Amalur's class system is exactly like every other RPGs class system
Posted by Heartlessgamer.com [HTML][XML][PERM][FULL] on 14 November 2011, 1:41 pm
I've commented before about Kingdom of Amular's very generic RPGness and I'm here once again to harp on this point.  They released their most recent developer interview explaining their Destiny (aka Class) system.  The video has a promising start with a developer talking about how they were getting away from the problems of most RPG class systems before promptly showing a video of an RPG class system that is like every other single class system in any RPG ever designed.  The small tweak they made is that your character is a blank slate to start, with no base class such as mage, rogue, warrior, etc.

This is all well in good, but Amalur needs to stop with the EA/Bioware "this game is SO different, but lets show a generic video that completely contradicts that" tactics and start promoting Amalur for what it is: another RPG, just like all other RPGs, but hopefully executed better.  The longer they spend introducing videos about how they are doing things differently, the longer it takes for me to figure out they are fibbing.  

Video below:




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