This is an advancement system I've worked up. I figured that since I bellyache about innovation and change, I might as well show off some of what I would like to see.
I present a design for advancement in a fantasy RPG based on the four classical (Greek) elements: fire, earth, air, water. The goal is to give a simplified system that could be used in a typical fantasy RPG without having to deal with old standbys like armor class, etc.
Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments:
Design: Elemental Advancement