Camelot Unchained 'in great shape' following first pre-alpha test
Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 6:00 pm

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Camelot Unchained's first pre-alpha test wrapped up after running this past weekend, and according to reports from the devs, the MMO saw strong server stability and performance. Mark Jacobs reported that a "vast majority" of testers approved of the detailed character creation system and up to 200 players were able to duke it out in the same battleground area.

"It is safe to say that, considering where we are in development as compared to other games Andrew and I have worked on, that we are in great shape. Especially since we are building almost the entire engine from scratch," Jacobs said.

Camelot Unchained will continue to run pre-alpha tests, with the devs promising "at least one testing day" every week or two.

MassivelyCamelot Unchained 'in great shape' following first pre-alpha test originally appeared on Massively on Mon, 20 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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The Evil Within’s Music to Our Ears
Posted by Bethesda Blog [HTML][XML][PERM][FULL] on 20 October 2014, 2:55 pm
Does the soundtrack of your life need a little more intensity? Madness? On the heels of last week’s release of The Evil Within, evil can now take hold of your music library. The Evil Within Original Game Soundtrack features 18 iconic tracks from the game, which is more than enough to build the tension between […]


Guild Wars 2 teases upcoming festivals, living story season conclusion
Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 3:00 pm

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ArenaNet's Colin Johanson has penned a new Guild Wars 2 dev blog teasing just what the remainder of the fall season will bring for the two-year-old MMO.

Outside of ANet's e-sports push, the game's buzz has been relatively subdued since the second feature pack released in early September. That will change tomorrow, October 21st, with the arrival of the much-loved Halloween festival; Wintersday, the winter festival, is scheduled to kick off on December 16th. "Both of these releases," Johanson says, "will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn."

Season 2 of the living story itself returns from intermission on November 4th, having been on hiatus for just under two months. Johanson promises the plotline will feature "stories with roots deep in the very heart of Guild Wars lore" and an "unforgettable" final episode for the season.

MassivelyGuild Wars 2 teases upcoming festivals, living story season conclusion originally appeared on Massively on Mon, 20 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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ArcheAge jumps into Raptr's 10 most-played games in September
Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 4:00 pm

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ArcheAge is seeing its debut month popularity reflected in Raptr's own tracking, as the digital service saw the MMO rise 25 spots as it transitioned from beta to launch. "Based on current trends, ArcheAge has a good chance of remaining in the top 10 in October," the company predicted.

Other MMOs in Raptr's top 20 include World of Warcraft holding strong at #2 as well as Final Fantasy XIV, Guild Wars 2, Warframe, and Star Wars: The Old Republic vying for spots #12 through #15.

MassivelyArcheAge jumps into Raptr's 10 most-played games in September originally appeared on Massively on Mon, 20 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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Life is Feudal reports 100,000 copies sold in the first month
Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 5:00 pm

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If you bought this, please.  Explain why.
After a month of availability on Steam and via its own website, Life is Feudal has apparently sold 100,000 copies. These sales specifically represent the "solo" module of the game, which allows players to explore the mechanics and the systems available but does not feature a persistent online world.

Producer and project lead Vladimir Piskunov attributes the early success of the title to the freedom allowed for players to build while emphasizing that these sales will help fund the development of the game's full MMO experience. No specific target date for the game's MMO incarnation has been set.

[Source: Bitbox Ltd. press release]

MassivelyLife is Feudal reports 100,000 copies sold in the first month originally appeared on Massively on Mon, 20 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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    Free Champion Rotation
    Posted by News [HTML][XML][PERM][FULL] on 20 October 2014, 1:03 pm

    This week's free champion rotation has been posted. These champions will become free to play starting tomorrow October 21st. Click a champion’s icon for guides.

    <table> <tbody> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> <tr> <td></td> <td></td> <td></td> <td></td> <td></td> </tr> </tbody> </table>


    The Mog Log: Final Fantasy XIV's post-fanfest shakedown
    Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 1:00 pm

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    Honestly, if the existence of the cash shop is the only rude surprise awaiting us, I'll be happy.
    So Final Fantasy XIV players like yours truly have a mouthful of fanfest information to chew on. How did it all shake down, in the final assessment?

    Well, I'm not going to lie: My aim was mixed at best. A minority of demo stations covering content I hadn't anticipated, patch 2.4 a week after my prediction, and mentions of 2.5 in brief. But we did get gear details and an expansion announcement. I'd call it a mix and a wash, at the end of the day. You tried, gold star, etc.

    But enough about what I did and didn't get right; there's plenty more to talk about from the various panels, the Live Letter, and other revelations. So let's start in on it, kicking off with the elephant in the room that I've already been hearing about for the entirety of the past day for obvious reasons. Yes, it's a cash shop.

    Continue reading The Mog Log: Final Fantasy XIV's post-fanfest shakedown

    MassivelyThe Mog Log: Final Fantasy XIV's post-fanfest shakedown originally appeared on Massively on Mon, 20 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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      Massively Interview: Spinning Neverwinter's tall tales
      Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 2:00 pm

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      Massively: Today we're joined by Neverwinter Senior Content Designer Randy Mosiondz to talk about the game's story. So Randy, how does the story of Neverwinter run parallel to the pen-and-paper campaign and how does it differ? In the cases of its divergeance, why did the team take those paths?

      Randy Mosiondz: In Neverwinter we usually try to parallel a lot of the Forgotten Realms story development that Wizards of the Coast has been doing over the last few years. At launch, the majority of our adventure zones were based on stories were being told in the Realms, primarily focusing on Valindra, the Crown of Neverwinter, Gauntlgrym, and the aftermath of the Spellplague. One of our main sources of inspiration was the D&D 4th edition Neverwinter Campaign Guide, which had a number of great story seeds.

      We did add a number of new zones that were not directly connected to that book but were still drawn from Realms lore. In a lot of these cases we simply wanted to make sure there was enough variety in storylines, environments, and monsters you encountered to ensure we covered all of the high points of the D&D adventuring experience. Whenever we do this, we consult with Wizards of the Coast on a weekly basis to ensure these storylines match up to their expectations of what fits in the Forgotten Realms.

      Continue reading Massively Interview: Spinning Neverwinter's tall tales

      MassivelyMassively Interview: Spinning Neverwinter's tall tales originally appeared on Massively on Mon, 20 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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        A Short and Bloody Visit to F7C-H0
        Posted by The Ancient Gaming Noob [HTML][XML][PERM][FULL] on 20 October 2014, 1:00 pm
        Well, it was a short visit for me. The highlight of weekend fleet ops up until Saturday evening had been flying around Black Rise to pop a couple of Black Legion faction battleships with DBRB.  I hadn’t been in one of his fleets in ages, and it was good to see that he hasn’t calmed […]


        The World of Warcraft zone name generator
        Posted by Bio Break [HTML][XML][PERM][FULL] on 20 October 2014, 12:00 pm
        For kicks, I broke down some of the generic fantasy mishmash zone names in WoW into a chart so that they could be rearranged to make even MORE generic fantasy mishmash zone names.  Blizzard, you may pay me for this … Continue reading


        October 20 - October 26
        Posted by Articles [HTML][XML][PERM][FULL] on 20 October 2014, 9:46 am

        I'm really not sure what to make of Beyond Earth. I think I still feel a little burned from when Firaxis released a revamp of Colonization, and I ended up playing it for about 15 minutes. It's been a while since I've had the Civ V bug, and Beyond Earth — from everything I've seen — ultimately looks like a really well crafted skin of Civ, but a skin all the same. I'm really not sure how much I want that. I'm really hoping to be pleasantly surprised, which is why I'm still going to give it the nod for my game of the week, but my enthusiasm could certainly be higher.

        Want to take a moment here to recognize that our own Alan "Pyroman" Cook is getting married this coming weekend. He has made the disastrous choice to have the Meeples play at his reception, and that's pretty much what the rest of my week is going to be about — practicing four songs over and over again so I can bungle them as little as possible in front of other people. All that aside, I wanted to take a second and wish Pyro congratulations. This is really the big thing happening this week as far as I'm concerned.

        It's probably worth mentioning the release this week, also, of Bayonetta 2 on the Wii U. It's been a while (ever?) since the Wii U got a major exclusive that wasn't a first-party title (edit: apparently it is first-party — I was wrong). It will be interesting to see how it's received here state-side, given some of the other ... unpleasantness going on in the broader community. Also this week, Just Dance 2015 and The Walking Dead: Season 2 come to a variety of console systems.

        read more




        EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more
        Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 12:00 pm

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        An event that started out several years ago as an impromptu EVE Online player gathering, EVE Vegas has grown so large that this year it was was officially taken over by developer CCP Games. This year's event was organised like a mini-Fanfest, with Executive Producer Andie Nordgren's keynote address and some interesting talks from both players and developers. Players got a chance to compare notes with developers on the game's recent progress, CCP let out a few exciting reveals, and the whole event was streamed live to viewers at home for free.

        This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power.

        If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.

        Continue reading EVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more

        MassivelyEVE Vegas 2014 roundup: Tech 3 destroyers, permadeath and more originally appeared on Massively on Mon, 20 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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          LEGO Minifigures Online shows off the Space World
          Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 11:00 am

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          It's the Space Police!  We're guilty!  The crime?  Not being in space!
          Space is big. Really big. You wouldn't believe how vastly, mind-bogglingly huge it is. I mean, you might think it's a long way from your bed to your computer, but that's just peanuts compared to space. So while labeling a single area in LEGO Minifigures Online as the "Space World" might seem like a bit of an oxymoron, just think of it as a sampling of the mind-boggling hugeness of what space has to offer. In this case, it's aliens and evil space marines.

          A new video is now available showing off the Space World and everything that players can do therein: fighting off alien invaders, huge robots, strange wildlife, and flying saucers. Yes, it's all a bit silly and strange, but when you're marching into battle with a team consisting of a pirate, a DJ, a guy in a chicken suit, and a knight, you kind of expect to be thrown into strange scenarios. Check out the video just past the break.

          [Source: Funcom press release]

          Continue reading LEGO Minifigures Online shows off the Space World

          MassivelyLEGO Minifigures Online shows off the Space World originally appeared on Massively on Mon, 20 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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            LOTRO: You always take us to the nicest places
            Posted by Bio Break [HTML][XML][PERM][FULL] on 20 October 2014, 9:00 am
            Well.   Here we are: the Dead Marshes.  Thanks, Frodo, for encouraging me to get out of that dank, dusty Shire paradise and go to all of these wonderful places.  I would not have had the opportunity to combat foot rot … Continue reading


            The Daily Grind: Which MMO has the best fishing?
            Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 9:00 am

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            I've always liked fishing in MMOs. Funnily enough I don't care for meatspace fishing all that much, but sitting on a virtual dock reeling in catch after catch never gets old.

            ArcheAge has taken my appreciation for MMO fishing to a whole other level, though. I'm still fairly newbish at it, but I did land my first successful sport catch the other day, and it's a ton of fun to go cruising around the ocean looking for telltale flocks of birds before chumming up the water and settling in for a lengthy battle with a sturgeon.

            What about you, MMO fishing connoisseurs? Which game does it best?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: Which MMO has the best fishing? originally appeared on Massively on Mon, 20 Oct 2014 08:00:00 EST. Please see our terms for use of feeds.

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              Path of Exile video reveals the shocking truth behind Update 1.2.4
              Posted by Massively [HTML][XML][PERM][FULL] on 20 October 2014, 10:00 am

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              This week Path of Exile will get a substantial content upgrade to version 1.2.4, and we've got a preview video to share with you that covers its highlights.

              One of the big additions with 1.2.4 is an electrifying Lightning Tendrils, along with new store options and the Herald of Thunder. The patch will be dropping on Wednesday, at which time the team will also post the Race Season Nine schedule.

              You can watch the video after the jump!

              Continue reading Path of Exile video reveals the shocking truth behind Update 1.2.4

              MassivelyPath of Exile video reveals the shocking truth behind Update 1.2.4 originally appeared on Massively on Mon, 20 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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              Decorating? Really?
              Posted by MmoQuests.com [HTML][XML][PERM][FULL] on 20 October 2014, 8:52 am
              There’s a reason I love sandbox gaming, and it is all about the creativity and relaxation I find in creating. This weekend I learned a little bit more about the mods that are currently active on the minecraft server I’m … Continue reading


              My Top Ten Favorite MMORPGs — so far.
              Posted by [HTML][XML][PERM][FULL] on 19 October 2014, 11:12 pm



              Online Game Development India
              Posted by Write The Game [HTML][XML][PERM][FULL] on 19 October 2014, 9:37 pm
              Online games development is the word for those that happen to be developed and also played over model of computer mobile phone network. It deviates from very simple text primarily based games for you to games shown with precisely designed graphics and even virtual community populated by just many individuals simultaneously. Nowadays, the creation of […]


              MMO Week in Review: Drifting back to World of Warcraft
              Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 9:00 pm

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              WoW
              At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

              This week, World of Warcraft saw subscriptions rise to 7.4 million ahead of its long-awaited pre-Warlords of Draenor patch. Meanwhile, news rolled in from EVE Vegas, where CCP and players discussed the ships of the Rhea update, the allure of spaceship spreadsheets, the importance of community involvement, and the new player experience and potential for permadeath.

              Read on for a look at the rest of this week's top MMO stories.

              Continue reading MMO Week in Review: Drifting back to World of Warcraft

              MassivelyMMO Week in Review: Drifting back to World of Warcraft originally appeared on Massively on Sun, 19 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.

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                Marvel Heroes adds Nova to its roster
                Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 7:00 pm

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                Marvel Heroes has a new superpowered crimefighter in its lineup. Nova is the latest addition to Gazillion's free-to-play online action RPG, and players can choose to play him in his Richard Rider/Nova Prime costume or in his new Nova/Sam Alexander duds.

                Mechanically, Nova is something of a hybrid who is able to use both ranged and melee powers to "defeat enemies quickly." You can see him in action via the trailer just past the break.

                Continue reading Marvel Heroes adds Nova to its roster

                MassivelyMarvel Heroes adds Nova to its roster originally appeared on Massively on Sun, 19 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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                EVE Vegas 2014: Getting players involved in EVE's development
                Posted by Massively [HTML][XML][PERM][FULL] on 19 October 2014, 8:00 pm

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                Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process.

                At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.

                During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.

                Continue reading EVE Vegas 2014: Getting players involved in EVE's development

                MassivelyEVE Vegas 2014: Getting players involved in EVE's development originally appeared on Massively on Sun, 19 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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                  WildStar: Saying goodbye to Evindra
                  Posted by Bio Break [HTML][XML][PERM][FULL] on 15 October 2014, 3:00 pm
                  Last night was our guild’s — and our server’s — last night on Evindra before today’s megaservers happened, so being the fun-loving group that we are, we threw a huge party to mark the occasion! I had never been to … Continue reading


                  WildStar: Jem and the Holograms
                  Posted by Bio Break [HTML][XML][PERM][FULL] on 16 October 2014, 9:00 am
                  After getting some TSW and RIFT time in yesterday, I had an hour or so before bed to check in with WildStar’s now-activated MEGASERVERS.  MEGASERVERS must always be typed in all caps.  Do not stare straight into the MEGASERVERS.  If … Continue reading


                  The Secret Adventures: The Lady Margaret (Kingsmouth #10)
                  Posted by Bio Break [HTML][XML][PERM][FULL] on 17 October 2014, 9:00 am
                  (You can follow my playthrough of The Secret World on Bio Break’s projects page!) Dawning of an Endless Night (story mission, tiers 3-6) With all of Kingsmouth’s missions done (yayyy!) I’m finally freed up to concentrate on the main story … Continue reading


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