The Middle-Earth: Shadow of Mordor team has announced that it will be releasing a new downloadable content package called "Lord of the Hunt". New screens were revealed on the Shadow of Mordor Facebook page.
Most of you are likely waiting to learn more about what comes after 2.4, so let's do a Louisoux-ian timeskip and talk about Heavensward, the first expansion for Final Fantasy XIV: A Realm Reborn.
SilverHelm Studios has announced that a new KickStarter initiative has begun for what is described as the 'spiritual successor' to the now-closed City of Heroes. Called Project Valiance, the game will utilize sandbox elements to put the control of the world in the hands of the players.
It's a super hero Halloween thanks to in-game events for both Marvel Heroes 2015 and Marvel Super Hero Squad Online. Both games have plenty of tricks and treats ready for players.
The Star Citizen team will be on hand during tomorrow's PAX Australia convention to reveal the first information and game play images of the FPS module and, according to press information, a 'few other surprises'.
Blizzcon isn't until next weekend, but Blizzard is laying the groundwork for the epic championship battles for Starcraft II, World of Warcraft and Hearthstone players. This weekend is high stakes game play for Hearthstone and Starcraft II players as it is an elimination round on the way to next weekend's finals.
Since the idea was introduced as a stretch goal, the inclusion of a first person shooter component in Star Citizen has been a somewhat debated topic. There have been legitimate questions about how feasible it would be to add that sort of thing in an already ambitious project, and many have concerns that the attempt might come off feeling cheap or slapped in. We've all seen those games where something was just forced in for the extra bullet on the box.
Today Cloud Imperium Founder Chris Roberts wowed audiences at PAX Australia by giving them a glimpse of Star Citizen's FPS Module. Gameplay footage of the upcoming space sim demonstrated just how the $59 million raised in its crowdfunding effort is being spent.
Rogue-like RPG Crowntakers is set to take you into a randomly generated medieval fantasy world where you and your band of mercenaries will work together to "banish evil from the world." To that end, developer Bulwark Studios has released an archive of a recent Twitch livestream of an in-game walkthrough for your delectation.
This week, Wargaming's saying "Vive La France!" by adding in 28 new vehicles including the Foch 155, Renault FT and the AMX 50 100. Also new to the party are two additional maps - Karelia and Asia Miao (Pearl River).
Failbetter Studios has announced that it is working in conjunction with Bioware for a text-based adventure game that will bridge the time gap between the end of Dragon Age 2 and Dragon Age: Inquisition. Players will be able to form alliances, gather financial resources and more as a minor marquis leading a town in Orlais. Events participated in will have a bearing on Dragon Age: Inquisition.
Dragon Age: Inquisition is a beast of a game. When we first took an extended hands-off look at Bioware's upcoming action RPG at E3 this year, I was given the impression that its scope could far surpass the previous titles in the series, and that it could provide for a single-player experience heretofore unavailable on previous-gen systems. Having now played several hours of the game, I can say that it does a little bit of both.
If you're a World of Warcraft player, there is no time more exciting than right now. The fifth expansion is days away from going live and Blizzcon is happening even sooner. If you haven't played in a while or have been on the fence about giving it a go, there is no better time than now.
YouTube user Surreal MMO has been participating in the Korean closed beta test for Civilization Online and has recorded some amazing gameplay footage. Check it out and let us know what you think.
The Repopulation saw over two thousand testers make their way into the earliest phases of alpha testing and the team promises that the rest of the backers corps will be invited in during November. Last month also saw the addition of player shops, new upgradeable vehicles, new mount abilities and much more.
The Eldevin team has announced that it has completed a successful Steam Greenlight campaign and will launch on the multi-game platform on November 6th.
Update 1.43 of World War II MMO War Thunder this week added a host of improvements to its dynamic base game, including new aircraft and ground vehicles, new locations, a new Racing Mode and a reworked Ground Forces Arcade Mode, among others.
Free to play space strategy game Astrolords: Oort Cloud is celebrating having reached 20,000 active players by awarding double XP to Captains for all Arena combat from now until Monday, October 13.
Katie Fleming, Miguel Caron, Brent Ellison, and Patrick Balthazar recently showed off the new Space Marine and Chaos Space Marine models, radar improvements, vehicle controls, grenade arcs, and consumables followed by a Q&A during this week's Warhammer 40k: Eternal Crusade live stream event. If you missed it, you can check out the video below!
Action-RPG Shadows: Heretic Kingdoms just became more accessible with the addition of a useful new tutorial and back-story-rich prologue. Its playable character population also just went up by one as Carissa Cantrecht, melee queen and former member of Penta Nera, joins the game.
Hard to believe, but it's already been a month since Destiny's launch. To celebrate, Bungie's featuring a list of player-related game achievements on its weekly update.
October 8 to October 19, ambitious level 60 players can enter the Dragon Nest World Championship server. There, they'll be able to create a special "DWC" character and create 4-player teams that can compete October 20 to determine who are the best Dragon Nest players around.
Indie developers Fakedice this week kicked off funding for their upcoming tabletop/RPG/CCG on Kickstarter and have already reached a third of their goal. The company describes Dicetiny (pronounced "dice-tinny") as "a tablet board game mashed with dungeon crawling and card battle" and plans to release it soon via Steam Early Access.
With changes coming to several games, and the release of others like ArcheAge, I've been thinking about player-driven systems and the space a game's story leaves for players in between. Do things like story, scripted elements, and even predetermined politics necessarily stifle player involvement and fun? Is a sandbox the only way to give players room to feel in charge of their own destinies, or are there alternate paths to make this happen?
This may or may not matter to some of you, as I do not know who here plays games like NHL, NBA2K or Madden outside of their MMO and RPG habits. But recently, after years away from sports games, I picked up both this year's Madden and NBA 2K15. I have a history with both games, but what I found in this years' versions hit me right in the nerdy bone. It's like the funny bone, but instead of jokes it's RPGs, Star Wars references, and comics that tickle this one.