The Jobs Cast - Episode 1
Posted by Articles [HTML][XML][PERM][FULL] on 18 February 2014, 11:14 am

We've still got lots to do with our new monthly(ish) podcast we're calling The Jobs Cast. RSS feeds to clean up, gotta get it registered on iTunes and all sorts of things. We don't even have a logo yet! None the less, nothing like a good old fashioned MP3 file to get things rolling.

Direct Download

This week Shawn Andrich and Sean Sands talk about their work histories and what The Jobs Cast is all about. Thanks to all of our donation drive supporters for enabling this new show!

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February 17 - February 23
Posted by Articles [HTML][XML][PERM][FULL] on 17 February 2014, 9:34 pm

Arguably, if you were to measure a console's success by the length of time between its launch and the final retail release of its last game, then the Dreamcast is the most successful console of all time. With this week's release of Neo XYX, Sega's final console clocks in at roughly 15 years of new releases. I realize it's a stretch, but I find it entertaining anyway.

This week's actual Game of the Week though is Earth Defense Force 2025. I actually know virtually nothing about this game, except that it seems to have been brought up in the comments for the past four or five Week Ahead articles, so I'm assuming that at least for some of you it's a pretty big deal. But seriously, look at that screenshot. I don't even know what to say about that.

Also releasing this week is Banished for the PC, which is an interesting city builder in a colonial period setting where a group of settlers banished from their homeland have to build shelter and civilization out of the most basic materials. The game appears to be brutally hard, and it seems pretty easy to recreate your own Lost-Colony-of-Roanoke kind of scenario.

Otherwise, a relatively quiet week, with some pretty significant releases finally perched just on the horizon.

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UT2K4 GWJ Community Play Date Tonight!
Posted by Articles [HTML][XML][PERM][FULL] on 13 February 2014, 7:32 pm

Tonight we dine on gibs and headshots! If you want to join us playing UT2K4 tonight hit the first page of this thread for connection info. If you want to do voice chat too, all the info you need is in the Ventrillo thread.

See you there! The fun starts around 8:30PM EST.

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Bravely Default & Me
Posted by Articles [HTML][XML][PERM][FULL] on 13 February 2014, 12:05 pm

Bravely Default begins exactly the way I was afraid it would, with an overly-long cutscene of characters I don’t know or care about doing things that don’t make any sense to me, and doing it in a way I find mostly annoying. Vaguely infantilized women speak in high-pitched voices, an annoying, amnesiac lothario woos some girls who fawn over him for reasons that, given a thousand years and the processing power of a million minds, I could not possibly fathom, and some sheep fall into a giant hole. Also, there is a kid. I think, actually, the kid is the important part, not the sheep.

This is not starting well for my effort to break through on a genre that has long-since seemed impenetrable at best and childishly silly and self-involved at worst. I am not what they would call a "fan" of JRPGs.

Actually, I’m not a fan of most games out of Japan. There must be some kind of filters you have to clear from your mind to be able to respond positively to these games in their intended form, and those filters are just lodged stubbornly in place for me. The list of historically revered games from across the Pacific that I either haven’t played or haven't enjoyed is a fully fleshed indictment on me as a semi-professional games blogger. These are games that others talk about in terms of sacred texts. I’ll avoid detailing the exhaustive list and simply put this here, and live with the consequences.

I once tried to play a Zelda game; I didn’t care for it.

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GWJ Conference Call Episode 383
Posted by Articles [HTML][XML][PERM][FULL] on 11 February 2014, 11:49 pm

Episode 383 - February 12th, 2014
Elder Scrolls Online, Bravely Default, Fallpy bird, Threes, UT2K4, Europa Universalis IV, Hearthstone, Eschelon Book III, Games You Fight to Love, Your Emails and More!

Right Click Here and 'Save As' to Download!
(A Hot to Hold 48.1 MBs, 1:24:06)

This week Shawn, Elysium, Julian and Rob Zacny talk about games that make you fight to love them.

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GWJ Plays Europa Universalis IV
Posted by Articles [HTML][XML][PERM][FULL] on 10 February 2014, 3:07 pm

Join Sean Sands as he teaches Cory Banks and Shawn Andrich the ways of Europa Universalis IV.

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February 10 - February 16
Posted by Articles [HTML][XML][PERM][FULL] on 10 February 2014, 10:50 am

Square Enix has certainly been busy of late. On the heels of last week's, critically well-received Bravely Default, they hit the bigger consoles this week with Lightning Returns: Final Fantasy XIII.

Before I talk about that, I feel like I should follow up on my promise last week to buy and play Bravely Default. My legacy with modern JRPGs is well documented and punctuated primarily by a sense of confusion masked as disdain. And, my more recent efforts to break through the boundaries of comprehension and mutual understanding usually met with disastrous results, most notably with The World Ends With You.

So, it may come as some surprise to hear that I'm generally enjoying Bravely Default. I'll talk more about it on the podcast this week, and there are certainly elements of this game that make me wince in cultural dissonance, but I'm a solid six hours into the game (read: I've finished the tutorial and actually started the game proper) and it's still holding my attention fairly well.

As for Lightning Returns, apparently this is the third major release in the Final Fantasy XIII universe. I glanced at a wiki for the backstory of the game, and I have no idea what I just read. Something about crystals, and merged worlds and a bunch of gods and goddesses that generally sound like jerks. Then I watched a trailer for it, and it ended with a tiny yellow bird pecking at some warrior looking guy's face as comical music played in the background.

I'm still going to give it game of the week, anyway.

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GWJ Plays Hearthstone
Posted by Articles [HTML][XML][PERM][FULL] on 8 February 2014, 3:39 pm

Join Shawn Andrich and Cory Banks as they play Hearthstone while Sean Sands heckles from the bleachers.

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Recovery and the Three JRs
Posted by Articles [HTML][XML][PERM][FULL] on 7 February 2014, 3:00 pm

Three people are about to undergo the same type of surgery. Each one of them will receive a general anesthesia, and strangers they’ve never met will move sharp pieces of metal up into their noses to cut out as many troublesome polyps as is possible without punctuating their brain sacs. These three people have to prepare for the longest absence from work that they have ever taken. The doctors have told them they should expect to be recovering in bed for around ten to fourteen days. No climbing stairs. No signing legal documents (due to the pain medication). No driving. And no lifting.

These inconveniences will be particularly difficult as each of these people have a 2-year-old daughter and a 4-month-old son. Their wife will have to be an even more fantastic mother than she already is, while they lie in bed and recuperate. I say “wife” instead of “wives” because they all are married to the same person. This is because, Manager-JR, Dad-JR, and Gamer-JR all happen to live in the same body.

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Ships of the Line
Posted by Articles [HTML][XML][PERM][FULL] on 6 February 2014, 3:52 pm

Recently Eve Online experienced a conflict, which, to my mind, is best represented metaphorically by mousetrap fission. In the linked video, a person drops a ping pong ball into a contained space filled with 138 additional ping pong balls on primed mouse-traps. The resulting cacophony is best enjoyed in slow motion. The cascade of released potential energy becomes a ballet of furious activity. If you think of each of those mousetraps as an exploding space ship, probably one that someone spent a lot of time or effort acquiring, then you begin to get the gist of the Eve-nt that happened in the game.

By the way, Eve Online developer CCP, that "Eve-nt" thing is a freebie. It’s all yours. You’re welcome.

The fallout from this battle is hard to measure, because there’s not exactly a bank that will exchange your Eve currency of ISK into actual money that can be traded for goods and services in the global marketplace. Still, even as the battle was still in the thick of its angry bee-hive tempest of laser beams and wreckage, news sites across the web reported hundreds of thousands of real-dollar equivalents being burned away in the cold night of this virtual space. CCP’s own final report suggests that a rough equivalent of $300,000 to $330,000 worth of virtual property had been obliterated in the onslaught (source: PCGamer).

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GWJ Conference Call Episode 382
Posted by Articles [HTML][XML][PERM][FULL] on 4 February 2014, 11:51 pm

Episode 382 - February 5th, 2014
Octodad, Next Car Game, Divinity Original Sin, Might & Magic X: Reborn, What We're Looking Forward to in 2014, Your Emails and More!

Right Click Here and 'Save As' to Download!
(A Sawboney 51.4 MBs, 1:29:42)

This week Shawn, Julian, Cory and Elysium look forward to the games of 2014!

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Hatoful Boyfriend
Posted by Articles [HTML][XML][PERM][FULL] on 4 February 2014, 10:32 am

My crane wife arrived at my door in the moonlight.
All star-bright and tongue-tied, I took her in.
We were married and bells rang sweet for our wedding,
And our bedding was ready when we fell in.
- Decemberists, "The Crane Wife, Part 2"

I’m not entirely sure Hato Moa exists.

I’ve spent months exchanging enormously pleasant and charming emails with her about the thing she is most famous for, the "pigeon dating simulator" known as Hatoful Boyfriend. I’m left with the portrait of a 30 year old woman living in Japan who briefly attended law school, but has since made a living drawing manga for French Publisher Les Humanoides Associes. She loves birds, living with a fantail pigeon named Okosan. She did a reasonably popular manga series called "Vairocana" that started in 2007.

And then, supposedly, there was an April Fools joke about a Pigeon dating simulator called Hatoful Boyfriend in 2011. I say supposedly, because I can't find any evidence of the "joke" part. Four months later, in July, the actual game was released. Since then, Hatoful Boyfriend has spawned a sequel, a radio-play, a manga of its own, and merchandise. All of this has, by Moa’s account, let her save up enough to work on whatever projects she likes.

And what exactly is Hatoful Boyfriend? On the surface, it’s just insanity.

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February 3 -- February 9
Posted by Articles [HTML][XML][PERM][FULL] on 3 February 2014, 10:41 am

I apologize in advance to those of you who had your pitchforks pre-sharpened. It was a logical preparation to have made, after all Bravely Default is exactly the kind of game I should have missed. A 3DS JRPG with pre-release niche frenzy, it's like custom made for me to screw that one up by both not giving it Game of the Week, but probably even forgetting to mention it entirely.

And, I would have, except for forum member Shoptroll whose donation through last year's donation drive earned him the opportunity to pick his own Game of the Week. And, Bravely Default is where he has spent that opportunity. I asked him, almost pleadingly, why this game out of all possibilities in the calendar year deserved his adoration and sacrifice, and aside from needling me with having to write something nice about a 3DS Squeenix JRPG, he said this:

Storywise it's a classic Final Fantasy game in everything but the name, featuring crystals, airships, etc. but with the freedom to subvert some genre conventions/tropes and provide a slightly darker take on the typical Final Fantasy story.

And, even if Shoptroll hadn't stepped up to the plate, our own Ccesarano specifically asked me three weeks ago if I wouldn't mind sitting this week out so he could make sure, you guessed it, Bravely Default got the nod. I also asked him why, and he described the game as a tribute to classic NES, SNES and PS1 days, somehow all at once. But most interesting is that he described the game as making player actions a kind of resource.

...managing character actions and creative combinations of character classes can result in really empowering combat capabilities and scenarios. So it's "old school", but a logical progression of the system that allows it to be fresh and new.

I'm not sure I understand, but at least it sounds interesting. So, ok, Bravely Default is the Game of the Week, but I'm willing to take this one step further. Just before posting this, I ordered a copy from Amazon that I plan to play for as long as I can manage on my son's 3DS. I'm pretty sure this will be my first experience in this genre since you people made me play The World Ends With You, an experience that still haunts me to this day. May whatever god you pray to have mercy on your souls.

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A Congregation of People
Posted by Articles [HTML][XML][PERM][FULL] on 31 January 2014, 7:18 pm

I stand in the middle of the large room, an entire spectrum of lights above me illuminating the stage and the crowd gathered before it, leaving the rest of the room engulfed in shadow and darkness. Normally the bass line to the music I listen to is less "thumping" and more "artillery fire." Melodies like the cry of some banshee/siren hybrid combine with a torrent of molten claws of the flame dragon some might call a "rhythm guitar." Yet on this day I stand behind the crowd, nodding my head in time to an 8-bit beat inspired by Carl Sagan's awe and wonder of the cosmos.

"Awesome Force is pretty badass," I think to myself so, so eloquently.

A swirl of neon-light catches my eye, as to the right another patron of the chiptune arts begins swirling what I could only think to call "rave batons." In the darkness of the room, they glow, drawing circles and other smooth, rounded shapes as the bearer twirls and spins them, cutting into the dark. I turn to my left and notice a young male who seems capable of turning his bone to mush, his limbs wavering and flowing about him in a dance I decide is called "Doing the Liquid Snake." Before me, meanwhile, in front of the stage, a mosh pit is forming.

Moshers, ravers, dancers, and me, a simple head-banger whose musical preferences are often inspired by J.R.R. Tolkien and lengthy campaigns of Dungeons and Dragons. A broad spectrum of sex, sexuality, gender, and ethnicity is here assembled to rock out.

I smile to myself and nod, not just to the thumping beat of the music, but to the unification of so many different people, lifestyles, cultures, philosophies and histories in one hotel. At this moment, MAGFest is a testament to just how amazing it is to be a fortunate member of the video gaming community.

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Tips for Starting Europa Universalis IV
Posted by Articles [HTML][XML][PERM][FULL] on 30 January 2014, 1:10 pm

At this point I feel like I have to concede that Europa Universalis IV is quite probably my favorite PC strategy game of all time. Understand that when I say that, I am comparing it to classic games like Master of Orion II, Civilization IV: Beyond the Sword, Fallout 2, XCOM, Warcraft II and other such hallowed games of old, games that have camped out in the golden palaces of my nostalgia for, in some cases, decades. This is not ground those games are quick to cede, and their jealous seneschals would quickly poison the idea that any new game be viewed equal to the imaginary perfection of these great nobles.

So it brings a sad tear to my eye when I tell others of this great game, even if what they really wish I would do is shut up about it, and they respond that it is just too daunting, too impenetrable, too complex and downright too scary to play. I can’t fault the response, as it’s been my response to virtually every grand strategy game that came before, and it’s easy enough to imagine opening up Paradox’s masterpiece, looking at the screen, and reacting like this or this.

Much as I may be inclined to now spend the day surfing “nope” gifs, I’ll move on. For science!

I offer this missive not as an exhaustive explanation of the mechanics of the game, but as a primer for those of you whose fingers hesitate over the launch button, who picked EUIV up on a whim during a Steam Sale, or who’ve dared only as far as the title screen and then scuttled away like a timid octopus along the floor of the ocean. Here are a few things that will get you started.

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January 27 - February 3
Posted by Articles [HTML][XML][PERM][FULL] on 28 January 2014, 10:50 am

Last week I ran Tomb Raider through the ringer for being a badly managed project, but as the "Definitive Edition" arrives for the-consoles-formerly-known-as-Next-Gen I think it's also worth reminding everyone that from a game perspective, Tomb Raider was outstanding. While it clearly took the game far too long to get into a profitable state, I am glad that the people responsible for actually building and designing the game stand to hopefully make some money off the project. At least, I hope that's the case.

This week's Game of the Week, though, has to go to Broken Age: Part 1. Out of all the various high profile games kickstarted in 2011 & 2012, Broken Age was not one that I found myself worrying a lot about. I have a lot of confidence in Double Fine to deliver on its promises, and though not every game they've released has ended up being a storied classic for the ages, I also have the sense that there's enough games industry experience in that building to be pretty well equipped for the ups and downs of development.

The result appears to be at least everything people had hoped it might be, though I have to admit I haven't actually taken the plunge yet. I'm saving Broken Age for some period where I'm not distracted by four other games, and when it comes to these serialized franchises that's even easier to do.

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From PC to NPC
Posted by Articles [HTML][XML][PERM][FULL] on 27 January 2014, 6:00 am

During our childhood and youth — in these narcissistic times, we can tell ourselves that youth extends beyond 30 — we are the player-character in our own lives. We can chug through the huge open world we call Earth and, if we are privileged enough (if you're reading this, I can assure you, you are) be the centre of whatever world-saving, prince-or-princess-rescuing, trophy-attaining narrative that's been laid down in front of us. All the quests are ours to accomplish, the villains ours to defeat.

Everything revolves around us, basically.

I think RPGs appeal to us because they affirm this belief completely. Only you can save the world from the giant evil that is threatening imminent apocalypse! But yeah, if you wanna have a gap year exploring caves, hanging out in a cellar summoning and punching skeletons, or even just chasing butterflies, that's cool, we'll just be at this quest marker until you're ready. By all means, make some more gloves. Become head of the Thieves' Guild. The apocalypse can wait.

If you're lucky enough, programmed in such a way, or whatever it is that predilects some humans to find a long term partner, and you're OK with that, you start playing co-op with another PC. You realise (perhaps begrudgingly at first, until a distilled shot of Sesame Street ethos percolates into your consciousness) that the world is to be shared and that things are way more fun with someone on the couch next to you, experiencing the level. That's not to say there aren't some frustrations around hoarding powerups or griefing, but hopefully these too can be laughed off before ragequitting occurs.

Then you have a child, an event that is culturally and almost biologically designed to deliver you an epiphany. Because I have played hundreds of hours of RPGs, my epiphany was framed a certain way: I'm not the PC anymore. I'm the NPC in my daughter's life.

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The Quest for Adventure
Posted by Articles [HTML][XML][PERM][FULL] on 24 January 2014, 9:28 am

When I was a child, I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this.

– Shigeru Miyamoto, from Game Over by David Scheff.

I recall falling in love with The Legend of Zelda and Final Fantasy on the NES because they provided a different sense of adventure than other games. I certainly loved Super Mario Bros., Godzilla: Monster of Monsters, Mega Man and Teenage Mutant Ninja Turtles II: The Arcade Game as well, but they didn't provide the same epic feeling of being the hero. In fact, my love was more a product of playing them with my brother or the opportunity to interact with a beloved franchise (apparently, I was inexplicably drawn to green, overly large, bipedal reptiles as a child).

I never pretended to be Mario saving Princess Peach, and I quickly got bored of playing Ninja Turtles or Godzilla without the toys. But after a trip to the Renaissance Faire with my family, I found myself in possession of a wooden sword and shield, and these became my way of playing The Legend of Zelda away from the game system. I would wander my backyard or the confines of the living room, filling in narrative blanks that the game left empty.

I was ready to go and stumble upon my own lake.

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Waiting for the Fall
Posted by Articles [HTML][XML][PERM][FULL] on 23 January 2014, 3:42 pm

I’ve been playing a lot of Minecraft lately. Specifically, I’ve been playing it on my PC using a mod collection called the "Direwolf20 Feed the Beast" collection. It adds all sorts of fantastic mods to the game; stuff that adds magic, industrial machines, new ores, new enemies and in fact, in some cases, entirely new dimensions. It is this incredibly dense, highly polished and seemingly endless procession of features and activities. It takes a game that already seemed to provide infinite replayability and exponentially jacks it up to some kind of hyper-infinity that likely is slowly eating away at the quantum flux of the whole universe. We’re going to end up living in a The Neverending Story nightmare, where we’re just floating on fragments of reality surrounded by the devouring Nothing created by my playing this game.

This is bad for the universe as a whole certainly, but for the games industry it’s even worse. Bad enough that the universe collapses, but what’s really unforgivable is that I have invested so many hours into a single game, finding a way to constantly enhance my experience without handing someone more money. Or, to put it another way, I had more fun than I should have been allowed without cashing back in.

Looking at the way the core of the games industry operates suggests that games are built to deliver a finite, intentionally limited, amount of fun on a per-dollar-spent basis. The result is some games that seem to be built with the explicit intent of being fun enough to be interesting, but not actually fun enough to exist as a complete and coherent thing. My gaming experience with something like Minecraft is anathema to this model.

Mainstream video games often feels less like a product and more like a doorway into a cash-syphoning system of diminishing returns, designed intentionality around hamstringing the customer. As far as I can tell, the biggest industry leaders have become so out of touch that they’ve backed themselves into a corner where this is the only way they know to make money. They’ve built a broken system and then locked themselves inside as it slowly builds toward a monumental collapse.

Which may not be a bad thing.

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January 20 -- January 26
Posted by Articles [HTML][XML][PERM][FULL] on 21 January 2014, 10:37 am

I feel bad for missing our normal Monday slot for the Week Ahead, but I have to admit, after seeing the release list this week, I had a serious moment of "meh, just skip it." In a winter punctuated by a lethargic release schedule of cool new games, largely dependent on early access and Kickstarter titles, this week is still somehow notable for barely showing up to play.

It's the kind of week you can put above the bump pretty easily, so let's do that.

- A Wizard's Lizard (download - $15)
- Blackguards (download - $25)
- Insurgency (download)
- KickBeat (download)
- Might & Magic X: Legacy

- Lucifer Ring (download - PSone Import)

- OlliOlli (download)

In football terms, to celebrate the Super Bowl match-up of the Denver Wild-Horsies and the Seattle Richard Shermans, this week is a three-and-out followed by a muffed punt.

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The Secret
Posted by Articles [HTML][XML][PERM][FULL] on 16 January 2014, 10:18 am

On January 13th, I got an email from Double Fine updating me on the impending release of Broken Age. As a backer of the project, I’ve been getting these emails for a while. If I’m honest, I’ve read maybe half of them. Did I say read? I meant scanned. This email, however, contained a small note that frankly I’d have never noticed if not for some other events. The content was this:

You may recall that at one point Broken Age was planned for release under the Steam Early Access program. This is no longer the case. For various logistical reasons, and because we believe Act 1 is a polished and satisfying piece of content in its own right, Broken Age will be a standard Steam release that includes a “Season Pass” granting access to Act 2 once it is complete.

Ok, well that seems completely reasonable. Also, how cool is it that this project, which arguably is as important for being the dawn of game funding through Kickstarter, is to a point where it’s as high a quality as any standard release? Answer: It’s very cool.

Then there was this bit:

This is something that will also be covered in the press release tomorrow, so please refrain from spreading the news now so all details can be shared together.

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January 13 -- January 20
Posted by Articles [HTML][XML][PERM][FULL] on 13 January 2014, 10:31 am

I've talked Europa Universalis IV to death. I'm pretty firmly on record in that I think it's one of the best strategy games I've played, so I won't expend a ton more verbiage here talking up its first big expansion, Conquest of Paradise. It probably goes without saying, though, that I'm likely to lose another umpteen hours exploring the randomized New Worlds of Conquest. Along with improvements to the way colonies work and the mechanics of playing as some of the American tribal nations, Conquest promises to delivery lots of little tweaks and fixes.

Also this week, SpellForce 2: Demons of the Past extends the life of the now seven-year-old based game. The promised final installment of SpellForce 2 has, like previous expansions, been in development for as long if not longer than most full fledged sequels, and carries forward the RPG/RTS hybrid.

I haven't gotten on the SpellForce train yet, but it does seem like the kind of game that would be up my alley. Odd as it may seem though, there's something a little intimidating about stepping into the back end of a game that's been kicking around since the Bush Administration. I'm inclined to simply wait for a full sequel, though that feels a bit like someone saying they'll wait until George R.R. Martin finished the Game of Thrones series before they read it.

Oh. Ok. Hope you packed a lunch.

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Posted by Articles [HTML][XML][PERM][FULL] on 9 January 2014, 11:52 am

The first thing I notice about the organizational chart on the desk is that it doesn’t have my name on it.

It seems like a glaring omission, at least from my point of view. The director of Human Resources is looking closely at me looking closely at the document. She has a sympathetic expression, but her guard is also up. My boss keeps talking inexorably. It is practiced, intentionally steady. It’s a way she has never really talked with me before.

They haven’t actually said the words yet, so I free up some space in my brain to consider the situation. This is probably how I’d do it too, I think. Stay on message, explain the decision making process before dropping the hammer. Describe it all in terms of the business motivations that have necessitated this “organizational change.” It’s not personal, and I understand that.

I take quick stock of myself. I find that I have this bizarre desire to be practical, cooperative and maybe just a little bit stoic. If this is going to happen to me, I decide, I’m going to leave them saying to each other, “Wow, he took that really well. What a pro.”

Then we get to the moment of truth, the three of us, together each wishing in our own way and for our own reasons that this wasn’t the way of things. In an odd way, everyone in the room is trapped in a painful moment not of their own making. She looks at me while trying to remain professional and sympathetic at the same time.

“Your position has been eliminated.”

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Bold Predictions 2014
Posted by Articles [HTML][XML][PERM][FULL] on 8 January 2014, 9:56 am

With the new consoles launched and settling in for the long haul, our predictions this year must cast a wider net. I won't say it was a slam dunk for me in last year's post, but I can walk with my head held high compared to previous efforts. I feel like the Oculus Rift is the real interesting question mark for 2014, with Valve's Steambox initiative nipping at its heels. I already predicted on the podcast that the Steambox wouldn't be a factor this year, and the very next day the CES announcements started rolling in. I'm still wary of what impact they'll have in the long run, but for now I must say I'm off to a bad start.

Think you can do better? Read on for the predictions from GWJ staff and be sure to leave your own in the comments! I'll be locking the thread up end of January to prevent any future editing shenanigans.

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GWJ Conference Call Episode 378
Posted by Articles [HTML][XML][PERM][FULL] on 7 January 2014, 11:49 pm

Episode 378 - January 8th, 2014
Spelunky, Unepic, Assassin's Creed 4 DLC, Walking Dead Season 2, Device 6, Botched Predictions 2013, Bold Predictions 2014 and More!

Right Click Here and 'Save As' to Download!
(A Bold 81.1 MBs, 2:21:43)

This week Shawn, Elysium, Julian, Cory and Allen look back at their 2013 bold predictions and lay out some new ones for 2014! It's a looooooong show this week. Won't be the new standard, I promise. Also note we had a couple mic problems in the early parts of the show. It'll clear up.

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