Figuring out a common time base
Posted by Programmer Joe [HTML][XML][PERM][FULL] on 26 June 2011, 1:28 pm
Using the locator beacon network from the simulator for an indoor navigation system that follows my own requirements means that a receiver must be able to use the network without sending out signals to each node. The receiver must be able to determine its distance from multiple nodes without actually sending anything to those nodes. [...]


· Older Entries >>

Show: [ALL] [NEWS] [BLOGS] [PODCASTS]

Updated Today:
A Green Mushroom [HTML] [XML] [FULL]
Bethesda Blog [HTML] [XML] [FULL]
DDOcast [HTML] [XML] [FULL]
Engadget Gaming [HTML] [XML] [FULL]
Massively Overpowered [HTML] [XML] [FULL]
mmocam! [HTML] [XML] [FULL]
MmoQuests.com [HTML] [XML] [FULL]
Reign of Gaming [HTML] [XML] [FULL]
Tobold [HTML] [XML] [FULL]
Welshtroll [HTML] [XML] [FULL]
Updated this Week:
Bioware TOR Dev Blog [HTML] [XML] [FULL]
Lineage II [HTML] [XML] [FULL]
Mystic Worlds [HTML] [XML] [FULL]
Updated this Month:
Blue Kae [HTML] [XML] [FULL]
MMORPG.COM News [HTML] [XML] [FULL]
Morphisat's Blog [HTML] [XML] [FULL]
Ogrebear's Thoughts [HTML] [XML] [FULL]
Raph Koster [HTML] [XML] [FULL]
The Old Republic News from Bioware [HTML] [XML] [FULL]
The Ramblings of JoBildo [HTML] [XML] [FULL]
Wolfshead Online [HTML] [XML] [FULL]
Zen of Design [HTML] [XML] [FULL]