Designing for Three-Year-Olds
Posted by [HTML][XML][PERM][FULL] on 24 March 2011, 1:27 pm
It’s very easy for game designers to come up with lofty, complex ideas. This is especially true for people who take a support role on one project and suddenly find themselves in charge of something on another title; they get the impulse to put their stamp on everything, to show the world how clever they [...]

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