Figuring out a common time base
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 26 June 2011, 1:28 pm
Using the locator beacon network from the simulator for an indoor navigation system that follows my own requirements means that a receiver must be able to use the network without sending out signals to each node. The receiver must be able to determine its distance from multiple nodes without actually sending anything to those nodes. [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Blue Kae [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Updated this Week:
Anyway Games [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
The Instance [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]
Updated this Month:
Bethesda Blog [HTML] [XML] [FULL]
No Prisoners, No Mercy [HTML] [XML] [FULL]
Player Versus Developer [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
Tide's Horizon [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
WoWCast [HTML] [XML] [FULL]