"The vehicles in Half-Life 2 control like crap," I sigh.
"That's only because you're playing on Xbox," my friend retorts. "Shooters are better with a mouse and keyboard."
"Bull," I curse back. "The Warthog in Halo controls like a friggin' Subaru compared to the rickety piece of crap on tires you get in Half-Life."
"That's the whole point!" he counters. "It's supposed to be like that because it was made by regular schmucks using scrap from a landfill!"
"Nuh-uh," I shake my head. "No way. I don't care if it's 'supposed' to be that way to be more 'immersive' or whatever. If it controls like crap, then that is bad usability, and bad usability is bad game design. Period."
Months later, visiting home from college, I would argue with a high-school friend why Resident Evil's cameras limiting a player's perspective was the entire point.
(In case you were wondering, hypocrisy in one's mouth is thick like peanut butter, but tastes more like dusty raisins. Still sticks to your gums. I wouldn't recommend it.)