016, 10:30 am

Virtual Reality (HTC Vive)
In this episode:
  • Void bought an HTC Vive! Don’t know what that is? Great! That’s why we’re doing this episode! We want to introduce you to virtual reality gaming. Since not everyone (Beej included) has had an opportunity to experience VR, live vicariously through Void while Beej incessantly questions him about the technology.
  • Playing the Scully to Void’s Mulder, Beej plays (is) the skeptic and questions everything Void knows about VR.
    • First off: is this a fad?
    • What is the HTC Vive, anyway? Is it all inclusive, or is it a PC peripheral?
    • Honestly, who is this technology for?
    • What is the future of virtual reality? Or at least, where does it seem to be heading?
    • Should naysayers/skeptics buy it now or wait?
  • Void’s Must have games for HTC Vive
  • Games to avoid
    • Windlands
    • inMind
    • inCell
  • Weekly Geekery
  • Health Hack
    • Drink some water! It’s summertime, and you have to pay more attention to your water intake. If your mouth is dry and you feel thirsty, it’s already too late--you’re on the way to dehydration. Even if you think you’re drinking enough, you’re probably not (we all overestimate how much we drink). So drink up, geeks!
Be sure to subscribe to the Geek to Geek Podcast your favorite podcast app, drop a review so we know how we’re doing, and feel free contact us via email at or @geektogeekcast on Twitter with any comments, questions, or suggestions for the show. Thanks for listening, and we can’t wait to hear from you!
Music by CarboHydroM

Empires of EVE: A History of the Great Wars of EVE Online
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 27 May 2016, 10:00 am

Empires of EVE: A History of the Great Wars of EVE Online is the overly long title for the first EVE Online history book.  It's really cool!

EVE has consistently been a game that I love to read about but can never actually manage to get into the gameplay of.  I've played a month or two here and there and it just never seems to grab me.  But, it's super fun to read about!

In this book the author covers the major nullspace history and faction wars between the beta of EVE and around 2009.  He hints that there may be more books down the line but this one covers the launch of the game all the way through the first Great War.

It's amazing how much thinking, planning, tactics, and spying go on in this game.  It's especially cool to see how each group adapts to changes and upgrades in the game as time goes on.

If you're one of those people, like me, who love to read about EVE then definitely consider taking a look at Empires of EVE: A History of the Great Wars of EVE Online.

Offworld Trading Company
Posted by A Green Mushroom [HTML][XML][PERM][FULL] on 26 May 2016, 10:00 am

Offworld Trading Company is a really interesting game.  I don't think I'm any good at it... but I guess I'm not sure how to tell.

It's an real time strategy game but without any units or armies or battles.  It's all about economy and macro skills.  You're a company on mars, you harvest resources and sell them on the open market (which is shared with all the other players).  You win the game by buying out the other player's companies without having yours bought out.

There's competition but it's mostly indirect, which is really cool.  It's just not a typical RTS so most of my RTS skills don't really map to it.

I had a great time with the tutorials and lower skilled AI games but as soon as I tried playing with real players or "normal" AI I just got destroyed.  I feel like there's a gap between the end of the tutorials and actually understanding the early game strategy for a real skirmish game.

I'm still experimenting with it but if I can't figure out the strategy soon I'll probably set it down unless they patch in more tutorial.  If you're an RTS fan you should definitely take a look at it.  It's a unique take on the genre that at least deserves a little bit of your attention.

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