Free Champion Rotation
Posted by News [HTML][XML][PERM][FULL] on 15 September 2014, 1:05 pm

This week's free champion rotation has been posted. These champions will become free to play starting tomorrow September 16th. Click a champion’s icon for guides. Additionally, all Shuriman champs are free for the duration of the Shurima event.

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Quest for Glory: The man in the cave
Posted by Bio Break [HTML][XML][PERM][FULL] on 15 September 2014, 12:00 pm
(This is part of my journey playing through Quest for Glory 1. You can follow the entire series on the Nostalgia Lane page.) Nearby Erana’s Peace is a cave, which is guarded by this fearsome-looking ogre.  While I have better armor … Continue reading


Albion Online kicks off its summer alpha event
Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 1:00 pm

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Ah, summer, when the snow is falling!
You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles.

If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on.

[Source: Sandbox Interactive press release]

MassivelyAlbion Online kicks off its summer alpha event originally appeared on Massively on Mon, 15 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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    The Mog Log: On the twilight of Final Fantasy XIV's story
    Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 2:00 pm

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    I want to talk about the screaming, because by rights it's probably coming, but I just don't know it yet.
    As I write this, we don't yet have the patch notes for Final Fantasy XIV 2.38. Supposedly this is when we're getting personal housing, and people are abuzz with speculation about how that will be rolled out, what will work, what will be broken, and so forth. Alas, I can't yet address any of it -- not prices, not availability, not any of that. It's all just guesswork until the powers that be let us know what's going on, which will likely be in the evening after you read this.

    My guess is that there's going to be something to make people angry, but there usually is.

    So since I've nothing to offer regarding Final Fantasy XIV's mini-update other than speculation, it's best to turn to something that can be much more clearly seen. We're not at the end of the 2.0 update cycle just yet, but it seems pretty obvious that we're on the back nine, so to speak. So where are we going from here? What awaits? And what does all this mean from a storyline perspective? (If you'd like to avoid any potential spoilers, do look away now.)

    Continue reading The Mog Log: On the twilight of Final Fantasy XIV's story

    MassivelyThe Mog Log: On the twilight of Final Fantasy XIV's story originally appeared on Massively on Mon, 15 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.

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      Wrapping Up and Summing Up Pokemon White Version 2
      Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 15 September 2014, 1:00 pm
      I made it to through the final four and defeated Iris, the Unova champion, the evening after my last Pokemon post. It was pretty much inevitable that I would win sooner rather than.  I had already made it through the final four to Iris on my second attempt.  It was just a matter of tuning […]


      Welcome to our Southeast Asian Worlds Previews –  This one belongs to the ahq e-Sports Club, 2014 Season Garena Regional Finals winners and the 2nd Seed from this region. ahq e-Sports Club, alongside TPA, is the biggest name in the Garena Premier League right now. Many consider these two organizations to be ultimate rivals since for the […]

      The post World Championship Preview: ahq e-Sports Club – From The Assassins’ Shadow (Group A) appeared first on Cloth5.




      The first chunk of Champions Online's Steel Crusade is live
      Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 11:00 am

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      Champs
      As we previewed back in August, the first leg of Champions Online's Steel Crusade update went live last week. Your task in the update? Stop people from spontaneously bursting into flames. No, really.
      The Steel Crusade update begins in Millennium City, where things are really heating up as citizens are spontaneously bursting into flame. With the help of Professor Silverback, you'll need to help save citizens by shrinking down to microscopic size to enter the human brain and investigate the cause of the malady.
      The update introduces a new archetype for max level characters (Reawakened Automaton), new missions to combat Mechanon, and yeah, a new lockbox with a chance at new costumes and a vehicle.

      The second and final part of the update launches this Thursday with a "space-station showdown."

      MassivelyThe first chunk of Champions Online's Steel Crusade is live originally appeared on Massively on Mon, 15 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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      Massively's ArcheAge launch diary: Day three - PvE, quests, and story
      Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 12:00 pm

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      Welcome back to Massively's ArcheAge launch diary. I can't believe we're already on the third installment because there's still so much to see, do, and learn. That's a good thing, though, isn't it?

      Yeah, it is, and while ArcheAge has its share of issues, its breadth and depth is incredibly welcome in a genre that's gotten far too comfortable repackaging the same tired experience.

      Continue reading Massively's ArcheAge launch diary: Day three - PvE, quests, and story

      MassivelyMassively's ArcheAge launch diary: Day three - PvE, quests, and story originally appeared on Massively on Mon, 15 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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        The Feel (no, not the feels)
        Posted by Bio Break [HTML][XML][PERM][FULL] on 15 September 2014, 9:00 am
        I’ve given a disturbing amount of thought into why I primarily play female characters in MMOs (allowing my daughter to dictate my outfits, while applicable, is not a compelling reason as this trend predates her birth by several years).  I … Continue reading


        The Daily Grind: What class are you playing in ArcheAge?
        Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 9:00 am

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        I'm decisionally challenged in ArcheAge, at least when it comes to which class combination I'm going to play on my main. The game's skill system is extremely flexible, and I've been dabbling on a Warpriest (which is sort of an Archer/Healer with a bit of melee thrown in for good measure) as well as a Sorcerer and an Abolisher (Battlerage, Defense, Auramancy).

        The good news is that you can respec, but I'm still having a hard time settling. What about you, ArcheAge fans? Do you have a favorite class combo yet?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What class are you playing in ArcheAge? originally appeared on Massively on Mon, 15 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Pantheon: Rise of the Fallen releases new screenshots
          Posted by Massively [HTML][XML][PERM][FULL] on 15 September 2014, 10:00 am

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          Pantheon
          Pantheon: Rise of the Fallen's Facebook page has been updated with new screenshots of zones currently under construction in the apparently still-in-progress MMORPG. The developers reiterate that they are still working on the game:
          As always, please remember this is work-in-progress, and that the different areas shown are at different points in terms of being finished. So, for example, lighting and sky will look better in some shots vs. others. That said, I think it shows our world building team is NOT fooling around and we are building the world of Terminus!!
          Pantheon failed to meet its Kickstarter goals last February, but team lead Brad McQuaid announced the game was back in "full development mode" as of June.

          MassivelyPantheon: Rise of the Fallen releases new screenshots originally appeared on Massively on Mon, 15 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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          Lets Talk “Illegal” Farms
          Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 15 September 2014, 7:00 am
          You may have heard the term “illegal farm” in ArcheAge while you have been playing. What is it? It’s anything you (or another player) happens to plant that is 1) not in a public farm and 2) not on a … Continue reading


          Movement in video games
          Posted by Tobold's Blog [HTML][XML][PERM][FULL] on 15 September 2014, 3:46 am
          Try a little exercise: Stand on one spot and try how fast you can turn a full 360°C. You'll find that it's not so fast (especially if there is friction on the ground and you can't spin on one foot), usually it would take over a second. I was reminded of that when I played Destiny on a console, where rotating around your axis with a gamepad takes about that realistic amount of time. It would also be the time it would take to rotate in many PC games if you use the keyboard to turn. Only if you use a mouse on a PC you can suddenly turn much faster, a fraction of a second, depending on your settings.

          That made me wonder why developers don't put some mechanism in which makes such a movement the same speed regardless of which form of input you use. It certainly works in World of Tanks, where the speed with which you can turn depends on your tank, and not your mouse settings. But then again you also have an obvious advantage in a shooter game if aiming with a mouse instead of gamepad. I wondered if I was doing well in Destiny because the game *assumes* that I'll be slow targeting the enemies, as the gamepad is my only option. Do PC shooters require faster aiming, because faster aiming is possible?

          With the army using video games for combat training, one has to wonder how realistic movement in video games actually is. Not just the speed of turning. But for example most games allow you to walk sideways at the same speed and ease as forwards. Try that is real life! I hope we aren't training our soldiers to do things like circle-strafing, because that wouldn't really work so well in reality.

          Do you know of any video games with more realistic (and thus slower) movement? Does that work for a game?
          Tobold's Blog



          Step away from the game
          Posted by No Prisoners, No Mercy [HTML][XML][PERM][FULL] on 15 September 2014, 12:38 am
          The last Hub-bub is whether or not Mojang will actually sell Minecraft, what will happen if they do and  whether or not it is all conjecture. This post is not about that – but it is about Minecraft. Many of you have played what is called “Vanilla” Minecraft, some have even played modded Minecraft with...


          MMO Week in Review: ArcheAge has arrived
          Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 9:00 pm

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          Row row row your boat gently down the stream, if you're incredibly lucky or maybe just invisible, you won't get PKed in the face
          At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

          A huge MMO launched this week! No, not Destiny, although that launched too. I'm talking about ArcheAge, the long-awaited Trion/XL Games sandbox MMORPG that has finally sailed its way across the pond to western shores, probably in an actual boat because, you know, this game has actual boats. Yes, ArcheAge's head start is now live for founders, though it's not been without the usual round of long queues and server instability and DDoS attacks and people waiting in polite and tidy lines for quest mobs. We've been chronicling the head start in a series of launch diaries and streams and will continue doing so this week as we approach the formal launch.

          Read on for a look at the rest of this week's top MMO stories.

          Continue reading MMO Week in Review: ArcheAge has arrived

          MassivelyMMO Week in Review: ArcheAge has arrived originally appeared on Massively on Sun, 14 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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            EVE Evolved: Has the industry revamp worked?
            Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 7:00 pm

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            EVE Evolved title image
            When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the same basic minerals, science and industry were pretty easy for new players to figure out. Over the years, more complexity has slowly been added to industry via features like Starbases, Salvaging, Capital Ships, Tech 2 Invention, Planetary Interaction and Tech 3 Reverse Engineering. Today's industrialists have to contend with hundreds of different items that are often arranged in sprawling component manufacturing chains, which can make it hard to figure out exactly how to make a profit.

            The recent industry revamp attempted to solve this problem with a full user interface overhaul and a revamp of material costs and manufacturing prices. All of the relevant information for using a blueprint was packed into a slick new combined Industry UI, allowing new players to find the info they're looking for in-game rather than through websites or opening dozens of item info windows. It's now been almost two months since the industry revamp went live, and while the market for many items is still going to take several months to fully stabilise, the dust has finally begun to settle. So what's the verdict? Has the industry revamp worked?

            In this edition of EVE Evolved, I consider whether the industry revamp has been successful, how easy it is to make a profit in the new system, and whether it's worth setting up your own industrial starbase.

            Continue reading EVE Evolved: Has the industry revamp worked?

            MassivelyEVE Evolved: Has the industry revamp worked? originally appeared on Massively on Sun, 14 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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              Extra Credits – Free to Play Is Currently Broken
              Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 14 September 2014, 5:00 pm
              Not really about MMOs, but certainly could be applicable in some cases, as it takes on the whole “whales” concept in free to play. (Direct Link) This goes well with their episode Doing Free to Play Wrong.


              Weekend (Evil) Update
              Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 14 September 2014, 3:45 pm
              This weekend we’ve got a few important items to discuss for The Evil Within… With the game arriving just in time for Halloween, we’re very excited to share news that longtime horror magazine, Fangoria, has placed one of the game’s most disturbing characters, Laura, right on the cover! Also gracing Game Informer’s October cover, Game Director […]


              Final Fantasy XIV Q&A teases future content and pacing
              Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 5:00 pm

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              ff14
              Final Fantasy XIV has been a little pokey in rolling out major new systems. Will this be the case going forward? Not so much, according to a new producer's letter Q&A, in which the team says that future updates should be coming more frequently.

              "Due to scheduling issues and circumstances surrounding implementation, we've been prioritizing the implementation of party-based challenges utilizing the duty finder whenever possible," the letter states. "As a result, we were a step behind in implementing systems that make use of the open world, or those that require time but can be completed at one's own pace. With the introduction of zodiac weapons followed shortly after by the Hunt, it may seem as though we're shifting focus toward time-consuming systems, but rest assured this is not the case, and we plan to strike a balance with party-based activities as we move forward."

              Other topics of discussion include the upcoming Rogue class and Ninja job, the approximate release window for Patch 2.38 (about a month), word of a new expansion release, and hints about the expansion and new race.

              MassivelyFinal Fantasy XIV Q&A teases future content and pacing originally appeared on Massively on Sun, 14 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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              World Championship Preview: Team SoloMid – Fanboys Unite (Group B)
              Posted by Cloth5 [HTML][XML][PERM][FULL] on 14 September 2014, 3:00 pm

              The third episode of our North American World Championship previews chronicles the journey of Team SoloMid. They take the First seed from North America for the second time in three years. With the most recognizable name in League of Legends eSports, it should come as no surprise that Andy “Reginald” Dinh will stop at nothing to […]

              The post World Championship Preview: Team SoloMid – Fanboys Unite (Group B) appeared first on Cloth5.




              WoW Archivist: The classic Molten Core experience, part 3
              Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 3:00 pm

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              Ragnaros
              WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on September 12th and is included here by permission.

              If you missed part 1 and part 2, that means you were late for the raid and we're docking you 50 DKP. Next time get here early to help the warlocks farm soul shards.

              OK, fellow archivists! We've cleared trash, we've decursed, we've pulled Geddon to Garr's room, we've brefriended the Duke, and we've doused every fiery rune. It's time to delve into the core of the Core to take on the Majordomo and Ragnaros himself, 2005 edition.

              The invincible majordomo

              Undefeated in battle, Executus rose through the ranks of Ragnaros's lieutenants to become the Firelord's majordomo. He did not appear until you doused all the runes, so the earliest raids on Molten Core had to stop after Golemagg and Sulfuron due to an Aqual Quintessence shortage.

              Continue reading WoW Archivist: The classic Molten Core experience, part 3

              MassivelyWoW Archivist: The classic Molten Core experience, part 3 originally appeared on Massively on Sun, 14 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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                Massively's ArcheAge launch diary: Day two - Classes, skills, combat
                Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 1:00 pm

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                Welcome to day two of Massively's ArcheAge launch diary. Technically, by the time you read this, it'll be day three, but you know how these things work. And I know, I know, it's not really launch; it's head start. But Trion's not wiping this weekend's progression, so I'm going to keep referring to this as a launch diary!

                Thanks to a bunch of virginal script kiddies who thought it would be cool to DDoS the ArcheAge servers on Saturday, I didn't get to play all freakin' afternoon as planned. That's OK, though, because we've got a lot to talk about with regard to the game's basic mechanics.

                Continue reading Massively's ArcheAge launch diary: Day two - Classes, skills, combat

                MassivelyMassively's ArcheAge launch diary: Day two - Classes, skills, combat originally appeared on Massively on Sun, 14 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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                  World Championship Preview: Cloud 9 – Consistently Consistent (Group D)
                  Posted by Cloth5 [HTML][XML][PERM][FULL] on 14 September 2014, 11:00 am

                  The second instalment of our North American team previews follows Cloud 9 –  A team who has remained at the forefront of North American League of Legends scene for over a year. After entering the LCS in the Summer of 2013, Cloud 9 wasted no time traipsing on the competition and finished the 2013 Summer Split with an […]

                  The post World Championship Preview: Cloud 9 – Consistently Consistent (Group D) appeared first on Cloth5.




                  One Shots: Avian servitude
                  Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 11:00 am

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                  rift
                  Birds? I don't hate them, but I don't trust them either. Anything that can travel passportless with impunity is something to be wary of, especially if it has access to flight without clearing it with the FAA. And ever since the bird flu scare, I'm quite sure that our feathered "friends" are out to eradicate our entire race.

                  That said, I'm happy for reader Bill because he's finally putting birds where they belong: under us in full service of their land-masters. "Luck has found me again on RIFT patch day when this 'Lovely Budgie" popped out of a box. I can't help but think there is evil hidden beneath pink feathers and those big black eyes!" Bill wrote.

                  Oh, but there is evil, Bill. No doubt about it. Hopefully the rest of this week's player-submitted screenshots will not reek of foul intent the way that this cute birdie does.

                  Continue reading One Shots: Avian servitude

                  MassivelyOne Shots: Avian servitude originally appeared on Massively on Sun, 14 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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                    The Daily Grind: What's the ideal MMO gold sink?
                    Posted by Massively [HTML][XML][PERM][FULL] on 14 September 2014, 9:00 am

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                    GOOOOOOOOOOOOOOOOOLD
                    I realize that asking "what's your favorite gold sink" is a bit like asking "what's your favorite way to eat poop," but I'm confronting an MMO reality here: MMO economies generally spiral out of control when the currency poured into the game isn't drained out at the other end somehow, whether it's through decay costs or housing maintenance or people leaving the game forever and literally taking their gold piles with them. Obviously, this last one is not ideal.

                    I was impressed at Neverwinter's recent move to auction rare companions off to the playerbase, a system that won't solve the inflation/duping problem in one pass but could, given time and repetition, drain money from player moguls voluntarily and reward them with prestigious but non-game-breaking and effectively worthless trinkets.

                    That's my favorite kind of gold sink. What's yours?

                    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

                    MassivelyThe Daily Grind: What's the ideal MMO gold sink? originally appeared on Massively on Sun, 14 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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