Destiny: No trading with others allowed
Posted by Massively [HTML][XML][PERM][FULL] on 25 August 2014, 6:00 pm

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One major staple of online gaming won't be present in Destiny when it launches: trading. The developers have made it clear that all of your gear must be attained with blood, sweat, and tears instead of swapped for another player's loot or bought for virtual bucks.

"We want you to earn 'em. You should be able to tell a badass story for every sweet jewel in your arsenal," Bungie wrote on its blog last week. "Once you earn them, the various Guardians under your account will be able to trade them, but weapons belong to the players who acquire them through action and bravery."

The team reported that it did one final internal playtest of the game this past weekend: "Though Destiny may be basking in the gold light of release, we're already looking ahead to the next milestone, and the next one after that."

MassivelyDestiny: No trading with others allowed originally appeared on Massively on Mon, 25 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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Important: Unofficial PBE Patch Notes for 8/21/2014 - New Splash Arts
Patcher & Landing Page Refresh On The Way

Gnar Changes Incoming!

Originally Posted by Riot (View Original Source)

Figured I'd take a moment to go over the Gnar buffs that are coming out next patch and the reasoning behind them.

After playing and watching Gnar for the past week we've identified 2 key areas where he's failing:
A) Consistency of Contribution

Gnar is having a hard time contributing to his team's success even when he's winning. The problem we'd want to fix up here isn't that his transform is unreliable (that's intended) but instead that his contribution once he does transform (be it big to small or vice versa) can't be depended on. Mini Gnar can't consistently hit boomerangs and instantly dies when anyone looks at him funny so while his sustained damage and CC are decent you can't depend on him to pump it out. Mega Gnar has great CC but he's slow and all of his spells have massive telegraphs. So while his best case is quite good it's very hard for him to ever achieve it compared to someone like Amumu who just pushes R and auto-magically wins any team fight.

B) Lane phase is hard
Gnar has a hard time in lane. His base stats and damages are quite low and his cooldowns are high which make it very hard for him to trade favorably with his lane opponent. One mistake and he's out. Even when he gets a lead his early stat scaling in comparison to other top laners makes it hard for him to maintain his advantage. A 3-0 Irelia chuckles when her lane opponent tries to fight her and 1v2's the jungler should he have the gall to show up top. A 3-0 Gnar is still quite fearful of death by crocodile and might as well start /dancing when the jungler shows up for all the chance he has of surviving the gank.

Riot Stance on Scraping

Originally Posted by Riot (View Original Source)

I wanted to share some updates regarding the Riot API and other LoL data. When we released the Riot API, we had many goals in mind. The biggest, naturally, was to help empower folks like you to build amazing content for the League community. We also wanted to help provide a unified resource for accessing data, rather than relying on janky workarounds and undocumented resources. We've been hard at work trying to level up what the API offers over the last few months, and we feel like it is starting to reach a state that truly empowers our community to build off of.

We've now reached the point where we need to focus on another one of our key goals with the API: to help relieve stress on our live services. Prior to the existence of the Riot API, many parties relied on scraping our live service platforms to obtain information. We allowed this process to continue as we rolled out the API over the last few months (even though we did include provisions against doing this in the API Terms of Use) because we understood the API was a fledgling service at the time. We’ve reached the point, however, where we need to move forward with phasing out 3rd party reliance on scraping. Scraping can cause occasional stability issues for us, and most importantly, it also increases the complexity and difficulty for Riot to detect and fix problems with our Live Services without first sorting through the “white noise” of these extraneous connections. We need to be able to focus on giving players the most reliable platform as possible, and removing this variable from the equation will go a long way towards that.

Meddler's Champion Design Talk
Posted by News [HTML][XML][PERM][FULL] on 25 August 2014, 4:02 pm

Meddler's Champion Design Talk

Originally Posted by Riot (View Original Source)

Can you tell us something about a sand mage concept please? Would you make such a champion?

We took a swing at a sand mage concept a couple of years ago but weren't happy with the results and put him on hold as a result. That was with the intention of returning to him someday though to see if there was a different take on the idea that might work out better. Fingers crossed that's something we'll have success with at some point, it's a cool space to work in.

Meddler, can we get a sneakpeak on Sion's VU. a small description will do wonders! And how far are you in the project?

Great topic btw, we need more threads like these.

I'll leave sharing timelines/details up to the Sion team, don't want to spoil any of their plans. Can say that it's coming along really well though, overall a pretty different kit but with some familiar elements.

Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 25 August 2014, 4:15 pm

NOTE: Season 4 rewards were announced and are post below the champion rotation!

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow.

End of Season Rewards and New Master Tier
Posted by News [HTML][XML][PERM][FULL] on 25 August 2014, 4:44 pm

End of Season Rewards and the New Master Tier

NOTE: The champion who receives skin is Morgana
NOTE2: FAQ is in the post, click read more button!

Originally Posted by Riot (View Original Source)


The Solomid Saga: The Tale of America’s Favourite Team
Posted by Cloth5 [HTML][XML][PERM][FULL] on 20 August 2014, 11:00 am

For as long as competitive League of Legends has existed, so too has Team SoloMid. The brainchild of Andy “Reginald” Dinh arrived on the scene in January of 2011 and has grown to be the most recognized name in competitive League history. The team has changed a lot over the years, but the fans seem […]

The post The Solomid Saga: The Tale of America’s Favourite Team appeared first on Cloth5.

Community Focus: Kings of the Kingdom and Jamie ‘Tundra’ Duthie
Posted by Cloth5 [HTML][XML][PERM][FULL] on 21 August 2014, 5:00 am

Hey Cloth5 fans! Fridgecake here with a look at Kings of the Kingdom, a UK based tournament and an interview with the creator Jamie ‘Tundra’ Duthie! Who are you? My name is Jamie ‘Tundra’ Duthie and I am a highly ranked top laner from the UK. I play for the UK team FM eSports and […]

The post Community Focus: Kings of the Kingdom and Jamie ‘Tundra’ Duthie appeared first on Cloth5.

The 6 Design Values – Part 3: Counterplay & Skarner
Posted by Cloth5 [HTML][XML][PERM][FULL] on 21 August 2014, 10:00 am

Hi there! Welcome to the next installment of The 6 Design Values! (This article is quite long so I’ve included a TL:DR at the bottom!) Riot’s philosophy is focused on making League of Legends a game in which skill matters, and only skill should matter. This is the basis of Counterplay. Every action a player makes in the game […]

The post The 6 Design Values – Part 3: Counterplay & Skarner appeared first on Cloth5.

PBE Roundup: Patch 4.15
Posted by Cloth5 [HTML][XML][PERM][FULL] on 24 August 2014, 11:00 am

Hello everyone! Time for another PBE Roundup, Patch 4.15! This cycle has been a bit sparse in terms of balance changes, to tell you the truth. While only Gnar and Urgot have received substantial changes this Patch, there are three new skins on the horizon – One we have seen hinted at in the recent teaser. […]

The post PBE Roundup: Patch 4.15 appeared first on Cloth5.

Patch 4.14 Competitive 5v5 Tier List
Posted by Cloth5 [HTML][XML][PERM][FULL] on 25 August 2014, 11:00 am

Disclaimer: It is important to note that this Tier List is meant for Competitive play, and as such, Solo Queue data and win rates have no bearing on it. Baelbad here with another iteration of Cloth5′s Competitive 5v5 Tier Lists! My intention with these lists is to help shed some light on why certain picks have […]

The post Patch 4.14 Competitive 5v5 Tier List appeared first on Cloth5.

Low Elo Podcast EP. 119 - Marco Polo
Posted by Low Elo: The League of Legends Podcast for the Players - Low Elo [HTML][XML][PERM][FULL] on 19 August 2014, 12:00 pm
In the land of League of Legends, Low Elo stands alone to bring you the end of season eSports updates, reflections on regionals and inevitable doom and gloom. We also talk about Gnar and Gankenstein wants to give away his skins which is totally fine because we let him win. Don't tell him. This week, Michael Bay is in charge of the next champion rework and he's looking at your favorite champion! How will his creative genius manifest to make this champion the most explosive hit ever to top the ban list? Send your answers to and the three best will receive mystery gift skins (or equivalent) when we announce our favorites on the next episode! Also, if you're looking for a way to support the show, you could always donate - that would be pretty cool. As always, follow the hosts WRITE HEAR.

Media Link

A Scheduled Return To WoW…
Posted by MMO Gamer Chick [HTML][XML][PERM][FULL] on 25 August 2014, 8:03 am
Ever since the announcement of the World of Warcraft: Warlords of Draenor expansion release date, I’ve joined the trickle of players returning to the game. Actually, I’d planned on resubbing around the first week of September, but then I didn’t see the reason to wait anymore. I’ve been pretty busy this summer so I’ve only […]

Blaugust Progress
Posted by Blue Kae [HTML][XML][PERM][FULL] on 19 August 2014, 10:04 pm
Blaugust Today being the 19th, I am roughly 60% done with Blaugust. I haven’t missed a day yet and (knock on wood) I don’t think I will. Confidence aside, I definitely have had some of the same struggles that Welshtroll, Rowan, and Missy’s Mojo have already talked about. Several nights were a real struggle for […]

Perks of being a Fleet Admiral
Posted by Blue Kae [HTML][XML][PERM][FULL] on 20 August 2014, 9:11 pm
The Path to Level 60 in Star Trek Online Cryptic released the first of many, I assume, dev blogs regarding the Delta Rising expansion. This one deals with raising the level cap from to 60 from 50, Admiral to Fleet Admiral ranks. Before I get into it, I just wanted to mention how much I’ve enjoyed the […]

On Tooth Fairies
Posted by Blue Kae [HTML][XML][PERM][FULL] on 21 August 2014, 8:34 pm
The Tooth Fairy’s Midnight Mission I thought having my oldest start Kindergarten would be the biggest milestone for a while. Seeing him get on the bus that first day certainly brought home how much he’s grown up. So I was unprepared for how much it hit me when he lost his first tooth last night. […]

Firefly Online
Posted by Blue Kae [HTML][XML][PERM][FULL] on 22 August 2014, 11:09 pm
Firefly Online (FFO) was announced over a year ago at 2013′s San Diego Comic Con. I watched the teaser video and got excited. Then I saw in the video description that is was a “multi-user, social online role-playing game that will initially be available for smartphones and tablets” and got depressed. I’ve kept a hopeful […]

Back to the Virtual Table
Posted by Blue Kae [HTML][XML][PERM][FULL] on 23 August 2014, 9:24 pm
D&D Adventure Co. version 2 is going to start up soon™- okay I just took a quick break to find my original posts about our virtual D&D group’s adventures last year… and there aren’t any. So instead if you’re curious, Tipa at West Karana did some great writeups. The short version is we had a small […]

Mondays and Shadowrun
Posted by Blue Kae [HTML][XML][PERM][FULL] on 24 August 2014, 10:11 pm
Parenthood Monday’s aren’t all bad. Kids don’t have limitless energy, they drain it from their parents. Home Ownership One of the elusive achievements in home ownership has always been completing a repair or improvement project in one trip the to the hardware store. In twenty or so years of owning a home and somewhere over 40 projects […]

#LOTRO Buried Treasure Event is Live
Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 21 August 2014, 9:12 pm
The Buried Treasure Event is now live across all servers! It will be running from now until August 24, 2014 according to the note on the Store Sales page.

LOTRO In-Game Pets
Posted by Casually Strolling Through MMOs [HTML][XML][PERM][FULL] on 24 August 2014, 10:08 pm
Those of you who have been following the blog or the old podcast know that I have been one of the players who have been asking for LOTRO to have in-game pets FOR-EV-ER. Lore-masters have them but I was terrible at playing a Lore-master and I was jealous.

My new WildStar hat
Posted by Bio Break [HTML][XML][PERM][FULL] on 19 August 2014, 8:32 pm
Got this hat in one of my final boomboxes.  It’s so big… and yet… and yet I love it.  Even kind of goes with the funky shirt I’m wearing.  I mean, it’s no squig head, but it’ll do for now.

My 10 favorite SNES games
Posted by Bio Break [HTML][XML][PERM][FULL] on 20 August 2014, 9:00 am
Izlain’s rundown of his favorite Sega Genesis games and a recent delve into nostalgia gaming videos have left me thinking, once again, about my beloved SNES console.  I played the heck out of the PlayStation in the 90s, but the … Continue reading

Quest for Glory: Robbing little old ladies
Posted by Bio Break [HTML][XML][PERM][FULL] on 20 August 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) After doing a little bit of reading up on this game, I decided that I don’t want the … Continue reading

What WildStar should be doing with paths
Posted by Bio Break [HTML][XML][PERM][FULL] on 21 August 2014, 9:00 am
One of WildStar’s big talking points prior to launch was its path system.  This was supposed to be a “second class” that you could level up independantly by pursuing a specific type of content tailored to your playstyle (fighting, exploring, … Continue reading

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