Scribblenauts - 5th Cell - DS
Posted by [HTML][XML][PERM][FULL] on 16 September 2009, 12:43 pm
I knew I would buy this game the first time I heard some press on it back during the last E3.  The premise of being able to write out the word for a particular object and have it appear in your game world as an aid to solve puzzles is the kind of thing that immediately captures my imagination.  So, does it live up to the hype?

Yes...but maybe not entirely.  There is no doubt that this is a clever, and in at least one regard ambitious, little game.  It works pretty much as advertised.  You are presented with a scenario where you do in fact have to think up of objects you want to bring into your world to help solve the puzzle or complete the action (there are two different modes that are Puzzle and Action, but they aren't so different as to be worth splitting hairs over).  For example, in an early level I am presented with a scenario where a boy is sleeping upstairs in a house.  A girl is downstairs.  My goal is to wake the boy, and feed the girl.

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