Android Game Review: Fortunes of War
Posted by Heartlessgamer.com [HTML][XML][PERM][FULL] on 28 October 2011, 11:10 am
Fortunes of War is an asynchronous card game similar to the best-selling Dominion card game. It pits two (or more) players against each other in a game where cards are purchased from a “card market” and then played in turns. Along with a starting deck, cards purchased from the market and wounds received from in-game actions make up a players deck. A game is over when three separate cards become sold out in the market. There is no building of decks before hand and as far as I can tell, the cards available in the market each game are random (except single-player campaign missions which feature the same card set).

The game is a solid time waster and deep enough to provide committed players a long term experience. The fact there is no deck building reduces the barrier to entry for new players, but by no means does it mean the game is easy to pick up. At first look, Fortunes of War is confusing. It will take a new player some time, and really reading up on the tutorial, to get a feel for the game. From there it takes several games to understand how to be competitive.

The game features single-player and multiplayer. I found the single-player fairly difficult, at least in the free version. I eventually beat most of the available campaign missions, but it took dozens of tries. The biggest problem is that the player faces off against multiple computer opponents in most of the missions and those computer opponents are all on one team. This means attacks against the player do not also affect the enemy’s companions (unless the card specifically states it affects all players). The player is often in 3 vs 1 or 2 vs 1 situations which becomes a significant challenge, but I still found myself working to beat the campaign missions over and over. There is a certain addictive, puzzle-solving quality it.

In multiplayer the issue is removed as there are no teams. Every player is out for themselves. I played the free version only, so my multiplayer options were limited and I often failed to find any opponents online via the random start feature. Fortunately there is an option to fill in empty spots with computer opponents.

Overall I was impressed with the game. For the single player experience I would highly recommend the free app to any experienced board or card gamer. It offers a fantastic challenge and if the player likes, there is more single player content in the paid version. The lack of players in multiplayer for the free version made me question whether the paid version would be worth it. If more players or better options to connect players ever become available in the free version, I may look back into playing this game and maybe getting the paid version. There just wasn’t enough multiplayer experience in the free version to hook me.

The free version is available here. The paid version is $2.99 and available here.



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