CCP explains EVE's upcoming mission guidance system, CSM changes
Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 6:00 pm

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CCP released another Phoebe-focused dev diary earlier today, this one detailing the new mission objective system coming to EVE Online next month. The firm is walking a fine line between general guidance and "brain-dead instructions to follow," and as such it is asking for feedback relative to how the new feature is presented in today's diary. It's a lengthy read, but you can also see the new system in action if you log onto EVE's Singularity test shard.

CCP has also delivered minutes from the Council of Stellar Management's summer summit earlier than expected. CCP Leeloo explains that the studio will make further changes to the CMS next year, starting with lengthening the winter summit and shortening the current CMS's term to better align with next year's Fanfest. Applications for CSM10 open on January 30th.

MassivelyCCP explains EVE's upcoming mission guidance system, CSM changes originally appeared on Massively on Wed, 29 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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Updated Summoner’s Rift Nears Open Beta!
Posted by News [HTML][XML][PERM][FULL] on 29 October 2014, 4:08 pm

Updated Summoner’s Rift Nears Open Beta!

Originally Posted by Riot (View RedTracker Source)

 

For almost six months, we’ve had the updated Summoner’s Rift stewing on PBE as we made tweaks and changes based on your feedback. Although we’ll continue to refine and optimize, we’re pretty happy with where we’re at right now, so we’ll soon be moving onto the next phase: open beta! Once the 2014 season is officially wrapped, we’re going use a staggered rollout during preseason, pushing the updated map onto live in stages to help ensure server stability. Here’s the order for our planned rollout:

  • Stage 1: Team Builder and Intro Bot games
  • Stage 2: All normal modes, custom games, and all other bot modes
  • Stage 3: Ranked

We expect this rollout could take several weeks and we may delay stages if we run into bugs or server stability issues. That said, our plan is to push it out as fast as we can while making sure its appearance is toaster-friendly and doesn’t Lee Sin kick our servers into oblivion.

Finally, while this is still technically a beta (we're planning to continue to update Summoner's Rift--for example, expect updates in the next couple of patches!), the updated Summoner’s Rift will eventually completely replace the old one, so there will be no separate queues to play on the existing SR. This’ll allow us to focus our resources on improving the updated SR, and avoid splitting the team’s focus by having to make the upcoming preseason changes on both.

From the entire team that worked on this update, we truly wanted to thank you for your feedback! We can’t wait to face you all in-game on Summoner's Rift




Phoebe
Posted by Morphisat's Blog [HTML][XML][PERM][FULL] on 29 October 2014, 2:48 pm
The website for Phoebe, the patch that will be released next week, as I write this, is up. Of course the biggest change is the 0.0 movement change as it’s called on the site. It stirred up a lot of unrest on the forums. But since I have no involvement in 0.0, the Sensor scanner […]


Choose My Adventure: Closing off our time in Swordsman
Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 3:00 pm

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Swordsman
I've spent quite a bit of time in Perfect World Entertainment's Swordsman this month. Thanks to the unique layout of October 2014, Swordsman ended up getting an extra week compared to most Choose My Adventure endeavors. And while I'm ready to move on to the next game, it was nice to have some extended time with Swordsman before sending it to that magic hard drive in the sky. Sometimes a few extra days can give you time to see things in a game you didn't see before.

Swordsman is definitely a game that grows on you. The experience continually improves. If you're willing to stick through the slow opening and limited early experience, there's a pretty interesting game waiting to be discovered.

Continue reading Choose My Adventure: Closing off our time in Swordsman

MassivelyChoose My Adventure: Closing off our time in Swordsman originally appeared on Massively on Wed, 29 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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    Global Chat: Wrongs and rights
    Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 3:30 pm

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    trove
    So often, bloggers are struggling to succinctly answer the same question in a variety of formats: What is right with this game and what is wrong with it? It gets complicated fast when biases, comparisons, and general drama enters into it, although I wouldn't have it any other way. MMOs should be filtered through our various viewpoints to gain broader understanding and (hopefully) provide better feedback.

    This week in our journey around the blogosphere, we'll take a second look at Trove, see where ArcheAge messed up, and attempt to understand why PvP sandboxes will wither and die if they're not welcoming to carebears. What's wrong? What's right? That's up to them -- and you -- to decide!

    Continue reading Global Chat: Wrongs and rights

    MassivelyGlobal Chat: Wrongs and rights originally appeared on Massively on Wed, 29 Oct 2014 14:30:00 EST. Please see our terms for use of feeds.

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      Camelot Unchained devs play music, talk audio stretch goal
      Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 4:00 pm

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      If you've ever wanted to see Mark Jacobs fend off a wasp attack, the latest Camelot Unchained dev diary video is for you! It's also noteworthy because Jacobs details how the crowdfunded PvP sandbox met its previous stretch goal and how it is now on to a "sound and effects" stretch goal.

      "This is a very serious attempt to have triple-A sound and effects," he says, before going on to explain how CityState will hire a dedicated engineer, license a top engine, etc. Click past the cut to watch Jacobs, a wasp, Grumpy Cat, and the CU dev band.

      Continue reading Camelot Unchained devs play music, talk audio stretch goal

      MassivelyCamelot Unchained devs play music, talk audio stretch goal originally appeared on Massively on Wed, 29 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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      The Crew preps second console beta test for November
      Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 4:30 pm

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      crew
      Gentlemen and ladies, start your virtual engines! The Crew is preparing to roll out its second closed beta test, starting on November 6th and ending on the 10th.

      PC players will have to wait in the wings, as this beta test is for Xbox One and PlayStation 4 players only. The test will cover two regions of the game, the Midwest and East Coast, and include PvP competitions and both Street and Dirt car specs.

      The Crew is currently aiming at a December 2nd launch date.

      [Source: Ubisoft press release]

      MassivelyThe Crew preps second console beta test for November originally appeared on Massively on Wed, 29 Oct 2014 15:30:00 EST. Please see our terms for use of feeds.

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        Leaderboard: Is TERA's expansion tempting you to play?
        Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 5:00 pm

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        I haven't played TERA in a long while. I always to meant to give it more of a shot, but for whatever reason it's never worked out. On the heels of En Masse's first expansion announcement, I'm thinking about it again, though it's going to take some doing to pry me away from ArcheAge.

        What about you, Massively readers? Is TERA's Fate of Arun expansion tempting you to play? Vote after the cut!

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        Continue reading Leaderboard: Is TERA's expansion tempting you to play?

        MassivelyLeaderboard: Is TERA's expansion tempting you to play? originally appeared on Massively on Wed, 29 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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          Jack-in-a-Boxman-O-Lantern
          Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 October 2014, 1:30 pm
          In time for Halloween, our very own Lindsay Westcott put together some very evil jack-o-lantern templates. Below you can print out any of our designs. If you’d like to share your carving skills with these templates or your own Bethesda creations, tweet us with the hashtag #BethesdART or email us at bethblog@bethsoft.com. Print the ”Jack-O-Lantern […]


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          Elite
          After a brief technical delay, Elite: Dangerous' "Beta 3.00 is now available," declares a post on the official Frontier forums. The patch notes are extra long; new and updated features include new ships, player-driven interdiction, fuel scooping from stars, asteroid mining, visual overhauls to planets, philanthropy missions, and an expanded game map with now over 2400 systems. Frontier has also added hundreds of audio tweaks and bug fixes. Players have continued reporting stability issues with the new patch.

          This episode of beta, like the phases before it, is exclusive to those who've pre-purchased the game and beta access. Massively's Mike Foster spent September playing the game in beta 1 and had enough fun to say that he "would happily recommend it" but for the beta price tag.

          We've included the new beta 3 trailer below.

          Continue reading Elite: Dangerous' third beta is now live with new systems, ships, and interdiction mechanics

          MassivelyElite: Dangerous' third beta is now live with new systems, ships, and interdiction mechanics originally appeared on Massively on Wed, 29 Oct 2014 12:30:00 EST. Please see our terms for use of feeds.

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          RIFT's Autumn Harvest returns
          Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 2:00 pm

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          rift
          Starting this afternoon, RIFT's annual Autumn Harvest will return, bringing back the special fall-themed realm and all of its related quests and activities. In addition to Halloween rifts and the monster mash, this year's Autumn Harvest will activate seasonal minion adventures and a trio of new followers to boss around.

          RIFT is also hotfixing several small issues today, such as tweaking the minion system, increasing XP in Nightmare Tide dungeons, and making sure hit was added to various quest and crafting rewards for endgame activities.

          The Autumn Harvest runs from today through November 13th. Both Junkies Nation and RiftGrate have excellent guides for those looking.

          MassivelyRIFT's Autumn Harvest returns originally appeared on Massively on Wed, 29 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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          Rome – Ambushed
          Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 29 October 2014, 1:00 pm
          I was late to the Roman slaughter on Friday night as the Reaver extraction operation from Insmother took longer than expected… which is pretty much how every op in EVE Online works.  What will happen if we deploy somewhere even further away? Anyway, I showed up to find matches in progress, with Mattman and Loghound […]


          Starflight: FTL
          Posted by Bio Break [HTML][XML][PERM][FULL] on 29 October 2014, 12:00 pm
          (This is part of my journey playing through Starflight. You can follow the entire series on the Nostalgia Lane page.) Back to the inner planet to make my fortune!  Or at least to get my ship up to par. Money drives … Continue reading


          Steam Update: The Evil Within
          Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 October 2014, 12:06 pm
          If you fire up The Evil Within today, you will notice the game will patch automatically with a new game update. With the update, players with high-end PCs will be able to go in to their settings and toggle between running the game with a 30 FPS cap or a 60 FPS cap. Additionally, players […]


          World of Warcraft examines the art of designing proto-Nagrand
          Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 11:00 am

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          Everybody's favorite.
          Part of designing an MMO is putting a whole lot of work into things that no one will really notice. If you're playing World of Warcraft and running through Nagrand in Outland, you might be vaguely curious about how the zone is going to translate into its original form in Warlords of Draenor. Odds are, though, that you'll notice only in passing what the latest development blog from art director Chris Robinson talks about extensively.

          Robinson details the challenges of building the temporal prototype of an iconic existing zone, especially since the original Nagrand was marked partly by the contrast between its peaceful plains and the floating bits of rock in the distance. The intent was to give the area an almost delicate feel, as if parts of the landscape could rise up and start floating away. Take a look at Robinson's whole piece for more insights about weaving the story of the zone into the art, and take a moment to stop and look around when you reach the zone in-game.

          MassivelyWorld of Warcraft examines the art of designing proto-Nagrand originally appeared on Massively on Wed, 29 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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          Destiny's The Dark Below expansion launches December 9th
          Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 12:00 pm

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          Destiny
          The Dark Below, Destiny's first expansion -- sorry, "Expansion I" -- releases on December 9th, Bungie announced today. What's in store for players?
          • New weapons, armour and gear
          • A new Light Level cap of 32 with 5 additional Bounty slots
          • New story quests and missions revolving around a new character Eris and the Hive
          • A new co-op Strike called The Will of Crota (with a second co-op Strike, The Undying Mind, exclusive to PlayStation gamers for a year)
          • Three new competitive multiplayer arenas: Pantheon, Skyshock, and The Cauldron
          • And a new six-player Raid called Crota's End.
          Bungie says the expansion will cost £19.99 standalone or £34.99 for a bundle that includes this expansion plus Expansion II. We've included a few of the new screenshots and concept art pieces below.

          Continue reading Destiny's The Dark Below expansion launches December 9th

          MassivelyDestiny's The Dark Below expansion launches December 9th originally appeared on Massively on Wed, 29 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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          Valiance Online launches its Kickstarter today
          Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 1:00 pm

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          Valiance Online
          A post on Valiance Online's Facebook has good news for fans of the upcoming game: SilverHelm Studios will be bringing the game to Kickstarter today. "It's packed with all manner of goodies for you to get your hands on," Design Director Nate "Paramount" Vogeding writes. "These things will be exclusive to our KS backers and backers alone. That's right; it won't be coming back around again." Vogeding also promises more pre-alpha invites and tells readers to "let everyone know that yes, there is a city coming back and very soon!"

          Valiance Online is one of several fan-backed superhero MMOs vying to become City of Heroes' spiritual successor. In September, SilverHelm told followers that it will not be licensing the CoH IP if it is eventually secured from NCsoft by City of Titans.

          MassivelyValiance Online launches its Kickstarter today originally appeared on Massively on Wed, 29 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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          Legacy Family Adventures
          Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 29 October 2014, 11:18 am
          I love that your sims can play the sims on their computers. The screen is a bit hard to see, but that’s what Alfonzo is playing above. I spent a bit of time with my legacy family during extra life, … Continue reading


          Bethesda Behind the Scenes – The Evil Within’s Laura
          Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 29 October 2014, 9:58 am
          The Evil Within is in no short supply of terrifying creatures, but the one most likely to haunt your nightmares is Laura. Adam Sessler continues “The Creatures Within” conversation with Shinji Mikami and concept artist, Ikumi Nakamura as they delve into the depths of Laura’s origin. See what you may have missed! Exploring The Evil […]


          Don't miss: Unofficial PBE Patch Notes for 10/28/2014 - Season 4 Reward Icons Updated, Champion Changes


          Scruffy on Sion Potential Changes

          Originally Posted by Riot (View Original Source)

          His Ultimate and Q, and sometimes W. These are abilities where you will largely not be getting the full benefit of these abilities, because the implied threat of these abilities itself is what they're all about. [...]

          There should be a few tweaks for him (some stat increases, bugfixes, usability and mana costs) up on the PBE in the next build (they will be released in the next patch [already on PBE]).

          To some of your points about Q and R reliability, those will most likely not change. Those abilities are meant to be very powerful but limited in meaningful ways.

          • Q has beyond most normal ability AOE base damage and CC, because it is a very committed decision (a good comparison here is fiddlesticks drain). If we wanted to increase the reliability of the spell we would probably make the "snap cast" (not full charge) more effective.
          • Similarly R enables unstoppable engage and map movement at the cost of great reliability. That said, the R turning is a number that we can tweak easily if we want to increase the reliability a bit more in the future.



          My top 10 favorite PlayStation games
          Posted by Bio Break [HTML][XML][PERM][FULL] on 29 October 2014, 9:00 am
          To go along with my previous listings of top favorite games from various consoles (Atari 2600, SNES, 90s PC games), I wanted to add a similar list of my top 10 favorite titles from the PlayStation. When I went to … Continue reading


          The Daily Grind: What's the creepiest MMO locale?
          Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 9:00 am

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          tsw
          Sorry, Halloween's heavy on the mind this week, and as I await the Great Pumpkin's return, I have been seeking out the scariest and most unsettling places in MMOs. Naturally, I found most of them in The Secret World.

          Probably one of the most creepy places in TSW is the kindergarten in Savage Coast. You can't go into it and there's no explanation given about it, but when you're near it you hear garbled children's voices and off-key kid music playing. Plus, there are dead zombies draped all over its front yard. Nothing good could have happened there. And I don't want to know what did.

          In the spirit of the season, what do you think is the most creepy MMO locale and why?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What's the creepiest MMO locale? originally appeared on Massively on Wed, 29 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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            WildStar opens up free, indefinite megaserver transfers
            Posted by Massively [HTML][XML][PERM][FULL] on 29 October 2014, 10:00 am

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            It's generally seen as discouraging if your fix for a problem still leaves it broken.
            How's your server's population in WildStar since the switch to megaservers? Does it still feel a little empty? Community manager Tony Rey says that the team has heard the complaints that the PvP servers are quiet, and the team is responding by opening up indefinite free transfers between the PvE and PvP megaservers in both directions. You can move your PvE character to the PvP megaserver as you wish, and vice versa.

            Rey says that while the team was initially happy with the stats on the PvP realms, the EU PvP megaserver in particular had certain difficulties with player numbers after PvP-to-PvE transfers were opened up but before the megaservers went live. Having free transfers in place does carry the risk of allowing people to level on a PvE server only to transfer over at the level cap, but players are assured that the team is watching for shenanigans and will shut down untoward transfers. These transfers are currently open for an indefinite period of time; Carbine will decide whether or not these free transfers will remain in place after monitoring the health of the server system.

            MassivelyWildStar opens up free, indefinite megaserver transfers originally appeared on Massively on Wed, 29 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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            WIP POST

            *NOTE - Pre-Season changes were reverted again - along with Nocturne E buff and Quinn Range and MS changes


            Summoner Icon changes

            The Icons are now bigger and brighter! You can compare them to the old version from first preseason patch.

            <table border="0"> <tbody> <tr> <td style="width: 150px; text-align: center;"> </td> <td style="text-align: center;">Solo Queue</td> <td style="text-align: center;">3v3 Queue</td> <td style="text-align: center;">5v5 Queue</td> </tr> <tr> <td style="width: 150px; text-align: center;">Bronze</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Silver</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Gold</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Platinum</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Diamond</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Master</td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
            Top 200 / 50
            </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
            Top 50 / 15
            </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> <tr> <td style="width: 150px; text-align: center;">Challenger
            Top 10 / 3
            </td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> <td style="text-align: center;"></td> </tr> </tbody> </table>

            Champion Changes

            Sion

            • Base health per level raised to 73 (from 70)
            • [Q] Decimating Smash - Now costs 45/50/55/60/65 mana (down from 50/55/60/65/70)
            • [W] Soul Furnace - Now gains 10 health per large monster kill (up from 8)
            • [W] Soul Furnace - Now costs 65/70/75/80/85 mana (down from 70/75/80/85/90)
            • [E] Roar of the Slayer - Now costs 35 mana across all ranks (up from 25)

            Lucian

            • [R] The Culling - Now deals 40/50/60 per shot (down from 45/55/65)



            GWJ Conference Call Episode 420
            Posted by Gamers With Jobs - Conference Call [HTML][XML][PERM][FULL] on 29 October 2014, 12:36 am

            Episode 420 - October 29th, 2014
            Next Car Game: Wreckfest, WoW, The Vanishing of Ethan Carter, Legend of Grimrock II, 7 Days to Die, Your Forum Threads and More!

            Right Click Here and 'Save As' to Download!
            (An Uppity 45 MBs, 1:18:35)

            This week Shawn, Elysium, Julian and Allen go deep on GWJ forum threads.

            read more




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