Writing in the Game Industry
Posted by Dopass.com [HTML][XML][PERM][FULL] on 7 April 2009, 5:26 pm

I was asked today to speak at a conference on a panel discussing writing curriculum in game design schools. I couldn't make it due to a scheduling conflict, which is really too bad. As you are likely aware, I have a pretty well documented, if misunderstood, stance on writing in the industry: I don't think you should hire a writer, if a designer who can write is also available.

I can imagine that some people might interpret that to mean you shouldn't teach writing to new designers, but nothing could be further from the truth. In fact, I think there are few more important skills you can teach a game designer. Learning how to write well enhances your ability to think critically and allows you to more easily convey your thoughts to others. Everything else a designer does hinges upon those skills. Really, why wouldn't you teach aspiring game designers to write? Read moreĀ»




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