Kickstarter is Live!
Posted by Elder Game [HTML][XML][PERM][FULL] on 3 October 2012, 3:54 am
We’re kickstartin’! Please pledge if you can. We tried to make the rewards as fun as possible. Thanks! Elder Game is sponsored by:

Elder Game is sponsored by:




The dangers of a too-statistics-driven treasure generator
Posted by Elder Game [HTML][XML][PERM][FULL] on 1 October 2012, 1:00 am
[ Just an anecdote today, as I'm still working on the Kickstarter preparations. I've got Sandra heavily involved now, and she's helping slog through a bunch of remaining tasks. If the Kickstarter succeeds she'll be able to allocate a portion … Continue reading

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How does Project Gorgon make money?
Posted by Elder Game [HTML][XML][PERM][FULL] on 24 September 2012, 7:35 am
I didn’t start making an MMO because I thought it was a good business idea. I did it because I want to run an MMO. I love maintaining a world, tuning it, watching it grow. I definitely don’t love making MMOs. … Continue reading

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The Case Against Auction Houses
Posted by Elder Game [HTML][XML][PERM][FULL] on 10 September 2012, 12:12 am
I don’t have anything against auctions. But in an MMO, an Auction House is shorthand for “everybody sells everything for the lowest price the market will bear.” This is not always good game design. Guild Wars 2 just got its … Continue reading

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Crazier Kickstarter Reward Ideas
Posted by Elder Game [HTML][XML][PERM][FULL] on 25 August 2012, 2:37 am
Thanks again for the feedback on Kickstarter! I’m definitely going to use some of the easier suggestions, such as getting your name in the credits, a unique appearance item, and maybe a special border around your character’s name. And I … Continue reading

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Gorgon Kickstarter is Coming!
Posted by Elder Game [HTML][XML][PERM][FULL] on 21 August 2012, 6:17 pm
Why Kickstarter? The scene is my home office, about a month ago. Sandra is acting as producer for the MMO, looking over the schedule. Sandra: “So you’re behind schedule… by… let’s see, six months.” Eric: “Yes.” Sandra: “Well, we’ll just … Continue reading

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Today in pictures
Posted by Elder Game [HTML][XML][PERM][FULL] on 13 August 2012, 7:32 pm
Working on some new content today – a new newbie town. I’ve got some new NPC tech that’s making it a lot of fun to work on. Here’s some screenshots:   More pictures soon! Elder Game is sponsored by:

Elder Game is sponsored by:




Optional Ways to Play
Posted by Elder Game [HTML][XML][PERM][FULL] on 10 August 2012, 2:38 am
I want to support optional ways to play the MMO. I think these add a lot of depth and replay value, and for little effort on my part. Here’s what I have in mind at the moment (but as always, … Continue reading

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Progress Update
Posted by Elder Game [HTML][XML][PERM][FULL] on 1 August 2012, 11:16 am
Just some notes about things… there’s lots of things happening, but I’m totally overwhelmed and failing to blog about them. Let’s see: Title and Logo! For now (and quite probably forever) I’m actually calling the game Project: Gorgon. That wasn’t … Continue reading

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Battle Chemistry
Posted by Elder Game [HTML][XML][PERM][FULL] on 16 July 2012, 1:58 am
Whoa, not getting enough blogging done! Lots of stuff is happening, let me try to catch up. Here’s a new combat skill: Battle Chemistry. Advanced Combat Skills Some combat skills are available right from the start. These are the bread-and-butter … Continue reading

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A little more about evil, undead, and pet classes
Posted by Elder Game [HTML][XML][PERM][FULL] on 4 July 2012, 2:29 am
[Preview testers: there is a new version of the game up! However, the forums are still down. Please send any feedback or bugs to ericheimburg@heimburg.com!] What Is Evil? I’ve been enjoying the discussion about undead from a couple posts back, … Continue reading

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Facebookify!
Posted by Elder Game [HTML][XML][PERM][FULL] on 26 June 2012, 5:02 pm
Can you take a second to like Project Gorgon on Facebook? I just need a few more likers to get a non-hideous URL! https://www.facebook.com/pages/Project-Gorgon/292424904144198 Thanks! Elder Game is sponsored by:

Elder Game is sponsored by:




What It Means to Be Undead
Posted by Elder Game [HTML][XML][PERM][FULL] on 24 June 2012, 7:16 pm
Still working hard on the MMO, but not much new to show yet. Soon! In the meantime, let’s talk a bit about the back story of the game. “Oh No, It’s the Undead!” Early in Diablo 3, you meet a … Continue reading

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On Fire, and Wolf-Talk, and Competitive Systems
Posted by Elder Game [HTML][XML][PERM][FULL] on 11 June 2012, 7:12 am
The pre-alpha testers’ comments and feedback have been extremely enlightening, and I really appreciate each of you who took the time to give me feedback, especially the play-by-play format where you describe what you’re feeling as you play the first … Continue reading

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My Favorite Bugs (Part I)
Posted by Elder Game [HTML][XML][PERM][FULL] on 5 June 2012, 4:27 am
- Need better error message when a cow tries to use a fire staff. - The cool-down timer for Basic Spore Bomb is tied to the cow’s front kick and possibly other attacks’. - I was able to start the … Continue reading

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Gorgon Random Treasure
Posted by Elder Game [HTML][XML][PERM][FULL] on 15 May 2012, 11:44 pm
I was replaying Borderlands and realized that I’ve been thinking all wrong about random treasure systems. Yes, they’re damned hard to do well. But even if they’re done poorly they can still be great. Borderlands’ random treasure system is broken … Continue reading

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Video Diary #2
Posted by Elder Game [HTML][XML][PERM][FULL] on 11 May 2012, 6:03 am
Elder Game is sponsored by:

Elder Game is sponsored by:




Video Diary, First Attempt
Posted by Elder Game [HTML][XML][PERM][FULL] on 1 May 2012, 6:05 pm
Here’s the first attempt at a video diary. (I actually did like ten takes but this is the least rambling one.) This whole “video” thing will take practice… I have a habit of constantly moving my mouse while I talk … Continue reading

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Death Stories in MMOs
Posted by Elder Game [HTML][XML][PERM][FULL] on 30 April 2012, 2:59 am
Okay, let’s talk about something completely unimportant for a while. This is the tiniest little detail, and it doesn’t make or break the game in any way. But I found it interesting, so maybe you will too. Let’s talk about … Continue reading

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Cows
Posted by Elder Game [HTML][XML][PERM][FULL] on 23 April 2012, 5:52 am
Cows? Cows. I’ve asked the pre-alpha players to turn themselves into cows and test out the cow-form curse for a bit. They’ve found some serious problems, like cows not fitting into doorways, and higher-level cows were accidentally invicible… so, testing … Continue reading

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When Puppets Lose Their Puppeteers
Posted by Elder Game [HTML][XML][PERM][FULL] on 16 April 2012, 8:00 am
First up, news for pre-alpha testers: Pre-Alpha testers: the server is back up for a couple of days! If you have an hour, please log in with a new character and test out the newbie cave. I would love to … Continue reading

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Still Developing!
Posted by Elder Game [HTML][XML][PERM][FULL] on 9 April 2012, 6:28 am
The tutorial cave is finished and some of the immediate follow-up content is also done. I’m still adding a few more bits of content, but mostly it’s polish at this point. Since the last pre-alpha version, I’ve changed a lot … Continue reading

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Adding Direction
Posted by Elder Game [HTML][XML][PERM][FULL] on 27 March 2012, 9:30 pm
After some nasty post-GDC sick days (weeks, really), I’m back and working pretty hard on the MMO. The pre-alpha server is still down, which is upsetting, but it will be back up soon with a new newbie experience. Hopefully it … Continue reading

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Quote of the Day
Posted by Elder Game [HTML][XML][PERM][FULL] on 22 March 2012, 12:47 am
Sandra: “Are these mushroom smoothies supposed to require cooking or mycology?” Eric: “Don’t worry about that right now.” <pause> “It’s a live team problem.” Elder Game is sponsored by:

Elder Game is sponsored by:




Quick Dev Diary: Combos
Posted by Elder Game [HTML][XML][PERM][FULL] on 15 March 2012, 7:43 am
I realized I never talked about the combo system, so I’ll do that real quick. This system adds some simple strategy (and IMO some much-needed fun) to unarmed combat. (And eventually it’ll work for sword combat also, but with different flavor.) … Continue reading

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