I’m going to want a particle system for my iOS games. It needs about 20 more options than I had a chance to build in my first standalone test, but I’m pleasantly surprised to see that nonoptimized Corona vectors have quite adequate performance. (Recorded on my PC this time, because I stumbled onto the fact [...]

![Visit Website [HTML]](images/html.gif)
![Syndication Feed [XML]](images/xml.gif)
![Permalink [PERM]](images/perm.gif)
![See all articles from this feed [FULL]](images/full.gif)